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Nikolai Wakinski
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Level: 4Blood letter
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deathFanatic [DF]130 XPNext level at 150 XP
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Human Male
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Class of Aspect (TBD)
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/u/shootdawhoop99
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Str9 (-1)Fort11Hit PointsHit Dice (1d6+2)
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Con15 (2)+026 / 424 / 4
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Dex17 (3)Ref1362%100%
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Int10 (0)+0
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Wis12 (1)Will15Current HP26Current HD4
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Cha16 (3)+0Temp. HP0Max HD4
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Current StanceAC13Speed30 feetExhaustion0
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+0Initiative+3Proficiency+1
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RESOURCES
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Example 1Example 2
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10 / 10500 / 500
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100%100%
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Current:10Current:500Current:Current:
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Maximum:10Maximum:500Maximum:Maximum:
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Other Effects
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Corruption stack level: 1
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WEAPON (Main)WEAPON (Offhand)ARMOUREQUIPMENT
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Sacrificial DaggerFistSuit of Solid Shadows
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Melee Finesse WeaponAmplify : Once per turn, you can choose amplify your physical stats (STR,DEX,CON) by X (between 1 and 10) for the duration of the turn. However, you must also make a Sanity check against (10 + X). On a success, you gain the benefit with no consequences. On a failure, you gain the benefit but also gain a stack of Corruption.

Corruption : Corruption messes with your sanity, and leads you toward reckless and violent impulses. The more stacks of corruption you have, the more frequently these urges can occur. You resist them using a Sanity check, though their difficulties may vary. Each stack of Corruption decreases all of your Sanity rolls by 1 (including those used in Amplify).
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Tier 1 DaggerkindTier 1 Fistkkind3 AC Heavy Armour
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DaggerkindTier1DexAmmo Left--Plus+4 vs. AC
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NameDamageDescriptionDamage
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SliceTd4+DEXMajor action: Make an attack against an enemy in melee range. Combo1d4+3
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LungeTd6+DEXMajor action: Make an attack against an enemy in melee range. Before each use of Lunge, you must move 20 feet towards your opponent.1d6+3
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Coup de Grace3Td4+DEXMajor action: Make an attack against a prone, restrained or surprised enemy.1d4+3
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ThrowTd6+DEXMajor action: Throw a knife against an opponent. 1d6+3
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Other Notes:
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FistkindTier0StrAmmo Left--Plus+0 vs. AC
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NameDamageDescriptionDamage
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PunchTd6 + STRMajor action: Make an attack against an enemy in melee range. Combo. 1d6
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Low SweepTd2Major action: Make an attack against each enemy in melee range. If you hit, they are knocked prone. 1d2
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Flying KickTd8 + STRFull round action: Jump at an enemy that is at least ten feet away but is still within your move speed, making an attack against an enemy as you come up next to them. If you hit, they are knocked ten feet backwards.1d8
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HeadbuttT2d8Major action: Headbutt an enemy you are grappling or an enemy that is grappling you. If you hit, you take damage equal to your strength modifier. If the target is grappling you, you break free from the grapple. 1d8
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Other Notes:
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PSIONICSKey Stat
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Minor PowerMajor PowerInt
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■■■
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Other Notes:
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3Remaining0Remaining
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Psionic PowerRange: 120 feetPlus+1 to hit
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NameDescription
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Other Notes:
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Psionic PowerRange: 120 feetPlus+1 to hit
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NameDescription
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Other Notes:
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