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Level:2Now With Salted WoundsZeytas LamothDream MoonWardrobifier
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30 XPNext level at 130 XPVioletblooded troll, Nonbinary (They/He)Class of AspectHandWardrobeHand
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salineTrashionista [ST]Land of ___ and ___Fancy ProstheticLeather attireNothing
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Stranger#0904AccessoryAccessoryAccessory
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SkillStatBonusTotalSeaglass pendantPlastic earringsMulticolored rings
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20029 / 2912Fancy Prosthetic | Tier 0 prosthetickind
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AcrobaticsDex+0+4Temporary HP100%Hit Die RollProsthetickind
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Sleight of HandDex+0+401d10+2
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StealthDex+0+4
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EngineeringInt+0+4Lesser slots3Greater slots0
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InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2Has multiple functions with three main forms; a cannon, a blade, and a regular ol' arm and hand. [Reskinned Gunbladekind]
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OccultInt+0+4Initiative+411Nothing | Tier
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Animal HandlingWis+0+0It's nothing babes!
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InsightWis+0+0Ability ScoresArmor Class13Status Debuffs
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MedicineWis+0+0Strength8 (-1)+0Rupture0
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PerceptionWis+0+1Constitution14 (2)Fortitude11Sunder0
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SanityWis+0+0Dexterity18 (4)+0Fade0
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SurvivalWis+0+0Intelligence14 (2)Reflex16Cripple0Leather attire | Tier 0 Apparel
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DeceptionCha+0+1Wisdom10 (0)+0Setback0N/A
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IntimidationCha+0+3Charisma12 (1)Will9Max HP Redux0
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PerformanceCha+0+3+0
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PersuasionCha+0+3Hit Bonus+0Crit Range20Defense Bonus+0
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A fashionable leather jacket and pants. Your unimpressive torso is sometimes exposed when wearing this.
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ResourcesSeaglass pendantPlastic earringsMulticolored rings
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NameNameNameNameNamePsionic focus item. The string is made from woven garbage, and the glass is a deep blue.Silver hooks with shiny plastic wrappers woven into loops.Ranges from seashells to plastic in composition
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MaximumMaximumMaximumMaximumMaximum
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Power UpEnchantTier0StatINTHit+4 to hitProsthetickindGunBladeKindTier0StatDEXHit+6 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeSpecial Two-Handed Reload Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Temper (affinity)You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.SliceQd8+DEX1d8+4Major action: Make a melee attack against a single target within range. [Base damage: Qd6+DEX, basic]
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Quicksilver (at-will)Minor action: When making a weapon attack, you also ignore any hit maluses against the attack.BlastQd8+DEX1d8+4Major action: Make a melee or ranged attack against a single target within range, ignoring disadvantage for firing in close range if ranged. This abilitech can Combo into Slice as a minor action. Decrease rounds by 1. [Base damage: Qd8+DEX]
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Quicksilver (lesser)Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute.ArcQd6+DEX1d6+4Major action: Make a melee attack against three targets within range. [Base damage: Qd6+DEX]
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Quicksilver (lesser)Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute.StaggerQd4+DEX1d4+4Major action: Make a ranged attack against a single target within range, targeting Fortitude resistance. If you break resistance, they are Dazed for 1 round. Decrease rounds by 1. [Base damage: Qd4+DEX]
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Preparation (at-will)Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one.BlastMinor action: Make a melee attack against a single target within range, targeting Fortitude resistance. If you break resistance, the target is Dazed and Deafened for 1 round. Decrease rounds by 1.
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Preparation (lesser)Free action: After using an Enchant subpower, you gain Aegis (Lvl) against the next instance of damage you take. If this effect is still active when you next make a weapon damage roll, you lose the Aegis and add Lvl to your next weapon damage roll.Recoil SliceQd8+DEX1d8+4Major action: Make a melee attack against a single target within range. If you hit, the target is Ruptured (Q, 2 rounds). Decrease rounds by 1. [Base damage: Qd8+DEX]
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Preparation (lesser)Pd6+PCM2d6+2Minor action: Now do it again. After landing an attack roll, your next damaging attack deals additional damage equal to the listed damage. This effect does not stack. [Base damage: Pd6+PCM]ReloadMajor action: Fully restore rounds. This is a basic abilitech.
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Airtime (at-will)Minor action: After landing an abilitech, you may either push the target 10 feet, or move 10 feet that ignores difficult terrain.
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Airtime (lesser)Free action: After landing an abilitech, you also knock the target Prone and they cannot use reactions for 1 round.
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Airtime (lesser)Minor action: Coming down the mountainside!
After landing a damaging attack, check if you moved at least 20 feet towards the target on this turn prior to attacking. If you did, you deal additional damage equal to the listed damage. [Base damage: Pd4+PCM]
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Unravel (at-will)Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step.
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Unravel (lesser)Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target.
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Unravel (lesser)Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures.
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Heartseeker (at-will)Minor action: When landing an abilitech, you also gain +2 crit range on the attack roll.
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Heartseeker (lesser)Free action: After landing an abilitech, inflict Lethal (damage roll, 1 minute). Lethal from Heartseeker stacks twice. [Base damage: Pd2+PCM]
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Heartseeker (lesser)Minor action: When landing an abilitech, you also gain +4 crit range on the attack roll.
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Scramble (at-will)Minor action: When landing an attack, you also give the target disadvantage to skill checks for 1 round.
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Scramble (lesser)Free action: After landing an attack, the target suffers Setback (2).
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Scramble (lesser)Minor action: Create an opening. After landing an attack, the target is Exposed, Impaired, or Stuck, of your choice, until the end of your next turn. Alternately, you may extend the existing duration of all such conditions on the target by 1 round.
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"Magic swords are no basis for a form of government!"

Hands: None, Range: Special.

Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify.
Range: 5 feet (melee), 40 feet (ranged), Rounds: 4
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Harbinger
Once per strife, when making a damaging attack, you also inflict Exposed, Impaired, or Weakened, of your choice, for 2 rounds. Your attack then benefits from the condition inflicted.
SentinelYou are a Sentinel! You are a survivor and a controller, able to weather the harshest conditions and impose your own in return.EruditionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation.
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Keeper, lvl 1, SentinelYour Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.Dire Setback, Hydra, SentinelWhenever you inflict a negative condition on a target, the target has Setback (1, stackable) for each type of condition for their durations, up to Setback (3, stackable).Vision: AuditorYou're used to sizing up dense reams of information for inconsistencies and oddities. You have a talent for picking out fine details from a bloat of data. You may or may not have used it to find Waldo every time. When searching for such things, you add one stakes die.
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Guardian: Opportunist, 2 Steps, SentinelYour block radius is increased by 10 feet, and whenever you impose Block dice with a reaction within this radius, if the attacker is in the radius, you deal P damage.Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Beachcombing Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Packrat
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T10
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0BeachcombingInvestigation
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(extra space)0Great! You use this skill when making attacks with your sylladex.PEN SHELL
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(extra space)0CONCH SHELL
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Beachcombing modus: All cards are visible, but often hidden in visual noise that must be picked out in order to retrieve the objectSTANKY PERFUMETURRET SHELL
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EMPTY BOTTLEMUREX SHELL
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EMPTY BOTTLEQUAHOG SHELL
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EMPTY BOTTLEVOLUTE SHELL
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COWRIE SHELL
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MISCELLANEOUS BOLTS & BITSSOUR WATERMELON WRAPPER
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HUSKTOPHEART COCKLE