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RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience.
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Attributes: Use only number don't include the "d", formatting will handle.
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Derived Stats: Parry and Toughness are calculated automatically.
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Spent: Use spent column to track how many skill points you have spent; Core Skills are free
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Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills
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Bennies (per session)3PlayerRick "The Dick" Nelson
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Non-Expiring BenniesCharacter NameRory Byrne
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Power PointsTemplate
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Experience20Physical DescriptionA 6'4 Irish man with Orange hair and green eyes, scars coat his face and body.
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Conviction
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AttributesScore
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Agilityd6
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Smartsd4EdgesDescription
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Spiritd4BruteBrutes focus on core strength and fitness
over coordination and flexibility. They treat
Athletics as linked to Strength instead of
Agility for purposes of Advancement. The
character may also resist Athletics Tests with
Strength if she chooses.
Finally, Brutes increase the Short Range of
any thrown item by +1. Double that for the
adjusted Medium Range, and double again
for Long Range. If a thrown item’s Range is
3/6/12, for example, a Brute’s Range is 4/8/16.
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Strengthd10BrawnyYour bruiser is very large or very fit. Her Size
increases by +1 (and therefore Toughness
by 1) and she treats her Strength as one die
type higher when determining Encumbrance
(page 67) and Minimum Strength to use
armor, weapons, and equipment without a
penalty (page 66).
Brawny can’t increase a character’s Size
above +3.
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Vigord8Martal ArtistThe fighter has trained in basic martial arts.
Her fists and feet are weapons (see Natural

Weapons, page 104) so she’s always consid-
ered armed. She adds +1 when striking with

them and causes Strength+d4 damage. If she
already has a Strength damage die from the
Claws racial ability (page 18) or the Brawler
Edge, increase the damage a die type.
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Derived Stats
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Pace (Base of 6)6
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Running Died6
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Parry51+
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Toughness7
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Skills (12 pts rem)SpentHindrances
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Academics (Sm)dBloodthirstyYour hero never takes prisoners unless
under the direct supervision of a superior.
His cold-blooded ruthlessness causes
enemies to respond in kind, often costs
vital information, creates constant
enemies, and may get him in trouble
with his superiors or the authorities,
depending on the setting.
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*Athletics (Ag)d61Ugly(M)Attractive people get all the breaks. This
unfortunate individual isn’t one of them. He
subtracts 1 from his Persuasion rolls, or 2 if
taken as a Major Hindrance.
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Battle (Sm)dSuspicious(M)Your character is suspicious of everyone.
As a Minor Hindrance, his paranoia causes
frequent trust issues. He might demand full
payment before doing a task, want every
agreement in writing, or believe even his
friends are out to get him.
As a Major Hindrance, Support rolls to aid
the distrustful individual are made at −2.
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*Common Kno (Sm)d4Greedy(M)A miser measures worth in material
possessions or wealth. If a Minor Hindrance,
he argues bitterly for more than his fair share
of any loot or reward the party might come
across. As a Major Hindrance, he fights
over anything he considers unfair, and may
even kill for it if he feels slighted or covets
something he cannot have.
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Driving (Ag)d
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Faith (Sp)dRankUpgrade (Planned Advances)
Lifestyle Cost Paid
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Fighting (Ag)d62Novice (0)
Brute, Brawny, Block, Ugly(M), Greedy(M), Suspicious(M), Bloodthirsty
$0.00
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Focus (Sp)d1Strangth d10$5.00
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Gambling (Sm)d2Intimidation d6, Riding d6$5.00
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Healing (Sm)d413Taunt d4, Fighting d8$5.00
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Intimidation (Sp)d61Seasoned (4)Trade d6$0.00
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Language (Sm)d5$0.00
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*Notice (Sm)d626$0.00
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Occult (Sm)d7$0.00
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Performance (Sp)dVeteran (8)$0.00
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*Persuasion (Sp)d49$0.00
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Repair (Sm)d10$0.00
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Research (Sm)d11$0.00
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Riding (Ag)d61Heroic (12)$0.00
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Science (Sm)d13$0.00
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Shooting (Ag)d6214$0.00
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Spellcasting (Sm)d15$0.00
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*Stealth (Ag)d4Legendary (16)$0.00
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Survival (Sm)d17$0.00
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Taunt (Sm)d18$0.00
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Thievery (Ag)d4119$0.00
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Trade (Sm)d6120$0.00
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Weird Science (Sm)d21$0.00