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1 | Hey! This is the list and basic description of every Archetype in Pathfinder 2e. You may click each archetype name to access them. Remember to CTRL+F on PC to help find Archetypes! Have fun! This is up to date as of October 27th, 2023. | ||||||||||||||||||
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4 | Name | Description | |||||||||||||||||
5 | Acrobat | Gain Automatic Acrobatics Scaling and many useful evasive tools. Also has useful offensive tools, improves Acrobatic's various actions, and allow you to perform Jumps with Acrobatics. | |||||||||||||||||
6 | Alchemist | Steal Alchemist's Alchemy! Also got access to their Feats. | |||||||||||||||||
7 | Aldori Duelist | Improves your ability to use Aldori Dueling Swords by improving it's utility and defensive capabilities. | |||||||||||||||||
8 | Alkenstar Agent | Using a mix of Deception, Thievery, Demoralization, Society, and Firearms, you help keep the peace in the world through a large array of utility and general Firearm action improvements. | |||||||||||||||||
9 | Alter Ego | Through a clever disguise, you can impersonate a specific role and avoid detection through clever Stealth and Deception. A wide variety of feats allow you to perform your role better without being detected. | |||||||||||||||||
10 | Animal Trainer | Gain access to an Animal Companion that specializes in Performance. Also gain useful tools to interact with animals in general. | |||||||||||||||||
11 | Archaeologist | Become an Archaeologist! Society and Thievery make you particularly skilled at going into Ruins and Dungeons, making this the best overall archetype at handling traps. Also comes with many Innate Spells to make your life easier. | |||||||||||||||||
12 | Archer | Become very capable with the Bow Weapon Group, even coming with unique tools for Bows that cannot be found anywhere else. | |||||||||||||||||
13 | Artillerist | The Siege Weapon specialist. Improves your ability to use Siege Weapons in general, even granting them some new tricks. | |||||||||||||||||
14 | Assassin | Become VERY good at killing a single target you mark with Mark for Death. Comes with many ways to making killing your targets easier, including Poison and Sneak Attack. | |||||||||||||||||
15 | Barbarian | Steal Barbarian's Rage, as well as limited Instinct access! Also got access to their Feats. | |||||||||||||||||
16 | Bard | Steal Bard's Spontaneous Occult Casting, as well as Inspired Courage and Counter Performance. Also got access to their Feats. | |||||||||||||||||
17 | Bastion | The Shield specialist. Gets many tools to use shields even better, both defensively and offensively. | |||||||||||||||||
18 | Beast Gunner | User of the unique Beast Gun class of weapons. Gives Spontaneous Arcane or Primal Casting and gives you magical ways to help improve your use of the Beast Gun, particularly Spellsling to have a Spellstrike style ability. | |||||||||||||||||
19 | Beastmaster | The Animal Companion specialist. Get up to 4 Animal Companions, scale them all with each of the upgrade feats, and switch them out on the fly as needed. Also get supportive options to help your animal companions. | |||||||||||||||||
20 | Bellflower Tiller | Help your companions stay quick and free with a range of feats that help keep your party on the move. | |||||||||||||||||
21 | Blessed One | The Lay On Hands specialist. Comes with the Lay on Hands focus spell and many ways to improve it, allowing to serve as an even better healing option. | |||||||||||||||||
22 | Bounty Hunter | Hunt Prey for the express purpose of capturing creatures alive. Comes with many tricks to help bring in a creature nonlethally. | |||||||||||||||||
23 | Bright Lion | The Old Sun Gods help you against Walkena with many focus spells, some utility, and unique weapon proficiencies. | |||||||||||||||||
24 | Bullet Dancer | Gun Kata at it's finest! Comes with many tricks to use guns in melee range effectively and some utility and movement tools. | |||||||||||||||||
25 | Butterfly Blade | The Butterfly Sword specialist. Focused on Recall Knowledge and clever tactics, you can bring foes down with careful accuracy and understanding. | |||||||||||||||||
26 | Captivator | A unique archetype focused around Enchantment and Illusion Spells from the Occult School. Comes with many Innate Enchantment and Illusion Spells and improvements to these spells. | |||||||||||||||||
27 | Cathartic Mage | A unique take on casting based around Emotions. Select an emotion and gain access to some potent benefits for a few rounds after a specific trigger, but in exchange suffer a major downside if you cannot finish a fight before then. | |||||||||||||||||
28 | Cavalier | Animal Rider specialist. Gain an Animal Companion which you ride and gain a lot of useful tricks you can use while mounted. | |||||||||||||||||
29 | Celebrity | A small Archetype focused around the idea of upstaging and getting the attention of enemies. | |||||||||||||||||
30 | Champion | Steal Champion's excellent Armor proficiencies, as well as their Reactions, Divine Ally, and Cause Devotion spells! Also got access to their Feats. | |||||||||||||||||
31 | Chronoskimmer | Focused on time based effects. Can manipulate initiative, dice rolls, and the action economy very effectively. | |||||||||||||||||
32 | Cleric | Steal Cleric's Prepared Divine Spellcasting! Also got access to their Feats. | |||||||||||||||||
33 | Clockwork Reanimator | Gain access to a special construct companion that's a corpse animated by clockwork. Comes with many ways to enhance it, and ways to mess with undead, and even contains a resurrection action later. | |||||||||||||||||
34 | Corpse Tender | Talk with mindless undead and manipulate them to your whims through a very twisted archetype. You can even eventually perform your tricks on non-mindless undead. | |||||||||||||||||
35 | Crystal Keeper | Gain access to special crystal magic that allows you to mess with weapon and armor runes. Also grants a special focus spell and a few cantrips. | |||||||||||||||||
36 | Curse Maelstrom | You are/were very cursed, and now you have some ways to turn this curse to your advantage! Comes with many ways to deal with curses and misfortune and inflicting it upon others. | |||||||||||||||||
37 | Dandy | A very STYLISH and cultured archetype that excels in social situations. Comes with a few ways to use this in combat as well. | |||||||||||||||||
38 | Demolitionist | Explosives specialist. Excels at using bombs to blow stuff up, whether they be terrain or enemy. Can also rig bombs to cause massive detonations. | |||||||||||||||||
39 | Dragon Disciple | Dragon leaning archetype focused on worship of a particular dragon. Gain powers related to dragons, including their excellent unarmed, spellcasting, mobility, and sensing prowess. | |||||||||||||||||
40 | Drow Shootist | Hand Crossbow specialist. Comes with many ways to make a Hand Crossbow (repeating or not) more effective, including the use of Poisons and improving action economy. | |||||||||||||||||
41 | Druid | Steal Druid's Prepared Primal Casting! Also got access to their Feats. | |||||||||||||||||
42 | Dual-Weapon Warrior | Dual-Wield specialist. Gains access to many tools to assist with Dual-Wielding, some even unique to the Archetype. | |||||||||||||||||
43 | Duelist | One-handed weapon specialist. Excels at using a single one-handed weapon and gains many benefits to assist with this purpose, even some unique to this Archetype. | |||||||||||||||||
44 | Edgewatch Detective | Become a Detective! Gain some tools to help with detective work, though you should probably look into Investigator instead for a more modern take. It does have some unique feats that may be worth looking at, though! | |||||||||||||||||
45 | Eldritch Archer | A Bow user who dedicates themselves partially to casting. Gains access to many magical tricks they can use alongside their bow, even a Spellstrike adajcent ability in Eldritch Shot. | |||||||||||||||||
46 | Eldritch Researcher | Become a magical researcher who is capable of understanding magic in all its forms. Creatures, Spells, Rituals, you understand them all and can even do a bit of magic yourself! | |||||||||||||||||
47 | Elementalist | Class Archetype that trades out the Arcane or Primal spell list for the Elemental spell list, focused around the use of the elements. Gain access to various focus spells and tricks that line up with the elements motif. | |||||||||||||||||
48 | Exorcist | A spirit whisperer who has many ways to interact and work with spirits, allowing you to use them for helpful tricks in combat. Also allows you to combat them more effectively if it comes to it. | |||||||||||||||||
49 | Familiar Master | Familiar specialist. Excels at making a familiar highly effective and versatile, even with unique tricks only available to the archetype. | |||||||||||||||||
50 | Fighter | Steal Fighter's excellent Weapon proficiencies, as well as Attack of Opportunity. Also got access to their Feats. | |||||||||||||||||
51 | Firebrand Braggart | Through the power of BOASTING, you can make a gamble to become more effective at skills for a short time, or become slightly worse if you fail. Also comes with other boasting based feats. | |||||||||||||||||
52 | Fireworks Technician | Fireworks specialist. Excels at using fireworks to inflict various statuses and perform various, niche tricks. | |||||||||||||||||
53 | Flexible Spellcaster | Class Archetype that makes prepared casters more versatile in exchange for 1 less spell slot. | |||||||||||||||||
54 | Folklorist | Become a storyteller, being well versed in many tales and being able to pull Knowledge from there for various purposes. Also comes with a handful of buffs and defensive tools. | |||||||||||||||||
55 | Game Hunter | Become very good at dealing with animals and other animalistic prey. Come with various means to make capturing or killing these creatures much easier, whether through increased damage or action economy. | |||||||||||||||||
56 | Gelid Shard | "Stay frosty!" An Artifact Archetype focused around Cold based spellcasting, as well as some handy utilities to survive in the cold and other cold flavored abilities. | |||||||||||||||||
57 | Geomancer | A highly unique spellcasting archetype that grants benefits whenever you cast a spell dependent on your current terrain. Grants many tricks that involves using the land to your advantage and improving your benefits. | |||||||||||||||||
58 | Ghost | You've died! Now you're a ghost! You play totally differently; it's basically a whole other versatile heritage, but as a archetype. Phasing through objects, good movement, high resistance are what define a ghost. | |||||||||||||||||
59 | Ghost Eater | Become highly capable at destroying spirits. Comes with many tools to reliably hit spirits and deal increased damage to them, mainly through Martial means. | |||||||||||||||||
60 | Ghost Hunter | Very similar to Ghost Eater, but focused more on magical and skill based means of dealing with spiritual threats, and less about pure brute force. | |||||||||||||||||
61 | Ghoul | You've died! Now you're a ghoul! You eat the flesh to solve your cravings, and in exchange, you get excellent Athletic ability, survivability, and dangerous status infliction. | |||||||||||||||||
62 | Gladiator | Turn combat into a great dance, focusing on flashy tools to make combats not just a fight, but a performance! | |||||||||||||||||
63 | Golden League Xun | A unique archetype with multiple tricks depending on one of four skills: Athletics, Intimidation, Deception, and Stealth. | |||||||||||||||||
64 | Golem Grafter | Become part Golem, and gain their durability, resistance, and pure force. | |||||||||||||||||
65 | Gray Gardener | SPOILERS! I will not be discussing this archetype due to it's spoilery nature for Night of the Gray Death. If you're interested, go read it yourself. | |||||||||||||||||
66 | Gunslinger | Steal Gunslinger's Firearm and Crossbow proficiencies, as well as limited access to a Way. Also gain access to their Feats. | |||||||||||||||||
67 | Halcyon Speaker | Become a Halcyon spellcaster, a Spell List that mixes Arcane and Primal casting. It can't reach the highs that dedicating to either can, but in exchange, you get access to some unique feats that work only with Halcyon spells. | |||||||||||||||||
68 | Hallowed Necromancer | A unique flavor of Necromancer who focuses on destroying Undead, coming with many means to destroy them with different regular and focus spells. | |||||||||||||||||
69 | Harrower | An archetype focused around divination rituals, and especially the Harrowing Ritual. Also comes with some spellcasting utility. | |||||||||||||||||
70 | Hellknight | Become a more martial Hellknight, gaining access to their excellent armor and weapons, as well as powerful tools against Chaotic enemies. | |||||||||||||||||
71 | Hellknight Armiger | Become a part of the Lawful Hellknights, coming with many abilities to deal with the Fiends to which you fight against and powerful benefits from your order. | |||||||||||||||||
72 | Hellknight Signifier | Become a more caster focused Hellknight, focused on clever casting to deal with the Fiends and avoiding their nasty gaze. | |||||||||||||||||
73 | Herbalist | Become an alchemical healer focused on Nature based healing, with many useful buffs and benefits you stack on top of your regular healing duties. | |||||||||||||||||
74 | Horizon Walker | Travel specialist. Excels at helping their party get around the world safely and quickly, whilist making the environment your ally. | |||||||||||||||||
75 | Inventor | Steal Inventor's Innovation, Explode, a Basic Modification, and automatic Crafting Scaling! Also got access to their Feats. | |||||||||||||||||
76 | Investigator | Steal Investigator's On The Case, Devise a Stratagem, Keen Recollection, and good Skill proficiencies! Also got access to their feats. | |||||||||||||||||
77 | Jalmeri Heavenseeker | Broken as hell A ki unarmed/monk weapon user focusing on lightning and sonic damage through extreme speed, lightning fast strikes, and strong ki spells. | |||||||||||||||||
78 | Juggler | Focused on the Juggle feat and making it highly effective for thrown weapon usage, whilist granting it utility to boot. | |||||||||||||||||
79 | Kineticist | Steal Kineticist's Elemental Blast, Impulses, and Base Kinesis! Also got access to their feats. | |||||||||||||||||
80 | Knight Reclaimant | An archetype with a wide range of abilities largely focused on dealing with undead, whether it's hiding from them, dealing out damage or effects to them, or keeping your allies safe from them. | |||||||||||||||||
81 | Knight Vigilant | A defensive and support oriented archetype that excels at keeping you and your allies safe and strong through a wide range of defensive and support effects. Comes with great armor proficiencies to boot! | |||||||||||||||||
82 | Lastwall Sentry | A defensive/offensive mixed archetype focused on dealing with undead. Has a large number of feats that make your shield more effective and a number of feats oriented with offensive pressure against undead or defense against them. | |||||||||||||||||
83 | Lich | You're a lich now! You have a soul cage to keep your soul should you ever die, and so long as it remains, you're immortal. Gain powerful magical effects alongside this, and further ways to make your cage hard to destroy. | |||||||||||||||||
84 | Linguist | Language specialist. You know many languages and their intricacies, and come to understand languages you don't know very effectively, coming with many bonuses for social encounters as a result. | |||||||||||||||||
85 | Lion Blade | A spy style archetype based on hiding within crowds. Also has some minor magic tricks and a movement speed boost. | |||||||||||||||||
86 | Living Monolith | Become VERY durable, making you very hard to kill by many means. Also comes with some fun utility later. | |||||||||||||||||
87 | Living Vessel | Oops! You're now a vessel of an evil thing, and need to keep it happy OR ELSE. You do have some ways to make it work for you, mainly through damage and powerful utility/spellcasting style effects. | |||||||||||||||||
88 | Loremaster | Recall Knowledge specialist. Excels at getting information, and gets a few innate spells to further help drive home the information gathering idea. | |||||||||||||||||
89 | Magaambyan Attendant | Gain access to light Halcyon magic, and gain access to some special feats depending on your affilliation with the scholars. Also comes with some magic slanted feats. | |||||||||||||||||
90 | Magic Warrior | Gain a hidden identity through a mask, and gain powers from your mask to help you fight depending on your animal and avoid your identity from being found out. | |||||||||||||||||
91 | Magus | Steal Magus' Bounded Arcane Casting, a Hybrid Study Conflux Spell, and Spellstrike! Also got access to their feats. | |||||||||||||||||
92 | Mammoth Lord | Gain a Megafauna Animal Companion, which you mount and ride on VERY effectively. There are some unique Command an Animal feats exclusive to Megafauna, as well as some tools to communicate and help them. | |||||||||||||||||
93 | Marshal | Support oriented archetype that excels at spending actions to support their allies. Also has a number of aura stances that provide strong bonuses. | |||||||||||||||||
94 | Martial Artist | Unarmed specialist. Steals Stances from Monk to make an archetype that excels at varied Unarmed combat. | |||||||||||||||||
95 | Mauler | Two-Handed specialist. Excels at using two-handed weapons and making them as effective as possible, focusing on brute force and Athletics rolls. | |||||||||||||||||
96 | Medic | Medicine specialist. Has many ways to use Medicine to support their team and are the best at Battle Medicine and Treat Wounds. Can even remove conditions and raise the dead later on. | |||||||||||||||||
97 | Mind Smith | Gain a Mind Weapon, a special weapon that relies on a Keepsake to summon. Has many ways to manipulate this weapon to be the best it can be and provide unique abilities for the Mind Weapon. | |||||||||||||||||
98 | Monk | Steal Monk's Trained Fist, Flurry of Blows, exceptional movement speed, and the best overall HP and save increases in a Multiclass Archetype. Also got access to their Feats. | |||||||||||||||||
99 | Mummy | You died, and now you're a Mummy! Become very durable to everything short of fire, and gain a lot of flavorful abilities for a Mummy. | |||||||||||||||||
100 | Nantambu Chime-Ringer | Use a special Chime to cast a bit of magic, as well as some movement speed and property rune granting effects. |