| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | |
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1 | Quest Name | Quest Outline | NPC Inciting Dialogue | Player Success Prompt | Length | Player Failure Prompt | Length | NPC Success Line | NPC Failure Line | Coding - NPC Inciting Filename | Coding - NPC Success Filename | Coding - NPC Failure Filename | Coding - Added Notes | |||||||||||||||||
2 | Report to Caius Cosades | Coerce additional resources from Caius Cosades | Then, when you're ready, come back, and I'll have orders for you. | Surely as the Imperial Spymaster, you have a few more drakes to spare? | 70 | If I'm going to survive, I'll need more than a handful of coins. A lot more. | 76 | So, the whelp has a silver tongue? (Play Giving Animation) Here. | If you think money will save your hide, you're more green than I thought. You'll make due with what I've given you. | |||||||||||||||||||||
3 | Report to Caius Cosades | Demand Caius Cosades give you orders immediately | Then, when you're ready, come back, and I'll have orders for you. | Tell me my orders now, old man, or you'll regret toying with me. | 64 | Tell me my orders now, old man, or you'll regret toying with me. | 64 | Confident? Good. You'll need that attitude to survive. | Cute. Learn to back up that statement and then I'll give you orders. | Player success/failure should be decided by character level + Speech skill. | ||||||||||||||||||||
4 | Report to Caius Cosades | Convince Caius Cosades to let you shirk your imperial mandate | Then, when you're ready, come back, and I'll have orders for you. | N/A | 3 | Forget the orders. How about you keep the drakes and forget we ever met? (Bribe) | 80 | N/A | Think you can just disappear, eh? No chance.There's nowhere in the empire you can run where the blades cannot find you. | Player should always fail. | ||||||||||||||||||||
5 | Vivec Informants | Save Huleeya by convincing (Urven Davor) to leave him alone | His kind aren't welcome here. He belongs in the swamp with the rest of them. | Stand aside, or they'll be fishing your corpse from the Canalworks by morning. | 78 | Surely a gentleman like you has better things to do then harass beastfolk. | 74 | Fine. It's just a filthy lizard, anyway, nothing to get upset about. Now get out, before we change our minds. | Oh, I'm no gentleman. And no outlander tells me what to do. | Failure should result in all three characters attacking the player and Huleeya. Success should result in all three characters backing off. | ||||||||||||||||||||
6 | Vivec Informants | Save Huleeya by convincing (Ethys Savil) to leave him alone | What, are you some kind of filthy lizard lover? You wanta give your little friend a big kiss? | Careful. That 'filthy lizard' you're taunting is a member of the Morag Tong. | 77 | I don't think the Ordinators outside would appreciate you disturbing the peace. | 79 | Fine, then I'll leave him be. But out of respect for the Tong, not for him. | Who do you think tipped us off about a lizard stinking up the corner club? I'm going to enjoy this. | Failure should result in all three characters attacking the player and Huleeya. Success should result in all three characters backing off. | ||||||||||||||||||||
7 | Vivec Informants | Save Huleeya by convincing (Favel Gobor) to leave him alone | This rotting piece of trash oughta be chained up somewhere, not running around free. | Apologies, Sera. This beast escaped our plantation last night. Leave him to me. | 79 | This is a Holy City. All people are welcome here. | 49 | Good riddance. And try keeping his chains tighter this time, will ya? | People? You're calling that 'thing' a person? Lizard lovers like you disgust me. | Failure should result in all three characters attacking the player and Huleeya. Success should result in all three characters backing off. | ||||||||||||||||||||
8 | Zainsubani Informant | After giving Hassour Zainsubani a book of poetry (Ashland Hymns) as a gift, he quizzes the player on a subtlty of its meaning. | This is a gift for me? I am amazed. A copy of "Ashland Hymns"? Simple sentiments, simply stated. You must be well read to come by such a book, outlander. What have you learned of the hymn 'Wonderous Love?' | The chains of love are a wonderous bond, weaving two souls in faith. | 68 | The chains of love are a terrible prison, confining two souls in sorrow. | 72 | Well spoken. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, outlander. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult? | A gift given in ignorance is a poor gift, indeed, outlander. And poor gifts make poor friends. | If the player fails to give the correct assesment of the poem's meaning, they must gift one of the other two books and try again. If the player fails all three attempts, the NPC will reply with the vanilla dialog: "I understand. You wish to give me a suitable gift, but you do not know me well enough to choose such a gift, or you cannot find or afford a gift you know to be suitable for me. Well. Let us take your earnest thought and effort as a token of your gift. You have behaved courteously, and I am inclined to help you. What would you wish to know about the Ashlanders and the Nerevarine cult?" | ||||||||||||||||||||
9 | Zainsubani Informant | After giving Hassour Zainsubani a book of poetry (Words of the Wind) as a gift, he quizzes the player on a subtlty of its meaning. | This is a gift for me? I am amazed. A copy of "Words of the Wind"? The words of the blessed mothers. You must be well read to come by such a book, outlander. What have you learned of the verse 'May I shrink to dust'? | It is a hymn upon the winds, a prayer for others in the cold, wild wastes. | 75 | It is a hymn upon the winds, a curse upon those who have stolen from the land. | 78 | Well spoken. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, outlander. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult? | A gift given in ignorance is a poor gift, indeed, outlander. And poor gifts make poor friends. | If the player fails to give the correct assesment of the poem's meaning, they must gift one of the other two books and try again. If the player fails all three attempts, the NPC will reply with the vanilla dialog: "I understand. You wish to give me a suitable gift, but you do not know me well enough to choose such a gift, or you cannot find or afford a gift you know to be suitable for me. Well. Let us take your earnest thought and effort as a token of your gift. You have behaved courteously, and I am inclined to help you. What would you wish to know about the Ashlanders and the Nerevarine cult?" | ||||||||||||||||||||
10 | Zainsubani Informant | After giving Hassour Zainsubani a book of poetry (The Five Far Stars) as a gift, he quizzes the player on a subtlty of its meaning. | This is a gift for me? I am amazed. A copy of "The Five Far Stars." Noble words of noble warriors. You must be well read to come by such a book, outlander. What have you learned from the words of the warrior-poet Zershishi Mus-Manul? | The courageous warrior shall challenge the darkness from Red Mountain. | 71 | The cunning warrior shall harness the darkness from Red Mountain. | 65 | Well spoken. I gratefully accept your gift. My people have never loved the written word, and I lament their ignorant scorn for such common yet potent magic. I thank you, and I honor your courtesy, outlander. It would please me to return your courtesy by answering your questions. What would you wish to know about the Ashlanders and the Nerevarine cult? | A gift given in ignorance is a poor gift, indeed, outlander. And poor gifts make poor friends. | If the player fails to give the correct assesment of the poem's meaning, they must gift one of the other two books and try again. If the player fails all three attempts, the NPC will reply with the vanilla dialog: "I understand. You wish to give me a suitable gift, but you do not know me well enough to choose such a gift, or you cannot find or afford a gift you know to be suitable for me. Well. Let us take your earnest thought and effort as a token of your gift. You have behaved courteously, and I am inclined to help you. What would you wish to know about the Ashlanders and the Nerevarine cult?" | ||||||||||||||||||||
11 | Corprus Care | Convince Caius Cosades to open up about his Skooma addiction. | Internal politics. I thought about refusing the recall. But they have members of my family back in the capital. I'm afraid it may have something to do with the problems with the succession. Then there's some concearn about my sugar. | Vvrdenfell is a dangerous place. A little skooma takes the edge off. | 69 | Some concearn? You're clearly an addict. | 40 | Not for me. The sugar gives me a different perspective, allows me to see patterns and connections I wouldn't otherwise. It's invaluable for working in intelligence. Anyway, if you're going to take the stuff, you might as well make the most of it. [Giving animation]. Take my Skooma pipe. I confiscated it off a Khajiti smuggler when I first arrived in Vvardenfell. Those were the days. Regardless, I'm needed in the Imperial City. As the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why I'm promoting you to Operative. | Be that as it may, as the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why you're promoted to Operative. | Choosing the player success prompt should make Cosades give you his Skooma Pipe. Caius Cosades's Skooma Pipe should be a unique item that either is identical in fuction to other Skooma Pipes, but with unique name, or could do something cute like, "While in inventory, the effects of Skooma are halved, but last twice as long." | ||||||||||||||||||||
12 | Mehra Milo and the Lost Prophecies | Bluff your way into Mehra Milo's prison cell by convincing the Grand Inquisitor you have proper authorization. | I don't care who you are, or why you're here. No one comes in here without proper authorization. Now, get out, while you can. | Then you can explain to the Archcannon why I couldn't carry out his orders. | 75 | I was sent by lord Vivec himself. It is imperative I speak with a prisoner. | 75 | This is against procedures. And you know it. Go ahead. The key is in the desk. But I have to report this. Immediately. | Am I supposed to believe such a tale? GUARDS! SEIZE THEM! | In order to succeed, the player should be at least rank 5 - Adept within the Tribunal Temple, OR be wearing full Indoril armor, OR have a Speech skill of at least 70, +/- the Inquisitor's disposition toward the player. If the player fails the check or selects the player failure prompt, the failure prompt is queued, and the Ordinator's should attack the player. If the player succeeds, they can safely remove the prison key from the Inquisitor's desk and move throughout the prison without being attacked. | ||||||||||||||||||||
13 | Hlaalu Hortator | Convince Yngling Half-Troll to name you Hlaalu Hortator. | That's a touching story, but if you don't have 2000 drakes, you won't get my vote. | As Hortator, I could be a very influential ally - one who would owe you a favor. | 80 | Perhaps your lordship could be satisfied by other means? | 56 | Hmm. Perhaps you're not as simple-minded as you look. Yes, I could use someone like you in my debt. | Keep your clothes on, fool. Save your backside for that degenerate Crassius Curio. | |||||||||||||||||||||
14 | Ahemmusa Nerevarine | Convince Hlireni Indavel to allow the Ahemmusa Ashlanders to take refuge in Ald Daedroth. | Well, well, well. Do you have a game you want to play? Tell me... | Share the shrine with the Ashlanders, or I'll play hide and seek with your head. | 80 | I speak for the Ahemmusa, who seek shelter here. Surely the Mad God pities them? | 80 | I see. So the game is 'Challenge and Bluff.' And, given your rather impressive reputation, I hesitate to call your bluff. So. You win. I concede. I can't speak for the Ordinators, of course, but I promise you may bring your little tribals here, and my followers will not harm them. I swear on the Mad God. | That's so sad. We all shed a tear for the poor little savages. It's a terrible world for the little helpless things. But… life must have its little tragedies, mustn't it? Or else it would be cheerful and dull. | |||||||||||||||||||||
15 | Erabenimsun Nerevarine | Convince Han-Ammu to fight with you against Ulath-Pal and his supporters | I don't care what Manirai says. I don't want to be ashkhan. Everyone despises me. I am a weakling, and a coward, and a fool. I hate it, but it is true. I just want to be left alone. | You are a fool, and I am an outlander. And yet fate has chosen us both to lead. | 79 | Then find your courage. Come with me to challenge Ulath-Pal and his followers. | 78 | Fate? Perhaps you are right outlander. Manirai says that destiny works through us all... I would name you Nerevarine of the Erabenimsun, if I were ashkhan. But that can never happen while Ulath-Pal and his followers live. Maybe together we can overcome them. | I'm not interested, you're just going to get me killed. | If the player is successful, Han-Ammu will join the player to fight the rival ashkhan and his lieutenants. If Han-Ammu survives, he will name you ashkhan without requesting the items worn by Ulath-Pal and his followers. If the player fails, Han-Ammu will not join the player, and they will have to proceed through the quest as it is in vanilla. | ||||||||||||||||||||
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