| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Skill | Who gets it? | Uses | |||||||||||||||||||||
2 | Acrobatics | Bard, Martial Artist, Swashbuckler, Thief | In place of a DX Roll where the GM rules it may help (Adventurers p. 72) Dungeon Parkour and Diving (Exploits p.20) To receive a Leg Up while climbing, perform a Running Climb, or for Swinging (Exploits, p.21) Acrobatic Dodges (Exploits p.48) To avoid falling after Knockback (Exploits p.53) For Acrobatic Evade, Acrobatic Guard, Acrobatic Stand, and Tumbling (Exploits p. 58) To reduce Falling Damage (Exploits p.67) To Avoid Traps (Exploits p.70) | |||||||||||||||||||||
3 | Acting | Bard | Impersonation (w/Disguise; Adventurers p.72) Opposes Detect Lies (Adventurers p.75) Playing Dead in combat (Exploits p.57) | |||||||||||||||||||||
4 | Alchemy | Wizard | Getting Stuff Cheap for chemicals or potions (Exploits p.13) To spot or clean up magical & alchemical Gunk (Exploits p.23) With a lab, to Identify magic items (general properties only) and potions (Exploits p.25) To treat swallowed Alkahest (Exploits p.65) To identify Alloys in coin or ornaments (Exploits p.73) | |||||||||||||||||||||
5 | Animal Handling | Barbarian, Druid | For Taunt and Bluster when dealing with animals (Exploits p.58) With Call of the Wild (Monsters p.6) to distract an animal. | |||||||||||||||||||||
6 | Armory | Knight, Scout | To Identify Mundane Properties of an item within your specialty (Adventurers p.73) With Getting Stuff Cheap for ordinary weapons and armor (Exploits p.13) To Adjust Armor for a new wearer (Exploits p.15) To spot better-than-average arms or armor in treasure (Exploits p.25) To neutralize easily-accessible Traps (Exploits p.70) | |||||||||||||||||||||
7 | Boating | Scout | To get under way or to dock a small boat (Adventurers p.73) To avoid navigational hazards that replace wandering monsters (Adventurers p.73) To speed travel time (Exploits p.17) | |||||||||||||||||||||
8 | Body Sense | Wizard | To act normally after supernatural "instant movement" (Adventurers p.73) including the Roundabout spell (Spells p.22) To avoid being stunned by the expiry of a Sanctuary spell (Spells p.35) To act normally after defending yourself with Blink (Spells p.56) | |||||||||||||||||||||
9 | Camouflage | Barbarian, Druid, Scout | To hide yourself or objects from sight (opposed by a Vision roll, Adventurers p.73) To avoid surprise in a night-time encounter (Exploits p.18) | |||||||||||||||||||||
10 | Carousing | Barbarian, Bard, Knight, Swashbuckler, Thief | As an Influence skill with fellow partyers (Adventurers p.73) As a complementary skill roll for a reaction roll at a party (Adventurers p.73) Once per week to find a rumors of a quest (Exploits p.14) | |||||||||||||||||||||
11 | Cartography | Scout, Thief, Wizard | To follow really obscure maps (Adventurers p.74) For Selling the Tale to get extra money (Exploits p.17) To avoid errors when mapping (Exploits p.18) | |||||||||||||||||||||
12 | Climbing | Everybody | To climb anything more difficult than a ladder (Exploits p.20) ST-based roll for pull-ups (Exploits p.21) | |||||||||||||||||||||
13 | Connoisseur | Bard, Knight, Swashbuckler, Thief | Identify items of the appropriate type; note that 'Weapons' includes armor (Adventurers p.74) Evaluate the value of items of the appropriate type (Exploits p.25) Determine the quality of weapons or armor (Exploits p.75) | |||||||||||||||||||||
14 | Counterfeiting | Thief | Per-based roll to spot debased coin (Adventurers p.74) Recast precious metal as ingots (Adventurers p.74) Debasing Coin (Exploits p.14) | |||||||||||||||||||||
15 | Current Affairs | Bard | Once per week to find rumors of a quest (Exploits p.14) To locate people with specific commercial interests (e.g. to find a buyer for scrap) (Adventurers p.74, Exploits p.17) | |||||||||||||||||||||
16 | Dancing | Bard | To score extra cash in town, or as a complementary skill roll for same (Exploits p.14) As a complementary skill for an associate using Pickpocket, or for you own Carousing or Sex Appeal rolls (Adventurers p.75) | |||||||||||||||||||||
17 | Detect Lies | Bard | As a secret quick contest against a liar's IQ, Acting, or Fast-Talk (Adventurers p.75) | |||||||||||||||||||||
18 | Diagnosis | Cleric, Druid | To identify diseases and avoid -5 on the Cure Disease spell (Adventurers p.75, Spells p.36) Distinguish a trance or suspended animation from death (e.g. opposing a Body Control trance) (Adventurers p.75) Determine what's wrong with someone when healing doesn't work (Exploits p.63) | |||||||||||||||||||||
19 | Diplomacy | Bard, Druid, Wizard | Negotiation with monsters (Monsters p.5) Influence rolls (with a Reaction Roll) (Exploits p.10) | |||||||||||||||||||||
20 | Disguise | Bard, Thief | Establish a good disguise (Adventurers p.75) With Acting, for impersonation (Adventurers p.75) | |||||||||||||||||||||
21 | Disguise (Animals) | Barbarian, Druid | For trickery on monsters IQ 6+ or for going Doggo (Monsters p.6-7) | |||||||||||||||||||||
22 | Escape | Thief | Wriggling free after getting stuck in a narrow opening (Exploits p.20) Squeezing through narrow places and past obstacles (Exploits p.21) Slipping free of restraints, sometimes as a quick contest against Knot-Tying (Adventurers p.75) | |||||||||||||||||||||
23 | Esoteric Medicine | Cleric, Druid, Holy Warrior, Martial Artist | Stabilize a mortal wound (Exploits p.60) Bandaging (Exploits p.63) Treat disease or poison (Exploits p.63) Treat swallowed acid (Exploits p.65) Treat a heart attack (Exploits p.66) | |||||||||||||||||||||
24 | Fast-Talk | Bard, Swashbuckler, Thief | Tricking monsters (Monsters p.5-6) As an Influence roll (Exploits, p.10) | |||||||||||||||||||||
25 | Filch | Thief | Shoplifting (Exploits p.14) Snatching objects that are sitting in plain sight without being detected (Adventurers p.76) To quickly swap two objects (such as an idol for a bag of sand) to avoid a trap (Adventurers p.76) | |||||||||||||||||||||
26 | First Aid | Everybody | Bandaging (Exploits p.63) To stop bleeding (Exploits p.63) At -10 to perform Bandaging during combat (Exploits p.63) | |||||||||||||||||||||
27 | Fishing | Barbarian | For Foraging when traveling by boat or ship (Exploits p.18) With a DX-based roll to cast a hooked or weighted line to pull something in (Adventurers p.76) | |||||||||||||||||||||
28 | Forced Entry | Barbarian, Knight, Thief | Gives a damage bonus when smashing objects (Adventurers p.77) Bashing doors or chests (Exploits p.22) Forcing open a door in a quick contest vs. the lock's HP (Exploits p.22) | |||||||||||||||||||||
29 | Forgery | Thief | Per-based roll to spot phony artwork (Adventurers p.77) or maps (Exploits p.76) To modify a generic item to resemble a specific one (usually to satisfy a quest-giver, Adventurers p.77) | |||||||||||||||||||||
30 | Gambling | Knight, Swashbuckler, Thief | To spot a cheater in gambling or in place of Detect Lies to spot a bluff (Adventurers p.77) To score extra cash in town (Exploits p.14) | |||||||||||||||||||||
31 | Gesture | Everybody | Signaling allies silently (Exploits p.20) Simple negotiation with creatures that don't know your language (Monsters p.5) | |||||||||||||||||||||
32 | Hazardous Materials | Wizard | Dispose of magic potions used as traps (Exploits p.23) Extract supernaturally active stuff from monster corpses (Exploits p.24) DX-Based roll to transport things that are dangerous to touch, look at, or carry (Adventurers p.77) | |||||||||||||||||||||
33 | Heraldry | Bard, Knight | Recognize monsters by banners, livery, shields, or standards (Monsters p.4) Identify some antiques or objets d'art by maker's marks (Exploits p.74) | |||||||||||||||||||||
34 | Hidden Lore | Cleric, Druid, Holy Warrior, Wizard | (Monster Type) Identify a monster's powers or flaws (Monsters pp.4-5) (Magic Items) Identify magical items named in legends (Exploits p.25) (Magical Writings) Determine magical properties of a text (Exploits p.25) (Lost Civilizations) Learn clues when entering lost cities or forgotten labyrinths (Exploits p.81) | |||||||||||||||||||||
35 | Hiking | Everybody | To avoid hiking-based hazards on the trip (Adventurers p.78) To reduce travel time overall (Exploits p.17) | |||||||||||||||||||||
36 | Holdout | Thief | To surprise a target with a hidden blade (Exploits p.58) To sneak contraband past guards in a Quick Contest vs. Search (Adventurers p.79) | |||||||||||||||||||||
37 | Interrogation | Bard, Holy Warrior | Interrogating prisoners (Exploits p.10) | |||||||||||||||||||||
38 | Intimidation | Barbarian, Bard, Knight, Holy Warrior, Martial Artist | Drive off monsters (Exploits p.58) As an influence roll (Exploits p.10) | |||||||||||||||||||||
39 | Jumping | Martial Artist, Scout, Swashbuckler | Standing broad jump is the better of Jumping/4 or Basic Move/2 (Adventurers p.79) Roll in place of DX for any jump longer than 1 yard (Exploits p.20) For a running climb (Exploits p.21) Avoiding some traps (Exploits p.70) | |||||||||||||||||||||
40 | Knot-Tying | Scout, Thief | Binding captives (Exploits p.25) Prepare a rope for use as a lasso (Adventurers p.79) To replace other skills involving fastening or unfastening ropes, e.g for Climbing to hoist allies (Adventurers p.79) | |||||||||||||||||||||
41 | Leadership | Holy Warrior, Knight | Rally a group of PCs to grant bonuses against Fright Checks, resistance rolls against mind control, etc. (Exploits p.57) As an influence roll when leading NPCs (Exploits p.10) On Loyalty checks for Hirelings (Exploits p.90) For the Knight's Rallying Cry ability (Adventurers p.28) | |||||||||||||||||||||
42 | Lifting | Barbarian | For Extra Effort when lifting and shifting things (Exploits p.20 & 22) | |||||||||||||||||||||
43 | Lip Reading | Thief | Understand conversations without hearing them (Adventurers p.80) | |||||||||||||||||||||
44 | Lockpicking | Thief | Picking locks (Exploits p.23) | |||||||||||||||||||||
45 | Meditation | Cleric, Holy Warrior, Martial Artist, Wizard | Seeking guidance (Exploits p.90) Praying for intervention (Exploits p.90) | |||||||||||||||||||||
46 | Merchant | Bard, Thief | Bargain hunting (Exploits p.13) Haggling (Exploits p.16) Appraising valuables (gems, jewelry, strange alloys, art, etc) (Exploits p.90) As a complementary skill to a reaction roll when doing business (Exploits p.11) | |||||||||||||||||||||
47 | Mimicry | Bard | (Voices) Trickery (Monsters pp.5-6) (Animal Sounds or Bird Calls) Signaling allies (Exploits p.20) | |||||||||||||||||||||
48 | Musical Composition | Bard | Selling the Tale (Exploits p.17) As a complementary skill roll for performance skills when Scoring Extra Cash (Exploits p.14) To understand abstract music theory in rare circumstances (Adventurers p.83) | |||||||||||||||||||||
49 | Musical Instrument | Bard | For the use of bard-song abilities (Adventurers p.18) Scoring extra cash (Exploits p.14) As an influence roll to soothe beasts (Monsters p.6) | |||||||||||||||||||||
50 | Naturalist | Barbarian, Druid | Foraging (Exploits p.18) Identify dead monster bits (Exploits p.24) Recognizing monsters (Monsters p.4) | |||||||||||||||||||||
51 | Navigation | Barbarian, Scout | Reducing travel time (Exploits p.17) Avoid getting lost in trackless wilderness (Adventurers p.84) Per-based roll to detect supernatural distortions of distance and direction (Adventurers p.84) | |||||||||||||||||||||
52 | Observation | Barbarian, Bard, Cleric, Druid, Holy Warrior, Knight, Martial Artist, Scout, Thief | As a quick contest against monster stealth when standing watch (Exploits p.18) To find hidden doors (Exploits p.19) To find details about features when scouting ahead (Exploits p.19) Opposes Stealth if better than the base Perception roll (Exploits p.9) Opposes Pickpocket when watching the victim (Adventurers p.85) Opposes Shadowing when being followed (Adventurers p.88) | |||||||||||||||||||||
53 | Occultism | Cleric, Wizard | Identify and analyze cursed areas (Adventurers p.84, Exploits p.23) Diagnose curse-like diseases (Exploits p.67) Recognize some monsters (cursed objects, possession victims) (Monsters p.4) | |||||||||||||||||||||
54 | Panhandling | Cleric, Thief | Scoring Extra Cash (Exploits p.14) Tricking monsters (Monsters pp.5-6) | |||||||||||||||||||||
55 | Performance | Bard | Scoring Extra Cash (Exploits p.14) Complementary skill for an associate working the crowd with Pickpocket (Adventurers p.84) Properly enunciate a difficult incantation or passphrase (Adventurers p.85) | |||||||||||||||||||||
56 | Pharmacy | Druid | Brew an anti-toxin for a known poison (Exploits p.63) Treat a disease (Exploits p.67) | |||||||||||||||||||||
57 | Physiology | Holy Warrior, Wizard | Identify monster weaknesses (Adventurers p.85, Exploits pp. 53-54, Monsters pp.4-5) Identify internal organs worth money (Exploits p.24) | |||||||||||||||||||||
58 | Pickpocket | Thief | Roll daily for Scoring Extra Cash (Exploits p.14) Quick contest vs. Perception or Streetwise (or observers' Observation) for higher-value thefts (Adventurers p.85) | |||||||||||||||||||||
59 | Poetry | Bard | Scoring extra cash or as a complementary skill for busking (Exploits p.14) Selling the tale (Exploits p.17) Analyzing poetry to reveal clues hidden in graffiti, inscriptions, or scrolls (Adventurers p.85) | |||||||||||||||||||||
60 | Poisons | Druid, Thief | Getting Stuff Cheap for poisons (Exploits p.13-14) Milk venom from a slain beast (Exploits p.24) Poison a weapon more efficiently (Exploits p.58) Identify poisons based on a victim's symptoms or when found as treasure (Exploits p.63) Treating swallowed acid (Exploits p.65) Detect poisoned food or drink (Exploits p.69) Disarming poisonous gunk traps (Exploits p.70) | |||||||||||||||||||||
61 | Propaganda | Bard | Find quests (Exploits p.14) Find a buyer for scrap (Exploits p.16) Attract NPC Hirelings (Exploits p.90) | |||||||||||||||||||||
62 | Prospecting | Scout | Identify valuable ore (whether to mine it or retrieve it from the excrement of rock-eating monsters) (Exploits p.25) To get clues about a mine or cave (Exploits p.81) Identify valuable minerals, find water, or locate caves (Adventurers p.86) Avoid mine hazards and geological dangers (Adventurers p.86) | |||||||||||||||||||||
63 | Psychology | Holy Warrior | Taunt and Bluster (Exploits p.58) Trickery (Monsters pp.5-6) Learn exploitable mental disadvantages (Adventurers p.86) | |||||||||||||||||||||
64 | Public Speaking | Bard, Cleric | Scoring Extra Cash (Exploits p.14) As a complementary skill for an associate using Pickpocket to work the crowd (Exploits p.14) For intellectual debate with Indomitable creatures (Adventurers p.86) | |||||||||||||||||||||
65 | Religious Ritual | Cleric, Druid, Holy Warrior | Taunt and bluster to aggravate agents of evil (even indomitable/unfazeable ones) (Exploits p.58) Bless an altar or shrine and pray for intervention (Exploits p.90-91) Identify the rituals in a clerical spellbook or pray for enlightnment about blessed items (Exploits p.25) | |||||||||||||||||||||
66 | Research | Cleric, Wizard | Learn details about an upcoming quest or rumor (Exploits p.14) Identify historical artifacts (Exploits p.74) Verify the pedigree of maps (Exploits p.76) | |||||||||||||||||||||
67 | Riding | Holy Warrior, Knight, Scout | Reduce travel time (Exploits p.17) Avoid travel fatigue (Exploits p.64) Limits combat skills while mounted (Adventurers p.87) | |||||||||||||||||||||
68 | Running | Barbarian, Martial Artist, Scout | Running away (Exploits, p.22) To aid extra effort for increasing running speed (Exploits p.20) As a complementary skill roll for Forced Entry & movement skills when going over or through obstacles (Adventurers p.87) | |||||||||||||||||||||
69 | Savoir-Faire | Bard, Cleric, Knight, Swashbuckler, Wizard | Finding a Sponsor (Exploits pp.14-15) Influence Rolls with the affluent or well-bred (Exploits p.10) As Acting to pose as someone important (Adventurers p.87) | |||||||||||||||||||||
70 | Scrounging | Bard, Cleric, Knight, Swashbuckler, Thief, Wizard | Getting Stuff Cheap (Exploits pp.13-14) Sort through random junk to find salvageable scrap (Exploits p.16) Recover ammunition after a fight (Adventurers p.88) Locate something unremarkable quickly (like a hefty rock) mid-fight (Adventurers p.88) | |||||||||||||||||||||
71 | Seamanship | Barbarian, Scout, Swashbuckler | Reduce travel time (Exploits p.17) Avoid hazards at sea (Adventurers p.88) | |||||||||||||||||||||
72 | Search | Cleric, Scout, Swashbuckler, Thief, | Search bodies (Exploits p.24) Opposes Holdout (Adventurers p.88) | |||||||||||||||||||||
73 | Sex Appeal | Bard, Swashbuckler | As an influence roll against a compatible partner (Exploits p.10) Trickery against lecherous monsters (Monsters pp.5-6) | |||||||||||||||||||||
74 | Shadowing | Scout, Thief | Follow a monster to its lair (Exploits p.20) Follow someone in town (Adventurers p.88) | |||||||||||||||||||||
75 | Singing | Bard | Scoring Extra Cash (Exploits p.14) As a complementary skill to other performance skills (Exploits p.14) Taunt and bluster (Exploits p.58) Bardic songs and bardic spellcasting (Adventurers p.18) | |||||||||||||||||||||
76 | Skiing | Barbarian, Scout | Use in place of Hiking or Running when skiing cross country or racing (Adventurers p.89) DX-based roll when sliding across a slippery surface (Exploits p.21) including a Grease spell (Spells p.57) | |||||||||||||||||||||
77 | Sleight of Hand | Bard, Thief | Cheating at cards, dice, etc (Exploits p.14) when scoring extra cash May be used for shoplifting if stealing something small enough to hide in one hand (Adventurers p.89) | |||||||||||||||||||||
78 | Smuggling | Thief | Leave town with stolen goods (Exploits, p.14) May be required for bringing illegal or Evil items into town (Adventurers p.89) | |||||||||||||||||||||
79 | Speed-Reading | Wizard | Halve the time needed for research (Adventurers p.89) Identify the spells in a magical text in 90 minutes instead of four hours (Exploits p.25) Identify scrolls in half the normal time (Adventurers p.89) | |||||||||||||||||||||
80 | Stealth | Everybody | Scouting Ahead (Exploits p.19-20) Ambushing foes (Exploits pp.26-27) Backstabbing (Exploits pp.57-58) Reduce the frequency of wandering monsters (Exploits p.85) | |||||||||||||||||||||
81 | Strategy | Barbarian, Holy Warrior, Knight, Wizard | Deduce your enemy's goals in battle (Exploits p.57) Get paid for reporting in some quests (Exploits p.17) | |||||||||||||||||||||
82 | Streetwise | Bard, Knight, Swashbuckler, Thief | Getting stuff cheap (Exploits pp. 13-14) Getting a good price (Exploits pp.15-16) Finding a sponsor with the thieves' guild (Exploits pp.14-15) Can replace IQ or Perception to avoid street-level crime involving Panhandling or Pickpocket (Adventurers p.90) Recognize prison facilities and predict security measures (Adventurers p.90) Influence skill for bandits, pirates, thieves, beggars, tavern patrons (Exploits p.10) | |||||||||||||||||||||
83 | Surgery | Cleric | Cut salable internal organs from monsters (Exploits p.24) Treat Horrible Grubs (Exploits p.63) | |||||||||||||||||||||
84 | Survival | Barbarian, Druid, Scout | Foraging (Exploits p.18) Defraying living expenses by staying outside town (Exploits p.14) Detect and avoid mundane wilderness dangers (Adventurers p.90) Remove pelts, horns, and other external parts from dead creatures (Exploits, p.24) | |||||||||||||||||||||
85 | Swimming | Barbarian, Scout | Swimming (Exploits p.21) Caps DX and DX-based skills while in the water (Adventurers p.90) | |||||||||||||||||||||
86 | Tactics | Barbarian, Holy Warrior, Knight, Martial Artist | Gain an advantage when starting a fight (Adventurers p.91) Plan a surprise attack (Exploits p.26-27) Provide advice in combat (Exploits p.57) | |||||||||||||||||||||
87 | Teaching | Bard, Cleric, Druid, Martial Artist, Wizard | Allows teaching skills to others (Adventurers p.91) | |||||||||||||||||||||
88 | Thaumatology | Wizard | Identify evil runes (Exploits p.23) Find bizarre supernatural organs (Exploits p.24) Recognize unknown magical effects (Exploits p.57) Identify the spells in a found spellbook (Exploits p.76) | |||||||||||||||||||||
89 | Theology | Cleric, Druid, Holy Warrior | Scoring Extra Cash (Exploits p.14) Analyzing cursed areas (Exploits p.23) Spot clues in tombs and temples (Exploits p.81) Seeking guidance from your deity (Exploits p.90) Pray for intervention (Exploits p.90) | |||||||||||||||||||||
90 | Tracking | Barbarian, Scout | Tracking (Exploits p.18) Scouting ahead (Exploits pp.19-20) Covering your tracks (Exploits p.17) | |||||||||||||||||||||
91 | Traps | Scout, Thief | See Dealing With Traps (Exploits p.23), Talented Trapping (Exploits p.58), and Traps (Exploits p.70-71) | |||||||||||||||||||||
92 | Urban Survival | Thief | Scoring extra cash (Exploits p.14) Living on the street (Exploits p.14) Locate a specific type of business without asking anyone (Adventurers p.94) Avoid urban hazards (Adventurers p.94) | |||||||||||||||||||||
93 | Ventriloquism | Bard | Trickery (Monsters pp.5-6) As a complementary skill roll for Filch or Pickpocket (Adventurers p.94) | |||||||||||||||||||||
94 | Veterinary | Druid | Replaces Esoteric Medicine or First Aid for animals (Adventurers p.94) | |||||||||||||||||||||
95 | Weather Sense | Barbarian, Druid, Scout | Reducing travel time (Exploits p.17) Per-based roll to avoid some weather-based hazards (Adventurers p.94) | |||||||||||||||||||||
96 | Writing | Bard, Cleric, Wizard | Find a sponsor for 'bookish' backers (Exploits p.14-15) Sell the tale (Exploits p.17) Keeping a reference journal (Adventurers p.94) | |||||||||||||||||||||
97 | ||||||||||||||||||||||||
98 | ||||||||||||||||||||||||
99 | ||||||||||||||||||||||||
100 |