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1 | K-12 Computer Science, Evidence That Benchmarks Are Not Taught in Isolation Correlation | |||||
2 | M/J Grade 7 Digital Discoveries, EasyTech for Florida, 7th Grade | |||||
3 | If category does not apply to materials, please mark "N/A" | |||||
4 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
5 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.7.CC.2. | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7., | |||
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7 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
8 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.7.CC.2. | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7., | |||
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10 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
11 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.7.CC.2. | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7., | |||
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13 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
14 | A-maze-ing (Project) - Design a maze for the user to navigate. Prerequisite tutorial lesson: Arcade Game | SC.7.CC.2. | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7., | |||
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16 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
17 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.7.CC.2.2 | SC.7.PE.1.11., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.2., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7 | |||
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19 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
20 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.7.CC.2.2 | SC.7.PE.1.11., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.2., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7 | |||
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22 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
23 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.7.CC.2.2 | SC.7.PE.1.11., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.2., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7 | |||
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25 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
26 | Acrostic Poem (Project) - Make a program that allows users to enter a word and then write their own an acrostic poem based on that theme. Prerequisite tutorial lesson: Castle Password, or Password | SC.7.CC.2.2 | SC.7.PE.1.11., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.2., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7 | |||
27 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
28 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.7.CC.2.2 | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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30 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
31 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.7.CC.2.2 | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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33 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
34 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.7.CC.2.2 | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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36 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
37 | Adventure Is Out There (Project) - Write a Choose-Your-Own-Adventure style story with multiple branches that take the user down different paths. Prerequisite tutorial lesson: Ice Cream Shoppe | SC.7.CC.2.2 | SC.7.PE.1.1., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
38 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
39 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.1., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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41 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
42 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.1., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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44 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
45 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.1., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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47 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
48 | Adventure Time (Tutorial) - Students will be able to use if statements to generate a story based on user input. Suggested assessment project: Your Choice | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.2.1., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
49 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
50 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.7.CC.2.2 | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
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52 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
53 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.7.CC.2.2 | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
54 | ||||||
55 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
56 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.7.CC.2.2 | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
57 | ||||||
58 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
59 | Alien Flag (Tutorial) - Students will be able to change the variable names and arguments of shape objects to create a picture. Suggested assessment project: You Set The Scene | SC.7.CC.2.2 | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
60 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
61 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
62 | ||||||
63 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
64 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
65 | ||||||
66 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
67 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
68 | ||||||
69 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
70 | Alien Whack-a-Mole (Tutorial) - Build a game and associate the objective to point values by using a dictionary. Suggested assessment project: Dynamic Art | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
71 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
72 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.7.CC.2.2. | SC.7.PE.1.10., SC.7.PE.1.2., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
73 | ||||||
74 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
75 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.7.CC.2.2. | SC.7.PE.1.10., SC.7.PE.1.2., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
76 | ||||||
77 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
78 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.7.CC.2.2. | SC.7.PE.1.10., SC.7.PE.1.2., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
79 | ||||||
80 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
81 | All Mixed Up (Tutorial) - Use list indexes to set the stage background and customize a sprite. Suggested assessment project: Band Name Generator | SC.7.CC.2.2. | SC.7.PE.1.10., SC.7.PE.1.2., SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
82 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
83 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
84 | ||||||
85 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
86 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
87 | ||||||
88 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
89 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
90 | ||||||
91 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
92 | Amazing Animals (Project) - Draw an animal that is composed of multiple shapes specified by arguments in Python. Prerequisite tutorial lesson: Shapes and Drawing | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
93 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
94 | Animal Classifier (Tutorial) - Use if statements and logical operators to classify a vertebrate. Suggested assessment project: Super You | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
95 | ||||||
96 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
97 | Animal Classifier (Tutorial) - Use if statements and logical operators to classify a vertebrate. Suggested assessment project: Super You | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||
98 | ||||||
99 | Lesson | Benchmark of Focus | Connecting Benchmark(s) | |||
100 | Animal Classifier (Tutorial) - Use if statements and logical operators to classify a vertebrate. Suggested assessment project: Super You | SC.7.CC.2.2. | SC.7.PE.1.5., SC.7.PE.1.6., SC.7.PE.1.8., SC.7.PE.1.9., SC.7.PE.3.5., SC.7.PE.3.6., SC.7.PE.3.7. | |||