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2 | Level: | 2 | Now With Salted Wounds | Zeytas Lamoth | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 30 XP | Next level at 130 XP | Violetblooded troll, Nonbinary (They/He) | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | salineTrashionista [ST] | Land of ___ and ___ | Fancy Prosthetic | Leather attire | Nothing | |||||||||||||||||||
5 | Stranger#0904 | Accessory | Accessory | Accessory | ||||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Seaglass pendant | Plastic earrings | Multicolored rings | |||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 29 / 29 | 1 | 2 | Fancy Prosthetic | Tier 0 prosthetickind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +4 | Temporary HP | 100% | Hit Die Roll | Prosthetickind | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +4 | 0 | 1d10+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +4 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +4 | Lesser slots | 3 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +4 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Has multiple functions with three main forms; a cannon, a blade, and a regular ol' arm and hand. [Reskinned Gunbladekind] | ||||||||||||||
14 | Occult | Int | +0 | +4 | Initiative | +4 | 11 | Nothing | Tier | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | It's nothing babes! | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +1 | Constitution | 14 (2) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 18 (4) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 14 (2) | Reflex | 16 | Cripple | 0 | Leather attire | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +1 | Wisdom | 10 (0) | +0 | Setback | 0 | N/A | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 12 (1) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +3 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | A fashionable leather jacket and pants. Your unimpressive torso is sometimes exposed when wearing this. | |||||||||||||||||||||||
26 | Resources | Seaglass pendant | Plastic earrings | Multicolored rings | ||||||||||||||||||||
27 | Name | Name | Name | Name | Name | Psionic focus item. The string is made from woven garbage, and the glass is a deep blue. | Silver hooks with shiny plastic wrappers woven into loops. | Ranges from seashells to plastic in composition | ||||||||||||||||
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29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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74 | Power Up | Enchant | Tier | 0 | Stat | INT | Hit | +4 to hit | Prosthetickind | GunBladeKind | Tier | 0 | Stat | DEX | Hit | +6 to hit | ||||||||
75 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Special Two-Handed Reload Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Temper (affinity) | You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing. | Slice | Qd8+DEX | 1d8+4 | Major action: Make a melee attack against a single target within range. [Base damage: Qd6+DEX, basic] | ||||||||||||||||||
78 | Quicksilver (at-will) | Minor action: When making a weapon attack, you also ignore any hit maluses against the attack. | Blast | Qd8+DEX | 1d8+4 | Major action: Make a melee or ranged attack against a single target within range, ignoring disadvantage for firing in close range if ranged. This abilitech can Combo into Slice as a minor action. Decrease rounds by 1. [Base damage: Qd8+DEX] | ||||||||||||||||||
79 | Quicksilver (lesser) | Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute. | Arc | Qd6+DEX | 1d6+4 | Major action: Make a melee attack against three targets within range. [Base damage: Qd6+DEX] | ||||||||||||||||||
80 | Quicksilver (lesser) | Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute. | Stagger | Qd4+DEX | 1d4+4 | Major action: Make a ranged attack against a single target within range, targeting Fortitude resistance. If you break resistance, they are Dazed for 1 round. Decrease rounds by 1. [Base damage: Qd4+DEX] | ||||||||||||||||||
81 | Preparation (at-will) | Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one. | Blast | Minor action: Make a melee attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Dazed and Deafened for 1 round. Decrease rounds by 1. | ||||||||||||||||||||
82 | Preparation (lesser) | Free action: After using an Enchant subpower, you gain Aegis (Lvl) against the next instance of damage you take. If this effect is still active when you next make a weapon damage roll, you lose the Aegis and add Lvl to your next weapon damage roll. | Recoil Slice | Qd8+DEX | 1d8+4 | Major action: Make a melee attack against a single target within range. If you hit, the target is Ruptured (Q, 2 rounds). Decrease rounds by 1. [Base damage: Qd8+DEX] | ||||||||||||||||||
83 | Preparation (lesser) | Pd6+PCM | 2d6+2 | Minor action: Now do it again. After landing an attack roll, your next damaging attack deals additional damage equal to the listed damage. This effect does not stack. [Base damage: Pd6+PCM] | Reload | Major action: Fully restore rounds. This is a basic abilitech. | ||||||||||||||||||
84 | Airtime (at-will) | Minor action: After landing an abilitech, you may either push the target 10 feet, or move 10 feet that ignores difficult terrain. | ||||||||||||||||||||||
85 | Airtime (lesser) | Free action: After landing an abilitech, you also knock the target Prone and they cannot use reactions for 1 round. | ||||||||||||||||||||||
86 | Airtime (lesser) | Minor action: Coming down the mountainside! After landing a damaging attack, check if you moved at least 20 feet towards the target on this turn prior to attacking. If you did, you deal additional damage equal to the listed damage. [Base damage: Pd4+PCM] | ||||||||||||||||||||||
87 | Unravel (at-will) | Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step. | ||||||||||||||||||||||
88 | Unravel (lesser) | Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target. | ||||||||||||||||||||||
89 | Unravel (lesser) | Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures. | ||||||||||||||||||||||
90 | Heartseeker (at-will) | Minor action: When landing an abilitech, you also gain +2 crit range on the attack roll. | ||||||||||||||||||||||
91 | Heartseeker (lesser) | Free action: After landing an abilitech, inflict Lethal (damage roll, 1 minute). Lethal from Heartseeker stacks twice. [Base damage: Pd2+PCM] | ||||||||||||||||||||||
92 | Heartseeker (lesser) | Minor action: When landing an abilitech, you also gain +4 crit range on the attack roll. | ||||||||||||||||||||||
93 | Scramble (at-will) | Minor action: When landing an attack, you also give the target disadvantage to skill checks for 1 round. | ||||||||||||||||||||||
94 | Scramble (lesser) | Free action: After landing an attack, the target suffers Setback (2). | ||||||||||||||||||||||
95 | Scramble (lesser) | Minor action: Create an opening. After landing an attack, the target is Exposed, Impaired, or Stuck, of your choice, until the end of your next turn. Alternately, you may extend the existing duration of all such conditions on the target by 1 round. | ||||||||||||||||||||||
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97 | "Magic swords are no basis for a form of government!" Hands: None, Range: Special. Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify. | Range: 5 feet (melee), 40 feet (ranged), Rounds: 4 | ||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Harbinger Once per strife, when making a damaging attack, you also inflict Exposed, Impaired, or Weakened, of your choice, for 2 rounds. Your attack then benefits from the condition inflicted. | Sentinel | You are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Keeper, lvl 1, Sentinel | Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you. | Dire Setback, Hydra, Sentinel | Whenever you inflict a negative condition on a target, the target has Setback (1, stackable) for each type of condition for their durations, up to Setback (3, stackable). | Vision: Auditor | You're used to sizing up dense reams of information for inconsistencies and oddities. You have a talent for picking out fine details from a bloat of data. You may or may not have used it to find Waldo every time. When searching for such things, you add one stakes die. | ||||||||||||||||||
129 | Guardian: Opportunist, 2 Steps, Sentinel | Your block radius is increased by 10 feet, and whenever you impose Block dice with a reaction within this radius, if the attacker is in the radius, you deal P damage. | Pick this at level 3! | |||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Beachcombing Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Beachcombing | Investigation | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | PEN SHELL | ||||||||||||||||||||
158 | (extra space) | 0 | CONCH SHELL | |||||||||||||||||||||
159 | Beachcombing modus: All cards are visible, but often hidden in visual noise that must be picked out in order to retrieve the object | STANKY PERFUME | TURRET SHELL | |||||||||||||||||||||
160 | EMPTY BOTTLE | MUREX SHELL | ||||||||||||||||||||||
161 | EMPTY BOTTLE | QUAHOG SHELL | ||||||||||||||||||||||
162 | EMPTY BOTTLE | VOLUTE SHELL | ||||||||||||||||||||||
163 | COWRIE SHELL | |||||||||||||||||||||||
164 | MISCELLANEOUS BOLTS & BITS | SOUR WATERMELON WRAPPER | ||||||||||||||||||||||
165 | HUSKTOP | HEART COCKLE |