Copy of Nahual Beta 4.4 Keeper
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JAGUARPERROTLACUACHEMONO
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Character1 NameCharacter2 NameCharacter3 NameCharacter4 Name
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Player NamePlayer NamePlayer NamePlayer Name
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PERSONAPERSONAPERSONAPERSONA
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BEVAVIORSBEVAVIORSBEVAVIORSBEVAVIORS
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SolitaryLoyalCowardUnquiet
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If you tried to solve a conflict all by yourself, mark XP.If you suffered any bad consequence because of your loyalty to your pack, mark XP.If you ran from a dangerous situation, leaving someone you know to its fate, mark XP.If you got in trouble because you couldn’t be still or quiet, mark XP.
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ViolentStubornTricksterCurious
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If you used unnecessary violence to solve a problem, mark XP.If you insisted in course of action, whether you were right or not, mark XP.If you tricked someone to get him in trouble, mark XP.If you put yourself in danger to investigate or pry something, mark XP.
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BARRIO QUESTIONBARRIO QUESTIONBARRIO QUESTIONBARRIO QUESTION
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You grow up on the barrio, but you’ve always been isolated from everyone. Who’s the only person here you consider yourself close too?You’re utmost loyal and friendly to your pack, but people in the barrio is pretty much afraid of you, why is that?Your scams are infamous all over the barrio, and you’re the usual suspect for any trouble. Who always gives you a heads-up when they are looking for you?You are the artist of the barrio. Most people likes you, but there’s one person who is your craziest fan. Why do you find this person so annoying?
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(Answer here)(Answer here)(Answer here)(Answer here)
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RELACIONESRELACIONESRELACIONESRELACIONES
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Character2 Name
Character1 Name
Character1 Name
Character1 Name
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Character3 Name
Character3 Name
Character2 Name
Character2 Name
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Character4 Name
Character4 Name
Character4 Name
Character3 Name
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STATSSTATSSTATSSTATS
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GARRA2NAHUALGARRA2NAHUALGARRA-1NAHUALGARRA-2NAHUAL
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MAÑA0TONALMAÑA-1TONALMAÑA2TONALMAÑA2TONAL
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BARRIO-1BARRIO0BARRIO0BARRIO1
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HARMARMORHARMARMORHARMARMORHARMARMOR
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Superficial0Superficial0Superficial0Superficial0
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Critical0Critical0Critical0Critical0
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Mortal0Mortal0Mortal0Mortal0
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STRESS0BloodthirstySTRESS0Mejores AmigosSTRESS0SinvergüenzaSTRESS0Sinvergüenza
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When you hurt someone for the first time in a scene, clear 1 stress.When you open-up and share an intimate moment of vulnerability with one of your pack members, you both clear 2 stress.At the start of each session you get 3 holds. Any time you would mark stress you can expend 1 hold instead.When you ignore a plan of action or take an unnecessary risk to follow the first thought that comes to your mind, clear stress.
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SIGNATURE MOVESSIGNATURE MOVESSIGNATURE MOVESSIGNATURE MOVES
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Apex PredatorPackTambacheArtesano
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You are at the top of the food chain.
When you act a la brava esé, you always choose one extra option.
When you roll for chacalear, use GARRA instead of MAÑA.On a 10+, you inflict terrible harm. On a 7-9, you inflict your normal harm.
When you fight with touch weapons, you get +1 armor.
You’ve got a pack with other player characters. During character creation, ask the other players who are part of your pack. Choose one from the list below. Members of your pack get the benefits of the option you chose.You carry with you some sort of bag or back- pack full of stuff. When you need something, it doesn’t matter how expensive or specialized, roll with MAÑA. On a 10+, you got it. On a 7-9, you got it, but is malfunctioning or broken. On a miss, the Marakame choose one:
• You got it, but another character recognizes it as theirs.
• You pull another object from your tambache, the Marakame will tell you what.
You are more than a mere butcher. When you create an object in your workshop with angel
parts, roll with MAÑA. On a hit, mark 1 restock and choose one:
• Your creation is beautiful.
• Your creation is resistant.
• You creation is lethal.
On a 10+, your creation has some supernatural property, the Marakame will tell you what.
On a miss, you creation has a curse, the Marakame will reveal what is it later on.
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Alpha
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One of the members of the pack is the leader, chosen by everyone. Whenever the leader comes up with a plan of action, members of the pack who follow it clear 1 stress
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ChamaquearMexicanada
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When you bluff or fast-talk someone to get something out of them, roll with MAÑA. On
a hit, they fall for it. If the victim is a PC, they mark XP. On a 7-9, choose one:
• Someone else notices your scam (now or later).
• You mark stress.
On a miss, they see your blatant lie. Mark 2 stress and brace for the consequences.
When you need to fix a thing or a problem, and you don’t have the proper tools, use any improvised materials and roll with MAÑA. On a hit, you do it. On a 7-9, choose one:
• It won’t last long.
• It will have unwanted side effects.
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Pack Members:
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ProudCompadre
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When someone helps you on a dice roll, mark stress.When you help a pack member on a dice roll, you don’t mark stress, you instead clear one. (On a 7-9 you still mark that extra stress)
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TOTEM MOVESTOTEM MOVESTOTEM MOVESTOTEM MOVES
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Move NameMove NameMove NameMove Name
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Move textMove textMove textMove text
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Move NameMove NameMove NameMove Name
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Move textMove textMove textMove text
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NAHUALITYNAHUALITYNAHUALITYNAHUALITY
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Third StageXP0Third StageXP0Third StageXP0Third StageXP0
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Natural weaponry (claws and fangs). [m-harm touch messy]Natural weaponry (bite and claws). [m-harm touch messy]Natural weaponry (bite) [c-harm touch messy] and prehensile tail.Natural weaponry (bite) [c-harm touch messy] and prehensile tail.
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Heal 2 harm as you transform.Heal 2 harm as you transform.Heal 2 harm as you transform.Heal 2 harm as you transform.
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Take a Totem Move.Take a Totem Move.Take a Totem Move.Take a Totem Move.
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GEAR AND STUFFGEAR AND STUFFGEAR AND STUFFGEAR AND STUFF
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