A | B | C | D | E | F | |
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1 | RULE SET: We are using Savage Worlds Adventure Edition. Please read #character-creation rules regardless of your experience. | |||||
2 | Attributes: Use only number don't include the "d", formatting will handle. | |||||
3 | Derived Stats: Parry and Toughness are calculated automatically. | |||||
4 | Spent: Use spent column to track how many skill points you have spent; Core Skills are free | |||||
5 | Skills: Only add number, e.g. 4 instead of d4; formating will handle the "d"; Red skills are core skills; Blue skills are spellcasting skills | |||||
6 | Bennies (per session) | 3 | Player | Rick "The Dick" Nelson | ||
7 | Non-Expiring Bennies | Character Name | Rory Byrne | |||
8 | Power Points | Template | ||||
9 | Experience | 20 | Physical Description | A 6'4 Irish man with Orange hair and green eyes, scars coat his face and body. | ||
10 | Conviction | |||||
11 | Attributes | Score | ||||
12 | Agility | d6 | ||||
13 | Smarts | d4 | Edges | Description | ||
14 | Spirit | d4 | Brute | Brutes focus on core strength and fitness over coordination and flexibility. They treat Athletics as linked to Strength instead of Agility for purposes of Advancement. The character may also resist Athletics Tests with Strength if she chooses. Finally, Brutes increase the Short Range of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item’s Range is 3/6/12, for example, a Brute’s Range is 4/8/16. | ||
15 | Strength | d10 | Brawny | Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty (page 66). Brawny can’t increase a character’s Size above +3. | ||
16 | Vigor | d8 | Martal Artist | The fighter has trained in basic martial arts. Her fists and feet are weapons (see Natural Weapons, page 104) so she’s always consid- ered armed. She adds +1 when striking with them and causes Strength+d4 damage. If she already has a Strength damage die from the Claws racial ability (page 18) or the Brawler Edge, increase the damage a die type. | ||
17 | Derived Stats | |||||
18 | Pace (Base of 6) | 6 | ||||
19 | Running Die | d6 | ||||
20 | Parry | 5 | 1+ | |||
21 | Toughness | 7 | ||||
22 | Skills (12 pts rem) | Spent | Hindrances | |||
23 | Academics (Sm) | d | Bloodthirsty | Your hero never takes prisoners unless under the direct supervision of a superior. His cold-blooded ruthlessness causes enemies to respond in kind, often costs vital information, creates constant enemies, and may get him in trouble with his superiors or the authorities, depending on the setting. | ||
24 | *Athletics (Ag) | d6 | 1 | Ugly(M) | Attractive people get all the breaks. This unfortunate individual isn’t one of them. He subtracts 1 from his Persuasion rolls, or 2 if taken as a Major Hindrance. | |
25 | Battle (Sm) | d | Suspicious(M) | Your character is suspicious of everyone. As a Minor Hindrance, his paranoia causes frequent trust issues. He might demand full payment before doing a task, want every agreement in writing, or believe even his friends are out to get him. As a Major Hindrance, Support rolls to aid the distrustful individual are made at −2. | ||
26 | *Common Kno (Sm) | d4 | Greedy(M) | A miser measures worth in material possessions or wealth. If a Minor Hindrance, he argues bitterly for more than his fair share of any loot or reward the party might come across. As a Major Hindrance, he fights over anything he considers unfair, and may even kill for it if he feels slighted or covets something he cannot have. | ||
27 | Driving (Ag) | d | ||||
28 | Faith (Sp) | d | Rank | Upgrade (Planned Advances) | Lifestyle Cost Paid | |
29 | Fighting (Ag) | d6 | 2 | Novice (0) | Brute, Brawny, Block, Ugly(M), Greedy(M), Suspicious(M), Bloodthirsty | $0.00 |
30 | Focus (Sp) | d | 1 | Strangth d10 | $5.00 | |
31 | Gambling (Sm) | d | 2 | Intimidation d6, Riding d6 | $5.00 | |
32 | Healing (Sm) | d4 | 1 | 3 | Taunt d4, Fighting d8 | $5.00 |
33 | Intimidation (Sp) | d6 | 1 | Seasoned (4) | Trade d6 | $0.00 |
34 | Language (Sm) | d | 5 | $0.00 | ||
35 | *Notice (Sm) | d6 | 2 | 6 | $0.00 | |
36 | Occult (Sm) | d | 7 | $0.00 | ||
37 | Performance (Sp) | d | Veteran (8) | $0.00 | ||
38 | *Persuasion (Sp) | d4 | 9 | $0.00 | ||
39 | Repair (Sm) | d | 10 | $0.00 | ||
40 | Research (Sm) | d | 11 | $0.00 | ||
41 | Riding (Ag) | d6 | 1 | Heroic (12) | $0.00 | |
42 | Science (Sm) | d | 13 | $0.00 | ||
43 | Shooting (Ag) | d6 | 2 | 14 | $0.00 | |
44 | Spellcasting (Sm) | d | 15 | $0.00 | ||
45 | *Stealth (Ag) | d4 | Legendary (16) | $0.00 | ||
46 | Survival (Sm) | d | 17 | $0.00 | ||
47 | Taunt (Sm) | d | 18 | $0.00 | ||
48 | Thievery (Ag) | d4 | 1 | 19 | $0.00 | |
49 | Trade (Sm) | d6 | 1 | 20 | $0.00 | |
50 | Weird Science (Sm) | d | 21 | $0.00 |