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1 | ||||||||||||
2 | PandaPaxxy's Updated Weapons Spreadsheet | |||||||||||
3 | ||||||||||||
4 | This spreadsheet is my recommendations to any player regardless of skill, builds, or content. | |||||||||||
5 | The recommendations are simply that, my recommendations. If you disagree please be civil about it and explain why you disagree. | |||||||||||
6 | Personal rolls and rolls catered to builds will always be more impactful than my recommendations, but this is a good way to begin to understand the complexity that is Destiny 2. | |||||||||||
7 | ||||||||||||
8 | How to interpret this spreadsheet: | |||||||||||
9 | All weapons are broken down into their respective weapon types | |||||||||||
10 | They are then categorized alphanumerically | |||||||||||
11 | All perks are in order of importance, the most important perk for that weapon being BOLD | |||||||||||
12 | Perk recommendations are PvE above Controller PvP above MnK PvP | |||||||||||
13 | ||||||||||||
14 | ||||||||||||
15 | ||||||||||||
16 | Table of Contents | |||||||||||
17 | Auto Rifles | 41 | Recommendations can be found on these third party sites | |||||||||
18 | Combat Bows | 18 | ||||||||||
19 | Hand Cannons | 48 | D2Checklist | DIM | ||||||||
20 | Pulse Rifles | 41 | Light.gg | |||||||||
21 | Sidearms | 30 | Destiny Recipes | Little Light | ||||||||
22 | Scout Rifles | 37 | Panda To-Do | |||||||||
23 | Submachine Guns | 36 | ||||||||||
24 | Fusion Rifles | 35 | ||||||||||
25 | Glaives | 9 | ||||||||||
26 | Grenade Launchers (Breach) | 18 | Where you can find me | |||||||||
27 | Shotguns | 52 | u/pandapaxxy | |||||||||
28 | Sniper Rifles | 43 | Subreddit | r/ShardItKeepIt | ||||||||
29 | Trace Rifles | 5 | Discord | ShardItKeepIt | ||||||||
30 | Grenade Launchers (Drum) | 21 | Panda_Pax | |||||||||
31 | Linear Fusion Rifles | 14 | Patreon | PandaPaxxy | ||||||||
32 | Machine Guns | 26 | ||||||||||
33 | Rocket Launchers | 25 | Special thanks to Stallion | |||||||||
34 | Swords | 26 | u/SirStallion_ | |||||||||
35 | Total | 525 | Twitch | sirstallion | ||||||||
36 | ||||||||||||
37 | Exotics | 109 | ||||||||||
38 | ||||||||||||
39 | **Important Note:** ALL weapons are in their most recent perk pool. Weapons that have had their perk pools updated will not be getting recommendations for their previous perk pool. | |||||||||||
40 | ||||||||||||
41 | Perk recommendations are set in sandbox 6.3.0.1 | |||||||||||
42 | ||||||||||||
43 | ||||||||||||
44 | Maintained by u/PandaPaxxy, and u/SirStallion_ |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
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1 | All weapons are sorted by slot, and then alphanumeric. | 41 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | BrayTech Werewolf | Kinetic | Arrowhead Brake | Appended Mag, Armor-Piercing Rounds, Flared Magwell | Subsistence, Pugilist | Vorpal Weapon, Swashbuckler, Kill Clip | Reload | |||||||||||
9 | Season 8 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Pugilist | Kill Clip, Swashbuckler, Tap the Trigger | Stability or Handling | ||||||||||||
10 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Pugilist | Kill Clip, Swashbuckler, Tap the Trigger | Handling | |||||||||||||
11 | ||||||||||||||||||
12 | BrayTech Werewolf | Kinetic | ||||||||||||||||
13 | Season 18 | |||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Chroma Rush | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Feeding Frenzy, Heating Up | Rampage, Adrenaline Junkie, Thresh, Wellspring | Reload | |||||||||||
17 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Moving Target, Tunnel Vision | Kill Clip, Tap the Trigger | Stability or Handling | |||||||||||||
18 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Tunnel Vision, Dynamic Sway Reduction | Kill Clip, Tap the Trigger | Handling | |||||||||||||
19 | ||||||||||||||||||
20 | Duty Bound | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Stats for All, Perpetual Motion | Vorpal Weapon, One for All, Fourth Time’s the Charm | Reload | |||||||||||
21 | Arrowhead Brake, Smallbore, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Perpetual Motion, Zen Moment, Steady Hands | Dynamic Sway Reduction, Vorpal Weapon | Stability | |||||||||||||
22 | Hammer-Forged Rifling, Smallbore | Accurized Rounds, Appended Mag | Perpetual Motion, Steady Hands | Dynamic Sway Reduction, Vorpal Weapon | Range or Handling | |||||||||||||
23 | ||||||||||||||||||
24 | Duty Bound (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Stats for All, Perpetual Motion | Vorpal Weapon, One for All, Fourth Time’s the Charm | Reload | |||||||||||
25 | Arrowhead Brake, Smallbore, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Perpetual Motion, Zen Moment, Steady Hands | Dynamic Sway Reduction, Vorpal Weapon | Stability | |||||||||||||
26 | Hammer-Forged Rifling, Smallbore | Accurized Rounds, Appended Mag | Perpetual Motion, Steady Hands | Dynamic Sway Reduction, Vorpal Weapon | Range or Handling | |||||||||||||
27 | ||||||||||||||||||
28 | False Promises | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Subsistence, Feeding Frenzy | Rampage, Swashbuckler, Unrelenting | Reload | |||||||||||
29 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Dynamic Sway Reduction, Overflow, Killing Wind | Eye of the Storm, Zen Moment, Swashbuckler | Stability or Handling | |||||||||||||
30 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Overflow, Dynamic Sway Reduction, Killing Wind | Eye of the Storm, Swashbuckler | Handling | |||||||||||||
31 | ||||||||||||||||||
32 | Firefright | Kinetic | Arrowhead Brake, Fluted Barrel | Armor-Piercing Rounds, Appended Mag, Extended Mag | Fourth Time’s the Charm, Well-Rounded | Focused Fury, Surrounded, Adagio | Reload | |||||||||||
33 | Arrowhead Brake | High-Caliber Rounds, Ricochet Rounds | Threat Detector, Hip-Fire Grip | Elemental Capacitor, Adagio | Range | |||||||||||||
34 | Arrowhead Brake | High-Caliber Rounds, Ricochet Rounds | Threat Detector, Hip-Fire Grip | Elemental Capacitor, Adagio | Range | |||||||||||||
35 | ||||||||||||||||||
36 | Herod-C | Stasis | Arrowhead Brake, Fluted Barrel, Smallbore | Appended Mag, Armor-Piercing Rounds, Extended Mag | Subsistence, Fourth Time’s the Charm, Perpetual Motion | Headstone, Vorpal Weapon, Demolitionist | Reload | |||||||||||
37 | Arrowhead Brake, Smallbore, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Dynamic Sway Reduction | Tap the Trigger, Demolitionist, Moving Target | Stability | |||||||||||||
38 | Arrowhead Brake, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Dynamic Sway Reduction | Tap the Trigger, Demolitionist, Moving Target | Range or Handling | |||||||||||||
39 | ||||||||||||||||||
40 | Horror Story | Kinetic | Hitmark IS, Cleanshot IS, Red Dot Micro | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Outlaw, Ambitious Assassin | Demolitionist, Osmosis, Sympathetic Arsenal | Reload | |||||||||||
41 | Red Dot Micro, Rifle Scope ST, Rifle Scope SSF | Accurized Rounds, Tactical Mag | Firmly Planted, Killing Wind | Moving Target, Snapshot Sights, Slideways | Stability or Handling | |||||||||||||
42 | Red Dot Micro, Rifle Scope ST, Rifle Scope SSF | Accurized Rounds, Tactical Mag | Firmly Planted, Killing Wind | Moving Target, Snapshot Sights, Slideways | Handling | |||||||||||||
43 | ||||||||||||||||||
44 | Krait | Stasis | Arrowhead Brake, Fluted Barrel | Appended Mag, High-Caliber Rounds, Extended Mag | Overflow, Subsistence | Vorpal Weapon, Headstone, One for All | Reload | |||||||||||
45 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Overflow, Steady Hands | Moving Target, Headstone | Stability | |||||||||||||
46 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Overflow, Steady Hands | Moving Target, Headstone | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Lodbrok-C | Kinetic | Fluted Barrel, Smallbore | Appended Mag, Flared Magwell, Extended Mag | Demolitionist, Perpetual Motion, Osmosis | Adrenaline Junkie, Cascade Point, Target Lock | Reload | |||||||||||
49 | Smallbore, Fluted Barrel | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Perpetual Motion, Demolitionist | Kill Clip, Tap the Trigger | Stability or Range | |||||||||||||
50 | Hammer-Forged Rifling, Smallbore | Ricochet Rounds, High-Caliber Rounds | Perpetual Motion, Demolitionist, Dynamic Sway Reduction | Kill Clip, Tap the Trigger | Range | |||||||||||||
51 | ||||||||||||||||||
52 | Old Sterling | Strand | ||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | ||||||||||||||||||
56 | Perpetualis | Strand | ||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | Rufus's Fury | Strand | ||||||||||||||||
61 | ||||||||||||||||||
62 | ||||||||||||||||||
63 | ||||||||||||||||||
64 | Rufus's Fury (Adept) | Strand | ||||||||||||||||
65 | ||||||||||||||||||
66 | ||||||||||||||||||
67 | ||||||||||||||||||
68 | Scathelocke | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Surplus | Rampage, Adrenaline Junkie, Multikill Clip | Reload | |||||||||||
69 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Heating Up, Under Pressure, Surplus | Eye of the Storm, Adrenaline Junkie | Stability or Handling | |||||||||||||
70 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Heating Up, Under Pressure, Surplus | Eye of the Storm, Adrenaline Junkie | Handling | |||||||||||||
71 | ||||||||||||||||||
72 | Seventh Seraph Carbine | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Fourth Time's the Charm, Auto-Loading Holster | Rampage, Swashbuckler, Vorpal Weapon | Reload | |||||||||||
73 | Season 10 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Slideshot, Threat Detector | Moving Target, Rangefinder, Elemental Capacitor | Stability or Handling | ||||||||||||
74 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Slideshot, Threat Detector | Moving Target, Rangefinder, Elemental Capacitor | Handling | |||||||||||||
75 | ||||||||||||||||||
76 | Seventh Seraph Carbine | Kinetic | Arrowhead Brake, Chambered Compensator, Smallbore | Flared Magwell, Tactical Mag, Appended Mag | Reconstruction, Fourth Time’s the Charm | Frenzy, Swashbuckler, Target Lock | ||||||||||||
77 | Season 19 | Arrowhead Brake, Smallbore, Corkscrew Rifling | Accurized Rounds, Seraph Rounds | Dynamic Sway Reduction, Reconstruction, Threat Detector | Rangefinder, Moving Target, Elemental Capacitor | |||||||||||||
78 | Extended Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds, Seraph Rounds | Dynamic Sway Reduction, Reconstruction, Pugilist | Rangefinder, Elemental Capacitor, Swashbuckler | ||||||||||||||
79 | ||||||||||||||||||
80 | The Forward Path | Kinetic | Hitmark IS, Cleanshot IS, Red Dot Micro | Tactical Mag, Appended Mag, Extended Mag | Fourth Time's the Charm, Feeding Frenzy, Grave Robber | Swashbuckler, Multikill Clip | Reload | |||||||||||
81 | Red Dot Micro, Rifle Scope ST, Rifle Scope SSF | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Feeding Frenzy | Tap the Trigger, Eye of the Storm, Iron Grip | Stability or Handling | |||||||||||||
82 | Red Dot Micro, Rifle Scope ST, Rifle Scope SSF | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Feeding Frenzy | Tap the Trigger, Eye of the Storm, Iron Grip | Handling | |||||||||||||
83 | ||||||||||||||||||
84 | The Last Breath | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Demolitionist | Frenzy, One for All, Adrenaline Junkie | Reload | |||||||||||
85 | Fluted Barrel, Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Demolitionist, Slideshot | Rangefinder, Adrenaline Junkie | Stability or Handling | |||||||||||||
86 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Dynamic Sway Reduction, Demolitionist, Slideshot | Rangefinder, Adrenaline Junkie | Handling | |||||||||||||
87 | ||||||||||||||||||
88 | Tigerspite | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Overflow, Outlaw, Ambitious Assassin | Frenzy, Demolitionist, Kill Clip, Swashbuckler | Reload | |||||||||||
89 | Fluted Barrel, Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds | Overflow, Surplus, Threat Detector | Rangefinder, Kill Clip, Demolitionist | Stability or Handling | |||||||||||||
90 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Overflow, Surplus, Threat Detector | Rangefinder, Kill Clip, Demolitionist | Handling | |||||||||||||
91 | ||||||||||||||||||
92 | Age-Old Bond | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, High-Caliber Rounds, Extended Mag | Triple Tap, Dynamic Sway Reduction | Kill Clip, Dragonfly, Ambitious Assassin | Reload | |||||||||||
93 | Season 4 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Tap the Trigger, Dynamic Sway Reduction | Kill Clip | Stability or Handling | ||||||||||||
94 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Tap the Trigger, Dynamic Sway Reduction | Kill Clip | Handling | |||||||||||||
95 | ||||||||||||||||||
96 | Age-Old Bond | Void | ||||||||||||||||
97 | Season 21 | |||||||||||||||||
98 | ||||||||||||||||||
99 | ||||||||||||||||||
100 | Ammit AR2 | Solar | Arrowhead Brake, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Flared Magwell | Ambitious Assassin, Triple Tap, Stats for All | Incandescent, Adrenaline Junkie, Adaptive Munitions | Reload | |||||||||||
101 | Arrowhead Brake, Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Surplus | Tap the Trigger, Adrenaline Junkie | Range | |||||||||||||
102 | Arrowhead Brake, Extended Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Surplus, Dynamic Sway Reduction | Tap the Trigger, Adrenaline Junkie | Range | |||||||||||||
103 | ||||||||||||||||||
104 | Arc Logic | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Overflow, Feeding Frenzy | Frenzy, Rampage, Demolitionist, Adrenaline Junkie | Reload | |||||||||||
105 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Heating Up, Tunnel Vision, Overflow | Demolitionist, Elemental Capacitor | Stability or Handling | |||||||||||||
106 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Heating Up, Tunnel Vision, Overflow | Demolitionist, Elemental Capacitor | Handling | |||||||||||||
107 | ||||||||||||||||||
108 | Arctic Haze | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Outlaw, Triple Tap | Dragonfly, Vorpal Weapon, Unrelenting, Thresh | Reload | |||||||||||
109 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Outlaw | Eye of the Storm, Elemental Capacitor | Stability or Handling | |||||||||||||
110 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Outlaw | Eye of the Storm, Elemental Capacitor | Handling | |||||||||||||
111 | ||||||||||||||||||
112 | Chrysura Melo | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Fourth Time's the Charm, Outlaw | Frenzy, Harmony, Demolitionist, Multikill Clip | Reload | |||||||||||
113 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Heating Up | Multikill Clip, Demolitionist, Harmony | Stability or Handling | |||||||||||||
114 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Heating Up | Multikill Clip, Demolitionist, Harmony | Handling | |||||||||||||
115 | ||||||||||||||||||
116 | Come To Pass | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended mag, Extended Mag | Triple Tap, Stats for All, Perpetual Motion | Adaptive Munitions, One for All, Dragonfly | Reload | |||||||||||
117 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Perpetual Motion | Wellspring, Golden Tricorn | Stability | |||||||||||||
118 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Perpetual Motion | Wellspring, Golden Tricorn | Handling | |||||||||||||
119 | ||||||||||||||||||
120 | Coronach-22 | Solar | ||||||||||||||||
121 | ||||||||||||||||||
122 | ||||||||||||||||||
123 | ||||||||||||||||||
124 | Dark Decider | Arc | Arrowhead Brake | Tactical Mag, Appended Mag, Flared Magwell | Subsistence | Voltshot, Golden Tricorn, Dragonfly | Reload | |||||||||||
125 | Season 19 | Arrowhead Brake | Accurized Rounds, Flared Magwell | Dynamic Sway Reduction, Iron Grip | Rangefinder, Iron Reach | Stability | ||||||||||||
126 | Arrowhead Brake | Accurized Rounds | Dynamic Sway Reduction, Iron Grip | Rangefinder, Iron Reach | Range | |||||||||||||
127 | ||||||||||||||||||
128 | Dark Decider | Arc | ||||||||||||||||
129 | Season 20 | |||||||||||||||||
130 | ||||||||||||||||||
131 | ||||||||||||||||||
132 | Gnawing Hunger | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Field Prep, Auto-Loading Holster | Rampage, Swashbuckler, Demolitionist | Reload | |||||||||||
133 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Tap the Trigger | Kill Clip, Multikill Clip | Stability or Handling | |||||||||||||
134 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Tap the Trigger | Kill Clip, Multikill Clip | Handling | |||||||||||||
135 | ||||||||||||||||||
136 | Positive Outlook | Void | ||||||||||||||||
137 | ||||||||||||||||||
138 | ||||||||||||||||||
139 | ||||||||||||||||||
140 | Reckless Oracle | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, High-Caliber Rounds, Extended Mag | Outlaw, Auto-Loading Holster | Kill Clip, Swashbuckler, Demolitionist, Triple Tap | Reload | |||||||||||
141 | Fluted Barrel, Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds | Outlaw, Under Pressure | Kill Clip, Demolitionist, Swashbuckler | Stability or Handling | |||||||||||||
142 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Outlaw, Under Pressure | Kill Clip, Demolitionist, Swashbuckler | Handling | |||||||||||||
143 | ||||||||||||||||||
144 | Shadow Price | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Fourth Time's the Charm, Overflow, Feeding Frenzy | One for All, Disruption Break, Unrelenting, Thresh | Reload | |||||||||||
145 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Appended Mag | Killing Wind, Overflow, Surplus | Swashbuckler, Disruption Break | Stability or Handling | |||||||||||||
146 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Appended Mag | Killing Wind, Overflow, Surplus | Swashbuckler, Disruption Break | Handling | |||||||||||||
147 | ||||||||||||||||||
148 | Shadow Price (Adept) | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Fourth Time's the Charm, Overflow, Feeding Frenzy | One for All, Disruption Break, Unrelenting, Thresh | Reload | |||||||||||
149 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Appended Mag | Killing Wind, Overflow, Surplus | Swashbuckler, Disruption Break | Stability or Handling | |||||||||||||
150 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Appended Mag | Killing Wind, Overflow, Surplus | Swashbuckler, Disruption Break | Handling | |||||||||||||
151 | ||||||||||||||||||
152 | Sorrow's Verse | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Feeding Frenzy, Outlaw | Frenzy, One for All, Demolitionist, Harmony, Rampage | Reload | |||||||||||
153 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Tap the Trigger, Dynamic Sway Reduction, Heating Up | Multikill Clip, Snapshot Sights, Demolitionist, Harmony | Stability or Handling | |||||||||||||
154 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Tap the Trigger, Dynamic Sway Reduction, Heating Up | Multikill Clip, Snapshot Sights, Demolitionist, Harmony | Handling | |||||||||||||
155 | ||||||||||||||||||
156 | Sweet Sorrow | Arc | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Perpetual Motion, Auto-Loading Holster | Vorpal Weapon, One for All, Focused Fury | Reload | |||||||||||
157 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Perpetual Motion | Tap the Trigger, Demolitionist | Stability | |||||||||||||
158 | Extended Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Perpetual Motion | Tap the Trigger, Demolitionist | Range | |||||||||||||
159 | ||||||||||||||||||
160 | The Number | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Field Prep, Surplus | One for All, Multikill Clip, Unrelenting, Wellspring | Reload | |||||||||||
161 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Surplus | Multikill Clip | Stability or Handling | |||||||||||||
162 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Surplus | Multikill Clip | Handling | |||||||||||||
163 | ||||||||||||||||||
164 | The Summoner | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Dynamic Sway Reduction | Rampage, Golden Tricorn | Reload | |||||||||||
165 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Dynamic Sway Reduction, Overflow | Multikill Clip, Harmony, Elemental Capacitor | Stability or Handling | |||||||||||||
166 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Dynamic Sway Reduction, Overflow | Multikill Clip, Harmony, Elemental Capacitor | Handling | |||||||||||||
167 | ||||||||||||||||||
168 | The Summoner (Adept) | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Dynamic Sway Reduction | Rampage, Golden Tricorn | Reload | |||||||||||
169 | Fluted Barrel, Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Dynamic Sway Reduction, Overflow | Multikill Clip, Harmony, Elemental Capacitor | Stability or Handling | |||||||||||||
170 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Dynamic Sway Reduction, Overflow | Multikill Clip, Harmony, Elemental Capacitor | Handling |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 18 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Accrued Redemption | Kinetic | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo | Explosive Head, Rampage, Rapid Hit | Draw Time | |||||||||||
9 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Quickdraw | Explosive Head, Moving Target | Draw Time or Accuracy | |||||||||||||
10 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Quickdraw | Explosive Head, Moving Target | Draw Time or Accuracy | |||||||||||||
11 | ||||||||||||||||||
12 | Biting Winds | Kinetic | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Rapid Hit, Surplus | Explosive Head, Swashbuckler, Sympathetic Arsenal | Draw Time | |||||||||||
13 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Rapid Hit, Killing Wind | Explosive Head, Snapshot Sights, Swashbuckler | Draw Time or Accuracy | |||||||||||||
14 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Rapid Hit, Killing Wind | Explosive Head, Snapshot Sights, Swashbuckler | Draw Time or Accuracy | |||||||||||||
15 | ||||||||||||||||||
16 | Fel Taradiddle | Kinetic | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Shoot to Loot | Explosive Head, One for All, Adrenaline Junkie | Draw Time | |||||||||||
17 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Killing Wind, Rangefinder | Explosive Head, Successful Warm-Up, Adrenaline Junkie | Draw Time | |||||||||||||
18 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Killing Wind, Rangefinder | Explosive Head, Successful Warm-Up, Adrenaline Junkie | Draw Time | |||||||||||||
19 | ||||||||||||||||||
20 | Lunulata-4b | Stasis | Polymer String, Natural String, Tactile String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Well-Rounded, Ensemble, Steady Hands | Headstone, Adrenaline Junkie, Successful Warm-Up | Draw Time | |||||||||||
21 | Polymer String, Natural String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Rangefinder, No Distractions, Steady Hands | Successful Warm-Up, Adrenaline Junkie, Headstone | Draw Time | |||||||||||||
22 | Polymer String, Natural String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Rangefinder, No Distractions, Steady Hands | Successful Warm-Up, Adrenaline Junkie, Headstone | Draw Time | |||||||||||||
23 | ||||||||||||||||||
24 | Whispering Slab | Kinetic | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo | Vorpal Weapon, Demolitionist, Sympathetic Arsenal | Draw Time | |||||||||||
25 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Firmly Planted | Opening Shot, Demolitionist | Draw Time or Accuracy | |||||||||||||
26 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Firmly Planted | Opening Shot, Demolitionist | Draw Time or Accuracy | |||||||||||||
27 | ||||||||||||||||||
28 | Whistler's Whim | Kinetic | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rapid Hit, Cornered, Thresh | Swashbuckler, Adrenaline Junkie, Kill Clip | Accuracy | |||||||||||
29 | Season 18 | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rangefinder, Rapid Hit, Moving Target | Opening Shot, Kill Clip, Successful Warm-Up | Accuracy | ||||||||||||
30 | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rangefinder, Rapid Hit, Moving Target | Opening Shot, Kill Clip, Successful Warm-Up | Accuracy | |||||||||||||
31 | ||||||||||||||||||
32 | Whistler's Whim (Adept) | Kinetic | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rapid Hit, Cornered, Thresh | Swashbuckler, Adrenaline Junkie, Kill Clip | Accuracy | |||||||||||
33 | Season 18 | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rangefinder, Rapid Hit, Moving Target | Opening Shot, Kill Clip, Successful Warm-Up | Accuracy | ||||||||||||
34 | Polymer String, Tactile String, Natural String | Fiberglass Arrowshaft, Straight Fletching, Helical Fletching | Rangefinder, Rapid Hit, Moving Target | Opening Shot, Kill Clip, Successful Warm-Up | Accuracy | |||||||||||||
35 | ||||||||||||||||||
36 | Whistler's Whim | Kinetic | ||||||||||||||||
37 | Season 20 | |||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | Whistler's Whim (Adept) | Kinetic | ||||||||||||||||
41 | Season 20 | |||||||||||||||||
42 | ||||||||||||||||||
43 | ||||||||||||||||||
44 | Arsenic Bite-4b | Arc | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Dragonfly, Rampage | Explosive Head, Archer's Tempo | Reload | |||||||||||
45 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Snapshot Sights | Archer's Tempo, Explosive Head | Draw Time or Accuracy | |||||||||||||
46 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Snapshot Sights | Archer's Tempo, Explosive Head | Draw Time or Accuracy | |||||||||||||
47 | ||||||||||||||||||
48 | Imperial Needle | Void | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Impulse Amplifier | Frenzy, Swashbuckler, Sympathetic Arsenal | Draw Time | |||||||||||
49 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Killing Wind | Opening Shot, Wellspring | Draw Time or Accuracy | |||||||||||||
50 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Killing Wind | Opening Shot, Wellspring | Draw Time or Accuracy | |||||||||||||
51 | ||||||||||||||||||
52 | Point of the Stag | Arc | Elastic String | Natural Fletching | Archer's Tempo, No Distractions | Vorpal Weapon, Eye of the Storm | Draw Time | |||||||||||
53 | Elastic String | Natural Fletching | No Distractions, Archer's Tempo | Eye of the Storm, Vorpal Weapon | Draw Time or Accuracy | |||||||||||||
54 | Elastic String | Natural Fletching | No Distractions, Archer's Tempo | Eye of the Storm, Vorpal Weapon | Draw Time or Accuracy | |||||||||||||
55 | ||||||||||||||||||
56 | Strident Whistle | Solar | Elastic String, Polymer String, Flexible String | Fiberglass Arrow Shaft, Straight, Fletching, Helical Fletching | Archer’s Tempo, Well-Rounded | Vorpal Weapon, Explosive Head, Dragonfly | Accuracy or Draw Time | |||||||||||
57 | Elastic String, Polymer String, Flexible String | Fiberglass Arrow Shaft, Straight, Fletching, Helical Fletching | Archer’s Tempo, Moving Target, Well-Rounded | Explosive Head, Successful Warm-Up, Opening Shot | Accuracy or Draw Time | |||||||||||||
58 | Elastic String, Polymer String, Flexible String | Fiberglass Arrow Shaft, Straight, Fletching, Helical Fletching | Archer’s Tempo, Moving Target, Well-Rounded | Explosive Head, Successful Warm-Up, Opening Shot | Accuracy or Draw Time | |||||||||||||
59 | ||||||||||||||||||
60 | Tripwire Canary | Arc | Elastic String, Polymer String | Fiberglass Arrow Shaft | Archer’s Tempo, Rapid Hit, Dragonfly | Frenzy, Explosive Head | Reload | |||||||||||
61 | Elastic String, Polymer String | Fiberglass Arrow Shaft | Archer’s Tempo, Rapid Hit | Opening Shot, Explosive Head, Successful Warm-Up | Draw Time | |||||||||||||
62 | Elastic String, Polymer String | Fiberglass Arrow Shaft | Archer’s Tempo, Rapid Hit | Opening Shot, Explosive Head, Successful Warm-Up | Draw Time | |||||||||||||
63 | ||||||||||||||||||
64 | Tyranny of Heaven | Solar | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo | Explosive Head, Rampage | Draw Time | |||||||||||
65 | Season 4 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Archer's Tempo | Snapshot Sights, Explosive Head | Draw Time or Accuracy | ||||||||||||
66 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Moving Target, Archer's Tempo | Snapshot Sights, Explosive Head | Draw Time or Accuracy | |||||||||||||
67 | ||||||||||||||||||
68 | Tyranny of Heaven | Solar | ||||||||||||||||
69 | Season 21 | |||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | Under Your Skin | Void | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Unrelenting | Explosive Head, Dragonfly, Adaptive Munitions | Draw Time | |||||||||||
73 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Hip-Fire Grip | Opening Shot, Successful Warm-Up, Explosive Head | Draw Time | |||||||||||||
74 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching, Helical Fletching | Archer’s Tempo, Hip-Fire Grip | Opening Shot, Successful Warm-Up, Explosive Head | Draw Time | |||||||||||||
75 | ||||||||||||||||||
76 | Wolftone Draw | Arc | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo, Impulse Amplifier, Shoot to Loot | Frenzy, Dragonfly, Demolitionist | Draw Time | |||||||||||
77 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo | Demolitionist, Harmony | Draw Time or Accuracy | |||||||||||||
78 | Elastic String, Flexible String, Polymer String | Fiberglass Arrow Shaft, Straight Fletching | Archer's Tempo | Demolitionist, Harmony | Draw Time or Accuracy |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 49 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Austringer | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Light Mag, Appended Mag, Extended Mag | Outlaw, Triple Tap, Compulsive Reloader | Rampage, Demolitionist, Frenzy | Reload | |||||||||||
9 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Ricochet Rounds, High-Caliber Rounds | Eye of the Storm, Snapshot Sights, Air Assault | Rangefinder, Opening Shot, Demolitionist | Stability | |||||||||||||
10 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Eye of the Storm, Snapshot Sights, Air Assault | Rangefinder, Opening Shot, Demolitionist | Range | |||||||||||||
11 | ||||||||||||||||||
12 | Crimil's Dagger | Kinetic | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Triple Tap, Auto-Loading Holster | Explosive Payload, Timed Payload, Kill Clip | Reload | |||||||||||
13 | Steadyhand HCS, Fastdraw HCS | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Snapshot Sights | Explosive Payload, Timed Payload, Kill Clip | Handling or Stability | |||||||||||||
14 | Fastdraw HCS, Truesight HCS | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Snapshot Sights | Explosive Payload, Timed Payload, Kill Clip | Handling or Range | |||||||||||||
15 | ||||||||||||||||||
16 | D.F.A. | Kinetic | Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Perpetual Motion, Triple Tap | Rampage, Vorpal Weapon, Timed Payload | Reload | |||||||||||
17 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Perpetual Motion, Fragile Focus, Steady Hands | Opening Shot, Timed Payload | Stability | |||||||||||||
18 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Perpetual Motion, Fragile Focus, Steady Hands | Opening Shot, Timed Payload | Stability | |||||||||||||
19 | ||||||||||||||||||
20 | D.F.A. (Adept) | Kinetic | Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Perpetual Motion, Triple Tap | Rampage, Vorpal Weapon, Timed Payload | Reload | |||||||||||
21 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Perpetual Motion, Fragile Focus, Steady Hands | Opening Shot, Timed Payload | Stability | |||||||||||||
22 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Perpetual Motion, Fragile Focus, Steady Hands | Opening Shot, Timed Payload | Stability | |||||||||||||
23 | ||||||||||||||||||
24 | Dire Promise | Kinetic | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Triple Tap, Auto-Loading Holster | Swashbuckler, Osmosis | Reload | |||||||||||
25 | Steadyhand HCS, Fastdraw HCS | Ricochet Rounds, High-Caliber Rounds | Opening Shot, Snapshot Sights, Overflow | Rangefinder, Elemental Capacitor, Under Pressure | Handling or Stability | |||||||||||||
26 | Fastdraw HCS, Truesight HCS | High-Caliber Rounds, Ricochet Rounds | Opening Shot, Snapshot Sights, Overflow | Rangefinder, Elemental Capacitor, Under Pressure | Handling or Range | |||||||||||||
27 | ||||||||||||||||||
28 | Eyasluna | Stasis | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Perpetual Motion | Kill Clip, Demolitionist, Headstone, Harmony | Reload | |||||||||||
29 | Steadyhand HCS, Fastdraw HCS | Ricochet Rounds, High-Caliber Rounds | Perpetual Motion, Rangefinder, Rapid Hit | Moving Target, Snapshot Sights, Demolitionist | Handling or Stability | |||||||||||||
30 | Fastdraw HCS, Truesight HCS | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Outlaw, Perpetual Motion | Snapshot Sights, Demolitionist, Moving Target | Handling or Range | |||||||||||||
31 | ||||||||||||||||||
32 | Fatebringer | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Explosive Payload, Rewind Rounds, Thresh | Frenzy, Firefly, Kill Clip, Adrenaline Junkie | Reload | |||||||||||
33 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Explosive Payload, Killing Wind, Tunnel Vision | Opening Shot, Eye of the Storm, Kill Clip | Handling or Stability | |||||||||||||
34 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Explosive Payload, Killing Wind, Tunnel Vision | Opening Shot, Eye of the Storm, Kill Clip | Handling or Range | |||||||||||||
35 | ||||||||||||||||||
36 | Fatebringer (Timelost) | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Explosive Payload, Rewind Rounds, Thresh | Frenzy, Firefly, Kill Clip, Adrenaline Junkie | Reload | |||||||||||
37 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Explosive Payload, Killing Wind, Tunnel Vision | Opening Shot, Eye of the Storm, Kill Clip | Handling or Stability | |||||||||||||
38 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Explosive Payload, Killing Wind, Tunnel Vision | Opening Shot, Eye of the Storm, Kill Clip | Handling or Range | |||||||||||||
39 | ||||||||||||||||||
40 | Judgment | Kinetic | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Tactical Mag, Appended Mag, Extended Mag | Demolitionist, Encore, Ensemble | Timed Payload, Adrenaline Junkie, Multikill Clip, Osmosis | Reload | |||||||||||
41 | Steadyhand HCS, Fastdraw HCS | Accurized Rounds, Tactical Mag | Moving Target, Slideshot, Demolitionist | Opening Shot, Timed Payload | Handling or Stability | |||||||||||||
42 | Fastdraw HCS, Truesight HCS | Accurized Rounds, Tactical Mag | Moving Target, Slideshot, Demolitionist | Opening Shot, Timed Payload | Handling or Range | |||||||||||||
43 | ||||||||||||||||||
44 | Loud Lullaby | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Surplus | Frenzy, Explosive Payload, Kill Clip, Adrenaline Junkie | Reload | |||||||||||
45 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Surplus, Slideshot | Kill Clip, Explosive Payload, Eye of the Storm | Handling or Stability | |||||||||||||
46 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Surplus, Slideshot | Kill Clip, Explosive Payload, Eye of the Storm | Handling or Range | |||||||||||||
47 | ||||||||||||||||||
48 | Pure Poetry | Kinetic | Fluted Barrel, Corkscrew Rifling, Smallbore | Flared Magwell, Appended Mag, Extended Mag | Outlaw, Ambitious Assassin, Perpetual Motion | Rampage, Harmony, Multikill Clip | Reload | |||||||||||
49 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Fragile Focus, Perpetual Motion, Steady Hands | Opening Shot, Eye of the Storm, Elemental Capacitor | Stability | |||||||||||||
50 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Fragile Focus, Perpetual Motion, Steady Hands | Opening Shot, Eye of the Storm, Elemental Capacitor | Handling | |||||||||||||
51 | ||||||||||||||||||
52 | Rose | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Rapid Hit, Elemental Capacitor | Vorpal Weapon, Explosive Rounds | Reload | Smooth Grip, Polymer Grip, Combat Grip | ||||||||||
53 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Moving Target, Elemental Capacitor, Rapid Hit | Eye of the Storm, Rangefinder, Explosive Payload | Stability | Smooth Grip, Polymer Grip, Combat Grip | ||||||||||||
54 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | Accurized Rounds | Perpetual Motion, Slideshot, Rapid Hit | Eye of the Storm, Rangefinder, Explosive Payload | Range | Smooth Grip, Polymer Grip, Combat Grip | ||||||||||||
55 | ||||||||||||||||||
56 | Round Robin | Strand | ||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | Seventh Seraph Officer Revolver | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Ambitious Assassin, Fourth Time's the Charm | Vorpal Weapon, Feeding Frenzy, High-Impact Reserves | Reload | |||||||||||
61 | Season 10 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Firmly Planted, Threat Detector | Timed Payload, Vorpal Weapon | Handling or Stability | ||||||||||||
62 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Firmly Planted, Threat Detector | Timed Payload, Vorpal Weapon | Handling or Range | |||||||||||||
63 | ||||||||||||||||||
64 | Seventh Seraph Officer Revolver | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Reconstruction, Ambitious Assassin, Fourth Time’s the Charm | Vorpal Weapon, Harmony | Reload | |||||||||||
65 | Season 19 | Smallbore, Corkscrew Rifling | Accurized Rounds, Seraph Rounds | Rangefinder, Reconstruction | High-Impact Reserves | Stability or Range | ||||||||||||
66 | Hammer-Forged Rifling, Smallbore | Accurized Rounds, Seraph Rounds | Rangefinder, Reconstruction | Vorpal Weapon, High-Impact Reserves | Range | |||||||||||||
67 | ||||||||||||||||||
68 | Something New | Stasis | Fluted Barrel, Corkscrew Rifling, Arrowhead Brake | Flared Magwell, Appended Mag, Ricochet Rounds | Stats for All, Feeding Frenzy, Triple Tap | Headstone, Demolitionist, Multikill Clip | Reload | |||||||||||
69 | Fluted Barrel, Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds, Extended Mag | Feeding Frenzy, Wellspring, Tunnel Vision | Harmony, Headstone, Demolitionist | Stability | |||||||||||||
70 | Fluted Barrel, Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds, Extended Mag | Feeding Frenzy, Wellspring, Tunnel Vision | Harmony, Headstone, Demolitionist | Range | |||||||||||||
71 | ||||||||||||||||||
72 | Spare Rations | Kinetic | ||||||||||||||||
73 | ||||||||||||||||||
74 | ||||||||||||||||||
75 | ||||||||||||||||||
76 | Survivor's Epitaph | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, Extended Mag | Rapid Hit, Feeding Frenzy, Surplus | Frenzy, Kill Clip, Multikill Clip, Adrenaline Junkie | Reload | |||||||||||
77 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Firmly Planted, Surplus, Heating Up | Kill Clip, Moving Target, Eye of the Storm | Handling or Stability | |||||||||||||
78 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Firmly Planted, Surplus, Heating Up | Kill Clip, Moving Target, Eye of the Storm | Handling or Range | |||||||||||||
79 | ||||||||||||||||||
80 | The Steady Hand | Kinetic | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Outlaw | Swashbuckler, Wellspring | Reload | |||||||||||
81 | Steadyhand HCS, Fastdraw HCS | Ricochet Rounds, High-Caliber Rounds | Quickdraw, Moving Target, Killing Wind | Iron Grip, Snapshot Sights, Swashbuckler | Handling or Stability | |||||||||||||
82 | Fastdraw HCS, Truesight HCS | High-Caliber Rounds, Ricochet Rounds | Quickdraw, Moving Target, Killing Wind | Snapshot Sights, Swashbuckler | Handling or Range | |||||||||||||
83 | ||||||||||||||||||
84 | True Prophecy | Kinetic | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Tactical Mag, Appended Mag, Extended Mag | Overflow, Field Prep | Explosive Payload, Timed Payload, Rampage, Demolitionist | Reload | |||||||||||
85 | Steadyhand HCS, Fastdraw HCS | Accurized Rounds, Tactical Mag | Rangefinder, Opening Shot | Explosive Payload, Timed Payload, Demolitionist | Handling or Stability | |||||||||||||
86 | Fastdraw HCS, Truesight HCS | Accurized Rounds, Tactical Mag | Rangefinder, Opening Shot | Explosive Payload, Timed Payload, Demolitionist | Handling or Range | |||||||||||||
87 | ||||||||||||||||||
88 | Vulpecula | Stasis | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Shoot to Loot, Ensemble | Headstone, Explosive Payload, Harmony | Reload | |||||||||||
89 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Tunnel Vision | Harmony, Explosive Payload, Opening Shot | Handling or Stability | |||||||||||||
90 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Tunnel Vision | Harmony, Explosive Payload, Opening Shot | Handling or Range | |||||||||||||
91 | ||||||||||||||||||
92 | Ancient Gospel | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Extended Mag | Rapid Hit, Outlaw | Kill Clip, Swashbuckler, Dragonfly | Reload | |||||||||||
93 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Eye of the Storm | Rangefinder, Kill Clip | Handling or Stability | |||||||||||||
94 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Eye of the Storm | Rangefinder, Kill Clip | Handling or Range | |||||||||||||
95 | ||||||||||||||||||
96 | Annual Skate | Solar | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Surplus, Triple Tap | Multikill Clip, Timed Payload, Dragonfly, Swashbuckler | Reload | |||||||||||
97 | Steadyhand HCS, Fastdraw HCS | Accurized Rounds, Tactical Mag | Surplus, Slideshot | Timed Payload, Opening Shot | Handling or Stability | |||||||||||||
98 | Fastdraw HCS, Truesight HCS | Accurized Rounds, Tactical Mag | Surplus, Slideshot | Timed Payload, Opening Shot | Handling or Range | |||||||||||||
99 | ||||||||||||||||||
100 | Bottom Dollar | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Feeding Frenzy, Subsistence, Outlaw | Rampage, Multikill Clip, Explosive Payload, Demolitionist | Reload | |||||||||||
101 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Rangefinder, Surplus, Killing Wind | Explosive Payload, Opening Shot, Eye of the Storm | Handling or Stability | |||||||||||||
102 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Rangefinder, Surplus, Killing Wind | Explosive Payload, Opening Shot, Eye of the Storm | Handling or Range | |||||||||||||
103 | ||||||||||||||||||
104 | Cantata-57 | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Steady Hands | Vorpal Weapon, Timed Payload, Focused Fury | Reload | |||||||||||
105 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Eye of the Storm, Rapid Hit, Hip-Fire Grip | Rangefinder, Opening Shot, Timed Payload | Stability | |||||||||||||
106 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Eye of the Storm, Rapid Hit, Hip-Fire Grip | Rangefinder, Opening Shot, Timed Payload | Range | |||||||||||||
107 | ||||||||||||||||||
108 | Combined Action | Arc | ||||||||||||||||
109 | ||||||||||||||||||
110 | ||||||||||||||||||
111 | ||||||||||||||||||
112 | Crisis Inverted | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds | Rapid Hit, Demolitionist, Outlaw | Kill Clip, Vorpal Weapon, One for All | Reload | |||||||||||
113 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Moving Target, Demolitionist | Rangefinder, Opening Shot, Snapshot Sights | Range | |||||||||||||
114 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Moving Target, Demolitionist, Rapid Hit | Rangefinder, Opening Shot, Snapshot Sights | Range | |||||||||||||
115 | ||||||||||||||||||
116 | Epochal Integration | Solar | ||||||||||||||||
117 | ||||||||||||||||||
118 | ||||||||||||||||||
119 | ||||||||||||||||||
120 | Exalted Truth | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Outlaw | Frenzy, Kill Clip | Reload | |||||||||||
121 | Season 20 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Rangefinder, Killing Wind | Eye of the Storm | Stability | ||||||||||||
122 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Rangefinder, Killing Wind | Eye of the Storm | Range | |||||||||||||
123 | ||||||||||||||||||
124 | Exalted Truth (Adept) | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Outlaw | Frenzy, Kill Clip | Reload | |||||||||||
125 | Season 20 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Rangefinder, Killing Wind | Eye of the Storm | Stability | ||||||||||||
126 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Rangefinder, Killing Wind | Eye of the Storm | Range | |||||||||||||
127 | ||||||||||||||||||
128 | Exalted Truth | Void | ||||||||||||||||
129 | Season 21 | |||||||||||||||||
130 | ||||||||||||||||||
131 | ||||||||||||||||||
132 | Exalted Truth (Adept) | Void | ||||||||||||||||
133 | Season 21 | |||||||||||||||||
134 | ||||||||||||||||||
135 | ||||||||||||||||||
136 | Finite Impactor | Arc | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Slideways, Heating Up | Multikill Clip, One for All | Reload | |||||||||||
137 | Steadyhand HCS, Fastdraw HCS | Ricochet Rounds, High-Caliber Rounds | Firmly Planted, Killing Wind | Iron Grip, Eye of the Storm, Elemental Capacitor | Handling or Stability | |||||||||||||
138 | Fastdraw HCS, Truesight HCS | High-Caliber Rounds, Ricochet Rounds | Firmly Planted, Killing Wind | Iron Reach, Eye of the Storm, Elemental Capacitor | Handling or Range | |||||||||||||
139 | ||||||||||||||||||
140 | Frontier's Cry | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Adaptive Munitions | Kill Clip, One for All, Adagio | Reload | |||||||||||
141 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Tunnel Vision | Kill Clip, Iron Reach | Range | |||||||||||||
142 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Rapid Hit, Tunnel Vision | Kill Clip, Iron Reach | Range | |||||||||||||
143 | ||||||||||||||||||
144 | Igneous Hammer | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Subsistence,Outlaw | Rampage, One for All | Reload | |||||||||||
145 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Quickdraw, Killing Wind | Opening Shot, Snapshot Sights, Moving Target | Handling or Stability | |||||||||||||
146 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Quickdraw, Killing Wind | Opening Shot, Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
147 | ||||||||||||||||||
148 | Igneous Hammer (Adept) | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Subsistence,Outlaw | Rampage, One for All | Reload | |||||||||||
149 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Quickdraw, Killing Wind | Opening Shot, Snapshot Sights, Moving Target | Handling or Stability | |||||||||||||
150 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Quickdraw, Killing Wind | Opening Shot, Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
151 | ||||||||||||||||||
152 | IKELOS_HC_v1.0.2 | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Seraph Rounds, Tactical Mag, Appended Mag | Subsistence, Triple Tap | Vorpal Weapon, Rampage, Disruption Break | Reload | |||||||||||
153 | Fluted Barrel, Smallbore | Seraph Rounds, Accurized Rounds | Threat Detector, Slideways | Eye of the Storm, High-Impact Reserves | Handling or Stability | |||||||||||||
154 | Fluted Barrel, Smallbore | Seraph Rounds, Accurized Rounds | Threat Detector, Slideways | Eye of the Storm, High-Impact Reserves | Handling or Range | |||||||||||||
155 | ||||||||||||||||||
156 | IKELOS_HC_v1.0.3 | Void | Smallbore, Corkscrew Rifling, Fluted Barrel | Appended Mag, Tactical Mag, Extended Mag | Subsistence, Rapid Hit, Triple Tap | Frenzy, Golden Tricorn, Rampage | Reload | |||||||||||
157 | Smallbore, Hammer-Forged Rifling | Accurized Rounds | Rapid Hit | Rampage | Range or Stability | |||||||||||||
158 | Hammer-Forged Rifling | Accurized Rounds | Rapid Hit | Rampage | Range | |||||||||||||
159 | ||||||||||||||||||
160 | Nation of Beasts | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Extended Mag | Outlaw, Ambitious Assassin | Explosive Payload, Rampage, Kill Clip | Reload | |||||||||||
161 | Season 4 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Opening Shot | Explosive Payload, Kill Clip | Handling or Stability | ||||||||||||
162 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Opening Shot | Explosive Payload, Kill Clip | Handling or Range | |||||||||||||
163 | ||||||||||||||||||
164 | Nation of Beasts | Arc | ||||||||||||||||
165 | Season 21 | |||||||||||||||||
166 | ||||||||||||||||||
167 | ||||||||||||||||||
168 | Nature of the Beast | Arc | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Tactical Mag, Appended Mag, Extended Mag | Subsistence | Vorpal Weapon, Demolitionist, Dragonfly | Reload | |||||||||||
169 | Steadyhand HCS, Fastdraw HCS | Accurized Rounds, Tactical Mag | Quickdraw, Snapshot Sights | Rangefinder, Vorpal Weapon, Demolitionist | Handling or Stability | |||||||||||||
170 | Fastdraw HCS, Truesight HCS | Accurized Rounds, Tactical Mag | Quickdraw, Snapshot Sights | Rangefinder, Vorpal Weapon, Demolitionist | Handling or Range | |||||||||||||
171 | ||||||||||||||||||
172 | Posterity | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Reconstruction, Rapid Hit, Feeding Frenzy | Rampage, Demolitionist, One for All | Reload | |||||||||||
173 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Reconstruction, Rapid Hit | Opening Shot, Demolitionist | Handling or Stability | |||||||||||||
174 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Killing Wind, Reconstruction, Rapid Hit | Opening Shot, Demolitionist | Handling or Range | |||||||||||||
175 | ||||||||||||||||||
176 | Targeted Redaction | Void | ||||||||||||||||
177 | ||||||||||||||||||
178 | ||||||||||||||||||
179 | ||||||||||||||||||
180 | The Palindrome | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Outlaw, Stats for All | One for All, Thresh, Rampage, High-Impact Reserves | Reload | |||||||||||
181 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Quickdraw, Killing Wind, Overflow | Rangefinder, High-Impact Reserves | Handling or Stability | |||||||||||||
182 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Quickdraw, Killing Wind, Overflow | Rangefinder, High-Impact Reserves | Handling or Range | |||||||||||||
183 | ||||||||||||||||||
184 | The Palindrome (Adept) | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Outlaw, Stats for All | One for All, Thresh, Rampage, High-Impact Reserves | Reload | |||||||||||
185 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Quickdraw, Killing Wind, Overflow | Rangefinder, High-Impact Reserves | Handling or Stability | |||||||||||||
186 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Quickdraw, Killing Wind, Overflow | Rangefinder, High-Impact Reserves | Handling or Range | |||||||||||||
187 | ||||||||||||||||||
188 | Trust | Solar | ||||||||||||||||
189 | ||||||||||||||||||
190 | ||||||||||||||||||
191 | ||||||||||||||||||
192 | Waking Vigil | Arc | Fastdraw HCS, Steadyhand HCS, Truesight HCS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Surplus | Kill Clip, Vorpal Weapon, Dragonfly, Disruption Break | Reload | |||||||||||
193 | Steadyhand HCS, Fastdraw HCS | Ricochet Rounds, High-Caliber Rounds | Rangefinder, Rapid Hit, Killing Wind | Opening Shot, Snapshot Sights, Kill Clip | Handling or Stability | |||||||||||||
194 | Fastdraw HCS, Truesight HCS | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Rapid Hit, Killing Wind | Opening Shot, Snapshot Sights, Kill Clip | Handling or Range | |||||||||||||
195 | ||||||||||||||||||
196 | Zaouli’s Bane | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, Flared Magwell, Extended Mag | Explosive Payload, Well-Rounded, Pugilist | Firefly, One for All, Incandescent, Focused Fury | Reload | |||||||||||
197 | Fluted Barrel, Smallbore | Accurized Rounds, Extended Mag, Steady Rounds | Explosive Payload, Opening Shot, Gutshot Straight | Eye of the Storm, Demolitionist, Firefly | Handling | |||||||||||||
198 | Fluted Barrel, Smallbore | Accurized Rounds, Extended Mag, Steady Rounds | Explosive Payload, Opening Shot, Gutshot Straight | Eye of the Storm, Demolitionist, Firefly | Range | |||||||||||||
199 | ||||||||||||||||||
200 | Zaouli's Bane (Harrowed) | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, Flared Magwell, Extended Mag | Explosive Payload, Well-Rounded, Pugilist | Firefly, One for All, Incandescent, Focused Fury | Reload | |||||||||||
201 | Fluted Barrel, Smallbore | Accurized Rounds, Extended Mag, Steady Rounds | Explosive Payload, Opening Shot, Gutshot Straight | Eye of the Storm, Demolitionist, Firefly | Handling | |||||||||||||
202 | Fluted Barrel, Smallbore | Accurized Rounds, Extended Mag, Steady Rounds | Explosive Payload, Opening Shot, Gutshot Straight | Eye of the Storm, Demolitionist, Firefly | Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 40 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Autumn Wind | Kinetic | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Battle Scar | Kinetic | ||||||||||||||||
13 | ||||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Chattering Bone | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, High-Caliber Rounds | Outlaw | Rampage, High-Impact Reserves | Reload | |||||||||||
17 | Season 4 | Arrowhead Brake, Chambered Compensator, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rangefinder, Outlaw | Rampage, Under Pressure | Stability or Handling | ||||||||||||
18 | Extended Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Outlaw | Rampage, Under Pressure | Handling or Range | |||||||||||||
19 | ||||||||||||||||||
20 | Chattering Bone | Kinetic | ||||||||||||||||
21 | Season 21 | |||||||||||||||||
22 | ||||||||||||||||||
23 | ||||||||||||||||||
24 | Cold Denial | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Feeding Frenzy | Multikill Clip, Swashbuckler, Unrelenting | Reload | |||||||||||
25 | Arrowhead Brake, Smallbore, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Feeding Frenzy | Headseeker, Eye of the Storm, Swashbuckler | Stability or Handling | |||||||||||||
26 | Fluted Barrel, Extended Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Feeding Frenzy | Eye of the Storm, Swashbuckler, Headseeker | Handling or Range | |||||||||||||
27 | ||||||||||||||||||
28 | Different Times | Strand | ||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Disparity | Stasis | Arrowhead Brake | Flared Magwell, Tactical Mag, APpended Mag | Rapid Hit, Outlaw | Frenzy, Headstone, Desperado | Reload | |||||||||||
33 | Arrowhead Brake | Accurized Rounds, Steady Rounds | Rapid Hit, Eye of the Storm, Moving Target | Kill Clip, Headseeker, Desperado | Stability | |||||||||||||
34 | Hammer-Forged Rounds, Smallbore | Accurized Rounds | Rapid Hit, Eye of the Storm | Kill Clip, Headseeker, Desperado | Range or Handling | |||||||||||||
35 | ||||||||||||||||||
36 | Hailing Confusion | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Outlaw, Surplus | Demolitionist, Unrelenting, Wellspring | Reload | |||||||||||
37 | Arrowhead Brake, Chambered Compensator, Fluted Barrel | Ricochet Rounds, High-Caliber Rounds | Firmly Planted, Outlaw, Surplus | Demolitionist, Elemental Capacitor | Stability or Handling | |||||||||||||
38 | Extended Barrel, Arrowhead Brake, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Firmly Planted, Outlaw, Surplus | Demolitionist, Elemental Capacitor | Handling or Range | |||||||||||||
39 | ||||||||||||||||||
40 | Legal Action II | Kinetic | Arrowhead Brake, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Heating Up | Frenzy, Rampage, Adrenaline Junkie | Reload | |||||||||||
41 | Arrowhead Brake, Chambered Compensator | Steady Rounds, Tactical Mag | Moving Target, Killing Wind, Heating Up | Rampage, Adrenaline Junkie | Stability or Handling | |||||||||||||
42 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | Moving Target, Killing Wind, Heating Up | Rampage, Adrenaline Junkie | Handling or Range | |||||||||||||
43 | ||||||||||||||||||
44 | New Purpose | Stasis | Arrowhead Brake | Appended Mag, Armor-Piercing Rounds, Extended Mag | Feeding Frenzy, Perpetual Motion | Desperado, Vorpal Weapon, Headstone | Reload | |||||||||||
45 | Arrowhead Brake | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Well-Rounded, Heating Up | Desperado, Headstone, Harmony | Stability | |||||||||||||
46 | Arrowhead Brake | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Well-Rounded, Heating Up | Desperado, Headstone, Harmony | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Piece of Mind | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Appended Mag, High-Caliber Rounds, Extended Mag | Overflow, Perpetual Motion | Vorpal Weapon, Focused Fury, Adrenaline Junkie | Reload | |||||||||||
49 | Arrowhead Brake, Smallbore | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Heating Up, Overflow | Moving Target, Elemental Capacitor, Adrenaline Junkie | Stability | |||||||||||||
50 | Arrowhead Brake, Hammer-Forged Rifling, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Heating Up, Overflow | Moving Target, Elemental Capacitor, Adrenaline Junkie | Range | |||||||||||||
51 | ||||||||||||||||||
52 | Sacred Provenance | Kinetic | Arrowhead Brake, Fluted Barrel | Armor-Piercing Rounds, High-Caliber Rounds | Rapid Hit, Outlaw | Kill Clip | Reload | |||||||||||
53 | Arrowhead Brake, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Rangefinder, Outlaw | Kill Clip | Stability or Handling | |||||||||||||
54 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Rangefinder, Outlaw | Kill Clip | Handling or Range | |||||||||||||
55 | ||||||||||||||||||
56 | Smite of Merain | Kinetic | Arrowhead Brake, Extended Barrel, Chambered Compensator | Tactical Mag, Appended Mag, Flared Magwell | Demolitionist, Pugilist, Focused Fury | Adrenaline Junkie, Swashbuckler, Vorpal Weapon | Reload | |||||||||||
57 | Arrowhead Brake, Smallbore, Chambered Compensator | Accurized Rounds, Steady Rounds | Moving Target, Demolitionist, Pugilist | Eye of the Storm, Adrenaline Junkie, Swashbuckler | Stability | |||||||||||||
58 | Arrowhead Brake, Extended Barrel, Hammer-Forged Rifling | Accurized Rounds, Extended Mag, Steady Rounds | Moving Target, Demolitionist, Pugilist | Eye of the Storm, Adrenaline Junkie, Swashbuckler | Range | |||||||||||||
59 | ||||||||||||||||||
60 | Smite of Merain (Harrowed) | Kinetic | Arrowhead Brake, Extended Barrel, Chambered Compensator | Tactical Mag, Appended Mag, Flared Magwell | Demolitionist, Pugilist, Focused Fury | Adrenaline Junkie, Swashbuckler, Vorpal Weapon | Reload | |||||||||||
61 | Arrowhead Brake, Smallbore, Chambered Compensator | Accurized Rounds, Steady Rounds | Moving Target, Demolitionist, Pugilist | Eye of the Storm, Adrenaline Junkie, Swashbuckler | Stability | |||||||||||||
62 | Arrowhead Brake, Extended Barrel, Hammer-Forged Rifling | Accurized Rounds, Extended Mag, Steady Rounds | Moving Target, Demolitionist, Pugilist | Eye of the Storm, Adrenaline Junkie, Swashbuckler | Range | |||||||||||||
63 | ||||||||||||||||||
64 | Stay Frosty | Stasis | Arrowhead Brake | Armor-Piercing Rounds | Thresh | Headstone | Reload | |||||||||||
65 | Smallbore | Ricochet Rounds | Moving Target | Desperado | Stability | |||||||||||||
66 | Arrowhead Brake | Ricochet Rounds | Killing Wind | Desperado | Range | |||||||||||||
67 | ||||||||||||||||||
68 | Syncopation-53 | Stasis | Fluted Barrel, Arrowhead Brake, Smallbore | Appended Mag, Extended Mag | Outlaw | Vorpal Weapon, Headstone, Focused Fury | Reload | |||||||||||
69 | Arrowhead Brake, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Moving Target, Hip-Fire Grip | Rangefinder, Headseeker | Stability | |||||||||||||
70 | Arrowhead Brake, Hammer-Forged Rifling, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Moving Target, Hip-Fire Grip | Rangefinder, Headseeker | Range | |||||||||||||
71 | ||||||||||||||||||
72 | The Messenger | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Heating Up | Frenzy, Kill Clip, One for All, Desperado | Reload | |||||||||||
73 | Season 13 | Arrowhead Brake, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Moving Target, Heating Up, Killing Wind | Desperado, Kill Clip, Headseeker | Stability or Handling | ||||||||||||
74 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Moving Target, Heating Up, Killing Wind | Desperado, Kill Clip, Headseeker | Handling or Range | |||||||||||||
75 | ||||||||||||||||||
76 | The Messenger (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Heating Up | Frenzy, Kill Clip, One for All, Desperado | Reload | |||||||||||
77 | Season 13 | Arrowhead Brake, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Moving Target, Heating Up, Killing Wind | Desperado, Kill Clip, Headseeker | Stability or Handling | ||||||||||||
78 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Moving Target, Heating Up, Killing Wind | Desperado, Kill Clip, Headseeker | Handling or Range | |||||||||||||
79 | ||||||||||||||||||
80 | The Messenger | Kinetic | ||||||||||||||||
81 | Season 21 | |||||||||||||||||
82 | ||||||||||||||||||
83 | ||||||||||||||||||
84 | The Messenger (Adept) | Kinetic | ||||||||||||||||
85 | Season 21 | |||||||||||||||||
86 | ||||||||||||||||||
87 | ||||||||||||||||||
88 | The Time-Worn Spire | Kinetic | Hitmark IS, Cleanshot IS, Red Dot Micro | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Feeding Frenzy | Rampage, One for All, Vorpal Weapon | Reload | |||||||||||
89 | Red Dot Micro, Red Dot 2 MOA, Rifle Scope ST | Ricochet Rounds, High-Caliber Rounds | Moving Target, Slideways | Iron Grip, Iron Gaze | Stability or Handling | |||||||||||||
90 | Rifle Scope ST, Rifle Scope SSF, Red Dot Micro | High-Caliber Rounds, Ricochet Rounds | Moving Target, Slideways | Iron Reach, Iron Gaze, Iron Grip | Handling or Range | |||||||||||||
91 | ||||||||||||||||||
92 | BxR-55 Battler | Solar | Arrowhead Brake | Flared Magwell, Ricochet Rounds, Light Mag | Outlaw, Demolitionist | Kill Clip, Adrenaline Junkie, Blunt Execution Rounds | Reload | |||||||||||
93 | Arrowhead Brake | Ricochet Rounds, Accurized Rounds, Flared Magwell | Snapshot Sights, Demolitionist, Killing Wind | Rangefinder, Kill Clip, Eye of the Storm | Stability or Handling | |||||||||||||
94 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Ricochet Rounds | Snapshot Sights, Demolitionist, Killing Wind | Rangefinder, Kill Clip, Eye of the Storm | Handling or Range | |||||||||||||
95 | ||||||||||||||||||
96 | Darkest Before | Arc | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Overflow, Subsistence | Rampage, One for All, Unrelenting | Reload | |||||||||||
97 | Arrowhead Brake, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Slideshot, Surplus, Overflow | Elemental Capacitor, Rampage | Stability or Handling | |||||||||||||
98 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Slideshot, Surplus, Overflow | Rampage, Elemental Capacitor | Handling or Range | |||||||||||||
99 | ||||||||||||||||||
100 | Forge's Pledge | Solar | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Heating Up, Surplus, Auto-Loading Holster | Rampage, Multikill Clip | Reload | |||||||||||
101 | Arrowhead Brake, Chambered Compensator, Smallbore | Accurized Rounds, Tactical Mag | Heating Up, Surplus, Tunnel Vision | Rampage, Multikill Clip, Snapshot Sights, Iron Grip | Stability or Handling | |||||||||||||
102 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | Heating Up, Surplus, Tunnel Vision | Rampage, Multikill Clip, Snapshot Sights | Handling or Range | |||||||||||||
103 | ||||||||||||||||||
104 | Gridskipper | Void | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Heating Up, Slideways | Frenzy, Adrenaline Junkie, Multikill Clip | Reload | |||||||||||
105 | Arrowhead Brake, Chambered Compensator, Smallbore | Ricochet Rounds, High-Caliber Rounds | Moving Target, Killing Wind, Heating Up, Firmly Planted | Snapshot Sights, Multikill Clip, Adrenaline Junkie | Stability or Handling | |||||||||||||
106 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Moving Target, Killing Wind, Heating Up, Firmly Planted | Snapshot Sights, Multikill Clip, Adrenaline Junkie | Handling or Range | |||||||||||||
107 | ||||||||||||||||||
108 | Horror's Least | Arc | Arrowhead Brake | Tactical Mag, Appended Mag, Extended Mag | Perpetual Motion, Compulsive Reloader, Heating Up | Vorpal Weapon, Focused Fury, Frenzy | Reload | |||||||||||
109 | Arrowhead Brake | Accurized Rounds | Perpetual Motion, Heating Up | Kill Clip | Stability | |||||||||||||
110 | Arrowhead Brake | Accurized Rounds | Perpetual Motion, Heating Up | Kill Clip | Stability | |||||||||||||
111 | ||||||||||||||||||
112 | Horror's Least (Adept) | Arc | Arrowhead Brake | Tactical Mag, Appended Mag, Extended Mag | Perpetual Motion, Compulsive Reloader, Heating Up | Vorpal Weapon, Focused Fury, Frenzy | Reload | |||||||||||
113 | Arrowhead Brake | Accurized Rounds | Perpetual Motion, Heating Up | Kill Clip | Stability | |||||||||||||
114 | Arrowhead Brake | Accurized Rounds | Perpetual Motion, Heating Up | Kill Clip | Stability | |||||||||||||
115 | ||||||||||||||||||
116 | Insidious | Arc | Arrowhead Brake, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Dragonfly, Demolitionist, Rapid Hit | Vorpal Weapon, Adaptive Munitions, Adrenaline Junkie | Reload | |||||||||||
117 | Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Demolitionist | Adrenaline Junkie, Vorpal Weapon | Stability | |||||||||||||
118 | Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Rapid Hit, Demolitionist | Adrenaline Junkie, Vorpal Weapon | Range | |||||||||||||
119 | ||||||||||||||||||
120 | Insidious (Adept) | Arc | Arrowhead Brake, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Dragonfly, Demolitionist, Rapid Hit | Vorpal Weapon, Adaptive Munitions, Adrenaline Junkie | Reload | |||||||||||
121 | Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Rapid Hit, Demolitionist | Adrenaline Junkie, Vorpal Weapon | Stability | |||||||||||||
122 | Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Rapid Hit, Demolitionist | Adrenaline Junkie, Vorpal Weapon | Range | |||||||||||||
123 | ||||||||||||||||||
124 | Jian 7 Rifle | Arc | SLO-12 Post, SPO-57 Front, SPO-28 Front | Armor-Piercing Rounds, Appended Mag, Extended Mag | Disruption Break, Grave Robber | Rampage, Outlaw, Dragonfly, Swashbuckler | Reload | |||||||||||
125 | SPO-57 Front, SPO-28 Front, SRO-52 Ocular | Ricochet Rounds, High-Caliber Rounds | Firmly Planted, Disruption Break | Rangefinder, Outlaw | Stability or Handling | |||||||||||||
126 | SRO-52 Ocular, SRO-37 Ocular, SPO-57 Front | High-Caliber Rounds, Ricochet Rounds | Firmly Planted, Disruption Break | Rangefinder, Outlaw | Handling or Range | |||||||||||||
127 | ||||||||||||||||||
128 | Jorum's Claw | Solar | ||||||||||||||||
129 | ||||||||||||||||||
130 | ||||||||||||||||||
131 | ||||||||||||||||||
132 | Jurassic Green | Solar | Arrowhead Brake | Appended Mag, Armor-Piercing Rounds, Flared Magwell | Subsistence, Perpetual Motion | Frenzy, Incandescent, Golden Tricorn | Reload | |||||||||||
133 | Season 15 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Rangefinder, Perpetual Motion, Killing Wind | Adrenaline Junkie, Multikill Clip | Stability or Handling | ||||||||||||
134 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Rangefinder, Perpetual Motion, Killing Wind | Adrenaline Junkie, Multikill Clip | Handling or Range | |||||||||||||
135 | ||||||||||||||||||
136 | Jurassic Green | Solar | ||||||||||||||||
137 | Season 18 | |||||||||||||||||
138 | ||||||||||||||||||
139 | ||||||||||||||||||
140 | Last Perdition | Void | SLO-12 Post, SPO-57 Front, SPO-28 Front | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Grave Robber | Kill Clip, Rampage, High-Impact Reserves | Reload | |||||||||||
141 | SPO-57 Front, SPO-28 Front, SRO-52 Ocular | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Firmly Planted | Kill Clip, Rampage, Snapshot Sights | Stability or Handling | |||||||||||||
142 | SRO-52 Ocular, SRO-37 Ocular, SPO-57 Front | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Firmly Planted | Kill Clip, Rampage, Snapshot Sights | Handling or Range | |||||||||||||
143 | ||||||||||||||||||
144 | Ogma PR6 | Solar | Arrowhead Brake, Smallbore, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Demolitionist, Adaptive Munitions, Unrelenting | Disruption Break, Dragonfly, Adrenaline Junkie | Reload | |||||||||||
145 | Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag | Demolitionist, Perpetual Motion | Adrenaline Junkie | Stability | |||||||||||||
146 | Arrowhead Brake, Hammer-Forged Rifling, Extended Barrel | Accurized Rounds | Demolitionist, Perpetual Motion | Adrenaline Junkie | Range or Handling | |||||||||||||
147 | ||||||||||||||||||
148 | Outlast | Solar | ||||||||||||||||
149 | ||||||||||||||||||
150 | ||||||||||||||||||
151 | ||||||||||||||||||
152 | Phyllotactic Spiral | Arc | ||||||||||||||||
153 | ||||||||||||||||||
154 | ||||||||||||||||||
155 | ||||||||||||||||||
156 | Premonition | Void | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Feeding Frenzy, Surplus | Rampage, Thresh, High-Impact Reserves | Reload | |||||||||||
157 | Chambered Compensator, Fluted Barrel | Ricochet Rounds, High-Caliber Rounds | Moving Target, Killing Wind, Feeding Frenzy | Headseeker, Snapshot Sights, Rampage | Stability or Handling | |||||||||||||
158 | Extended Barrel, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Moving Target, Killing Wind, Feeding Frenzy | Rampage, Snapshot Sights, Headseeker | Handling or Range | |||||||||||||
159 | ||||||||||||||||||
160 | Stars in Shadow | Solar | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Outlaw, Field Prep | Kill Clip, Vorpal Weapon, Demolitionist, Dragonfly | Reload | |||||||||||
161 | Arrowhead Brake, Chambered Compensator, Smallbore | Accurized Rounds, Tactical Mag | Firmly Planted, Killing Wind, Surplus | Kill Clip, Moving Target, Headseeker, Eye of the Storm | Stability or Handling | |||||||||||||
162 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | Firmly Planted, Killing Wind, Surplus | Kill Clip, Moving Target, Snapshot Sights, Eye of the Storm | Handling or Range | |||||||||||||
163 | ||||||||||||||||||
164 | The Third Axiom | Arc | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Feeding Frenzy, Subsistence, Surplus | Rampage, Vorpal Weapon, One for All, Dragonfly | Reload | |||||||||||
165 | Arrowhead Brake, Chambered Compensator, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rangefinder, Moving Target, Killing Wind | Rampage, Multikill Clip, Headseeker | Stability or Handling | |||||||||||||
166 | Arrowhead Brake, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Killing Wind | Rampage, Multikill Clip | Handling or Range | |||||||||||||
167 | ||||||||||||||||||
168 | Veles-X | Void | Chambered Compensator | Flared Magwell | Repulsor Brace, Tunnel Vision | Golden Tricorn, Kill Clip | Stability | |||||||||||
169 | Chambered Compensator | Flared Magwell | Tunnel Vision | Kill Clip | Stability | |||||||||||||
170 | Chambered Compensator | Flared Magwell | Tunnel Vision | Kill Clip | Stability | |||||||||||||
171 | ||||||||||||||||||
172 | Yesteryear | Void | Arrowhead Brake, Chambered Compensator, Extended Barrel | Armor-Piercing Rounds, Appended Mag, Flared Magwell | Outlaw, Ambitious Assassin, Compulsive Reloader | Focused Fury, Multikill Clip, Dragonfly | Reload | |||||||||||
173 | Arrowhead Brake, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Perpetual Motion, Slideways, Heating Up | Rampage, Eye of the Storm, Desperado | Stability | |||||||||||||
174 | Arrowhead Brake, Extended Barrel | Ricochet Rounds, High-Caliber Rounds | Perpetual Motion, Slideways, Heating Up | Rampage, Eye of the Storm, Desperado | Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 37 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Glissando-47 | Strand | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Hung Jury SR4 | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Subsistence, Bottomless Grief | Explosive Payload, Firefly, One for All, Adrenaline Junkie | Reload | |||||||||||
13 | Season 14 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Rapid Hit, Heating Up, Surplus | Explosive Payload, Adrenaline Junkie, Box Breathing | Stability or Handling | ||||||||||||
14 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Rapid Hit, Heating Up, Surplus | Explosive Payload, Adrenaline Junkie, Box Breathing | Handling | |||||||||||||
15 | ||||||||||||||||||
16 | Hung Jury SR4 (Adept) | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Subsistence, Bottomless Grief | Explosive Payload, Firefly, One for All, Adrenaline Junkie | Reload | |||||||||||
17 | Season 14 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Rapid Hit, Heating Up, Surplus | Explosive Payload, Adrenaline Junkie, Box Breathing | Stability or Handling | ||||||||||||
18 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Moving Target, Rapid Hit, Heating Up, Surplus | Explosive Payload, Adrenaline Junkie, Box Breathing | Handling | |||||||||||||
19 | ||||||||||||||||||
20 | Hung Jury SR4 | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Flared Magwell | Rapid Hit, Subsistence | Frenzy, Firefly, Explosive Payload | Reload | |||||||||||
21 | Season 19 | Polygonal Rifling, Smallbore, Smallbore | Steady Rounds | Rapid Hit, No Distractions, Surplus | Explosive Payload, Firefly | Stability | ||||||||||||
22 | Smallbore, Corkscrew Rifling | Flared Magwell, Accurized Rounds, Steady Rounds | Rapid Hit, No Distractions, Surplus | Explosive Payload, Firefly | Handling | |||||||||||||
23 | ||||||||||||||||||
24 | Hung Jury SR4 (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Flared Magwell | Rapid Hit, Subsistence | Frenzy, Firefly, Explosive Payload | Reload | |||||||||||
25 | Season 19 | Polygonal Rifling, Smallbore, Smallbore | Steady Rounds | Rapid Hit, No Distractions, Surplus | Explosive Payload, Firefly | Stability | ||||||||||||
26 | Smallbore, Corkscrew Rifling | Flared Magwell, Accurized Rounds, Steady Rounds | Rapid Hit, No Distractions, Surplus | Explosive Payload, Firefly | Handling | |||||||||||||
27 | ||||||||||||||||||
28 | Hung Jury SR4 | Kinetic | ||||||||||||||||
29 | Season 20 | |||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Hung Jury SR4 (Adept) | Kinetic | ||||||||||||||||
33 | Season 20 | |||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | Jararaca-3sr | Stasis | Arrowhead Brake | Flared Magwell, Appended Mag, Light Mag | Rapid Hit, Perpetual Motion, Fourth Time’s the Charm | Headstone, Kill Clip, Golden Tricorn | Reload | |||||||||||
37 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Perpetual Motion | Kill Clip, Headstone | Stability | |||||||||||||
38 | Hammer-Forged Rifling, Smallbore, Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Perpetual Motion, Rapid Hit | Kill Clip, Headstone | Range | |||||||||||||
39 | ||||||||||||||||||
40 | Last Rite | Kinetic | ||||||||||||||||
41 | ||||||||||||||||||
42 | ||||||||||||||||||
43 | ||||||||||||||||||
44 | Nameless Midnight | Kinetic | ||||||||||||||||
45 | ||||||||||||||||||
46 | ||||||||||||||||||
47 | ||||||||||||||||||
48 | Night Watch | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Subsistence, Outlaw | Explosive Payload, Rampage, Multikill Clip, Demolitionist | Reload | |||||||||||
49 | Arrowhead Brake, Fluted Barrel, Chambered Compensator | Accurized Rounds, Tactical Mag | Rapid Hit, Snapshot Sights | Explosive Payload, Moving Target, Demolitionist | Stability | |||||||||||||
50 | Extended Barrel, Arrowhead Brake, Fluted Barrel | Accurized Rounds, Tactical Mag | Rapid Hit, Snapshot Sights | Explosive Payload, Moving Target, Demolitionist | Handling | |||||||||||||
51 | ||||||||||||||||||
52 | Perses-D | Stasis | Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Shoot to Loot, Stats for All | Vorpal Weapon, Explosive Payload, One for All | Reload | |||||||||||
53 | Fluted Barrel, Smallbore, Corkscrew Rifling | Steady Rounds, Tactical Mag | Perpetual Motion, Rapid Hit, Tunnel Vision | Opening Shot, Explosive Payload | Stability | |||||||||||||
54 | Fluted Barrel, Smallbore | Steady Rounds, Tactical Mag | Perpetual Motion, Rapid Hit, Tunnel Vision | Opening Shot, Explosive Payload | Handling | |||||||||||||
55 | ||||||||||||||||||
56 | Randy's Throwing Knife | Kinetic | ||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | Servant Leader | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Subsistence, Outlaw, Surplus | Frenzy, Kill Clip, Rampage, One for All, Unrelenting | Reload | |||||||||||
61 | Arrowhead Brake, Chambered Compensator, Fluted Barrel | Steady Rounds, Tactical Mag, Accurized Rounds | Rapid Hit, Surplus, Heating Up, Killing Wind | Kill Clip, Harmony, Snapshot Sights, Multikill Clip | Stability or Handling | |||||||||||||
62 | Arrowhead Brake, Chambered Compensator, Fluted Barrel | Steady Rounds, Tactical Mag, Accurized Rounds | Rapid Hit, Surplus, Heating Up, Killing Wind | Kill Clip, Harmony, Snapshot Sights, Multikill Clip | Handling | |||||||||||||
63 | ||||||||||||||||||
64 | Talons of the Eagle | Kinetic | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Outlaw | Explosive Payload, Rampage, Ambitious Assassin | Reload | |||||||||||
65 | Arrowhead Brake, Chambered Compensator, Extended Barrel | Accurized Rounds, Tactical Mag | Firmly Planted | Explosive Payload, Moving Target, Opening Shot | Stability | |||||||||||||
66 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | Firmly Planted | Explosive Payload, Moving Target, Opening Shot | Handling | |||||||||||||
67 | ||||||||||||||||||
68 | Taraxippos | Strand | ||||||||||||||||
69 | ||||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | Tears of Contrition | Kinetic | Arrowhead Brake, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Perpetual Motion, Well-Rounded | Vorpal Weapon, Explosive Payload, Fourth Time’s the Charm | Reload | |||||||||||
73 | Arrowhead Brake | Steady Rounds, Tactical Mag | No Distractions, Well-Rounded, Perpetual Motion | Explosive Payload, Opening Shot | Stability | |||||||||||||
74 | Arrowhead Brake | Steady Rounds, Tactical Mag | Well-Rounded, No Distractions, Perpetual Motion | Explosive Payload, Opening Shot | Handling | |||||||||||||
75 | ||||||||||||||||||
76 | The Guiding Sight | Kinetic | Hitmark IS, Cleanshot IS, Red Dot Micro | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Surplus, Ambitious Assassin | Vorpal Weapon, One for All | Reload | |||||||||||
77 | Red Dot Micro, Rifle Scope ST, Rifle Scope SSF | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Surplus, Slideshot | Iron Grip, Iron Gaze, Vorpal Weapon | Stability | |||||||||||||
78 | Rifle Scope ST, Rifle Scope SSF, Red Dot Micro | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Surplus, Slideshot | Iron Gaze, Vorpal Weapon | Handling | |||||||||||||
79 | ||||||||||||||||||
80 | The Scholar | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Slideways, Opening Shot | Vorpal Weapon, Elemental Capacitor | Reload | |||||||||||
81 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Opening Shot, Quickdraw | Snapshot Sights, Celerity, Vorpal Weapon | Stability | |||||||||||||
82 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Opening Shot, Quickdraw | Snapshot Sights, Celerity, Vorpal Weapon | Handling | |||||||||||||
83 | ||||||||||||||||||
84 | The Scholar (Adept) | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Slideways, Opening Shot | Vorpal Weapon, Elemental Capacitor | Reload | |||||||||||
85 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Opening Shot, Quickdraw | Snapshot Sights, Celerity, Vorpal Weapon | Stability | |||||||||||||
86 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Opening Shot, Quickdraw | Snapshot Sights, Celerity, Vorpal Weapon | Handling | |||||||||||||
87 | ||||||||||||||||||
88 | Transfiguration | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Extended Mag | Rampage, Triple Tap, Auto-Loading Holster | Kill Clip, Ambitious Assassin | Reload | |||||||||||
89 | Season 4 | Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Rampage | Kill Clip, Moving Target, Opening Shot | Stability | ||||||||||||
90 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Rampage | Kill Clip, Moving Target, Opening Shot | Handling | |||||||||||||
91 | ||||||||||||||||||
92 | Transfiguration | Kinetic | ||||||||||||||||
93 | Season 21 | |||||||||||||||||
94 | ||||||||||||||||||
95 | ||||||||||||||||||
96 | Aisha's Embrace | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Appended Mag, Armor-Piercing Rounds, Extended Mag | Triple Tap, Unrelenting | Vorpal Weapon, Multikill Clip, Fourth Time’s the Charm | Reload | |||||||||||
97 | Fluted Barrel, Smallbore, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Tunnel Vision | Eye of the Storm, Adagio, Multikill Clip | Stability | |||||||||||||
98 | Fluted Barrel, Smallbore, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Tunnel Vision | Eye of the Storm, Adagio, Multikill Clip | Handling | |||||||||||||
99 | ||||||||||||||||||
100 | Aisha's Embrace (Adept) | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Appended Mag, Armor-Piercing Rounds, Extended Mag | Triple Tap, Unrelenting | Vorpal Weapon, Multikill Clip, Fourth Time’s the Charm | Reload | |||||||||||
101 | Fluted Barrel, Smallbore, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Tunnel Vision | Eye of the Storm, Adagio, Multikill Clip | Stability | |||||||||||||
102 | Fluted Barrel, Smallbore, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Tunnel Vision | Eye of the Storm, Adagio, Multikill Clip | Handling | |||||||||||||
103 | ||||||||||||||||||
104 | Contingency Plan | Arc | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Outlaw, Surplus | Frenzy, Kill Clip, One for All, Thresh, Unrelenting | Reload | |||||||||||
105 | Arrowhead Brake | Steady Rounds, Tactical Mag | Firmly Planted, Surplus | Kill Clip | Stability or Handling | |||||||||||||
106 | Arrowhead Brake | Steady Rounds, Tactical Mag | Firmly Planted, Surplus | Kill Clip | Handling | |||||||||||||
107 | ||||||||||||||||||
108 | Doom of Chelchis | Void | Arrowhead Brake, Smallbore, Corkscrew Rifling | Appended Mag, Tactical Mag, Flared Magwell | Explosive Payload, Firefly, Vorpal Weapon | Frenzy, One for All, Focused Fury | Reload | |||||||||||
109 | Arrowhead Brake, Fluted Barrel, Smallbore | Steady Rounds, Flared Magwell, Tactical Mag | Explosive Payload, Steady Hands, Firefly | Eye of the Storm, Dragonfly | Stability | |||||||||||||
110 | Arrowhead Brake, Chambered Compensator, Smallbore | Steady Rounds, Flared Magwell, Tactical Mag | Explosive Payload, Steady Hands, Firefly | Eye of the Storm, Dragonfly | Handling | |||||||||||||
111 | ||||||||||||||||||
112 | Doom of Chelchis (Harrowed) | Void | Arrowhead Brake, Smallbore, Corkscrew Rifling | Appended Mag, Tactical Mag, Flared Magwell | Explosive Payload, Firefly, Vorpal Weapon | Frenzy, One for All, Focused Fury | Reload | |||||||||||
113 | Arrowhead Brake, Fluted Barrel, Smallbore | Steady Rounds, Flared Magwell, Tactical Mag | Explosive Payload, Steady Hands, Firefly | Eye of the Storm, Dragonfly | Stability | |||||||||||||
114 | Arrowhead Brake, Chambered Compensator, Smallbore | Steady Rounds, Flared Magwell, Tactical Mag | Explosive Payload, Steady Hands, Firefly | Eye of the Storm, Dragonfly | Handling | |||||||||||||
115 | ||||||||||||||||||
116 | Eternal Blazon | Arc | Candle PS, Spark PS, Flash HS5 | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Overflow | Kill Clip, One for All, Disruption Break | Reload | |||||||||||
117 | Flash HS5, Torch HS3, Impulse MS3 | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Slideshot, Overflow, Killing Wind | Kill Clip, Rangefinder | Stability | |||||||||||||
118 | Impulse MS3, Transmission MS7, Flash HS5 | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Slideshot, Overflow, Killing Wind | Kill Clip, Rangefinder | Handling | |||||||||||||
119 | ||||||||||||||||||
120 | Long Arm | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Rapid Hit, Subsistence | Explosive Payload, Dragonfly, Adrenaline Junkie | Reload | |||||||||||
121 | Fluted Barrel, Arrowhead Brake | Steady Rounds, Flared Magwell | Rapid Hit, Hip-Fire Grip | Opening Shot, Explosive Payload | Stability | |||||||||||||
122 | Fluted Barrel, Arrowhead Brake | Steady Rounds, Flared Magwell | Rapid Hit, Hip-Fire Grip | Opening Shot, Explosive Payload | Stability | |||||||||||||
123 | ||||||||||||||||||
124 | Pleiades Corrector | Solar | Arrowhead Brake, Fluted Barrel, Smallbore | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Field Prep, Outlaw, Fourth Time's the Charm | Multikill Clip, Demolitionist | Reload | |||||||||||
125 | Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Surplus | Demolitionist, Eye of the Storm | Stability | |||||||||||||
126 | Arrowhead Brake | High-Caliber Rounds, Ricochet Rounds | Surplus | Demolitionist, Eye of the Storm | Handling | |||||||||||||
127 | ||||||||||||||||||
128 | Pointed Inquiry | Void | Fluted Barrel, Corkscrew Rifling | Appended Mag, Armor-Piercing Rounds, Extended Mag | Fourth Time’s the Charm, Stats for All, Shoot to Loot | Adaptive Munitions, Demolitionist, Dragonfly | Reload | |||||||||||
129 | Fluted Barrel, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Firmly Planted | Demolitionist | Stability | |||||||||||||
130 | Fluted Barrel, Polygonal Rifling | High-Caliber Rounds, Ricochet Rounds | Firmly Planted | Demolitionist | Handling | |||||||||||||
131 | ||||||||||||||||||
132 | Royal Chase | Void | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Field Prep, Auto-Loading Holster | Dragonfly, Multikill Clip, Thresh | Reload | |||||||||||
133 | Arrowhead Brake, Chambered Compensator, Extended Barrel | Accurized Rounds, Tactical Mag | No Distractions, Slideways | Threat Detector, Multikill Clip | Stability or Handling | |||||||||||||
134 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | No Distractions, Slideways | Threat Detector, Multikill Clip | Handling | |||||||||||||
135 | ||||||||||||||||||
136 | Staccato-46 | Solar | Arrowhead Brake, Fluted Barrel | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Outlaw, Shoot to Loot | Incandescent, Explosive Payload, Focused Fury | Reload | |||||||||||
137 | Arrowhead Brake, Fluted Barrel | Steady Rounds | Well-Rounded, Under Pressure | Explosive Payload, Incandescent | Stability | |||||||||||||
138 | Arrowhead Brake, Fluted Barrel | Steady Rounds | Well-Rounded, Under Pressure | Explosive Payload, Incandescent | Stability | |||||||||||||
139 | ||||||||||||||||||
140 | Tarnished Mettle | Arc | Arrowhead Brake, Chambered Compensator, Smallbore | Flared Magwell, Tactical Mag, Appended Mag | Rapid Hit, Fourth Time’s the Charm, Demolitionist | Explosive Payload, Multikill Clip, Focused Fury | Reload | |||||||||||
141 | Arrowhead Brake, Chambered Compensator | Steady Rounds, Flared Magwell | Moving Target, Demolitionist, Killing Wind | Explosive Payload, Eye of the Storm | Stability | |||||||||||||
142 | Arrowhead Brake, Chambered Compensator | Steady Rounds, Flared Magwell | Moving Target, Demolitionist, Killing Wind | Explosive Payload, Eye of the Storm | Handling | |||||||||||||
143 | ||||||||||||||||||
144 | Trustee | Solar | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Reconstruction, Outlaw, Surplus | High-Impact Reserves, Wellspring | Reload | |||||||||||
145 | Arrowhead Brake | Accurized Rounds, Tactical Mag | Surplus, Killing Wind, Outlaw, Under Pressure | Opening Shot, Eye of the Storm, High-Impact Reserves | Stability or Handling | |||||||||||||
146 | Arrowhead Brake | Accurized Rounds, Tactical Mag | Surplus, Killing Wind, Outlaw, Under Pressure | Opening Shot, Eye of the Storm, High-Impact Reserves | Handling | |||||||||||||
147 | ||||||||||||||||||
148 | Vision of Confluence | Solar | Fluted Barrel, Smallbore, Chambered Compensator | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rewind Rounds, Surplus, Wellspring | Frenzy, Firefly, Disruption Break, Thresh | Reload | |||||||||||
149 | Chambered Compensator, Fluted Barrel | Ricochet Rounds, High-Caliber Rounds | Surplus, Killing Wind, Tunnel Vision | Kill Clip, Firefly | Stability or Handling | |||||||||||||
150 | Extended Barrel, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Surplus, Killing Wind, Tunnel Vision | Kill Clip, Firefly | Handling | |||||||||||||
151 | ||||||||||||||||||
152 | Vision of Confluence (Timelost) | Solar | Fluted Barrel, Smallbore, Chambered Compensator | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rewind Rounds, Surplus, Wellspring | Frenzy, Firefly, Disruption Break, Thresh | Reload | |||||||||||
153 | Chambered Compensator, Fluted Barrel | Ricochet Rounds, High-Caliber Rounds | Surplus, Killing Wind, Tunnel Vision | Kill Clip, Firefly | Stability or Handling | |||||||||||||
154 | Extended Barrel, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Surplus, Killing Wind, Tunnel Vision | Kill Clip, Firefly | Handling | |||||||||||||
155 | ||||||||||||||||||
156 | Vouchsafe | Void | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Surplus, Fourth Time's the Charm | Explosive Payload, Vorpal Weapon, Dragonfly, Multikill Clip | Reload | |||||||||||
157 | Arrowhead Brake, Chambered Compensator | Accurized Rounds, Tactical Mag | Rapid Hit, Surplus, Killing Wind, Under Pressure | Explosive Payload, Eye of the Storm, Vorpal Weapon | Stability | |||||||||||||
158 | Arrowhead Brake, Extended Barrel | Accurized Rounds, Tactical Mag | Rapid Hit, Surplus, Killing Wind, Under Pressure | Explosive Payload, Eye of the Storm, Vorpal Weapon | Handling |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 31 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Allied Demand | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Rapid Hit, Subsistence | Frenzy, Multikill Clip | Reload | |||||||||||
9 | Season 18 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Flared Magwell | Rangefinder, Rapid Hit | Eye of the Storm, Multikill Clip, Iron Reach | Stability | ||||||||||||
10 | Hammer-Forged Rifling, Full Bore, Extended Barrel | Accurized Rounds | Rangefinder, Rapid Hit | Eye of the Storm, Multikill Clip, Iron Reach | Range | |||||||||||||
11 | ||||||||||||||||||
12 | Allied Demand | Kinetic | ||||||||||||||||
13 | Season 20 | |||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Boudica-C | Kinetic | Smallbore, Hammer-Forged Rifling, Corkscrew Rifling | Armor-Piercing Rounds, Flared Magwell, Appended Mag | Ambitious Assassin, Pugilist, Stats for All | Multikill Clip, Swashbuckler, One for All, Frenzy | Reload | |||||||||||
17 | Fluted Barrel, Smallbore, Corkscrew Rifling | Ricochet Rounds, High-Caliber Rounds | Moving Target, Threat Detector, Pugilist | Swashbuckler, Gutshot Straight | Stability or Handling | |||||||||||||
18 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Moving Target, Threat Detector, Pugilist | Swashbuckler, Gutshot Straight | Range | |||||||||||||
19 | ||||||||||||||||||
20 | Buzzard | Kinetic | ||||||||||||||||
21 | ||||||||||||||||||
22 | ||||||||||||||||||
23 | ||||||||||||||||||
24 | Buzzard (Adept) | Kinetic | ||||||||||||||||
25 | ||||||||||||||||||
26 | ||||||||||||||||||
27 | ||||||||||||||||||
28 | Empirical Evidence | Kinetic | Fluted Barrel, Hammer-Forged Rifling | Appended Mag, Armor-Piercing Rounds, Extended Mag | Perpetual Motion | Adagio, Swashbuckler | Reload | |||||||||||
29 | Smallbore, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion | Swashbuckler, Adagio | Range | |||||||||||||
30 | Smallbore, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion | Swashbuckler, Adagio | Range | |||||||||||||
31 | ||||||||||||||||||
32 | Enigma's Draw | Kinetic | Quickdot SAS, Control SAS, Shortspec SAS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Triple Tap, Grave Robber, Full Auto Trigger System | Swashbuckler, Demolitionist, Rapid Hit | Reload | |||||||||||
33 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Opening Shot | Rangefinder, Rapid Hit, Demolitionist, Swashbuckler | Stability or Handling | |||||||||||||
34 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Opening Shot | Rangefinder, Rapid Hit, Demolitionist, Swashbuckler | Handling or Range | |||||||||||||
35 | ||||||||||||||||||
36 | Farewell | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Heating Up | Frenzy, Vorpal Weapon, Adrenaline Junkie, Unrelenting | Reload | |||||||||||
37 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Heating Up | Multikill Clip, Adrenaline Junkie | Stability or Handling | |||||||||||||
38 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Rangefinder, Moving Target, Heating Up | Multikill Clip, Adrenaline Junkie | Handling or Range | |||||||||||||
39 | ||||||||||||||||||
40 | High Albedo | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Ambitious Assassin, Surplus | Demolitionist, Unrelenting, Wellspring | Reload | |||||||||||
41 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Surplus, Slideways | Snapshot Sights, Demolitionist, Headseeker | Stability or Handling | |||||||||||||
42 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Surplus, Slideways | Snapshot Sights, Demolitionist, Headseeker | Handling or Range | |||||||||||||
43 | ||||||||||||||||||
44 | Liminal Vigil | Stasis | Corkscrew Rifling, Smallbore | Flared Magwell, Appended Mag, Armor-Piercing Rounds | Headstone, Threat Detector | Desperado, Surrounded, Swashbuckler | Reload | |||||||||||
45 | Smallbore, Chambered Compensator | Ricochet Rounds, High-Caliber Rounds | Tap the Trigger, Perpetual Motion, Headstone | Rangefinder, Kill Clip, Desperado | Stability | |||||||||||||
46 | Hammer-Forged Rifling, Smallbore, Extended Barrel | Ricochet Rounds, High-Caliber Rounds | Headstone, Perpetual Motion, Tap the Trigger | Rangefinder, Kill Clip, Desperado | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Lonesome | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Outlaw, Grave Robber | Kill Clip, Multikill Clip, Demolitionist, Swashbuckler | Reload | |||||||||||
49 | Fluted Barrel, Smallbore, Corkscrew Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit | Kill Clip, Demolitionist, Opening Shot, Multikill Clip | Stability or Handling | |||||||||||||
50 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit | Kill Clip, Demolitionist, Opening Shot, Multikill Clip | Handling or Range | |||||||||||||
51 | ||||||||||||||||||
52 | Mykel's Reverence | Strand | ||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | ||||||||||||||||||
56 | Mykel's Revernce (Adept) | Strand | ||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | Peacebond | Stasis | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence | Headstone, Demolitionist, Harmony, Swashbuckler | Reload | |||||||||||
61 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Rangefinder, Killing Wind, Under Pressure, Tunnel Vision | Headstone, Demolitionist, Iron Reach | Stability or Handling | |||||||||||||
62 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Rangefinder, Killing Wind, Under Pressure, Tunnel Vision | Headstone, Iron Reach, Demolitionist | Handling or Range | |||||||||||||
63 | ||||||||||||||||||
64 | Senuna SI6 | Stasis | ||||||||||||||||
65 | ||||||||||||||||||
66 | ||||||||||||||||||
67 | ||||||||||||||||||
68 | Spoiler Alert | Kinetic | Quickdot SAS, Control SAS, Shortspec SAS | Armor-Piercing Rounds, Appended Mag, Tactical Mag | Feeding Frenzy, Surplus | Frenzy, Demolitionist, Swashbuckler, Unrelenting | Reload | |||||||||||
69 | Quickdot SAS, Control SAS, Shortspec SAS | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Surplus, Threat Detector | Demolitionist, Swashbuckler | Stability or Handling | |||||||||||||
70 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Surplus, Threat Detector | Demolitionist, Swashbuckler | Handling or Range | |||||||||||||
71 | ||||||||||||||||||
72 | A Swift Verdict | Void | Quickdot SAS, Control SAS, Shortspec SAS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Surplus | Kill Clip, Disruption Break, Wellspring | Reload | |||||||||||
73 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Surplus, Slideshot | Kill Clip, Rangefinder | Stability or Handling | |||||||||||||
74 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Surplus, Slideshot | Kill Clip, Rangefinder | Handling or Range | |||||||||||||
75 | ||||||||||||||||||
76 | Brass Attacks | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Feeding Frenzy | Frenzy, Rampage, One for All, Dragonfly | Reload | |||||||||||
77 | Fluted Barrel, Smallbore, Corkscrew Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Killing Wind, Feeding Frenzy | Rampage, Wellspring | Stability or Handling | |||||||||||||
78 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Killing Wind, Feeding Frenzy | Rampage, Wellspring | Handling or Range | |||||||||||||
79 | ||||||||||||||||||
80 | Brigand's Law | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Flared Magwell, Tactical Mag, Appended Mag | Feeding Frenzy, Perpetual Motion, Threat Detector | Surrounded, Demolitionist, Swashbuckler | Reload | |||||||||||
81 | Smallbore, Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Threat Detector, Killing Wind, Perpetual Motion | Rangefinder, Adagio, Swashbuckler | Range | |||||||||||||
82 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | Accurized Rounds | Threat Detector, Killing Wind, Perpetual Motion | Rangefinder, Adagio, Swashbuckler | Range | |||||||||||||
83 | ||||||||||||||||||
84 | Drang | Solar | Smallbore | Accurized Rounds | Rampage | Moving Target | Stability | |||||||||||
85 | Smallbore | Accurized Rounds | Rampage | Moving Target | Stability | |||||||||||||
86 | Smallbore | Accurized Rounds | Rampage | Moving Target | Stability | |||||||||||||
87 | ||||||||||||||||||
88 | Drang (Baroque) | Solar | Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Well-Rounded, Wellspring | Rampage, Swashbuckler, Incandescent | Reload | |||||||||||
89 | Hammer-Forged Rifling, Smallbore, Extended Barrel | Accurized Rounds | Moving Target, Eye of the Storm | Swashbuckler, Rampage | Range | |||||||||||||
90 | Hammer-Forged Rifling, Smallbore, Extended Barrel | Accurized Rounds | Moving Target, Eye of the Storm | Swashbuckler, Rampage | Range | |||||||||||||
91 | ||||||||||||||||||
92 | Fioritura-59 | Void | Hammer-Forged Rifling, Fluted Barrel | Flared Magwell, Light Mag, Appended Mag | Pugilist, Threat Detector | Kill Clip, Golden Tricorn, Swashbuckler | Reload | |||||||||||
93 | Hammer-Forged Rifling, Smallbore | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Threat Detector, Pugilist | Kill Clip, Swashbuckler, Moving Target | Range or Stability | |||||||||||||
94 | Hammer-Forged Rifling | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Threat Detector, Pugilist | Kill Clip, Swashbuckler | Range | |||||||||||||
95 | ||||||||||||||||||
96 | Forgiveness | Arc | Fluted Barrel, Corkscrew Rifling, Smallbore | Appended Mag, Extended Mag | Subsistence, Demolitionist | Vorpal Weapon, Adrenaline Junkie, Rapid Hit | Reload | |||||||||||
97 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Demolitionist, Moving Target, Well-Rounded | Multikill Clip, Adrenaline Junkie, Rapid Hit | Stability | |||||||||||||
98 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Demolitionist, Moving Target, Well-Rounded | Multikill Clip, Adrenaline Junkie, Rapid Hit | Range | |||||||||||||
99 | ||||||||||||||||||
100 | Forgiveness (Adept) | Arc | Fluted Barrel, Corkscrew Rifling, Smallbore | Appended Mag, Extended Mag | Subsistence, Demolitionist | Vorpal Weapon, Adrenaline Junkie, Rapid Hit | Reload | |||||||||||
101 | Fluted Barrel, Smallbore | High-Caliber Rounds, Ricochet Rounds | Demolitionist, Moving Target, Well-Rounded | Multikill Clip, Adrenaline Junkie, Rapid Hit | Stability | |||||||||||||
102 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Demolitionist, Moving Target, Well-Rounded | Multikill Clip, Adrenaline Junkie, Rapid Hit | Range | |||||||||||||
103 | ||||||||||||||||||
104 | Punching Out | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Feeding Frenzy, Overflow | Frenzy, Swashbuckler, Adrenaline Junkie, Harmony | Reload | |||||||||||
105 | Fluted Barrel, Smallbore, Corkscrew Rifling | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Killing Wind | Kill Clip, Harmony, Snapshot Sights | Stability or Handling | |||||||||||||
106 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Moving Target, Killing Wind | Kill Clip, Harmony, Snapshot Sights | Handling or Range | |||||||||||||
107 | ||||||||||||||||||
108 | Redback-5si | Solar | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Tactical Mag, Accurized Rounds, Appended Mag | Subsistence, Perpetual Motion | Surrounded, One for All, Vorpal Weapon | Reload | |||||||||||
109 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Killing Wind, Perpetual Motion | Opening Shot | Range | |||||||||||||
110 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Killing Wind, Perpetual Motion | Opening Shot | Range | |||||||||||||
111 | ||||||||||||||||||
112 | Seventh Seraph SI-2 | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Demolitionist, Auto-Loading Holster | Dragonfly, Vorpal Weapon | Reload | |||||||||||
113 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Demolitionist, Threat Detector | Snapshot Sights, Elemental Capacitor | Stability or Handling | |||||||||||||
114 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Demolitionist, Threat Detector | Snapshot Sights, Elemental Capacitor | Handling or Range | |||||||||||||
115 | ||||||||||||||||||
116 | The Fool's Remedy | Solar | Quickdot SAS, Control SAS, Shortspec SAS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Feeding Frenzy, Fourth Time's the Charm | Kill Clip | Reload | |||||||||||
117 | Quickdot SAS, Control SAS, Shortspec SAS | Ricochet Rounds, High-Caliber Rounds | Moving Target, Hip-Fire Grip, Feeding Frenzy | Kill Clip, Rangefinder, Eye of the Storm, Iron Grip | Stability or Handling | |||||||||||||
118 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Moving Target, Hip-Fire Grip, Feeding Frenzy | Kill Clip, Rangefinder, Eye of the Storm | Handling or Range | |||||||||||||
119 | ||||||||||||||||||
120 | The Keening | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Rapid Hit, Subsistence | Vorpal Weapon, Multikill Clip, One for All, Unrelenting | Reload | |||||||||||
121 | Fluted Barrel, Smallbore, Corkscrew Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Moving Target, Killing Wind | Snapshot Sights, Multikill Clip | Stability or Handling | |||||||||||||
122 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rapid Hit, Moving Target, Killing Wind | Snapshot Sights, Multikill Clip | Handling or Range | |||||||||||||
123 | ||||||||||||||||||
124 | The Last Dance | Arc | Quickdot SAS, Control SAS, Shortspec SAS | Armor-Piercing Rounds, Appended Mag, Extended Mag | Outlaw | Kill Clip, Dragonfly | Reload | |||||||||||
125 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Moving Target, Under Pressure | Tap the Trigger, Rangefinder, Kill Clip | Stability or Handling | |||||||||||||
126 | Quickdot SAS, Control SAS, Shortspec SAS | High-Caliber Rounds, Ricochet Rounds | Moving Target, Under Pressure | Tap the Trigger, Rangefinder, Kill Clip | Handling or Range | |||||||||||||
127 | ||||||||||||||||||
128 | The Vision | Arc | Quickdot SAS, Control SAS, Shortspec SAS | Tactical Mag, Appended Mag, Extended Mag | Ambitious Assassin, Grave Robber | One for All, Swashbuckler, Kill Clip, Disruption Break | Reload | |||||||||||
129 | Quickdot SAS, Control SAS, Shortspec SAS | Accurized Rounds, Tactical Mag | Surplus, Killing Wind | Kill Clip | Stability or Handling | |||||||||||||
130 | Quickdot SAS, Control SAS, Shortspec SAS | Accurized Rounds, Tactical Mag | Surplus, Killing Wind | Kill Clip | Handling or Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 37 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Blood Feud | Stasis | Smallbore, Polygonal Rifling, Fluted Barrel | Flared Magwell, Tactical Mag, Appended Mag | Ambitious Assassin, Pugilist, Grave Robber | Headstone, Frenzy, Swashbuckler | Reload | |||||||||||
9 | Chambered Compensator, Smallbore, Polygonal Rifling | Accurized Rounds, Flared Magwell, Tactical Mag | Dynamic Sway Reduction, Pugilist | Headstone, Elemental Capacitor | Stability | |||||||||||||
10 | Extended Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds | Dynamic Sway Reduction, Pugilist | Headstone, Elemental Capacitor | Range | |||||||||||||
11 | ||||||||||||||||||
12 | Cold Front | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Surplus | Rampage, One for All, Swashbuckler | Reload | |||||||||||
13 | Season 10 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Perpetual Motion, Surplus | Harmony, Swashbuckler | Stability or Handling | ||||||||||||
14 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Perpetual Motion, Dynamic Sway Reduction, Surplus | Harmony, Swashbuckler | Handling or Range | |||||||||||||
15 | ||||||||||||||||||
16 | Cold Front | Kinetic | Corkscrew Rifling | Flared Magwell | Subsistence | Frenzy | Stability | |||||||||||
17 | Season 19 | Smallbore | Accurized Rounds | Tap the Trigger | Rangefinder | Stability | ||||||||||||
18 | Hammer-Forged Rifling | Accurized Rounds | Perpetual Motion | Rangefinder | Range | |||||||||||||
19 | ||||||||||||||||||
20 | Enyo-D | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Tunnel Vision | Surrounded, Multikill Clip, Rampage | Reload | |||||||||||
21 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds | Steady Hands, Encore, Tunnel Vision | Multikill Clip, Rampage | Range | |||||||||||||
22 | Full Bore, Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Steady Hands, Encore, Tunnel Vision | Multikill Clip, Rampage | Range | |||||||||||||
23 | ||||||||||||||||||
24 | Escape Velocity | Kinetic | IS 5 Circle, IS 2 Classic | Tactical Mag, Appended Mag, Extended Mag | Overflow, Grave Robber | Vorpal Weapon, Surrounded | Reload | |||||||||||
25 | Model 8 Red, Model 6 Loop | Accurized Rounds, Tactical Mag | Overflow, Hip-Fire Grip | Elemental Capacitor, Vorpal Weapon | Stability or Handling | |||||||||||||
26 | Model 8 Red, Model 6 Loop | Accurized Rounds, Tactical Mag | Overflow, Hip-Fire Grip | Elemental Capacitor, Vorpal Weapon | Handling or Range | |||||||||||||
27 | ||||||||||||||||||
28 | Extraordinary Rendition | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Overflow, Outlaw | Frenzy, Rampage, One for All, Multikill Clip | Reload | |||||||||||
29 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Overflow, Surplus | Tap the Trigger, Multikill Clip | Stability or Handling | |||||||||||||
30 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Overflow, Surplus | Tap the Trigger, Multikill Clip | Handling or Range | |||||||||||||
31 | ||||||||||||||||||
32 | Forensic Nightmare | Stasis | Fluted Barrel, Corkscrew Rifling, Smallbore | Appended Mag, Extended Mag | Perpetual Motion, Grave Robber | Kill Clip, Headstone, Swashbuckler | Reload | |||||||||||
33 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Slideways, Heating Up | Kill Clip | Range | |||||||||||||
34 | Hammer-Forged Rifling, Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Perpetual Motion, Slideways, Heating Up | Kill Clip | Range | |||||||||||||
35 | ||||||||||||||||||
36 | Friction Fire | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Field Prep, Auto-Loading Holster | Rampage, Vorpal Weapon, Unrelenting | Reload | |||||||||||
37 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Threat Detector, Killing Wind | Vorpal Weapon | Stability or Handling | |||||||||||||
38 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Threat Detector | Vorpal Weapon | Handling or Range | |||||||||||||
39 | ||||||||||||||||||
40 | Multimach CCX | Kinetic | IS 5 Circle, IS 2 Classic | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Threat Detector | Kill Clip, One for All, Unrelenting | Reload | |||||||||||
41 | Model 8 Red, Model 6 Loop | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind, Hip-Fire Grip | Kill Clip, Iron Reach | Stability or Handling | |||||||||||||
42 | Model 8 Red, Model 6 Loop | Accurized Rounds, Tactical Mag | Killing Wind, Dynamic Sway Reduction, Hip-Fire Grip | Kill Clip, Iron Reach | Handling or Range | |||||||||||||
43 | ||||||||||||||||||
44 | Pizzicato-22 | Kinetic | Arrowhead Brake, Smallbore, Fluted Barrel | Flared Magwell, Armor-Piercing Rounds, Appended Mag | Ambitious Assassin, Perpetual Motion | Multikill Clip, Demolitionist, Swashbuckler | Reload | |||||||||||
45 | Chambered Compensator, Smallbore | Ricochet Rounds, High-Caliber Rounds | Eye of the Storm, Perpetual Motion, Fragile Focus | Rangefinder, Swashbuckler, Threat Detector | Range | |||||||||||||
46 | Chambered Compensator, Smallbore | Ricochet Rounds, High-Caliber Rounds | Eye of the Storm, Perpetual Motion, Fragile Focus | Rangefinder, Swashbuckler, Threat Detector | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Prolonged Engagement | Stasis | Arrowhead Brake, Corkscrew Rifling, Smallbore | Flared Magwell, Appended Mag | Subsistence, Feeding Frenzy, Outlaw | Frenzy, Headstone, Multikill Clip | Reload | |||||||||||
49 | Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Eye of the Storm | Rangefinder, Headstone | Stability | |||||||||||||
50 | Fluted Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Eye of the Storm | Rangefinder, Headstone | Range | |||||||||||||
51 | ||||||||||||||||||
52 | Rapacious Appetite | Stasis | ||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | ||||||||||||||||||
56 | Submission | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Overflow, Subsistence, Perpetual Motion | Demolitionist, Frenzy, Harmony | Reload | |||||||||||
57 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Overflow, Perpetual Motion | Killing Wind, Demolitionist | Range | |||||||||||||
58 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Overflow, Perpetual Motion | Killing Wind, Demolitionist | Range | |||||||||||||
59 | ||||||||||||||||||
60 | Submission (Adept) | Kinetic | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Overflow, Subsistence, Perpetual Motion | Demolitionist, Frenzy, Harmony | Reload | |||||||||||
61 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Overflow, Perpetual Motion | Killing Wind, Demolitionist | Range | |||||||||||||
62 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Overflow, Perpetual Motion | Killing Wind, Demolitionist | Range | |||||||||||||
63 | ||||||||||||||||||
64 | Synchronic Roulette | Strand | ||||||||||||||||
65 | ||||||||||||||||||
66 | ||||||||||||||||||
67 | ||||||||||||||||||
68 | The Immortal | Strand | ||||||||||||||||
69 | ||||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | The Immortal (Adept) | Strand | ||||||||||||||||
73 | ||||||||||||||||||
74 | ||||||||||||||||||
75 | ||||||||||||||||||
76 | Borrowed Time | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Feeding Frenzy, Overflow, Fourth Time's the Charm | Frenzy, Dragonfly, Rampage, One for All, Swashbuckler | Reload | |||||||||||
77 | Fluted Barrel, Smallbore, Corkscrew Rifling | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Firmly Planted, Killing Wind | Tap the Trigger, Snapshot Sights, Demolitionist | Stability or Handling | |||||||||||||
78 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Firmly Planted, Dynamic Sway Reduction | Tap the Trigger, Snapshot Sights, Demolitionist | Handling or Range | |||||||||||||
79 | ||||||||||||||||||
80 | Bug-Out Bag | Solar | ||||||||||||||||
81 | ||||||||||||||||||
82 | ||||||||||||||||||
83 | ||||||||||||||||||
84 | CALUS Mini-Tool | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Unrelenting, Grave Robber | Feeding Frenzy, Disruption Break, Incandescent | Reload | |||||||||||
85 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds | Threat Detector, Moving Target | Eye of the Storm, Tap the Trigger | Range | |||||||||||||
86 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Threat Detector, Moving Target | Eye of the Storm, Tap the Trigger | Range | |||||||||||||
87 | ||||||||||||||||||
88 | Death Adder | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Subsistence, Auto-Loading Holster | Dragonfly, Disruption Break | Reload | |||||||||||
89 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Hip-Fire Grip | Rangefinder, Moving Target, Eye of the Storm | Stability or Handling | |||||||||||||
90 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Hip-Fire Grip | Rangefinder, Moving Target, Eye of the Storm | Handling or Range | |||||||||||||
91 | ||||||||||||||||||
92 | Every Waking Moment | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Subsistence, Ambitious Assassin | Kill Clip, Dragonfly, Adrenaline Junkie, Multikill Clip | Reload | |||||||||||
93 | Fluted Barrel, Smallbore, Corkscrew Rifling | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Firmly Planted, Killing Wind | Kill Clip, Multikill Clip | Stability or Handling | |||||||||||||
94 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Rangefinder, Killing Wind, Firmly Planted | Kill Clip, Multikill Clip | Handling or Range | |||||||||||||
95 | ||||||||||||||||||
96 | Funnelweb | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Perpetual Motion, Subsistence, Auto-Loading Holster | Adrenaline Junkie, Focused Fury, Frenzy | Reload | |||||||||||
97 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Perpetual Motion, Steady Hands | Rangefinder, Elemental Capacitor | Stability | |||||||||||||
98 | Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Killing Wind, Perpetual Motion | Rangefinder, Elemental Capacitor | Range | |||||||||||||
99 | ||||||||||||||||||
100 | IKELOS_SMG_v1.0.2 | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Seraph Rounds, Tactical Mag, Appended Mag | Subsistence, Grave Robber | Vorpal Weapon, Demolitionist, Disruption Break | Reload | |||||||||||
101 | Fluted Barrel, Smallbore, Corkscrew Rifling | Seraph Rounds, Accurized Rounds | Dynamic Sway Reduction | Tap the Trigger, Demolitionist | Stability or Handling | |||||||||||||
102 | Fluted Barrel, Hammer-Forged Rifling | Seraph Rounds, Accurized Rounds | Dynamic Sway Reduction | Tap the Trigger, Demolitionist | Handling or Range | |||||||||||||
103 | ||||||||||||||||||
104 | IKELOS_SMG_v1.0.3 | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, Flared Magwell, Seraph Rounds | Feeding Frenzy, Perpetual Motion, Threat Detector | Voltshot, Frenzy | Reload | |||||||||||
105 | Smallbore, Corkscrew Rifling | Accurized Rounds, Seraph Rounds | Killing Wind, Dynamic Sway Reduction, Perpetual Motion | Rangefinder, Tap the Trigger | Range | |||||||||||||
106 | Hammer-Forged Rifling, Smallbore, Extended Barrel | Accurized Rounds, Seraph Rounds | Killing Wind, Perpetual Motion | Rangefinder, Tap the Trigger | Range | |||||||||||||
107 | ||||||||||||||||||
108 | MIDA Mini-Tool | Solar | Fluted Barrel | Alloy Magazine | Hip-Fire Grip | Kill Clip | Stability | |||||||||||
109 | Fluted Barrel | Alloy Magazine | Hip-Fire Grip | Kill Clip | Stability | |||||||||||||
110 | Fluted Barrel | Alloy Magazine | Hip-Fire Grip | Kill Clip | Stability | |||||||||||||
111 | ||||||||||||||||||
112 | No Survivors | Solar | ||||||||||||||||
113 | ||||||||||||||||||
114 | ||||||||||||||||||
115 | ||||||||||||||||||
116 | Out of Bounds | Arc | Smallbore, Fluted Barrel, Corkscrew Rifling | Ricochet Rounds, Appended Mag, Extended Mag | Subsistence, Grave Robber, Demolitionist | Golden Tricorn, Swashbuckler, Adrenaline Junkie | Reload | |||||||||||
117 | Smallbore, Fluted Barrel, Hammer-Forged Rifling | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Moving Target, Dynamic Sway Reduction | Rangefinder, Kill Clip, Tap the Trigger | Stability | |||||||||||||
118 | Hammer-Forged Rifling, Smallbore, Extended Barrel | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Demolitionist, Moving Target | Rangefinder, Kill Clip, Fragile Focus | Range | |||||||||||||
119 | ||||||||||||||||||
120 | Seventh Seraph VY-7 | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Ambitious Assassin, Fourth Time's the Charm | Vorpal Weapon, Feeding Frenzy, Dragonfly | Reload | |||||||||||
121 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Pulse Monitor | Feeding Frenzy, Vorpal Weapon, Elemental Capacitor | Stability or Handling | |||||||||||||
122 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Pulse Monitor | Feeding Frenzy, Vorpal Weapon, Elemental Capacitor | Handling or Range | |||||||||||||
123 | ||||||||||||||||||
124 | Shayura's Wrath | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Heating Up, Tunnel Vision | Kill Clip, Adrenaline Junkie, Harmony | Reload | |||||||||||
125 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Moving Target, Killing Wind | Kill Clip, Tap the Trigger, Snapshot Sights | Stability or Handling | |||||||||||||
126 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Moving Target, Hip-Fire Grip | Kill Clip, Tap the Trigger, Snapshot Sights | Handling or Range | |||||||||||||
127 | ||||||||||||||||||
128 | Shayura's Wrath (Adept) | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Heating Up, Tunnel Vision | Kill Clip, Adrenaline Junkie, Harmony | Reload | |||||||||||
129 | Fluted Barrel, Smallbore, Corkscrew Rifling | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Moving Target, Killing Wind | Kill Clip, Tap the Trigger, Snapshot Sights | Stability or Handling | |||||||||||||
130 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Killing Wind, Moving Target, Hip-Fire Grip | Kill Clip, Tap the Trigger, Snapshot Sights | Handling or Range | |||||||||||||
131 | ||||||||||||||||||
132 | Stochastic Variable | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Phase Mag, Appended Mag, Extended Mag | Feeding Frenzy, Ambitious Assassin | Multikill Clip, Dragonfly, Unrelenting | Reload | |||||||||||
133 | Fluted Barrel, Smallbore, Corkscrew Rifling | Ricochet Rounds, High-Caliber Rounds, Phase Mag | Killing Wind, Surplus, Feeding Frenzy | Multikill Clip, Elemental Capacitor | Stability or Handling | |||||||||||||
134 | Fluted Barrel, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds, Phase Mag | Killing Wind, Surplus, Feeding Frenzy | Multikill Clip, Elemental Capacitor | Handling or Range | |||||||||||||
135 | ||||||||||||||||||
136 | The Hero's Burden | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Armor-Piercing Rounds, Appended Mag, Extended Mag | Feeding Frenzy, Well-Rounded | Kill Clip, Vorpal Weapon | Reload | |||||||||||
137 | Season 17 | Hammer-Forged Rifling, Smallbore, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Feeding Frenzy, Well-Rounded | Kill Clip, Iron Reach, Eye of the Storm | Range | ||||||||||||
138 | Hammer-Forged Rifling, Smallbore, Extended Barrel | High-Caliber Rounds, Ricochet Rounds | Feeding Frenzy, Well-Rounded | Kill Clip, Iron Reach, Eye of the Storm | Range | |||||||||||||
139 | ||||||||||||||||||
140 | The Hero's Burden | Void | ||||||||||||||||
141 | Season 20 | |||||||||||||||||
142 | ||||||||||||||||||
143 | ||||||||||||||||||
144 | The Title | Void | Arrowhead Brake, Fluted Barrel, Smallbore | High-Caliber Rounds, Appended Mag, Armor-Piercing Rounds | Stats for All, Grave Robber, Threat Detector | One for All, Swashbuckler, Vorpal Weapon | Reload | |||||||||||
145 | Season 16 | Arrowhead Brake, Chambered Compensator, Extended Barrel | Ricochet Rounds, High-Caliber Rounds | Dynamic Sway Reduction, Steady Hands, Perpetual Motion | Moving Target, Swashbuckler | Stability or Range | ||||||||||||
146 | Extended Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Steady Hands, Perpetual Motion, Threat Detector | Moving Target, Swashbuckler | Range | |||||||||||||
147 | ||||||||||||||||||
148 | The Title | Void | ||||||||||||||||
149 | Season 20 | |||||||||||||||||
150 | ||||||||||||||||||
151 | ||||||||||||||||||
152 | Unforgiven | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Appended Mag, Extended Mag | Feeding Frenzy, Demolitionist, Well-Rounded | Frenzy, Adrenaline Junkie, Dragonfly | Reload | |||||||||||
153 | Chambered Compensator, Extended Barrel, Smallbore | Ricochet Rounds, High-Caliber Rounds | Demolitionist, Steady Hands, Well-Rounded | Adrenaline Junkie, Golden Tricorn | Stability | |||||||||||||
154 | Extended Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Demolitionist, Steady Hands, Well-Rounded | Adrenaline Junkie, Golden Tricorn | Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 36 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Aurvandil FR6 | Stasis | Arrowhead Brake | Accelerated Coils, Enhanced Battery, Ionized Battery | Reconstruction, Subsistence | Chill Clip, Golden Tricorn, Demolitionist | Charge Time | |||||||||||
9 | Arrowhead Brake | Projection Fuse, Accelerated Coils | Firmly Planted | Elemental Capacitor, Swashbuckler, Demolitionist | Range | |||||||||||||
10 | Hammer-Forged Rifling, Arrowhead Brake | Projection Fuse, Accelerated Coils | Firmly Planted | Swashbuckler, Demolitionist, Elemental Capacitor | Range | |||||||||||||
11 | ||||||||||||||||||
12 | Burden of Guilt | Stasis | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Enhanced Battery, Ionized Battery | Perpetual Motion, Well-Rounded | Vorpal Weapon, Harmony, Chill Clip | Reload | |||||||||||
13 | Arrowhead Brake | Particle Repeater | Elemental Capacitor, Well-Rounded, Perpetual Motion | High-Impact Reserves, Successful Warmup | Stability | |||||||||||||
14 | Arrowhead Brake | Particle Repeater | Elemental Capacitor, Well-Rounded, Perpetual Motion | High-Impact Reserves, Successful Warmup | Stability | |||||||||||||
15 | ||||||||||||||||||
16 | Burden of Guilt (Adept) | Stasis | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Enhanced Battery, Ionized Battery | Perpetual Motion, Well-Rounded | Vorpal Weapon, Harmony, Chill Clip | Reload | |||||||||||
17 | Arrowhead Brake | Particle Repeater | Elemental Capacitor, Well-Rounded, Perpetual Motion | High-Impact Reserves, Successful Warmup | Stability | |||||||||||||
18 | Arrowhead Brake | Particle Repeater | Elemental Capacitor, Well-Rounded, Perpetual Motion | High-Impact Reserves, Successful Warmup | Stability | |||||||||||||
19 | ||||||||||||||||||
20 | Deliverance | Stasis | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Enhanced Battery, Ionized Battery | Demolitionist, Compulsive Reloader, Cornered | Harmony, Adrenaline Junkie, Chill Clip | Reload | |||||||||||
21 | Arrowhead Brake | Accelerated Coils, Particle Repeater | Demolitionist, Sleight of Hand, Perpetual Motion | Tap the Trigger, Successful Warm-Up, Harmony | Stability | |||||||||||||
22 | Arrowhead Brake | Accelerated Coils, Particle Repeater | Demolitionist, Sleight of Hand, Perpetual Motion | Tap the Trigger, Successful Warm-Up, Harmony | Stability | |||||||||||||
23 | ||||||||||||||||||
24 | Deliverance (Adept) | Stasis | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Enhanced Battery, Ionized Battery | Demolitionist, Compulsive Reloader, Cornered | Harmony, Adrenaline Junkie, Chill Clip | Reload | |||||||||||
25 | Arrowhead Brake | Accelerated Coils, Particle Repeater | Demolitionist, Sleight of Hand, Perpetual Motion | Tap the Trigger, Successful Warm-Up, Harmony | Stability | |||||||||||||
26 | Arrowhead Brake | Accelerated Coils, Particle Repeater | Demolitionist, Sleight of Hand, Perpetual Motion | Tap the Trigger, Successful Warm-Up, Harmony | Stability | |||||||||||||
27 | ||||||||||||||||||
28 | Pressurized Precision | Strand | ||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Riptide | Stasis | Arrowhead Brake, Fluted Barrel, Smallbore | Accelerated Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Well-Rounded, Auto-Loading Holster | Vorpal Weapon, Chill Clip, Frenzy | Reload | |||||||||||
33 | Arrowhead Brake, Polygonal Rifling | Accelerated Coils, Particle Repeater | Perpetual Motion, Under Pressure, Well-Rounded | Successful Warm-Up, Demolitionist, Harmony | Stability | |||||||||||||
34 | Arrowhead Brake, Smallbore | Accelerated Coils, Particle Repeater | Perpetual Motion, Under Pressure, Well-Rounded | Successful Warm-Up, Demolitionist, Harmony | Stability | |||||||||||||
35 | ||||||||||||||||||
36 | Cartesian Coordinate | Solar | Hitmark IS, Cleanshot IS, Red Dot Micro | Accelerated Coils, Liquid Coils, Enhanced Battery | Feeding Frenzy, Lead from Gold, Grave Robber | Vorpal Weapon, High-Impact Reserves, Swashbuckler | Reload | |||||||||||
37 | Red Dot Micro, Red Dot 2 MOA | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Slideways | High-Impact Reserves, Snapshot Sights | Stability or Handling | |||||||||||||
38 | Red Dot Micro, Red Dot 2 MOA | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Slideways | High-Impact Reserves, Snapshot Sights | Handling or Stability | |||||||||||||
39 | ||||||||||||||||||
40 | Coriolis Force | Void | Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Ambitious Assassin | Thresh, Unrelenting, One for All | Reload | |||||||||||
41 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Moving Target, Killing Wind | Rangefinder, Eye of the Storm | Stability or Handling | |||||||||||||
42 | Fluted Barrel, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Moving Target, Killing Wind | Rangefinder, Eye of the Storm | Handling or Stability | |||||||||||||
43 | ||||||||||||||||||
44 | Dream Breaker | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Lead from Gold, Heating Up | Frenzy, High-Impact Reserves, Surrounded | Reload | |||||||||||
45 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Firmly Planted, Under Pressure, Heating Up | Eye of the Storm, High-Impact Reserves, Kickstart | Stability or Handling | |||||||||||||
46 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Firmly Planted, Under Pressure, Heating Up | Eye of the Storm, High-Impact Reserves, Kickstart | Handling or Stability | |||||||||||||
47 | ||||||||||||||||||
48 | Exile's Curse | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery | Slideshot, Pulse Monitor | Vorpal Weapon, High-Impact Reserves | Reload | |||||||||||
49 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Slideshot, Killing Wind, Pulse Monitor | High-Impact Reserves, Vorpal Weapon | Stability or Handling | |||||||||||||
50 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Slideshot, Killing Wind, Pulse Monitor | High-Impact Reserves, Vorpal Weapon | Handling or Stability | |||||||||||||
51 | ||||||||||||||||||
52 | Exile's Curse (Adept) | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery | Slideshot, Pulse Monitor | Vorpal Weapon, High-Impact Reserves | Reload | |||||||||||
53 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Slideshot, Killing Wind, Pulse Monitor | High-Impact Reserves, Vorpal Weapon | Stability or Handling | |||||||||||||
54 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Slideshot, Killing Wind, Pulse Monitor | High-Impact Reserves, Vorpal Weapon | Handling or Stability | |||||||||||||
55 | ||||||||||||||||||
56 | Glacioclasm | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery | Subsistence, Surplus, Slideshot | Reservoir Burst, Swashbuckler, Demolitionist | Reload | |||||||||||
57 | Season 10 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Surplus, Slideshot | High-Impact Reserves, Demolitionist, Swashbuckler | Stability or Handling | ||||||||||||
58 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Surplus, Slideshot | High-Impact Reserves, Demolitionist, Swashbuckler | Handling or Stability | |||||||||||||
59 | ||||||||||||||||||
60 | Glacioclasm | Void | Arrowhead Brake | Accelerated Coil | Subsistence | Reservoir Burst | Handling | |||||||||||
61 | Season 19 | Arrowhead Brake | Accelerated Coil | Under Pressure | High-Impact Reserves | Charge Time | ||||||||||||
62 | Arrowhead Brake | Accelerated Coil | Under Pressure | High-Impact Reserves | Charge Time | |||||||||||||
63 | ||||||||||||||||||
64 | Hollow Words | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Lead from Gold | Vorpal Weapon, Disruption Break, Unrelenting | Reload | |||||||||||
65 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Slideways, Killing Wind | Disruption Break, Vorpal Weapon | Stability or Handling | |||||||||||||
66 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Slideways, Killing Wind | Disruption Break, Vorpal Weapon | Handling or Stability | |||||||||||||
67 | ||||||||||||||||||
68 | Iota Draconis | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery | Feeding Frenzy, Lead from Gold, Surplus | Frenzy, Harmony, Adagio | Reload | |||||||||||
69 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Heating Up, Surplus | High-Impact Reserves, Harmony | Stability or Handling | |||||||||||||
70 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Particle Repeater, Projection Fuse | Under Pressure, Heating Up, Surplus | High-Impact Reserves, Harmony | Handling or Stability | |||||||||||||
71 | ||||||||||||||||||
72 | Iterative Loop | Arc | ||||||||||||||||
73 | ||||||||||||||||||
74 | ||||||||||||||||||
75 | ||||||||||||||||||
76 | Likely Suspect | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery | Perpetual Motion, Slideways, Stats for All | One for All, Adagio, Golden Tricorn | Reload | |||||||||||
77 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accelerated Coils, Particle Repeater | Firmly Planted, Perpetual Motion | Successful Warm-Up, Adagio | Stability | |||||||||||||
78 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accelerated Coils, Particle Repeater | Firmly Planted, Perpetual Motion | Successful Warm-Up, Adagio | Stability | |||||||||||||
79 | ||||||||||||||||||
80 | Loaded Question | Arc | ||||||||||||||||
81 | ||||||||||||||||||
82 | ||||||||||||||||||
83 | ||||||||||||||||||
84 | Loaded Question (Adept) | Arc | ||||||||||||||||
85 | ||||||||||||||||||
86 | ||||||||||||||||||
87 | ||||||||||||||||||
88 | Main Ingredient | Arc | Hitmark IS, Cleanshot IS, Red Dot Micro | Enhanced Battery, Liquid Coils, Accelerated Coils | Auto-Loading Holster | Rampage, High-Impact Reserves, Kill Clip | Reload | |||||||||||
89 | Red Dot Micro, Red Dot 2 MOA | Particle Repeater, Projection Fuse | Under Pressure, Firmly Planted, Moving Target | High-Impact Reserves, Rangefinder, Tap the Trigger | Stability or Handling | |||||||||||||
90 | Red Dot Micro, Red Dot 2 MOA | Particle Repeater, Projection Fuse | Under Pressure, Firmly Planted, Moving Target | High-Impact Reserves, Rangefinder, Tap the Trigger | Handling or Stability | |||||||||||||
91 | ||||||||||||||||||
92 | Midha's Reckoning | Arc | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Ionized Battery, Enhanced Battery | Field Prep, Backup Plan, Cornered | Vorpal Weapon, Reservoir Burst, Golden Tricorn | Reload | |||||||||||
93 | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Particle Repeater | Backup Plan, Pugilist, Well-Rounded | Successful Warm-Up, Tap the Trigger, Kickstart | Stability | |||||||||||||
94 | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Particle Repeater | Backup Plan, Pugilist, Well-Rounded | Successful Warm-Up, Tap the Trigger, Kickstart | Range | |||||||||||||
95 | ||||||||||||||||||
96 | Midha's Reckoning (Harrowed) | Arc | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Ionized Battery, Enhanced Battery | Field Prep, Backup Plan, Cornered | Vorpal Weapon, Reservoir Burst, Golden Tricorn | Reload | |||||||||||
97 | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Particle Repeater | Backup Plan, Pugilist, Well-Rounded | Successful Warm-Up, Tap the Trigger, Kickstart | Stability | |||||||||||||
98 | Arrowhead Brake, Chambered Compensator, Smallbore | Accelerated Coils, Particle Repeater | Backup Plan, Pugilist, Well-Rounded | Successful Warm-Up, Tap the Trigger, Kickstart | Range | |||||||||||||
99 | ||||||||||||||||||
100 | Null Composure | Void | Fluted Barrel | Projection Fuse | Feeding Frenzy, Heating Up | Reservoir Burst, High-Impact Reserves | Range | |||||||||||
101 | Fluted Barrel | Projection Fuse | Heating Up, Feeding Frenzy | High-Impact Reserves, Reservoir Burst | Range | |||||||||||||
102 | Fluted Barrel | Projection Fuse | Heating Up, Feeding Frenzy | High-Impact Reserves, Reservoir Burst | Range | |||||||||||||
103 | ||||||||||||||||||
104 | PLUG ONE.1 | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Adaptive Munitions, Compulsive Reloader | Reservoir Burst, Adrenaline Junkie, Cornered | Reload | |||||||||||
105 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Heating Up, Killing Wind | Kickstart, Adrenaline Junkie | Stability or Handling | |||||||||||||
106 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Heating Up, Killing Wind | Kickstart, Adrenaline Junkie | Handling or Stability | |||||||||||||
107 | ||||||||||||||||||
108 | PLUG ONE.1 (Adept) | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Adaptive Munitions, Compulsive Reloader | Reservoir Burst, Adrenaline Junkie, Cornered | Reload | |||||||||||
109 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Heating Up, Killing Wind | Kickstart, Adrenaline Junkie | Stability or Handling | |||||||||||||
110 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Heating Up, Killing Wind | Kickstart, Adrenaline Junkie | Handling or Stability | |||||||||||||
111 | ||||||||||||||||||
112 | Royal Executioner | Solar | ||||||||||||||||
113 | ||||||||||||||||||
114 | ||||||||||||||||||
115 | ||||||||||||||||||
116 | Snorri FR5 | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Accelerated Coils, Enhanced Battery, Ionized Battery | Compulsive Reloader, Stats for All, Surplus | Reservoir Burst, One for All, Frenzy | Reload | |||||||||||
117 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accelerated Coils, Particle Repeater | Firmly Planted, Heating Up | High-Impact Reserves, Successful Warm-Up | Handling | |||||||||||||
118 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accelerated Coils, Particle Repeater | Firmly Planted, Heating Up | High-Impact Reserves, Successful Warm-Up | Handling | |||||||||||||
119 | ||||||||||||||||||
120 | Techeun Force | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Kill Clip | Rampage, High-Impact Reserves | Reload | |||||||||||
121 | Season 4 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Snapshot Sights | High-Impact Reserves, Rangefinder | Stability or Handling | ||||||||||||
122 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Snapshot Sights | High-Impact Reserves, Rangefinder | Handling or Stability | |||||||||||||
123 | ||||||||||||||||||
124 | Techeun Force | Arc | ||||||||||||||||
125 | Season 21 | |||||||||||||||||
126 | ||||||||||||||||||
127 | ||||||||||||||||||
128 | The Epicurean | Void | Fluted Barrel, Arrowhead Brake, Chambered Compensator | Liquid Coils, Enhanced Battery, Ionized Battery | Feeding Frenzy, Surplus | Swashbuckler, Cornered | Reload | |||||||||||
129 | Arrowhead Brake, Chambered Compensator | Accelerated Coils, Particle Repeater | Surplus, Snapshot Sights, Well-Rounded | Rangefinder, Moving Target | Stability | |||||||||||||
130 | Arrowhead Brake | Accelerated Coils, Particle Repeater | Surplus, Snapshot Sights, Well-Rounded | Rangefinder, Moving Target | Stability | |||||||||||||
131 | ||||||||||||||||||
132 | The Wizened Rebuke | Arc | Arrowhead Brake, Fluted Barrel, Smallbore | Accelerated Coils, Enhanced Battery, Ionized Battery | Subsistence, Well-Rounded | Vorpal Weapon, Successful Warm-Up | Reload | |||||||||||
133 | Season 17 | Arrowhead Brake, Chambered Compensator | Accelerated Coils, Particle Repeater | Under Pressure, Moving Target, Well-Rounded | Successful Warm-Up, Iron Grip | Stability | ||||||||||||
134 | Arrowhead Brake, Chambered Compensator | Accelerated Coils, Particle Repeater | Under Pressure, Moving Target, Well-Rounded | Successful Warm-Up, Iron Grip | Stability | |||||||||||||
135 | ||||||||||||||||||
136 | The Wizened Rebuke | Arc | ||||||||||||||||
137 | Season 20 | |||||||||||||||||
138 | ||||||||||||||||||
139 | ||||||||||||||||||
140 | Timelines' Vertex | Solar | Candle PS, Spark PS, Torch HS3 | Liquid Coils, Enhanced Battery, Ionized Battery | Auto-Loading Holster, Field Prep, Lead from Gold | Demolitionist, Disruption Break | Reload | |||||||||||
141 | Impulse MS3, Flash HS5, Torch HS3 | Accelerated Coils, Projection Fuse | Firmly Planted | Snapshot Sights, Disruption Break | Stability or Handling | |||||||||||||
142 | Impulse MS3, Flash HS5, Torch HS3 | Accelerated Coils, Projection Fuse | Firmly Planted | Snapshot Sights, Disruption Break | Handling or Stability | |||||||||||||
143 | ||||||||||||||||||
144 | Trinary System | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Auto-Loading Holster, Feeding Frenzy, Ambitious Assassin | One for All, Demolitionist, Swashbuckler, Unrelenting | Reload | |||||||||||
145 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Firmly Planted, Slideshot | Tap the Trigger, High-Impact Reserves, Demolitionist | Stability or Handling | |||||||||||||
146 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Firmly Planted, Slideshot | Tap the Trigger, High-Impact Reserves, Demolitionist | Handling or Stability | |||||||||||||
147 | ||||||||||||||||||
148 | Zealot's Reward | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Liquid Coils, Enhanced Battery, Ionized Battery | Auto-Loading Holster, Feeding Frenzy | Rampage, High-Impact Reserves, Disruption Break | Reload | |||||||||||
149 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Feeding Frenzy | High-Impact Reserves, Disruption Break | Stability or Handling | |||||||||||||
150 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Under Pressure, Feeding Frenzy | High-Impact Reserves, Disruption Break | Handling or Stability |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 7 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Ecliptic Distaff | Void | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Greasy Luck | Solar | ||||||||||||||||
13 | ||||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Judgment of Kelgorath | Solar | Low-Impedance Windings, Auxiliary Reserves, Supercooled Accelerator | Swap Mag, Light Mag, Appended Mag | Overflow, Demolitionist, Pugilist | Incandescent, Unstoppable Force, Close to Melee | Shield Duration | |||||||||||
17 | Low-Impedance Windings, Auxiliary Reserves, Supercooled Accelerator | Swap Mag, Light Mag, Appended Mag | Immovable Object, Demolitionist, Pugilist | Unstoppable Force, Impulse Amplifier, Harmony | Shield Duration | |||||||||||||
18 | Low-Impedance Windings, Auxiliary Reserves, Supercooled Accelerator | Swap Mag, Light Mag, Appended Mag | Immovable Object, Demolitionist, Pugilist | Unstoppable Force, Impulse Amplifier, Harmony | Shield Duration | |||||||||||||
19 | ||||||||||||||||||
20 | Lubrae's Ruin | Solar | Low-Impedance Windings, Lightweight Emitter | Swap Mag, Alloy Mag | Grave Robber, Sleight of Hand | Vorpal Weapon, Surrounded, Unrelenting | Reload | |||||||||||
21 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Killing Wind, Steady Hands | Swashbuckler, Unstoppable Force | Handling | |||||||||||||
22 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Killing Wind, Steady Hands | Swashbuckler, Unstoppable Force | Handling | |||||||||||||
23 | ||||||||||||||||||
24 | Lubrae's Ruin (Adept) | Solar | Low-Impedance Windings, Lightweight Emitter | Swap Mag, Alloy Mag | Grave Robber, Sleight of Hand | Vorpal Weapon, Surrounded, Unrelenting | Reload | |||||||||||
25 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Killing Wind, Steady Hands | Swashbuckler, Unstoppable Force | Handling | |||||||||||||
26 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Killing Wind, Steady Hands | Swashbuckler, Unstoppable Force | Handling | |||||||||||||
27 | ||||||||||||||||||
28 | Nezarec's Whisper | Arc | Lightweight Emitter, Low-Impedance Windings | Swap Mag, Light Mag, Appended Mag | Impulse Amplifier, Demolitionist, Lead from Gold | Vorpal Weapon, Frenzy, Adrenaline Junkie | Reload | |||||||||||
29 | Supercooled Accelerator, Tempered Truss Rod, Ballistic Tuning | Swap Mag, Light Mag | Impulse Amplifier, Demolitionist | Adrenaline Junkie, Unstoppable Force | Handling | |||||||||||||
30 | Supercooled Accelerator, Tempered Truss Rod, Ballistic Tuning | Swap Mag, Light Mag | Impulse Amplifier, Demolitionist | Adrenaline Junkie, Unstoppable Force | Handling | |||||||||||||
31 | ||||||||||||||||||
32 | The Enigma | Void | Low-Impedance Windings, Lightweight Emitter | Swap Mag, Alloy Mag | Impulse Amplifier, Subsistence, Feeding Frenzy | Frenzy, Unrelenting, Rampage | Reload | |||||||||||
33 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Impulse Amplifier, Threat Detector | Kill Clip, Unstoppable Force | Handling | |||||||||||||
34 | Ballistic Tuning, Lightweight Emitter, Auxiliary Reserves | Swap Mag, Light Mag | Impulse Amplifier, Threat Detector | Kill Clip, Unstoppable Force | Handling | |||||||||||||
35 | ||||||||||||||||||
36 | Unexpected Resurgence | Arc | ||||||||||||||||
37 | ||||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | Unexpected Resurgence (Adept) | Arc |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 19 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Ignition Code | Kinetic | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Slideshot, Ambitious Assassin, Field Prep | Vorpal Weapon, Demolitionist, Frenzy, One for All | Reload | |||||||||||
9 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Slideshot, Surplus | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
10 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Slideshot, Surplus | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
11 | ||||||||||||||||||
12 | Lingering Dread | Stasis | Quick Launch, Smart Drift Control, Linear Compensator | Spike Grenades, Blinding Grenades | Auto-Loading Holster, Ambitious Assassin, Unrelenting | Chill Clip, Vorpal Weapon, Demolitionist | Reload | |||||||||||
13 | Quick Launch, Smart Drift Control | Proximity Grenades, High-Velocity Rounds | Auto-Loading Holster, Well-Rounded, Steady Hands | Demolitionist, Chill Clip | Velocity | |||||||||||||
14 | Quick Launch, Smart Drift Control | Proximity Grenades, High-Velocity Rounds | Auto-Loading Holster, Well-Rounded, Steady Hands | Demolitionist, Chill Clip | Velocity | |||||||||||||
15 | ||||||||||||||||||
16 | New Pacific Epitaph | Stasis | ||||||||||||||||
17 | ||||||||||||||||||
18 | ||||||||||||||||||
19 | ||||||||||||||||||
20 | Militia's Birthright | Kinetic | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Ambitious Assassin, Lead from Gold | Frenzy, Multikill Clip, Auto-Loading Holster | Reload | |||||||||||
21 | Season 18 | Quick Launch, Countermass, Smart Drift Control | Spike Grenades, Blinding Grenades, Proximity Grenades | Quickdraw, Steady Hands | Auto-Loading Holster, Swashbuckler | Handling | ||||||||||||
22 | Quick Launch, Countermass, Smart Drift Control | Spike Grenades, Blinding Grenades, Proximity Grenades | Quickdraw, Steady Hands | Auto-Loading Holster, Swashbuckler | Handling | |||||||||||||
23 | ||||||||||||||||||
24 | Militia's Birthright (Adept) | Kinetic | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Ambitious Assassin, Lead from Gold | Frenzy, Multikill Clip, Auto-Loading Holster | Reload | |||||||||||
25 | Season 18 | Quick Launch, Countermass, Smart Drift Control | Spike Grenades, Blinding Grenades, Proximity Grenades | Quickdraw, Steady Hands | Auto-Loading Holster, Swashbuckler | Handling | ||||||||||||
26 | Quick Launch, Countermass, Smart Drift Control | Spike Grenades, Blinding Grenades, Proximity Grenades | Quickdraw, Steady Hands | Auto-Loading Holster, Swashbuckler | Handling | |||||||||||||
27 | ||||||||||||||||||
28 | Militia's Birthright | Kinetic | ||||||||||||||||
29 | Season 20 | |||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Militia's Birthright (Adept) | Kinetic | ||||||||||||||||
33 | Season 20 | |||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | Pardon Our Dust | Kinetic | Quick Launch, Smart Drift Control, Linear Compensator | Spike Grenades, Blinding Grenades | Auto-Loading Holster, Ambitious Assassin | Vorpal Weapon, Demolitionist, Adrenaline Junkie | Reload or Velocity | |||||||||||
37 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
38 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
39 | ||||||||||||||||||
40 | Deafening Whisper | Void | Quick Launch, Smart Drift Control, Linear Compensator | High-Velocity Rounds | Ambitious Assassin, Lead from Gold | Rampage, Wellspring, Unrelenting | Reload | |||||||||||
41 | Volatile Launch, Confined Launch, Quick Launch | High-Velocity Rounds | Killing Wind, Ambitious Assassin | Auto-Loading Holster | Blast Radius or Velocity | |||||||||||||
42 | Volatile Launch, Confined Launch, Quick Launch | High-Velocity Rounds | Killing Wind, Ambitious Assassin | Auto-Loading Holster | Blast Radius or Velocity | |||||||||||||
43 | ||||||||||||||||||
44 | Empty Vessel | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Auto-Loading Holster, Ambitious Assassin, Field Prep | Vorpal Weapon, Disruption Break, Demolitionist | Reload | |||||||||||
45 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Auto-Loading Holster, Ambitious Assassin, Surplus | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
46 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Auto-Loading Holster, Ambitious Assassin, Surplus | Demolitionist, Vorpal Weapon | Blast Radius or Velocity | |||||||||||||
47 | ||||||||||||||||||
48 | Explosive Personality | Solar | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Auto-Loading Holster, Stats for All, Feeding Frenzy | One for All, Unrelenting, Disruption Break | Reload | |||||||||||
49 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Auto-Loading Holster, Threat Detector | Disruption Break, Golden Tricorn | Handling | |||||||||||||
50 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Auto-Loading Holster, Threat Detector | Disruption Break, Golden Tricorn | Handling | |||||||||||||
51 | ||||||||||||||||||
52 | Forbearance | Arc | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Ambitious Assassin, Unrelenting, Surplus | Chain Reaction, Golden Tricorn, One for All | Reload | |||||||||||
53 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Steady Hands, Surplus | Chain Reaction | Handling or Reload | |||||||||||||
54 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Steady Hands, Surplus | Chain Reaction | Handling or Reload | |||||||||||||
55 | ||||||||||||||||||
56 | Forbearance (Adept) | Arc | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Ambitious Assassin, Unrelenting, Surplus | Chain Reaction, Golden Tricorn, One for All | Reload | |||||||||||
57 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Steady Hands, Surplus | Chain Reaction | Handling or Reload | |||||||||||||
58 | Quick Launch, Linear Compensator, Smart Drift Control | High-Velocity Rounds, Implosion Rounds | Steady Hands, Surplus | Chain Reaction | Handling or Reload | |||||||||||||
59 | ||||||||||||||||||
60 | Harsh Language | Void | ||||||||||||||||
61 | ||||||||||||||||||
62 | ||||||||||||||||||
63 | ||||||||||||||||||
64 | Orewing's Maul | Void | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Field Prep | Demolitionist, Auto-Loading Holster | Reload | |||||||||||
65 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Pulse Monitor, Threat Detector | Demolitionist, Auto-Loading Holster | Blast Radius or Velocity | |||||||||||||
66 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Pulse Monitor, Threat Detector | Demolitionist, Auto-Loading Holster | Blast Radius or Velocity | |||||||||||||
67 | ||||||||||||||||||
68 | Prodigal Return | Arc | ||||||||||||||||
69 | ||||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | Salvager's Salvo | Arc | Quick Launch | Spike Grenades | Ambitious Assassin, Demolitionist | Chain Reaction, Vorpal Weapon | Handling | |||||||||||
73 | Quick Launch | Spike Grenades | Demolitionist, Ambitious Assassin | Vorpal Weapon, Chain Reaction | Handling | |||||||||||||
74 | Quick Launch | Spike Grenades | Demolitionist, Ambitious Assassin | Vorpal Weapon, Chain Reaction | Handling | |||||||||||||
75 | ||||||||||||||||||
76 | Truthteller | Void | Quick Launch, Smart Drift Control, Linear Compensator | Blinding Grenades, Spike Grenades | Auto-Loading Holster, Field Prep, Feeding Frenzy | Disruption Break, Demolitionist, Swashbuckler | Reload | |||||||||||
77 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Auto-Loading Holster | Disruption Break, Demolitionist, Swashbuckler | Blast Radius or Velocity | |||||||||||||
78 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Spike Grenades | Auto-Loading Holster | Disruption Break, Demolitionist, Swashbuckler | Blast Radius or Velocity | |||||||||||||
79 | ||||||||||||||||||
80 | Wilderflight | Void | Quick Launch, Linear Compensator, Smart Drift Control | Blinding Grenades, Spike Grenades | Auto-Loading Holster, Demolitionist, Unrelenting | Disruption Break, Frenzy, Vorpal Weapon | Reload | |||||||||||
81 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades, High-Velocity Rounds | Auto-Loading Holster, Demolitionist | Disruption Break, Pugilist, Adrenaline Junkie | Blast Radius | |||||||||||||
82 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades, High-Velocity Rounds | Auto-Loading Holster, Demolitionist | Disruption Break, Pugilist, Adrenaline Junkie | Blast Radius |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 52 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Astral Horizon | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Lead From Gold | Trench Barrel, Demolitionist | Reload | |||||||||||
9 | Season 10 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Pulse Monitor | Opening Shot, Demolitionist, Celerity | Range or Handling | ||||||||||||
10 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Pulse Monitor | Opening Shot, Demolitionist, Celerity | Range or Handling | |||||||||||||
11 | ||||||||||||||||||
12 | Astral Horizon (Adept) | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Lead From Gold | Trench Barrel, Demolitionist | Reload | |||||||||||
13 | Season 10 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Pulse Monitor | Opening Shot, Demolitionist, Celerity | Range or Handling | ||||||||||||
14 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Pulse Monitor | Opening Shot, Demolitionist, Celerity | Range or Handling | |||||||||||||
15 | ||||||||||||||||||
16 | Astral Horizon | Kinetic | ||||||||||||||||
17 | Season 21 | |||||||||||||||||
18 | ||||||||||||||||||
19 | ||||||||||||||||||
20 | Astral Horizon (Adept) | Kinetic | ||||||||||||||||
21 | Season 21 | |||||||||||||||||
22 | ||||||||||||||||||
23 | ||||||||||||||||||
24 | Blasphemer | Kinetic | Fluted Barrel, Arrowhead Brake, Smallbore | Assault Mag, Tactical Mag, Appended Mag | Fourth Time's the Charm, Surplus, Quickdraw | Swashbuckler, Rampage, Osmosis | Reload | |||||||||||
25 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | Assault Mag, Accurized Rounds | Quickdraw, Threat Detector | Opening Shot, Moving Target | Range or Handling | |||||||||||||
26 | Hammer-Forged Rifling, Smallbore, Fluted Barrel | Assault Mag, Accurized Rounds | Quickdraw, Threat Detector | Opening Shot, Moving Target | Range or Handling | |||||||||||||
27 | ||||||||||||||||||
28 | Fortissimo-11 | Kinetic | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Assault Mag, Tactical Mag, Appended Mag | Fourth Time’s the Charm, Subsistence, Feeding Frenzy | Vorpal Weapon, Surrounded, Focused Fury | Reload | |||||||||||
29 | Fluted Barrel, Hammer-Forged Rifling | Assault Mag, Accurized Rounds | Threat Detector, Demolitionist, Perpetual Motion | Opening Shot, Moving Target, Adrenaline Junkie | Handling or Range | |||||||||||||
30 | Fluted Barrel, Hammer-Forged Rifling | Assault Mag, Accurized Rounds | Threat Detector, Demolitionist, Perpetual Motion | Opening Shot, Moving Target, Adrenaline Junkie | Handling or Range | |||||||||||||
31 | ||||||||||||||||||
32 | Fractethyst | Stasis | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Slideshot, Lead From Gold, Full Auto Trigger System | Trench Barrel, Adrenaline Junkie, Thresh | Reload | |||||||||||
33 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Slideshot | Opening Shot, Harmony | Handling or Range | |||||||||||||
34 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Slideshot | Opening Shot, Harmony | Handling or Range | |||||||||||||
35 | ||||||||||||||||||
36 | Heritage | Kinetic | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Assault Mag, Appended Mag | Reconstruction, Auto-Loading Holster, Outlaw | Recombination, Thresh | Reload | |||||||||||
37 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Assault Mag, Accurized Rounds | Slideshot, Reconstruction | Snapshot Sights, Moving Target, Killing Wind | Range or Handling | |||||||||||||
38 | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Assault Mag, Accurized Rounds | Slideshot, Reconstruction | Snapshot Sights, Moving Target, Killing Wind | Range or Handling | |||||||||||||
39 | ||||||||||||||||||
40 | Imperial Decree | Kinetic | ||||||||||||||||
41 | ||||||||||||||||||
42 | ||||||||||||||||||
43 | ||||||||||||||||||
44 | No Reprieve | Stasis | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Assault Mag, Appended Mag, Tactical Mag | Triple Tap, Feeding Frenzy, Outlaw | Headstone, Harmony, Swashbuckler | Reload | |||||||||||
45 | Hammer-Forged Rifling, Fluted Barrel, Corkscrew Rifling | Accurized Rounds, Assault Mag | Surplus, Pugilist | Headstone, Swashbuckler, Snapshot Sights | Range or Handling | |||||||||||||
46 | Hammer-Forged Rifling, Fluted Barrel, Corkscrew Rifling | Accurized Rounds, Assault Mag | Surplus, Pugilist | Headstone, Swashbuckler, Snapshot Sights | Range or Handling | |||||||||||||
47 | ||||||||||||||||||
48 | One Small Step | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Feeding Frenzy, Surplus | One-Two Punch, Swashbuckler, Trench Barrel | Reload | |||||||||||
49 | Full Choke | Accurized Rounds | Slideshot, Firmly Planted, Surplus | Swashbuckler, Thresh | Handling or Range | |||||||||||||
50 | Full Choke | Accurized Rounds | Slideshot, Firmly Planted, Surplus | Swashbuckler, Thresh | Handling or Range | |||||||||||||
51 | ||||||||||||||||||
52 | Ragnhild-D | Kinetic | Barrel Shroud, Corkscrew Rifling | Assault Mag, Tactical Mag, Appended Mag | Subsistence, Auto-Loading Holster | One-Two Punch, Demolitionist, Frenzy | Reload | |||||||||||
53 | Full Choke | Accurized Rounds, Assault Mag | Perpetual Motion, Steady Hands | Elemental Capacitor, Demolitionist | Range | |||||||||||||
54 | Full Choke | Accurized Rounds, Assault Mag | Perpetual Motion, Steady Hands | Elemental Capacitor, Demolitionist | Range | |||||||||||||
55 | ||||||||||||||||||
56 | Reckless Endangerment | Kinetic | Full Choke | Assault Mag | Perpetual Motion, Steady Hands | Swashbuckler, Snapshot Sights | Handling | |||||||||||
57 | Full Choke | Assault Mag | Perpetual Motion, Steady Hands | Snapshot Sights, Swashbuckler | Handling | |||||||||||||
58 | Full Choke | Assault Mag | Perpetual Motion, Steady Hands | Snapshot Sights, Swashbuckler | Handling | |||||||||||||
59 | ||||||||||||||||||
60 | Riiswalker | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Surplus, Quickdraw | Vorpal Weapon, Demolitionist, Swashbuckler | Reload | |||||||||||
61 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Surplus, Firmly Planted | Iron Reach, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
62 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Surplus, Firmly Planted | Iron Reach, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
63 | ||||||||||||||||||
64 | Toil and Trouble | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Slideshot, Full Auto Trigger System | Auto-Loading Holster, Rampage | Reload | |||||||||||
65 | Full Choke | Accurized Rounds, Assault Mag | Slideshot, Threat Detector | Snapshot Sights, Moving Target | Range or Handling | |||||||||||||
66 | Full Choke | Accurized Rounds, Assault Mag | Slideshot, Threat Detector | Snapshot Sights, Moving Target | Range or Handling | |||||||||||||
67 | ||||||||||||||||||
68 | Wastelander M5 | Kinetic | Barrel Shroud, Corkscrew Rifling, Smallbore | Assault Mag, Tactical Mag, Appended Mag | Subsistence, Lead From Gold, Slideshot | One-Two Punch, Trench Barrel, Adagio | Reload | |||||||||||
69 | Full Choke | Assault Mag, Accurized Rounds | Perpetual Motion, Slideshot | Opening Shot, Killing Wind | Range or Handling | |||||||||||||
70 | Full Choke | Assault Mag, Accurized Rounds | Perpetual Motion, Slideshot | Opening Shot, Killing Wind | Range or Handling | |||||||||||||
71 | ||||||||||||||||||
72 | A Sudden Death | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Grave Robber, Field Prep | One-Two Punch, Frenzy | Reload | |||||||||||
73 | Full Choke | Accurized Rounds, Assault Mag | Threat Detector, Surplus, Slideshot, Pulse Monitor | Elemental Capacitor, Snapshot Sights | Range or Handling | |||||||||||||
74 | Full Choke | Accurized Rounds, Assault Mag | Threat Detector, Surplus, Slideshot, Pulse Monitor | Elemental Capacitor, Snapshot Sights | Range or Handling | |||||||||||||
75 | ||||||||||||||||||
76 | Bonechiller | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Assault Mag, Appended Mag | Triple Tap, Auto-Loading Holster, Lead From Gold | Demolitionist, One for All, Dragonfly | Reload | |||||||||||
77 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Assault Mag, Accurized Rounds | Surplus, Firmly Planted | Opening Shot, Demolitionist, Slideways | Range or Handling | |||||||||||||
78 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Assault Mag, Accurized Rounds | Surplus, Firmly Planted | Opening Shot, Demolitionist, Slideways | Range or Handling | |||||||||||||
79 | ||||||||||||||||||
80 | Compass Rose | Solar | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Field Prep, Lead From Gold, Surplus | Vorpal Weapon, Adrenaline Junkie, Trench Barrel | Reload | |||||||||||
81 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Surplus | Snapshot Sights, Vorpal Weapon | Handling or Range | |||||||||||||
82 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Surplus | Snapshot Sights, Vorpal Weapon | Handling or Range | |||||||||||||
83 | ||||||||||||||||||
84 | Dead Weight | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Grave Robber, Subsistence, Auto-Loading Holster | One-Two Punch, Swashbuckler, Adrenaline Junkie | Reload | |||||||||||
85 | Full Choke, Barrel Shroud | Accurized Rounds, Light Mag | Perpetual Motion, Surplus | Demolitionist, Adrenaline Junkie, Swashbuckler | Handling | |||||||||||||
86 | Full Choke, Barrel Shroud | Accurized Rounds, Light Mag | Perpetual Motion, Surplus | Demolitionist, Adrenaline Junkie, Swashbuckler | Handling | |||||||||||||
87 | ||||||||||||||||||
88 | Felwinter's Lie | Solar | Full Choke | Accurized Rounds | Surplus, Slideshot | Vorpal Weapon, Opening Shot | Range | |||||||||||
89 | Full Choke | Accurized Rounds | Surplus, Slideshot | Opening Shot, Vorpal Weapon | Range | |||||||||||||
90 | Full Choke | Accurized Rounds | Surplus, Slideshot | Opening Shot, Vorpal Weapon | Range | |||||||||||||
91 | ||||||||||||||||||
92 | First In, Last Out | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Assault Mag, Appended Mag | Auto-Loading Holster, Outlaw | Vorpal Weapon, Demolitionist | Reload | |||||||||||
93 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Assault Mag, Accurized Rounds | Slideshot, Pulse Monitor | Opening Shot, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
94 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Assault Mag, Accurized Rounds | Slideshot, Pulse Monitor | Opening Shot, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
95 | ||||||||||||||||||
96 | Found Verdict | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Auto-Loading Holster, Rewind Rounds | Vorpal Weapon, One-Two Punch, Demolitionist, Frenzy | Reload | |||||||||||
97 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Slideshot | Opening Shot, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
98 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Slideshot | Opening Shot, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
99 | ||||||||||||||||||
100 | Found Verdict (Timelost) | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Auto-Loading Holster, Rewind Rounds | Vorpal Weapon, One-Two Punch, Demolitionist, Frenzy | Reload | |||||||||||
101 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Slideshot | Opening Shot, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
102 | Full Choke | Accurized Rounds, Assault Mag | Surplus, Slideshot | Opening Shot, Killing Wind, Demolitionist, Vorpal Weapon | Range or Handling | |||||||||||||
103 | ||||||||||||||||||
104 | Gunnora's Axe | Arc | Fluted Barrel, Smallbore | Appended Mag, Tactical Mag, Flared Magwell | Auto-Loading Holster, Threat Detector | Vorpal Weapon | Reload | |||||||||||
105 | Season 19 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds | Threat Detector, Moving Target, Surplus | Opening Shot, Iron Reach, Snapshot Sights | Range | ||||||||||||
106 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds | Threat Detector, Moving Target, Surplus | Opening Shot, Iron Reach, Snapshot Sights | Range | |||||||||||||
107 | ||||||||||||||||||
108 | Gunnora's Axe | Arc | ||||||||||||||||
109 | Season 20 | |||||||||||||||||
110 | ||||||||||||||||||
111 | ||||||||||||||||||
112 | Hand in Hand | Arc | ||||||||||||||||
113 | ||||||||||||||||||
114 | ||||||||||||||||||
115 | ||||||||||||||||||
116 | IKELOS_SG_v1.0.2 | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Lead From Gold | Vorpal Weapon, Trench Barrel | Reload | |||||||||||
117 | Full Bore, Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Moving Target, Firmly Planted, Threat Detector | Elemental Capacitor, Vorpal Weapon | Handling or Range | |||||||||||||
118 | Full Bore, Hammer-Forged Rifling, Fluted Barrel | Accurized Rounds | Moving Target, Firmly Planted, Threat Detector | Elemental Capacitor, Vorpal Weapon | Handling or Range | |||||||||||||
119 | ||||||||||||||||||
120 | IKELOS_SG_v1.0.3 | Solar | Barrel Shroud, Corkscrew Rifling | Tactical Mag, Appended Mag, Light Mag | Grave Robber, Subsistence, Pugilist | One-Two Punch, Trench Barrel, Swashbuckler | Reload | |||||||||||
121 | Smallbore, Corkscrew Rifling | Accurized Rounds | Threat Detector | Swashbuckler | Handling or Range | |||||||||||||
122 | Smallbore, Corkscrew Rifling | Accurized Rounds | Threat Detector | Swashbuckler | Handling or Range | |||||||||||||
123 | ||||||||||||||||||
124 | Last Man Standing | Solar | ||||||||||||||||
125 | ||||||||||||||||||
126 | ||||||||||||||||||
127 | ||||||||||||||||||
128 | Matador 64 | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Assault Mag, Tactical Mag, Appended Mag | Lead From Gold, Full Auto Trigger System, Pulse Monitor | One-Two Punch, Swashbuckler, Golden Tricorn, Harmony | Reload | |||||||||||
129 | Full Choke | Accurized Rounds, Assault Mag | Perpetual Motion, Threat Detector | Opening Shot, Killing Wind | Handling or Range | |||||||||||||
130 | Full Choke | Accurized Rounds, Assault Mag | Perpetual Motion, Threat Detector | Opening Shot, Killing Wind | Handling or Range | |||||||||||||
131 | ||||||||||||||||||
132 | The Mindbender's Ambition | Solar | Barrel Shroud, Corkscrew Rifling, Smallbore | Assault Mag, Tactical Mag, Appended Mag | Pugilist, Lead from Gold, Auto-Loading Holster | One-Two Punch, Swashbuckler, Incandescent | Reload | |||||||||||
133 | Season 18 | Barrel Shroud, Smallbore | Accurized Rounds, Assault Mag | Threat Detector, Snapshot Sights, Slideways | Fragile Focus, Swashbuckler, Steady Hands | Handling | ||||||||||||
134 | Barrel Shroud, Smallbore | Accurized Rounds, Assault Mag | Threat Detector, Snapshot Sights, Slideways | Fragile Focus, Swashbuckler, Steady Hands | Handling | |||||||||||||
135 | ||||||||||||||||||
136 | Solar | Barrel Shroud, Corkscrew Rifling, Smallbore | Assault Mag, Tactical Mag, Appended Mag | Pugilist, Lead from Gold, Auto-Loading Holster | One-Two Punch, Swashbuckler, Incandescent | Reload | ||||||||||||
137 | Season 18 | Barrel Shroud, Smallbore | Accurized Rounds, Assault Mag | Threat Detector, Snapshot Sights, Slideways | Fragile Focus, Swashbuckler, Steady Hands | Handling | ||||||||||||
138 | Barrel Shroud, Smallbore | Accurized Rounds, Assault Mag | Threat Detector, Snapshot Sights, Slideways | Fragile Focus, Swashbuckler, Steady Hands | Handling | |||||||||||||
139 | ||||||||||||||||||
140 | The Mindbender's Ambition | Solar | ||||||||||||||||
141 | Season 20 | |||||||||||||||||
142 | ||||||||||||||||||
143 | ||||||||||||||||||
144 | Solar | |||||||||||||||||
145 | Season 20 | |||||||||||||||||
146 | ||||||||||||||||||
147 | ||||||||||||||||||
148 | Nessa's Obligation | Void | ||||||||||||||||
149 | ||||||||||||||||||
150 | ||||||||||||||||||
151 | ||||||||||||||||||
152 | Nessa's Obligation (Adept) | Void | ||||||||||||||||
153 | ||||||||||||||||||
154 | ||||||||||||||||||
155 | ||||||||||||||||||
156 | Prophet of Doom | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Feeding Frenzy, Full Auto Trigger System | One-Two Punch | Reload | |||||||||||
157 | Full Choke | Accurized Rounds, Assault Mag | Slideways | Opening Shot | Handling or Range | |||||||||||||
158 | Full Choke | Accurized Rounds, Assault Mag | Slideways | Opening Shot | Handling or Range | |||||||||||||
159 | ||||||||||||||||||
160 | Retold Tale | Void | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Field Prep, Surplus, Lead From Gold | Vorpal Weapon, One-Two Punch, Demolitionist | Reload | |||||||||||
161 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Surplus, Slideshot | Snapshot Sights, Killing Wind, Demolitionist | Handling or Range | |||||||||||||
162 | Full Choke | Accurized Rounds, Assault Mag | Quickdraw, Surplus, Slideshot | Snapshot Sights, Killing Wind, Demolitionist | Handling or Range | |||||||||||||
163 | ||||||||||||||||||
164 | Retrofuturist | Void | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Feeding Frenzy, Pulse Monitor | Swashbuckler, Trench Barrel | Reload | |||||||||||
165 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Pulse Monitor | Snapshot Sights, Swashbuckler | Range or Handling | |||||||||||||
166 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Pulse Monitor | Snapshot Sights, Swashbuckler | Range or Handling | |||||||||||||
167 | ||||||||||||||||||
168 | Seventh Seraph CQC-12 | Solar | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Auto-Loading Holster, Lead From Gold | Vorpal Weapon, Trench Barrel | Reload | |||||||||||
169 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Slideshot | Snapshot Sights, Vorpal Weapon | Range or Handling | |||||||||||||
170 | Full Choke | Assault Mag, Accurized Rounds | Quickdraw, Slideshot | Snapshot Sights, Vorpal Weapon | Range or Handling | |||||||||||||
171 | ||||||||||||||||||
172 | Sojourner's Tale | Solar | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Rapid Hit | Frenzy, Adrenaline Junkie | Reload | |||||||||||
173 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Assault Mag | Quickdraw, Threat Detector, Moving Target | Opening Shot, Killing Wind | Range or Handling | |||||||||||||
174 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Assault Mag | Quickdraw, Threat Detector, Moving Target | Opening Shot, Killing Wind | Range or Handling | |||||||||||||
175 | ||||||||||||||||||
176 | The Comedian | Void | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Subsistence, Lead From Gold | Vorpal Weapon, Adrenaline Junkie, Trench Barrel | Reload | |||||||||||
177 | Full Choke | Accurized Rounds, Assault Mag | Steady Hands, Ensemble | Vorpal Weapon | Range or Handling | |||||||||||||
178 | Full Choke | Accurized Rounds, Assault Mag | Steady Hands, Ensemble | Vorpal Weapon | Range or Handling | |||||||||||||
179 | ||||||||||||||||||
180 | The Comedian (Adept) | Void | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Subsistence, Lead From Gold | Vorpal Weapon, Adrenaline Junkie, Trench Barrel | Reload | |||||||||||
181 | Full Choke | Accurized Rounds, Assault Mag | Steady Hands, Ensemble | Vorpal Weapon | Range or Handling | |||||||||||||
182 | Full Choke | Accurized Rounds, Assault Mag | Steady Hands, Ensemble | Vorpal Weapon | Range or Handling | |||||||||||||
183 | ||||||||||||||||||
184 | The Deicide | Void | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Grave Robber, Surplus, Lead From Gold | Vorpal Weapon, One-Two Punch, Demolitionist | Reload | |||||||||||
185 | Full Choke | Accurized Rounds | Surplus, Slideshot | Elemental Capacitor, Demolitionist | Handling or Range | |||||||||||||
186 | Full Choke | Accurized Rounds | Surplus, Slideshot | Elemental Capacitor, Demolitionist | Handling or Range | |||||||||||||
187 | ||||||||||||||||||
188 | The Inquisitor | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Assault Mag, Tactical Mag, Appended Mag | Demolitionist, Subsistence, Fourth Time’s the Charm | Golden Tricorn, Harmony, Adrenaline Junkie | Reload | |||||||||||
189 | Season 18 | Fluted Barrel, Smallbore | Accurized Rounds, Assault Mag | Perpetual Motion, Demolitionist, Steady Hands | Opening Shot, Fragile Focus, Adrenaline Junkie | Handling | ||||||||||||
190 | Fluted Barrel, Smallbore | Accurized Rounds, Assault Mag | Perpetual Motion, Demolitionist, Steady Hands | Opening Shot, Fragile Focus, Adrenaline Junkie | Handling | |||||||||||||
191 | ||||||||||||||||||
192 | The Inquisitor (Adept) | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Assault Mag, Tactical Mag, Appended Mag | Demolitionist, Subsistence, Fourth Time’s the Charm | Golden Tricorn, Harmony, Adrenaline Junkie | Reload | |||||||||||
193 | Season 18 | Fluted Barrel, Smallbore | Accurized Rounds, Assault Mag | Perpetual Motion, Demolitionist, Steady Hands | Opening Shot, Fragile Focus, Adrenaline Junkie | Handling | ||||||||||||
194 | Fluted Barrel, Smallbore | Accurized Rounds, Assault Mag | Perpetual Motion, Demolitionist, Steady Hands | Opening Shot, Fragile Focus, Adrenaline Junkie | Handling | |||||||||||||
195 | ||||||||||||||||||
196 | The Inquisitor | Arc | ||||||||||||||||
197 | Season 20 | |||||||||||||||||
198 | ||||||||||||||||||
199 | ||||||||||||||||||
200 | The Inquisitor (Adept) | Arc | ||||||||||||||||
201 | Season 20 | |||||||||||||||||
202 | ||||||||||||||||||
203 | ||||||||||||||||||
204 | Wishbringer | Solar | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Grave Robber, Field Prep | Rampage, Auto-Loading Holster | Reload | |||||||||||
205 | Full Choke | Accurized Rounds | Threat Detector, Slideshot | Opening Shot, Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
206 | Full Choke | Accurized Rounds | Threat Detector, Slideshot | Opening Shot, Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
207 | ||||||||||||||||||
208 | Without Remorse | Solar | Barrel Shroud, Smallbore, Corkscrew Rifling | Assault Mag, Tactical Mag, Appended Mag | Field Prep, Well-Rounded | One-Two Punch, Vorpal Weapon, Incandescent | Reload | |||||||||||
209 | Full Choke, Barrel Shroud | Accurized Rounds, Assault Mag | Threat Detector, Steady Hands, Hip-Fire Grip | Elemental Capacitor | Range | |||||||||||||
210 | Full Choke, Barrel Shroud | Accurized Rounds, Assault Mag | Threat Detector, Steady Hands, Hip-Fire Grip | Elemental Capacitor | Range | |||||||||||||
211 | ||||||||||||||||||
212 | Xenoclast IV | Arc | Barrel Shroud, Corkscrew Rifling, Smallbore | Tactical Mag, Assault Mag, Appended Mag | Auto-Loading Holster, Grave Robber, Field Prep | Vorpal Weapon, One-Two Punch, Swashbuckler | Reload | |||||||||||
213 | Full Choke | Accurized Rounds | Surplus, Slideshot, Slideways | Eye of the Storm, Demolitionist, Killing Wind, Vorpal Weapon | Range or Handling | |||||||||||||
214 | Full Choke | Accurized Rounds | Surplus, Slideshot, Slideways | Eye of the Storm, Demolitionist, Killing Wind, Vorpal Weapon | Range or Handling |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 42 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | A Distant Pull | Stasis | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Bite of the Fox | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Rapid Hit | Explosive Payload, Field Prep | Reload | |||||||||||
13 | Season 4 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights | Opening Shot, Moving Target, Explosive Payload | Handling | ||||||||||||
14 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights | Opening Shot, Moving Target, Explosive Payload | Handling | |||||||||||||
15 | ||||||||||||||||||
16 | Bite of the Fox | Kinetic | ||||||||||||||||
17 | Season 20 | |||||||||||||||||
18 | ||||||||||||||||||
19 | ||||||||||||||||||
20 | Defiance of Yasmin | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Extended Mag, Tactical Mag, Alloy Mag | Firefly, Lead from Gold, Ensemble | Firing Line, Vorpal Weapon, Focused Fury | Reload | |||||||||||
21 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accurized Rounds, Steady Rounds, Extended Mag | Snapshot Sights, No Distractions | Opening Shot, Moving Target, Demolitionist | Handling | |||||||||||||
22 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accurized Rounds, Steady Rounds, Extended Mag | Snapshot Sights, No Distractions | Opening Shot, Moving Target, Demolitionist | Handling | |||||||||||||
23 | ||||||||||||||||||
24 | Defiance of Yasmin (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Extended Mag, Tactical Mag, Alloy Mag | Firefly, Lead from Gold, Ensemble | Firing Line, Vorpal Weapon, Focused Fury | Reload | |||||||||||
25 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accurized Rounds, Steady Rounds, Extended Mag | Snapshot Sights, No Distractions | Opening Shot, Moving Target, Demolitionist | Handling | |||||||||||||
26 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accurized Rounds, Steady Rounds, Extended Mag | Snapshot Sights, No Distractions | Opening Shot, Moving Target, Demolitionist | Handling | |||||||||||||
27 | ||||||||||||||||||
28 | Eye of Sol | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Surplus | Vorpal Weapon, High-Impact Reserves | Reload | |||||||||||
29 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Firmly Planted, Surplus | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
30 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Firmly Planted, Surplus | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
31 | ||||||||||||||||||
32 | Eye of Sol (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Surplus | Vorpal Weapon, High-Impact Reserves | Reload | |||||||||||
33 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Firmly Planted, Surplus | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
34 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Firmly Planted, Surplus | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
35 | ||||||||||||||||||
36 | Irukandji | Stasis | ||||||||||||||||
37 | ||||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | Long Shadow | Kinetic | ATC Rex, ATA Scout | Tactical Mag, Appended Mag, Extended Mag | Field Prep, Rapid Hit | Triple Tap, Outlaw, Ambitious Assassin | Reload | |||||||||||
41 | ATB Long Range, ATD Raptor | Accurized Rounds, Tactical Mag | Snapshot Sights, Firmly Planted | Moving Target, Explosive Payload, Outlaw | Handling or Range | |||||||||||||
42 | ATB Long Range, ATD Raptor | Accurized Rounds, Tactical Mag | Snapshot Sights, Firmly Planted | Moving Target, Explosive Payload, Outlaw | Handling or Range | |||||||||||||
43 | ||||||||||||||||||
44 | Praedyth's Revenge | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Extended Mag | Rewind Rounds, Feeding Frenzy | High-Impact Reserves, Frenzy, Firefly | Reload | |||||||||||
45 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Moving Target | Opening Shot | Range | |||||||||||||
46 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Moving Target | Opening Shot | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Praedyth's Revenge (Timelost) | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Extended Mag | Rewind Rounds, Feeding Frenzy | High-Impact Reserves, Frenzy, Firefly | Reload | |||||||||||
49 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Moving Target | Opening Shot | Range | |||||||||||||
50 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Moving Target | Opening Shot | Range | |||||||||||||
51 | ||||||||||||||||||
52 | Shepherd's Watch | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Lead from Gold, Outlaw | Firing Line, Frenzy, Demolitionist | Reload | |||||||||||
53 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Under Pressure, Moving Target | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
54 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Under Pressure, Moving Target | Snapshot Sights, Opening Shot | Handling or Range | |||||||||||||
55 | ||||||||||||||||||
56 | Silicon Neuroma | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Extended Mag | Triple Tap, Perpetual Motion | Firing Line, Demolitionist, Focused Fury | Reload | |||||||||||
57 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Firmly Planted, Perpetual Motion | Opening Shot, Adrenaline Junkie, Demolitionist | Handling | |||||||||||||
58 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Firmly Planted, Perpetual Motion | Opening Shot, Adrenaline Junkie, Demolitionist | Handling | |||||||||||||
59 | ||||||||||||||||||
60 | Silicon Neuroma (Adept) | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Extended Mag | Triple Tap, Perpetual Motion | Firing Line, Demolitionist, Focused Fury | Reload | |||||||||||
61 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Firmly Planted, Perpetual Motion | Opening Shot, Adrenaline Junkie, Demolitionist | Handling | |||||||||||||
62 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Firmly Planted, Perpetual Motion | Opening Shot, Adrenaline Junkie, Demolitionist | Handling | |||||||||||||
63 | ||||||||||||||||||
64 | Succession | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Extended Mag | Reconstruction, Lead from Gold | Vorpal Weapon, Recombination | Reload | |||||||||||
65 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Slideways, Killing Wind | Snapshot Sights | Handling | |||||||||||||
66 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Moving Target, Slideways, Killing Wind | Snapshot Sights | Handling | |||||||||||||
67 | ||||||||||||||||||
68 | The Supremacy | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Extended Mag | Outlaw, Ambitious Assassin | Triple Tap, Rapid Hit | Reload | |||||||||||
69 | Season 4 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights | Kill Clip, Rapid Hit | Range | ||||||||||||
70 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights | Kill Clip, Rapid Hit | Range | |||||||||||||
71 | ||||||||||||||||||
72 | The Surpremacy | Kinetic | ||||||||||||||||
73 | Season 21 | |||||||||||||||||
74 | ||||||||||||||||||
75 | ||||||||||||||||||
76 | Thoughtless | Stasis | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Overflow, Rapid Hit | Firing Line, Focused Fury | Reload | |||||||||||
77 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Overflow, Firmly Planted, Perpetual Motion | Snapshot Sights, Quickdraw | Handling | |||||||||||||
78 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Overflow, Firmly Planted, Perpetual Motion | Snapshot Sights, Quickdraw | Range or Handling | |||||||||||||
79 | ||||||||||||||||||
80 | Tranquility | Kinetic | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Lead from Gold, Auto-Loading Holster | Firing Line, Demolitionist, Frenzy | Reload | |||||||||||
81 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Under Pressure, Surplus | Snapshot Sights, Eye of the Storm, Elemental Capacitor | Handling or Range | |||||||||||||
82 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Under Pressure, Surplus | Snapshot Sights, Eye of the Storm, Elemental Capacitor | Handling or Range | |||||||||||||
83 | ||||||||||||||||||
84 | Volta Bracket | Strand | ||||||||||||||||
85 | ||||||||||||||||||
86 | ||||||||||||||||||
87 | ||||||||||||||||||
88 | 1000 Yard Stare | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Quickdraw | Demolitionist, Golden Tricorn, Dragonfly | Reload | |||||||||||
89 | Fluted Barrel, Arrowhead Brake | Accurized Rounds, Tactical Mag | Firmly Planted, Perpetual Motion, Quickdraw | Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
90 | Fluted Barrel, Arrowhead Brake | Accurized Rounds, Tactical Mag | Firmly Planted, Perpetual Motion, Quickdraw | Snapshot Sights, Moving Target | Handling or Range | |||||||||||||
91 | ||||||||||||||||||
92 | Adored | Arc | Hammer-Forged Rifling | Accurized Rounds | Triple Tap, Killing Wind | Vorpal Weapon, Snapshot Sights | Stability | |||||||||||
93 | Hammer-Forged Rifling | Accurized Rounds | Killing Wind, Triple Tap | Snapshot Sights, Vorpal Weapon | Stability | |||||||||||||
94 | Hammer-Forged Rifling | Accurized Rounds | Killing Wind, Triple Tap | Snapshot Sights, Vorpal Weapon | Stability | |||||||||||||
95 | ||||||||||||||||||
96 | Albruna-D | Arc | Fluted Barrel, Arrowhead Brake | Appended Mag, Tactical Mag, Flared Magwell | Triple Tap, Clown Cartridge, Field Prep | Firing Line, Frenzy, Vorpal Weapon | Reload | |||||||||||
97 | Fluted Barrel, Corkscrew Rifling | Accurized Rounds | Moving Target, Elemental Capacitor, Perpetual Motion | Snapshot Sights, Opening Shot | Handling | |||||||||||||
98 | Fluted Barrel, Corkscrew Rifling | Accurized Rounds | Moving Target, Elemental Capacitor, Perpetual Motion | Snapshot Sights, Opening Shot | Handling | |||||||||||||
99 | ||||||||||||||||||
100 | Apostate | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Lead from Gold, Surplus | Explosive Payload, Wellspring | Reload | |||||||||||
101 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Surplus, Killing Wind | Quickdraw, Opening Shot, Explosive Payload | Range | |||||||||||||
102 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Surplus, Killing Wind | Quickdraw, Opening Shot, Explosive Payload | Range | |||||||||||||
103 | ||||||||||||||||||
104 | Beloved | Solar | Fluted Barrel, Arrowhead Brake | Light Mag, Appended Mag, Extended Mag | Fourth Time’s the Charm, No Distractions | Box Breathing | Reload | |||||||||||
105 | Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Surplus, Firmly Planted | Quickdraw, Moving Target | Handling | |||||||||||||
106 | Fluted Barrel | High-Caliber Rounds, Ricochet Rounds | Snapshot Sights, Surplus, Firmly Planted | Quickdraw, Moving Target | Handling | |||||||||||||
107 | ||||||||||||||||||
108 | Distant Tumulus | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Clown Cartridge, Dragonfly, Lead from Gold | Firing Line, Outlaw | Reload | |||||||||||
109 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Pulse Monitor | Snapshot Sights, Quickdraw, Opening Shot | Range | |||||||||||||
110 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Pulse Monitor | Snapshot Sights, Quickdraw, Opening Shot | Range | |||||||||||||
111 | ||||||||||||||||||
112 | Far Future | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Lead from Gold, Surplus | Frenzy, Demolitionist, Wellspring | Reload | |||||||||||
113 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Surplus, Moving Target | Opening Shot | Handling or Range | |||||||||||||
114 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Quickdraw, Surplus, Moving Target | Opening Shot | Handling or Range | |||||||||||||
115 | ||||||||||||||||||
116 | Father's Sins | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Field Prep, Lead from Gold | Focused Fury | Reload | |||||||||||
117 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Under Pressure, No Distractions | Snapshot Sights, Opening Shot, Eye of the Storm | Handling | |||||||||||||
118 | Fluted Barrel, Hammer-Forged Rifling, Arrowhead Brake | Accurized Rounds, Tactical Mag | Under Pressure, No Distractions | Snapshot Sights, Opening Shot, Eye of the Storm | Handling | |||||||||||||
119 | ||||||||||||||||||
120 | Frozen Orbit | Void | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Clown Cartridge, Auto-Loading Holster, Outlaw | High-Impact Reserves, Vorpal Weapon, Demolitionist | Reload | |||||||||||
121 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Moving Target, Surplus, Killing Wind | Snapshot Sights, Opening Shot, Quickdraw | Handling | |||||||||||||
122 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Moving Target, Surplus, Killing Wind | Snapshot Sights, Opening Shot, Quickdraw | Handling | |||||||||||||
123 | ||||||||||||||||||
124 | Fugue-55 | Void | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Fourth Time’s the Charm, Lead from Gold, Auto-Loading Holster | Firing Line, Vorpal Weapon, Focused Fury | Reload | |||||||||||
125 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Steady Hands, No Distractions | Snapshot Sights | Handling | |||||||||||||
126 | Fluted Barrel, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Steady Hands, No Distractions | Snapshot Sights | Handling or Range | |||||||||||||
127 | ||||||||||||||||||
128 | Gallu RR3 | Arc | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Overflow | Focused Fury, Dragonfly, Harmony | Reload | |||||||||||
129 | Fluted Barrel | Accurized Rounds | Steady Hands, Overflow, No Distractions | Snapshot Sights | Handling | |||||||||||||
130 | Fluted Barrel | Accurized Rounds | Steady Hands, Overflow, No Distractions | Snapshot Sights | Handling | |||||||||||||
131 | ||||||||||||||||||
132 | IKELOS_SR_v1.0.2 | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Fourth Time's the Charm, Triple Tap, Feeding Frenzy | High-Impact Reserves, Box Breathing, Disruption Break | Reload | |||||||||||
133 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Seraph Rounds, Accurized Rounds, Tactical Mag | Moving Target, No Distractions | Quickdraw | Range | |||||||||||||
134 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Seraph Rounds, Accurized Rounds, Tactical Mag | Moving Target, No Distractions | Quickdraw | Range | |||||||||||||
135 | ||||||||||||||||||
136 | IKELOS_SR_v1.0.3 | Solar | Arrowhead Brake | Appended Mag, Tactical Mag, Extended Mag | Overflow, Fourth Time’s the Charm | High-Impact Reserves, Focused Fury | Reload | |||||||||||
137 | Fluted Barrel | Accurized Rounds, Seraph Rounds | Moving Target, Perpetual Motion | Elemental Capacitor | Handling | |||||||||||||
138 | Fluted Barrel | Accurized Rounds, Seraph Rounds | Moving Target, Perpetual Motion | Elemental Capacitor | Handling | |||||||||||||
139 | ||||||||||||||||||
140 | Last Foray | Solar | ||||||||||||||||
141 | ||||||||||||||||||
142 | ||||||||||||||||||
143 | ||||||||||||||||||
144 | Mechabre | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Tactical Mag, Flared Magwell | Clown Cartridge, Triple Tap, Auto-Loading Holster | Vorpal Weapon, High-Impact Reserves, Voltshot | Reload | |||||||||||
145 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag, Flared Magwell | Snapshot Sights, Perpetual Motion, No Distractions | Opening Shot, Moving Target, Swashbuckler | Range | |||||||||||||
146 | Fluted Barrel, Arrowhead Brake, Smallbore | Accurized Rounds, Tactical Mag, Flared Magwell | Snapshot Sights, Perpetual Motion, No Distractions | Opening Shot, Moving Target, Swashbuckler | Range | |||||||||||||
147 | ||||||||||||||||||
148 | Mercurial Overreach | Arc | ||||||||||||||||
149 | ||||||||||||||||||
150 | ||||||||||||||||||
151 | ||||||||||||||||||
152 | Occluded Finality | Arc | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Extended Mag | Auto-Loading Holster, Surplus | Firing Line, Vorpal Weapon, Demolitionist | Reload | |||||||||||
153 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds, Appended Mag | Snapshot Sights, Under Pressure | Opening Shot, Iron Reach | Handling | |||||||||||||
154 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds, Appended Mag | Snapshot Sights, Under Pressure | Opening Shot, Iron Reach | Handling | |||||||||||||
155 | ||||||||||||||||||
156 | Omniscient Eye | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Outlaw | Dragonfly | Reload | |||||||||||
157 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Outlaw, No Distractions | Snapshot Sights | Range | |||||||||||||
158 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Outlaw, No Distractions | Snapshot Sights | Range | |||||||||||||
159 | ||||||||||||||||||
160 | The Long Walk | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Appended Mag, Extended Mag | Overflow, Clown Cartridge | Firing Line, Frenzy, Adrenaline Junkie | Reload | |||||||||||
161 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds, Appended Mag | Overflow, Killing Wind, Slideshot | Snapshot Sights, Moving Target | Handling | |||||||||||||
162 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | High-Caliber Rounds, Ricochet Rounds, Appended Mag | Overflow, Killing Wind, Slideshot | Snapshot Sights, Moving Target | Handling | |||||||||||||
163 | ||||||||||||||||||
164 | Twilight Oath | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Lead from Gold, Surplus | Vorpal Weapon | Reload | |||||||||||
165 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Opening Shot, Killing Wind, Surplus | Snapshot Sights, Elemental Capacitor | Range | |||||||||||||
166 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Opening Shot, Killing Wind, Surplus | Snapshot Sights, Elemental Capacitor | Range | |||||||||||||
167 | ||||||||||||||||||
168 | Uzume RR4 | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Clown Cartridge, Bottomless Grief | Vorpal Weapon, High-Impact Reserves, Explosive Payload | Reload | |||||||||||
169 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights, Killing Wind | Explosive Payload, Vorpal Weapon | Handling or Range | |||||||||||||
170 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights, Killing Wind | Explosive Payload, Vorpal Weapon | Handling or Range | |||||||||||||
171 | ||||||||||||||||||
172 | Uzume RR4 (Adept) | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Triple Tap, Clown Cartridge, Bottomless Grief | Vorpal Weapon, High-Impact Reserves, Explosive Payload | Reload | |||||||||||
173 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights, Killing Wind | Explosive Payload, Vorpal Weapon | Handling or Range | |||||||||||||
174 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Snapshot Sights, Killing Wind | Explosive Payload, Vorpal Weapon | Handling or Range | |||||||||||||
175 | ||||||||||||||||||
176 | Widow's Bite | Solar | Arrowhead Brake, Fluted Barrel, Corkscrew Rifling | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Lead from Gold | Demolitionist, Disruption Break | Reload | |||||||||||
177 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Slideshot | Quickdraw, Opening Shot | Range | |||||||||||||
178 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accurized Rounds, Tactical Mag | Firmly Planted, Slideshot | Quickdraw, Opening Shot | Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 3 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Acasia's Dejection | Solar | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Acasia's Dejection (Adept) | Soalr | ||||||||||||||||
13 | ||||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Hollow Denial | Void | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Battery, Enhanced Battery, Ionized Battery | Adaptive Munitions, Lead from Gold, Surplus | Killing Tally, Dragonfly, Swashbuckler | Reload | |||||||||||
17 | Hammer-Forged Rifling, Smallbore | Projection Fuse, Tactical Battery | Rangefinder, Heating Up, Surplus | Swashbuckler, Unrelenting | Range | |||||||||||||
18 | Full Bore, Hammer-Forged Rifling | Projection Fuse, Tactical Battery | Rangefinder, Heating Up, Surplus | Swashbuckler, Unrelenting | Range | |||||||||||||
19 | ||||||||||||||||||
20 | Path of Least Resistance | Arc | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Battery, Enhanced Battery, Ionized Battery | Subsistence, Adaptive Munitions, Stats for All | Voltshot, Focused Fury, One for All | Reload | |||||||||||
21 | Smallbore, Hammer-Forged Rifling | Projection Fuse, Tactical Battery, Particle Repeater | Dynamic Sway Reduction | Tap the Trigger, Gutshot Straight | Range | |||||||||||||
22 | Hammer-Forged Rifling, Smallbore | Projection Fuse, Tactical Battery | Dynamic Sway Reduction | Tap the Trigger, Gutshot Straight | Range | |||||||||||||
23 | ||||||||||||||||||
24 | Retraced Path | Solar | Fluted Barrel, Smallbore, Corkscrew Rifling | Tactical Battery, Light Battery | Subsistence, Feeding Frenzy | Golden Tricorn, Demolitionist, One for All | Reload | |||||||||||
25 | Smallbore, Fluted Barrel, Hammer-Forged Rifling | Projection Fuse, Particle Repeater, Tactical Battery | Perpetual Motion, Killing Wind | Demolitionist, Disruption Break, Harmony | Stability or Range | |||||||||||||
26 | Hammer-Forged Rifling, Fluted Barrel, Smallbore | Projection Fuse, Tactical Battery | Perpetual Motion, Killing Wind | Demolitionist, Disruption Break, Harmony | Range |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 22 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Berenger's Memory | Void | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Field Prep, Clown Cartridge | Disruption Break, Demolitionist, Auto-Loading Holster | Reload | |||||||||||
9 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Threat Detector, Pulse Monitor | Demolitionist, Disruption Break | Blast Radius | |||||||||||||
10 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Threat Detector, Pulse Monitor | Demolitionist, Disruption Break | Blast Radius | |||||||||||||
11 | ||||||||||||||||||
12 | Blast Battue | Arc | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Clown Cartridge, Pulse Monitor | Chain Reaction, Auto-Loading Holster, Wellspring | Reload | |||||||||||
13 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Killing Wind, Threat Detector | Chain Reaction, Disruption Break | Blast Radius | |||||||||||||
14 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Killing Wind, Threat Detector | Chain Reaction, Disruption Break | Blast Radius | |||||||||||||
15 | ||||||||||||||||||
16 | Canis Major | Solar | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Field Prep, Clown Cartridge, Impulse Amplifier | Vorpal Weapon, Chain Reaction | Reload | |||||||||||
17 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Impulse Amplifier, Killing Wind | Chain Reaction, Unrelenting | Blast Radius | |||||||||||||
18 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Impulse Amplifier, Killing Wind | Chain Reaction, Unrelenting | Blast Radius | |||||||||||||
19 | ||||||||||||||||||
20 | Crowd Pleaser | Void | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Field Prep, Clown Cartridge, Ambitious Assassin | Chain Reaction, Demolitionist | Reload | |||||||||||
21 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Killing Wind, Threat Detector, Pulse Monitor | Quickdraw, Chain Reaction, Demolitionist | Blast Radius | |||||||||||||
22 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Killing Wind, Threat Detector, Pulse Monitor | Quickdraw, Chain Reaction, Demolitionist | Blast Radius | |||||||||||||
23 | ||||||||||||||||||
24 | Cry Mutiny | Solar | Volatile Launch | Mini Frags | Incandescent, Demolitionist | Vorpal Weapon, Swashbuckler | Blast Radius | |||||||||||
25 | Volatile Launch | Mini Frags | Demolitionist, Incandescent | Swashbuckler, Vorpal Weapon | Blast Radius | |||||||||||||
26 | Volatile Launch | Mini Frags | Demolitionist, Incandescent | Swashbuckler, Vorpal Weapon | Blast Radius | |||||||||||||
27 | ||||||||||||||||||
28 | Dimensional Hypotrochoid | Stasis | ||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Interference VI | Arc | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Auto-Loading Holster, Field Prep, Clown Cartridge | Full Court, Demolitionist, Swashbuckler | Reload | |||||||||||
33 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Swashbuckler | Blast Radius | |||||||||||||
34 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Swashbuckler | Blast Radius | |||||||||||||
35 | ||||||||||||||||||
36 | Koraxis's Distress | Strand | ||||||||||||||||
37 | ||||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | Koraxis's Distress (Adept) | Strand | ||||||||||||||||
41 | ||||||||||||||||||
42 | ||||||||||||||||||
43 | ||||||||||||||||||
44 | Love and Death | Solar | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Auto-Loading Holster, Field Prep, Clown Cartridge | Full Court, Chain Reaction, Demolitionist | Reload | |||||||||||
45 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Swashbuckler | Blast Radius | |||||||||||||
46 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Auto-Loading Holster | Demolitionist, Swashbuckler | Blast Radius | |||||||||||||
47 | ||||||||||||||||||
48 | Marsilion-C | Solar | ||||||||||||||||
49 | ||||||||||||||||||
50 | ||||||||||||||||||
51 | ||||||||||||||||||
52 | Memory Interdict | Void | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Auto-Loading Holster, Clown Cartridge, Impulse Amplifier | Chain Reaction, Disruption Break | Reload | |||||||||||
53 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Impulse Amplifier, Auto-Loading Holster | Chain Reaction, Disruption Break | Blast Radius | |||||||||||||
54 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Impulse Amplifier, Auto-Loading Holster | Chain Reaction, Disruption Break | Blast Radius | |||||||||||||
55 | ||||||||||||||||||
56 | Outrageous Fortune | Solar | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades | Auto-Loading Holster, Field Prep | Ambitious Assassin, Rampage | Reload | |||||||||||
57 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Remote Detonation, Sticky Grenades | Auto-Loading Holster | Rampage | Blast Radius | |||||||||||||
58 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Remote Detonation, Sticky Grenades | Auto-Loading Holster | Rampage | Blast Radius | |||||||||||||
59 | ||||||||||||||||||
60 | Regnant | Void | ||||||||||||||||
61 | ||||||||||||||||||
62 | ||||||||||||||||||
63 | ||||||||||||||||||
64 | Swarm of the Raven | Void | Quick Launch, Hard Launch, Smart Drift Control | Spike Grenades, Alloy Casing | Auto-Loading Holster, Field Prep | Ambitious Assassin, Rampage | Reload | |||||||||||
65 | Season 4 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Auto-Loading Holster | Rampage | Blast Radius | ||||||||||||
66 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades, Sticky Grenades | Auto-Loading Holster | Rampage | Blast Radius | |||||||||||||
67 | ||||||||||||||||||
68 | Swarm of the Raven | Void | ||||||||||||||||
69 | Season 21 | |||||||||||||||||
70 | ||||||||||||||||||
71 | ||||||||||||||||||
72 | Tarnation | Arc | Quick Launch, Linear Compensator, Smart Drift Control | Spike Grenades | Field Prep, Clown Cartridge | Chain Reaction, Wellspring | Reload | |||||||||||
73 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Killing Wind | Chain Reaction | Blast Radius | |||||||||||||
74 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Killing Wind | Chain Reaction | Blast Radius | |||||||||||||
75 | ||||||||||||||||||
76 | Typhon GL5 | Stasis | Quick Launch, Linear Compensator, Smart Drift Control | Spike Grenades | Demolitionist, Impulse Amplifier, Unrelenting | Frenzy, Adrenaline Junkie, Chill Clip | Reload | |||||||||||
77 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Impulse Amplifier, Demolitionist | Adrenaline Junkie | Blast Radius | |||||||||||||
78 | Volatile Launch, Confined Launch, Quick Launch | Proximity Grenades | Impulse Amplifier, Demolitionist | Adrenaline Junkie | Blast Radius | |||||||||||||
79 | ||||||||||||||||||
80 | Wendigo GL3 | Arc | Quick Launch, Linear Compensator, Smart Drift Control | Blinding Grenades, Spike Grenades | Chain Reaction, Auto-Loading Holster, Field Prep | Frenzy, Golden Tricorn, Explosive Light | Reload | |||||||||||
81 | Season 19 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades | Impulse Amplifier | Rangefinder, Explosive Light | Blast Radius | ||||||||||||
82 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades | Impulse Amplifier | Rangefinder, Explosive Light | Blast Radius | |||||||||||||
83 | ||||||||||||||||||
84 | Wendigo GL3 (Adept) | Arc | Quick Launch, Linear Compensator, Smart Drift Control | Blinding Grenades, Spike Grenades | Chain Reaction, Auto-Loading Holster, Field Prep | Frenzy, Golden Tricorn, Explosive Light | Reload | |||||||||||
85 | Season 19 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades | Impulse Amplifier | Rangefinder, Explosive Light | Blast Radius | ||||||||||||
86 | Quick Launch, Smart Drift Control, Countermass | Proximity Grenades | Impulse Amplifier | Rangefinder, Explosive Light | Blast Radius | |||||||||||||
87 | ||||||||||||||||||
88 | Wendigo GL3 | Arc | ||||||||||||||||
89 | Season 20 | |||||||||||||||||
90 | ||||||||||||||||||
91 | ||||||||||||||||||
92 | Wendigo GL3 (Adept) | Arc | ||||||||||||||||
93 | Season 20 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 12 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Briar's Contempt | Solar | ||||||||||||||||
9 | ||||||||||||||||||
10 | ||||||||||||||||||
11 | ||||||||||||||||||
12 | Briar's Contempt (Adept) | Solar | ||||||||||||||||
13 | ||||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Cataclysmic | Solar | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Liquid Coils, Ionized Battery | Fourth Time’s the Charm, Surplus | High-Impact Reserves, Adaptive Munitions, Clown Cartridge | Reload or Charge Time | |||||||||||
17 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Successful Warm-Up, Sleight of Hand | High-Impact Reserves | Charge Time | |||||||||||||
18 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Successful Warm-Up, Sleight of Hand | High-Impact Reserves | Charge Time | |||||||||||||
19 | ||||||||||||||||||
20 | Cataclysmic (Adept) | Solar | Arrowhead Brake, Fluted Barrel | Accelerated Coils, Liquid Coils, Ionized Battery | Fourth Time’s the Charm, Surplus | High-Impact Reserves, Adaptive Munitions, Clown Cartridge | Reload or Charge Time | |||||||||||
21 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Successful Warm-Up, Sleight of Hand | High-Impact Reserves | Charge Time | |||||||||||||
22 | Fluted Barrel, Arrowhead Brake, Hammer-Forged Rifling | Accelerated Coils, Projection Fuse | Successful Warm-Up, Sleight of Hand | High-Impact Reserves | Charge Time | |||||||||||||
23 | ||||||||||||||||||
24 | Corsair's Wrath | Solar | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Enhanced Battery, Ionized Battery, Accelerated Coils | Outlaw, No Distractions, Pulse Monitor | High-Impact Reserves, Demolitionist, Thresh | Reload | |||||||||||
25 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Firmly Planted, Moving Target, Killing Wind | Quickdraw, High-Impact Reserves, Unrelenting | Charge Time | |||||||||||||
26 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Firmly Planted, Moving Target, Killing Wind | Quickdraw, High-Impact Reserves, Unrelenting | Charge Time | |||||||||||||
27 | ||||||||||||||||||
28 | Fire and Forget | Stasis | Arrowhead Brake | Accelerated Coils, Enhanced Battery, Ionized Battery | Field Prep, Headstone, Outlaw | Vorpal Weapon, Chill Clip, Frenzy | Charge Time | |||||||||||
29 | Fluted Barrel, Arrowhead Brake | Projection Fuse | Rangefinder, Killing Wind, Headstone | High-Impact Reserves, Demolitionist | Charge Time | |||||||||||||
30 | Fluted Barrel, Arrowhead Brake | Projection Fuse | Rangefinder, Killing Wind, Headstone | High-Impact Reserves, Demolitionist | Charge Time | |||||||||||||
31 | ||||||||||||||||||
32 | Laser Pointer | Strand | ||||||||||||||||
33 | ||||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | Reeds Regret | Stasis | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Enhanced Battery, Ionized Battery, Accelerated Coils | Triple Tap, Clown Cartridge, Auto-Loading Holster | Vorpal Weapon, Firing Line | Reload | |||||||||||
37 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Surplus, Hip-Fire Grip | Harmony, Successful Warm-Up, Headstone | Charge Time | |||||||||||||
38 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Surplus, Hip-Fire Grip | Harmony, Successful Warm-Up, Headstone | Charge Time | |||||||||||||
39 | ||||||||||||||||||
40 | Reeds Regret (Adept) | Stasis | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Enhanced Battery, Ionized Battery, Accelerated Coils | Triple Tap, Clown Cartridge, Auto-Loading Holster | Vorpal Weapon, Firing Line | Reload | |||||||||||
41 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Surplus, Hip-Fire Grip | Harmony, Successful Warm-Up, Headstone | Charge Time | |||||||||||||
42 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Surplus, Hip-Fire Grip | Harmony, Successful Warm-Up, Headstone | Charge Time | |||||||||||||
43 | ||||||||||||||||||
44 | Sailspy Pitchglass | Arc | Arrowhead Brake, Corkscrew Rifling, Fluted Barrel | Accelerated Coils, Liquid Coils, Ionized Battery | Clown Cartridge, Rapid Hit | Vorpal Weapon, Frenzy, Focused Fury | Reload | |||||||||||
45 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accelerated Coils, Projection Fuse | Moving Target, Slideways | Swashbuckler | Charge Time or Range | |||||||||||||
46 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accelerated Coils, Projection Fuse | Moving Target, Slideways | Swashbuckler | Charge Time or Range | |||||||||||||
47 | ||||||||||||||||||
48 | Stormchaser | Arc | Arrowhead Brake, Fluted Barrel | Liquid Coils, Enhanced Battery, Ionized Battery | Auto-Loading Holster, Clown Cartridge, Rapid Hit | Firing Line, Frenzy, Vorpal Weapon | Reload | |||||||||||
49 | Fluted Barrel, Full Bore, Extended Barrel | Accelerated Coils, Projection Fuse | Rangefinder, Well-Rounded | Demolitionist | Charge Time | |||||||||||||
50 | Fluted Barrel, Full Bore, Extended Barrel | Accelerated Coils, Projection Fuse | Rangefinder, Well-Rounded | Demolitionist | Charge Time | |||||||||||||
51 | ||||||||||||||||||
52 | Taipan-4fr | Void | Arrowhead Brake, Smallbore, Corkscrew Rifling | Accelerated Coils, Liquid Coils, Ionized Battery | Clown Cartridge, Field Prep, Triple Tap | Firing Line, Frenzy, Focused Fury | Reload or Charge Time | |||||||||||
53 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accelerated Coils, Projection Fuse | Fragile Focus | Opening Shot, Snapshot Sights | Charge Time or Range | |||||||||||||
54 | Fluted Barrel, Arrowhead Brake, Corkscrew Rifling | Accelerated Coils, Projection Fuse | Fragile Focus | Opening Shot, Snapshot Sights | Charge Time or Range | |||||||||||||
55 | ||||||||||||||||||
56 | Tarantula | Arc | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Enhanced Battery, Ionized Battery, Accelerated Coils | Field Prep, Feeding Frenzy, Pulse Monitor | Dragonfly, Wellspring, Box Breathing | Reload | |||||||||||
57 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Firmly Planted, Moving Target | Snapshot Sights, Rampage | Charge Time | |||||||||||||
58 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Firmly Planted, Moving Target | Snapshot Sights, Rampage | Charge Time | |||||||||||||
59 | ||||||||||||||||||
60 | Threaded Needle | Void | Fluted Barrel, Smallbore, Hammer-Forged Rifling | Enhanced Battery, Ionized Battery, Accelerated Coils | Auto-Loading Holster, Rapid Hit, Field Prep | Vorpal Weapon, Demolitionist, Frenzy | Reload | |||||||||||
61 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Rangefinder, Killing Wind | Demolitionist | Charge Time | |||||||||||||
62 | Fluted Barrel, Hammer-Forged Rifling, Full Bore | Accelerated Coils, Projection Fuse | Rangefinder, Killing Wind | Demolitionist | Charge Time |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 27 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | A Fine Memorial | Arc | Fluted Barrel, Arrowhead Brake, Smallbore | Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds | Auto-Loading Holster, Field Prep, Subsistence | Frenzy, Demolitionist, Adrenaline Junkie, One for All | Reload | |||||||||||
9 | Fluted Barrel, Smallbore, Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Quickdraw, Heating Up | Snapshot Sights, Elemental Capacitor, Demolitionist | Stability or Handling | |||||||||||||
10 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Heating Up, Quickdraw | Snapshot Sights, Demolitionist | Range or Handling | |||||||||||||
11 | ||||||||||||||||||
12 | Archon's Thunder | Solar | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Field Prep, Surplus | Rampage, Thresh | Reload | |||||||||||
13 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Rangefinder, Quickdraw, Surplus | High-Impact Reserves, Rampage, Iron Grip | Stability or Handling | |||||||||||||
14 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Rangefinder, Quickdraw, Surplus | High-Impact Reserves, Rampage, Iron Grip | Range or Handling | |||||||||||||
15 | ||||||||||||||||||
16 | Avalanche | Solar | SPO-57 Front, SLO-12 Post, SLO-10 Post | Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds | Auto-Loading Holster, Subsistence, Outlaw | Vorpal Weapon, Swashbuckler, Adrenaline Junkie | Reload | |||||||||||
17 | Season 10 | SPO-57 Front, SPO-28 Front, SRO-37 Ocular | Ricochet Rounds, High-Caliber Rounds | Surplus, Killing Wind, Zen Moment | Tap the Trigger, Adrenaline Junkie, Swashbuckler | Stability or Handling | ||||||||||||
18 | SPO-57 Front, SPO-28 Front, SRO-37 Ocular | High-Caliber Rounds, Ricochet Rounds | Surplus, Killing Wind | Tap the Trigger, Adrenaline Junkie, Swashbuckler | Range or Handling | |||||||||||||
19 | ||||||||||||||||||
20 | Avalanche | Solar | Arrowhead Brake | Appended Mag | Auto-Loading Holster | Target Lock | Stability | |||||||||||
21 | Season 19 | Arrowhead Brake | Ricochet Rounds | Dynamic Sway Reduction | Tap The Trigger | Stability | ||||||||||||
22 | Arrowhead Brake | Ricochet Rounds | Dynamic Sway Reduction | Swashbuckler, Adrenaline Junkie | Range | |||||||||||||
23 | ||||||||||||||||||
24 | Chain of Command | Stasis | Arrowhead Brake | High-Caliber Rounds | Adrenaline Junkie, Osmosis | Demolitionist, Adaptive Munitions | Range | |||||||||||
25 | Arrowhead Brake | High-Caliber Rounds | Adrenaline Junkie | Demolitionist | Range | |||||||||||||
26 | Arrowhead Brake | High-Caliber Rounds | Adrenaline Junkie | Demolitionist | Range | |||||||||||||
27 | ||||||||||||||||||
28 | Circular Logic | Strand | ||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | Commemoration | Void | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Reconstruction, Feeding Frenzy | Rampage, Dragonfly, Unrelenting | Reload | |||||||||||
33 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Moving Target, Under Pressure, Eye of the Storm | Stability or Handling | |||||||||||||
34 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Moving Target, Under Pressure, Eye of the Storm | Range or Handling | |||||||||||||
35 | ||||||||||||||||||
36 | Corrective Measure | Void | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Rewind Rounds, Feeding Frenzy, Demolitionist | Firefly, High-Impact Reserves, One for All | Reload | |||||||||||
37 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Tap the Trigger, High-Impact Reserves | Stability or Handling | |||||||||||||
38 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Tap the Trigger, High-Impact Reserves | Range or Handling | |||||||||||||
39 | ||||||||||||||||||
40 | Corrective Measure (Timelost) | Void | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Rewind Rounds, Feeding Frenzy, Demolitionist | Firefly, High-Impact Reserves, One for All | Reload | |||||||||||
41 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Tap the Trigger, High-Impact Reserves | Stability or Handling | |||||||||||||
42 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Surplus | Tap the Trigger, High-Impact Reserves | Range or Handling | |||||||||||||
43 | ||||||||||||||||||
44 | Fixed Odds | Solar | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Feeding Frenzy, Field Prep | Killing Tally, Firing Line, Incandescent | Reload | |||||||||||
45 | Arrowhead Brake, Fluted Barrel, Polygonal Rifling | Accurized Rounds, Tactical Mag | Under Pressure, No Distractions | Rangefinder, Killing Tally | Stability | |||||||||||||
46 | Arrowhead Brake, Fluted Barrel, Smallbore | Accurized Rounds, Tactical Mag | Under Pressure, No Distractions | Rangefinder, Killing Tally | Range | |||||||||||||
47 | ||||||||||||||||||
48 | Planck's Stride | Arc | Arrowhead Brake | Tactical Mag, Appended Mag, Flared Magwell | Perpetual Motion, Grave Robber, Mulligan | Harmony, Swashbuckler, One for All | Reload | |||||||||||
49 | Arrowhead Brake | Accurized Rounds | Perpetual Motion, Killing Wind, Heating Up | Tap the Trigger, Eye of the Storm, Harmony | Stability | |||||||||||||
50 | Arrowhead Brake, Extended Barrel | Accurized Rounds | Perpetual Motion, Killing Wind | Eye of the Storm, Harmony, Tap the Trigger | Range | |||||||||||||
51 | ||||||||||||||||||
52 | Qullim's Terminus | Stasis | Arrowhead Brake, Extended Barrel, Chambered Compensator | Tactical Mag, Flared Magwell, Appended Mag | Unrelenting, Stats for All | Firing Line, Killing Tally, Headstone, Firefly | Reload | |||||||||||
53 | Arrowhead Brake, Fluted Barrel, Chambered Compensator | Extended Mag, Appended Mag, Accurized Rounds | Firmly Planted, Dynamic Sway Reduction, Heating Up | Firefly, Headstone, Eye of the Storm | Stability | |||||||||||||
54 | Arrowhead Brake, Fluted Barrel, Chambered Compensator | Extended Mag, Appended Mag, Accurized Rounds | Firmly Planted, Dynamic Sway Reduction, Heating Up | Firefly, Headstone, Eye of the Storm | Range | |||||||||||||
55 | ||||||||||||||||||
56 | Qullim's Terminus (Adept) | Stasis | Arrowhead Brake, Extended Barrel, Chambered Compensator | Tactical Mag, Flared Magwell, Appended Mag | Unrelenting, Stats for All | Firing Line, Killing Tally, Headstone, Firefly | Reload | |||||||||||
57 | Arrowhead Brake, Fluted Barrel, Chambered Compensator | Extended Mag, Appended Mag, Accurized Rounds | Firmly Planted, Dynamic Sway Reduction, Heating Up | Firefly, Headstone, Eye of the Storm | Stability | |||||||||||||
58 | Arrowhead Brake, Fluted Barrel, Chambered Compensator | Extended Mag, Appended Mag, Accurized Rounds | Firmly Planted, Dynamic Sway Reduction, Heating Up | Firefly, Headstone, Eye of the Storm | Range | |||||||||||||
59 | ||||||||||||||||||
60 | Recurrent Impact | Stasis | Arrowhead Brake, Fluted Barrel, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Subsistence, Firmly Planted | Firing Line, Headstone, Frenzy | Handling | |||||||||||
61 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accurized Rounds, Steady Rounds | Firmly Planted, Perpetual Motion | Tap the Trigger, Headstone | Stability | |||||||||||||
62 | Arrowhead Brake, Smallbore, Polygonal Rifling | Accurized Rounds, Tactical Mag | Perpetual Motion, Firmly Planted | Tap the Trigger, Headstone | Range | |||||||||||||
63 | ||||||||||||||||||
64 | Retrofit Escapade | Void | Arrowhead Brake | Appended Mag, Flared Magwell, Tactical Mag | Feeding Frenzy, Field Prep, Fourth Time’s the Charm | Golden Tricorn, Frenzy, Vorpal Weapon | Reload | |||||||||||
65 | Arrowhead Brake | Accurized Rounds | Zen Moment, Heating Up | Tap the Trigger, Rampage | Stability | |||||||||||||
66 | Arrowhead Brake | Accurized Rounds | Heating Up | Tap the Trigger, Rampage | Range | |||||||||||||
67 | ||||||||||||||||||
68 | Seventh Seraph SAW | Arc | Fluted Barrel, Arrowhead Brake, Smallbore | Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds | Auto-Loading Holster, Field Prep, Clown Cartridge | Firing Line, Vorpal Weapon, Disruption Break | Reload | |||||||||||
69 | Fluted Barrel, Smallbore, Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Zen Moment | Opening Shot, Elemental Capacitor | Stability or Handling | |||||||||||||
70 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Zen Moment | Opening Shot, Elemental Capacitor | Range or Handling | |||||||||||||
71 | ||||||||||||||||||
72 | Shattered Cypher | Void | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Auto-Loading Holster, Field Prep, Heating Up | Rampage, Adrenaline Junkie, Surrounded | Reload | |||||||||||
73 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Under Pressure, Heating Up | Snapshot Sights, Zen Moment, Rampage | Stability or Handling | |||||||||||||
74 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Under Pressure, Heating Up | Snapshot Sights, Rampage | Range or Handling | |||||||||||||
75 | ||||||||||||||||||
76 | Terminus Horizon | Arc | Arrowhead Brake | Appended Mag, Extended Mag | Rapid Hit, Demolitionist, Dragonfly | Target Lock, Voltshot, Adrenaline Junkie | Reload | |||||||||||
77 | Arrowhead Brake, Smallbore | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Demolitionist | High-Impact Reserves, Cascade Point | Stability or Range | |||||||||||||
78 | Smallbore, Hammer-Forged Rifling | Ricochet Rounds, High-Caliber Rounds | Rapid Hit, Demolitionist | High-Impact Reserves, Cascade Point | Range | |||||||||||||
79 | ||||||||||||||||||
80 | THE SWARM | Arc | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Bottomless Grief, Surplus | Vorpal Weapon, Dragonfly, One for All | Reload | |||||||||||
81 | Season 13 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind, Surplus | Tap the Trigger, Zen Moment, Vorpal Weapon | Stability or Handling | ||||||||||||
82 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind, Surplus | Tap the Trigger, Vorpal Weapon | Range or Handling | |||||||||||||
83 | ||||||||||||||||||
84 | THE SWARM (Adept) | Arc | Fluted Barrel, Arrowhead Brake, Smallbore | Tactical Mag, Appended Mag, Extended Mag | Outlaw, Bottomless Grief, Surplus | Vorpal Weapon, Dragonfly, One for All | Reload | |||||||||||
85 | Season 13 | Fluted Barrel, Smallbore, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind, Surplus | Tap the Trigger, Zen Moment, Vorpal Weapon | Stability or Handling | ||||||||||||
86 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind, Surplus | Tap the Trigger, Vorpal Weapon | Range or Handling | |||||||||||||
87 | ||||||||||||||||||
88 | THE SWARM | Arc | ||||||||||||||||
89 | Season 20 | |||||||||||||||||
90 | ||||||||||||||||||
91 | ||||||||||||||||||
92 | THE SWARM (Adept) | Arc | ||||||||||||||||
93 | Season 20 | |||||||||||||||||
94 | ||||||||||||||||||
95 | ||||||||||||||||||
96 | Thermal Erosion | Solar | Fluted Barrel, Arrowhead Brake, Smallbore | Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds | Field Prep | Demolitionist, Dragonfly, Wellspring | Reload | |||||||||||
97 | Fluted Barrel, Smallbore, Arrowhead Brake | Ricochet Rounds, High-Caliber Rounds | Killing Wind, Quickdraw | Tap the Trigger, Dynamic Sway Reduction, Snapshot Sights | Stability or Handling | |||||||||||||
98 | Fluted Barrel, Hammer-Forged Rifling, Smallbore | High-Caliber Rounds, Ricochet Rounds | Killing Wind, Quickdraw | Tap the Trigger, Dynamic Sway Reduction, Snapshot Sights | Range or Handling | |||||||||||||
99 | ||||||||||||||||||
100 | Unwavering Duty | Solar | Arrowhead Brake, Corkscrew Rifling | Appended Mag, Tactical Mag, Extended Mag | Subsistence, Ambitious Assassin, Field Prep | Incandescent, Killing Tally, Focused Fury | Reload | |||||||||||
101 | Season 19 | Fluted Barrel, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind | Tap the Trigger | Stability | ||||||||||||
102 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Killing Wind, Dynamic Sway Reduction | Tap the Trigger | Range | |||||||||||||
103 | ||||||||||||||||||
104 | Unwavering Duty (Adept) | Solar | Arrowhead Brake, Corkscrew Rifling | Appended Mag, Tactical Mag, Extended Mag | Subsistence, Ambitious Assassin, Field Prep | Incandescent, Killing Tally, Focused Fury | Reload | |||||||||||
105 | Season 19 | Fluted Barrel, Arrowhead Brake | Accurized Rounds, Tactical Mag | Dynamic Sway Reduction, Killing Wind | Tap the Trigger | Stability | ||||||||||||
106 | Hammer-Forged Rifling, Smallbore | Accurized Rounds | Killing Wind, Dynamic Sway Reduction | Tap the Trigger | Range | |||||||||||||
107 | ||||||||||||||||||
108 | Unwavering Duty | Solar | ||||||||||||||||
109 | Season 20 | |||||||||||||||||
110 | ||||||||||||||||||
111 | ||||||||||||||||||
112 | Unwavering Duty (Adept) | Solar | ||||||||||||||||
113 | Season 20 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | All weapons are sorted by slot, and then alphanumeric. | 26 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Apex Predator | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Ambitious Assassin, Tracking Module | Auto-Loading Holster, Kill Clip | Reload | |||||||||||
9 | Season 4 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module | Snapshot Sights | Blast Radius | ||||||||||||
10 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module | Snapshot Sights | Blast Radius | |||||||||||||
11 | ||||||||||||||||||
12 | Apex Predator | Solar | ||||||||||||||||
13 | Season 21 | |||||||||||||||||
14 | ||||||||||||||||||
15 | ||||||||||||||||||
16 | Ascendancy | Solar | Quick Launch | Impact Casing | Ambitious Assassin, Impulse Amplifier | Explosive Light, Chain Reaction | Handling | |||||||||||
17 | Quick Launch | Impact Casing | Impulse Amplifier, Ambitious Assassin | Chain Reaction, Explosive Light | Handling | |||||||||||||
18 | Quick Launch | Impact Casing | Impulse Amplifier, Ambitious Assassin | Chain Reaction, Explosive Light | Handling | |||||||||||||
19 | ||||||||||||||||||
20 | Bad Omens | Void | Quick Launch, Smart Drift Control, Linear Compensator | Alloy Casing, Black Powder | Auto-Loading Holster, Field Prep, Tracking Module | Cluster Bomb, Kill Clip | Reload | |||||||||||
21 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Snapshot Sights | Quickdraw | Blast Radius | |||||||||||||
22 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Snapshot Sights | Quickdraw | Blast Radius | |||||||||||||
23 | ||||||||||||||||||
24 | Blowout | Arc | Quick Launch, Linear Compensator, Smart Drift Control | Impact Casing, Alloy Casing | Field Prep, Demolitionist, Ambitious Assassin | Frenzy, Lasting Impression, Chain Reaction | Reload | |||||||||||
25 | Quick Launch, Smart Drift Control, Countermass | Black Powder, High-Velocity Rounds | Impulse Amplifier | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
26 | Quick Launch, Smart Drift Control, Countermass | Black Powder, High-Velocity Rounds | Impulse Amplifier | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
27 | ||||||||||||||||||
28 | BrayTech Osprey | Void | ||||||||||||||||
29 | ||||||||||||||||||
30 | ||||||||||||||||||
31 | ||||||||||||||||||
32 | BrayTech Osprey (Adept) | Void | ||||||||||||||||
33 | ||||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | Bump in the Night | Stasis | Quick Launch, Linear Compensator, Smart Drift Control | Impact Casing | Auto-Loading Holster, Field Prep, Demolitionist | Frenzy, Chill Clip, Chain Reaction | Reload | |||||||||||
37 | Volatile Launch, Linear Compensator, Quick Launch | Black Powder, High-Velocity Rounds | Demolitionist, Tracking Module | Chain Reaction, Chill Clip | Blast Radius | |||||||||||||
38 | Volatile Launch, Linear Compensator, Quick Launch | Black Powder, High-Velocity Rounds | Demolitionist, Tracking Module | Chain Reaction, Chill Clip | Blast Radius | |||||||||||||
39 | ||||||||||||||||||
40 | Code Duello | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Impulse Amplifier, Auto-Loading Holster, Field Prep | Chain Reaction, Lasting Impression, Cluster Bomb, Frenzy | Reload | |||||||||||
41 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
42 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
43 | ||||||||||||||||||
44 | Cold Comfort | Stasis | ||||||||||||||||
45 | ||||||||||||||||||
46 | ||||||||||||||||||
47 | ||||||||||||||||||
48 | Heretic | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Impulse Amplifier, Field Prep, Ambitious Assassin | Lasting Impression, Demolitionist, Cluster Bomb | Reload | |||||||||||
49 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus | Cluster Bomb, Quickdraw | Blast Radius | |||||||||||||
50 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus | Cluster Bomb, Quickdraw | Blast Radius | |||||||||||||
51 | ||||||||||||||||||
52 | Hezen Vengeance | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Overflow, Auto-Loading Holster, Impulse Amplifier | Vorpal Weapon, Lasting Impression, Cluster Bomb | Reload | |||||||||||
53 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
54 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
55 | ||||||||||||||||||
56 | Hezen Vengeance (Timelost) | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Overflow, Auto-Loading Holster, Impulse Amplifier | Vorpal Weapon, Lasting Impression, Cluster Bomb | Reload | |||||||||||
57 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
58 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Surplus, Quickdraw | Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
59 | ||||||||||||||||||
60 | Hoosegow | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Auto-Loading Holster, FIeld Prep | Demolitionist, Cluster Bomb | Reload | |||||||||||
61 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Snapshot Sights | Quickdraw | Blast Radius | |||||||||||||
62 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Snapshot Sights | Quickdraw | Blast Radius | |||||||||||||
63 | ||||||||||||||||||
64 | Palmyra-B | Stasis | Quick Launch, Linear Compensator, Smart Drift Control | Impact Casing | Impulse Amplifier, Auto-Loading Holster | Lasting Impression, Chain Reaction | Reload | |||||||||||
65 | Volatile Launch, Confined Launch, Linear Compensator | Black Powder, High-Velocity Rounds | Unrelenting, Surplus | Chain Reaction, Chill Clip, Lasting Impression | Blast Radius | |||||||||||||
66 | Volatile Launch, Confined Launch, Linear Compensator | Black Powder, High-Velocity Rounds | Unrelenting, Surplus | Chain Reaction, Chill Clip, Lasting Impression | Blast Radius | |||||||||||||
67 | ||||||||||||||||||
68 | Red Herring | Void | Quick Launch, Linear Compensator, Smart Drift Control | Impact Casing | Field Prep, Ambitious Assassin | Lasting Impression, Frenzy, Golden Tricorn | Reload | |||||||||||
69 | Volatile Launch, Confined Launch, Linear Compensator | Black Powder, High-Velocity Rounds | Tracking Module, Killing Wind | Adrenaline Junkie | Blast Radius | |||||||||||||
70 | Volatile Launch, Confined Launch, Linear Compensator | Black Powder, High-Velocity Rounds | Tracking Module, Killing Wind | Adrenaline Junkie | Blast Radius | |||||||||||||
71 | ||||||||||||||||||
72 | Roar of the Bear | Solar | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Field Prep, Demolitionist, Impulse Amplifier | Lasting Impression, Chain Reaction, Vorpal Weapon | Reload | |||||||||||
73 | Season 18 | Quick Launch, Countermass, Smart Drift Control | Black Powder, High-Velocity Rounds | Impulse Amplifier, Demolitionist | Chain Reaction, Incandescent | Blast Radius | ||||||||||||
74 | Quick Launch, Countermass, Smart Drift Control | Black Powder, High-Velocity Rounds | Impulse Amplifier, Demolitionist | Chain Reaction, Incandescent | Blast Radius | |||||||||||||
75 | ||||||||||||||||||
76 | Roar of the Bear | Solar | ||||||||||||||||
77 | Season 20 | |||||||||||||||||
78 | ||||||||||||||||||
79 | ||||||||||||||||||
80 | Royal Entry | Void | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Impulse Amplifier, Auto-Loading Holster, Field Prep | Chain Reaction, Lasting Impression, Demolitionist | Reload | |||||||||||
81 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
82 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
83 | ||||||||||||||||||
84 | Shining Sphere | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Auto-Loading Holster, Field Prep | Demolitionist, Tracking Module, Ambitious Assassin | Reload | |||||||||||
85 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Snapshot Sights | Tracking Module, Demolitionist, Quickdraw | Blast Radius | |||||||||||||
86 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Snapshot Sights | Tracking Module, Demolitionist, Quickdraw | Blast Radius | |||||||||||||
87 | ||||||||||||||||||
88 | Sleepless | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Auto-Loading Holster, Field Prep, Surplus | Chain Reaction, Vorpal Weapon, Demolitionist | Reload | |||||||||||
89 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Quickdraw, Surplus | Chain Reaction, Demolitionist | Blast Radius | |||||||||||||
90 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Quickdraw, Surplus | Chain Reaction, Demolitionist | Blast Radius | |||||||||||||
91 | ||||||||||||||||||
92 | Subzero Salvo | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Ambitious Assassin, Surplus | Chain Reaction, Demolitionist, Cluster Bomb | Reload | |||||||||||
93 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Quickdraw, Surplus | Chain Reaction, Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
94 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Quickdraw, Surplus | Chain Reaction, Demolitionist, Cluster Bomb | Blast Radius | |||||||||||||
95 | ||||||||||||||||||
96 | The Hothead | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Demolitionist, Field Prep, Impulse Amplifier | Explosive Light, Clown Cartridge, Vorpal Weapon | Reload | |||||||||||
97 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Demolitionist | Explosive Light, Vorpal Weapon | Blast Radius | |||||||||||||
98 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Demolitionist | Explosive Light, Vorpal Weapon | Blast Radius | |||||||||||||
99 | ||||||||||||||||||
100 | The Hothead (Adept) | Arc | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Demolitionist, Field Prep, Impulse Amplifier | Explosive Light, Clown Cartridge, Vorpal Weapon | Reload | |||||||||||
101 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Demolitionist | Explosive Light, Vorpal Weapon | Blast Radius | |||||||||||||
102 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Tracking Module, Demolitionist | Explosive Light, Vorpal Weapon | Blast Radius | |||||||||||||
103 | ||||||||||||||||||
104 | Tomorrow's Answer | Void | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Impulse Amplifier, Auto-Loading Holster, Ambitious Assassin | Chain Reaction, Lasting Impression, Cluster Bomb | Reload | |||||||||||
105 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
106 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
107 | ||||||||||||||||||
108 | Tomorrow's Answer (Adept) | Void | Quick Launch, Smart Drift Control, Linear Compensator | Impact Casing, Alloy Casing | Impulse Amplifier, Auto-Loading Holster, Ambitious Assassin | Chain Reaction, Lasting Impression, Cluster Bomb | Reload | |||||||||||
109 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius | |||||||||||||
110 | Volatile Launch, Confined Launch, Quick Launch | Black Powder, High-Velocity Rounds | Impulse Amplifier, Quickdraw | Chain Reaction, Cluster Bomb | Blast Radius |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
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1 | All weapons are sorted by slot, and then alphanumeric. | 25 | ||||||||||||||||
2 | Recommendations are in order of importance. | |||||||||||||||||
3 | Order is as follows: | PvE | ||||||||||||||||
4 | Controller | |||||||||||||||||
5 | Intro | MnK | ||||||||||||||||
6 | ||||||||||||||||||
7 | Name | Element | Sights/Barrels | Magazine | Perk 1 | Perk 2 | Masterwork | |||||||||||
8 | Abide the Return | Solar | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Whirlwind Blade, Thresh, Disruption Break | Impact | |||||||||||
9 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
10 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
11 | ||||||||||||||||||
12 | Bequest | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Surrounded, En Garde | Impact | |||||||||||
13 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
14 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
15 | ||||||||||||||||||
16 | Caretaker | Solar | ||||||||||||||||
17 | ||||||||||||||||||
18 | ||||||||||||||||||
19 | ||||||||||||||||||
20 | Crown-Splitter | Void | Jagged Edge, Honed Edge, Tempered Edge | Heavy Guard | Tireless Blade, Relentless Strikes | Vorpal Weapon, Whirlwind Blade, Surrounded | Impact | |||||||||||
21 | Jagged Edge, Honed Edge | Heavy Guard | Tireless Blade | Vorpal Weapon | Impact | |||||||||||||
22 | Jagged Edge, Honed Edge | Heavy Guard | Tireless Blade | Vorpal Weapon | Impact | |||||||||||||
23 | ||||||||||||||||||
24 | Death's Razor | Void | ||||||||||||||||
25 | ||||||||||||||||||
26 | ||||||||||||||||||
27 | ||||||||||||||||||
28 | Eternity's Edge | Solar | Jagged Edge, Honed Edge, Tempered Edge | Infinite Guard | Relentless Strikes, Tireless Blade, Thresh | Surrounded, Counterattack | Impact | |||||||||||
29 | Jagged Edge, Honed Edge | Infinite Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
30 | Jagged Edge, Honed Edge | Infinite Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
31 | ||||||||||||||||||
32 | Falling Guillotine | Void | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Whirlwind Blade, Surrounded | Impact | |||||||||||
33 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
34 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
35 | ||||||||||||||||||
36 | Goldtusk | Arc | ||||||||||||||||
37 | ||||||||||||||||||
38 | ||||||||||||||||||
39 | ||||||||||||||||||
40 | Half-Truths | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Duelist’s Trance, Relentless Strikes, Tireless Blade, Thresh | Harmony, Eager Edge | Impact | |||||||||||
41 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Duelist Trance | Assassin’s Blade, Eager Edge | Impact | |||||||||||||
42 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Duelist Trance | Assassin’s Blade, Eager Edge | Impact | |||||||||||||
43 | ||||||||||||||||||
44 | Hero of Ages | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Duelist's Trance, Demolitionist | One for All, Chain Reaction | Impact | |||||||||||
45 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Demolitionist | Assassin’s Blade, En Garde | Impact | |||||||||||||
46 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Demolitionist | Assassin’s Blade, En Garde | Impact | |||||||||||||
47 | ||||||||||||||||||
48 | Honor's Edge | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade, Energy Transfer | Surrounded, Shattering Blade, En Garde | Impact | |||||||||||
49 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
50 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
51 | ||||||||||||||||||
52 | Just In Case | Solar | ||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | ||||||||||||||||||
56 | Nasreddin | Arc | ||||||||||||||||
57 | ||||||||||||||||||
58 | ||||||||||||||||||
59 | ||||||||||||||||||
60 | Negative Space | Solar | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Whirlwind Blade, Surrounded, Disruption Break | Impact | |||||||||||
61 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Counterattack | Impact | |||||||||||||
62 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Counterattack | Impact | |||||||||||||
63 | ||||||||||||||||||
64 | Night Terror | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Whirlwind Blade, Vorpal Weapon, Unrelenting | Impact | |||||||||||
65 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Unrelenting, Vorpal Weapon | Impact | |||||||||||||
66 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Unrelenting, Vorpal Weapon | Impact | |||||||||||||
67 | ||||||||||||||||||
68 | Quickfang | Void | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster's Guard | Relentless Strikes, Tireless Blade, Thresh | One For All, En Garde | Impact | |||||||||||
69 | Jagged Edge, Honed Edge | Swordmaster's Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
70 | Jagged Edge, Honed Edge | Swordmaster's Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
71 | ||||||||||||||||||
72 | Razor's Edge | Void | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Balanced Guard | Duelist’s Trance, Relentless Strikes, Unrelenting | Chain Reaction, One for All, Frenzy | Impact | |||||||||||
73 | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Balanced Guard | Tireless Blade, Unrelenting | Assassin’s Blade, Thresh | Impact | |||||||||||||
74 | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Balanced Guard | Tireless Blade, Unrelenting | Assassin’s Blade, Thresh | Impact | |||||||||||||
75 | ||||||||||||||||||
76 | Sola's Scar | Solar | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Tireless Blade, Relentless Strikes | Chain Reaction, Vorpal Weapon | Impact | |||||||||||
77 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade, En Garde, Chain Reaction | Impact | |||||||||||||
78 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade, En Garde, Chain Reaction | Impact | |||||||||||||
79 | ||||||||||||||||||
80 | Sola's Scar (Adept) | Solar | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Tireless Blade, Relentless Strikes | Chain Reaction, Vorpal Weapon | Impact | |||||||||||
81 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade, En Garde, Chain Reaction | Impact | |||||||||||||
82 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade, En Garde, Chain Reaction | Impact | |||||||||||||
83 | ||||||||||||||||||
84 | Steel Sybil Z-14 | Void | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade | Whirlwind Blade | Impact | |||||||||||
85 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
86 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact | |||||||||||||
87 | ||||||||||||||||||
88 | Temptation Hook | Arc | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Tireless Blade, Relentless Strikes | Vorpal Weapon, Whirlwind Blade | Impact | |||||||||||
89 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
90 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | En Garde | Impact | |||||||||||||
91 | ||||||||||||||||||
92 | The Other Half | Void | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Duelist’s Trance, Eager Edge | Whirlwind Blade, Vorpal Weapon, Frenzy, Surrounded | Impact | |||||||||||
93 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Eager Edge | Frenzy, Vorpal Weapon | Impact | |||||||||||||
94 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Eager Edge | Frenzy, Vorpal Weapon | Impact | |||||||||||||
95 | ||||||||||||||||||
96 | Throne-Cleaver | Solar | ||||||||||||||||
97 | ||||||||||||||||||
98 | ||||||||||||||||||
99 | ||||||||||||||||||
100 | Zephyr | Stasis | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Relentless Strikes, Tireless Blade, Duelist's Trance | Cold Steel, Whirlwind Blade, Harmony | Impact | |||||||||||
101 | Season 10 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Duelist's Trance | Assassin's Blade | Impact | ||||||||||||
102 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade, Duelist's Trance | Assassin's Blade | Impact | |||||||||||||
103 | ||||||||||||||||||
104 | Zephyr | Stasis | Jagged Edge, Honed Edge, Tempered Edge | Swordmaster’s Guard, Enduring Guard, Heavy Guard | Unrelenting | Chain Reaction | Impact | |||||||||||
105 | Season 19 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact | ||||||||||||
106 | Jagged Edge, Honed Edge | Swordmaster’s Guard, Burst Guard | Tireless Blade | Assassin's Blade | Impact |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Intro | 99 | ||||||||||||||||
2 | Name | Weapon | Archetype | Perks, Descriptions, and Catalyst | ||||||||||||||
3 | Kinetic Weapons: | |||||||||||||||||
4 | Ace of Spades | Hand Cannon | Adaptive | Memento Mori / Corkscrew Rifling / High-Caliber Rounds / Firefly / Smooth Grip | ||||||||||||||
5 | Memento Mori - Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights. | |||||||||||||||||
6 | Firefly - Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies. | |||||||||||||||||
7 | Catalyst: Funeral Pyre - Firefly deals more damage while Memento Mori is active. | |||||||||||||||||
8 | End of activity reward | 500 Kills | ||||||||||||||||
9 | ||||||||||||||||||
10 | Ager's Scepter | Trace Rifle | Ager's Call / Arrowhead Brake / Particle Repeater / Rega's Refrain / Hand-Laid Stock | |||||||||||||||
11 | Ager's Call - Final blows with this weapon generate a slowing burst around the defeated target. | |||||||||||||||||
12 | Rega's Refrain - Stasis final blows transfer ammo to this weapon's magazine from reserves. | |||||||||||||||||
13 | Catalyst: Will Given Form - [Alternate Weapon Action] : Drain Super energy, overflowing the magazine and empowering the beam with bonus damage and the ability to slow and freeze targets until the magazine or Super energy runs out, or the weapon is stowed. Can only be activated when Super energy is full. | |||||||||||||||||
14 | ||||||||||||||||||
15 | Wayfinder's Troves | 1000 Kills | ||||||||||||||||
16 | ||||||||||||||||||
17 | Arbalest | Linear Fusion Rifle | Precision | Compounding Force / Extended Barrel / Projection Fuse / Disruption Break / Composite Stock | ||||||||||||||
18 | Compounding Force - Fires slugs that cause massive damage to enemy shields. Strong against [Shield-Piercing] Barrier Champions | |||||||||||||||||
19 | Disruption Break - Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period. | |||||||||||||||||
20 | Catalyst: +20 Handling, +30 Magazine, Genesis - Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield. | |||||||||||||||||
21 | ||||||||||||||||||
22 | End of activity reward | 500 Kills | ||||||||||||||||
23 | ||||||||||||||||||
24 | Bad Juju | Pulse Rifle | Lightweight | String of Curses / Hammer-Forged Rifling / Steady Rounds / Hip-Fire Grip / Short-Action Stock | ||||||||||||||
25 | String of Curses - Kills refill the magazine, increases damage for a short duration, and grant Super energy based on the strength of String of Curses. Fires full-auto. | |||||||||||||||||
26 | Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip. | |||||||||||||||||
27 | Catalyst: Unending Curse - Extends duration of String of Curses. | |||||||||||||||||
28 | 45 Tributes in the Tribute Hall | 700 Kills | ||||||||||||||||
29 | ||||||||||||||||||
30 | Bastion | Fusion Rifle | Precision | Saint's Fists / Hammer-Forged Rifling / Liquid Coils / Breakthrough / Composite Stock | ||||||||||||||
31 | Saint's Fists - Charge to fire 3 spreads of Kinetic slugs. | |||||||||||||||||
32 | Breakthrough - This weapon fires [Stagger] staggering projectiles. Strong against Unstoppable Champions. | |||||||||||||||||
33 | Catalyst: Unknown | |||||||||||||||||
34 | ||||||||||||||||||
35 | ||||||||||||||||||
36 | Cerberus+1 | Auto Rifle | High-Impact | Four-Headed Dog / Rifled Barrel / Fluted Barrel / Full Bore / Spread Shot Package | ||||||||||||||
37 | Four-Headed Dog - Shoots erratic bullets from all gun barrels at the same time. | |||||||||||||||||
38 | Spread Shot Package - Aiming this weapon reduces the spread of its projectiles. | |||||||||||||||||
39 | Catalyst: Focused Fire - [Alternate Weapon Action] : Swap to a tighter, close-ranged spread. | |||||||||||||||||
40 | Defeat enemies of Humanity | 500 Kills | ||||||||||||||||
41 | ||||||||||||||||||
42 | Crimson | Hand Cannon | Aggressive | Banned Weapon / Smallbore / Accurized Rounds / Cruel Remedy / Heavy Grip | ||||||||||||||
43 | Banned Weapon - This weapon fires a 3-round burst. | |||||||||||||||||
44 | Cruel Remedy - Kills with this weapon heal the wielder. Precision kills also refill the magazine. | |||||||||||||||||
45 | Catalyst: +20 Range | |||||||||||||||||
46 | Defeat enemies of Humanity | 300 Precision Kills | ||||||||||||||||
47 | ||||||||||||||||||
48 | Cryosthesia 77K | Sidearm | Precision | LN2 Burst / Polygonal Rifling / Particle Repeater / Liquid Cooling / Polymer Grip | ||||||||||||||
49 | LN2 Burst - [Alternate Weapon Action] : Swap firing mode after a final blow to enable a Charged Shot. | |||||||||||||||||
50 | Liquid Cooling - Direct hits by a Charged Shot instantly freeze the target. Indirect hits freeze combatants and slow enemy Guardians. | |||||||||||||||||
51 | Catalyst: Cold Efficiency - Shattering a frozen target refills this weapon's magazine from reserves. | |||||||||||||||||
52 | Collected from Banshee-44 | 700 Kills | ||||||||||||||||
53 | ||||||||||||||||||
54 | ||||||||||||||||||
55 | Dead Man's Tale | Scout Rifle | Cranial Spike / Fluted Barrel / Accurized Rounds / Transformative / Hand-Laid Stock | |||||||||||||||
56 | Cranial Spike - Chaining precision hits grants bonus damage and quickens reload speed. | |||||||||||||||||
57 | Transformative- Future drops of this weapon will have random rolls. | |||||||||||||||||
58 | Catalyst: Dark-Forged Trigger - Increased hipfire rate of fire and removes hipfire accuracy penalties. | |||||||||||||||||
59 | End of activity reward | 800 Kills. Opening Hidden Caches during Exotic quest "Presage" will unlock this objective faster | ||||||||||||||||
60 | ||||||||||||||||||
61 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
62 | PvE | PvE | ||||||||||||||||
63 | Barrel: Fluted Barrel, Corkscrew Rifling, Smallbore | Barrel: Fluted Barrel, Smallbore, Polygonal Rifling | ||||||||||||||||
64 | Mag: Armor-Piercing Rounds, Light Mag, Flared Magwell | Mag: Armor-Piercing Rounds, Flared Magwell, High-Caliber Rounds | ||||||||||||||||
65 | Perk: Fourth Time's the Charm, Outlaw, Vorpal Weapon | Perk: Fourth Time's the Charm, Outlaw, Vorpal Weapon | ||||||||||||||||
66 | Stock: Short Action Stock, Hand-Laid Stock, Composite Stock | Stock: Short Action Stock, Hand-Laid Stock, Composite Stock | ||||||||||||||||
67 | PvP | PvP | ||||||||||||||||
68 | Barrel: Fluted Barrel, Smallbore, Hammer-Forged Rifling | Barrel: Smallbore, Polygonal Rifling, Fluted Barrel | ||||||||||||||||
69 | Mag: High-Caliber Rounds, Accurized Rounds, Ricochet Rounds | Mag: Ricochet Rounds, High-Caliber Rounds, Accurized Rounds | ||||||||||||||||
70 | Perk: Vorpal Weapon, Snapshot Sights, Moving Target | Perk: Vorpal Weapon, Moving Target, Snapshot Sights | ||||||||||||||||
71 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
72 | ||||||||||||||||||
73 | Forerunner | Sidearm | Full Stop / Smallbore / Flared Magwell / Pace Yourself / Smooth Grip | |||||||||||||||
74 | Full Stop - Oversized Sidearm with extended-range, heavy-caliber rounds. Fires full auto with increased rate of fire. Deals increased precision damage to unshielded targets. | |||||||||||||||||
75 | Pace Yourself - Tapping the trigger gives this weapon less recoil and improves accuracy. | |||||||||||||||||
76 | Catalyst: The Rock - For several seconds after a final blow, [Alternate Weapon Action] to consume part of your ammo reserves, converting your next thrown grenade into a fragmentation grenade. | |||||||||||||||||
77 | Rank 16 with Xur (Dares of Eternity) | 700 Kills | ||||||||||||||||
78 | ||||||||||||||||||
79 | Hawkmoon | Hand Cannon | Adaptive | Paracausal Shot / Corkscrew Rifling / Alloy Mag / Transformative / Smooth Grip | ||||||||||||||
80 | Paracausal Shot - Final blows and precision hits with Hawkmoon grant stacks of Paracausal charge. The final round in the magazine deals bonus damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus | |||||||||||||||||
81 | ||||||||||||||||||
82 | Transformative - Future drops of this weapon will have random rolls. | |||||||||||||||||
83 | Catalyst: +10 Magazine, Hunter's Trance - Increased magazine size. Grants increased handling, reload speed, and weapon range based on the number of stacks of Paracausal Charge. | |||||||||||||||||
84 | End of activity reward | 700 Kills | ||||||||||||||||
85 | ||||||||||||||||||
86 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
87 | PvE | PvE | ||||||||||||||||
88 | Barrel: Hammer-Forged Rifling, Smallbore, Fluted Barrel | Barrel: Smallbore, Fluted Barrel, Corkscrew Rifling | ||||||||||||||||
89 | Mag: Alloy Mag | Mag: Alloy Mag | ||||||||||||||||
90 | Perk: Surplus, Killing Wind | Perk: Surplus, Killing Wind | ||||||||||||||||
91 | Grip: Polymer Grip, Smooth Grip | Grip: Heavy Grip, Smooth Grip | ||||||||||||||||
92 | PvP | PvP | ||||||||||||||||
93 | Barrel: Hammer-Forged Rifling, Smallbore | Barrel: Smallbore, Hammer-Forged Rifling | ||||||||||||||||
94 | Mag: Alloy Mag | Mag: Alloy Mag | ||||||||||||||||
95 | Perk: Rangefinder, Eye of the Storm, Snapshot Sights, Killing Wind | Perk: Rangefinder, Snapshot Sights, Eye of the Storm, Killing Wind | ||||||||||||||||
96 | Grip: Polymer Grip, Smooth Grip | Grip: Smooth Grip, Polymer Grip, Heavy Grip | ||||||||||||||||
97 | ||||||||||||||||||
98 | Izanagi's Burden | Sniper Rifle | Adaptive | Honed Edge / Chambered Compensator / Accurized Rounds / No Distractions / Composite Stock | ||||||||||||||
99 | Honed Edge - [Alternate Weapon Action] : Consume the magazine and load a round with additional range and damage. | |||||||||||||||||
100 | No Distractions - Aiming this weapon for a short time reduces flinch. | |||||||||||||||||
101 | Catalyst: Peerless Edge - Increases the damage bonus of Honed Edge when four bullets are consumed. | |||||||||||||||||
102 | End of activity reward | 500 Kills | ||||||||||||||||
103 | ||||||||||||||||||
104 | Lumina | Hand Cannon | Adaptive | Noble Rounds / Chambered Compensator / Accurized Rounds / Blessing of the Sky / Polymer Grip | ||||||||||||||
105 | Noble Rounds - Kills with this weapon leave behind Remnants. Absorbing a Remnant converts your next hipfired shot into an ally-seeking Noble Round and partially refills the magazine. | |||||||||||||||||
106 | Blessing of the Sky - Using a Noble Round on an ally heals them and grants both you and them a weapon damage bonus for a short duration. | |||||||||||||||||
107 | Catalyst: Resonant Virtue - Gain two Remnants per final blow instead of one. | |||||||||||||||||
108 | End of activity reward | Noble Round heals: 250 | ||||||||||||||||
109 | ||||||||||||||||||
110 | Malfeasance | Hand Cannon | Precision | Explosive Shadow / Corkscrew Rifling / Extended Mag / Taken Predator / Heavy Grip | ||||||||||||||
111 | Explosive Shadow - Shoot tainted slugs that burrow into the enemy. Stacking enough slugs causes them all to explode. | |||||||||||||||||
112 | Taken Predator - Bonus damage against Taken enemies and Gambit invaders. | |||||||||||||||||
113 | Catalyst: Unknown | |||||||||||||||||
114 | ||||||||||||||||||
115 | ||||||||||||||||||
116 | MIDA Multi-Tool | Scout Rifle | Lightweight | MIDA Multi-Tool / Corkscrew Rifling / High-Caliber Rounds / MIDA Radar / Hand-Laid Stock | ||||||||||||||
117 | MIDA Multi-Tool - This weapon boosts move speed. | |||||||||||||||||
118 | MIDA Radar - Radar stays active while aiming down sights. | |||||||||||||||||
119 | Catalyst: Outlaw - Precision kills greatly decrease reload time. | |||||||||||||||||
120 | Wins at Mythic Glory or above | 200 Precision kills in Crucible | ||||||||||||||||
121 | ||||||||||||||||||
122 | Monte Carlo | Auto Rifle | Adaptive | Monte Carlo Method / Fluted Barrel / High-Caliber Rounds / Markov Chain / Composite Stock | ||||||||||||||
123 | Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | |||||||||||||||||
124 | Markov Chain - This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon. | |||||||||||||||||
125 | Catalyst: Unknown | |||||||||||||||||
126 | ||||||||||||||||||
127 | ||||||||||||||||||
128 | No Time To Explain | Pulse Rifle | High-Impact | Rewind Again / Fluted Barrel / Accurized Rounds / Time-Slip / Full Auto Trigger System | ||||||||||||||
129 | Rewind Again - Precision shots and shots against combatants slowed or frozen by Stasis will return to the magazine. | |||||||||||||||||
130 | Time-Slip - At 10 stacks of Rewind Again, a small portal will open, shooting bullets from an alternative timeline version of this weapon. Precision hits extend the portal's duration. | |||||||||||||||||
131 | Catalyst: Blast from the Side - Projectiles from the time portal shoot more frequently. | |||||||||||||||||
132 | Beyond Light Campaign | 700 Kills | ||||||||||||||||
133 | ||||||||||||||||||
134 | Osteo Striga | Submachine Gun | Lightweight | Screaming Swarm / Toxic Overload | ||||||||||||||
135 | Screaming Swarm - Fires a stream of sentient, toxic projectiles that track the targeted enemy. | |||||||||||||||||
136 | Toxic Overload - Landing a final blow or multiple precision hits trigger a burst that poisons nearby targets | |||||||||||||||||
137 | Catalyst: +20 Stability, +30 Reload. Poison final blows return ammo to the magazine. | |||||||||||||||||
138 | Reshape Osteo Striga with the catalyst inserted. | Level 10 | ||||||||||||||||
139 | ||||||||||||||||||
140 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
141 | PvE | PvE | ||||||||||||||||
142 | Barrel: Fluted Barrel, Smallbore | Barrel: Fluted Barrel, Smallbore | ||||||||||||||||
143 | Mag: Appended Mag, Tactical Mag, Flared Magwell | Mag: Appended Mag, Tactical Mag, Flared Magwell | ||||||||||||||||
144 | Perk: Toxic Overload | Perk: Toxic Overload | ||||||||||||||||
145 | Stock: Hand-Laid Stock, Composite Stock, Short-Action Stock | Stock: Hand-Laid Stock, Composite Stock, Short-Action Stock | ||||||||||||||||
146 | PvP | PvP | ||||||||||||||||
147 | Barrel: Fluted Barrel, Smallbore | Barrel: Fluted Barrel, Smallbore | ||||||||||||||||
148 | Mag: Accurized Rounds | Mag: Accurized Rounds | ||||||||||||||||
149 | Perk: Toxic Overload | Perk: Toxic Overload | ||||||||||||||||
150 | Stock: Short-Action Stock, Composite Stock | Stock: Short-Action Stock, Composite Stock | ||||||||||||||||
151 | ||||||||||||||||||
152 | Outbreak Perfected | Pulse Rifle | Lightweight | The Corruption Spreads / Extended Barrel / Accurized Rounds / Outlaw / Parasitism | ||||||||||||||
153 | The Corruption Spreads - This weapon creates SIVA nanite swarms on rapid hits and precision kills. | |||||||||||||||||
154 | Parasitism - This weapon does more damage to enemies based on the number of SIVA nanites that attach to them. | |||||||||||||||||
155 | Catalyst: Disease Vector - Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites. | |||||||||||||||||
156 | End of activity reward | 500 Precision final blows | ||||||||||||||||
157 | ||||||||||||||||||
158 | Quicksilver Storm | Auto Rifle | ||||||||||||||||
159 | ||||||||||||||||||
160 | ||||||||||||||||||
161 | ||||||||||||||||||
162 | ||||||||||||||||||
163 | ||||||||||||||||||
164 | Rat King | Sidearm | Adaptive | Rat Pack / Smallbore / Tactical Mag / Vermin / Smooth Grip | ||||||||||||||
165 | Rat Pack - This fully automatic weapon becomes stronger when nearby allies also have it equipped. Stacks up to 6 times. | |||||||||||||||||
166 | Vermin - Reloading immediately after a kill grants a brief period of invisibility. | |||||||||||||||||
167 | Catalyst: +20 Aim Assist, +20 Recoil Direction, Infestation - Refreshes health on Vermin invisibility trigger. | |||||||||||||||||
168 | Heroic Strikes and Nightfall bosses | 500 kills from Fireteam members using Rat King | ||||||||||||||||
169 | ||||||||||||||||||
170 | Sturm | Hand Cannon | Aggressive | Accomplice / Extended Barrel / Extended Mag / Sturm and Stress / Combat Grip | ||||||||||||||
171 | Accomplice - Kills with this weapon fill the magazine of the equipped Energy weapon from reserves. | |||||||||||||||||
172 | Sturm and Stress - Kills with Drang reload this weapon and overflow a bonus damage round into the magazine. (Stacks up to 20). | |||||||||||||||||
173 | Catalyst: +20 Range, +40 Handling | |||||||||||||||||
174 | Defeat enemies on Nessus | 500 kills with Sturm. 500 kills with Drang (both weapons have to be equipped) | ||||||||||||||||
175 | ||||||||||||||||||
176 | SUROS Regime | Auto Rifle | Adaptive | SUROS Legacy / Hammer-Forged Rifling / Tactical Mag / Spinning Up - Dual Speed Receiver / Hand-Laid Stock | ||||||||||||||
177 | SUROS Legacy -The bottom half of each magazine deals bonus damage and has a chance to return health on kill. | |||||||||||||||||
178 | Spinning Up - Holding down the trigger increases the rate of fire. | |||||||||||||||||
179 | Dual Speed Receiver - While aiming down sights, weapon rate of fire slows while weapon damage increases. | |||||||||||||||||
180 | Catalyst: +50 Recoil Direction, SUROS Ascendance - Increased chance for kills to regen health. | |||||||||||||||||
181 | Crucible Wins | 300 Crucible Kills | ||||||||||||||||
182 | ||||||||||||||||||
183 | Sweet Business | Auto Rifle | High-Impact | Payday / Polygonal Rifling / Armor-Piercing Rounds / Business Time / Composite Stock | ||||||||||||||
184 | Payday - Larger magazine. Increased accuracy when firing from the hip. Picking up Special or Heavy ammo immediately reloads this weapon. | |||||||||||||||||
185 | Business Time - Sustained fire boosts range and rate of fire. | |||||||||||||||||
186 | Catalyst: Serious Business - When this weapon is fully spun up, the flinch from incoming damage is greatly reduced. | |||||||||||||||||
187 | End of activity reward | 250 multikills while spun up | ||||||||||||||||
188 | ||||||||||||||||||
189 | The Chaperone | Shotgun | Pinpoint Slug | Precision Slug / Hammer-Forged Rifling / Accurized Rounds / The Roadborn / Hand-Laid Stock | ||||||||||||||
190 | Precision Slug - Fires a single-slug precision round. | |||||||||||||||||
191 | The Roadborn - Precision kills briefly grant bonus handling, range, and precision damage with this weapon. | |||||||||||||||||
192 | Catalyst: Unknown | |||||||||||||||||
193 | ||||||||||||||||||
194 | ||||||||||||||||||
195 | The Huckleberry | Submachine Gun | Aggressive | Ride the Bull / Fluted Barrel / Ricochet Rounds / Rampage / Short-Action Stock | ||||||||||||||
196 | Ride the Bull - Increased rate of fire and recoil while you're holding down the trigger. Kills with this weapon reload a portion of the magazine. | |||||||||||||||||
197 | Rampage - Kills with this weapon temporarily grant increased damage. Stacks 3x. | |||||||||||||||||
198 | Catalyst: Bull Rider - Kills with this weapon now reload the entire magazine. | |||||||||||||||||
199 | End of activity reward | 500 Kills | ||||||||||||||||
200 | ||||||||||||||||||
201 | The Jade Rabbit | Scout Rifle | High-Impact | The Fate of all Fools / Polygonal Rifling / Armor-Piercing Rounds / Zen Moment | ||||||||||||||
202 | The Fate of all Fools - Chain body shots to gain bonus damage on your next precision shot and return ammo to the magazine. | |||||||||||||||||
203 | Zen Moment - Causing damage with this weapon increases its stability. | |||||||||||||||||
204 | Catalyst: +30 Stability | |||||||||||||||||
205 | Crucible Wins | 250 Crucible Kills | ||||||||||||||||
206 | ||||||||||||||||||
207 | The Last Word | Hand Cannon | Fan Fire / Corkscrew Rifling / Accurized Rounds / Hip-Fire Grip / Textured Grip | |||||||||||||||
208 | Fan Fire - This weapon fires full auto. Hip-fire shots deal bonus precision damage while increasing reload speed and accuracy. | |||||||||||||||||
209 | Hip-Fire Grip - Increases accuracy, stability, and precision hit targeting when firing from the hip. | |||||||||||||||||
210 | Catalyst: Unknown | |||||||||||||||||
211 | ||||||||||||||||||
212 | ||||||||||||||||||
213 | Thorn | Hand Cannon | Adaptive | Mark of the Devourer / Corkscrew Rifling / Accurized Rounds / Soul Devourer / Textured Grip | ||||||||||||||
214 | Mark of the Devourer - Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants. | |||||||||||||||||
215 | Soul Devourer - Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine. | |||||||||||||||||
216 | Catalyst: Unknown | |||||||||||||||||
217 | ||||||||||||||||||
218 | ||||||||||||||||||
219 | Traveler's Chosen | Sidearm | Adaptive | Gathering Light / Quickdot SAS / Armor-Piercing Rounds / Gift of the Traveler / Short-Action Stock | ||||||||||||||
220 | Gathering Light - Final blows with this weapon grant a stacks of Gathering Light (Guardian defeats add 3 stacks). Hold (reload) to consume stacks, granting melee, grenade, and class ability energy based on number of stacks. | |||||||||||||||||
221 | Gift of the Traveler - Each stack of Gathering Light improves this weapon's reload, handling, and target acquisition. | |||||||||||||||||
222 | Catalyst: +20 Magazine, Osmosis - Using your grenade ability changes this weapon's damage type to match your subclass until you stow it. Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto. | |||||||||||||||||
223 | End of activity reward | 700 Kills | ||||||||||||||||
224 | ||||||||||||||||||
225 | Vigilance Wing | Pulse Rifle | High-Impact | Harsh Truths / Corkscrew Rifling / Alloy Magazine / Last Stand / Composite Stock | ||||||||||||||
226 | Harsh Truths - This weapon fires a 5-round burst. When a nearby ally is killed, gain health regeneration and increased movement speed. | |||||||||||||||||
227 | Last Stand - Improved weapon performance and greatly increase recovery when its wielder is the last living member of a fireteam. | |||||||||||||||||
228 | Catalyst: Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto. | |||||||||||||||||
229 | Crucible Wins | 250 Crucible Kills. 5 Blood for Blood medals | ||||||||||||||||
230 | ||||||||||||||||||
231 | Wish-Ender | Combat Bow | Queen's Wrath / High Tension String / Anti-Taken Fletching / Broadhead | |||||||||||||||
232 | Queen's Wrath - While aiming down sights with a fully-drawn bow, enemies behind walls are highlighted. | |||||||||||||||||
233 | Anti-Taken Fletching - Specialized to fight Taken enemies. | |||||||||||||||||
234 | Broadhead - Piercing arrowhead that damages the target on entry and exit. One shot can overpenetrate multiple targets. | |||||||||||||||||
235 | Catalyst: Unknown | |||||||||||||||||
236 | ||||||||||||||||||
237 | ||||||||||||||||||
238 | Witherhoard | Grenade Launcher | Lightweight | Primeval's Torment / Countermass / Black Powder / Break the Bank / Composite Stock | ||||||||||||||
239 | Primeval's Torment - Projectiles fired by this weapon blight the target or nearby area on impact. | |||||||||||||||||
240 | Break the Bank - Blighted targets take damage over time and blight the nearby area on death. | |||||||||||||||||
241 | Catalyst: +40 Handling, Silent Alarm - Increases handling. Holstering this weapon automatically reloads it after a short period of time | |||||||||||||||||
242 | Bank Job | 400 Kills | ||||||||||||||||
243 | ||||||||||||||||||
244 | ||||||||||||||||||
245 | Energy Weapons: | |||||||||||||||||
246 | Borealis | Sniper Rifle | Aggressive | The Fundamentals / Corkscrew Rifling / Extended Mag / Ionic Return / Hand-Laid Stock | ||||||||||||||
247 | The Fundamentals - [Alternate Weapon Action] : Change this weapon's damage type, cycling between Solar, Arc, and Void. | |||||||||||||||||
248 | Ionic Return - Breaking an enemy shield transfers one bullet from reserves. Breaking a combatant shield--or the shield of a Guardian using a Super--with that shield's energy type grants bonus damage for the rest of the magazine. | |||||||||||||||||
249 | Catalyst: +20 Reload Speed | |||||||||||||||||
250 | Defeat enemies of Humanity | 150 Arc, Solar, and Void Kills | ||||||||||||||||
251 | ||||||||||||||||||
252 | Centrifuse | Auto Rifle | ||||||||||||||||
253 | ||||||||||||||||||
254 | ||||||||||||||||||
255 | ||||||||||||||||||
256 | ||||||||||||||||||
257 | ||||||||||||||||||
258 | Cloudstrike | Sniper Rifle | Rapid-Fire | Mortal Polarity / Fluted Barrel / Alloy Mag / Stormbringer / Hand-Laid Stock | ||||||||||||||
259 | Mortal Polarity - Precision final blows generate a lightning bolt at the target's location. | |||||||||||||||||
260 | Stormbringer - Rapid precision hits create a lightning storm at the point of impact. | |||||||||||||||||
261 | Catalyst: Unknown | |||||||||||||||||
262 | ||||||||||||||||||
263 | ||||||||||||||||||
264 | Coldheart | Trace Rifle | Cold Fusion / Extended Barrel / Enhanced Battery / Longest Winter / Hand-Laid Stock | |||||||||||||||
265 | Cold Fusion - This weapon shoots a steady cold fusion-powered laser. | |||||||||||||||||
266 | Longest Winter - Coldheart's laser does exponentially more damage the longer it remains on a target. | |||||||||||||||||
267 | Catalyst: +20 Stability, +20 Reload Speed | |||||||||||||||||
268 | Heroic Strike and Nightfall bosses | 300 Kills | ||||||||||||||||
269 | ||||||||||||||||||
270 | Collective Obligation | Pulse Rifle | Adaptive | Void Leech / Arrowhead Brake / Flared Magwell / Umbral Sustenance / Hand-Laid Stock | ||||||||||||||
271 | Void Leech - This weapon leeches Void debuffs when damaging targets that are suppressed, weakened, or volatile. Once charged, [Alternate Weapon Action] to swap firing modes. In this mode, damage from this weapon applies the same Void debuffs that were leeched. | |||||||||||||||||
272 | Umbral Sustenance - This weapon's magazine is automatically reloaded when you gain Devour, a Void overshield, or become invisible. | |||||||||||||||||
273 | Catalyst: Unknown | |||||||||||||||||
274 | ||||||||||||||||||
275 | ||||||||||||||||||
276 | Dead Messenger | Grenade Launcher | Wave | Trinary Vision / Quick Launch / High-Velocity Rounds / The Fundamentals / Short-Action Stock | ||||||||||||||
277 | Trinary Vision - One-shot handheld Grenade Launcher. Projectiles release a fan of three energy waves on contact with the ground. | |||||||||||||||||
278 | The Fundamentals - [Alternate Weapon Action] : Change this weapon's damage type, cycling between Solar, Arc, and Void. | |||||||||||||||||
279 | Catalyst: Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield. | |||||||||||||||||
280 | Vox Obscura mission of Master difficulty. | 200 kills using Arc Mode, Solar Mode, Void Mode (respectively) | ||||||||||||||||
281 | ||||||||||||||||||
282 | Delicate Tomb | Fusion Rifle | ||||||||||||||||
283 | ||||||||||||||||||
284 | ||||||||||||||||||
285 | ||||||||||||||||||
286 | ||||||||||||||||||
287 | ||||||||||||||||||
288 | Devil's Ruin | Sidearm | Adaptive | Close the Gap / Extended Barrel / Projection Fuse / Pyrogenesis / Combat Grip | ||||||||||||||
289 | Close the Gap - Variable trigger. Press and release to fire individual shots. Hold to charge up a high-powered, [Stagger] stunning laser. Strong against Unstoppable Champions. | |||||||||||||||||
290 | Pyrogenesis - Fully charging the laser refills the magazine from reserves. | |||||||||||||||||
291 | Catalyst: Unknown | |||||||||||||||||
292 | ||||||||||||||||||
293 | ||||||||||||||||||
294 | Divinity | Trace Rifle | Judgment / Polygonal Rifling / Particle Repeater / Penance / Composite Stock | |||||||||||||||
295 | Judgment - Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against [Disruption] Overload Champions. | |||||||||||||||||
296 | Penance - Targets under the effects of Judgment long enough are struck with a burst of damage. | |||||||||||||||||
297 | Catalyst: Unknown | |||||||||||||||||
298 | ||||||||||||||||||
299 | ||||||||||||||||||
300 | Duality | Shotgun | Pinpoint Slug | Compression Chamber / Polygonal Rifling / Alloy Mag / On Black Wings / Short-Action Stock | ||||||||||||||
301 | Compression Chamber - Fires a pellet spread in hip-fire or a single high-damage slug while aiming. | |||||||||||||||||
302 | On Black Wings - Pellet final blows grant a stack of precision damage and reload speed buff. Precision hits with the slugs extend the duration. | |||||||||||||||||
303 | Catalyst: +20 Range, +50 Magazine | |||||||||||||||||
304 | Collected from Banshee-44 | 400 Kills | ||||||||||||||||
305 | ||||||||||||||||||
306 | Edge of Action | Glaive | Titan | Edge of Action / Low-Impedance Windings / Appended Mag / Remote Shield | ||||||||||||||
307 | Edge of Action - Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time. [Melee] : Kinetic melee combo. | |||||||||||||||||
308 | Remote Shield - [Alternate Weapon Action] : When weapon energy is full, consume it before firing to make your next shot deploy a protective shield on impact. | |||||||||||||||||
309 | Catalyst: Unknown | |||||||||||||||||
310 | ||||||||||||||||||
311 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
312 | PvE | PvE | ||||||||||||||||
313 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
314 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
315 | Perk: Remote Shield | Perk: Remote Shield | ||||||||||||||||
316 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
317 | PvP | PvP | ||||||||||||||||
318 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
319 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
320 | Perk: Remote Shield | Perk: Remote Shield | ||||||||||||||||
321 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
322 | ||||||||||||||||||
323 | Edge of Concurrence | Glaive | Hunter | Edge of Concurrence / Tempered Truss Rod / Accurized Rounds / Lightning Seeker | ||||||||||||||
324 | Edge of Concurrence - Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time. [Melee] : Kinetic melee combo. | |||||||||||||||||
325 | Lightning Seeker - [Alternate Weapon Action] : When weapon energy is full, consume it before firing to make your next shot track targets across the ground and unleash chain lightning on impact. | |||||||||||||||||
326 | Catalyst: Unknown | |||||||||||||||||
327 | ||||||||||||||||||
328 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
329 | PvE | PvE | ||||||||||||||||
330 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
331 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
332 | Perk: Lightning Seeker | Perk: Lightning Seeker | ||||||||||||||||
333 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
334 | PvP | PvP | ||||||||||||||||
335 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
336 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
337 | Perk: Lightning Seeker | Perk: Lightning Seeker | ||||||||||||||||
338 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
339 | ||||||||||||||||||
340 | Edge of Intent | Glaive | Warlock | Edge of Intent / Supercooled Accelerator / Alloy Mag / Restorative Turret | ||||||||||||||
341 | Edge of Intent - Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time. [Melee] : Kinetic melee combo. | |||||||||||||||||
342 | Restorative Turret - [Alternate Weapon Action] : When weapon energy is full, consume it before firing to make your next shot deploy a healing turret on impact. | |||||||||||||||||
343 | Catalyst: Unknown | |||||||||||||||||
344 | ||||||||||||||||||
345 | MnK Recommendations | Controller Recommendations | ||||||||||||||||
346 | PvE | PvE | ||||||||||||||||
347 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
348 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
349 | Perk: Restorative Turret | Perk: Restorative Turret | ||||||||||||||||
350 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
351 | PvP | PvP | ||||||||||||||||
352 | Barrel: Low-Impedance Windings, Lightweight Emitter | Barrel: Low-Impedance Windings, Lightweight Emitter | ||||||||||||||||
353 | Mag: Swap Mag, Appended Mag, Alloy Mag | Mag: Swap Mag, Appended Mag, Alloy Mag | ||||||||||||||||
354 | Perk: Restorative Turret | Perk: Restorative Turret | ||||||||||||||||
355 | Stock: Short Action Stock, Composite Stock | Stock: Short Action Stock, Composite Stock | ||||||||||||||||
356 | ||||||||||||||||||
357 | Eriana's Vow | Hand Cannon | Looks Can Kill / Extended Barrel / Accurized Rounds / Death at First Glance / Polymer Grip | |||||||||||||||
358 | Looks Can Kill - This weapon fires special shield-piercing ammunition. It comes with a scope. Strong against [Shield-Piercing] Barrier Champions. | |||||||||||||||||
359 | Death at First Glance - Bonus damage when aiming down sights on the opening shot of an attack. This bonus is preserved if the shot deals precision damage or strikes an enemy shield. | |||||||||||||||||
360 | Catalyst: +30 Magazine, More to Give - Increases magazine size. Holstering this weapon automatically reloads it after a short time. | |||||||||||||||||
361 | Collected from Banshee-44 | 500 Kills | ||||||||||||||||
362 | ||||||||||||||||||
363 | Fighting Lion | Grenade Launcher | Lightweight | Delayed Gratification / Countermass / Implosion Rounds / Thin the Herd / Short-Action Stock | ||||||||||||||
364 | Delayed Gratification - Grenade projectiles will bounce off surfaces. [Shoot] : Fire; release to detonate. | |||||||||||||||||
365 | Thin the Herd - Direct hits do more damage to enemy combatant shields. Dealing damage increases reload speed. Rapid kills against grenade-damaged enemies refill the magazine. | |||||||||||||||||
366 | Catalyst: +30 Reload Speed, Chimera - After this weapon fires, equipped Kinetic and Power weapons gain a brief period of increased handling and accuracy. | |||||||||||||||||
367 | Defeat enemies of Humanity | Kills and Bounties | ||||||||||||||||
368 | ||||||||||||||||||
369 | Graviton Lance | Pulse Rifle | Black Hole / Hammer-Forged Rifling / Accurized Rounds / Cosmology / Fitted Stock | |||||||||||||||
370 | Black Hole - Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff. | |||||||||||||||||
371 | Cosmology - Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets. | |||||||||||||||||
372 | Catalyst: +20 Range, Hidden Hand (+15 Aim Assist) | |||||||||||||||||
373 | End of activity reward | 500 Kills. 1000 kills with Cosmology | ||||||||||||||||
374 | ||||||||||||||||||
375 | Hard Light | Auto Rifle | Adaptive | Volatile Light / Polygonal Rifling / Alloy Magazine / The Fundamentals / Composite Stock | ||||||||||||||
376 | Volatile Light - Rounds fired from this weapon have no damage falloff, overpenetrate targets, and ricochet off hard surfaces. Projectile damage increases after bounce. | |||||||||||||||||
377 | The Fundamentals - [Alternate Weapon Action] : Change this weapon's damage type, cycling between Solar, Arc, and Void. | |||||||||||||||||
378 | Catalyst: +25 Stability | |||||||||||||||||
379 | Heroic Strikes and Nightfall bosses | 1000 Kills | ||||||||||||||||
380 | ||||||||||||||||||
381 | Jötunn | Fusion Rifle | Charge Shot / Volatile Launch / Liquid Coils / Shield Disorient / Polymer Grip | |||||||||||||||
382 | Charge Shot - Hold down the trigger to charge up a tracking shot that explodes and burns on impact. | |||||||||||||||||
383 | Shield Disorient - Energy matched shield explosion disorients nearby combatants. | |||||||||||||||||
384 | Catalyst: Unknown | |||||||||||||||||
385 | ||||||||||||||||||
386 | ||||||||||||||||||
387 | Le Monarque | Combat Bow | Lightweight | Poison Arrows / Natural String / Compact Arrow Shaft / Snapshot Sights | ||||||||||||||
388 | Poison Arrows - Arrows fired quickly after a full draw become poison arrows. Precision hits with poison arrows spread poison to nearby enemies. | |||||||||||||||||
389 | Snapshot Sights - Faster time to aim down sights. | |||||||||||||||||
390 | Catalyst: Unknown | |||||||||||||||||
391 | ||||||||||||||||||
392 | ||||||||||||||||||
393 | Lord of Wolves | Shotgun | Shrapnel Launcher / Chambered Compensator / Extended Mag / Release the Wolves / Composite Stock | |||||||||||||||
394 | Shrapnel Launcher - Fires a powerful short-range burst of Solar damage. | |||||||||||||||||
395 | Release the Wolves - [Alternate Weapon Action] : Swap to a longer, more powerful burst. | |||||||||||||||||
396 | Catalyst: Fang and Claw - Increases reload speed while Release the Wolves is active, and increases stability when it is not. | |||||||||||||||||
397 | Found while completing Strikes | 500 Kills | ||||||||||||||||
398 | ||||||||||||||||||
399 | Lorentz Driver | Linear Fusion Rifle | Lagrangian Sight / Arrowhead Brake / Enhanced Battery / EM Anomaly / Composite Stock | |||||||||||||||
400 | Lagrangian Sight - This weapon marks targets with an automated targeting system. Final blows on marked targets generate a telemetry pattern. Collecting 3 telemetry patterns without dying grants this weapon bonus damage for a long duration. | |||||||||||||||||
401 | EM Anomaly - A precision final blow with this weapon creates an implosion that pulls in nearby targets and damages them with an additional detonation. | |||||||||||||||||
402 | Catalyst: Jump Driver - Lorentz Driver gains an enhanced radar. Additionally, while this weapon has 3 telemetry patterns, EM Anomaly detonations no longer require a precision final blow. | |||||||||||||||||
403 | Collected from Banshee-44 | 400 Kills | ||||||||||||||||
404 | ||||||||||||||||||
405 | Merciless | Fusion Rifle | High-Impact | Conserve Momentum / Chambered Compensator / Extended Mag / Impetus / Fitted Stock | ||||||||||||||
406 | Conserve Momentum - Non-lethal hits with projectiles make this weapon charge faster until its wielder gets a kill. | |||||||||||||||||
407 | Impetus - Reloading immediately after a kill increases weapon damage for a short time. | |||||||||||||||||
408 | Catalyst: +40 Range, +40 Stability | |||||||||||||||||
409 | Heroic Strikes and Nightfall bosses | 500 Kills | ||||||||||||||||
410 | ||||||||||||||||||
411 | Polaris Lance | Scout Rifle | High-Impact | The Perfect Fifth / Smallbore / Tactical Mag / Zen Moment / Fitted Stock | ||||||||||||||
412 | The Perfect Fifth - Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round for your next shot. | |||||||||||||||||
413 | Zen Moment - Causing damage with this weapon increases its stability. | |||||||||||||||||
414 | Catalyst: Dragonfly - Precision kills create an elemental damage explosion. | |||||||||||||||||
415 | End of activity reward | 500 Kills. 500 kills with the Perfect Fifth (burn damage) | ||||||||||||||||
416 | ||||||||||||||||||
417 | Prometheus Lens | Trace Rifle | Prismatic Inferno / Chambered Compensator / Projection Fuse / Flame Refraction / Composite Stock | |||||||||||||||
418 | Prismatic Inferno - Fires a Solar trace beam and generates a damaging heat field that grows while the weapon continues to fire. | |||||||||||||||||
419 | Flame Refraction - Kills with this weapon return a fraction of the ammo used to the magazine from reserves, extending the beam's duration. | |||||||||||||||||
420 | Catalyst: +20 Handling, +20 Stability | |||||||||||||||||
421 | Heroic Strikes and Nightfall bosses | 300 Kills | ||||||||||||||||
422 | ||||||||||||||||||
423 | Riskrunner | Submachine Gun | Adaptive | Arc Conductor / Arrowhead Brake / Extended Mag / Superconductor / Short-Action Stock | ||||||||||||||
424 | Arc Conductor - When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state. | |||||||||||||||||
425 | Superconductor - When Arc Conductor is active, shots fired have the chance to become chain lightning and return ammo. | |||||||||||||||||
426 | Catalyst: +30 Range | |||||||||||||||||
427 | The Pain and Gain quest | 300 Kills. 300 lightning chain kills | ||||||||||||||||
428 | ||||||||||||||||||
429 | Ruinous Effigy | Trace Rifle | Transmutation / Hammer-Forged Rifling / Particle Repeater / Evolution / Composite Stock | |||||||||||||||
430 | Transmutation - Final blows with this weapon collapse victims into Void Transmutation spheres. | |||||||||||||||||
431 | Evolution - Transmutation spheres you create can be picked up and wielded as weapons by you or your allies. • [Light Attack] : Light attack • [Heavy Attack] : Heavy attack • [Block] : Guard/Drain nearby combatants | |||||||||||||||||
432 | ||||||||||||||||||
433 | ||||||||||||||||||
434 | ||||||||||||||||||
435 | Catalyst: Deconstruction - This weapon deals increased damage against targets damaged by Transmutation spheres. | |||||||||||||||||
436 | Collected from Banshee-44 | 5000 Kills | ||||||||||||||||
437 | ||||||||||||||||||
438 | Skyburner's Oath | Scout Rifle | Lightweight | Slug Rifle / Extended Barrel / Extended Mag / For the Empire / Short-Action Stock | ||||||||||||||
439 | Slug Rifle - This weapon lobs large, explosive, seeking slugs when you're firing from the hip. When you're aiming down sights, the slugs travel fast and straight, with higher damage and a lower rate of fire. | |||||||||||||||||
440 | For the Empire - This weapon is Full Auto, does extra damage to Cabal, and penetrates Phalanx shields. | |||||||||||||||||
441 | Catalyst: +30 Range | |||||||||||||||||
442 | End of activity reward | 1000 Cabal Kills | ||||||||||||||||
443 | ||||||||||||||||||
444 | Sunshot | Hand Cannon | Lightweight | Sunburn / Chambered Compensator / Accurized Rounds / Sun Blast / Textured Grip | ||||||||||||||
445 | Sunburn - This weapon fires explosive rounds and highlights targets that take damage from Sunshot. | |||||||||||||||||
446 | Sun Blast - Targets killed with Sunshot explode in Solar energy. | |||||||||||||||||
447 | Catalyst: +20 Stability, +30 Range | |||||||||||||||||
448 | End of activity reward | 500 Kills. 1000 kills with Sun Blast | ||||||||||||||||
449 | ||||||||||||||||||
450 | Symmetry | Scout Rifle | Lightweight | Revolution / Hammer-Forged Rifling / Particle Repeater / Dynamic Charge / Composite Stock | ||||||||||||||
451 | Revolution - This weapon fires full auto. [Alternate Weapon Action] : Swap to Arc Seeker mode. Arc Seekers track toward combatants you target. | |||||||||||||||||
452 | Dynamic Charge - Precision hits build up Dynamic Charge. Swapping to Arc Seeker mode increases damage and partially reloads the magazine based on the number of charges. | |||||||||||||||||
453 | Catalyst: Electric Styx - Increases the maximum number of Dynamic Charge stacks. | |||||||||||||||||
454 | Collected from Banshee-44 | 700 Kills | ||||||||||||||||
455 | ||||||||||||||||||
456 | Tarrabah | Submachine Gun | Aggressive | Ravenous Beast / Extended Barrel / Armor-Piercing Rounds / Bottomless Appetite / Hand-Laid Stock | ||||||||||||||
457 | Ravenous Beast - This weapon stores power when dealing or receiving damage. [Alternate Weapon Action] : Unleashes the beast when full. | |||||||||||||||||
458 | Bottomless Appetite - Dealing continuous damage extends the duration of Ravenous Beast. | |||||||||||||||||
459 | Catalyst: Unknown | |||||||||||||||||
460 | ||||||||||||||||||
461 | ||||||||||||||||||
462 | Telesto | Fusion Rifle | Precision | Unplanned Reprieve / Projection Fuse / Harbinger's Pulse / Polymer Grip | ||||||||||||||
463 | Unplanned Reprieve - Fusion projectiles attach and detonate with a delayed Void blast. | |||||||||||||||||
464 | Harbinger's Pulse - Multikills with this weapon immediately reload your equipped Kinetic and Energy weapon from reserves. | |||||||||||||||||
465 | Catalyst: +60 Magazine, +40 Inventory Size | |||||||||||||||||
466 | End of activity reward | 300 Kills | ||||||||||||||||
467 | ||||||||||||||||||
468 | The Fourth Horseman | Shotgun | Thunderer / Arrowhead Brake / Assault Mag / Broadside / Fitted Stock | |||||||||||||||
469 | Thunderer - This weapon's rate of fire is increased significantly, and fire's full auto. | |||||||||||||||||
470 | Broadside - Each successive shot has more damage and more spread. | |||||||||||||||||
471 | Catalyst: +40 Reload Speed, +10 Magazine, And its name was Death - Adds an additional round to the magazine and increases reload speed. | |||||||||||||||||
472 | End of activity reward | 400 Kills | ||||||||||||||||
473 | ||||||||||||||||||
474 | The Manticore | Submachine Gun | ||||||||||||||||
475 | ||||||||||||||||||
476 | ||||||||||||||||||
477 | ||||||||||||||||||
478 | ||||||||||||||||||
479 | ||||||||||||||||||
480 | Ticuu's Divination | Combat Bow | Sacred Flame / Tactile String / Straight Fletching / Causality Arrows | |||||||||||||||
481 | Sacred Flame - Hipfiring this weapon fires multiple tracking projectiles. Targets marked by these projectiles explode upon death, or when struck by another Sacred Flame's explosion. | |||||||||||||||||
482 | Causality Arrows - Arrows fired while aiming down sights cause Sacred Flames to instantly detonate. Precision hits with perfectly drawn arrows increase the power of this detonation. | |||||||||||||||||
483 | Catalyst: Causality Quiver - Perfectly drawn arrows that detonate Sacred Flames increase arrow damage. Striking targets unaffected by Sacred Flame instead refreshes Causality Arrows' duration. | |||||||||||||||||
484 | Picked up from Banshee-44 | 700 Kills | ||||||||||||||||
485 | ||||||||||||||||||
486 | Tommy's Matchbook | Auto Rifle | Rapid-Fire | Ignition Trigger / Hammer-Forged Rifling / Extended Mag / Heat Sink / Hand Laid Stock | ||||||||||||||
487 | Ignition Trigger - Sustained fire with this weapon overheats it, increasing damage but burning the user. | |||||||||||||||||
488 | Heat Sink - Overheat damage is reduced when not aiming down sights. | |||||||||||||||||
489 | Catalyst: Heat of the Moment - When Ignition Trigger is active, your health recovers much faster. | |||||||||||||||||
490 | Picked up from Banshee-44 | 700 Kills | ||||||||||||||||
491 | ||||||||||||||||||
492 | Trinity Ghoul | Combat Bow | Precision | Split Electron / High Tension String / Compact Arrow Shaft / Lightning Rod | ||||||||||||||
493 | Split Electron - Fires an arrow that splits when released. Aiming down sights and fully drawing the bow both decrease the spread. | |||||||||||||||||
494 | Lightning Rod - Precision kills grant the next shot chain-lightning capabilities. | |||||||||||||||||
495 | Catalyst: -30 Draw Time. Forked Lightning - Lightning Rod now triggers from any Arc damage final blow. | |||||||||||||||||
496 | End of activity reward | 400 Kills | ||||||||||||||||
497 | Vex Mythoclast | Fusion Rifle | ||||||||||||||||
498 | Timeless Mythoclast / Arrowhead Brake / Volatile Battery / Temporal Unlimiter / Hand-Laid Stock | |||||||||||||||||
499 | Timeless Mythoclast - This weapon fires full auto when in it's default firing mode. | |||||||||||||||||
500 | Temporal Unlimiter - Defeating targets builds stacks of Overcharge. [Alternate Weapon Action] : Swap firing modes when fully Overcharged. In alternative firing mode, hold the trigger to charge up and fire more powerful linear fusion shots. | |||||||||||||||||
501 | Catalyst: Calculated Balance - While in full auto mode, final blows with this weapon grant bonus damage, accuracy, and stability for a short duration. | |||||||||||||||||
502 | Vault of Glass puzzle | 700 Kills | ||||||||||||||||
503 | ||||||||||||||||||
504 | Wavesplitter | Trace Rifle | Harmonic Laser / Polygonal Rifling / Enhanced Battery / Supercharged Battery / Fitted Stock | |||||||||||||||
505 | Harmonic Laser - Laser damage has three power levels that oscillate while the trigger is held down. | |||||||||||||||||
506 | Supercharged Battery - Collecting an Orb of Light grants a short period of maximum power that starts with an automatic reload. | |||||||||||||||||
507 | Catalyst: Unknown | |||||||||||||||||
508 | ||||||||||||||||||
509 | ||||||||||||||||||
510 | ||||||||||||||||||
511 | Power Weapons: | |||||||||||||||||
512 | Anarchy | Grenade Launcher | Rapid-Fire | Arc Traps / Quick Launch / High-Velocity Rounds / Moving Target / Composite Stock | ||||||||||||||
513 | Arc Traps - Grenades stick to surfaces and chain Arc bolts to other mines. | |||||||||||||||||
514 | Moving Target - Increased movement speed and target acquisition when moving while aiming down sights. | |||||||||||||||||
515 | Catalyst: Unknown | |||||||||||||||||
516 | ||||||||||||||||||
517 | ||||||||||||||||||
518 | Black Talon | Sword | Adaptive | Crow's Wings / Tempered Edge / Heavy Guard / Tireless Blade | ||||||||||||||
519 | Crows Wings - [Heavy Attack] : Fire a heavy projectile attack. Heavy attacks are stronger with full energy. | |||||||||||||||||
520 | Tireless Blade - Sword ammo granted for every other powered sword kill. | |||||||||||||||||
521 | Catalyst: Reversal - Shots blocked immediately after guarding increase the damage of Crow's Wings for a very short duration. | |||||||||||||||||
522 | Found while completing Strikes | 300 Kills | ||||||||||||||||
523 | ||||||||||||||||||
524 | D.A.R.C.I. | Sniper Rifle | Rapid-Fire | Personal Assistant / Extended Barrel / Target Acquired / Short-Action Stock | ||||||||||||||
525 | Personal Assistant - Aim at an enemy to view its health and other critical information in the scope. | |||||||||||||||||
526 | Target Acquired - When Personal Assistant is active, this weapon has better target acquisition and deals significantly more precision damage. | |||||||||||||||||
527 | Catalyst: +20 Stability | |||||||||||||||||
528 | Defeat enemies of Humanity | 300 Precision Kills | ||||||||||||||||
529 | ||||||||||||||||||
530 | Deathbringer | Rocket Launcher | High-Impact | Dark Deliverance / Volatile Launch / Alloy Casing / Dark Descent / Composite Stock | ||||||||||||||
531 | Dark Deliverance - Fires remotely detonated projectiles that drop Void orbs on enemies. Hold to fire, release to detonate. | |||||||||||||||||
532 | Dark Descent - The further a Void orb falls, the more powerful it's detonation becomes. | |||||||||||||||||
533 | Catalyst: Unknown | |||||||||||||||||
534 | ||||||||||||||||||
535 | ||||||||||||||||||
536 | Deterministic Chaos | Machine Gun | ||||||||||||||||
537 | ||||||||||||||||||
538 | ||||||||||||||||||
539 | ||||||||||||||||||
540 | ||||||||||||||||||
541 | ||||||||||||||||||
542 | Eyes of Tomorrow | Rocket Launcher | Adaptive | Eyes on All / Smart Drift Control / Alloy Casing / Adaptive Ordinance / Fitted Stock | ||||||||||||||
543 | Eyes on All - This weapon is capable of tracking and firing at multiple targets simultaneously. | |||||||||||||||||
544 | Adaptive Ordinance - Killing four or more combatants in a single volley increases the damage of the next volley. | |||||||||||||||||
545 | Catalyst: Unknown | |||||||||||||||||
546 | ||||||||||||||||||
547 | ||||||||||||||||||
548 | Gjallarhorn | Rocket Launcher | Wolfpack Rounds / Volatile Launch / Alloy Casing / Pack Hunter / Short Action Stock | |||||||||||||||
549 | Wolfpack Rounds - Rounds fired split into tracking cluster missiles upon detonation. | |||||||||||||||||
550 | Pack Hunter - Gain increased handling and reload speed when standing near allies. Firing this weapon also grants Wolfpack Rounds to nearby allies wielding non-Exotic Rocket Launchers. | |||||||||||||||||
551 | Catalyst: +20 Magazine Size. More Wolves - Increases magazine size. Final blows with Wolfpack Rounds spawn a faster, more powerful missile at the target's location. | |||||||||||||||||
552 | 3 Chests within Grasp of Avarice | 400 Kills | ||||||||||||||||
553 | ||||||||||||||||||
554 | Grand Overture | Machine Gun | High-Impact | Wrath of the Colossus / Hammer-Forged Rifling / Accurized Rounds / Omega Strike / Hand-Laid Stock | ||||||||||||||
555 | Wrath of the Colossus - Heavy slug launcher that charges, then fires full auto while the trigger is held. | |||||||||||||||||
556 | Omega Strike - Land hits with the slug launcher to load missiles,[Alternate Weapon Action] and then fire to launch all missiles in a single volley. | |||||||||||||||||
557 | Catalyst:+20 Stability. +20 Handling. Missile explosions will blind combatants. Those defeated by missile impacts then explode. | |||||||||||||||||
558 | Heavy Does It quest | 400 Kills | ||||||||||||||||
559 | ||||||||||||||||||
560 | Heartshadow | Sword | ||||||||||||||||
561 | ||||||||||||||||||
562 | ||||||||||||||||||
563 | ||||||||||||||||||
564 | ||||||||||||||||||
565 | ||||||||||||||||||
566 | Heir Apparent | Machine Gun | Rapid-Fire | Heavy Slug Thrower / Corkscrew Rifling / Appended Mag / Armor of the Colossus / Combat Grip | ||||||||||||||
567 | Heavy Slug Thrower - [Aim Down Sights] : Spins up this weapon. This weapon can be fired only when fully spun up. | |||||||||||||||||
568 | Armor of the Colossus - While at full health, spinning up this weapon protects you with an Arc Shield. | |||||||||||||||||
569 | Catalyst: Legion's Bulwark - Increases the Arc Shield's durability and partially reloads the magazine if it is destroyed. | |||||||||||||||||
570 | Guardian Games | 700 Kills | ||||||||||||||||
571 | ||||||||||||||||||
572 | Legend of Acrius | Shotgun | Aggressive | Shock Blast / Full Bore / Accurized Rounds / Long March / Fitted Stock | ||||||||||||||
573 | Shock Blast - This weapon fires blasts of high-damage Arc energy that overpenetrates enemies. | |||||||||||||||||
574 | Long March - Detect enemies on your radar from farther away. | |||||||||||||||||
575 | Catalyst: +40 Magazine, +50 Inventory Size, +40 Reload Speed | |||||||||||||||||
576 | Prestige Leviathan Raid | 500 Kills | ||||||||||||||||
577 | ||||||||||||||||||
578 | Leviathan's Breath | Combat Bow | Big Game Hunter / Chain Bowstring / Fiberglass Arrow Shaft / Leviathan's Sigh | |||||||||||||||
579 | Big Game Hunter - Fires a massive heavy bolt that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. | |||||||||||||||||
580 | Chain Bowstring - Heavy-duty bowstring. Cabal Design. | |||||||||||||||||
581 | Leviathan's Sigh - When Fully Drawn, the bolt creates a large concussive blast that knocks enemies back. | |||||||||||||||||
582 | Catalyst: +80 Inventory. Colossal Quiver - Maximizes quiver size. Archer's Tempo - Draw time decreases after every precision hit | |||||||||||||||||
583 | Kills with Leviathan's Breath | 1500 Kills | ||||||||||||||||
584 | ||||||||||||||||||
585 | One Thousand Voices | Fusion Rifle | Ahamkara's Eye / Extended Barrel / Liquid Coils / Unforeseen Repercussions / Fitted Stock | |||||||||||||||
586 | Ahamkara's Eye - Charging this weapon unleashes a giant continuous beam of death. | |||||||||||||||||
587 | Unforeseen Repercussions - This weapon's beam superheats its targets upon impact, causing delayed explosions. | |||||||||||||||||
588 | Catalyst: Unknown | |||||||||||||||||
589 | ||||||||||||||||||
590 | ||||||||||||||||||
591 | Parasite | Grenade Launcher | WORM | Worm's Hunger / Volatile Launch / High-Explosive Ordnance / Worm Byproduct / Composite Stock | ||||||||||||||
592 | Worm's Hunger - This weapon fires Hive worms which explode on impact. The size and damage of the explosion scales with the number of enemies you've defeated just before firing this weapon. | |||||||||||||||||
593 | Worm Byproduct - Taking damage from your own worm projectile detonation empowers your weapons for a short time. | |||||||||||||||||
594 | Catalyst: Unknown | |||||||||||||||||
595 | ||||||||||||||||||
596 | ||||||||||||||||||
597 | Salvation's Grip | Grenade Launcher | Cryocannon / Linear Compensator / Alloy Casing / Flash Freeze / Polymer Grip | |||||||||||||||
598 | Cryocannon - [Shoot] : Hold to charge; release to fire. This weapon's projectiles create Stasis crystals and freeze nearby targets. | |||||||||||||||||
599 | Flash Freeze - Charging this weapon increases the freeze radius and amount of Stasis crystals created. | |||||||||||||||||
600 | Catalyst: Unknown | |||||||||||||||||
601 | ||||||||||||||||||
602 | ||||||||||||||||||
603 | Sleeper Simulant | Linear Fusion Rifle | Dornröschen / Polygonal Rifling / Flared Magwell / Moving Target / Composite Stock | |||||||||||||||
604 | Dornröschen - The weapon's laser overpenetrates enemies and refracts off hard surfaces. | |||||||||||||||||
605 | Moving Target - Increased movement speed and target acquisition when moving while aiming down sights. | |||||||||||||||||
606 | Catalyst: +75 Charge Time, +70 Magazine, +50 Inventory Size | |||||||||||||||||
607 | End of activity reward | 300 Kills | ||||||||||||||||
608 | ||||||||||||||||||
609 | The Colony | Grenade Launcher | Insectoid Robot Grenades / Linear Compensator / High-Velocity Rounds / Serve the Colony / Composite Stock | |||||||||||||||
610 | Insectoid Robot Grenades - This weapon's grenades are insectoid robots that chase targets and explode close to them. | |||||||||||||||||
611 | Serve the Colony - Insectoid robot grenades quickly repopulate the magazine from reserves while the Colony is unequipped. | |||||||||||||||||
612 | Catalyst: +10 Magazine, +30 Inventory Size | |||||||||||||||||
613 | Heroic Strikes and Nightfall bosses | 500 Kills | ||||||||||||||||
614 | ||||||||||||||||||
615 | The Lament | Sword | Banshee's Wail / Jagged Edge / Enduring Guard / Tireless Blade / Revved Consumption | |||||||||||||||
616 | Banshee's Wail - [Block] : Hold to rev the blade. • Increases damage and adds [Shield-Piercing] shield piercing to all attacks. • Gain stacks when dealing damage with revved attacks. • Additional stacks increase the damage and damage resistance of heavy attacks. | |||||||||||||||||
617 | ||||||||||||||||||
618 | ||||||||||||||||||
619 | ||||||||||||||||||
620 | Revved Consumption - Damaging a combatant heals the wielder. | |||||||||||||||||
621 | Catalyst: Unknown | |||||||||||||||||
622 | ||||||||||||||||||
623 | ||||||||||||||||||
624 | The Prospector | Grenade Launcher | Excavation / Volatile Launch / Augmented Drum / Full Auto Trigger System / Hand-Laid Stock | |||||||||||||||
625 | Excavation - [Shoot] : Fire grenades. Release to detonate all live grenades simultaneously. Grenades stick to surfaces and set targets on fire. | |||||||||||||||||
626 | Full Auto Trigger System - Holding down the trigger will fire this weapon at full auto. | |||||||||||||||||
627 | Catalyst: +70 Inventory Size, +40 Blast Radius | |||||||||||||||||
628 | Heroic Strikes and Nightfall bosses | 500 Kills | ||||||||||||||||
629 | ||||||||||||||||||
630 | The Queenbreaker | Linear Fusion Rifle | Wire Rifle / Marksman Sights - Combat Sights / Enhanced Battery / Hip-Fire Grip / Quickdraw / Fitted Stock | |||||||||||||||
631 | Wire Rifle - Fires a long-range precision Arc bolt that blinds enemies on hit. | |||||||||||||||||
632 | Marksman Sights - Long-range sights with slower charge time and greater damage. Displays ammo and charge levels. | |||||||||||||||||
633 | Combat Sights - Low-zoom sights with faster charge time and handling. Displays ability energy. | |||||||||||||||||
634 | Catalyst: Unknown | |||||||||||||||||
635 | ||||||||||||||||||
636 | ||||||||||||||||||
637 | The Wardcliff Coil | Rocket Launcher | Mad Scientist / Volatile Launch / Extended Mag / Mechanized Autoloader / Composite Stock | |||||||||||||||
638 | Mad Scientist - This weapon fires a volley of rockets. | |||||||||||||||||
639 | Mechanized Autoloader - This weapon automatically reloads on ammo pickup. | |||||||||||||||||
640 | Catalyst: Pinpoint Guidance Module - Improved tracking on projectiles. | |||||||||||||||||
641 | Heroic Strikes and Nightfall bosses | 500 Kills | ||||||||||||||||
642 | ||||||||||||||||||
643 | Thunderlord | Machine Gun | Adaptive | Reign Havoc / Polygonal Rifling / Armor-Piercing Rounds / Lightning Rounds / Feeding Frenzy | ||||||||||||||
644 | Reign Havoc - Kills with this weapon generate lightning strikes from above. | |||||||||||||||||
645 | Lightning Rounds - This weapon fires faster and more accurately the longer the trigger is held. Continuous damage generates lightning strikes. | |||||||||||||||||
646 | Catalyst: Unknown | |||||||||||||||||
647 | ||||||||||||||||||
648 | ||||||||||||||||||
649 | Tractor Cannon | Shotgun | Lightweight | Repulsor Force / Extended Barrel / Particle Repeater / The Scientific Method / Composite Stock | ||||||||||||||
650 | Repulsor Force - This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage. | |||||||||||||||||
651 | The Scientific Method - Damaging an opponent temporarily increases speed and handling. | |||||||||||||||||
652 | Catalyst: +70 Magazine, +50 Inventory Size | |||||||||||||||||
653 | Defeat enemies of Humanity | 300 Kills | ||||||||||||||||
654 | ||||||||||||||||||
655 | Truth | Rocket Launcher | High-Impact | Prototype Trueseeker / Volatile Launch / High-Velocity Rounds / Grenades and Horseshoes / Composite Stock | ||||||||||||||
656 | Prototype Trueseeker -This weapon's rockets have tracking. Lock onto targets when aiming down sights. | |||||||||||||||||
657 | Grenades and Horseshoes - Projectiles will detonate when they are within close proximity of their targets. | |||||||||||||||||
658 | Catalyst: Unknown | |||||||||||||||||
659 | ||||||||||||||||||
660 | ||||||||||||||||||
661 | Two-Tailed Fox | Rocket Launcher | Twin Tails / Confined Launch / High-Velocity Rounds / Play with your Prey / Composite Stock | |||||||||||||||
662 | Twin Tails - Shoots two rockets, one Void and one Solar, that can track onto the same target. | |||||||||||||||||
663 | Play with your Prey - The Void rocket suppresses enemies. The Solar rocket causes damage over time. | |||||||||||||||||
664 | Catalyst: Unknown | |||||||||||||||||
665 | ||||||||||||||||||
666 | ||||||||||||||||||
667 | Whisper of the Worm | Sniper Rifle | Aggressive | White Nail / Polygonal Rifling / Accurized Rounds / Mulligan / Fitted Stock | ||||||||||||||
668 | White Nail - Higher base precision damage. Rapidly landing three precision hits will refill the magazine. | |||||||||||||||||
669 | Mulligan - Missing a shot has a chance to return ammo directly into the magazine. | |||||||||||||||||
670 | Catalyst: +30 Reload Speed, Whispered Breathing - Aiming this weapon without firing for a brief moment grants bonus range and precision damage while it remains zoomed. | |||||||||||||||||
671 | End of activity reward | 500 Kills | ||||||||||||||||
672 | ||||||||||||||||||
673 | Worldline Zero | Sword | Adaptive | Tesseract / Tempered Guard / Infinite Guard / Assassin's Blade / Tireless Blade | ||||||||||||||
674 | Tesseract - [Heavy Attack] : Use while sprinting with full energy to launch a heavy Blink attack. | |||||||||||||||||
675 | Tireless Blade - Sword ammo granted for every other powered sword kill. | |||||||||||||||||
676 | Catalyst: Another Dimension - Reduces the activation time of Tesseract. | |||||||||||||||||
677 | Kills against Hive with a powered sword | 400 Kills | ||||||||||||||||
678 | ||||||||||||||||||
679 | Xenophage | Machine Gun | Pyrotoxin Rounds / Full Bore / High-Caliber Rounds / Rangefinder / Composite Stock | |||||||||||||||
680 | Pyrotoxin Rounds - Fires high-powered explosive ammunition. | |||||||||||||||||
681 | Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers and Grenade Launchers. | |||||||||||||||||
682 | Catalyst: Unknown | |||||||||||||||||
683 |