| A | B | C | D | E | F | G | H | I | J | |
|---|---|---|---|---|---|---|---|---|---|---|
1 | Inputs | |||||||||
2 | Active Totems | 6 | What is meant by "Explosion Delay"? | |||||||
3 | Duration | 1,2 | Consider a situation in which you have 6 active totems. After firing 3 times you will then have 18 fuses on the target | |||||||
4 | No EE % DPS | 58,33% | Assuming your APS is high enough to get 20 fuses, you will fire another 6 on your fourth volley, which will set of your EA | |||||||
5 | Attack Speed | 2,53 | One of two things can happen then, and I don't know enough about EA to say which of the two it will be | |||||||
6 | ||||||||||
7 | Calculations | In the case of "Explosion Delay" there is a slight delay between the 20th arrow hitting and the explosion going off | ||||||||
8 | # of Fuses | 20 | This gives the "leftover" 4 arrows time to hit as well, meaning the explosion happens after all 6 arrows hit | |||||||
9 | This means you will have to wait for your next volley of arrows to reapply EE since all your arrows hit before the explosion | |||||||||
10 | Explosion Delay | |||||||||
11 | % EE Uptime | 67,06% | In the case of no "Explosion Delay" there is no delay and the explosion happens as soon as the first 2 arrows hit | |||||||
12 | % Optimal DPS | 86,27% | The remaining 4 arrows then hit after the explosion instantly reapplying EE, effectively giving you 100% uptime | |||||||
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14 | No Explosion Delay | Another way to understand what I mean by "Explosion Delay" is that if you have no "Explosion Delay" then you have arrows hitting immediately after the explosion | ||||||||
15 | % EE Uptime | 100,00% | Also important to remember that "Explosion Delay" is only relevant if you have enough APS to hit 20 fuses | |||||||
16 | % Optimal DPS | 100,00% | ||||||||
17 | Note that if you have 4 or 5 totems and enough APS to hit 20 fuses, then you should still use the calculation for Explosion delay | |||||||||
18 | This is because there will be no arrows left over after applying 20 fuses, I.E. you hit exactly 20 fuses every time | |||||||||
19 | The same will also be the case every 3rd explosion if you have 6 totems and enough APS to hit 20 fuses | |||||||||
20 | So for 6 totems a more accurate calculation might be a weighted average between the two different numbers | |||||||||
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