ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
READ ME FIRSTIMPORTANT
2
The text to be translated is in the 'tab' translation sheet 'in the column of your languageThis sheet contains the translations for 2 scenarios: "Eyes behind the Mirror" and "Return to the Mirror".
3
Any text that starts with the text "google" is a draft translation, created by the translation formula '=concat ("google";googletransate($B2,"en","es") (see also the page formula)Most of the text from "Eyes behind the Mirror" are reused and automatically copied into the translation for "Return to the mirror"
4
Once a text is reviewed and corrected, and you are satisfied with the result, you can delete the "google:" to indicate that it is doneSo translate "Eyes behind the Mirror" first.Then only ~20 additional lines in the Return to the mirror need to be translated.
5
Please try to keep the syntax intact, such as \n, <b>, </b>, <i>, </i>, {clue}, {agility}, {c:QItemEtc}, {qst:CONTINUE}. These are text formatting code research and must not be translatedThose extra lines are marked with the text 'CHANGE' in the first column
6
Unfortunately, Google Translate's formula tends to add spaces or modify the caps in these codes (example \ n -> \ n, or {qst:CONTINUE} -> {qst:continuar}.
7
Please correct them if you spot them. You can find the correct syntax in the original English column
8
Note: that the text beyond Eventsdummy.text does not need to be translated, this text is used in the test menu.
9
This translation method is also described in the tutorial page 215: https://docs.google.com/document/d/1Gi5gTwKkw84Px0Lvk-bJ3Aml_vF3ZoljjB6a8FjWGt8/edit#heading=h.d4dr3bkcfapo
10
If you want to try your translation, you can transform your text column translated into a location.<your language>.txt file. and add that file in the quest.ini file
11
The method to do this is also described in the same tutorial, or you can ask me for help (on Discord)
12
With the location file added to your local scenario copy, you can try the translation in the game
13
To check the more complex texts on the graphic elements (like the old newspaper), you do not need to click on the full scenario, there is a hidden test button present in the introductory screen at the tip ofthe decorative bar. It gives direct access to certain elements and dialogues (see image). If you touch the right place, a dialog appears asking you if you want to activate the test menu
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100