Overwatch Char DPS
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
DPS = overall DPS with reload time and clip size included ((number of bullet in a mag * damage) / (time to unload + time to reload))
3
rDPS = Raw DPS = DPS without reload time (atk speed * dmg)
4
C DPS = Close DPS (with 0 fall off)
5
R DPS = Range DPS (at maximum range/fall off)
6
A DPS = DPS vs Armor*
*Calculation based on the source: "Whenever armor takes damage, it reduces
the damage by half, but not by more than 5 damage per individual hit. "
7
8
DPS are calculated with ALL bullets hitting the target (shotguns included). In that regard, range DPS
may not be always meaningfull... (Genji's Alt Fire, Reaper, Roadhog...)
9
Main source:
http://overwatch.gamepedia.com/
10
11
TTK = Time To Kill (at close range)**
**TTK calculation is mostly based on Raw DPS + X*ReloadTime depending on the amount of
HP of the target. It may be lower in game for some heroes with high dmg and slow fire rate.
12
13
Headshot: Possible to headshot yes/no
Defense
14
Hitscan: Is it Hitscan or projectile?
TankGood
15
Fall Off: Damage fall off yes/no
OffenseAverage
16
SupportBad
17
Ult stands for Ultimate
18
Alt stands for Alternative Fire
19
20
Shield on armor gains armor ability to reduce dmg.
21
22
All Credits to Arias1101
23
Donate:
paypal.me/Arias1101
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...