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2 | NIGHTHAZE Character Sheet Game version 0.3 | Identity | Misc | ||||||||||||||||||
3 | Name | Scarlet Spectrum Jr | Age | 21 | Pronouns | He/Him | Senses | ||||||||||||||
4 | Heritage | Pegasus | Trait 1 | Gifted | Sight, Sound | ||||||||||||||||
5 | Birthday | Trait 2 | Streetwise | Languages | |||||||||||||||||
6 | Attributes | Injuries | Background | ||||||||||||||||||
7 | 15 | /: Injury, X: Critical Injury | Background | Gutter Business | J | Antique/Curiosity Dealer | Access | Citizenship | |||||||||||||
8 | Body | 2 | Perk | Equestria | |||||||||||||||||
9 | Mind | 5 | |||||||||||||||||||
10 | Precision | 3 | Common Abilities and Attacks | Skills | |||||||||||||||||
11 | Spirit | 3 | Name | Dice | Targets | Damage | Range | Use Condition | Note | Skill | Total | ||||||||||
12 | Resolve | 2 | Reakt R9 Pistol | 5 | Body | Sight | Ammo | 6 | Small | Athletics | 1 | ||||||||||
13 | Derived Attributes | Bonus | Disarm | 5 | Dodge | Sight | Ammo | You target a visible piece of your opponent's equipment. You must designate a specific piece of equipment. On a hit, loose equipment is knocked out of your target's Hand(s), and thrown a number of Tiles equal to your Margin of Success in the direction of your shot. Exo-mounted equipment is not thrown, but knocked loose, and the target must spend an action pushing it back into place. Fragile equipment, such as electronics, fine mechanical devices, and glass items, are broken. Explosives hit are detonated, going off in the target's square. | Grip | ||||||||||||
14 | Stamina | 5 | 5 | Tripshot | 5 | Dodge | Ammo | You target an opponent's legs, causing them to go Prone on a successful hit. If you used a weapon that deals Body damage, you may optionally assign the damage to Precision instead. | Melee | 2 | |||||||||||
15 | Initiative | 5 | Counter | 4 | Dodge | In response to a missed melee attack against you, you may attempt to Counter. If successful, you may attempt to Capitalise. | Swim | ||||||||||||||
16 | Movespeed | 6 | Stagger | 4 | Dodge | Perform this when an opponent is moving through your melee range. You knock that enemy prone and may attempt to Capitalise. Perform this after a successful melee attack by you. If successful, the target is Staggered. A Staggered target may be Capitalised on by you immediately, or anyone else in melee range until your next turn. | Culture | ||||||||||||||
17 | Flying Speed | Tackle | 4 | Dodge | Perform this after a successful melee attack by you. If successful, the target is Staggered. A Staggered target may be Capitalised on by you immediately, or anyone else in melee range until your next turn. | Hack | |||||||||||||||
18 | Follow Through | 4 | Dodge | You perform a Melee Attack with your primary weapon. This may not be the special attacks specified by some weapons (eg. Heavy Swing, Wide Swing). | Medicine | ||||||||||||||||
19 | Defence | Bonus | Perception | ||||||||||||||||||
20 | Dodge | 2 | Carried Inventory | Processing | |||||||||||||||||
21 | Concentration | 2 | Item | Value | Slot | Equipped | Notes | Weight | Repair | ||||||||||||
22 | Resistance | 2 | Reakt R9 Pistol | 1 | Hands | 0.5 | Spellcraft | ||||||||||||||
23 | Armour | Grapple Wire | 2 | 1 | Suntech | ||||||||||||||||
24 | Type | Source | Mini Toolset | 1 | 0.5 | Acrobatics | |||||||||||||||
25 | Kinetic | Body Armour | Body Armor | 3 | Body | 1 | Locksport | 2 | |||||||||||||
26 | Visual | SPECialEyes | Marksman | 2 | |||||||||||||||||
27 | Pilot | ||||||||||||||||||||
28 | Stealth | ||||||||||||||||||||
29 | Throwing | ||||||||||||||||||||
30 | Shields | Current | Max | Barter | |||||||||||||||||
31 | Mech | Inventory Value | 7 | Presence | |||||||||||||||||
32 | Tech | Rally | |||||||||||||||||||
33 | Security | How do I add more Inventory rows? | Weight | Speech | 1 | ||||||||||||||||
34 | Item | Amount | To add more rows (for Inventory, Common Abilities, or a second Background), select the cells you want to extend, go to Insert and click Insert Cells and Shift Down. Presto! | Base Weight | 7 | Carried Weight | 3 | Endurance | |||||||||||||
35 | Modifiers | Carry Limit | 3 | Recovery | |||||||||||||||||
36 | Exo Weight | 0 | Bonus | Total | 8 | ||||||||||||||||
37 | Total Body Weight | 10 | Move Penalty | None | kB/XP Cost | 11 | |||||||||||||||
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