ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAI
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LEGENDCOMMENTS
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Solid GreenOptimal for setKEEP ALL/MANY
DON'T DECOMPOSE ORANGE ALGORITHMS
use them for rerolling substats
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Faded Green
Optimal for set, but set isn't optimal
KEEP ALL/MANY
RECONSTRUCTING ONLY REROLLS SUBSTATS
main stats cannot be changed
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Solid Orange
Optimal only situationally, or on very few dolls
keep a few (per slot)
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Faded Orange
Placeholder algorithm, or only optimal on unmaxed dolls
keep two or three (per slot)
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Greyed Out
Horrible mainstat, not useful
use as fodder for reconfiguration
THIS GUIDE WRITTEN BY @fartooth (u/Tazeki)
contact me with any feedback or suggestions
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CategoryOFFENSE αOFFENSE βCategorySTABILITY αSTABILITY βCategorySPECIAL αSPECIAL βCategory
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Icon
Icon
Icon
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AlgorithmProgressionFeedforwardDeductionLower LimitData RepairMLR MatrixStackLimit ValueAlgorithmPerceptionRationalityConnectionEncapsulateIterationOverflowReflectionResolveAlgorithmClusterInspirationConvolutionStratagemS.V.M.Loop GainParadigmDelta.VExploitAlgorithm
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Main Stat
ATK%ATK%ATK%ATK%ATK%ATK%ATK%ATK%
Main Stat
HP%HP%HP%HP%HP%HP%HP%HP%
Main Stat
Skill HasteSkill HasteSkill HasteSkill HasteSkill HasteSkill HasteSkill HasteSkill HasteSkill Haste
Main Stat
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ATK#ATK#ATK#ATK#ATK#ATK#ATK#ATK#HP#HP#HP#HP#HP#HP#HP#HP#
Healing EffectHealing EffectHealing EffectHealing EffectHealing EffectHealing EffectHealing EffectHealing EffectHealing Effect
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HASH%HASH%HASH%HASH%HASH%HASH%HASH%HASH%
Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%
Crit RateCrit RateCrit RateCrit RateCrit RateCrit RateCrit RateCrit RateCrit Rate
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HASH#HASH#HASH#HASH#HASH#HASH#HASH#HASH#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#
Crit DamageCrit DamageCrit DamageCrit DamageCrit DamageCrit DamageCrit DamageCrit DamageCrit Damage
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Phys. Pen%Phys. Pen%Phys. Pen%Phys. Pen%Phys. Pen%Phys. Pen%Phys. Pen%Phys. Pen%
Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%
Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%Phys. Def%
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Phys. Pen#Phys. Pen#Phys. Pen#Phys. Pen#Phys. Pen#Phys. Pen#Phys. Pen#Phys. Pen#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#Phys. Def#
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Op. Pen%Op. Pen%Op. Pen%Op. Pen%Op. Pen%Op. Pen%Op. Pen%Op. Pen%
P.B. RegenP.B. RegenP.B. RegenP.B. RegenP.B. RegenP.B. RegenP.B. RegenP.B. Regen
Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%Op. Def%
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Op. Pen#Op. Pen#Op. Pen#Op. Pen#Op. Pen#Op. Pen#Op. Pen#Op. Pen#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#Op. Def#
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CommentsATK# is a good choice for dolls like Angela and Rise who have no scaling and don't benefit much from Neural Expansion, but is technically optimal only on unmaxed dolls.Main DPS 3set alongside Limit Value, scales with enemy stats and requires kills.

Op. Pen is only used on Clotho.
Mostly used as Progression substitute 2set, 3set only viable on a few dolls.Main DPS 3set alongside MLR, scales with enemy HP and doesn't require kills, but has a lower ceiling.CommentsTied for best 2set Stability.Easily rerollable substats for dolls who don't need stability.

Also usable on back slot statsticks (Def%).
Easily rerollable substats for dolls who don't need stability.Tied for best 2set Stability.
3set not typically recommended.
Easily rerollable substats for dolls who don't need stability.3set situationally used for short intense fights.3set option for guards without Taunt in kit.General 3set for tanking.CommentsGood early crit set for DPS.
Convolution may have higher ceiling with minmaxed substats.
Usable instead of Stratagem with Phys. Def in some edge cases, or if you don't have Stratagem.Crit set for DPS.
Works better late game with crit rate substats.
Used on most guards.Crit is used only on Gin and Imhotep.Mainly used by active skill-based supporters (especially Angela).Mostly used by DPS specialists.

Phys. Def only for Dushevnaya.
Comments
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Set Description (2pcs)Base Hashrate +15%Base ATK +15%Attack Speed +30Life Steal +10%Debuff RES +50Damage Dealt +5%Base Hashrate +15%Damage Dealt +5%Set Description (2pcs)Base HP +15%Base DEF +15%Debuff RES +50Damage Reduction +5%Backlash +5%HP Recovery +2% over 5 secondsBacklash +5%Damage Reduction +5%Set Description (2pcs)Crit Rate +10%HP Recovery +2% over 5 secondsCrit Damage +20%Dodge +8%Healing Effect +7.5%Healing Effect +7.5%Attack Speed +30Skill Haste +10%Skill Haste +10%Set Description (2pcs)
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Set Description (3pcs)When HP drops below 15%, gain Attack Speed +50, ATK +10%, and Damage Reduction +30% for 10 seconds. Triggers once only every battleConvert 10% of all damage dealt into HPCharacter steals 12% of an enemy unit's ATK, Hashrate, and Max HP by defeating them. (When triggered on more than one enemy unit, only the highest stats take effect), and recover HP by the same amount. This effect lasts until the end of battle.Every 3 normal attacks will create a stack of [Pursuit Ordnance], max 4 stacks. Every stack deals an additional 10% of Doll's Hashrate in [Derivative] Operand damageWhen dealing damage to an enemy with higher Max HP, additionally deal [Derivative] damage equal to (6% + Enemy Max HP/Self Max HP x 3%), of the same damage type as the original attack, with a maximum of 20%Set Description (3pcs)Obtain supportive ability and take 30% of all damage for the ally unit with the lowest current HPIf not fallen at the end of battle, character is healed by 15% of their Max HPGain a Shield equal to 500% Physical DEF at the beginning of battleWhen dealing backlash damage, deal additional true damage equal to 1.2% of own Max HP; when activating skill, Taunt enemies within a 2 tile range for 3s. While this Taunt is active, backlash damage value is raised by 10%When HP is lower than 50%, gain 10% damage reduction. From then onwards, for every 10% of HP lost, gain 5% damage reduction. Every change in HP will refresh the value of this damage reductionSet Description (3pcs)Boost Healing Effect by 10%. Healing Effect is increased to 30% when target's HP is below 45%When healing ally units, boost their Healing Received by 20% for 4 secondsEvery 4th Critical Hit deals True Damage of 8% target's current HP, up to twice the current character's HashrateFor every 3 Normal Attacks, character's skill recharge is sped up by 1 secondDeal 10% additional damage to enemies with an active debuff. For every active debuff, deal 2% more damage to that target, up to a maximum of 3 stacks.Set Description (3pcs)
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AvailabilityWednesdayTuesdayThursdayTuesdayFridayFridayMondayTuesdayAvailabilityMondayTuesdayWednesdayMondayMondayTuesdayWednesdayFridayAvailabilityFridayMondayThursdayFridayWednesdayWednesdayThursdayThursdayThursdayAvailability
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AlgorithmProgressionFeedforwardDeductionLower LimitData RepairMLR MatrixStackLimit ValueAlgorithmPerceptionRationalityConnectionEncapsulateIterationOverflowReflectionResolveAlgorithmClusterInspirationConvolutionStratagemS.V.M.Loop GainParadigmDelta.VExploitAlgorithm
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