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Initial Stat Points6Active Mods:Chronicle Goal:Every player is allowed one survivor for a playthrough, if no players are left, then that playthrough is considered a failure and a new one begins.

The default player length of play is one season, and each time a player's turn is successfully completed, they gain 1 point. Every NPC player lost costs that player a portion of that 1 point divided by the number of NPC players (e.g., if 1 PC player, with 4 NPC players and 1 NPC player dies, PC player only gains 0.80 of a point). Any NPC players that survive another player's turn, earn an additional (1/# of NPC players) point.

Points are consumed on voting in order to influence the difficulty or storyline, such as a different scenario or adding mods, or altering settings. After a successful playthrough, all settings reset to default with the exception of mods.

Points may be used to VOTE (changes are never to be made unless final between all participants and votes are counted) to alter any settings for 1 point, whereas adding/changing mods will require 5 points. Removing mods for balance or bugs may be done for free. After a successful playthrough, players may vote on keeping non-default mods for 1 point, instead of 5 points.

Players will ALWAYS have a minimum of 1 point, no matter what. Any players with 0 are essentially not allowed to play.
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Initial Trait Points0Dark Days AheadSurvive for 1 in-game year
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Initial Skill Points2Filthy Clothing
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Maximum Trait Points12
Disable NPC Needs
Scenario:
Character Points:
5
Simplified Nutrition
EvacueeSingle pool
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Skill training speed1
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Skill RustOff
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Size of cities4
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City Spacing4
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Spawn rate scaling factor1
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Item spawn scaling factor1
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NPC spawn rate scaling factor
0.1
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Monster evolution scaling factor
4Point System
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Surviving a turn as PC
Gain 1 point
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Monster speed100%
Losing any NPC players
Lose (1/# of NPC players recruited) point(s)
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Monster resilience100%
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Survive a turn as NPC
Gain (1/# of NPC players recruited) point(s), must have been recruited
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Initial time8
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Initial seasonSpring
Successful chronicle
Gain 1 point
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Season length14
Survived a successful chronicle (PC or NPC)
Gain 3 points
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Construction scaling0
Voting to Add/Change/Remove Mods
Lose 5 points (Voting player is considered a 1 point vote "yes", may not be increased)
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Eternal seasonFALSE
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Wander spawnsFALSE
Voting to Change Default Settings
Lose 1 point, setting also becomes new default
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Classic zombiesFALSE
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Surrounded startFALSE
Voting to Change Chronicle Goal
Lose 1 point
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Static NPCsTRUE
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Random NPCsTRUE
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Mutations by radiationTRUE
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Experimental z-levelsFALSE
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Align up and down stairsFALSE
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Character point poolsAny
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