Pathfinder Kingdom Building Rules
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Leadership RolesEdicts
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RoleSelectionEffectHoliday EdictsPromotion EdictsTaxation Edicts
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RulerHolidaysLoyaltyConsumptionLevelStabilityConsumptionLevelEconomyLoyalty
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ConsortNone-10None-10None00
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CouncilorToken11Token11Light1-1
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General1/2 Day22Standard22Normal2-2
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Grand Diplomat134Aggresive34Heavy3-4
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Heir248Expansionist48Overwhelming4-8
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High PriestImprovement Edicts
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BurgermeisterKingdom SizeNew SettlementsNew BuildingsTerrain ImprovementsHex Claims
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Marshal1-101121
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Black Axe11-251232
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Inquisitor26-501553
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Treasurer51-10021074
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Viceroy101-20032098
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Warden200+4No Limit1212
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Settlement Size and Base ValueTerrain and Terrain Improvements
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PopulationSettlement SizeBase ValueTerrainExploration TimePreparation TimePreparation CostFarm CostRoad Cost
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Fewer than 21Thorp50 GPCavern3 Days3 Months8 BP-4 BP
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21-60Hamlet200 GPCoastlineSpecialSpecialSpecialSpecialSpecial
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61-200Village500 GPDesert2 Days1 Month4 BP8 BP4 BP
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201-2,000Small Town1,000 GPForest2 Days2 Months4 BP-2 BP
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2,001-5,000Large Town2,000 GPHills1 Day1 Month2 BP4 BP3 BP
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5,001-10,000Small City4,000 GPJungle2 Days4 Months12 BP-4 BP
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10,001-25,000Large City8,000 GPMarsh3 Days3 Months8 BP-4 BP
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25,001+Metropolis16,000 GPMountains3 Days4 Months12 BP-4 BP
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Plains1 DayImmediate1 BP2 BP1 BP
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Water2 Days----
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Tables
Building Types
Improvement Types
Kingdom Turn Tracker
Miron Building Tracker
Miron Improvement Tracker
Exploration and Expansion Tracker