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STATIC DATASIMULATIONSTATISTICS
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HIGH SLOTSRHMLRHMLRHMLSmartbombNeutRHMLRHMLRHML
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Ship TypeModule TypeAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesAll other non-T2 ModulesGroup#ModulesAverageStdDev
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BattleshipHeating Length (Cycles)15151500151515A629,761,71
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0,5Heat StartStart of FightStart of FightStart of FightStart of FightStart of FightStart of FightStart of FightStart of FightB230,050,00
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Group Heated WithAAABBAAAC00,000,00
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Slots Ratio (Filled H + M + L) / (Total H + M + L + R)Module HP40,0040,0040,0040,0040,0040,0040,0040,00D00,000,00
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0,8695HP Damage (Unmodified)1,301,301,301,301,301,301,301,30E00,000,00
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Cycle Time (Modified)2,62,62,62,62,62,62,62,6F00,000,00
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Heat Attenuation HighslotsG00,000,00
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0,82Heat Generaltion Per Cycle0,080,080,080,030,030,080,080,08H00,000,00
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Heat Attenuation MidslotsCycle 00,180,180,180,130,130,180,180,18TOTAL80,2331,68
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0,71Local Damage8,18,18,10,00,08,18,18,1
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Heat Attenuation LowslotsTotal Damage27,630,431,230,130,131,230,427,6
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0,71
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% Damge697678,09377575787669
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T3 ModifierStatusFineFineFineFineFineFineFineFine
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Normal Ship
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1MID SLOTSMWDLSEXLASBPointWeb
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Module TypeAfterburner, MicrowarpdriveNon HeatableMost T2 modulesNon HeatableAll other non-T2 ModulesGroup#ModulesAverageStdDev
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Thermodynamics levelHeating Length (Cycles)50271010A148,30#DIV/0!
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5Heat StartEnd FightStart of FightMid FightStart of FightStart of FightB230,993,43
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Group Heated WithACDBBC142,72#DIV/0!
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HintsModule HP40,00040,00040,00040,00040,000D142,21#DIV/0!
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- Fields with a grey border should be edited by youHP Damage (Unmodified)11,4001,4005,0005,000E00,000,00
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- Ctrl + C and Ctrl + V work, Ctrl + X doesn'tCycle Time (Modified)10555F00,000,00
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- The groups signify modules you would heat togetherG00,000,00
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- Heat Start determines the already existant rack heatHeat Generaltion Per Cycle0,200,000,050,000,05H00,000,00
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- HP damage should be values wihtout thermodynamics modifierCycle 00,880,000,580,000,13TOTAL (TBD)539,047,92
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- Double check slot ratioLocal Damage36,20,019,00,09,80,00,00,0
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Total Damage48,342,742,233,428,6
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What to look for:
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- Depends on you really, could be uniformity, low average, a certain module not burning down% Damge1211071068471
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StatusBurntBurntBurntFineFineNo ModuleNo ModuleNo Module
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LOW SLOTSBCSBCSNanoNano
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Module TypeNon HeatableNon HeatableNon HeatableNon HeatableGroup#ModulesAverageStdDev
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Heating Length (Cycles)21212121A40,000,00
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TODOHeat StartStart of FightStart of FightStart of FightStart of FightB00,000,00
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- More Specific Module TypesGroup Heated WithAAAAC00,000,00
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- More StatisticsModule HP40,00040,00040,00040,000D00,000,00
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- Contact Larynx Austerene Ingame for Feature IdeasHP Damage (Unmodified)E00,000,00
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Cycle Time (Modified)F00,000,00
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G00,000,00
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Heat Generaltion Per Cycle0,000,000,000,00H00,000,00
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Cycle 00,000,000,000,00TOTAL (TBD)40,000,00
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Local Damage0,00,00,00,00,00,00,00,0
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Total Damage0,00,00,00,0
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% Damge0000
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StatusFineFineFineFineNo ModuleNo ModuleNo ModuleNo Module
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