A | B | C | D | E | F | G | H | |
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1 | EQUIPMENT NAME | EQUIPMENT TYPE | STATS | TRAITS | SIGNATURE PLANE | COST | DESCRIPTION | AVAILABLE |
2 | GUNS/CANNONS | |||||||
3 | Avenger Cannon GAU/8 | Ballistic Gun | Accuracy: 50 APT: 4 Range: Gun | Bulky Coaxial Gun Excessive Recoil | A-10 Thunderbolt K-20 Razorback | -- | An absolutely massive weapon, a rotary 30mm autocannon well over the size of a compact car. | |
4 | Advanced Gauss Rifle AKSM | Ballistic Gun | Accuracy: 55 APT: 1 Range: Missile | Bulky Coaxial Gun Enhanced Velocity | X-44 Nosferatu | -- | Special on-board equipment allows the Nosferatu to carry the Gauss Rifle as part of the airframe. The pair of AKSMs cannot be removed from the Nosferatu and can be destroyed in combat. | |
5 | Ultra Autocannon UAC/10 | Ballistic Gun | Accuracy: 40 APT: 1 Range: Gun | Bulky Coaxial Gun Excessive Recoil | SI-4M Shikra | -- | A Heavy Cannon on steroids, capable of firing even larger shells. | |
6 | Prototype Plasma Projector P3 | Energy Gun | Accuracy: 50 APT: 1 Range: Gun | Coaxial Gun Gets Hot | K-22 Raven X-37 Corsair | 16 | Fires superheated plasma that can overheat what it doesn't immediately destroy. MAY ONLY TAKE ONE. | |
7 | painfully potent plasma projector p4 | energy gun | Accuracy: 25 APT: 1 Range: Gun | Gets Hot | Skepna | -- | shoots a big shoot. +20 accuracy against airships and buildings | |
8 | ||||||||
9 | MISSILES/ROCKETS | |||||||
10 | Burst Missile SWM | Unconventional Missile | -35 EV Range: Missile | Splash | HX-02 Wyvern | 10 | A missile which creates a high pressure shockwave at the point of impact. While unconventional, it has been proven effective in destroying aircraft by the squadron. MAY ONLY TAKE UP TO THREE. Ignores Supermaneuverable To evade a burst missile without taking damage, you must succeed by at least 2 additional degrees. Additionally, anyone flying nearby the target must make a test and pass by at least one additional degree. | 1 |
11 | Fusion Ball Projector | Energy Missile | -999 EV Range: Radar | Advanced Infinite Ammo | K-120 Fury | -- | A missile launcher of unknown origin, very few are known to exist. Unable to be outmaneuvered or spoofed by flares or chaff, this weapon's projectile will doggedly pursue its target until it either destroys it, runs out of fuel, or collides with another object. MAY ONLY TAKE ONE. | |
12 | MML-7 | Unconventional Missile | -30 EV Range: Missile | Salvo | SI-220 Morgenstern | 21 | An arrangement of 7 missiles that can each lock on to a different target WITHOUT requiring ARTEMIS IV. Requires only one Hardpoint to reduce headaches. DOES NOT GET A DISCOUNT FOR SPECIALIZATION: MISSILE. The value displayed here is its final cost. MAY ONLY TAKE ONE. | |
13 | Thunderbolt Missile | Unconventional Missile | Range: Radar | A2A Only | MiG-25 X-37 Corsair | 8 | Two-stage missile capable of seeking out and reliably disabling Imperial airships. First stage is an MMS MIRV warhead designed to draw out point-defense, while the second stage is a warhead that cleanly disables levitation plates. MiG-25s can carry up to FOUR, Corsairs only TWO. | 4 |
14 | Heavy Active Radar Missile HARM | Conventional Missile | -0/50/100 EV Range: Radar | A2A Only | Interceptors | 8 | Long-range heavy missile. Purpose-built for interceptors and designed to take down larger planes, the HARM is capable of bringing even the largest of planes down to the ground. MiG-25s can carry up to FOUR, all other interceptors up to TWO. | ∞ |
15 | ||||||||
16 | BOMBS | |||||||
17 | Culex Drone | Drone | Any plane with the "Mothership" trait. | 50 | A single combat drone, equipped with a Micro-Pulse Laser and two All-Aspect Missiles. May only take a maximum of 9. | 9 | ||
18 | ||||||||
19 | SUPPORT MODULES | |||||||
20 | Double Heat Sinks | Heat Dispersal | H-07 Sulla SI-38 Shiva | 4 | Twice the heat dispersal for the cost of a single heat sink. MAY ONLY TAKE ONE. | |||
21 | Fusion Engine | Engine | SI-32 Sabre K-73 Talon | 10/Integrated | Does everything Turbochargers do, without damaging engines, and grants the "Super-Maneuverable" trait. Talon can take for free, Sabre has to pay. | |||
22 | E115 Reactor | Engine | K-120 Fury | Integrated | Always Turbochargers, all the time. Powers the fusion ball projector. Does not grant Super-Maneuverable. | |||
23 | Object 2266 | Cloak | Fenrir | Integrated | A cloaking device reverse-engineered from a captured Imperial Skysub. Lacks the holographic cloud cover, but makes you untargetable by radar or laser-guided munitions. Generates a lot of heat, however, enough to eventually make you visible to and targetable by IR systems. |