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1 | Sui Wallet Address | NTx (split) | 20 best feedback | |||||||||||||||||||||||
2 | 0x17b54e7dfd51276c1f2d16d8d6fcb65ec3bcdd028021610bc9b9088bb9a1b63b | 31 | Sui Wallet Address | NTx | Feedback | |||||||||||||||||||||
3 | 0xb14d615c0882f745b1b499c423bccef3e19509360d166663c1a4fc2f8817b8d9 | 31 | 1 | 0xdde5edde361cc3ce4abf772b66d05040c2ad4f8a07b126269f13ebe3a064222a | 500 | "1) Extraction zone is very small. Too easy to slip out of the area. Suggestion: Increase size of the extraction area by 50-100%. 2) Player in extraction zone can't see enemy on the outside very well because of the bring blue light. Suggestion: Disable or decrease opacity of the blue light by 40-80% once player is near the extraction zone. 3) Player have to get very close to loot box, monster drop to interact with it. Suggestion: increase item interaction distance by 50-75% 4) There is no shortcut for equiping item or dropping item on the ground. Suggestion: Consider adding shortcut for item in player bag such as double click = equip, right click = drop on the ground. 5) It's not visually clear what each NPC in lobby area do (Sell items, Craft item, Sell cosmetic, etc). Suggestion: Add icon or text above the NPC to visually tell what each of them do. 6) After match over or player die, there is no option to restart/rematchmaking which mean player have to go back to hub area > walk to the gate > start matchmaking. Suggestion: Add a button to allow restart/rematchmaking after match over or player die. 7) Lack of guidance on how each mode work. Suggestion: Add a simple instruction on loading screen to explain how this game mode work (Starwars Hunter on mobile did a very good job on this as loading screen for each game mode will tell how the mode work, you can check it out) or add ""?"" icon next to game mode to allow player to read. 8) Lowest rank monster can't be killed in single magazine of basic weapon which is an unnecessary hazzle for players to juggle even the easiest monster. Extraction mode should emphasis on finding loot + fighting player + extract. Having to juggle even the lowest rank monster is a waste of time. Suggestion: Lower HP of low rank monster so that it can be kill with 1 magazine of basic weapon. 9) There is no explanation on the different of each inventory slot. (I think there are 3 inventory, 3 small slot + 1 big bag + 1 safe bag) Suggestion: Add a ""?"" icon next to the name of each bag to let player read its function. 10) When browsing costume shop, the game didn't show a preview of how will the character look with that costume equip which make it hard to make a decision, especially when player want to buy multiple item in combination. Suggestion: Add a model of player character next to costume shop to allow player to preview character with each costume select (Multiple selection should be allowed). 11) There is no option to change character (Avatar) when player is in the hub area. Suggestion: Allow player to change character in hub area. 12) There is no healing item drop in-game which overly favor Player with healing skill. Suggestion: Add healing item drop in-game. 13) Map doesn't show where the extraction zone is spawn Suggestion: Add extraction zone location in the map. 14) It's unclear how many EXP or how many blue box or monster player have to destroy to get to the next level. Suggestion: Add number to EXP bar and show EXP gain when destroying blue box or kill monster. 15) Inventory is separate between each character. Suggestion: Inventory should tie to the account not character which mean player will not lose item in their inventory when the sell their character. 16) Extraction game is a very niche category when compare to Battle royale or Looter shooter or Team vs team mode. Suggestion: I understand that this is just one game mode of Xociety but please don't make extraction your main game mode. Battle royale or PVPVE or Looter shooter would be a better main game mode as it's more main stream. (For looter shooter, Warframe and First Descendant is a very good example) 17) Hyperplay is NOT user friendly even for web3 native user resulting in VERY BAD user experience. Problem#1 Hardware wallet user have click 5-6 time in order to sign transaction on hardware wallet when starting the game. Problem#2 Hyperplay interface sometime doesn't pop up metamask window to for user to sign. (Have to restart the game multiple time) Suggestion#1: Find a way to link web3 wallet with normal web2 account. (To my understanding some game was able to link web3 wallet with Epic Store account) Suggestion#2: Find a better platform for the game." | ||||||||||||||||||||
4 | 0x7fdd9551858a154f5050890e7e18fa466deda70b0d7d00883ed2c192bda5cb07 | 31 | 2 | 0xd128e20ce7e27258ccdac83f35f6f50b5ad9a3217ed955e011bc8120a28601fe | 500 | 1. Better performance optimization 2. Better enemy variety 3. Improved sound design 4. Better explanation of skills and also visual feedback when using them 5. Slightly increased time-to-k*ll because sometimes players can get defeated in a couple of seconds without even seeing who shot them. Incredibly frustrating to be one or two shot by NFT holders after you spent a lot of time collecting items and NTX 6. Improved contrast/visibility during night stages. Sometimes it all blends together at night, especially with the color pallet used by the game 7. Pay to earn feature? Imagine paying a monthly VIP subscription so you can have a bigger safe bag. Big enough to maybe fit NTx packs. Xociety earns while giving players the opportunity to secure earnings. Return of investment for the subscription must be balanced of course. | ||||||||||||||||||||
5 | 0x654d0edbac34cf1b693129f77da4a24046cbeed518d97d889fa9b359d9eb54aa | 31 | 3 | 0x9440f6c1bfd3ef4d1fbc485f12928f97932116cb6b8df6109a456ee6afd94426 | 500 | - I suggest adding a feature to allow players to add friends and team up for a squad mode. - Please include a detailed review for the report system. Many players are teaming up in solo mode, making it feel like I'm playing solo vs squad. - Consider adding a tutorial mode that teaches the objectives for each game mode, helping new players understand how to play more effectively. | ||||||||||||||||||||
6 | 0x6265b08a9c51a4d429085f51786ddd2540bac1d93f547e05750e01e139249bd4 | 31 | 4 | 0x268a08fddb63b90867c0afa0bf270277229912ba4350c966a416896ccd9f2cbc | 500 | I had fun playing Xociety playtest and can't wait to see the improvements coming in the game. few suggestion i think that can help the game and its players: * improved anti-cheat to counter cheaters. * add more guns and improved more the customization also nerf thunderbolt damage. * punished players who abuse teaming in solo queue/ squad of the extraction. * improved game settings such as the crosshair setting. * add more maps, monster etc. * add more levels to add more skill points, buffs and upgrade the skill tree. That's all i suggest for now. Big Congratulations to the people of the Xociety team that make this game and who work to improved and listen to the community. I wish you all goodluck for this project and the future of the Xociety. | ||||||||||||||||||||
7 | 0x2c481d8fac74438a568cbeecb9edbb9e470a19474307aa222d3d28badf006e23 | 31 | 5 | 0xe9419f1ae869c653426d1c65a7a26373da301273c4f309327b05a663f3f0f9dd | 500 | -Another gaming sessions which covers EU Servers and Timezone. For example UTC 18:00 and 21:00 UTC -Automatic loot and switching system for better or powerful items just double clicking the item. -reclassifying the item rarity color system. For example yellow must be Legendary regarding the universal gaming rarity color system. -Thunderbolt is so power :( and can be annoying the combat experience. You can decrease the power of it or It maybe super expensive (Ex:15.000 credit or super rare) -It's really hard to read players nicknames. -Of course, we need ranking mode :) -I know that you will improve the matchmaking system since we had lots of diffabilities regarding the teaming. -I believe you will optimize the gaming performans since I have RTX 3080 and having low FPS comparing the similar shooter games. -I am using Nvidia GeForce Experience, however the software can not recognize the game and I can't take any clip and see the gaming performance. -Players must be able see the performance data such as FPS, ping (ms),vb.. -As far as I know, you will launch the game on Epic Launcher which will be better for pro gamers and will bring more gamers who discover Xociety on the launcher. -I believe that If you can add mobile extraction item into the game. It may have cover little big space but It may be a critical item. Once It activated, there might be short cool down period for portal and other player may see it. This item can be very expensive or very rare to loot. -You may add random incoming drop to the map during the game which may have more Ntx and mobile extraction item. -I personally want to congratulate whole team for making this amazing game for web3 players and send my best regards to Ryan Ziazo. Best Regards, Naked Espresso | ||||||||||||||||||||
8 | 0x46d766d7dce4ae7ced802344d3237c62a533dd1257bec81663e295f314b75101 | 31 | 6 | 0xd93e7c806bc1a0900afefee9135989957f208e1d0b9679a03517ba1bc8d3692a | 500 | The gameplay. What made me satisfied on the gameplay was it was like an easier Tarkov but I like it better since it's simple. Everytime I see people team up I get to trashtalk them and when I get the chance to wipe them and get their ntx's is just too good and refreshing. Overall, my experience with the test was good, I hope I get to play another round over and over again. | ||||||||||||||||||||
9 | 0x5ecae1a7abc5fbd079e1e63075c3c64c05b109c1ccb5de08ae178748f854a14d | 31 | 7 | 0xb6af4105db81d13f6e9ae2365b8bd7d56a54010255ded79583d531261da69e3a | 500 | 1. Inventory Loading Time: When collecting items from opened chests or defeated monsters, the loading time to move items to the inventory feels long. In games where players fight each other, even a few seconds can mean the difference between life and death, so it would be great if the loading time could be shortened. 2. Monster Rewards: The difficulty of defeating monsters varies, but the rewards don't differ much. Stronger monsters should provide noticeably better rewards than weaker ones. 3. Return of Previous Monsters: Personally, I found the monster "Thor" from the previous holder test very appealing. It would be fun to see it in this world as well. 4. Leaderboard Event Rewards: I think the holder rewards are less appealing than the non-holder rewards. Although the details of CORP are unknown, I believe the non-holder reward "Redlist" is better. Additionally, non-holder events, which are decided solely by playtime, seem easier than holder events that require catching many monsters or collecting a lot of gold. Getting first place in the squad leaderboard was not easy. 5. Ranking System: It would be nice to add a ranking system so that players with similar skills can play together. 6. NTx Rewards: In this playtest, non-holders could earn over 6000 NTx, which is comparable to the amount earned by staking many NFTs for weeks. While it's great to reward dedicated gamers, I wish holders and early community members were also better rewarded. I've been following XOCIETY since 2022, and it feels unfair that someone could earn nearly 30% of my total NTx in just nine days. This is my honest, personal feeling. I apologize if it sounds harsh. 7. Voice Interaction Feature: It would be great if players could interact with each other using voice communication. In squad games, communication with team members is very important. It would be helpful to have a voice interaction feature where pressing a specific key allows a player to shout that they have spotted an enemy or to tell their teammates to come to them. 8. Keybinding Customization: I wanted to change the keys for using skills and items, but I couldn't. It would be great if a feature to customize keybindings could be added. | ||||||||||||||||||||
10 | 0x8ee8241bb236402c7eda7efaabbaa52a8dd606543f6cd58e6a83723446c5d92f | 31 | 8 | 0x2bd7d19b93b0d634f91caefa1e6972455eec41a338db3a49ff29778bec2959d8 | 500 | 1, Improved sound: Add detailed and vivid sound effects, such as footsteps, wind blowing, or leaves rustling, so players can feel the tension and suspense of battle. 2, Diverse game modes: Offers a variety of game modes, such as survival mode, team mode, or special events, to keep the game fresh and interesting. 3, Social features: Integrating social features such as chat, making friends, or community events, helps players connect and interact with each other more easily. 4, Update content regularly: Regularly update and add new weapons, costumes, maps, and missions to maintain appeal and keep players coming back. 5, Improved user interface: Simplify and optimize the user interface so that players can easily access and use game features. 6, Performance Optimization: Ensure the game runs smoothly on various devices by optimizing the source code and using advanced technologies. | ||||||||||||||||||||
11 | 0x8388e4e39cf8e629d94d191027ff28e444888b5b876a2670b69892c3c2cbfa96 | 31 | 9 | 0x56b7ac580239d319311768fa79b0f09227d3a548fb82e84a65bdcd8d2e7ffedc | 500 | Balancing Spawn Area Distances: Spawn areas are too near to each other, it is advantage to those player who already have a armor and gun set. Balancing this distance will give time to others to loot some weapons and armor. (especially to squad) Obstacle Diversity: Another thing is the jump through a rock sometimes it's find so hard to jump. By improving this it is easy to jump and move to rocky area. Extraction Location: For further unpredictability, locations within predefined zones should be occasionally randomized. This modification would make it difficult to tell what will happen next in order to motivate fast thinking and avoid any repetitive playing style. And extraction should only appear half of the time and when the time near to run out. Marketplace: Marketplace should be P2P around the game system so they won't disregard the coin around the game, earn more coins, buy and sell rare items and add some tax system for burning. Rare Items Drop: The rare items should be place randomized and not frequently so that players have a reason to not extract immediately and make the gameplay longer. (for ex. rare armors and weapon) Feedback Integration: As such, it would be essential for the game interface to have a feedback mechanism designed specifically for capturing user opinions regarding spawning processes and extraction points. In this way, direct participation can furnish valuable information useful in fine-tuning maps for greater satisfaction among players. | ||||||||||||||||||||
12 | 0x6b197d0e54920384e31e6f9a93609e3ca44b64c52536e1ca118e163513f22709 | 31 | 10 | 0x04baaa501e4ad6cee2ce83c223b6daca0602a6be30044b2c80b073052eb679c2 | 500 | I have some suggestions: - Matchmaking mode to prevent team ups when playing single matches - Increased damage when shooting in the head - Add more guns, costumes, and upgrade options when leveling up in battle - More classes, I have only seen 2 classes: dame and tanker. This is very important. - Save match replays - Added a report button to report players who use hacks or team ups during matches - It is possible for players to choose the initial location they will appear in when entering the match - I don't know if this is affected by the network connection speed, but when I pick up items from the lumps that drop after killing monsters and other players, sometimes it takes a long time to load, making me vulnerable to being killed by other players. play another game without reacting in time. This issue should be improved to bring fairness to the game. - Add gacha features such as spinning chests to open skills of guns and characters. Add gift-giving events in the game. - Adjust the appropriate power balance of weapons. Thunder Bolt is too OP. It is recommended to greatly reduce movement speed and increase reload time for this weapon. | ||||||||||||||||||||
13 | 0xf8bf50e74406ca80f44773396f3777969ac9b29be33b8794e2210d245a06ca68 | 31 | 11 | 0xec1521c8a38f2267b1a2a2f0c8c0edf8fcebfe7f3aa730d723f05a91e17e6a5a | 500 | Despite the fact that xociety has done a great job, there are still some things that could be improved in the game. 1. unbalanced gun strength, as the game shows, the howitzer is too strong for the game, enemies can still be easily killed even with body armour. 2. The game map has too many ropes, even though it enriches the game screen to a large extent, many of them are difficult to be used, just like a decoration. 3. Large monster rewards are too low, it may not be that easy to kill a large monster in the game, but monsters sometimes don't even give anything. 4. lag when interacting with items, even in asian time there is still unavoidable lag when interacting, and this is fatal in FPS games.(by the way im in asian) | ||||||||||||||||||||
14 | 0x41aa96edde0f5866bb785e5ef3657d746addf347d4ffd4ed5e3f9f54f3e20890 | 31 | 12 | 0x3a42aaed403c44676ae516abab95b4f6d02606510e62de47a1432cb397db4ba1 | 500 | Title: Bridging the Gap: Inclusive Gaming for All Just an idea guys don't hate me if its terrible and i apologize for wasting 80 seconds of your life. Imagine a gaming world where everyone—regardless of cognitive abilities—can participate and thrive. The Idea: We create a groundbreaking program within our games—a skill-based player assist specifically designed for individuals with brain disabilities or lesser cognitive skills. Whether due to disability or age, these players often face barriers in traditional first-person and third-person shooters. But what if we could change that? The Market: Sure, there’s a massive market of skilled players—those who dominate leaderboards and live for headshots. But let’s not forget the silent majority: the 100 million potential players who hesitate to pick up a virtual gun because they feel they’ll play subpar. They’ve heard about our inclusive program, though—the one that levels the playing field. Suddenly, they’re intrigued. The Impact: Our skill-based assist doesn’t just benefit those who struggle—it empowers them. And guess what? It also adds depth for the seasoned players. Imagine a pro sniper adjusting their aim sensitivity to match a player with motor challenges. It’s not a crutch; it’s a challenge. And who would complain about that? Our Claim: We become pioneers—the first gaming company to proudly say, “We’re not just about high scores; we’re about leveling up humanity.” So, fellow gamer, let’s build bridges, not walls. Let’s make gaming a place where everyone feels welcome, regardless of their cognitive map. What do you think? Ready to champion this cause? Do we want to reach the sky scrapers, or break the ozone layer? these are the ideas that will make this company break the mold of what a gaming company is! There could even be 2 parts to the same game. Think about how amazing it feels to dominate with those precisioned skills... dont you want to share that same feeling with others... wouldnt it be the true honor if you could still top the leaderboards even against players playing on the same field as you. i know this is traditionally frowned upon from serious gamers... but why? \ | ||||||||||||||||||||
15 | 0x30fb4a0e74daabd9c9fc0b6a9058e097a794776d28dba083591bfb2eeb6f6e13 | 31 | 13 | 0xbf46f17ec444146ab64294522d46ca6bb86d058d868b6d2bbd960468605497d0 | 500 | 1. I hope i can ping on the map. to share location to my team. 2. I hope the inventory materials in the Celum can be stack. 3. The use of throwing weapons is low. I hope there's an improvement on the way throwing weapons. (e.g. Marking the throwing path while clicking hold like PUBG when throwing, throwing afterwards) 4. A wider range of interacting with objects. (e.g. grappling, routing) - It's only possible if you aim at it in little bit detail especially small boxes 5. hope Add party system and penalty for teamings 6. I hope warp zone creation shows a UI that is easier to understand about timing. 7. For NTX Farming, Staking Doesn't Feel So Beneficial. I believe there will be greater advantages for holders when it is officially launched | ||||||||||||||||||||
16 | 0xf7d03a3c3f0ee84b9935566465e656b7917b18278bc7e8f4b6304ca62741cee0 | 31 | 14 | 0x78f359b4d7fa2b9f4f3a9d6b382bd7c20e360fa2ba763315bb232d560519d3b9 | 500 | challenging yet achievable goals, interesting mechanics, and immersive experiences can provide a sense of satisfaction when playing. | ||||||||||||||||||||
17 | 0x2236ce124632a1f60479259ef9965c3d2a13250f61a2d39ef71f99002f637659 | 31 | 15 | 0x679844fb367be836acba408c898c6d3caaf28b0047965a067a3796b99a5dc979 | 500 | Here are my suggestions for the next gameplay campaign: 1. Add Team Queue to Eliminate the Team-Up Problem: -Provide a trio team queue that allows friends to stack and play together. This will solve the team-up problem where players are in the same lobby but on different teams, reporting teammate locations. 2. Add Death Cam and Enemy POV: -Implement a death cam and enemy point of view so that players who die can check if their enemies performed suspicious actions or used hacks. This will help address hacking issues and ensure fair play for all players. 3. Improve Interaction with Objects on the Map: -Enhance interactions with objects like blocks, houses, slopes, hills, and mountains. Adding more interactive actions will make the game experience more enjoyable and provide more talking points. 4. Improve or Remake the Hitbox Mechanic: -Add a scope to rifles and consider removing the movement speed-up abilities. The speed-up option might disrupt the aim mechanic, but without it, players will have the same running speed, making aiming easier to track and improve. Add a slide action instead, which is more useful than running quicker. Fix the hitbox mechanic to provide detailed damage tracking and adjust it frequently to maintain game balance. 5. Add More Mini-Games: Introduce mini-games like blind boxes to exchange for weapons or add airdrop weapon cases like other battle royale games. This will increase competition among players. 6.Fix the Circle Jump Pad or Make It More Usable: -Improve the circle jump pad so that moving forward onto it propels the player forward for a long distance. Alternatively, add a double jump without using the jump ability, allowing for three jumps. Include a mechanic to change direction while jumping to make the jump pad more fun. 7. Add Arcade Game Boxes in the Lobby: Include some mini-games in the lobby to increase player interaction. This can provide short fun activities while waiting for the survival fight game. 8. Add Voice Chat Feature: -Implement voice chat to make communication easier. Players can talk to each other while shooting and looting without needing to open the chat and type, making communication more effective. 9. Optimize Graphics Settings: Optimize the graphics settings to make the game more popular and accessible. The main barrier in the first gameplay test campaign was the high required configuration for the average gamer. 10. Add More Game Modes: -Introduce additional game modes, perhaps seasonal ones like Halloween or Christmas, or collaborate with other blockchain franchises to create skins or game modes inspired by them. This will keep the game fresh and engaging. | ||||||||||||||||||||
18 | 0xde06a2becc89a0d04c15efd67b812a03f52d274d29edbf96515250b8d1bb19de | 31 | 16 | 0x11859e8d61ecf20e2a12caaa4ecac2b36bdd4f20704c492cbb3059583497c3d4 | 500 | Xociety might be the best game I've experienced in web3 so far! I really love the game and would continue to play it maybe even without rewards but with friends just having fun. What I wanna see in the future. -i'd like to see more maps -i hope we can choose from night and day. i really dislike night setting. -i hope we can have more skillset? other than guardian and striker maybe healer for squad -ofc this is in web3 I wanna earn from it while playing maybe through skins in game? costumes? knifes LOL csgo -maybe have a bomb/defuse type of game 5v5 like valo and csgo but i know this game is battle royale so you guys might need to focus on just that first. -maybe have a pve mode too for casual players because I know not everyone in web3 can handle this type of game they might get dizzy or something What i don't like to see in the future - i feel like the number one enemy u should prepare for are hackers like wallers, aimbots, cheaters might want to cheat especially if people can earn in the game but i also see this not happening since we need wallet to log in and play so if they're account gets banned that's a whole progress gone but still some might try and it would really ruin the game. - people teaming up in solo! overall love the game looking forward to what u guys have in store in the future. good luck! as a gamer i would rate this 11/10. but with the lag,bug, and stability (also the teaming up people lol) i would rate it 7/10 so keep it up! this game is amazing ps i never do feedbacks but u guys incentivized it and I feel like i wanna show my appreciation and what I want to see in the game in the future | ||||||||||||||||||||
19 | 0xa52c6d497799ed3245190011f779b6a2ef15125596bc46d0230cb9588798923c | 31 | 17 | 0xdca464aed43e5f84821a15e146c030c09f08e195710a649500651abcf9f1bfa1 | 500 | The mix of pve to level up skills and the loot system is a lot of fun. I've been playing fps games for 17 years and I'm very excited about the final product. | ||||||||||||||||||||
20 | 0xa9e25feaee33f0ddf496a784a3f675c258c019346f671d5fadf98e53aae9e0d8 | 31 | 18 | 0x75ee106e9a8a8679d60ba6f06bd02156a4dad5fa67e1a2fa08fc91871454dd5f | 500 | Overall very satisfied the graphics is great. Gameplay is a perfect blend of fast-paced action and strategic depth due to selection of skills. The game’s vibrant, unique art style is visually appealing and distinct. It manages to create a fun and immersive atmosphere that is suitable for a wide range of ages. | ||||||||||||||||||||
21 | 0xce6aac7ef97c6fadc3b1e71e6cc9ee8e750e65b95646cc6e316b496da6e7322a | 31 | 19 | 0x6a24fa1bbcff975f77710bc51b276ffd93c59570ee68f57dd7f396e4ff0f3f6a | 500 | Overall, this shooter game offers an engaging and immersive experience. The graphics are top-notch, providing stunning visuals that bring the game world to life. The sound design, including weapon effects and ambient sounds, adds to the immersion. The controls are intuitive and responsive, making it easy to dive right in, whether you're a casual player or a seasoned gamer. | ||||||||||||||||||||
22 | 0x2959bfffa3df5e9403684ecae1fbb285eef2965e0f6644aae319a1ea9de9c7f2 | 31 | 20 | 0xf2fc98a43c3524e315ad462d5661c8fa27e1d20553302471999dd60248b3b70a | 500 | I would like the ability to sell multiple items at once. I would like the loading process to be eliminated, as I am targeted during the loading process when transferring items to my bag. Defensive skills (SP recovery, etc.) are too strong and shootouts last too long, so the balance needs to be adjusted. I wanted the other PVE modes to be opened together, not just Battle Royale. | ||||||||||||||||||||
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