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1 | LEGEND | COMMENTS | |||||||||||||||||||||||||||||||||
2 | Solid Green | Optimal for set | KEEP ALL/MANY | DON'T DECOMPOSE ORANGE ALGORITHMS | use them for rerolling substats | ||||||||||||||||||||||||||||||
3 | Faded Green | Optimal for set, but set isn't optimal | KEEP ALL/MANY | RECONSTRUCTING ONLY REROLLS SUBSTATS | main stats cannot be changed | ||||||||||||||||||||||||||||||
4 | Solid Orange | Optimal only situationally, or on very few dolls | keep a few (per slot) | ||||||||||||||||||||||||||||||||
5 | Faded Orange | Placeholder algorithm, or only optimal on unmaxed dolls | keep two or three (per slot) | ||||||||||||||||||||||||||||||||
6 | Greyed Out | Horrible mainstat, not useful | use as fodder for reconfiguration | THIS GUIDE WRITTEN BY @fartooth (u/Tazeki) | contact me with any feedback or suggestions | ||||||||||||||||||||||||||||||
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8 | Category | OFFENSE α | OFFENSE β | Category | STABILITY α | STABILITY β | Category | SPECIAL α | SPECIAL β | Category | |||||||||||||||||||||||||
9 | Icon | Icon | Icon | Icon | |||||||||||||||||||||||||||||||
10 | Algorithm | Progression | Feedforward | Deduction | Lower Limit | Data Repair | MLR Matrix | Stack | Limit Value | Algorithm | Perception | Rationality | Connection | Encapsulate | Iteration | Overflow | Reflection | Resolve | Algorithm | Cluster | Inspiration | Convolution | Stratagem | S.V.M. | Loop Gain | Paradigm | Delta.V | Exploit | Algorithm | ||||||
11 | Main Stat | ATK% | ATK% | ATK% | ATK% | ATK% | ATK% | ATK% | ATK% | Main Stat | HP% | HP% | HP% | HP% | HP% | HP% | HP% | HP% | Main Stat | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Skill Haste | Main Stat | ||||||
12 | ATK# | ATK# | ATK# | ATK# | ATK# | ATK# | ATK# | ATK# | HP# | HP# | HP# | HP# | HP# | HP# | HP# | HP# | Healing Effect | Healing Effect | Healing Effect | Healing Effect | Healing Effect | Healing Effect | Healing Effect | Healing Effect | Healing Effect | ||||||||||
13 | HASH% | HASH% | HASH% | HASH% | HASH% | HASH% | HASH% | HASH% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Crit Rate | Crit Rate | Crit Rate | Crit Rate | Crit Rate | Crit Rate | Crit Rate | Crit Rate | Crit Rate | ||||||||||
14 | HASH# | HASH# | HASH# | HASH# | HASH# | HASH# | HASH# | HASH# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Crit Damage | Crit Damage | Crit Damage | Crit Damage | Crit Damage | Crit Damage | Crit Damage | Crit Damage | Crit Damage | ||||||||||
15 | Phys. Pen% | Phys. Pen% | Phys. Pen% | Phys. Pen% | Phys. Pen% | Phys. Pen% | Phys. Pen% | Phys. Pen% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | Phys. Def% | ||||||||||
16 | Phys. Pen# | Phys. Pen# | Phys. Pen# | Phys. Pen# | Phys. Pen# | Phys. Pen# | Phys. Pen# | Phys. Pen# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | Phys. Def# | ||||||||||
17 | Op. Pen% | Op. Pen% | Op. Pen% | Op. Pen% | Op. Pen% | Op. Pen% | Op. Pen% | Op. Pen% | P.B. Regen | P.B. Regen | P.B. Regen | P.B. Regen | P.B. Regen | P.B. Regen | P.B. Regen | P.B. Regen | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | Op. Def% | ||||||||||
18 | Op. Pen# | Op. Pen# | Op. Pen# | Op. Pen# | Op. Pen# | Op. Pen# | Op. Pen# | Op. Pen# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | Op. Def# | ||||||||||||||||||
19 | Comments | ATK# is a good choice for dolls like Angela and Rise who have no scaling and don't benefit much from Neural Expansion, but is technically optimal only on unmaxed dolls. | Main DPS 3set alongside Limit Value, scales with enemy stats and requires kills. Op. Pen is only used on Clotho. | Mostly used as Progression substitute 2set, 3set only viable on a few dolls. | Main DPS 3set alongside MLR, scales with enemy HP and doesn't require kills, but has a lower ceiling. | Comments | Tied for best 2set Stability. | Easily rerollable substats for dolls who don't need stability. Also usable on back slot statsticks (Def%). | Easily rerollable substats for dolls who don't need stability. | Tied for best 2set Stability. 3set not typically recommended. | Easily rerollable substats for dolls who don't need stability. | 3set situationally used for short intense fights. | 3set option for guards without Taunt in kit. | General 3set for tanking. | Comments | Good early crit set for DPS. Convolution may have higher ceiling with minmaxed substats. | Usable instead of Stratagem with Phys. Def in some edge cases, or if you don't have Stratagem. | Crit set for DPS. Works better late game with crit rate substats. | Used on most guards. | Crit is used only on Gin and Imhotep. | Mainly used by active skill-based supporters (especially Angela). | Mostly used by DPS specialists. Phys. Def only for Dushevnaya. | Comments | ||||||||||||
20 | Set Description (2pcs) | Base Hashrate +15% | Base ATK +15% | Attack Speed +30 | Life Steal +10% | Debuff RES +50 | Damage Dealt +5% | Base Hashrate +15% | Damage Dealt +5% | Set Description (2pcs) | Base HP +15% | Base DEF +15% | Debuff RES +50 | Damage Reduction +5% | Backlash +5% | HP Recovery +2% over 5 seconds | Backlash +5% | Damage Reduction +5% | Set Description (2pcs) | Crit Rate +10% | HP Recovery +2% over 5 seconds | Crit Damage +20% | Dodge +8% | Healing Effect +7.5% | Healing Effect +7.5% | Attack Speed +30 | Skill Haste +10% | Skill Haste +10% | Set Description (2pcs) | ||||||
21 | Set Description (3pcs) | When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battle | Convert 10% of all damage dealt into HP | Character steals 12% of an enemy unit's ATK, Hashrate, and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle. | Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [Derivative] Operand damage | When dealing damage to an enemy with higher Max HP, additionally deal [Derivative] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20% | Set Description (3pcs) | Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HP | If not fallen at the end of battle, character is healed by 15% of their Max HP | Gain a Shield equal to 500% Physical DEF at the beginning of battle | When dealing backlash damage, deal additional true damage equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10% | When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reduction | Set Description (3pcs) | Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45% | When healing ally units, boost their Healing Received by 20% for 4 seconds | Every 4th Critical Hit deals True Damage of 8% target's current HP, up to twice the current character's Hashrate | For every 3 Normal Attacks, character's skill recharge is sped up by 1 second | Deal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks. | Set Description (3pcs) | ||||||||||||||||
22 | Availability | Wednesday | Tuesday | Thursday | Tuesday | Friday | Friday | Monday | Tuesday | Availability | Monday | Tuesday | Wednesday | Monday | Monday | Tuesday | Wednesday | Friday | Availability | Friday | Monday | Thursday | Friday | Wednesday | Wednesday | Thursday | Thursday | Thursday | Availability | ||||||
23 | Algorithm | Progression | Feedforward | Deduction | Lower Limit | Data Repair | MLR Matrix | Stack | Limit Value | Algorithm | Perception | Rationality | Connection | Encapsulate | Iteration | Overflow | Reflection | Resolve | Algorithm | Cluster | Inspiration | Convolution | Stratagem | S.V.M. | Loop Gain | Paradigm | Delta.V | Exploit | Algorithm | ||||||
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