Pokemon Structure
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Box DataG/S/CbitsRevisedbitsnotes
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Pokemon8Pokemon16could be less
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Held Item8Held Item16could be less
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Moves32Moves64
can be less depending on total moves
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ID16ID16
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EXP24EXP24
can also calculate level, really only need 21
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HP EV16HP EV8
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Attack EV16Attack EV8
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Defense EV16Defense EV8
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Speed EV16Speed EV8
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Special EV16S.Attack EV8
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IV’s16S.Defense EV8
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Move PP32IV’s32could be 30
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Happiness8Move PP up8
2 bit per move
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Pokerus8Happiness8
necessary for eggs, otherwise box resets this
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Caught Data16Pokerus8could be 3
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Level8Caught Data16
not sure on the format
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Total256Total256
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Total (Bytes)
32Total (Bytes)32
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Base StatsG/S/CbitsRevisedbitsnotes
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Pokemon8Pokemon16
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Base Stats48Base Stats48
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Typing16Typing10
5 bits per type
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Catch Rate8Catch Rate8
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Base EXP8Base EXP/EV22
10 for EXP, 2 bits per stat for EV yeild
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Items16Items16
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Gender Ratio8Gender Ratio3
7 unique ratios (including genderless)
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unknown8Base Friendship8
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Hatch Cycles8Hatch Cycles8
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unknown8unknown0
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FrontPic8FrontPic8
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padding32padding0
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EXP group8EXP group3
6 unique groups
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Egg Groups8Egg Groups8
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Total184Total142
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Total (Bytes)
23Total (Bytes)18
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