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zacharylu.com
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WeekGoals for MilestoneDatesAchieved?DateNotes
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1Week 1 - Production Planning4/6 - 4/13
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Create a blog or website for your film4/6yes
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Post your animatic and any design work to your blog
4/8Yes
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Asset list - fill out and link to on your blog4/8yes
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Milestone doc - fill out for the entire quarter and link to on your blog
4/8Yes
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Choose an animation software for your film4/6yes
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finish mace prop4/7Yes
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2Week 24/13 - 4/20
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rough model claymore prop4/12Yes
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rough model spear prop4/11Yes
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rough model rapier prop4/11Yes
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Rough sculpt captain4/15yes
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rough pistol 14/13Yes
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rough pistol 24/13yes
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rough horse + carriage4/13yes
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knight template4/14yes
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refine maleBaseModel4/201/2
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3Week 34/20 - 4/27
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rough sculpt spear knight4/20yes
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hands4/22yes
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retopo4/22yes
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Rig4/25yes
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rough arquebusier 4/26yes
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refine maleBaseModel4/20yes
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refine femaleBaseModel4/21yes
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4Week 4 - Work on 1st Big Milestone4/27 - 5/4
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Standardize generic models/rigs5/31/2
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rig baseMale015/31/2
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material set up4/29yes
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Animation tutorial5/3yes
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prop prep4/29yes
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rough sculpt Oudin4/29yes
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figure out cloth physics4/291/2
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5Week 5 - Review Milestone 15/4 - 5/11Your main character, modeled to match your design, and rigged and ready to animate - placeholder textures
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**Deadline for Student Show is this Friday, 5/8 by 5:00pm**
The primary environment model blocked in - no textures or details at this point
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Do you have a version of your film ready to submit to the show by this Friday, 5/8?
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reretopologize generic rig5/5yes
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learn about multires modifier5/9yes
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Sculpting demo5/10yes
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Fix cape5/5yes
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Rig pistol and rapierno
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Finish generic rig + sculpt5/5yes
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UV unwrap5/5yes
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Bake sculpt5/5yes
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animation test with pistol and rapierno
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6Week 65/11 - 5/18
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rig pistol5/17yes
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pistol IK aim5/17yes
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rig rapier5/17yes
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rapier IK aim5/17yes
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rig to characterno
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animation with pistol and rapierno
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7week 75/18 - 5/25
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rig weaponsno
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animation pistol and rapierno
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Week 8 - One-on-One Meetings, Work on 2nd Big Milestone
5/25 - 6/1Character placement, camera angles, and timing for your entire short. They should be placed in the blocked-in environment so their position is accurate
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There should be no animation at this point, your character can be in default or "t-pose" 
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A secondary character, modeled to match your design, and rigged and ready to animate - placeholder textures
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Any additional environment models blocked in (as needed) - no textures or details at this point
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9Week 9 - Review Milestone 26/1 - 6/8
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10Week 106/8 - 6/15
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11Week 11 - Work on Final Presentation6/15 - 6/22
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12Final PresentationMonday 6/22Keyframe poses for your main character, but no animation yet, for the entire short
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Accurate timing, character placement, and the inclusion of secondary characters and props as needed
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Rough dialogue and sound fx (as needed to rough-in animation)
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Rough lip sync (as needed)
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Titles, credits
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