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Florence 'Flow' McCookTotal Points133
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SituationPower SetsDistinctionsSpecialties Milestone
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Social:
1d8Rowdy KnuckledusterRelationshipsAttitude
I tend to confront my problems head-on
51d8
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Mental:
1d8Incredible Strength101d12Sal11d6Adore it, Love it, Like it.I love to garden41d8There's no place like home
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Spiritual:
1d10Incredible Durability11d6Kaily 'Kettle' Triad11d6Gardening1d8I am not easily romanced31d6X1 XP when…You remark to a party member that something reminds you of home.
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Physical:
1d12Incredible Endurance31d6Fuji11d4Ugly Sweaters1d8I have five brothers21d63 XP when…You do something adventurous that you could never do at home or attempt to recreate home on the road
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Melee:
1d12Jumping11d6Lave Sarinbenz11d6Fitness1d8I like knitting ugly sweaters41d810 XP when…You return home & retire from adventuring, or you realize your true home is in your heart with friends and family.
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Ranged:
1d10Rodney11d6Running1d6I enjoy being a beekeeper21d6
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StatsRedhaired FairySigi11d6Knitting1d6I love boxing51d8Guardian of Luck
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Acuity: 2Growth71d10Taki11d6Long Skirts1d6Don't tell me what to do81d10X1 XP when…You take a big chance on something relying only on luck with NO plan
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Body: 9Shrink41d8Gauge11d6A good tustle1d4
Running & working out helps me unwind
41d8X3 XP when…You reject a well laid plan for something spontaneous or you decide to create & execute a very good plan first
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Heart: 7Teleport41d8Zoe11d6Bees1d4I'm Greedy81d1210 XP when…you lay down your life to prove that luck is superior, or you give up your lucky life for something more assured
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Will: 8Luck Mastery31d6RichardHoney1d4
People say I make a spectacle of myself
11d4
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Push/Stunt/ResourceDispise it, Hate it, Dislike it.
I have no concept of proper etiquette
11d4
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Scarf1d10ThrasherBeing Bored1d8Homesick21d6
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Knuckledusters1d8Potency11d6Personal EthicsHonor1d8Asset
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Mental Resistance11d6
Keep sacred friends, family, & hearth
51d8Oaths1d8Notes
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Incredible Durability11d6I enjoy a challenge!41d8Romantic love1d6
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Incredible Endurance11d6Exclusion1d6
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Personality TraitVideo Games1d6Complication/Damage/Flaw
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Plot Points (PP)0Nature: Pedagogue11d6Law enforcement1d4Mental Damage
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Experience (XP)1Demeanor: Enigma21d6Vegetarians1d4Emotional Damage
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Reflection Points0Dresses1d4Physical Damage
1d8
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Rowdy Knuckleduster
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Limit:Collateral DamageStep up any die added to the doom pool as a result of an attack action using Incredible Strength to gain a PP.
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Limit:TaxingStep back Incredible Strength to gain a PP. Activate an opprotunity to recoverRP Expenditure
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Limit:RecklessIf a pool includes a Rowdy Knuckleduster power, both 1s and 2s on those dice count as opportunities, but only 1s are excluded from being used for totals or effect dice.7 RP11/1/2015
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SFX:RegenerateSpend a PP to use effect die to recover physical damage or step back physical trauma.Luck Mastery +1: Used salt to give the team a Luck Asset.
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SFX:OverloadStep up or double Incredible Strength for one action or reaction. Take second highest rolling die as physical damageTeleport +1: Teleported people to the roof and down again.
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SFX:That tickles!When using Incredible Durability, Spend a PP to ignore damage from an attack inflicting physical damage equil to or below your Incredible Durability die.Keep Sacred +1: Focused on protecting the people around her.
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SFX:Perfect BodySpend 1 PP to ignore damage, trauma, or complications from fatigue, poison, aging, or disease.
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Redheaded Fairy
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Limit:Portal WalkerTeleport may only be used to pass from one portal to another. i.e. doors, windows, etc.
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Limit:FeyEarn 1 PP and step up all damage taken from Fire or Equipment made of cold iron. Earn 1 PP when affected by Fey specific effects.8 RP11/29/2015
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Limit:Luck Runs OutIf you have a Luck Mastery die in your die pool and you roll a 1, you must reroll the smallest die in your pool that is showing a 1. When you do, shut down Luck Mastery. Activate an opportunity to recover it.Incredible Strength +1: Used Super Strength in Battle quite a bit
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Growth: Grew and grew during battle, stretching her powers to new limits
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SFX:Size MattersWhen creating a "Size" asset using Shrink or Growth, step up the effect die by +1.Luck Mastery: The luck auras around her were attacked a lot
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SFX:Reckless JumpStep up or double Teleport and ignore Limit: Portal Walker for one action. Flow, and anyone else who is teleported, takes Emotional damage equal to teleport.
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SFX:Lucky LadyWhen making an attack action using Luck Mastery, remove highest rolling die and add three dice for total.
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SFX:Allied with luckIf an ally’s pool includes an asset created by Luck Mastery, you may spend 1 PP to allow them to reroll.
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Thrasher
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Limit:Burnout:Step down Physical and Melee Dice during a combat scene to gain 1 PP. Restore them by activating an opportunity, or at the end of the scene.
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Limit:Conscious Activation:If stressed out, asleep, or unconscious, shutdown Thrasher. Recover Thrasher when damage is recovered or you awaken. If Mental Trauma is taken, shutdown Thrasher until trauma is recovered.
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Limit:Inner-reserves:You must shutdown Potency if you use Incredible Durability or Incredible Endurance (you may continue to use these if it is already shutdown.) You must shut down Mental Resistance if you use Potency (you may continue to use Potency if it is already shutdown.). You may recover all shut down powers when you activate an opportunity.
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SFX:Damage Reduction:For 1 PP, you may Step Down a Physical Damage effect die used against you.
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SFX:Overload:Step up or double Potency for one action or reaction. Take second highest rolling die as physical damage.
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SFX:Surge:Borrow a die from the doom pool for your next roll. After the roll, return it to the doom pool and step it up.
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SFX:Uncanny Dodge:On a successful reaction against a physical attack action, convert your opponent’s effect die into a Thrasher stunt, or step up a Thrasher power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
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Redheaded FairyBackup before changes
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Limit:Accidental JumpConvert Teleport into a complication to gain a PP. Remove complication to recover. (Needs to be updated)
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Limit:Iron of my ancestorsStep up physical damage from iron (not steel) to gain 1 PP.
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Limit:Fire burns hotterElemental Weakness. Step up any damage from Fire or Fire-related effcts to gain 1 PP.
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SFX:Titanic GrowthDouble Growth for one action. If roll fails, add a die equal to Growth to the doom pool.
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SFX:Portal WalkerAdd a d6 to the doom pool for each additional willing party member you wish to teleport. (Needs to be updates)
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SFX:Lucky LadyWhen making an attack action using Luck Mastery, remove highest rolling die and add three dice for total.
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SFX:Allied with luckIf an ally’s pool includes an asset created by Luck Mastery, you may spend 1 PP to allow them to reroll.
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Clover Smith
Jaru Lee
Flow McCook
Gauge Chamberlain
Taki Waters
Richard Twidwell
Taki Backup
Jayne Rook
Viktoria Wolfe
Willie McCoy
Zoey Maximoff
Xerred Demm
Power Sets
Backup Powers
Total Points
Stats
Flaws
Bliss
Doom Pool
Event Milestones
Unlocked Pendros
Wizards
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