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TitleAssigneeDue DateStatusPriorityTag
Dependencies
CommentsUser Story
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Milestone 7 VideoDesigner 34/18/2024CompletedTopNewWe need a video of our game, the video guidelines pdf is shared on discord
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Fill out Design section of M7 rubricDesigner 24/18/2024CompletedTopNewWe need the M7 rubric to be completed fully
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Fill out Production section of M7 rubricDesigner 14/18/2024CompletedTopNewWe need the M7 rubric to be completed fully
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Adjust score system and make overkill give more points than timeDesigner 24/11/2024CompletedHighImprovementCurrenly overkilling enemies does not give the player enough points and the time it takes to complete a level gives too many. These need to be improved
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Complete Production Planning RubricDesigner 13/16/2024CompletedTopNew
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Fill out game design section of M6 RubricDesigner 23/7/2024CompletedTopNew
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Fill out production section of M6 rubricDesigner 13/7/2024CompletedTopNew
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Complete User Research ReportDesigner 33/7/2024CompletedTopNew
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Additional/Changes to LightingDesigner 12/18/2024CompletedTopNewProduction plan rubric needs to be completed
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Write User Story for Breakable WallsDesigner 32/15/2024CompletedTopNewCreate presentation we need to show for M5
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Write User Stories for Level 2Designer 12/8/2024CompletedTopNewThe options menu has items that say "option 2" for example and we need a finished options menu
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Comple M6 Production Plan RubricDesigner 12/8/2024CompletedTopNewWe need a complete level 2 for the game that takes place after Level 1See User Story #21
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Make M5 PresentationDesigner 11/30/2024CompletedTopDiscussWe need to discuss how the boss is going to be fought and what is required of the player, programmers, designers, and sound for the scene and mechanics of it
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Finish Options MenuDesigner 32/6/2024CompletedTopFixThe moving platform in the arena of level 2 is disappearing when all enemies are defeated
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Create Level 2Designer 12/18/2024CompletedASAPNewUser stories need to be linked to the user story column of associated tasks
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Discuss Boss FightDesigner 22/18/2024CompletedASAPNewCreate tags to use for tasks within each tab and assign tasks with tags
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Fix moving platform disappearingDesigner 12/15/2024CompletedASAPNewNeed the asset tracker information to be filled in
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Link User Stories to tasksDesigner 32/8/2024CompletedASAPNew
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Create tags for tasksDesigner 11/11/2024CompletedASAPNew
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Fill in asset tracker informationDesigner 11/30/2024CompletedASAPDiscussWe need certain enemies to have different colors and different stats to provide variation. If we have enough time we can add more variation to them than thatSee User Story #18
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CreditsDesigner 32/8/2024CompletedASAPNewCan still click & interact with other options while this screen is open
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Create Task Management SystemDesigner 32/8/2024CompletedASAPImprovementThe tutorial is still white boxed with basic Unreal assets which need to be replaced our purchased assets
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Enemy Variation ConceptDesigner 22/8/2024CompletedASAPNewSee User Story #16
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Health regained shown in green barDesigner 34/11/2024CompletedHighImprovementThe health regained by the player by overkilling an enemy should be shown by a green bar connecting the spot where the player's health was at to where their health is regained to in order to display the amount of health regained. This should be shown in green to keep on theme with the green particles shown when a player regains health
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Explain how to heal in tutorialDesigner 13/21/2024CompletedHighNewThe player should be told how they are able to heal within the game. Perhaps having the player's health be reduced intentionally at one point of the tutorial and having an enemy that does not attack so they can learn how to heal themselves. We would need to take into account the player accidentally allowing the enemy to die before the player heals themselves, aka they fail to overkill them
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Discuss changes in heavy enemy, light enemy, and bossDesigner 22/22/2024CompletedHighDiscussWe need to change the enemies to be more different from eachother in terms of how difficult they are to defeat and how they respond to attacks from the player (Luke's name is a placeholder, This should be discussed between the designers)See User Story #18
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Create destructive action menus ("are you sure?") for the main, quit, level, and pause menusDesigner 32/22/2024CompletedHighImprovementThe start button needs to start the player off in the tutorial rather than level 1 so that the player can learn how to play and recieve the narrative dialogue
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De-whitebox tutorialDesigner 22/13/2024CompletedHighChange
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Create outline for data journal systemDesigner 32/15/2024CompletedHighFixHad Programmer 5's help in figuring this out
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Find a way to not have background menus be interacted with while destructive action prompt is openDesigner 32/8/2024CompletedHighNewWhen pressing quit or main menu buttons there should always be a confirmation of destructive actions such as this. A popup that says "Are you sure you want to quit?" for example
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Create confirmation of destructive action for main menu and quit buttonsDesigner 32/6/2024CompletedHighFixThe glass objects in the game are having lighting issues due to having two directional lights hit them
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Fix glass lightingDesigner 11/18/2024CompletedHighNewWe want objects that can be broken to use within the levels
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Look into object fracture/shatteringDesigner 12/8/2024CompletedHighNewSee User Story #16
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Add more enemies within new arena regionsDesigner 14/18/2024CompletedMediumNewWith the addition of arena regions, it might be a good idea to add more enemies within certain arena regions
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Add spiking enemy downwards with dive attackDesigner 23/21/2024CompletedMediumNew
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Fix lights in new boss room layoutDesigner 14/4/2024CompletedMediumChange
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Fix typo in tutorialDesigner 14/9/2024CompletedMediumFixIn the dialogue of the tutorial right after landing while fast falling, there is a typo in the word "perform"
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Change player respawn orientationDesigner 33/21/2024CompletedMediumImprovementThe player can currently respawn facing the direction of the level that they already completed. They should always respawn to be facing the next area of the map they should head towards
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Add something to show out of bounds areas should not be enteredDesigner 13/21/2024CompletedMediumImprovementPlayers are falling out of bounds due to not knowing where the out of bounds areas are located. This should be fixed in some way
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Add more Nav Link ProxiesDesigner 13/21/2024CompletedMediumFixSome areas are missing nav links which are needed for the enemies to jump around
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Come up with way to keep player on track and not backtrack on accidentDesigner 13/21/2024CompletedMediumNewPlayers sometimes accidentally backtrack after dying and need more guidance to prevent this
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Replace pause menu buttonsDesigner 22/27/2024CompletedMediumChangeReplace pause menu buttons with new art asset buttons
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Move final dialogue trigger in tutorialDesigner 23/21/2024CompletedMediumChangeThe dialogue for the final section of the tutorial can be missed if the player falls through the glass at the right angle
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Create cheat buttonsDesigner 32/29/2024CompletedMediumNewWe need cheat buttons in order to skip around the levels, skip tutorial, etc.
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Add arena lightingDesigner 12/29/2024CompletedMediumImprovementAdd lighting in the arenas to signify where the doors are and whether enemies are still present within the arena would be good to addSee User Story #13
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Change introduction to new enemy typesDesigner 12/13/2024CompletedMediumImprovementEnemy variations need to be introduced in a better way and spread out a bit better
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Play through game without musicDesigner 32/22/2024CompletedMediumImprovementWe need to check the sounds without the music playing to make sure they all come through properly and sound like they are mixed together well
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Change start button on Main Menu to go to tutorialDesigner 22/22/2024CompletedMediumImprovementThe player needs to be introduced to newer enemy types in a better way, slower over time. Enemy types will be added throughout level 1 as well
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Fix tutorial based on playtestDesigner 22/29/2024CompletedMediumChangeReplace existing UI such as health bar, pop-ups, and more to the elements given to us from the artist Blake
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Write up all data logs to be read as collectiblesDesigner 32/20/2024CompletedMediumImprovementThe platforms at the end of level 1 are difficult to jump between and lowering the distance between them would help with player movement
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Fix platforms at end of level 1 againDesigner 12/20/2024CompletedMediumImprovementThe collectibles in level 1 could use improvement of their location and challenges
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Fix collectibles in level 1Designer 12/29/2024CompletedMediumFixThe platforms at the end of level 1 are still to high, reworking the entire room might be a good idea
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Fix end of level 1Designer 21/30/2024CompletedMediumImprovementSee User Story #14
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Alter data for Stinger attack in data tableDesigner 22/22/2024CompletedMediumChangeThe boss level should be a different color from the other levels, we will make this one green
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Make boss level greenDesigner 11/16/2024CompletedMediumNewCheck if the main menu and quit buttons have confirmation of destructive action popups
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Double check that we have confirmation of destructive action for all quit and go to meny optionsDesigner 32/13/2024CompletedMediumFix
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Improve look of spikesDesigner 13/21/2024CompletedLowImprovementThe spikes within the game look low-poly and bland, we should make them look better
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Have hints show up on the screen that shows when the player diesDesigner 23/21/2024CompletedLowNew
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Make arena entry door stay closed when player completes an arenaDesigner 13/21/2024CompletedLowImprovementPlayers are backtracking too often after completing arenas so keeping the entry door closed for arenas would help with this
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Change out of bounds to have wall assets rather than black blocksDesigner 13/28/2024CompletedLowImprovement
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Fix heavy enemy or platforms in Level 1Designer 12/29/2024CompletedLowFixThe heavy enemy in level 1 is tall enough so that you cannot see its health bar due to it being within the platform the enemy is standing under. This needs to be fixed by either making a change with the enmy or the platform above it
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Refine player attack dataDesigner 22/22/2024CompletedLowNewWe need a user story written for level 2 in order to have our idea down to follow and stick to
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Have buttons behind the "are you sure?" menu not be interactableDesigner 32/20/2024CompletedLowNewWe need a user story written for breakable walls in order to have our idea down to follow and stick to
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Write Boss Level User StoryDesigner 32/22/2024CompletedLowNewWe need a boss level user story to make sure we are sticking to our plan and everyone has the Programmer 2e idea of what the level should look likeSee User Story #22
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Make doors different colorsDesigner 12/13/2024CompletedLowImprovementDoors that appear around arenas should be the Programmer 2e color as the level's colorSee User Stories #21 and #23
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Add third hit to combo stringDesigner 22/8/2024CompletedLowNewSee User Story #2
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Create User Stories/Add User Stories to User Story SheetDesigner 22/8/2024CompletedLowNewWe need user stories for our new mechanics we plan to implement this milestone
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Fix platformsDesigner 11/18/2024CompletedLowFixPlatforms at end of level 1 require wall jump to get up tp and need to be adjusted so you can just jump up to them
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Prevent Player from dying when touching side of spikesDesigner 11/16/2024CompletedLowChange
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