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2 | Level: | 1 | Theather Graduate | Helero Juseer | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male Troll | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | powerlessHost [PH] | Land of ___ and ___ | Brush | Painter's Apron | Wacky Art Supplies | |||||||||||||||||||
5 | endermender | quote | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Simple Beret | |||||||||||||||||||
7 | Athletics | Str | +0 | -1 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +0 | 0 | 0 | 16 / 16 | 1 | 1 | Brush | Tier 0 wandkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | Has a blunt end. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d6+0 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 2 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | A brush that may be used in an unintended manner | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +1 | 14 | Wacky Art Supplies | Tier 0 Assist | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | Psionic Focus | |||||||||||||||||||
16 | Insight | Wis | +0 | +4 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 10 (0) | Fortitude | 9 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 13 (1) | +0 | Fade | 0 | All the colors of the rainbow and despair | ||||||||||||||
20 | Survival | Wis | +0 | +2 | Intelligence | 12 (1) | Reflex | 12 | Cripple | 0 | Painter's Apron | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +5 | Wisdom | 14 (2) | +0 | Setback | 0 | Keeps colors off the grey skin. | ||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 17 (3) | Will | 13 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +6 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +6 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Made of questionable leather. | |||||||||||||||||||||||
26 | Resources | Simple Beret | ||||||||||||||||||||||
27 | Name | Name | Name | Name | Name | Makes you look like a failed artist. | ||||||||||||||||||
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30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | Wacky Art Supplies | Assist | Tier | 0 | Stat | CHA | Hit | +5 to hit | Mind | Telekinesis | Tier | 0 | Stat | CHA | Hit | +5 to hit | ||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Aid: Abet (affinity) | Qd8+STR | 1d8-1 | Your ability to guide others is subtly enhanced; you decide the physical signs of this ability if any exist. Your ability to Help has its range increased by 30 feet and is potent enough to count as a Stakes die. You can spend a lesser slot to push this ability, Helping as a free action; when Helping in this way, you can target yourself. | Lift, ability (affinity) | You gain a psionic ability to lift things with the power of your mind. As a baseline, you are able to lift as much as you might be able to carry with one arm, keeping any lifted objects within range and in sight, though it has no talent for dextrous manipulation and you can only focus on one thing at a time. This is typically channeled as long as something is being lifted and does not need a check, though the SM may require a check and/or a lesser slot, at their discretion. As a rule of thumb, lifting a sofa or something you might hesitate to lift without help might need a lesser slot, and expending a lesser slot empowers you long enough to do so for an hour. Picking a lock from a distance or something similar that requires sleight of hand, or some burst of telekinetic strength too short to want to spend a lesser slot, might require a check, with consequences like breakage on failure. | ||||||||||||||||||
52 | Guide: Direct (at-will) | Qd4+STR | 1d4-1 | Free action: When you Aim, add +1 die size. Major action: You Aim, but the Aim die has +1 die size and lasts 1 minute. | Lift, greater slot usage (affinity) | Additionally at the SM's discretion, you can spend a greater slot to supercharge your affinity with no specific upper limit except the SM's discretion, though such extraordinary expenditures, such as lifting a car, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's telekinesis. Without blowback, however, you can spend a greater slot to empower your affinity to lift yourself in what is functionally flight for an hour. ...given you remember to not stop channeling, of course. | ||||||||||||||||||
53 | Guide: Direct (lesser) | Qd4+STR | 1d4-1 | Free action: When you Aim, the Aim die has +1 die size and lasts 1 minute. Free action: When you Help, it grants a second advantage. Major action: You Aim, but the Aim die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | Force Crush (at-will, ranged) | Major action: Make a ranged attack against a target's Fortitude resistance. [Base damage: Pd4+PCM] | ||||||||||||||||||
54 | Allay: Protect (at-will) | Free action: When you Avert, add +1 die size. Major action: You Avert, but the Block die has +1 die size and lasts 1 minute. | Force Crush (at-will, multishot) | Major action: Make three ranged attacks, each with disadvantage, each against a single target within range, targeting Fortitude resistance. [Base damage: Pd3+PCM] | ||||||||||||||||||||
55 | Allay: Protect (lesser) | Free action: When you Avert, the Block die has +1 die size and lasts 1 minute. Free action: When you Defend, it lasts an additional round. Major action: You Avert, but the Block die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | Force Crush (at-will, crush) | Minor action: Make a melee attack (range: as grapple) targeting Fortitude resistance. This attack has the Crush property. [Base damage: Pd4+PCM] | ||||||||||||||||||||
56 | Sustain: Ease (at-will) | Free action: When you grant Block dice as a reaction, the recipient of the Block dice gains PCM temporary hit points. Major action: You grant up to four targets within range PCM+P temporary hit points. | Force Crush (lesser, crippling) | Major action: Make a ranged attack against a target's Fortitude resistance. If you break resistance, the target is Crippled (10) for 1 round. [Base damage: Pd6+PCM] | ||||||||||||||||||||
57 | Sustain: Ease (greater) | Reaction: As a reaction to a creature within range taking damage, reduce the damage taken by thrice your Level. If multiple creatures are taking damage, you can distribute this damage reduction among all targets as you see fit. Major action: You cause up to four targets within range to heal for P hit points at the start of each of their turns for 1 minute (10 rounds). Alternately, you may limit it to one target to double the healing per turn. | Force Crush (lesser, crush) | Minor action: Make a melee attack (range: as grapple) targeting Fortitude resistance. This attack has the Crush property. [Base damage: Pd10+PCM] | ||||||||||||||||||||
58 | Impede: No (lesser) | Reaction: As a reaction to a creature making an attack roll or skill check, you force it to be made at disadvantage. Major action: You mark a target within range. Whenever the target uses a reaction or minor action, the target takes P true damage. This effect lasts for 1 minute. | Impact (at-will, melee) | Major action: Make a melee attack (range: 5 feet) against a target's Fortitude resistance. [Base damage: Pd8+PCM] | ||||||||||||||||||||
59 | Impede: No (greater) | Major action: You mark a target within range. Whenever the target attacks, uses an ability, or is directly damaged by an attack, the target takes P true damage. This effect lasts for 1 minute. | Impact (at-will, combo) | Major action: Make a melee attack (range: 5 feet) against a target's Fortitude resistance. This attack has the Combo property. [Base damage: Pd4+PCM] | ||||||||||||||||||||
60 | Mark: Pain (at-will) | Free action: When you impose some negative effect on a target, the next time the target takes damage they take an additional PCM damage. This effect does not stack. | Impact (at-will, knockdown) | Major action: Make a melee attack (range: 5 feet) against a target's Fortitude resistance. If you break resistance, the target is knocked Prone. [Base damage: Pd3+PCM] | ||||||||||||||||||||
61 | Mark: Pain (lesser) | Free action: When a target gains Exposed, Impaired, or Doom/Rupture, it lasts an additional round. If Fade or Sunder, its magnitude is increased by 2. If Doom/Rupture, its magnitude is increased by P. If multiple conditions are gained at once, you can amplify all such conditions. Major action: You predict pain for a target within range. You inflict DoT (P, 1 minute/10 rounds). Whenever the target takes damage from something other than this DoT, the DoT immediately activates, dealing damage and reducing its duration by 1 round. | Impact (lesser) | Major action: Make a ranged attack against a target's Fortitude resistance. This attack ignores disadvantage for attacking a Prone target from beyond 5 feet, but if the target is Prone, Crippled, Stuck, or has their movement impeded in some way, such as difficult terrain, the attack still deals half damage but no other effects on a miss. [Base damage: Pd10+PCM] | ||||||||||||||||||||
62 | Bolster: Heroism (greater) | Major action: You Aim, Avert, and Assail, but each of them can benefit up to four targets within range, lasts for 1 minute. For this duration, whenever the recipient rolls bonus dice, they raise all of them to match highest die size in the pool, before rolling. Whenever they Assail, they add P to the magnitude. | Hammerhand (at-will) | Major action: Make a melee attack (range: 5 feet) against a target's Fortitude resistance. If you break resistance, the target is Dazed for 1 round. This attack has the Combo property. [Base damage: Pd2+PCM] | ||||||||||||||||||||
63 | Further: Glory (greater) | Major action: You grant up to four targets within range +10 ft. to their base speed, Aegis (P), and +2 crit range for 1 minute. | Hammerhand (lesser) | Free action: After landing an attack, you also knock the target Prone. | ||||||||||||||||||||
64 | Rive (lesser) | Major action: Make a ranged attack against a target's Fortitude resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack. [Base damage: Pd8+PCM] Minor action: Make a ranged attack against Fortitude resistance, targeting all creatures within a 10 ft. radius centered somewhere within range. For each target, if you break resistance, inflict Sunder (2). For each target, if one or more condition(s) was imposed by a subpower you know, it automatically hits and the Sunder's magnitude is raised by one per condition, up to Sunder (5). | ||||||||||||||||||||||
65 | Rive (greater) | Major action: Make a ranged attack against a target's Fortitude resistance. If you break resistance, the target is Exposed, Impaired, and Weakened until the end of your next turn. If you fail to break resistance, the attack still deals half damage and you can only choose one of those three conditions to inflict. [Base damage: Pd8+PCM] | ||||||||||||||||||||||
66 | Kinetic Lash (at-will) | Major action: You initiate a grapple against a target within range. You use your psionic casting skill in place of Athletics when grappling or otherwise making Athletics checks in relation to grappling in this way. You can grapple one target per hand used for Telekinesis, and any hands used to grapple targets in this way are considered free for the purposes of casting Telekinesis subpowers. Major action: Make a Shove action against one or more targets you have grappled with Kinetic Lash, using your psionic casting skill. You push them an additional 5 feet per 5 by which you beat their check. | ||||||||||||||||||||||
67 | Kinetic Lash (lesser) | Free action: When you make a grappling check, the check has advantage. | ||||||||||||||||||||||
68 | Telekinetic Field (lesser) | Major action: Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All weapon attacks of your choice that pass through this sphere have disadvantage. | ||||||||||||||||||||||
69 | Telekinetic Field (greater) | Major action: Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All weapon attacks of your choice that pass through this sphere have disadvantage, and all creatures of your choice are Exposed while in the sphere. | ||||||||||||||||||||||
70 | Penrose Process (greater) | Major action: You create a miniature gravity process that lasts 1 minute. Once per round as a free action, choose a target. If yourself or an ally, gain 15 ft. of speed and +1 die size on one damage roll in that round. If an enemy, make a ranged attack against their Fortitude resistance. If you break resistance, you force them to move 15 feet and Weaken them for 1 round. If you fail to break resistance, you must choose between moving them 15 feet or Weakening (1) them for 1 round. | ||||||||||||||||||||||
71 | "This the way." Hands: One, Range: 100 feet. Notes: Assist subpowers may target yourself, but a given subpower/affinity that modifies another action can only modify that action once. For example, if you Aim, you can modify it with the lesser slot version or at-will version of Guide: Direct, but not both. However, they can intersect; if you use Bolster: Heroism, you can use Guide: Direct and Allay: Protect in conjunction. | "Any of you that believes in telekinesis, please raise my hand." Hands: Versatile, Range: 30 feet. | ||||||||||||||||||||||
72 | Knows everything | Access to only the Affinity and Force Crush | ||||||||||||||||||||||
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74 | One Hell-of-A Paintbrush | WandKind | Tier | 0 | Stat | CHA | Hit | +5 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||
75 | Type | Special One-Handed Esoteric Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
76 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
77 | Wand Stab | Qd4+CHA | 1d4+3 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd6+CHA, basic] | ||||||||||||||||||||
78 | Shank | Qd2+CHA | 1d2+3 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd3+CHA] | ||||||||||||||||||||
79 | Baton Twirl | 3Qd2+CHA | 3d2+3 | Major action: Do one of two things: 1) Charge your wand up. 2) Make a melee attack against a single target within range. [Base damage: 3Qd3+CHA] This abilitech has the Encore property. | ||||||||||||||||||||
80 | Spray Glitter | Major action: Glitter! Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed until the end of your next turn. 2nd) MORE GLITTER!!! Make a ranged attack against all target within a 40 ft. cone, targeting Reflex resistance. For each target, if you break resistance, they are Exposed and Impaired for 2 rounds. This abilitech has the Encore property. | ||||||||||||||||||||||
81 | Conductor's Mark | Major action: You Aim, but you Aim on a target, and the die lasts until the end of your next turn. 2nd) You Aim, but you Aim on a target, and the die lasts until the end of your next turn. The target is Exposed while the die lasts, or for 2 rounds if it would last longer. This abilitech has the Encore property. | ||||||||||||||||||||||
82 | Point and Laugh | Qd2+CHA-P | 1d2 | Major action: You point your wand menacingly, making a ranged attack at a single target within range. If you hit, the target is Doomed (Q). Doom from Point and Laugh stacks thrice. [Base damage: Qd2+CHA] | ||||||||||||||||||||
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97 | Range: 5 feet (melee), 40 feet (ranged) | |||||||||||||||||||||||
98 | Knows how to stab with the blunt end of a brush, genius I know. | |||||||||||||||||||||||
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100 | Tier | 0 | Stat | STR | Hit | +1 to hit | Tier | 0 | Stat | STR | Hit | +1 to hit | ||||||||||||
101 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||
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