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Function NameDescriptionGM Commands
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Server Player LimitThe max number of players on your server.SetQueueThreshold [amount]
SetMaxQueueSize [amount]
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Damage self?Allows players to damage themselves.SetIsCanSelfDamage 0(Disable)/1(Enable)
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Damage allies?Allows squadmates to damage each other.SetIsCanFriendDamage 0 (Disable)/1 (Enable)
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Allow chat (incl. voice)?When disabled, prevents players from sending chat messages in-game.SetCanChat 1 (Allowed) 0 (Not allowed)
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Allow attachments?When disabled, prevents receiving attachments in-game.MailAttchEnable 0 (Not allowed)/1 (Allowed)
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Server save intervalServer archive interval (in seconds)SetSaveGameInterval [seconds]
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Item stack rateStack limit for each type of item.GMSetOverlapRatio [multiplier]
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Drop items on death?
0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items)
GMSetDeathDropMode [parameter]
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Set structure decayWhen enabled, structures will decay.SetConstructDisableRot 1 (Disabled) 0 (Enabled)
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Creatures/structures drop items on death?When enabled, creatures and structures will drop items when killed/destroyed.GMSetCanDropItem 0= No drops; 1= All drop
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Allow item discard?Set whether players can discard items.GMSetCanDiscardItem 0 (cannot discard)/1 (can discard)
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Enable wounded state?
Enables whether wounded state is triggered when HP falls to 0, or player immediately dies.
SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled)
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Add admin account
Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
AddGM [Account ID] [GM level]
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Remove admin accountRemoves an admin. Format: AccountIDRemoveGM [AccountID]
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Label adminToggles special admin icon.ToggleGMTitleShow 0 (Not displayed)\1 (Displayed)
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Discarded items despawnItems discarded will disappear after this amount of time.GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings)
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Dropped items despawn after deathItems dropped on death will disappear after this amount of time.GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings)
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Monster raid cooldown rateMultiplies the cooldown time between supply deliveries.SetAttackCityCdRatio
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Initial respawn cooldownBasic revival cooldown duration.SetGMRebirthBaseCD [time (in seconds)]
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Respawn cooldown penaltyAmount by which revival cooldown increases after multiple deaths.SetGMRebirthExtraCD [time (in seconds)]
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Death penalty times#N/ASetGMPenaltiesMaxNum [times]
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Death penalty respawn timeTime after which stacked revival cooldowns are reset.SetGMPenaltiesCD [time (in seconds)]
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Show all Spacetime BeaconsDisplays the location of other players' Beacons on the map.OpenAllHouseFlag 0 (Disabled)/1 (Enabled)
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Heat RES Boost rateMultiplies character Heat RES.SetPlayerHotDefAddRate [multiplier]
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Cold RES Boost rateMultiplies character Cold RES.SetPlayerIceDefAddRate [multiplier]
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Friendly name display distanceMax distance at which you can see a squadmate's name (in meters)SetFriendDisplayDistance [distance (in meters)]
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Non-friendly name display distanceMax distance at which you can see a non-squadmate's name (in meters)SetEnemyDisplayDistance [distance (in meters)]
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Inventory item DUR death penalty
On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
SetPlayerDeathAvatarItemDurableRate [multiplier]
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Hotbar item DUR death penalty
On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
SetPlayerDeatShortcutItemDurableRate [multiplier]
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Crafting/repair time rateMultiplies item crafting/repair time.GMSetCraftTimeRate [multiplier]
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All XP rateMultiplies all XP earned.SetPlayerAddExpRate [multiplier]
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Kill XP rateMultiplies XP earned from killing monstersSetPlayerKillAddExpRate [multiplier]
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Collection XP rateMultiplies XP earned from collecting resourcesSetPlayerFarmAddExpRate [multiplier]
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Crafting XP rateMultiplies XP earned from crafting itemsSetPlayerCraftAddExpRate [multiplier]
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Movement speed rateMultiplies movement speedSetMoveSpeedRate [multiplier]
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Jump height rateMultiplies jump heightSetJumpHeightRate [multiplier]
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Fall DMG boostMultiplies damage taken from falls.SetPlayerLandedDamageRate [multiplier]
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HP rateMultiplies max HP.SetPlayerMaxHealthRate [multiplier]
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HP recovery rateHP recovery will be multiplied by this value.SetLifeRecoverRate [multiplier]
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Stamina rateMultiplies max stamina.SetPlayerMaxStaminaRate [multiplier]
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Stamina recovery rateStamina recovery will be multiplied by this value.SetStaminaRecoverRate [multiplier]
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Stamina loss rateMultiplies stamina consumption speed.SetStaminaConsumeRatio [multiplier]
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Max fullness multiplierMax Fullness will be multiplied by this value.SetPlayerMaxHungerRate [multiplier]
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Fullness loss rateMultiplies Fullness consumption speed.GMSetHungerDecRate [multiplier]
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Fullness from food rateMultiplies amount of Fullness recovered by eating.GMSetBodyHungerAddRate [multiplier]
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Max hydration multiplierMax Hydration will be multiplied by this value.SetBodyWaterMaximumRate [multiplier]
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Hydration loss rateMultiplies Hydration consumption speed.GMSetWaterDecRate [multiplier]
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Hydration from water rateMultiplies amount of Hydration recovered by drinking.GMSetBodyWaterAddRate [multiplier]
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Max O2 multiplierMultiplies max Oxygen.SetBreathMaximumRate [multiplier]
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O2 recovery rateMax Oxygen will be multiplied by this value.SetBreathRecoverRate [multiplier]
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O2 loss speedMultiplies Oxygen consumption speed.SetPlayerBreathCostRate [multiplier]
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Med recovery rateMultiplies amount of HP recovered from meds.GMSetPlayerHealthRate [multiplier]
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Food and med duration rateMultiplies the duration of effect of food and meds.GMSetFoodDragDurationRate [multiplier]
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Vehicle vs. player DMG rateMultiplies the amount of damage vehicles deal to players.SetVehiclePlayerDamageRatio [multiplier]
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Vehicle vs. structure DMG rateMultiplies the amount of damage vehicles deal to structures.SetVehicleConstructDamageRatio [multiplier]
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Vehicle collection rateMultiplies the amount of resources collected by vehicles.GMSetVehicleDamageRate [multiplier]
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All monster respawn time rateMultiplies time before dead wild NPCs can respawn.SetNpcRespawnRate [multiplier]
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Monster NPC corpse despawn timeAnimal NPC corpses will disappear after this amount of time (in seconds)SetAnimalBodyStayTime [time (in seconds)]
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Human NPC corpse despawn timeHuman NPC corpses will disappear after this amount of time (in seconds)SetHumanBodyStayTime [time (in seconds)]
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Wild NPC corpse drop rateMultiplies the amount of items dropped by a wild NPC on death.GMSetNPCLootableItemRate [multiplier]
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Wild NPC starting lv. rateMultiplies the level of wild NPCs, making them more powerful.SetNpcSpawnLevelRate [multiplier]
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Wild NPC DMG rateMultiplies the damage dealt by wild NPCs.SetWildNPCDamageRate [multiplier]
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Wild NPC HP rateMultiplies the HP of wild NPCs.SetWildNPCHealthRate [multiplier]
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Wild NPC speed rateMultiplies the movement speed of wild NPCs.SetWildNPCSpeedRate [multiplier]
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Raid NPC lv. rateMultiplies the level of raid NPCs, making them more powerful.SetCityNPCLevelRate [multiplier]
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Raid NPC DMG rateMultiplies the damage dealt by raid NPCs.SetCityNPCDamageRate [multiplier]
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Raid NPC HP rateMultiplies the HP of raid NPCs.SetCityNPCHealthRate [multiplier]
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Raid NPC speed multiplierMultiplies the movement speed of raid NPCs.SetCityNPCSpeedRate [multiplier]
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Raid NPC amt rateMultiplies the total amount of raid NPCs summoned each round.SetCityNPCNumRate [multiplier]
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NPC name display distanceMax distance at which you can see an NPC's name (in meters)SetNpcDisplayDistance [distance]
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Collectible resource spawn rateMultiplies the amount of resources received upon collection.GMSetInventoryGainRate [multiplier]
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Raid corpse drop rateMultiplies the amount of items dropped by a raid NPC on death.GMSetCityAtkNPCLootItemRate [multiplier]
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Melee DMG vs. NPC rateMultiplies melee weapon damage that characters deal to NPCs.SetMeleeNpcDamageRatio [multiplier]
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Ranged DMG vs. NPC rateMultiplies ranged weapon damage that characters deal to NPCs.SetRangedNpcDamageRatio [multiplier]
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Melee PVP DMG rateMultiplies melee weapon damage that characters deal to players.SetMeleePlayerDamageRatio [multiplier]
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Ranged PVP DMG rateMultiplies ranged weapon damage that characters deal to players.SetRangedPlayerDamageRatio [multiplier]
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Melee DMG vs. structures rateMultiplies melee weapon damage that characters deal to structures.SetMeleeConstructDamageRatio [multiplier]
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Ranged DMG vs. structures rateMultiplies ranged weapon damage that characters deal to structures.SetRangedConstructDamageRatio [multiplier]
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Collection tool DMG multiplierMultiplies damage that tools deal to resources.GMSetToolDamageRate [multiplier]
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Durability loss multiplierMultiplies durability lost when using tools, weapons, and armor.GMSetDurabilityCostRate [multiplier]
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Resource collection rate
Controls max gains from collection. This value must be bigger than other collection rates.
GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined)
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Wood production rateMultiplies amount of wood collected.GMSetTreeGainRate [multiplier]
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Plant production rateMultiplies amount of plants collected.GMSetBushGainRate [multiplier]
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Ore production rateMultiplies amount of ore collected.GMSetOreGainRate [multiplier]
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Crop production rateMultiplies amount of crops collected.GMSetCropReapRate [multiplier]
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Animal production rateMultiplies amount of items collected from corpses.GMSetFleshGainRate [multiplier]
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Crop growth speedMultiplies growth speed of planted crops.GMSetCropGrowRate [multiplier]
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Player Beacon limitMax number of Beacons each player can build.SetPlayerMaxHouseFlagNumber
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Player work structure limit
Max number of work-type structures each player can build will be multiplied by this value.
SetGJConstructMaxNumRatio [multiplier]
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Beacon trap limitMax number of traps that can be within Beacon coverage.SetHFTrapMaxNum [amount]
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Beacon turret limitMax number of turrets that can be within Beacon coverage.SetHFTurretMaxNum [amount]
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Structure DMG taken rate (non-traps, turrets, beacons)
Damage taken is multiplied by this value.SetConstructDefenseRatio [ratio]
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Trap DMG taken rateDamage taken is multiplied by this value.SetTrapDefenseRatio [ratio]
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Turret DMG taken rateDamage taken is multiplied by this value.SetTurretDefenseRatio [ratio]
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Trap DMG rateMultiplies damage dealt by traps.SetTrapDamageRatio [multiplier]
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Turret DMG rateMultiplies damage dealt by turrets.SetTurretDamageRatio [multiplier]
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Structure DUR rateMultiplies the max Durability of structures.SetConstructMaxHealthRatio [multiplier]
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Structure DUR recovery rateMultiplies the Durability recovery speed of placed structures.SetConstructReturnHPRatio [multiplier]
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Spacetime Beacon auto-repair rate
Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon.
SetHouseFlagRepairHealthRatio [multiplier]