CDEFGHIJK
1
Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
2
Heavy CrossbowAcolyteInfernal HealingLuckstonePrayer 23
3
Bracers of ProtectionShortbowPrayer 1CompassRandom from Discarded:Total Deck:
4
ArcherThe Winged SerpentChain Shirt6
5
Arueshalae's GiftShortbow2OrisonRandom from Hand:Random Card of Type:
6
LongbowSpyglassThe Real Rabbit PrinceAny
7
Cape of EscapeReloaded:
8
Sands of the HourPush cards up to fill empty space.
9
10
11
12
13
Heal X cards.
Enter X Below.
14
15
Set Aside:0
16
Warhammer
17
Recovery:
18
19
Healing Text:
20
21
Attempt to Recover all cards in Recovery by rolling:
22
Other:
23
[b]Hero Points:[/b] 0
24
Last time reroll used: 1*1d10+4+1d4
25
26
35
(Optional) Current Location:
36
Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
37
Blessings are available for use as well as gift.[quote=Arueshalae] [b]Hand: [url=https://pacg.fandom.com/wiki/Heavy_Crossbow]Heavy Crossbow[/url], [url=https://pacg.fandom.com/wiki/Bracers_of_Protection]Bracers of Protection[/url], [url=https://pacg.fandom.com/wiki/Arueshalae%27s_Gift]Arueshalae's Gift[/url], [url=https://pacg.fandom.com/wiki/Longbow]Longbow[/url], [/b]
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Infernal_Healing]Infernal Healing[/url],
[b]Deck:[/b] 6 [b]Discard:[/b] 6 [b]Buried:[/b] 5
[b]Hero Points:[/b] 0
Last time reroll used: 1*
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use as well as gift.
[b]Movement: [/b]Storehouse, Office, Alley, Reading Room, Fishery, Docks, Boat
[b]Other: [/b]Loot choice: Weapon 1
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Prayer 2, The Crows, Benefaction
[b][i]Recharged: [/i][/b]Luckstone, Compass, Chain Shirt,
[b][i]Discard Pile: [/i][/b][s]Prayer 1, The Winged Serpent, Orison, The Real Rabbit Prince, Cape of Escape, Sands of the Hour, [/s]
[b][i]Buried Pile: [/i][/b][s]Acolyte, Shortbow, Archer, Shortbow2, Spyglass, [/s][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d6[/b] [ooc]☐ +1[/ooc]
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
--RANGED: DEXTERITY +2

--DISABLE: DEXTERITY +2
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
[b]Charisma d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
--KNOWLEDGE: CHARISMA +1
--DIPLOMACY: CHARISMA +3




Favored Card: [b]Blessing[/b]
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc]
[b]Proficiencies:[/b]
[i]Weapons[/i]
[b]POWERS:[/b]
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (□ 5).
You may evade your encounter (□ then if it is your turn, you may move).
When the cohort Arueshalae’s Gift is displayed next to a character’s deck, add 1d4 (□+1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae’s Gift to your hand.

[/spoiler]
38
Storehouse, Office, Alley, Reading Room, Fishery, Docks, Boat
39
Loot choice: Weapon 1
40
[quote=Arueshalae] [b]Hand: [url=https://pacg.fandom.com/wiki/Heavy_Crossbow]Heavy Crossbow[/url], [url=https://pacg.fandom.com/wiki/Bracers_of_Protection]Bracers of Protection[/url], [url=https://pacg.fandom.com/wiki/Arueshalae%27s_Gift]Arueshalae's Gift[/url], [url=https://pacg.fandom.com/wiki/Longbow]Longbow[/url], [/b]
Character Name:Pronoun:Marked Scourges:
41
[b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Infernal_Healing]Infernal Healing[/url],
ArueshalaeherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
42
[b]Deck:[/b] 6 [b]Discard:[/b] 6 [b]Buried:[/b] 5
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
43
[b]Hero Points:[/b] 0
Last time reroll used: 1*
5ArcaneENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
44
[b]NOTES:[/b]
[b]Available Support: [/b]Blessings are available for use as well as gift.
[b]Movement: [/b]Storehouse, Office, Alley, Reading Room, Fishery, Docks, Boat
[b]Other: [/b]Loot choice: Weapon 1
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
45
[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
46
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Prayer 2, The Crows, Benefaction
[b][i]Recharged: [/i][/b]Luckstone, Compass, Chain Shirt,
[b][i]Discard Pile: [/i][/b][s]Prayer 1, The Winged Serpent, Orison, The Real Rabbit Prince, Cape of Escape, Sands of the Hour, [/s]
[b][i]Buried Pile: [/i][/b][s]Acolyte, Shortbow, Archer, Shortbow2, Spyglass, [/s][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
47
[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
48
[b]Strength d6[/b] [ooc]☐ +1[/ooc] PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
49
[b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
50
--RANGED: DEXTERITY +2
51
--DISABLE: DEXTERITY +2
52
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
53
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
54
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
55
[b]Charisma d12[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
56
--KNOWLEDGE: CHARISMA +1
57
--DIPLOMACY: CHARISMA +3
58
59
60
61
62
Favored Card: [b]Blessing[/b]
63
[b]Hand Size: [/b]5 [ooc]☐ 6[/ooc]
64
[b]Proficiencies:[/b]
65
[i]Weapons[/i]
66
[b]POWERS:[/b]
67
Electricity, Fire, and Poison damage dealt to you is reduced by 3 (□ 5).
68
You may evade your encounter (□ then if it is your turn, you may move).
69
When the cohort Arueshalae’s Gift is displayed next to a character’s deck, add 1d4 (□+1) to his checks that use a marked skill. At the start of your turn, you may add Arueshalae’s Gift to your hand.
70
71
[/spoiler]
72
73
74
75
76
[b]Arueshalae - [/b] CotCT 1*: Haunted Fortunes
SCENARIO REWARD:
77
CotCT-7A will put The Publican into box and add The Marriage into my deck
Each character gets a hero point.
78
[b]Starting Location[/b] Storehouse
CotCT-6: Will put Acid Flask into box and put Infernal Healing into my deck
Count the number of cards in the auction pile, then banish it; the party gets an equal number of new boons of any types. Adventure Card Society characters may choose a bonus deck upgrade.
79
[b]Loot[/b]ADVENTURE REWARD:
80
Will put Hammer into box and add Infernal Healing into deck
81
Each character searches their Class Deck box for a level 1 boon and gets it.
82
[b]Starting Hand[/b] - Blessing
CotCT-7A will put The Publican into box and add The Twin into my deck
83
84
85
[spoiler=ADVENTURE Path REWARD]
(from 12789-1012)
When any of your characters starts a scenario using the Curse of the Crimson Throne set, you may replace 1 card from your deck with one of the following cards from the vault...
-The weapon Scimitar (Core),
-The spell Infernal Healing,
-The armor Armored Coat,
-The item Antiplague,
-The ally Korvosan Guard,
-The blessing Sands of the Hour
[/spoiler]
86
[b]Arueshalae - [/b] CotCT 1*: Haunted Fortunes
87
88
[spoiler=Rewards]
89
[b]Scenario Reward [/b]
90
Each character gets a new level 3 blessing, and may choose a bonus deck upgrade.
91
92
[b]Adventure Reward [/b]
93
N/A
94
[/spoiler]
95
96
[b]Tier/XP 3.1>3.2[/b]
97
Spend Hero point for skill feat (Wis+1)
98
[b]Hero Points (Prior + Gained - Used = Current)[/b]
99
2 + 1 - 1 = 2
[dice= 1st choice Item 1]1d1000[/dice] [ooc] Gem of Mental Acuity[/ooc]
100
[dice= 1st choice Weapon 1]1d1000[/dice] [ooc] The Marriage[/ooc]
101
[b]Loot rolls[/b]
[dice= 2nd choice Ally 1]1d1000[/dice] [ooc] Gang Enforcer[/ooc]
102
None Needed
103
104
Will adjust if needed
105
106
[b]Deck Upgrades [/b]
107
The All-Seeing Eye (Blessing 1)
108
Banished Cards: None