A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Feature | Status | Alternatives | Notes | ||||||||||||||||||||||
2 | Tools and weapons | |||||||||||||||||||||||||
3 | Arrows | Removed | Vanilla arrows | Modifiable ammo always felt awkward, the modifiers will all go on the bow this time, or we will add new arrow variants like spectral arrows | ||||||||||||||||||||||
4 | Battleaxe | Replaced | Broad Axe | The broad axe is a cross between the battleaxe and lumber axe, effective both against trees and as a weapon. Expanders allow the broad axe to break large 2x2 trees as the lumber axe could before. | ||||||||||||||||||||||
5 | Lumber Axe | |||||||||||||||||||||||||
6 | Chisel | Removed | Stonecutter | Same functionality of swapping block variants with a better interface. | ||||||||||||||||||||||
7 | Replaced | Tinkers' Things Chisel | Alternative take on the chisel that just does in world block swapping. | |||||||||||||||||||||||
8 | Cutlass | Removed | - | Many of the sword variants did not seem that different from broadswords, so were removed in favor of making harvest tools better weapons | ||||||||||||||||||||||
9 | Dagger throwing | Planned replacement | Boomerang | Daggers are now an offhand weapon, but boomerangs are planned as a throwable weapon later | ||||||||||||||||||||||
10 | Glass arrows | Removed | - | Were just a testing feature and a pun on Glassmaker's name | ||||||||||||||||||||||
11 | Javelin | Planned replacement | - | Spears will replace Javelins. Spears are inspired by tridents | ||||||||||||||||||||||
12 | Modifiable Shurikens | Replaced | Shuriken | Quick throwable weapon meant as disposable ammo | ||||||||||||||||||||||
13 | Planned replacement | Boomerang | Modifiable throwable weapon | |||||||||||||||||||||||
14 | Shovel | Replaced | Pickadze/Mattock | Shovel was the tool that felt the least interesting, so it was replaced with two variants, one that can also break some wood and one that can break some stone | ||||||||||||||||||||||
15 | Tinkers' Things | Tinkers' Things adds a shovel | ||||||||||||||||||||||||
16 | Rapier | Replaced | Dagger | Rapier as a fast low damage weapon was replaced with daggers | ||||||||||||||||||||||
17 | Pickaxe/Vein Hammer | Rapier 50% piercing was too good against players, so the pickaxe/vein hammer were given a flat piercing, which can be boosted | ||||||||||||||||||||||||
18 | Tools placing blocks | Replaced | Vanilla offhand | Instead of placing the block to the right of the tool, tools just have no right click action allowing the vanilla offhand to work | ||||||||||||||||||||||
19 | ||||||||||||||||||||||||||
20 | Crafting | |||||||||||||||||||||||||
21 | Stencil Table | Replaced | Part Builder | Part builder now handles patterns automatically | ||||||||||||||||||||||
22 | Tool Forge | Renamed | Tinker's Anvil | Wanted a more interesting model. See also Tool Station | ||||||||||||||||||||||
23 | Tool Station | Renamed | Tinker Station | "Tool" felt wrong when we also support armor, so renamed to "Tinker Station" to be more inclusive | ||||||||||||||||||||||
24 | ||||||||||||||||||||||||||
25 | Smeltery | |||||||||||||||||||||||||
26 | Seared Furnace | Undecided | Smoker | Original design was a food furnace which vanilla covers. May return here or in an addon, but future uncertain | ||||||||||||||||||||||
27 | Tinker Tank | Replaced | Smeltery, Foundry | By removing the fuel tank, the smeltery will not alloy and both multiblocks will be more efficient | ||||||||||||||||||||||
28 | ||||||||||||||||||||||||||
29 | Materials | |||||||||||||||||||||||||
30 | Alumnite | Replaced | Amethyst Bronze | Aluminum was removed, so alumite was replaced with a new purple pink material for the recipe | ||||||||||||||||||||||
31 | Ardite | Replaced | Ancient Debris | Ardite never had many uses, so rather than expand two unused nether ores we opted to expand just one. Ancient debris was pretty similar in concept to ardite, so we opted to replace ardite with it. | ||||||||||||||||||||||
32 | Green Slime | Replaced | Slimewood | Felt slime fit better as unique materials with unique recipes rather than multiple colors of the same material | ||||||||||||||||||||||
33 | Blue Slime | Replaced | Slimesteel | Felt slime fit better as unique materials with unique recipes rather than multiple colors of the same material | ||||||||||||||||||||||
34 | Magma Slime | Replaced | Cinderslime | Felt slime fit better as unique materials with unique recipes rather than multiple colors of the same material | ||||||||||||||||||||||
35 | Cactus | Replaced | Piercing modifier | Felt better as a modifier | ||||||||||||||||||||||
36 | Firewood | Replaced | Autosmelt modifier | Decided an ability is a better place for this than a tool trait | ||||||||||||||||||||||
37 | KnightSlime | Planned | Slimesteel, Queen's Slime | Planned as a tier 5 end material | ||||||||||||||||||||||
38 | Netherrack | Replaced | Blackstone, Basalt | Vanilla added more stone variants and netherrack has to have poor stats due to how easy it is to mine | ||||||||||||||||||||||
39 | Obsidian | Renamed | Nahuatl | Wanted more vareity in tool part crafting than casting and part builder | ||||||||||||||||||||||
40 | Paper | Replaced | Rose Gold | Giving the tool extra upgrade slots is pretty strong, so wanted a more expensive material. Plus since bindings have no traits, poor tool stats is less of a disadvantage | ||||||||||||||||||||||
41 | Prismarine | Replaced | Hydraulic modifier | Felt better as a modifier | ||||||||||||||||||||||
42 | Sponge | Replaced | Regular silk touch | Wanted to do something powerful for sponge due to how rare they are | ||||||||||||||||||||||
43 | Tinker's Bronze | Replaced | Amethyst Bronze | We wanted a bronze variant that did not require an extra ore and were pretty limited on options. When amethyst was added, that felt much more natural than silicon bronze | ||||||||||||||||||||||
44 | ||||||||||||||||||||||||||
45 | Modifiers | |||||||||||||||||||||||||
46 | Blasting | Planned replacement | Amethyst Bronze | Will be the trait for dragonstone in the future, one of the tier 4 end materials. Amethyst Bronze has a similar ability to boost mining speed on many blocks | ||||||||||||||||||||||
47 | Consecrated Soil | Replaced | Glistening Melons | Not needing to add a new item felt better for the modifier recipe | ||||||||||||||||||||||
48 | Embossment | Planned replacement | Soul Forge | Will have a mechanic in the future to add extra trait slots, but will look quite different | ||||||||||||||||||||||
49 | Flux modifier | Removed | - | Flux is way too easy to get, so a flux tool was essentially free durability. A flux modifier that boosts the tools in other ways has been considered | ||||||||||||||||||||||
50 | Fortified | Removed | Emerald, Diamond, Netherite | New modifier API made reducing mining levels hard, and a free mining level increase we felt trivialized tool stats a bit | ||||||||||||||||||||||
51 | Height++ | Replaced | Expander | All harvest tools support expanders, but in different ways. This allows the vein hammer which has no concept of height and width to still expand | ||||||||||||||||||||||
52 | Width++ | |||||||||||||||||||||||||
53 | Moss/mending moss | Planned replacement | Moss was too strong and mending moss too weak. Want something as an alternative to unbreakable to manage tool durability, but want to avoid it being too strong | |||||||||||||||||||||||
54 | Shulking | Replaced | Levitation potion | Brewed from congealed ichor | ||||||||||||||||||||||
55 | Silky Jewel | Replaced | Silky Cloth | Sloth is applied directly to the tool instead of using a second step | ||||||||||||||||||||||
56 | Webbed | Replaced | Freezing | Freezing does slowness and damage. Was sticky before | ||||||||||||||||||||||
57 | ||||||||||||||||||||||||||
58 | Gadgets | |||||||||||||||||||||||||
59 | Barricade | Removed | - | Did not do too much | ||||||||||||||||||||||
60 | Bouncepads | Low priority | - | We want to bring these back, but they are a lot of work for a pretty small feature | ||||||||||||||||||||||
61 | Drying Rack | Replaced | Campfire | The drying rack was an "early game" alternative to furnaces that duplicated all the cooked food. Campfires do the same thing without duplicating foods, which gives us everything except the leather recipe (which is 1 datapack away) | ||||||||||||||||||||||
62 | Furnace/crafting slab | Removed | - | Replaced with the table GUI tabs | ||||||||||||||||||||||
63 | Jerky | Removed | The normal cooked foods | Apart from the clownfish/pufferfish variants, they just changed saturation from the cooked foods, did not really need to be separate items. | ||||||||||||||||||||||
64 | Sime Boots | Replaced | Bouncy Modifier | Since we have modifiable armor, made more sense to make this a modifier. "Slime Boots" from the end start with it. | ||||||||||||||||||||||
65 | Slime Drops/Edible Slimeballs | Replaced | Slime Bottles | Drink the slime instead of eating it. Integrates with smeltery instead of drying rack. | ||||||||||||||||||||||
66 | Slime Slings | Replaced | Slime Staffs/Modifiers | Slime Staffs area general modifiable items that can receive many modifiers, including a set that replace the slime slings. | ||||||||||||||||||||||
67 | Stone Torch, Stone Ladder | Removed | Torch, Ladder | This just felt out of place in Tinkers which is supposed to be a tool mod, not a "make you not need wood" mod. | ||||||||||||||||||||||
68 | SDX | Replaced | TNT | SDX was 100% drop rate TNT, vanilla TNT has 100% drop rate now | ||||||||||||||||||||||
69 | Wooden Rails | Removed | Some rails mod I'm sure | Never really fit in a tool mod, they were from the days Tinkers' did many other things. | ||||||||||||||||||||||
70 | Dropper Rail | Removed | - | They were neat, but did not fit in a tool mod. May get brought to Mechworks one day. | ||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | Equiptment and armor | |||||||||||||||||||||||||
73 | Glove | Replaced | Chestplates | Chestplates get many modifiers affecting the hand | ||||||||||||||||||||||
74 | Heart Containers | Replaced | Revitalized Modifier | Can be applied to armor using a defense slot | ||||||||||||||||||||||
75 | Knapsack | Replaced | Pockets Modifier | Can be applied to leggings | ||||||||||||||||||||||
76 | Tool Belt | Replaced | Tool Belt Modifier | Can be applied to leggings | ||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | World | |||||||||||||||||||||||||
79 | Bosses | Low priority | - | Enderslime islands are a good candidate for a boss, but we lack a mob AI expert | ||||||||||||||||||||||
80 | Extra Ores (Tin, Aluminum) | Removed | Basically any tech mod | These ores are very common and Tinkers Construct only added them as tool materials, so there seemed to be no need to add natively. Compatibility is automatically added if another mod adds one of the supported ores. | ||||||||||||||||||||||
81 | Gravel ores | Removed | Simple Gravel Ores | Moved to a standalone mod for better modpack control. | ||||||||||||||||||||||
82 | Oreberry bushes | Removed | Oreberries Replanted | Not very good for balance, as it basically gives free ores without mining and is too easy to automate farming. GeOres is a bit more of a challenge as they cannot be transported, making it a better take on the idea | ||||||||||||||||||||||
83 | GeOres | |||||||||||||||||||||||||
84 | Villagers | Low priority | - | We want Tinkers villager content, but other stuff is more important | ||||||||||||||||||||||
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