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Icons from Path of Exile
(Some icons edited)
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IconNameDescription
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1Relic:
Heatsink
Attempts to absorb Burning debuffs when you are Burning.
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2Relic:
Blastguard
Grants +50 Explosion Resist
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3Relic:
Contained Energy
When hit by an enemy, Shock nearby enemies.
20 Second Cooldown.
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4Relic:
Barracade
When hit by an enemy, gain 100% Damage Mitigation
which decays over 5 seconds.
20 Second Cooldown.
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5Relic:
Time Crunch
When initiating an attack, gain 30% Attack Speed
and Movement Speed for 5 seconds.
16 Second Cooldown.
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6Relic:
Flash Strike
Initiating an attack grants 300% Movement Speed
which decays over 2 seconds.
10 Second Cooldown.
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7Relic:
Shadow Strike
+20% Sneak Damage per 20 Player Levels
(Effect limit is +100%)

Killing an enemy grants Full Stealth for 2 seconds.
6 Second Cooldown.
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8Relic:
Divine Strike
When hitting an enemy, applies a high damage Ignite
which lasts 2 seconds.
Applies only if target isnt already afflicted with the Ignite.
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9Relic:
Lethal Strike
+75% Damage while below 25% Health.
+50% Damage while below 50% Health.
+25% Damage while below 75% Health.
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10Relic:
Mecha Command
+1 Robotic Summon Limit per 50 Player Levels.
(Effect limit is +4)
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11Relic:
Mecha Giga
+10% Attack Speed with Robotics per 20 Player Levels.
(Effect limit is +100%)
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12Relic:
Mecha Beacon
+2 Robotic Activation Range per 10 Player Levels.
(Effect limit is +20)
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13Relic:
Mechanomicon
+25% Robotic Sledge Damage per 25 Player Levels.
(Effect up to +100%)

+25 Robotic Turret Magazine Capacity per 25 Player Levels.
(Effect up to +100)
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14Relic:
Mecha Overdrive
+50% Robotic Attack Speed for 4 Seconds.
Power Attack Triggers this effect.
20 Second Cooldown.
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15Relic:
Skeletal Steel
+1% Damage Mitigation per 10 Player Levels.
(Effect limit is +10%)
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16Relic:
Blood Sacrifice
Hitting an Enemy with Melee or Archery grants a Blood Charge.
Blood Charge grants +50% Melee and Archery Damage.

Loose Health equal to the number of Blood Charges you have
when you gain a Blood Charge.

When you have 3 Blood Charges loose all Blood Charges when Hitting an Enemy.
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17Relic:
Forge Badge
+10% Salvage Harvest Quantity per 20 Player Levels.
(Effect up to +100%)

+15% Faster Crafting
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18Relic:
Anomolic Ore
+10% Ore Harvest Quantity per 20 Player Levels.
(Effect up to +100%)

+5% Chance to One-Shot ore.
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19Relic:
Fragile Fragment
Grants +100% Damage Mitigation when taking a hit.
Effect lasts 3 seconds.
20 Second Cooldown.
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20Relic:
Battle Badge
of
Swiftness
Hitting an Enemy with a Power Attack grants
+150% Attack Speed for 4 seconds.

(16 Second Cooldown)
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21Relic:
Battle Badge
of
Force
Hitting an Enemy with a Power Attack will Knockdown
nearby Enemies.

(16 Second Cooldown)
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22Relic:
Battle Badge
of
Blood
Hitting an Enemy with a Power Attack applies a
Lethal Bleed to nearby Enemies.

(16 Second Cooldown)
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23Relic:
Battle Badge
of
War
+25% Damage
+10% Attack Speed
+10% Movement Speed
+5% Damage Mitigation
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24Relic:
Battle Badge
of
Hunt
Hitting an Enemy with Archery will grant
+150% Archery Attack Speed for 4 seconds.

(16 Second Cooldown)

+20% Arrow Stick Chance
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25Relic:
Flask of Life
Recover 25 Health on reaching 25% or less Health.
(16 Second Cooldown)
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26Relic:
Flask of Stamina
Recover 50 Stamina on reaching 25% or less Stamina.
(16 Second Cooldown)
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27Relic:
Sunder Charm
Hitting an Enemy applies a stacking debuff that applies
-20% Physical Damage Resist.
(Stack limit is 10)
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28Relic:
Charred Charm
Hitting an enemy with Melee or Archery will extend
the duration of Burning effects.
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29Relic:
Traveler Charm
+20% Looting Speed

+2 Carry Capacity per 10 Player Levels.
(Effect up to +10)
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30Relic:
Zenith
+1 All Attributes
+10% EXP Gained

+1% EXP Gained per 10 Player Levels.
(Effect up to +10%)
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31Relic:
Exquisite Stone
Grants Immunity to Stun Effects.
+1 Health Regen per Second.
+25% Stamina Regen.
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32Relic:
Predator
Grants effects per 20 Player Levels up to Player Level 100:
+10% Projectile Velocity
+5% Arrow Stick Chance
+20% Sneak Damage
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33Relic:
Untainted
Pair of Eyes
Grants effects per 25 Player Levels up to Player Level 200:
+10% Damage
+5% Attack Speed
+2% Movement Speed
+1% Damage Mitigation
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34Relic:
Crepitus
+10% Explosion Damage per 10 Player Levels.
(Effect up to +100%)
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34Relic:
Continentiam
+5% Damage Mitigation while below 75% Health
+5% Damage Mitigation while below 50% Health
+5% Damage Mitigation while below 25% Health
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35Relic:
Master Key
+10% Chance to Prevent Lockpick Break per 10 Player Levels.
+10% Lockpicking Speed per 10 Player Levels.
(Effect up to 100%)
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36Relic:
Mending Stone
When hit by an enemy:
Recover 5 to 15 Health
Recover 15 to 30 Stamina
20 Second Cooldown
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37Relic:
Purifier
Hitting an enemy prevents Radiated Regen.`
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38Relic:
Ignitious
Regular Hit: 25% chance for Effect. Ignores Cooldown.
Power Attack Hit: 100% chance for Effect.
Causes nearby enemies to become Ignited for 4 seconds.
(12 Second Cooldown)
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39Relic:
Frigus
Regular Hit: 25% chance for Effect. Ignores Cooldown.
Power Attack Hit: 100% chance for Effect.
Causes nearby enemies to become Chilled for 3 seconds.
(12 Second Cooldown)
`
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40Relic:
Fulgor
Regular Hit: 25% chance for Effect. Ignores Cooldown.
Power Attack Hit: 100% chance for Effect.
Causes nearby enemies to become Shocked for 2 seconds.
(12 Second Cooldown)
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41Relic:
Grasp Heart
+15% Damage with Brawling per 10 Player Levels.
(Effect up to +150%)
+3% Attack Speed with Brawling per 10 Player Levels.
(Effect up to + 30%)
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42Relic:
Corruption
Tracks Zombies.
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UPDATEA21Mod Version 1.2
(Added N new Relics)
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NRelic:
Description.
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NRelic:
Description.
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NRelic:
Description.
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