| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Title | Assignee | Due Date | Status | Priority | Tag | Dependencies | Comments | User Story | |||||||||||||||||
2 | Milestone 7 Video | Designer 3 | 4/18/2024 | Completed | Top | New | We need a video of our game, the video guidelines pdf is shared on discord | |||||||||||||||||||
3 | Fill out Design section of M7 rubric | Designer 2 | 4/18/2024 | Completed | Top | New | We need the M7 rubric to be completed fully | |||||||||||||||||||
4 | Fill out Production section of M7 rubric | Designer 1 | 4/18/2024 | Completed | Top | New | We need the M7 rubric to be completed fully | |||||||||||||||||||
5 | Adjust score system and make overkill give more points than time | Designer 2 | 4/11/2024 | Completed | High | Improvement | Currenly overkilling enemies does not give the player enough points and the time it takes to complete a level gives too many. These need to be improved | |||||||||||||||||||
6 | Complete Production Planning Rubric | Designer 1 | 3/16/2024 | Completed | Top | New | ||||||||||||||||||||
7 | Fill out game design section of M6 Rubric | Designer 2 | 3/7/2024 | Completed | Top | New | ||||||||||||||||||||
8 | Fill out production section of M6 rubric | Designer 1 | 3/7/2024 | Completed | Top | New | ||||||||||||||||||||
9 | Complete User Research Report | Designer 3 | 3/7/2024 | Completed | Top | New | ||||||||||||||||||||
10 | Additional/Changes to Lighting | Designer 1 | 2/18/2024 | Completed | Top | New | Production plan rubric needs to be completed | |||||||||||||||||||
11 | Write User Story for Breakable Walls | Designer 3 | 2/15/2024 | Completed | Top | New | Create presentation we need to show for M5 | |||||||||||||||||||
12 | Write User Stories for Level 2 | Designer 1 | 2/8/2024 | Completed | Top | New | The options menu has items that say "option 2" for example and we need a finished options menu | |||||||||||||||||||
13 | Comple M6 Production Plan Rubric | Designer 1 | 2/8/2024 | Completed | Top | New | We need a complete level 2 for the game that takes place after Level 1 | See User Story #21 | ||||||||||||||||||
14 | Make M5 Presentation | Designer 1 | 1/30/2024 | Completed | Top | Discuss | We need to discuss how the boss is going to be fought and what is required of the player, programmers, designers, and sound for the scene and mechanics of it | |||||||||||||||||||
15 | Finish Options Menu | Designer 3 | 2/6/2024 | Completed | Top | Fix | The moving platform in the arena of level 2 is disappearing when all enemies are defeated | |||||||||||||||||||
16 | Create Level 2 | Designer 1 | 2/18/2024 | Completed | ASAP | New | User stories need to be linked to the user story column of associated tasks | |||||||||||||||||||
17 | Discuss Boss Fight | Designer 2 | 2/18/2024 | Completed | ASAP | New | Create tags to use for tasks within each tab and assign tasks with tags | |||||||||||||||||||
18 | Fix moving platform disappearing | Designer 1 | 2/15/2024 | Completed | ASAP | New | Need the asset tracker information to be filled in | |||||||||||||||||||
19 | Link User Stories to tasks | Designer 3 | 2/8/2024 | Completed | ASAP | New | ||||||||||||||||||||
20 | Create tags for tasks | Designer 1 | 1/11/2024 | Completed | ASAP | New | ||||||||||||||||||||
21 | Fill in asset tracker information | Designer 1 | 1/30/2024 | Completed | ASAP | Discuss | We need certain enemies to have different colors and different stats to provide variation. If we have enough time we can add more variation to them than that | See User Story #18 | ||||||||||||||||||
22 | Credits | Designer 3 | 2/8/2024 | Completed | ASAP | New | Can still click & interact with other options while this screen is open | |||||||||||||||||||
23 | Create Task Management System | Designer 3 | 2/8/2024 | Completed | ASAP | Improvement | The tutorial is still white boxed with basic Unreal assets which need to be replaced our purchased assets | |||||||||||||||||||
24 | Enemy Variation Concept | Designer 2 | 2/8/2024 | Completed | ASAP | New | See User Story #16 | |||||||||||||||||||
25 | Health regained shown in green bar | Designer 3 | 4/11/2024 | Completed | High | Improvement | The health regained by the player by overkilling an enemy should be shown by a green bar connecting the spot where the player's health was at to where their health is regained to in order to display the amount of health regained. This should be shown in green to keep on theme with the green particles shown when a player regains health | |||||||||||||||||||
26 | Explain how to heal in tutorial | Designer 1 | 3/21/2024 | Completed | High | New | The player should be told how they are able to heal within the game. Perhaps having the player's health be reduced intentionally at one point of the tutorial and having an enemy that does not attack so they can learn how to heal themselves. We would need to take into account the player accidentally allowing the enemy to die before the player heals themselves, aka they fail to overkill them | |||||||||||||||||||
27 | Discuss changes in heavy enemy, light enemy, and boss | Designer 2 | 2/22/2024 | Completed | High | Discuss | We need to change the enemies to be more different from eachother in terms of how difficult they are to defeat and how they respond to attacks from the player (Luke's name is a placeholder, This should be discussed between the designers) | See User Story #18 | ||||||||||||||||||
28 | Create destructive action menus ("are you sure?") for the main, quit, level, and pause menus | Designer 3 | 2/22/2024 | Completed | High | Improvement | The start button needs to start the player off in the tutorial rather than level 1 so that the player can learn how to play and recieve the narrative dialogue | |||||||||||||||||||
29 | De-whitebox tutorial | Designer 2 | 2/13/2024 | Completed | High | Change | ||||||||||||||||||||
30 | Create outline for data journal system | Designer 3 | 2/15/2024 | Completed | High | Fix | Had Programmer 5's help in figuring this out | |||||||||||||||||||
31 | Find a way to not have background menus be interacted with while destructive action prompt is open | Designer 3 | 2/8/2024 | Completed | High | New | When pressing quit or main menu buttons there should always be a confirmation of destructive actions such as this. A popup that says "Are you sure you want to quit?" for example | |||||||||||||||||||
32 | Create confirmation of destructive action for main menu and quit buttons | Designer 3 | 2/6/2024 | Completed | High | Fix | The glass objects in the game are having lighting issues due to having two directional lights hit them | |||||||||||||||||||
33 | Fix glass lighting | Designer 1 | 1/18/2024 | Completed | High | New | We want objects that can be broken to use within the levels | |||||||||||||||||||
34 | Look into object fracture/shattering | Designer 1 | 2/8/2024 | Completed | High | New | See User Story #16 | |||||||||||||||||||
35 | Add more enemies within new arena regions | Designer 1 | 4/18/2024 | Completed | Medium | New | With the addition of arena regions, it might be a good idea to add more enemies within certain arena regions | |||||||||||||||||||
36 | Add spiking enemy downwards with dive attack | Designer 2 | 3/21/2024 | Completed | Medium | New | ||||||||||||||||||||
37 | Fix lights in new boss room layout | Designer 1 | 4/4/2024 | Completed | Medium | Change | ||||||||||||||||||||
38 | Fix typo in tutorial | Designer 1 | 4/9/2024 | Completed | Medium | Fix | In the dialogue of the tutorial right after landing while fast falling, there is a typo in the word "perform" | |||||||||||||||||||
39 | Change player respawn orientation | Designer 3 | 3/21/2024 | Completed | Medium | Improvement | The player can currently respawn facing the direction of the level that they already completed. They should always respawn to be facing the next area of the map they should head towards | |||||||||||||||||||
40 | Add something to show out of bounds areas should not be entered | Designer 1 | 3/21/2024 | Completed | Medium | Improvement | Players are falling out of bounds due to not knowing where the out of bounds areas are located. This should be fixed in some way | |||||||||||||||||||
41 | Add more Nav Link Proxies | Designer 1 | 3/21/2024 | Completed | Medium | Fix | Some areas are missing nav links which are needed for the enemies to jump around | |||||||||||||||||||
42 | Come up with way to keep player on track and not backtrack on accident | Designer 1 | 3/21/2024 | Completed | Medium | New | Players sometimes accidentally backtrack after dying and need more guidance to prevent this | |||||||||||||||||||
43 | Replace pause menu buttons | Designer 2 | 2/27/2024 | Completed | Medium | Change | Replace pause menu buttons with new art asset buttons | |||||||||||||||||||
44 | Move final dialogue trigger in tutorial | Designer 2 | 3/21/2024 | Completed | Medium | Change | The dialogue for the final section of the tutorial can be missed if the player falls through the glass at the right angle | |||||||||||||||||||
45 | Create cheat buttons | Designer 3 | 2/29/2024 | Completed | Medium | New | We need cheat buttons in order to skip around the levels, skip tutorial, etc. | |||||||||||||||||||
46 | Add arena lighting | Designer 1 | 2/29/2024 | Completed | Medium | Improvement | Add lighting in the arenas to signify where the doors are and whether enemies are still present within the arena would be good to add | See User Story #13 | ||||||||||||||||||
47 | Change introduction to new enemy types | Designer 1 | 2/13/2024 | Completed | Medium | Improvement | Enemy variations need to be introduced in a better way and spread out a bit better | |||||||||||||||||||
48 | Play through game without music | Designer 3 | 2/22/2024 | Completed | Medium | Improvement | We need to check the sounds without the music playing to make sure they all come through properly and sound like they are mixed together well | |||||||||||||||||||
49 | Change start button on Main Menu to go to tutorial | Designer 2 | 2/22/2024 | Completed | Medium | Improvement | The player needs to be introduced to newer enemy types in a better way, slower over time. Enemy types will be added throughout level 1 as well | |||||||||||||||||||
50 | Fix tutorial based on playtest | Designer 2 | 2/29/2024 | Completed | Medium | Change | Replace existing UI such as health bar, pop-ups, and more to the elements given to us from the artist Blake | |||||||||||||||||||
51 | Write up all data logs to be read as collectibles | Designer 3 | 2/20/2024 | Completed | Medium | Improvement | The platforms at the end of level 1 are difficult to jump between and lowering the distance between them would help with player movement | |||||||||||||||||||
52 | Fix platforms at end of level 1 again | Designer 1 | 2/20/2024 | Completed | Medium | Improvement | The collectibles in level 1 could use improvement of their location and challenges | |||||||||||||||||||
53 | Fix collectibles in level 1 | Designer 1 | 2/29/2024 | Completed | Medium | Fix | The platforms at the end of level 1 are still to high, reworking the entire room might be a good idea | |||||||||||||||||||
54 | Fix end of level 1 | Designer 2 | 1/30/2024 | Completed | Medium | Improvement | See User Story #14 | |||||||||||||||||||
55 | Alter data for Stinger attack in data table | Designer 2 | 2/22/2024 | Completed | Medium | Change | The boss level should be a different color from the other levels, we will make this one green | |||||||||||||||||||
56 | Make boss level green | Designer 1 | 1/16/2024 | Completed | Medium | New | Check if the main menu and quit buttons have confirmation of destructive action popups | |||||||||||||||||||
57 | Double check that we have confirmation of destructive action for all quit and go to meny options | Designer 3 | 2/13/2024 | Completed | Medium | Fix | ||||||||||||||||||||
58 | Improve look of spikes | Designer 1 | 3/21/2024 | Completed | Low | Improvement | The spikes within the game look low-poly and bland, we should make them look better | |||||||||||||||||||
59 | Have hints show up on the screen that shows when the player dies | Designer 2 | 3/21/2024 | Completed | Low | New | ||||||||||||||||||||
60 | Make arena entry door stay closed when player completes an arena | Designer 1 | 3/21/2024 | Completed | Low | Improvement | Players are backtracking too often after completing arenas so keeping the entry door closed for arenas would help with this | |||||||||||||||||||
61 | Change out of bounds to have wall assets rather than black blocks | Designer 1 | 3/28/2024 | Completed | Low | Improvement | ||||||||||||||||||||
62 | Fix heavy enemy or platforms in Level 1 | Designer 1 | 2/29/2024 | Completed | Low | Fix | The heavy enemy in level 1 is tall enough so that you cannot see its health bar due to it being within the platform the enemy is standing under. This needs to be fixed by either making a change with the enmy or the platform above it | |||||||||||||||||||
63 | Refine player attack data | Designer 2 | 2/22/2024 | Completed | Low | New | We need a user story written for level 2 in order to have our idea down to follow and stick to | |||||||||||||||||||
64 | Have buttons behind the "are you sure?" menu not be interactable | Designer 3 | 2/20/2024 | Completed | Low | New | We need a user story written for breakable walls in order to have our idea down to follow and stick to | |||||||||||||||||||
65 | Write Boss Level User Story | Designer 3 | 2/22/2024 | Completed | Low | New | We need a boss level user story to make sure we are sticking to our plan and everyone has the Programmer 2e idea of what the level should look like | See User Story #22 | ||||||||||||||||||
66 | Make doors different colors | Designer 1 | 2/13/2024 | Completed | Low | Improvement | Doors that appear around arenas should be the Programmer 2e color as the level's color | See User Stories #21 and #23 | ||||||||||||||||||
67 | Add third hit to combo string | Designer 2 | 2/8/2024 | Completed | Low | New | See User Story #2 | |||||||||||||||||||
68 | Create User Stories/Add User Stories to User Story Sheet | Designer 2 | 2/8/2024 | Completed | Low | New | We need user stories for our new mechanics we plan to implement this milestone | |||||||||||||||||||
69 | Fix platforms | Designer 1 | 1/18/2024 | Completed | Low | Fix | Platforms at end of level 1 require wall jump to get up tp and need to be adjusted so you can just jump up to them | |||||||||||||||||||
70 | Prevent Player from dying when touching side of spikes | Designer 1 | 1/16/2024 | Completed | Low | Change | ||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | ||||||||||||||||||||||||||
73 | ||||||||||||||||||||||||||
74 | ||||||||||||||||||||||||||
75 | ||||||||||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | ||||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||
79 | ||||||||||||||||||||||||||
80 | ||||||||||||||||||||||||||
81 | ||||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | ||||||||||||||||||||||||||
84 | ||||||||||||||||||||||||||
85 | ||||||||||||||||||||||||||
86 | ||||||||||||||||||||||||||
87 | ||||||||||||||||||||||||||
88 | ||||||||||||||||||||||||||
89 | ||||||||||||||||||||||||||
90 | ||||||||||||||||||||||||||
91 | ||||||||||||||||||||||||||
92 | ||||||||||||||||||||||||||
93 | ||||||||||||||||||||||||||
94 | ||||||||||||||||||||||||||
95 | ||||||||||||||||||||||||||
96 | ||||||||||||||||||||||||||
97 | ||||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | ||||||||||||||||||||||||||
100 |