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STRENGTHPERCEPTIONENDURANCECHARISMAINTELLIGENCEAGILITYLUCKNotes
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Combat Skill DamageBase Damage x((50+Skill)÷100)
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[SS] Melee Weapons2+(2xSTR)+(LUK÷2)Unless stated, round down all numbers on this page.
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Melee Damage0.5xSTR
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Carry Weight(10xSTR)+150
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[SS] Explosives2+(2xPER)+(LUK÷2)
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[SS] Lockpick2+(2xPER)+(LUK÷2)
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[SS] Energy Weapons2+(2xPER)+(LUK÷2)
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Vision (ft)10+(2xPER)
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[SS] Unarmed2+(2xEND)+(LUK÷2)
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[SS] Survival2+(2xEND)+(LUK÷2)
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Unarmed Damage(Unarmed Skill÷20) + 0.5
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Poison Resistance %(END-1)x5
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Radiation Resistance %ENDx2
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Hit Points (HP)90+(ENDx20)+(Levelx10)
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Max ImplantsEND
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[SS] Barter2+(2xCHA)+(LUK÷2)
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[SS] Speech2+(2xCHA)+(LUK÷2)
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[SS] Medicine2+(2xINT)+(LUK÷2)
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[SS] Repair2+(2xINT)+(LUK÷2)
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[SS] Science2+(2xINT)+(LUK÷2)
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Skill Points Per Level10+(0.5xINT)DO NOT ROUND #. Half skill points are stored every level up until they add up to a whole number.
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[SS] Guns2+(2xAGI)+(LUK÷2)
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[SS] Sneak2+(2xAGI)+(LUK÷2)
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Action Points65+(3xAGI)
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Action Points RecoveryBase Action Points÷4Applies at the end of your turn. Any Action Points not from the above formula are not Base Action Points unless specified.
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InitiativeAGI-5
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Critical Hit Chance %LUK
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