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EditionAD&D (1st Edition)AD&D 2nd EditionD&D 3.X EditionD&D 4th EditionD&D 5th Edition
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SourceMonster ManualMonstrous ManualFiend FolioMonster Manual 3Monster Manual
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SizeS (M)S (3' long) as a jackal
M (6' tall) as a human or hybrid
Small/MediumMediumMedium
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TypeBeast (Shapechanger)Natural humanoid (shapechanger)Humanoid (shapechanger)
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AlignmentChaotic evilChaotic evilUsually chaotic evilEvilChaotic evil
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No. Appearing1-41-41 or 2-4 plus 1-6 jackals
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Armor Class44171812
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Hit Points4 HD4 HD4d8+8 (26hp)54 hp18 (4d8)
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Speed12"1240 ft. (as jackal), 30 ft. (as humanoid or hybrid)640 ft.
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AbilitiesInt VeryInt Very (11-12)
Morale Steady (11-12)
Str 13, Dex 16, Con 15,
Int 11, Wis 12, Cha 12
Str 15, Dex 17, Con 14,
Int 14, Wis 13, Cha 16
Str 11, Dex 15, Con 11,
Int 13, Wis 11, Cha 10
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SensesDarkvision 60 ft.,
low-light vision
Perception +3Perception +2, Keen Hearing and Smell
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SavesFort +6, Ref +7, Will +3Fort 15, Ref 16, Will 16
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Attacks11Bite +5 melee (jackal or hybrid), scimitar +5 as humanoidBite +9 vs. AC, short sword +9 vs. ACBite +4 (jackal or hybrid), scimitar +4 (human or hybrid)
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Damage2-82-8 (2d4)Bite 1d4+1 (jackal); bite 1d6+1, scimitar 1d6 (hybrid); scimitar 1d6+1 (humanoid)Bite 1d6 + 4 and target falls prone; short sword 2d6+5Bite 4 (1d4+2), scimitar 5 (1d6+2)
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Special AttacksGaze causes sleepGaze causes sleepSleep gazeVicious Howl, Gaze of SleepSleep gaze, Pack tactics
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Special DefensesIron or +1 weapons to hitHit only by iron and +1 or better magical weaponsDR 5/ironImmune to non-magical weapon damage from weapons that aren't silvered
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XP800 + 4/hp270CR 2175Challenge 1/2 (100 XP)
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Treasure20% 1-12 x 1000 copper
30% 1-6 x 1000 silver
10% 1-4 x 1000 electrum
25% 1-6 gems
20% 1-3 jewelry
10% any 2 maps or magic items
20% 1-10 x 1000 copper
30% 1-6 x 1000 silver
10% 1-10 x 100 electrum/platinum
25% 1-6 gems
20% 1-3 art objects
10% any 2 magical items
Standard