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SkillWho gets it?Uses
2
AcrobaticsBard, Martial Artist, Swashbuckler, ThiefIn place of a DX Roll where the GM rules it may help (Adventurers p. 72)
Dungeon Parkour and Diving (Exploits p.20)
To receive a Leg Up while climbing, perform a Running Climb, or for Swinging (Exploits, p.21)
Acrobatic Dodges (Exploits p.48)
To avoid falling after Knockback (Exploits p.53)
For Acrobatic Evade, Acrobatic Guard, Acrobatic Stand, and Tumbling (Exploits p. 58)
To reduce Falling Damage (Exploits p.67)
To Avoid Traps (Exploits p.70)
3
ActingBardImpersonation (w/Disguise; Adventurers p.72)
Opposes Detect Lies (Adventurers p.75)
Playing Dead in combat (Exploits p.57)
4
AlchemyWizardGetting Stuff Cheap for chemicals or potions (Exploits p.13)
To spot or clean up magical & alchemical
Gunk (Exploits p.23)
With a lab, to
Identify magic items (general properties only) and potions (Exploits p.25)
To treat swallowed
Alkahest (Exploits p.65)
To identify
Alloys in coin or ornaments (Exploits p.73)
5
Animal HandlingBarbarian, DruidFor Taunt and Bluster when dealing with animals (Exploits p.58)
With Call of the Wild (Monsters p.6) to distract an animal.
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ArmoryKnight, ScoutTo Identify Mundane Properties of an item within your specialty (Adventurers p.73)
With Getting Stuff Cheap for ordinary weapons and armor (Exploits p.13)
To Adjust Armor for a new wearer (Exploits p.15)
To spot better-than-average arms or armor in treasure (Exploits p.25)
To neutralize easily-accessible Traps (Exploits p.70)
7
BoatingScoutTo get under way or to dock a small boat (Adventurers p.73)
To avoid navigational hazards that replace wandering monsters (Adventurers p.73)
To speed travel time (Exploits p.17)
8
Body SenseWizardTo act normally after supernatural "instant movement" (Adventurers p.73) including the Roundabout spell (Spells p.22)
To avoid being stunned by the expiry of a Sanctuary spell (Spells p.35)
To act normally after defending yourself with Blink (Spells p.56)
9
CamouflageBarbarian, Druid, ScoutTo hide yourself or objects from sight (opposed by a Vision roll, Adventurers p.73)
To avoid surprise in a night-time encounter (Exploits p.18)
10
CarousingBarbarian, Bard, Knight, Swashbuckler, ThiefAs an Influence skill with fellow partyers (Adventurers p.73)
As a complementary skill roll for a reaction roll at a party (Adventurers p.73)
Once per week to find a rumors of a quest (Exploits p.14)
11
CartographyScout, Thief, WizardTo follow really obscure maps (Adventurers p.74)
For Selling the Tale to get extra money (Exploits p.17)
To avoid errors when mapping (Exploits p.18)
12
ClimbingEverybodyTo climb anything more difficult than a ladder (Exploits p.20)
ST-based roll for pull-ups (Exploits p.21)
13
ConnoisseurBard, Knight, Swashbuckler, ThiefIdentify items of the appropriate type; note that 'Weapons' includes armor (Adventurers p.74)
Evaluate the value of items of the appropriate type (Exploits p.25)
Determine the quality of weapons or armor (Exploits p.75)
14
CounterfeitingThiefPer-based roll to spot debased coin (Adventurers p.74)
Recast precious metal as ingots (Adventurers p.74)
Debasing Coin (Exploits p.14)
15
Current AffairsBardOnce per week to find rumors of a quest (Exploits p.14)
To locate people with specific commercial interests (e.g. to find a buyer for scrap) (Adventurers p.74, Exploits p.17)
16
DancingBardTo score extra cash in town, or as a complementary skill roll for same (Exploits p.14)
As a complementary skill for an associate using Pickpocket, or for you own Carousing or Sex Appeal rolls (Adventurers p.75)
17
Detect LiesBardAs a secret quick contest against a liar's IQ, Acting, or Fast-Talk (Adventurers p.75)
18
DiagnosisCleric, DruidTo identify diseases and avoid -5 on the Cure Disease spell (Adventurers p.75, Spells p.36)
Distinguish a trance or suspended animation from death (e.g. opposing a Body Control trance) (Adventurers p.75)
Determine what's wrong with someone when healing doesn't work (Exploits p.63)
19
DiplomacyBard, Druid, WizardNegotiation with monsters (Monsters p.5)
Influence rolls (with a Reaction Roll) (Exploits p.10)
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DisguiseBard, ThiefEstablish a good disguise (Adventurers p.75)
With Acting, for impersonation (Adventurers p.75)
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Disguise (Animals)Barbarian, DruidFor trickery on monsters IQ 6+ or for going Doggo (Monsters p.6-7)
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EscapeThiefWriggling free after getting stuck in a narrow opening (Exploits p.20)
Squeezing through narrow places and past obstacles (Exploits p.21)
Slipping free of restraints, sometimes as a quick contest against Knot-Tying (Adventurers p.75)
23
Esoteric MedicineCleric, Druid, Holy Warrior, Martial ArtistStabilize a mortal wound (Exploits p.60)
Bandaging (Exploits p.63)
Treat disease or poison (Exploits p.63)
Treat swallowed acid (Exploits p.65)
Treat a heart attack (Exploits p.66)
24
Fast-TalkBard, Swashbuckler, ThiefTricking monsters (Monsters p.5-6)
As an Influence roll (Exploits, p.10)
25
FilchThiefShoplifting (Exploits p.14)
Snatching objects that are sitting in plain sight without being detected (Adventurers p.76)
To quickly swap two objects (such as an idol for a bag of sand) to avoid a trap (Adventurers p.76)
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First AidEverybodyBandaging (Exploits p.63)
To stop bleeding (Exploits p.63)
At -10 to perform Bandaging during combat (Exploits p.63)
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FishingBarbarianFor Foraging when traveling by boat or ship (Exploits p.18)
With a DX-based roll to cast a hooked or weighted line to pull something in (Adventurers p.76)
28
Forced EntryBarbarian, Knight, ThiefGives a damage bonus when smashing objects (Adventurers p.77)
Bashing doors or chests (Exploits p.22)
Forcing open a door in a quick contest vs. the lock's HP (Exploits p.22)
29
ForgeryThiefPer-based roll to spot phony artwork (Adventurers p.77) or maps (Exploits p.76)
To modify a generic item to resemble a specific one (usually to satisfy a quest-giver, Adventurers p.77)
30
GamblingKnight, Swashbuckler, ThiefTo spot a cheater in gambling or in place of Detect Lies to spot a bluff (Adventurers p.77)
To score extra cash in town (Exploits p.14)
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GestureEverybodySignaling allies silently (Exploits p.20)
Simple negotiation with creatures that don't know your language (Monsters p.5)
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Hazardous MaterialsWizardDispose of magic potions used as traps (Exploits p.23)
Extract supernaturally active stuff from monster corpses (Exploits p.24)
DX-Based roll to transport things that are dangerous to touch, look at, or carry (Adventurers p.77)
33
HeraldryBard, KnightRecognize monsters by banners, livery, shields, or standards (Monsters p.4)
Identify some antiques or objets d'art by maker's marks (Exploits p.74)
34
Hidden LoreCleric, Druid, Holy Warrior, Wizard(Monster Type) Identify a monster's powers or flaws (Monsters pp.4-5)
(Magic Items) Identify magical items named in legends (Exploits p.25)
(Magical Writings) Determine magical properties of a text (Exploits p.25)
(Lost Civilizations) Learn clues when entering lost cities or forgotten labyrinths (Exploits p.81)
35
HikingEverybodyTo avoid hiking-based hazards on the trip (Adventurers p.78)
To reduce travel time overall (Exploits p.17)
36
HoldoutThiefTo surprise a target with a hidden blade (Exploits p.58)
To sneak contraband past guards in a Quick Contest vs. Search (Adventurers p.79)
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InterrogationBard, Holy WarriorInterrogating prisoners (Exploits p.10)
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IntimidationBarbarian, Bard, Knight, Holy Warrior, Martial ArtistDrive off monsters (Exploits p.58)
As an influence roll (Exploits p.10)
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JumpingMartial Artist, Scout, SwashbucklerStanding broad jump is the better of Jumping/4 or Basic Move/2 (Adventurers p.79)
Roll in place of DX for any jump longer than 1 yard (Exploits p.20)
For a running climb (Exploits p.21)
Avoiding some traps (Exploits p.70)
40
Knot-TyingScout, ThiefBinding captives (Exploits p.25)
Prepare a rope for use as a lasso (Adventurers p.79)
To replace other skills involving fastening or unfastening ropes, e.g for Climbing to hoist allies (Adventurers p.79)
41
LeadershipHoly Warrior, KnightRally a group of PCs to grant bonuses against Fright Checks, resistance rolls against mind control, etc. (Exploits p.57)
As an influence roll when leading NPCs (Exploits p.10)
On Loyalty checks for Hirelings (Exploits p.90)
For the Knight's Rallying Cry ability (Adventurers p.28)
42
LiftingBarbarianFor Extra Effort when lifting and shifting things (Exploits p.20 & 22)
43
Lip ReadingThiefUnderstand conversations without hearing them (Adventurers p.80)
44
LockpickingThiefPicking locks (Exploits p.23)
45
MeditationCleric, Holy Warrior, Martial Artist, WizardSeeking guidance (Exploits p.90)
Praying for intervention (Exploits p.90)
46
MerchantBard, ThiefBargain hunting (Exploits p.13)
Haggling (Exploits p.16)
Appraising valuables (gems, jewelry, strange alloys, art, etc) (Exploits p.90)
As a complementary skill to a reaction roll when doing business (Exploits p.11)
47
MimicryBard(Voices) Trickery (Monsters pp.5-6)
(Animal Sounds or Bird Calls) Signaling allies (Exploits p.20)
48
Musical CompositionBardSelling the Tale (Exploits p.17)
As a complementary skill roll for performance skills when Scoring Extra Cash (Exploits p.14)
To understand abstract music theory in rare circumstances (Adventurers p.83)
49
Musical InstrumentBardFor the use of bard-song abilities (Adventurers p.18)
Scoring extra cash (Exploits p.14)
As an influence roll to soothe beasts (Monsters p.6)
50
NaturalistBarbarian, DruidForaging (Exploits p.18)
Identify dead monster bits (Exploits p.24)
Recognizing monsters (Monsters p.4)
51
NavigationBarbarian, ScoutReducing travel time (Exploits p.17)
Avoid getting lost in trackless wilderness (Adventurers p.84)
Per-based roll to detect supernatural distortions of distance and direction (Adventurers p.84)
52
ObservationBarbarian, Bard, Cleric, Druid, Holy Warrior, Knight, Martial Artist, Scout, ThiefAs a quick contest against monster stealth when standing watch (Exploits p.18)
To find hidden doors (Exploits p.19)
To find details about features when scouting ahead (Exploits p.19)
Opposes Stealth if better than the base Perception roll (Exploits p.9)
Opposes Pickpocket when watching the victim (Adventurers p.85)
Opposes Shadowing when being followed (Adventurers p.88)
53
OccultismCleric, WizardIdentify and analyze cursed areas (Adventurers p.84, Exploits p.23)
Diagnose curse-like diseases (Exploits p.67)
Recognize some monsters (cursed objects, possession victims) (Monsters p.4)
54
PanhandlingCleric, ThiefScoring Extra Cash (Exploits p.14)
Tricking monsters (Monsters pp.5-6)
55
PerformanceBardScoring Extra Cash (Exploits p.14)
Complementary skill for an associate working the crowd with Pickpocket (Adventurers p.84)
Properly enunciate a difficult incantation or passphrase (Adventurers p.85)
56
PharmacyDruidBrew an anti-toxin for a known poison (Exploits p.63)
Treat a disease (Exploits p.67)
57
PhysiologyHoly Warrior, WizardIdentify monster weaknesses (Adventurers p.85, Exploits pp. 53-54, Monsters pp.4-5)
Identify internal organs worth money (Exploits p.24)
58
PickpocketThiefRoll daily for Scoring Extra Cash (Exploits p.14)
Quick contest vs. Perception or Streetwise (or observers' Observation) for higher-value thefts (Adventurers p.85)
59
PoetryBardScoring extra cash or as a complementary skill for busking (Exploits p.14)
Selling the tale (Exploits p.17)
Analyzing poetry to reveal clues hidden in graffiti, inscriptions, or scrolls (Adventurers p.85)
60
PoisonsDruid, ThiefGetting Stuff Cheap for poisons (Exploits p.13-14)
Milk venom from a slain beast (Exploits p.24)
Poison a weapon more efficiently (Exploits p.58)
Identify poisons based on a victim's symptoms or when found as treasure (Exploits p.63)
Treating swallowed acid (Exploits p.65)
Detect poisoned food or drink (Exploits p.69)
Disarming poisonous gunk traps (Exploits p.70)
61
PropagandaBardFind quests (Exploits p.14)
Find a buyer for scrap (Exploits p.16)
Attract NPC Hirelings (Exploits p.90)
62
ProspectingScoutIdentify valuable ore (whether to mine it or retrieve it from the excrement of rock-eating monsters) (Exploits p.25)
To get clues about a mine or cave (Exploits p.81)
Identify valuable minerals, find water, or locate caves (Adventurers p.86)
Avoid mine hazards and geological dangers (Adventurers p.86)
63
PsychologyHoly WarriorTaunt and Bluster (Exploits p.58)
Trickery (Monsters pp.5-6)
Learn exploitable mental disadvantages (Adventurers p.86)
64
Public SpeakingBard, ClericScoring Extra Cash (Exploits p.14)
As a complementary skill for an associate using Pickpocket to work the crowd (Exploits p.14)
For intellectual debate with Indomitable creatures (Adventurers p.86)
65
Religious RitualCleric, Druid, Holy WarriorTaunt and bluster to aggravate agents of evil (even indomitable/unfazeable ones) (Exploits p.58)
Bless an altar or shrine and pray for intervention (Exploits p.90-91)
Identify the rituals in a clerical spellbook or pray for enlightnment about blessed items (Exploits p.25)
66
ResearchCleric, WizardLearn details about an upcoming quest or rumor (Exploits p.14)
Identify historical artifacts (Exploits p.74)
Verify the pedigree of maps (Exploits p.76)
67
RidingHoly Warrior, Knight, ScoutReduce travel time (Exploits p.17)
Avoid travel fatigue (Exploits p.64)
Limits combat skills while mounted (Adventurers p.87)
68
RunningBarbarian, Martial Artist, ScoutRunning away (Exploits, p.22)
To aid extra effort for increasing running speed (Exploits p.20)
As a complementary skill roll for Forced Entry & movement skills when going over or through obstacles (Adventurers p.87)
69
Savoir-FaireBard, Cleric, Knight, Swashbuckler, WizardFinding a Sponsor (Exploits pp.14-15)
Influence Rolls with the affluent or well-bred (Exploits p.10)
As Acting to pose as someone important (Adventurers p.87)
70
ScroungingBard, Cleric, Knight, Swashbuckler, Thief, WizardGetting Stuff Cheap (Exploits pp.13-14)
Sort through random junk to find salvageable scrap (Exploits p.16)
Recover ammunition after a fight (Adventurers p.88)
Locate something unremarkable quickly (like a hefty rock) mid-fight (Adventurers p.88)
71
SeamanshipBarbarian, Scout, SwashbucklerReduce travel time (Exploits p.17)
Avoid hazards at sea (Adventurers p.88)
72
SearchCleric, Scout, Swashbuckler, Thief, Search bodies (Exploits p.24)
Opposes Holdout (Adventurers p.88)
73
Sex AppealBard, SwashbucklerAs an influence roll against a compatible partner (Exploits p.10)
Trickery against lecherous monsters (Monsters pp.5-6)
74
ShadowingScout, ThiefFollow a monster to its lair (Exploits p.20)
Follow someone in town (Adventurers p.88)
75
SingingBardScoring Extra Cash (Exploits p.14)
As a complementary skill to other performance skills (Exploits p.14)
Taunt and bluster (Exploits p.58)
Bardic songs and bardic spellcasting (Adventurers p.18)
76
SkiingBarbarian, ScoutUse in place of Hiking or Running when skiing cross country or racing (Adventurers p.89)
DX-based roll when sliding across a slippery surface (Exploits p.21) including a Grease spell (Spells p.57)
77
Sleight of HandBard, ThiefCheating at cards, dice, etc (Exploits p.14) when scoring extra cash
May be used for shoplifting if stealing something small enough to hide in one hand (Adventurers p.89)
78
SmugglingThiefLeave town with stolen goods (Exploits, p.14)
May be required for bringing illegal or Evil items into town (Adventurers p.89)
79
Speed-ReadingWizardHalve the time needed for research (Adventurers p.89)
Identify the spells in a magical text in 90 minutes instead of four hours (Exploits p.25)
Identify scrolls in half the normal time (Adventurers p.89)
80
StealthEverybodyScouting Ahead (Exploits p.19-20)
Ambushing foes (Exploits pp.26-27)
Backstabbing (Exploits pp.57-58)
Reduce the frequency of wandering monsters (Exploits p.85)
81
StrategyBarbarian, Holy Warrior, Knight, WizardDeduce your enemy's goals in battle (Exploits p.57)
Get paid for reporting in some quests (Exploits p.17)
82
StreetwiseBard, Knight, Swashbuckler, ThiefGetting stuff cheap (Exploits pp. 13-14)
Getting a good price (Exploits pp.15-16)
Finding a sponsor with the thieves' guild (Exploits pp.14-15)
Can replace IQ or Perception to avoid street-level crime involving Panhandling or Pickpocket (Adventurers p.90)
Recognize prison facilities and predict security measures (Adventurers p.90)
Influence skill for bandits, pirates, thieves, beggars, tavern patrons (Exploits p.10)
83
SurgeryClericCut salable internal organs from monsters (Exploits p.24)
Treat Horrible Grubs (Exploits p.63)
84
SurvivalBarbarian, Druid, ScoutForaging (Exploits p.18)
Defraying living expenses by staying outside town (Exploits p.14)
Detect and avoid mundane wilderness dangers (Adventurers p.90)
Remove pelts, horns, and other external parts from dead creatures (Exploits, p.24)
85
SwimmingBarbarian, ScoutSwimming (Exploits p.21)
Caps DX and DX-based skills while in the water (Adventurers p.90)
86
TacticsBarbarian, Holy Warrior, Knight, Martial ArtistGain an advantage when starting a fight (Adventurers p.91)
Plan a surprise attack (Exploits p.26-27)
Provide advice in combat (Exploits p.57)
87
TeachingBard, Cleric, Druid, Martial Artist, WizardAllows teaching skills to others (Adventurers p.91)
88
ThaumatologyWizardIdentify evil runes (Exploits p.23)
Find bizarre supernatural organs (Exploits p.24)
Recognize unknown magical effects (Exploits p.57)
Identify the spells in a found spellbook (Exploits p.76)
89
TheologyCleric, Druid, Holy WarriorScoring Extra Cash (Exploits p.14)
Analyzing cursed areas (Exploits p.23)
Spot clues in tombs and temples (Exploits p.81)
Seeking guidance from your deity (Exploits p.90)
Pray for intervention (Exploits p.90)
90
TrackingBarbarian, ScoutTracking (Exploits p.18)
Scouting ahead (Exploits pp.19-20)
Covering your tracks (Exploits p.17)
91
TrapsScout, ThiefSee Dealing With Traps (Exploits p.23), Talented Trapping (Exploits p.58), and Traps (Exploits p.70-71)
92
Urban SurvivalThiefScoring extra cash (Exploits p.14)
Living on the street (Exploits p.14)
Locate a specific type of business without asking anyone (Adventurers p.94)
Avoid urban hazards (Adventurers p.94)
93
VentriloquismBardTrickery (Monsters pp.5-6)
As a complementary skill roll for Filch or Pickpocket (Adventurers p.94)
94
VeterinaryDruidReplaces Esoteric Medicine or First Aid for animals (Adventurers p.94)
95
Weather SenseBarbarian, Druid, ScoutReducing travel time (Exploits p.17)
Per-based roll to avoid some weather-based hazards (Adventurers p.94)
96
WritingBard, Cleric, WizardFind a sponsor for 'bookish' backers (Exploits p.14-15)
Sell the tale (Exploits p.17)
Keeping a reference journal (Adventurers p.94)
97
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