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Inputs
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Active Totems6
What is meant by "Explosion Delay"?
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Duration1,2
Consider a situation in which you have 6 active totems. After firing 3 times you will then have 18 fuses on the target
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No EE % DPS58,33%
Assuming your APS is high enough to get 20 fuses, you will fire another 6 on your fourth volley, which will set of your EA
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Attack Speed2,53
One of two things can happen then, and I don't know enough about EA to say which of the two it will be
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Calculations
In the case of "Explosion Delay" there is a slight delay between the 20th arrow hitting and the explosion going off
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# of Fuses20
This gives the "leftover" 4 arrows time to hit as well, meaning the explosion happens after all 6 arrows hit
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This means you will have to wait for your next volley of arrows to reapply EE since all your arrows hit before the explosion
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Explosion Delay
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% EE Uptime67,06%
In the case of no "Explosion Delay" there is no delay and the explosion happens as soon as the first 2 arrows hit
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% Optimal DPS86,27%
The remaining 4 arrows then hit after the explosion instantly reapplying EE, effectively giving you 100% uptime
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No Explosion Delay
Another way to understand what I mean by "Explosion Delay" is that if you have no "Explosion Delay" then you have arrows hitting immediately after the explosion
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% EE Uptime100,00%
Also important to remember that "Explosion Delay" is only relevant if you have enough APS to hit 20 fuses
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% Optimal DPS100,00%
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Note that if you have 4 or 5 totems and enough APS to hit 20 fuses, then you should still use the calculation for Explosion delay
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This is because there will be no arrows left over after applying 20 fuses, I.E. you hit exactly 20 fuses every time
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The same will also be the case every 3rd explosion if you have 6 totems and enough APS to hit 20 fuses
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So for 6 totems a more accurate calculation might be a weighted average between the two different numbers
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