A | B | C | D | E | F | G | |
---|---|---|---|---|---|---|---|
1 | Icons from Path of Exile (Some icons edited) | ||||||
2 | |||||||
3 | Icon | Name | Description | ||||
4 | |||||||
5 | 1 | Relic: Heatsink | Attempts to absorb Burning debuffs when you are Burning. | ||||
6 | |||||||
7 | 2 | Relic: Blastguard | Grants +50 Explosion Resist | ||||
8 | |||||||
9 | 3 | Relic: Contained Energy | When hit by an enemy, Shock nearby enemies. 20 Second Cooldown. | ||||
10 | |||||||
11 | 4 | Relic: Barracade | When hit by an enemy, gain 100% Damage Mitigation which decays over 5 seconds. 20 Second Cooldown. | ||||
12 | |||||||
13 | 5 | Relic: Time Crunch | When initiating an attack, gain 30% Attack Speed and Movement Speed for 5 seconds. 16 Second Cooldown. | ||||
14 | |||||||
15 | 6 | Relic: Flash Strike | Initiating an attack grants 300% Movement Speed which decays over 2 seconds. 10 Second Cooldown. | ||||
16 | |||||||
17 | 7 | Relic: Shadow Strike | +20% Sneak Damage per 20 Player Levels (Effect limit is +100%) Killing an enemy grants Full Stealth for 2 seconds. 6 Second Cooldown. | ||||
18 | |||||||
19 | 8 | Relic: Divine Strike | When hitting an enemy, applies a high damage Ignite which lasts 2 seconds. Applies only if target isnt already afflicted with the Ignite. | ||||
20 | |||||||
21 | 9 | Relic: Lethal Strike | +75% Damage while below 25% Health. +50% Damage while below 50% Health. +25% Damage while below 75% Health. | ||||
22 | |||||||
23 | 10 | Relic: Mecha Command | +1 Robotic Summon Limit per 50 Player Levels. (Effect limit is +4) | ||||
24 | |||||||
25 | 11 | Relic: Mecha Giga | +10% Attack Speed with Robotics per 20 Player Levels. (Effect limit is +100%) | ||||
26 | |||||||
27 | 12 | Relic: Mecha Beacon | +2 Robotic Activation Range per 10 Player Levels. (Effect limit is +20) | ||||
28 | |||||||
29 | 13 | Relic: Mechanomicon | +25% Robotic Sledge Damage per 25 Player Levels. (Effect up to +100%) +25 Robotic Turret Magazine Capacity per 25 Player Levels. (Effect up to +100) | ||||
30 | |||||||
31 | 14 | Relic: Mecha Overdrive | +50% Robotic Attack Speed for 4 Seconds. Power Attack Triggers this effect. 20 Second Cooldown. | ||||
32 | |||||||
33 | 15 | Relic: Skeletal Steel | +1% Damage Mitigation per 10 Player Levels. (Effect limit is +10%) | ||||
34 | |||||||
35 | 16 | Relic: Blood Sacrifice | Hitting an Enemy with Melee or Archery grants a Blood Charge. Blood Charge grants +50% Melee and Archery Damage. Loose Health equal to the number of Blood Charges you have when you gain a Blood Charge. When you have 3 Blood Charges loose all Blood Charges when Hitting an Enemy. | ||||
36 | |||||||
37 | 17 | Relic: Forge Badge | +10% Salvage Harvest Quantity per 20 Player Levels. (Effect up to +100%) +15% Faster Crafting | ||||
38 | |||||||
39 | 18 | Relic: Anomolic Ore | +10% Ore Harvest Quantity per 20 Player Levels. (Effect up to +100%) +5% Chance to One-Shot ore. | ||||
40 | |||||||
41 | 19 | Relic: Fragile Fragment | Grants +100% Damage Mitigation when taking a hit. Effect lasts 3 seconds. 20 Second Cooldown. | ||||
42 | |||||||
43 | 20 | Relic: Battle Badge of Swiftness | Hitting an Enemy with a Power Attack grants +150% Attack Speed for 4 seconds. (16 Second Cooldown) | ||||
44 | |||||||
45 | 21 | Relic: Battle Badge of Force | Hitting an Enemy with a Power Attack will Knockdown nearby Enemies. (16 Second Cooldown) | ||||
46 | |||||||
47 | 22 | Relic: Battle Badge of Blood | Hitting an Enemy with a Power Attack applies a Lethal Bleed to nearby Enemies. (16 Second Cooldown) | ||||
48 | |||||||
49 | 23 | Relic: Battle Badge of War | +25% Damage +10% Attack Speed +10% Movement Speed +5% Damage Mitigation | ||||
50 | |||||||
51 | 24 | Relic: Battle Badge of Hunt | Hitting an Enemy with Archery will grant +150% Archery Attack Speed for 4 seconds. (16 Second Cooldown) +20% Arrow Stick Chance | ||||
52 | |||||||
53 | 25 | Relic: Flask of Life | Recover 25 Health on reaching 25% or less Health. (16 Second Cooldown) | ||||
54 | |||||||
55 | 26 | Relic: Flask of Stamina | Recover 50 Stamina on reaching 25% or less Stamina. (16 Second Cooldown) | ||||
56 | |||||||
57 | 27 | Relic: Sunder Charm | Hitting an Enemy applies a stacking debuff that applies -20% Physical Damage Resist. (Stack limit is 10) | ||||
58 | |||||||
59 | 28 | Relic: Charred Charm | Hitting an enemy with Melee or Archery will extend the duration of Burning effects. | ||||
60 | |||||||
61 | 29 | Relic: Traveler Charm | +20% Looting Speed +2 Carry Capacity per 10 Player Levels. (Effect up to +10) | ||||
62 | |||||||
63 | 30 | Relic: Zenith | +1 All Attributes +10% EXP Gained +1% EXP Gained per 10 Player Levels. (Effect up to +10%) | ||||
64 | |||||||
65 | 31 | Relic: Exquisite Stone | Grants Immunity to Stun Effects. +1 Health Regen per Second. +25% Stamina Regen. | ||||
66 | |||||||
67 | 32 | Relic: Predator | Grants effects per 20 Player Levels up to Player Level 100: +10% Projectile Velocity +5% Arrow Stick Chance +20% Sneak Damage | ||||
68 | |||||||
69 | 33 | Relic: Untainted Pair of Eyes | Grants effects per 25 Player Levels up to Player Level 200: +10% Damage +5% Attack Speed +2% Movement Speed +1% Damage Mitigation | ||||
70 | |||||||
71 | 34 | Relic: Crepitus | +10% Explosion Damage per 10 Player Levels. (Effect up to +100%) | ||||
72 | |||||||
73 | 34 | Relic: Continentiam | +5% Damage Mitigation while below 75% Health +5% Damage Mitigation while below 50% Health +5% Damage Mitigation while below 25% Health | ||||
74 | |||||||
75 | 35 | Relic: Master Key | +10% Chance to Prevent Lockpick Break per 10 Player Levels. +10% Lockpicking Speed per 10 Player Levels. (Effect up to 100%) | ||||
76 | |||||||
77 | 36 | Relic: Mending Stone | When hit by an enemy: Recover 5 to 15 Health Recover 15 to 30 Stamina 20 Second Cooldown | ||||
78 | |||||||
79 | 37 | Relic: Purifier | Hitting an enemy prevents Radiated Regen. | ` | |||
80 | |||||||
81 | 38 | Relic: Ignitious | Regular Hit: 25% chance for Effect. Ignores Cooldown. Power Attack Hit: 100% chance for Effect. Causes nearby enemies to become Ignited for 4 seconds. (12 Second Cooldown) | ||||
82 | |||||||
83 | 39 | Relic: Frigus | Regular Hit: 25% chance for Effect. Ignores Cooldown. Power Attack Hit: 100% chance for Effect. Causes nearby enemies to become Chilled for 3 seconds. (12 Second Cooldown) | ` | |||
84 | |||||||
85 | 40 | Relic: Fulgor | Regular Hit: 25% chance for Effect. Ignores Cooldown. Power Attack Hit: 100% chance for Effect. Causes nearby enemies to become Shocked for 2 seconds. (12 Second Cooldown) | ||||
86 | |||||||
87 | 41 | Relic: Grasp Heart | +15% Damage with Brawling per 10 Player Levels. (Effect up to +150%) +3% Attack Speed with Brawling per 10 Player Levels. (Effect up to + 30%) | ||||
88 | |||||||
89 | 42 | Relic: Corruption | Tracks Zombies. | ||||
90 | |||||||
91 | UPDATE | A21 | Mod Version 1.2 (Added N new Relics) | ||||
92 | |||||||
93 | N | Relic: | Description. | ||||
94 | |||||||
95 | N | Relic: | Description. | ||||
96 | |||||||
97 | N | Relic: | Description. | ||||
98 | |||||||
99 | N | Relic: | Description. | ||||
100 |