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Level:5More BrutalSondan MirfakDream MoonWardrobifier
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553 XPNext level at 690 XPTroll manClass of AspectHandWardrobeHand
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conscriptOdist [CO]Land of ___ and ___Katana and wakizashiŌ-yoroiBow
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Elacular#5537i fIND iT mUCH hARDER tO wRITE pOEMS tHESE dAYSAccessoryAccessoryAccessory
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SkillStatBonusTotalExample accessory
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20035 / 3555Katana and wakizashi | Tier 0 Daisho
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AcrobaticsDex+0+6Temporary HP100%Hit Die RollN/A
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Sleight of HandDex+0+401d8+1
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StealthDex+0+4
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EngineeringInt+0-1Lesser slots0Greater slots0
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InvestigationInt+0-1Speed30 ft.Passive PerceptionProficiency+3Made by the greatest swordmakers in the world.
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OccultInt+0-1Initiative+414Bow | Tier 0 Yumi
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Animal HandlingWis+0+3N/A
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InsightWis+0+2Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0+2Strength10 (0)+0Rupture0
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PerceptionWis+0+4Constitution12 (1)Fortitude14Sunder0
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SanityWis+0+2Dexterity18 (4)+0Fade0Shorter than an average Yumi, but it works well for you.
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SurvivalWis+0+4Intelligence8 (-1)Reflex13Cripple0Ō-yoroi | Tier 0 Apparel
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DeceptionCha+0+4Wisdom14 (2)+0Setback0N/A
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IntimidateCha+0+4Charisma16 (3)Will15Max HP Redux0
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PerformanceCha+0+5+0
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PersuasionCha+0+3Hit Bonus+1Crit Range20Defense Bonus+0
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Made of all island local materials.
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ResourcesExample accessory
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BraveArrow ChargesAPNameNameThis is a placeholder text.
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1 | 19 | 93 | 3 | |
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Current1Current9Current3CurrentCurrent
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Maximum1Maximum9Maximum3MaximumMaximum
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YumiShortbowKindTier0StatDEXHit+8 to hitDaishoMrtlArtsKindTier0StatDEXHit+8 to hit
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TypeRanged Two-Handed WeaponAmmo/Charges9Bonuses to hit:0TypeMelee Double Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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ArrowQd4+DEX1d4+4Major action: Make a ranged attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd4+DEX, basic]SliceQd4+DEX1d4+4Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic]
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Triple ThreatQd4+DEX1d4+4Major action: Make three Arrow abilitech attacks, each with disadvantage, each against a single target within range.Pommel StrikeQd4+DEX1d4+4Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd6+DEX]
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Rain of ArrowsQd4+DEX1d4+4Major action: Make a ranged attack against all targets within a 10 ft. radius. This area also inflicts Hazard (3Q). This area of effect lasts 3 rounds. Decrease cache by 1. [Base damage: Qd4+DEX]Tendon CutQd3+DEX1d3+4Major action: Make a melee attack against a single target within range. If you hit, the target is Weakened for 1 round. [Base damage: Qd4+DEX]
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Volley ShotQd4+DEX1d4+4Major action: Make a ranged attack against all targets within a 60 ft. cone. For each target, if you miss, deal half damage. Decrease cache by 1. [Base damage: Qd4+DEX]Wide SlashQd4+DEX1d4+4Major action: Make a melee attack against all targets within range. [Base damage: Qd6+DEX]
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Flying StrikeQd6+DEX1d6+4Full-round action: Move to a single target, up to your movement speed, then make a melee attack against the target. If you hit, the target is pushed 10 feet or knocked Prone, of your choice. This abilitech has the Lunge property.[Base damage: Qd8+DEX]
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Range: 60 feet, Cache: PCM, multiplier 3Range: 5 feet

Notes: You can and should alchemize for MrtlArtsKind, either through substitutes such as hand bandages, or an item you carry on you that confers the same effects.

MrtlArtsKind does not count as a free hand for the purposes of casting psionics.
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If there's any other notes about this specibus or power, put it here!
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PhysicalityRadionicsTier0StatCHAHit+7 to hitTier0StatSTRHit+4 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Diagnosis, ability (affinity)You gain a sixth sense attuned to biological anatomy. Your ability to Discern and Scrutinize extends to nearby biologicals within 100 feet, whether it be their health, afflictions, new or old injuries, etc. You can interchangeably use your psionic skill or Medicine for those abilities where necessary, and the SM may require such a check to tell specific details about a creature's biology, detect infection vectors in an area, or some other use for this sixth sense, at the SM's discretion.

This affinity is used as a free action if an action cost is not given elsewhere.
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Diagnosis, healing (affinity)Your healing is more effective on creatures you have recently Scrutinized, or Discerned on the same turn as the heal. If rolling for healing, you may reroll the amount healed. If healing a flat amount, add your PCM to it.
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Acupressure (at-will)Reaction: On yourself or an ally, choose one status condition with a duration of two minutes or less. You reduce its duration by 3 rounds. If this eliminates the condition, they are then immune to it for 3 rounds.
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Vitalistic Circle (at-will)Channeled action: Have everyone hold hands in a circle, including yourself, then channel for 1 minute. This links everyone in the circle in a Sympathetic Bond for 1 hour; whenever anyone is psionically healed (or through Steps), you may split and distribute the healing as you see fit, as long as all parties involved agree to it. Additionally, the Lay On Hands subpower can be used on bonded allies regardless of distance.

Only four creatures can be in this bond, including yourself, and they cannot count as part of this bond if they are more than 100 feet from you.
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Vitalistic Circle (at-will)Reaction: As a reaction to healing being distributed, choose a Sympathetic Bondmate to heal for an additional P hit points. This bonus amount cannot be distributed.
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Megavitamins (at-will)Major action: You expand your affinity into the field of edibles. For the next hour, your ability to Discern and Scrutinize extends to edible objects; you might tell the nutritional content, artificial ingredients, and any poisons in a meal.
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Megavitamins (at-will)Major action: Embed a single-use vitamin injection into a willing creature, choosing a resistance of choice. Whenever the creature is hit by an attack that targets that resistance, the injection reflexively releases to grant them +4 to that resistance for that attack. The injection only lasts 1 hour, and only one can exist at a time.

Major action: You administer a chemical cocktail to an ally. For the next 1 minute, whenever the ally Assails or is Assailed for, increase its magnitude by P.
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Detoxify (at-will)Major action: Firm up the target's resolve. The next time the creature is hit by an attack that targets AC, they gain +4 to AC for that attack. The resolve only lasts 1 hour, and only one can exist at a time.
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Bloodletting (at-will)Pd1+PCM3dCM+3Major action: Make a melee attack against a target's Fortitude resistance. If you break resistance, the target is Ruptured (P, 2 rounds) and Setback (1). Rupture and Setback from Bloodletting stacks twice. [Base damage: Pd2]
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"I've got the cure for all that ails ya."

Hands: Versatile, Range: Melee.

Notes: If a target is unwilling to receive healing from any Radionics subpower, you must make an attack roll against their Fortitude resistance. Any healing received from Radionics cannot critically hit, damage from Radionics can. If you break resistance, the subpower works as described.

Additionally, the healing done by Radionics subpower counts as an landing an attack (but cannot benefit from anything that specifies an attack roll), and the healing done counts as damage, for the purposes of interaction with Pillars and Paths, etc. For example, damage dice size increases and Assail would both increase the healing done.
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Sanguine: Brave
Once per strife, as a free action, you may move up to your base speed, then Aim, Assail, and Avert.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Fighting Style: Dual Wielding, lvl 1, SlayerYou have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM.Armed and Dangerous, Gun-Fu, SlayerYou may wield two specibi simultaneously with the same hands, so long as both specibi have the same hand(s) requirements.Persona: HumanitiesYou have a fair understanding of the social rituals and norms followed by the artists and other cultural innovators of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself.
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Positioning: Charge, 2 Steps, SlayerAs a minor action, you move half your base movement speed towards an enemy.Flurry Stance, Thousand Cuts, SlayerYou learn the Flurry Stance, While in this stance, whenever you make an attack roll with a damaging abilitech or subpower, you make two of it at -50% damage each, rounding up. You cannot use an attack that uses rounds/charges, makes multiple attack rolls, automatically hits, or deals damage after the initial attack. Both attacks consume the same action and resources, if any.Persona: MartialYou have a fair understanding of the social rituals and norms followed by soldiers, warriors, and the militant members of society. You have one Stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself.
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Path to PowerPick a psionic power. You immediately learn one subpower in this power. You then learn subpowers in this power as though you were a psion.
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Haiku Modus)
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T0Build Grist20What kind of captchalogue deck do you have?LightBook of Poetry
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T10My Reading Glasses
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T20Your items can be ejected up to 60 feet, but you can only take items up to one size smaller than you, or smaller. (default is Small)Daily Food Rations
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T30Filled up Water skin
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T40Seskel's strange Headset
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0HaikuPerformance
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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