SMW Practice Cart Bug Report (Responses)
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#TimestampVersionWhat platform are you on?Please describe what is working incorrectly.Please describe how to reproduce the bug.Developer NotesPriority
1488/21/2018 6:37:15v3.-.2 (prerelease)SD2SNESThe background in the bowser fight (including bowser) gets slightly hecked after saving/loading a savestate in the fight the bowser fight, save state, load statelinked to (146)high
1468/18/2018 13:39:12v3.-.2 (prerelease)Super EverdriveSavestating in the bowser fight then loading it glitches the graphics in the fight.Simply savestate in bowser then load statewiphigh
1361/31/2018 22:04:06v2.5.0Super EverdriveMovie doesn't save switch palace settingsVD1 movie in the database.high
1311/3/2018 1:59:28v2.5.0SD2SNESmondo tides don't preserve timergo in the pipe in mondo then room reset.high
1619/17/2018 17:41:25v3.-.3 (prerelease)SD2SNESValid time icon is not showing up until the level is L+R reset
1559/15/2018 14:29:45v3.-.3 (prerelease)SD2SNESSeathorne crashed my gameYI2 demo movie 2 crashes the game (didn't in 3.-.1).mid
1478/18/2018 13:54:22v3.-.2 (prerelease)Super EverdriveReloading a savestate after crashing messes up the background and some objects in yi2. Maybe other levelssavestate, crash on cloud, wait for blue screen to reloadgotta reupload graphicsmid
1458/2/2018 5:53:10v3.-.2 (prerelease)Super Everdriveroom 2 of ludwig has a very jittery background when you move aroundenter the room, advancing to the room also works. move fast..mid
1609/15/2018 21:35:32v3.-.3 (prerelease)SD2SNESDeleting save data deletes custom status bar layout.low
1599/15/2018 15:38:05v3.-.3 (prerelease)SD2SNESMashing Y after exiting movie can glitch out movie during reenter
This bug affects the name, and can cause a desync of the original movie.
linked to (117)low
1589/15/2018 15:05:31v3.-.3 (prerelease)SD2SNESThere are almost no limitations to when you can Start+Select in a movieYou can even start+select during the start+select fadeout. One issue about fixing this is that an earlier issue where you were frozen on the overworld (related to movies, fixable with start+select) will be a complete softlock..low
1579/15/2018 14:54:10v3.-.3 (prerelease)SD2SNESExiting a movie during a mosaic transition causes persistent mosaic effect in OW + levels.low
1569/15/2018 14:48:52v3.-.3 (prerelease)SD2SNESBad record limit tile properties
1549/15/2018 14:21:46v3.-.3 (prerelease)SD2SNESVisual record limit is all red during level fade-in.low
1509/14/2018 17:26:34v3.-.3 (prerelease)SD2SNESRTC tile propertiesif you put something under the RTC, e.g. the record limit display, it'll affect its tile properties, by coloring and flipping digits. doesn't apply to other objects that are colored.low
1448/1/2018 14:34:37v3.-.2 (prerelease)SD2SNESMore info on weird green times in YSPSo i'd just done YSP cape in 22.33 and got green time as per prev bug. Now I started recording (not in cart just obs) entered with 22.33 time as "pb" and a got 22.43 and now that is my "pb" again in green. (fitz in case recording useful)linked to (87)low
1438/1/2018 14:29:29v3.-.2 (prerelease)SD2SNESRandom green time appearingYellow SP cape, as normal got 22.33 inbetween pink and yellow times and it shows as green. Haven't ever got orb on this rom.linked to (87)low
1396/26/2018 12:24:09v2.5.0Snes Classic MiniIn YI2 after doing the Yoshi clip and swimming under the level carrying the blue block and then the key, often the goal tape will despawn.
12911/11/2017 20:04:03v2.5.0SD2SNESGraphical glitch when getting pointsMake a savestate with sprite slots on, exit and turn them off then reload the savestate. Now get points by jumping on an enemy etclinked to (74)low
1183/25/2017 22:26:41v2.5.0no$snsAdding on to my previous bug report, this is probably happening because the game is trying to play a movie, since Y is bound to the movie play function. Since there is no movie for tile 000, the game still prevents inputs since it thinks it's playing a movie. It also explains why Start+Select can return normal inputs.linked to (117)low
1173/25/2017 22:21:56v2.5.0no$snspressing Y when walking between levels on the overworld blocks mario from moving to other levelspress Y when walking in between levels (like the path from CI4 to VD fort) and notice that mario is unable to move to other tiles. you can unlock mario's movement by hitting start+selectI don't think this is actually fixed, but it is harder to trigger now; UPDATE nvmlow
1001/3/2017 17:51:15v2.5.0SNES9xReloaded savestates after crashing load some enemies improperly.Perform a state save in YI2 in the first set of many koopas with the special palette on. Then, leave the level, turn off special palette, reenter YI2 and crash the game. Once the game tries to recover the savestate, the game will load up the YI2 savestate with the special palette on. Go right to notice that the koopas that you perform cloud with have red and green shells, even though they are supposed to have blue and yellow shells if special palette is don't need to blue screenlow
8710/13/2016 17:41:06v2.4.0bSNES/Higan/Bizhawk (Performance Core)you can get green times in switch palaces without actually using an orb from the item boxgo fast in a switch palace. seems to happen if you're small, didn't find anything weird while using cape.I'll fix this once I can get it to happen again. I did it once but it won't do it again UPDATE: its back, or i never fixed it /shruglow
8510/8/2016 21:42:11v2.4.0Super EverdriveThe screen starts too far to the left in VoB GH second room when you reset.Reset in room 2 of VoB GH and notice the coins on the left hand side of the screen.weirdlow
749/1/2016 19:40:40v2.4.0bSNES/Higan/Bizhawk (Performance Core)graphics for the carriable sprite dynamic meter aren't always loadedmake a savestate while holding a shell or whatever, start+select out, enable either of the dynamic meters for carriable items, then reload the savestate.half fixed; dynmeter graphics are now always loaded, but score graphics are not if you disable themlow
1246/11/2017 7:03:18v2.5.0SD2SNESthe game crashes on title screenpress start looked into this crash and I can't find a cause. Calling it a fluke for nowhold
819/24/2016 23:19:40v2.4.0Super Everdrivelevel resets don't work during end of level fanfares or the keyhole animation (probably not a bug, but it'd be nice if they did work :P )Press L+R, L+R+A+B or L+R+X+Y during an end of level fanfare or keyhole animation.maaaaaybe. I'd have to rearrange some code for that to work properlyhold
698/25/2016 4:31:55v2.4.0Super EverdriveThe lag meter always counts up when slowdown is activeenter a level, press start+r, watch the lag meterit will be "hard" to fix this. If I can accurately fix the lag meter, I'll be able to have the timers tick up in slo mo as well.hold
135/17/2016 21:28:05v2.0.2SNES9xPower-up state incrementation results in no incrementation and appears to mess up the sprites instead. In Yoshi's Island 3, a brown platform around the later-half of the level also gets moved.Do the power-up incrementation in Yoshi's Island 3.dunno if I'm going to fix this. due to rom modifications, the desync that occurs on the brown platform spit is not the same as the original game. would require a bunch of annoying relocations of code to get it to work correctly. you can still tell if you got the PI setup correct by the graphical effects, and you can just set mario's powerup status manually if you need to.hold
1539/14/2018 17:44:33v3.-.3 (prerelease)SD2SNESp-meter is no longer yellow but greenthis is so sadcan we get 50 likesfixed
1529/14/2018 17:42:13v3.-.3 (prerelease)SD2SNESmemory viewer ($7E) isn't displaying what it's supposed toi'm not quite sure what it's displaying, but some examples are $14 and $19 always being 00, and $E4 always being 25.fixed
1519/14/2018 17:28:02v3.-.3 (prerelease)SD2SNESoverworld record displaylevel times on the overworld are displayed using cents regardless of how the timer is displayed in-levelwipfixed
1499/14/2018 17:24:29v3.-.3 (prerelease)SD2SNES24-hour RTC is 12-hour and vice versa..fixed
1417/29/2018 9:37:24v3.-.1 (prerelease)SD2SNESHeavy levels of lag in laggy conditions vs plain smw and vs v2.5 practice romGo to YI4 shell jump area, lag is really noticeable (and apparent with the lag counter) Obviously there are now a lot of timers etc so may be unavoidable, if I'm not missing something the red/yellow times may need updating on levels with unavoidable extra lag like this .fixed
1407/21/2018 21:45:08v3.-.1SD2SNESGraphical glitch entering from midway [version 3.0.0]Start from midway in a level. CI5 always seems to do it, I'm not sure about other levelsbizarrefixed
1351/27/2018 14:46:52v2.5.0Super EverdriveSometimes when I press start to open the menu where you can change powerup and stuff, the game crashes. If you press start in the map. I dont know if its just my everdrive or console or something. I have seen this happen to stephen a long time ago.this bug happens less frequently or not at all in the current beta so maybe its fixed??fixed
1321/10/2018 22:47:55v2.5.0Super EverdriveSavestates and room resets don't work using controller 2Attempt to reset a room or create/load a savestate on a controller plugged into port 2a lot of stuff doesn't work with controller 2fixed
13012/5/2017 18:22:05v2.5.0OpenEmu (Mac)Graphical bug, most likely useless. I don't know if it originated from SMW or from this rom, but it happened on your practice ROM. So when I got done with Yellow Switch Palace, it showed red blocks instead no clue how to reproduce it, I just ran it how I normally would.dunno how that happened, but this animation has been removed entirely so who knows!fixed
12710/7/2017 14:39:07v2.5.0Super EverdriveRom won't load super everdrive v1 - FIX Found!!Hi Thanks so much for this awesome rom, I noticed a bug report for super everdrive where a user says it won't load and you respond "get a better flashcart" but I may have a solution (worked for me) I have an old super everdrive (v1 you can tell visually because the sdcard sticks out quite a lot, no spring load) and I had the same issue. To fix I updated to the latest v1 os (can get it then you have the option to adjust rom settings after loading rom - so adjust rom size from 512kb to 1mb and sram from 0 to 32kb and it works, save states and all! Hurray! Anyway this probably doesn't effect too many people so don't know if it's worth your while sharing this info but there it is anyway, thanks again for the rom - Fitzlinked to (97) who would'a thought that you have to make the settings match the rom you're playing? glad you figured it outfixed
1268/2/2017 14:52:16v2.5.0SNES9xOption menu (when you press start at the overworld map)Press right when "MEMORY VIEWER LOW BYTE" is selected.linked to (96)fixed
1256/16/2017 22:48:06v2.5.0Super EverdriveIn CI2, the room 1 coin count does not reset on a room-reset, so collecting enough coins to where Mario will enter the cape room, then resetting the room and going straight to the pipe will still bring Mario to the cape room 2.Collect lots of coins, press L+R, enter pipe without collecting coins..fixed
1234/29/2017 14:54:59v2.5.0bSNES/Higan/Bizhawk (Performance Core)The yellow times on Star Road 3 are bigged, causing the low% and nocape to be pink, even though the other times are yellow.Go to Star Road 3 and press L and R at the same time.linked to (108)fixed
1224/2/2017 18:47:23v2.5.0Super Everdrivesaving a movie to slot #2 doesn't work sometimesget into the menu with a movie loaded, preferably belonging to the level you're standing on so you can see the effects immediately. in the menu, select slot #2 on the movie load option but don't load from it, then select slot #2 on the movie save option and save to it, and exit the menu. after that, there will be no movie saved on slot #2 (any previous movie also gets deleted)..fixed
1214/1/2017 23:02:35v2.5.0Super EverdriveReport #113 applies to Reznorlinked to (113)fixed
1142/21/2017 14:32:33v2.5.0SNES9xthere is a crash when the room reloaded. I dont think thats intendedidk. restart rooms. nothing were special in that case video:
1132/15/2017 23:38:20v2.5.0SD2SNESNickname is cut off in Iggy/Larry BossfightHappens any time I enter Iggy/Larry.fixed
1122/5/2017 20:37:19v2.5.0Super EverdriveIn the over world Start menu, when you press right on the Memory Viewer Low Byte option you go to extra options, and when you click on them it crashes.Press right 3 times on the memory viewer low byte and enjoy.linked to (96)fixed
1091/28/2017 4:06:55v2.5.0SNES9xtriggerd the credits and pressed start out of the part which you overwrote with the overworldmenuget big boo and go to room 3 of bowsers castle and defeat hin with the mecha koopasdisable creditsfixed
1081/26/2017 22:39:08v2.5.0no$snscertain gold times are displayed in pinkwhen you check the gold times in game for some levels, the gold time will be in pink (the time is still the correct gold time, only the color is wrong) the only 2 levels affected are SW3 normal exit small only and no cape, along with VOBGH lunar dragon secret.fixed
1071/22/2017 15:29:03v2.5.0SD2SNESLoading a state that was during a movieRecord a movie with a save state in it, then exit the level. Replay the recording up to the point where it makes a save state. Then re enter a level normally, and load state. The game will be stuck in movie playback mode with no movie and glitched graphics..fixed
1021/6/2017 20:09:42v2.5.0SNES9xTimer wrongly adds 22 frames to screen transition under some precise (but reproducable) conditions - watch for the 17'10 pipe entry and compare to other times. Frame-counting my video, there is no 22 frame loss but the timer adds 22 frames in room 2. I've also reproduced in 2.5.0 but didn't bother to record it again. I was able to reproduce this from 2 different savestates but not with a third one so I don't really know what the conditions are, only that it happens when you enter the pipe on a particular frame.I need an emulator save state of this to figure out what is going on. An emulator that has a tracelog function - update: holy crap fixed!!!fixed
991/3/2017 17:27:29v2.5.0no$snsCrashing using the invalid menu glitch that was submitted earlier can load a regular savestate if you have one, but sound is broken and the game will black screen if you leave.Crash the menu by pressing B on the invalid options with a savestate available in a level. The sound will be not there and when you leave, the game will be an eternal black screen.linked to (96)fixed
981/3/2017 17:03:52v2.5.0no$snsWhen trying to load a savestate from a crash without a savestate ever being made, screen goes black and crashes again.Crash the game without a rom without a savestate..fixed
971/3/2017 16:58:21v2.5.0Super EverdriveRom won't work.I just open the rom on my super everdrive and it crashes, It works on my emulatorsolution: get a better flashcartfixed
961/3/2017 16:51:26v2.5.0no$snsmenu wrapping is broken in some places: right on the "memory viewer low byte" option and it will send the cursor to faraway places. pressing right again and again can mess it up even morethis one's funfixed
951/3/2017 16:35:52v2.5.0no$snsX icon no longer exists the points calculator in the ending fanfare: a level (I only tried YI2 and I don't think if it matters if it is recording/replaying/regular playing)need to remove score cacluation entirely anyway since score doesn't existfixed
9312/30/2016 8:53:13v2.4.1SD2SNESFGH and DGH times are reversedTechnically they are correct, but generally TSA and FoI1 exits are considered the secret exitsmaking exceptions BabyRagefixed
9212/30/2016 6:26:31v2.4.1SD2SNESWings rooms don't display the adjusted time.Get wings and leave the level. The timer doesn't update with the extra time that is added to account for the fadeout..fixed
9112/3/2016 20:26:11v2.4.0SNES9xThere is a glitch in the original game that messes up the colors. On the practice cart, it softlocks you.Go to CI3 and at the normal exit, activate it while mario is on the top, by jumping off of yoshi.linked to (72)fixed
9011/13/2016 14:07:02v2.4.0SNES9xLinked to 70Same thing also happens with Big Boo, thought I'd mention itlinked to (70)fixed
8910/19/2016 12:10:38v2.4.0SNES9xIf you hit the goaltape and die from falling off, the room reset will cause the fanfare to play at the beginning of the room.Hit the goaltape at the lowest point and fall off (I did this in CBA normal exit but the same happens in other levels), reset room with L+R, fanfare should play.linked to (70)fixed
8610/9/2016 14:38:10v2.4.0Super Everdrive state in bowser fightlinked to (71)fixed
8410/8/2016 15:56:42v2.4.0Super EverdriveYou are allowed to reset the room after you hear a boss whistle if you die.Fall into lava after beat iggy or reznor.linked to (70)fixed
8310/8/2016 8:39:58v2.4.0Super EverdriveNot really a bug as such, but music doesn't come back when loading a savestate after dying, during the keyhole animation, or during a fanfare.Create a savestate somewhere in a level, load that state during the death animation, keyhole animation, or an end of level fanfarelinked to (82)fixed
8210/8/2016 8:39:57v2.4.0Super EverdriveNot really a bug as such, but music doesn't come back when loading a savestate after dying, during the keyhole animation, or during a fanfare.Create a savestate somewhere in a level, load that state during the death animation, keyhole animation, or an end of level fanfareokayfixed
809/24/2016 23:16:48v2.4.0Super Everdrivestart+select doesn't work during the death animationenter a level, die, press start+selectsurefixed
789/19/2016 5:30:22v2.4.0Super EverdrivePowerups, yoshi, and settings aren't preserved over a resetChange mario's powerup/yoshi and switch block settings then reset..fixed
779/6/2016 19:43:11v2.4.0bSNES/Higan/Bizhawk (Performance Core)wings don't care if you used room advancego to vob2 with yoshi, press y+x+l+r, get wings and you'll get a ridicously low pink time.fixed
728/31/2016 14:44:38v2.4.0SNES9xCompleting a Level while being halfway offscreen crashes the game instead of chaning overworld pallets can only get this to happen on console so idk what's going on here - update: seems to be fixed???? I don't know what I did to fix it tho - update: this crash is also possible in the original game so that resolves this issuefixed
718/30/2016 14:53:20v2.4.0Super EverdriveLoading a Savestate in bowser causes mario to go through the floor.Just create a savestate in bowser and load it.checked all the mode7 bosses but bowser for this one BrokeBackfixed
708/30/2016 9:46:16v2.4.0bSNES/Higan/Bizhawk (Performance Core)If you use the L+R to restart the level as you hit the keyhole for a secret exit, it will send you back to the start, but immediately end the level and give you ridiculous time ( a keyhole, pick up the key, and run up to put in the key. The timing is a little hard to describe but I have replicated it. You have to hit L+R just about the frame before the keyhole animation begins, if you get it you will spawn at start of level and immediately finish. The way I was able to get it decently consistently is in starworld 1. If you are on the right edge of the platform that holds the key, hold Y and run right towards the keyhole. If you press L+R at the correct time the short "freeze-frame" should have the key about a pixel to the right of the left edge of the keyhole. If this description still doesn't help PM me and I'll make a video :).fixed
688/25/2016 0:42:29v2.4.0SD2SNESEnemies still spawn facing the wrong direction after resetting the room.Check the spike tops in Choco Secret room 3fixed for room advances, still borked for room resets; update - should be fixed maybe hopefully possiblyfixed
678/24/2016 21:25:23v2.4.0SD2SNESThe background in some boss fights is broken.Turn on sprite slots and/or the dynmeter and go to Morton, Ludwig, or Roy's boss room.figuring out what to do with this (disable background altogether?)fixed
668/13/2016 0:50:17v2.3.2SD2SNESthe special/switch palace selectors break sometimesi am told to remind dots.fixed
658/13/2016 0:41:04v2.3.2Super EverdriveThe overworld shadow is solid blackLook at the overworldfuck youfixed
648/12/2016 15:36:44v2.3.2SNES9xEntering a door or pipe with 9'59'59 overflows to 9'01'14enter a door with 9'59'59 timer
608/11/2016 21:18:01v2.3.2Super EverdriveOverworld is a jumble after using save states in a level.Create a save state, then exit a level..fixed
588/11/2016 7:56:41v2.3.1Super EverdriveStart+Select in a coin heaven still saves the completion timeCollect wings in a level, start+select before leaving the coin heaven. If the time is faster than the previous best, it will be recorded.fixed
568/10/2016 18:34:55v2.3.1bSNES/Higan/Bizhawk (Compatibility/Performance Core)savestating in a room without layer 3, going into a room with layer 3, then loading state keeps the layer 3 effects on the non layer 3 roomsavestate in room 2 of morton's, go into room 3 of mortons, and then load state.fixed
558/9/2016 14:19:16v2.3.1SD2SNESEnemy direction spawning is still brokenExit the FoI3 key room and reset; the bubbles should all be going left..fixed
548/9/2016 5:52:42v2.3.1SNES9xFlight meter decreases during pipe animationsAttempt pipe-fly through pretty much any pipe other than a cannon. You will find it's much harder (impossible in many cases) because the flight meter is now decreasing during the pipe exit animation. Cannon animations are much shorter so the effect is less noticeable..fixed
538/9/2016 1:37:33v2.3.0SNES9xusing subpixel dynamic thingy in FGH makes the first big boo turn into some koopas, a bullet bill, and some coinsuse subpixel dynamic display thingy and enter FGHlinked to (51)fixed
528/9/2016 0:13:58v2.3.0Super Everdrive what the video does, make sure you eat the shell, make sure DYN-meter is set to yoshi's subpixellinked to (51)fixed
518/8/2016 23:58:18v2.3.0SD2SNESCarrying an item through a pipe can turn it into a glitchy mess.Carry a buzzy beetle from VD3 through the bonus game pipe..fixed
508/8/2016 23:57:37v2.3.0SD2SNESKicking the P-switch in Red Switch Palace turns it into a glitchy disco shell.Enter RSP, reset the level, pick up the P-switch and kick it..fixed
498/8/2016 23:56:51v2.3.0SD2SNESSome things don't reset correctly any more, including item memory settings and enemy direction facing.Reset the level..fixed
488/7/2016 15:44:11v2.2.0SNES9xsavestates. all the colors is getting messed up when i do a savestate in snes9x, its getting pixely in ZSNESlinked to (29)fixed
478/4/2016 15:02:01v2.2.0SD2SNESMosaic effect persists over a load state sometimes.Hold L+R+X+Select to go back to the SD2SNES menu. Reload the practice cart. go into a level and load state from sram, save state, and load state again..fixed
468/4/2016 3:14:47v2.2.0SD2SNESBowser HP doesn't reset correctly.Hit Bowser once, L+R reset. Bowser still only has 1 HP for that phase (sometimes)..fixed
457/31/2016 15:48:49v2.2.0SNES9xYou will be standing on a water tile instead of swimming in it if you reset on one.linked to (40)fixed
447/30/2016 3:10:05v2.2.0Super EverdriveThe "hurry up" sound does not play (and the music does not speed up) when timer death is enabled. (It does play when timer death is disabled)Turn on timer death, enter a level, wait for the timer to reach 100..fixed
417/3/2016 6:05:08v2.2.0Super EverdriveStart/Select does nothing during the switch palace fanfare (not sure if it's really a bug, but it's a little annoying)Hit the switch in any switch palace, then press start, then select.fixed
406/9/2016 0:05:13v2.1.3Super EverdriveResetting the console while standing on a star warp, then immediately attempting to enter the star warp enters a test level instead of warping.Navigate to a star warp, reset console, load file, press a/b/x/y.fixed
396/6/2016 20:58:22v2.1.3Super EverdrivePalletesLRing in Iggylinked to (29)fixed
386/5/2016 16:45:23v2.1.3bSNES/Higan/Bizhawk (Compatibility/Performance Core)Die 5 times normally and you Game Over.Just die 5 times normally and you Game Over (
376/4/2016 12:39:14v2.1.2SD2SNESReseting in Star World 1 when Mario is above the top of the screen will go to a bonus game.Go to SW1, jump and press L+R..fixed
365/27/2016 23:50:37v2.1.2Super EverdriveUsing LRXY to get to CS room 3 (spinies room) makes the spinies go the wrong direction upon room entry. Does not happen when normally completing the first 2 rooms.LRXY to CS room 3..fixed
355/27/2016 19:54:59v2.1.2Super EverdriveItems come back when you L+R when they're not supposed to, you know what I'm talking aboutEnter pipe holding item, let go of item, enter next pipe, L+R.fixed
335/27/2016 13:32:04v2.1.1Super EverdriveMode 7 Boss Rooms get very glitchy graphics when you load statego to a boss that isn't lemmy or wendy, save and load state in the boss roomlinked to (24)fixed
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