Erel - PBP
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NameThe ErelVirtueOutragedIncarnationDestroyer
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ConceptFreshly-fallen demon hunterViceArrogantAgendaInquisitor/Integrator
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mentalphysicalsocial
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powerIntelligence2Strength3Presence2
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finesseWits3Dexterity35Manipulation2
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resistanceResolve2Stamina2Composure2
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mental (-3 unskilled)physical (-1 unskilled)social (-1 unskilled)
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Academics0Athletics2Animal Ken0
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Foot Chases
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Computer0Brawl4Empathy2
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Wing Chun
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Crafts0Drive1Expression0
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Investigation2Firearms2Intimidation1
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Medicine0Larceny0Persuasion1
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Occult1Stealth2Socialize1
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Snake and Bird
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Politics1Survival0Streetwise0
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Science0Weaponry0Subterfuge2
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Stonewalling
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maxHealth7Alicia Morales7Cover
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bashing0CoverCover
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lethal0CoverCover
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aggravated0CoverCover
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maxWillpower4Experiences00Beats0
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current3Cover Experiences00Cover Beats0
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Primum1Initiative610
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maxAether10Speed1113Defense7
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current9Doors2Armor0
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conditioneffectseffects
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Angel EmpathyAgendaBeat: Put your Ring at risk, or make them actively or vocally suspicious of your motives.
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Resolve: Take +3 to any roll to evade, outwit, persuade, or learn the bane/ban of an Angel.
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Prepared For AnythingAgendaBeat: Propose a question that causes your Ringmates to reconsider their course of action.
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Resolve: Take +3 on a mundane Mental Skill roll, or achieve a leap of logic based on existing evidence.
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glitcheffectsduration
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equipment
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Smartphone with assorted utility apps.Dice Modifier1 - 2
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Heavy-duty LED flashlight. Durable enough to be used as a club.Dice Modifier1
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Dice Modifier
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Dice Modifier
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Dice Modifier
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Defensive Combat1Use either Brawl or Athletics to calculate Defense.
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Editic Memory0Free for being a Demon. Can recall past experiences without a roll. Rolls to remember minute details are at +2.
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Fast Reflexes1Add one to Initiative.
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Indomitable2Add two dice to rolls to contest supernatural influence on your thoughts or emotions. If the influence is resisted, subtract two dice from the opposing pool.
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Martial Arts (Style)2●: You reduce penalties for called shots by one, and ignore one point of your target's armor. ●●: You can choose to take up to 2 additional points of Defense on a turn you plan to attack, taking -1 to your attack for each point. You can't use this with a Dodge.
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Multiple Agendas2You have two Agenda Conditions.
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Professional Training (Style)1Networking (●): Two dots of Contacts (NYPD).
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Wing Chun (Style)1Trapping (●): Each turn, you can declare that you're trapping one opponent in melee range. They can't move in a direction you're not moving without making a reflexive (Dexterity + Athletics) action resisted by your Defense.
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