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Roster
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RagRunner Groups (with SOLO-runners) *main tacticWeakauras
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BragThrowerCatcherNumberNameDescriptionNeeded ByLink
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G1LeftBragBrag1Orb ReadyCatchers tell each other when ready to place. Triggered by whisper macro message "orb ready" case sensitive All Catchershttps://pastebin.com/iFppmC0G
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KodisRightQillaqQillaq
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Qillaq2Orb Ready NextPrevious orb group catches tell next group on their side to get ready. Triggered by whisper macro message "youre next" case sensitiveAll Playershttps://pastebin.com/S78WxFNJ
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ChifordayzG2LeftDämonahDämonah
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MingchaoRightVossVoss
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Humpback Macros Required For Weakaura Activation
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G3LeftChifordayzChifordayzTo trigger weakauras 1 & 2 [Orb Ready] + [Orb Ready Next] the "Catchers" need to hit a macro when they can place the orb within the drive.
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ScabbroxRightFruitFruitThis macro will whisper the other catcher within their group the exact phrase "orb ready". This is without the " " and it is case sensitive
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FearstrikeThis macro will also whisper the players within the next group who will run their side the exact phase "youre next". This is without the " " and it is case sensitive
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RazáelG4LeftRazáelRazáelIt is very important that the exact phase is written, with no additional spaces at the end or additional ones in the middle
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OkmanRightFearstrikeFearstrike
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Valgrash
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PokoG5LeftBronchiHamu
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RightMingchaoHealthclub
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Able to stay on the floor the whole time - during P1
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BronchiHumpback ScabbroxRagFumblesOrb Placement Map
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DämonahPokoKodis
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Fruit
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VossTeleport Stuff
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FumblesGatewaysCloseFarMonk Statues
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HealthclubLeftVossDämonahChifordayz
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HamuRightFruitQillaq
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Teleport SidesWarlocks and Monks preplace before pull
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LeftDämonahChifordayz
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RightFruitVossQillaq
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Phase One
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Interrupt Assignments for Phase One
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Set NumberTimeAdd 1Add 2Add 3Add 4Add 5
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10:00Interrupt 1
Vulnerable to AoE Stun
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Interrupt 2
Vulnerable to AoE Stun
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20:30Interrupt 1
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Interrupt 2Tendril
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30:55Interrupt 1Scabbrox
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Interrupt 2Fearstrike
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41:20Interrupt 1Scabbrox
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Interrupt 2Fearstrike
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BackupsValgrash
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Phase Ends At 1:26-1:30
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Raid Movement In P1
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Movement in phase one is done in a circular way to funnel the adds as they move towards us.
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When add set 3 spawn, we will have our first ring of peace next to the tendril
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Use AoE slows and knockbacks/displacements to keep adds at bay
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Avoid running around like a headless chicken when an add is after you, kite it around in an AoE slow near the other adds
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If u 100% going to be caught by your add, move into the biggest pack of other adds then be dispelled, spawning the new adds with others
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Orbs During P1
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ThrowerCatcher
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G1LeftBragBrag
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RightQillaqQillaq
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G2LeftDämonahDämonah
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RightVossVoss
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G3LeftChifordayzChifordayz
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RightIllidazzIllidazz
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Phase Two
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Orbs During P2Damage Points
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Orb Group for 1st P2 BlastOrb Group for 2nd P2 BlastLittle Blood Feast AddsThese adds need to die before their third casts at the latest. The earlier the better. Little Adds come in every 2 minutes so have something for them
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ThrowerCatcherThrowerCatcher
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G4LeftRazáelRazáelG2LeftDämonahDämonah
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RightFearstrikeFearstrikeRightVossVossBoss % PointsEach blast deals 5% per tick (5 ticks per blast - 25% in total). You want boss at 90% for first and 50%~ for second
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G5LeftBronchiHamuG3LeftChifordayzChifordayz
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RightMingchaoHealthclubRightFruitFruit
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G1LeftBragBragG4LeftRazáelHealthclub
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RightQillaqQillaqRightFearstrikeFearstrike
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Blast as 2nd blood feast spawns (big add)Blast as 4th blood feast spawns (big add)
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Waves During P2
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Phase two is about minimising putrid blood stacks. Do not splash. Groups doing orbs go up at certain times and sometimes stay there to avoid a wave or two.
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Players hit by the wave (group number refers to the orb running group)
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Wave NumberGroup 1Group 2Group 3Group 4Group 5Notes
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Transition BlastGroup 4 goes up before the blast ends
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1Hit (1)Hit (1)Hit (1)AvoidHit (1)
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2Hit (2)Hit (2)Hit (2)AvoidHit (2)