Abyssus Damage
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ABCDEFGHIJKLMNO
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Armor 12000
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Damage Reduction Factor = Armour / ( Armour + (12 * Damage) )
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RawAbyssusRawAbyssusRawAbyssus
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ArmorDamageDamageDamage ReductionDamage ReductionFinal DamageFinal Damage% Increase
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12,0001001460.910.879.0918.60104.60
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12,0002002920.830.7733.3365.9997.98
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12,0003004380.770.7069.23133.4192.70
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12,0004005840.710.63114.29215.3188.40
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12,0005007300.670.58166.67308.0384.82
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12,0006008760.630.53225.00409.0581.80
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12,0007001,0220.590.49288.24516.5679.21
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12,0008001,1680.560.46355.56629.2576.98
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12,0009001,3140.530.43426.32746.1575.02
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12,0001,0001,4600.500.41500.00866.5073.30
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12,0001,1001,6060.480.38576.19989.7371.77
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12,0001,2001,7520.450.36654.551,115.3770.40
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12,0001,3001,8980.430.35734.781,243.0769.17
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12,0001,4002,0440.420.33816.671,372.5268.06
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12,0001,5002,1900.400.31900.001,503.4867.05
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12,0001,6002,3360.380.30984.621,635.7666.13
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12,0001,7002,4820.370.291,070.371,769.1965.29
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12,0001,8002,6280.360.281,157.141,903.6364.51
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12,0001,9002,7740.340.261,244.832,038.9763.80
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12,0002,0002,9200.330.261,333.332,175.1063.13
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Jerks
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File -> Make a Copy.. if you want to change the values. I did math wrong before, more correct table.
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Abyssus Damage
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