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Template by _Maxi#1776, jamberry#7142Team Debrief
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Please message the above with any errors you find.Very early artifacts, weapons, and cons calc for Kusanali.
Made without access to PS playtesting.
Subject to confirmation and changes.
On field rotation: E Q (swap) N1 E N1234 N1234 (swap) N1 E N1234 N1234
Off field rotation: E Q (swap) E
More information on E proc assumptions and reaction assumptions can be found in individual tabs.
Feel free to ping me in KSM for more info or for help!
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Special Thanks
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Project AmbrData APIhttps://ambr.top/en
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KQM TCLCharacter Findingshttps://library.keqingmains.com/
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KSM TC TeamValidationhttps://discord.gg/Kusanali
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Calculations like these, especially when dealing with characters in pre-release state, are prone to change, corrections, or oversights.
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Please message the sheet's owner to go over any discrepancy.
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Calculations By:jamberry#7142
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Verified By:
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Last Revised:10/1/22
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Recordings:
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Artifact Mainstats
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3x EMEMEMCEMDEMEMDCTotal EM at optimal3x EMEMEMCEMDEMEMDC
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Quicken On-Field Unbuffed100.0%104.5%107.4%108.4%681.6
For on-field, EMDC seems to always be best, even if you can't max her A4.
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Quicken On-Field 200 EM100.0%110.9%115.7%122.7%921.6
This becomes even more true when you can max her A4.
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Quicken Off-Field Unbuffed100.0%98.0%99.1%96.8%903For off field, EM x3 until you get close to 1k- you don't need to fully max her A4, but you should be close.
Calced for personal DPS only, if you the on fielder wants her A1 you would likely want to max that first anyway.
181157177581179467175403
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Quicken Off-Field 200 EM100.0%105.6%106.0%105.5%916213803225771226705225458
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No Quicken On-Field Unbuffed100.0%101.6%102.4%100.7%859.2
Without Quicken, and on field, it can be preferable to not fully max her A4, but all options are close.
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No Quicken Off-Field Unbuffed100.0%96.1%96.3%92.7%903
If your on fielder wants her A1 even more reason to go full EM.
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Nilou Bloom On-Field100.0%98.6%99.0%97.7%1512
Full EM is always best for Nilou Bloom, but other options remain close since she has so much Bloom DMG% as baseline here.
715278705014707855698646
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Artifact Sets
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4DM4GD2DM2GD4DM4GD2DM2GD
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Quicken On-Field Unbuffed100.0%97.2%89.4%
Use 4DM unless someone else can hold it.
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Quicken On-Field 200 EM100.0%88.5%87.9%
If someone else is holding 4DM, ask Optimizer. 4GD will almost always be best on paper, especially up until her A4 is maxed, but your subs may disagree.
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Quicken Off-Field Unbuffed100.0%90.9%89.8%181157164743162762
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Quicken Off-Field 200 EM100.0%84.3%85.0%213803180336181762
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No Quicken On-Field Unbuffed100.0%94.9%90.2%139797132732126140
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No Quicken Off-Field Unbuffed100.0%93.5%90.8%982349185789187
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Nilou Bloom On-Field100.0%86.6%84.0%675158584669566984
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Weapons
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TTDS R5Magic Guide R5Hakushin R1Hakushin R5Mappa R1Mappa R5Sac R1-5Solar Pearl R1Solar Pearl R5Widsith R1Widsith R5Evenstar R1Evenstar R5LP R1Kagura R1Dreams R1TTDS R5Magic Guide R5Hakushin R1Hakushin R5Mappa R1Mappa R5Sac R1-5SP R1SP R5Widsith R1Widsith R5Evenstar R1Evenstar R5LP R1Kagura R1Dreams R1
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Quicken On-Field Unbuffed70.7%100.0%78.6%82.9%93.2%100.8%94.6%95.3%105.2%95.8%103.6%93.5%97.0%93.0%112.5%117.6%226284320283251877265590298511322817302979305288336850306765331752299558310722297749360470376581
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Quicken On-Field 200 EM73.7%100.0%81.1%85.2%93.9%101.0%94.6%95.6%104.9%98.9%105.9%94.8%99.0%93.1%116.0%115.0%291625395886320995337341371657399986374511378451415302391368419368375383392112368640459355455092
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Quicken Off-Field Unbuffed69.5%100.0%77.1%81.7%94.0%91.9%99.5%92.9%97.0%91.3%116.5%117.7%125849181157139736148012170253166405180307168372175789165383211124213247
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Quicken Off-Field 200 EM76.6%100.0%84.2%88.7%91.9%100.9%108.5%95.2%99.8%99.3%125.9%111.1%163833213803179931189569196530215788231901203451213304212299269262237434
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No Quicken On-Field Unbuffed72.1%100.0%98.2%105.5%98.6%102.9%112.7%98.7%107.6%103.2%111.9%106.1%118.3%123.5%100809139797137267147435137797143891157602137971150431144323156391148282165359172666
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No Quicken Off-Field Unbuffed68.7%100.0%96.2%93.7%102.5%98.0%104.9%93.5%119.1%122.1%674719823494516920521007119627010301591852117008119989
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Nilou Bloom On-Field92.7%100.0%98.4%100.0%99.2%98.8%101.2%97.6%99.4%99.9%101.8%98.9%101.9%104.1%662190714595703242714777709019706370722864697475710037713805727154706749728106743645
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A big personal damage loss unless Bloomge.
Great baseline, fucks severely wherever you can guarantee Hydro or Electro aura. Double Dendro teams may struggle with this. Don't ask me about Fruit- unless she needs ER, which it seems like she won't, it should be just strictly worse than Magic Guide in almost all cases. If it turns out she needs ER, then ask me about Fruit.
Personal damage loss, not as big as TTDS but still significant.
Probably only worth at R5 in most teams, and even then questionable.
Good F2P option, but...
Struggles to compete with Magic Guide until R5 or unless double Dendro.
Great EM statstick, not to mention the opportunity for more Es for more Spreads. Passive not accounted for here due to Jam already has a headache, but potentially raises its value significantly.
Great option, but...
Needs refines to compete with Magic Guide. Probably not recommended to buy BP for or to buy over other weapons on BP unless you're just like 2yrs BP buyer and collecting stuff for fun at this point.
Oh, Widsith. Sigh.
33% uptime assumed, averaged across all buffs. A very messy way of looking at Widsith, and does't account for the value of frontload, but better than trying to look at just one specific buff because it helps show how Widsith loses value over sustain.
Personal damage only, so in teams where multiple other members would appreciate ATK, likely worth picking over Magic Guide especially with refines.
That said, it is weapon banner exclusive, so refines (and the weapon to start with) are expensive and not necessarily recommended to pull for.
Lackluster statstick for a character that shines with more flexible quickswap teams. Fine if you need CR, I guess?
Calculated with full stacks- this damage will take 1-2 rotations to hit, so even when Kagura edges out over Dreams, it should be assumed that Dreams is still BiS just for the frontloaded value and the team buff. Note: Cyno teams are likely to never reach full stacks as his field time is long enough for her to lose any stacks she can gain before it. I'll add a one stack assumption calc Soon:tm:.
Not as huge of an improvement as other recent signatures have been, but still clearly BiS, with a (small, but nice nonetheless) team buff to boot.
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Constellations
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C0C1C2C3C0C1C2C3
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Quicken On-Field Unbuffed100.0%104.3%123.3%132.3%376581392946464391498365
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Quicken On-Field 200 EM100.0%104.3%123.3%132.9%455092474679560985605029
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Quicken Off-Field Unbuffed100.0%107.7%127.3%141.3%213247229654271409301347
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Quicken Off-Field 200 EM100.0%107.7%127.2%141.5%237434255648302130336023
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No Quicken On-Field Unbuffed100.0%114.7%114.7%132.1%172666198127198127228113
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No Quicken Off-Field Unbuffed100.0%119.6%119.6%140.7%119989143549143549168881
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Nilou Bloom On-Field100.0%108.0%125.2%128.6%743645802855931155956619
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Calculated with Dreams because why not. Should be similar for other EM/DMG% weapons like Magic Guide.
Worth more if you benefit from more of the element buffs, but still at minimum a nice bit of Skill DMG% for almost all teams, since what fuckin teams are running 2x Pyro. Childe XL Bennett Kusanali I guess? idk
Great even for Kusa's personal damage, not to mention that it is TYPICALLY A FULL TEAM BUFF. Calculated assuming that apply Quicken means Quicken has to actually become aura, even for a second, so I didn't give anything to no quicken teams. Sorry. Those teams would still benefit from the Bloom crits, it just won't show up on her personal damage.
Talent levels matter less the more of your damage comes from Spread and Blooms, hence why the biggest gains here are for no Quicken no Bloom trigger teams.
For some reason the sheet doesn't want to load Constellation info now and I'm uncomfortable sheeting something that will cost hundreds off dollars based off guesstimates and vibes anyway, so we're stopping at C3. If you want to pull higher Cons, I highly recommend calculating gain more specifically for your account and teams, or hiring someone to do so. C4 is just a boring EM increase, C5 is negligible in most cases, C6 is fun but requires field time so value depends on whether or not you were originally planning on using her on field, how flexible your team is, and how much you want frontloaded damage from her.
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hi
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<3
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I hope you're having a great day and I hope you enjoy your life
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