| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||||||
2 | Image | Card Name | Filter options | Cooldown | How to obtain | AR Key Image | Effect | ||||||||||
3 | Tier I | Tier II | Tier III | Stars | Type | Rarity | Effect type | Tier I | Tier II | Tier III | Tier I | Tier II | Tier III | ||||
4 | Jack the King | 1 ★ | Active | Normal | HP recovery | 78 s | 78 s | 78 s | [Coarse Pure Heart] Rocco, Tower of Greed Episode 4 | Attacks and pushes away enemies in front of the player | Attacks and creates a flame zone in front of the player | Attacks and knocks up enemies in front of the player into the air | |||||
5 | Dancing Dolls | 1 ★ | Active | Normal | HP recovery | 78 s | 78 s | 78 s | [Blue Baton] Rocco, Best Showtime Episode 4 | Attacks and stuns enemies within range | Attacks and pulls enemies within range | Attacks and reduces defense of enemies within range | |||||
6 | Cannot upgrade | Wild Stone | 1 ★ | Active | Normal | Invulnerability | 10 s | 10 s | N/A | [Red Core] Candus, Concrete Jungle Episode 1 | When hit by enemy, 5% chance for +50% defense for 1s | When hit by enemy, 10% chance for +50% defense for 1s | N/A | ||||
7 | Cannot upgrade | Brock | 1 ★ | Active | Normal | Summon | 15 s | 15 s | N/A | [Martial Arts Book] Candus, Concrete Jungle Episode 2 | When attacking enemy, 5% chance for critical rate +20% for 2s | When attacking enemy, 10% chance for critical rate +20% for 3s | N/A | ||||
8 | Cannot upgrade | Warlike | 1 ★ | Active | Normal | Summon | 10 s | 10 s | N/A | [Floating Core] Candus, Concrete Jungle Episode 3 | When hit by enemy, 5% chance for +8% attack for 2s | When hit by enemy, 10% chance for +8% attack for 3s | N/A | ||||
9 | Cannot upgrade | Cannot upgrade | Asphalt Golem | 1 ★ | Active | Normal | Summon | 15 s | N/A | N/A | [Hardened Rock] Candus, Concrete Jungle Episode 4 | When attacking enemy, 3% chance for super armor for 3s | N/A | N/A | |||
10 | Cannot upgrade | Sewer Rat | 1 ★ | Active | Normal | Summon | 15 s | 13 s | N/A | [Swelling Red Jewel] Candus, Junk Pool Episode 1 | Every second, 10% chance for +10% movement speed for 2s | Every second, 20% chance for +10% movement speed for 2s | N/A | ||||
11 | Cannot upgrade | Dark Alligator | 1 ★ | Active | Normal | Summon | 15 s | 15 s | N/A | [Durable Teeth] Candus, Junk Pool Episode 2 | When jumping, 3% chance for +10% attack for 2s | When jumping, 5% chance for +10% attack for 2s | N/A | ||||
12 | Cannot upgrade | Venomous Mucus | 1 ★ | Active | Normal | Summon | 60 s | 60 s | N/A | [Blind Eye] Candus, Junk Pool Episode 3 | When attacking enemy, 4% chance for 5% HP recovery | When attacking enemy, 5% chance for 5% HP recovery | N/A | ||||
13 | Junk Knight | 1 ★ | Active | Normal | Summon | 78 s | 78 s | 78 s | [Dark Helmet Piece] Candus, Junk Pool Episode 4 | Attacks enemies in front of the player | Attacks and pushes away enemies in front of the player | Attacks and knocks up enemies in front of the player into the air | |||||
14 | Vacuum Vane | 1 ★ | Active | Normal | Summon | 15 s | 15 s | 15 s | [Black Mist] Candus, Big Mouth Episode 1 | When critically attacking enemy, 3% chance for 2% HP recovery | When critically attacking enemy, 6% chance for 3% HP recovery | When critically attacking enemy, 9% chance for 4% HP recovery | |||||
15 | Mangrove Cell | 1 ★ | Active | Normal | Summon | 10 s | 10 s | 10 s | [Dark Red Core] Candus, Big Mouth Episode 2 | When jumping, 10% chance for 5% SG recovery | When jumping, 10% chance for 10% SG recovery | When jumping, 10% chance for 20% SG recovery | |||||
16 | Cynthia | 1 ★ | Active | Normal | Summon | 39 s | 39 s | 39 s | [Antique Worn Out Script] Candus, Big Mouth Episode 3 | Heals 6% HP of players within range | Heals 11% HP of players within range | Heals 15% HP of players within range | |||||
17 | Arachnis | 1 ★ | Active | Normal | Summon | 104 s | 104 s | 104 s | [Spider Queen Crown] Candus, Big Mouth Episode 4 | Pushes away enemies within 20m | Inflicts enemies with bleeding and stun within 20m | Pulls and stuns enemies within 20m | |||||
18 | Cannot upgrade | Cell | 1 ★ | Passive | Normal | Accuracy | 10 s | 10 s | N/A | [Twisted Cells] Candus, N-102 Episode 1 | When attacking enemy, 5% chance for 5% stamina recovery | When attacking enemy, 5% chance for 10% stamina recovery | N/A | ||||
19 | Cannot upgrade | S-01 | 1 ★ | Passive | Normal | Accuracy | 20 s | 20 s | N/A | [Broken Bone] Candus, N-102 Episode 2 | When hit by enemy, 5% chance for 10% SG recovery | When hit by enemy, 10% chance for 10% SG recovery | N/A | ||||
20 | Cannot upgrade | Victor | 1 ★ | Passive | Normal | Accuracy | 15 s | 15 s | N/A | [Gentleman's Glasses] Candus, N-102 Episode 3 | When attacking enemy, 4% chance for +200 accuracy for 2s | When attacking enemy, 5% chance for +250 accuracy for 2s | N/A | ||||
21 | Cannot upgrade | Cannot upgrade | Beholder | 1 ★ | Passive | Normal | Accuracy | 10 s | N/A | N/A | [Stimulating Substance] Candus, N-102 Episode 4 | When hit by enemy, 5% chance for invulnerability for 1s | N/A | N/A | |||
22 | Cannot upgrade | Cannot upgrade | Hokma | 1 ★ | Passive | Normal | Accuracy | 10 s | N/A | N/A | [Explosive Agent] Candus, Breakout Episode 1 | When jumping, 10% chance for 5% stamina recovery | N/A | N/A | |||
23 | Cannot upgrade | Gallus | 1 ★ | Passive | Normal | Attack | 10 s | 10 s | N/A | [Flying Circuit] Candus, Breakout Episode 2 | When hit by enemy, 5% chance for +200 evasion for 2s | When hit by enemy, 5% chance for +200 evasion for 3s | N/A | ||||
24 | Cannot upgrade | Bone Crusher | 1 ★ | Passive | Normal | Attack | 10 s | 10 s | N/A | [Straight Horns] Candus, Breakout Episode 3 | When hit by enemy, 5% chance for 6% attack increase for 3s | When hit by enemy, 5% chance for 12% attack increase for 3s | N/A | ||||
25 | Cannot upgrade | Cannot upgrade | Aron | 1 ★ | Passive | Normal | Attack | 30 s | N/A | N/A | [Family Photo] Candus, Breakout Episode 4 | When critically attacking enemy, 5% chance for 100% critical rate for 2s | N/A | N/A | |||
26 | Cannot upgrade | Black Gauntlet | 1 ★ | Passive | Normal | Attack | 10 s | 10 s | N/A | [Steel Gloves] Grace City, Front Lines Episode 1 | When attacking enemy, 10% chance for +10% attack speed for 3s | When attacking enemy, 10% chance for +10% attack speed for 5s | N/A | ||||
27 | Cannot upgrade | Cannot upgrade | Armor Steel | 1 ★ | Passive | Normal | Attack | 60 s | N/A | N/A | [Steel Armor Piece] Grace City, Front Lines Episode 2 | Every second, 30% chance for +100% defense and -20% attack for 10s | N/A | N/A | |||
28 | Cannot upgrade | Hell Enforcer | 1 ★ | Passive | Normal | Attack | 30 s | 20 s | N/A | [Red Insignia] Grace City, Front Lines Episode 3 | When critically hit by enemy, +500 accuracy for 3s | When critically hit by enemy, +500 accuracy for 5s | N/A | ||||
29 | Cannot upgrade | Cannot upgrade | Thor | 1 ★ | Passive | Normal | Attack | 15 s | N/A | N/A | [Dandy Beard] Grace City, Front Lines Episode 4 | When avoided enemy's attack, 20% chance for 5% HP recovery | N/A | N/A | |||
30 | Cannot upgrade | Chaser | 1 ★ | Passive | Normal | Attack | 20 s | 15 s | N/A | [Broken Blade] Grace City, NED Company Episode 1 | When critically attacking enemy, 5% chance for 10% SG recovery | When critically attacking enemy, 10% chance for 20% SG recovery | N/A | ||||
31 | Cannot upgrade | Cannot upgrade | Katja | 1 ★ | Passive | Normal | Attack | 0 s | N/A | N/A | [Handmade Pendant] Grace City, NED Company Episode 2 | When dashing, 5% chance for +10% attack for 5s | N/A | N/A | |||
32 | Cannot upgrade | Cannot upgrade | Venin | 1 ★ | Passive | Normal | Attack | 15 s | N/A | N/A | [Poisonous Blade] Grace City, NED Company Episode 3 | When under abnormal status, 50% chance for +10% attack for 10s | N/A | N/A | |||
33 | Snake | 1 ★ | Passive | Normal | Attack | 104 s | 104 s | 104 s | [Snake Fragments] Grace City, NED Company Episode 4 | Attacks nearby enemies | Attacks nearby enemies | Attacks nearby enemies | |||||
34 | Cannot upgrade | Intention Carla | 1 ★ | Passive | Normal | Attack | 40 s | 30 s | N/A | [Hollow Bone] Grace City, Wolf Cry Episode 1 | When hit by enemy in the air, 50% chance for 3% HP recovery | When hit by enemy in the air, 50% chance for 6% HP recovery | N/A | ||||
35 | Cannot upgrade | Cannot upgrade | Red Mane | 1 ★ | Passive | Normal | Attack | 20 s | N/A | N/A | [Burning Fur] Grace City, Wolf Cry Episode 2 | When hit by enemy, 5% stamina recovery | N/A | N/A | |||
36 | Cannot upgrade | Queen Carla | 1 ★ | Passive | Normal | Attack | 10 s | 10 s | N/A | [Screeching Sack] Grace City, Wolf Cry Episode 3 | When attacking enemy, 15% chance for +50% defense for 3s | When attacking enemy, 20% chance for +50% defense for 5s | N/A | ||||
37 | Cannot upgrade | Sedurin | 1 ★ | Passive | Normal | Attack | 30 s | 30 s | N/A | [Official Notes] Grace City, Wolf Cry Episode 4 | When picking up an item, 20% chance for +10% attack for 5s | When picking up an item, 30% chance for +10% attack for 5s | N/A | ||||
38 | Cannot upgrade | Cannot upgrade | Single Leg | 1 ★ | Passive | Normal | Attack | 30 s | N/A | N/A | [Crutches] Grace City, Cold Rain Episode 1 | When hit by enemy, 5% chance for +10% damage reduction and +15% attack speed for 2s | N/A | N/A | |||
39 | Cannot upgrade | Cannot upgrade | Sora | 1 ★ | Passive | Normal | Attack + movement speed | 10 s | N/A | N/A | [Shady Magazine] Grace City, Cold Rain Episode 2 | When hit by enemy, 10% chance for 5% HP recovery | N/A | N/A | |||
40 | Cannot upgrade | Flame Tempest | 1 ★ | Passive | Normal | Attack speed | 30 s | 30 s | N/A | [Giant Screw] Grace City, Cold Rain Episode 3 | When attacking enemy, 4% chance for 10% SG recovery | When attacking enemy, 5% chance for 10% SG recovery | N/A | ||||
41 | 0 | Scar | 1 ★ | Passive | Normal | Attack speed | 78 s | 72 s | 65 s | [Red Eyepatch] Grace City, Cold Rain Episode 4 | Pulls nearby enemies | Pulls and knocks up nearby enemies into the air | Attacks enemies and buffs nearby allies with 10% attack increase for 20s | ||||
42 | Cannot upgrade | Marauder | 1 ★ | Passive | Normal | Attack speed | 10 s | 10 s | N/A | [Red Scarf] Grace City, Flame Breaker Episode 1 | When hit by enemy, 10% chance for +5% attack for 5s | When hit by enemy, 20% chance for +5% attack for 5s | N/A | ||||
43 | White Fang | 1 ★ | Passive | Normal | Attack speed | 104 s | 104 s | 104 s | [Scarf Scrap] Grace City, Flame Breaker Episode 2 | Attacks enemies in front of the player and inflicts bleed | Attacks enemies in front of the player | Attacks and stuns enemies in front of the player | |||||
44 | Cannot upgrade | Cannot upgrade | Hell Collector | 1 ★ | Passive | Normal | Attack speed + movement speed | 10 s | N/A | N/A | [Screaming Soul] Grace City, Flame Breaker Episode 3 | When under abnormal status, 10% HP recovery | N/A | N/A | |||
45 | Cannot upgrade | Dancing Shadow | 1 ★ | Passive | Normal | Critical rate | 30 s | 30 s | N/A | [Glowing Blade Fragments] Grace City, Flame Breaker Episode 4 | When hit by enemy, 80% stamina recovery | When hit by enemy, 90% stamina recovery | N/A | ||||
46 | Cannot upgrade | Road Buster | 1 ★ | Passive | Normal | Critical rate | 30 s | 30 s | N/A | [Equipment Blueprint] Grace City, Area 9 Episode 1 | When hit by enemy, +100% defense and -70% attack for 2s | When hit by enemy, +100% defense and -50% attack for 4s | N/A | ||||
47 | Cannot upgrade | Megiddo Maker MK2 | 1 ★ | Passive | Normal | Damage reduction + attack speed | 0 s | 0 s | N/A | [Lighter] Grace City, Area 9 Episode 2 | Restores 10% stamina every 20s | Restores 20% stamina every 15s | N/A | ||||
48 | Cannot upgrade | Cannot upgrade | Ted & Julie | 1 ★ | Passive | Normal | Defense | 30 s | N/A | N/A | [Robot Components] Grace City, Area 9 Episode 3 | When attacking enemy, +15% attack and -50% defense for 5s | N/A | N/A | |||
49 | Cannot upgrade | Xenia | 1 ★ | Passive | Normal | Defense | 0 s | 0 s | N/A | [High-Frequency Generator] Grace City, Area 9 Episode 4 | Restores 20% SG every 60s | Restores 30% SG every 60s | N/A | ||||
50 | Cannot upgrade | Sentry Commander | 1 ★ | Passive | Normal | Defense | 40 s | 40 s | N/A | [Safety Barricade] Ruin Fortress, Control Base Episode 1 | When critically attacking enemy, 10% chance for +10% attack speed for 4s | When critically attacking enemy, 10% chance for +10% attack speed for 6s | N/A | ||||
51 | Cannot upgrade | Heavy Earthquaker | 1 ★ | Passive | Normal | Defense | 60 s | 60 s | N/A | [Weight] Ruin Fortress, Control Base Episode 2 | When hit by enemy, 20% chance for -20% attack and +1000 accuracy for 5s | When hit by enemy, 20% chance for -15% attack and +1000 accuracy for 5s | N/A | ||||
52 | Cannot upgrade | Amanda | 1 ★ | Passive | Normal | Defense | 10 s | 10 s | N/A | [Radio Antenna] Ruin Fortress, Control Base Episode 3 | When critically attacking enemy, 5% chance for +100% defense for 3s | When critically attacking enemy, 10% chance for +100% defense for 3s | N/A | ||||
53 | Cannot upgrade | Sieg Prototype | 1 ★ | Passive | Normal | Defense | 1 s | 1 s | N/A | [Prototype Sieg Blueprint] Ruin Fortress, Control Base Episode 4 | When critically attacking enemy, 50% chance for +3% attack for 2s | When critically attacking enemy, 50% chance for +4% attack for 2s | N/A | ||||
54 | Cannot upgrade | Blade Wolf | 1 ★ | Passive | Normal | Evasion | 5 s | 5 s | N/A | [Iron Bait] Ruin Fortress, Buster Core Episode 1 | When dashing, 10% chance for 10% SG recovery | When dashing, 20% chance for 10% SG recovery | N/A | ||||
55 | Squall | 1 ★ | Passive | Normal | Evasion | 39 s | 39 s | 39 s | [Fire Extinguisher] Ruin Fortress, Buster Core Episode 2 | Attacks enemies in front of the player | Attacks enemies in front of the player | Attacks enemies in front of the player and inflicts burn | |||||
56 | Cannot upgrade | Cannot upgrade | Domineer Zero | 1 ★ | Passive | Normal | HP recovery | 60 s | N/A | N/A | [Composite Shield Fragments] Ruin Fortress, Buster Core Episode 3 | When breaking super armor on enemy, 50% chance for +50% movement speed for 3s | N/A | N/A | |||
57 | Cannot upgrade | Cannot upgrade | Sarah | 1 ★ | Passive | Normal | HP recovery | 60 s | N/A | N/A | [Inactive Energy Cube Box] Ruin Fortress, Buster Core Episode 4 | At enemy death, 10% chance for 10% SG recovery | N/A | N/A | |||
58 | Cannot upgrade | Cannot upgrade | Cutthroat | 1 ★ | Passive | Normal | HP recovery | 0 s | N/A | N/A | [Propeller Fan] Ruin Fortress, Cold Revenge Episode 1 | Every 60 seconds, increases accuracy by 200 for 10s | N/A | N/A | |||
59 | Cannot upgrade | Cannot upgrade | Assault Spider | 1 ★ | Passive | Normal | HP recovery | 30 s | N/A | N/A | [Broken Leg Fragments] Ruin Fortress, Cold Revenge Episode 2 | When attacked by enemy, 10% chance for 3% HP recovery | N/A | N/A | |||
60 | Cannot upgrade | Heavy Iron Worm | 1 ★ | Passive | Normal | HP recovery | 15 s | 10 s | N/A | [Sharp Tail Fragments] Ruin Fortress, Cold Revenge Episode 3 | At enemy death, 10% chance for +5% attack speed for 3s | At enemy death, 10% chance for +5% attack speed for 5s | N/A | ||||
61 | Cannot upgrade | Sensun | 1 ★ | Passive | Normal | HP recovery | 10 s | 5 s | N/A | [Faded Handkerchief] Ruin Fortress, Cold Revenge Episode 4 | When critically hit by enemy, +10% attack for 2s | When critically hit by enemy, +10% attack for 2s | N/A | ||||
62 | Tracker | 1 ★ | Passive | Normal | HP recovery | 39 s | 39 s | 39 s | [Warning Lights] Ruin Fortress, Forgotten Armory Episode 1 | Attacks and pushes away surrounding enemies | Attacks and pulls nearby enemies | Attacks, pulls and knocks up nearby enemies into the air | |||||
63 | Cannot upgrade | Cannot upgrade | Cleany | 1 ★ | Passive | Normal | HP recovery | 60 s | N/A | N/A | [Mini Vacuum Cleaner] Ruin Fortress, Forgotten Armory Episode 2 | When picking up an item, 10% chance for invulnerability for 2s | N/A | N/A | |||
64 | Cannot upgrade | Cannot upgrade | Steel Robot Brothers | 1 ★ | Passive | Normal | HP recovery + SG recovery | 10 s | N/A | N/A | [Link Box] Ruin Fortress, Forgotten Armory Episode 3 | When critically attacking enemy, 5% chance for +10% attack and +50% movement speed for 5s | N/A | N/A | |||
65 | Deus Ex Machina | 1 ★ | Passive | Normal | Invulnerability | 78 s | 78 s | 78 s | [Giant Robot Finger] Ruin Fortress, Forgotten Armory Episode 4 | Attacks and paralyzes enemies within range | Attacks and paralyzes enemies within range | Attacks and paralyzes enemies within range | |||||
66 | Cannot upgrade | Cannot upgrade | Assault Ghost | 1 ★ | Passive | Normal | Invulnerability | 10 s | N/A | N/A | [Broken Clippers] Ruin Fortress, Deep Core Episode 1 | When attacking enemy in the air, 5% stamina recovery | N/A | N/A | |||
67 | Cannot upgrade | Cannot upgrade | Betty | 1 ★ | Passive | Normal | Movement speed | 0 s | N/A | N/A | [Bundle of Cables] Ruin Fortress, Deep Core Episode 2 | Every 60 seconds, increases attack speed by 5% for 10s | N/A | N/A | |||
68 | Cannot upgrade | Cannot upgrade | Grasper | 1 ★ | Passive | Normal | Movement speed | 10 s | N/A | N/A | [Iron High-Heels] Ruin Fortress, Deep Core Episode 3 | When jumping, +10% movement speed for 5s | N/A | N/A | |||
69 | Cannot upgrade | Queen of Flowers | 1 ★ | Passive | Normal | Movement speed | 60 s | 60 s | N/A | [Star Hairpin] Ruin Fortress, Deep Core Episode 4 | When breaking super armor on enemy, +10% attack for 5s | When breaking super armor on enemy, +15% attack for 10s | N/A | ||||
70 | Cannot upgrade | Cannot upgrade | Hammerhead | 1 ★ | Passive | Normal | Movement speed | 10 s | N/A | N/A | [Rusty Hammer] Ruin Fortress, Acheron Episode 1 | When critically hit by enemy, 20% chance for +10% attack for 3s | N/A | N/A | |||
71 | Cannot upgrade | Cannot upgrade | Genocider X | 1 ★ | Passive | Normal | SG recovery | 60 s | N/A | N/A | [Traingular Blade] Ruin Fortress, Acheron Episode 2 | When attack on enemy misses, 30% chance for +100 evasion for 5s | N/A | N/A | |||
72 | Cannot upgrade | Dig Monster | 1 ★ | Passive | Normal | SG recovery | 20 s | 20 s | N/A | [Soiled Trowel] Ruin Fortress, Acheron Episode 3 | When using a skill, 40% chance for +20% defense for 5s | When using a skill, 40% chance for +30% defense for 5s | N/A | ||||
73 | Cannot upgrade | Numberless Rims | 1 ★ | Passive | Normal | SG recovery | 10 s | 10 s | N/A | [Fashionable Round Shoes] Ruin Fortress, Acheron Episode 4 | When attacking enemy, 10% chance for +5% movement speed and attack speed for 3s | When attacking enemy, 10% chance for +5% movement speed and attack speed for 5s | N/A | ||||
74 | Cannot upgrade | Jessie | 1 ★ | Passive | Normal | SG recovery | 10 s | 10 s | N/A | [Auxiliary Memory Chip] Ruin Fortress, Arkship Episode 1 | When using a skill, 10% chance for +500 accuracy for 5s | When using a skill, 10% chance for +600 accuracy for 5s | N/A | ||||
75 | Cannot upgrade | Ian | 1 ★ | Passive | Normal | SG recovery | 10 s | 10 s | N/A | [Machine Gun Cartridge] Ruin Fortress, Arkship Episode 2 | When critically hitting enemy, +10% attack for 3s | When critically hitting enemy, +15% attack for 3s | N/A | ||||
76 | Cannot upgrade | Full Armor Sieg Prototype | 1 ★ | Passive | Normal | SG recovery | 10 s | 10 s | N/A | [Sieg Series Blueprint] Ruin Fortress, Arkship Episode 3 | When nearby ally dies, 50% chance for +30% attack for 10s | When nearby ally dies, 60% chance for +40% attack for 10s | N/A | ||||
77 | Cannot upgrade | Martin | 1 ★ | Passive | Normal | SG recovery | 45 s | 45 s | N/A | [Old Manga Cover] Ruin Fortress, Arkship Episode 4 | When hit by enemy, 5% chance for 3% HP/SG recovery per second for 2s | When hit by enemy, 5% chance for 4% HP/SG recovery per second for 3s | N/A | ||||
78 | Cannot upgrade | Training Dummy | 1 ★ | Passive | Normal | SG recovery | 1 s | 1 s | N/A | [High-Voltage Wire] Steel Grave Episode 5 | When hit by enemy, 50% chance for +1% attack for 60s (maximum 3 stacks) | When hit by enemy, +1% attack for 60s (maximum 5 stacks) | N/A | ||||
79 | Dignity Snatcher | 1 ★ | Passive | Normal | SG recovery | 39 s | 39 s | 39 s | [Mysterious Snatcher] Steel Grave Episode 10 | Pushes away enemies and heals 12% HP of players within range | Paralyzes enemies and heals 15% HP of players within range | Attacks enemies and heals 18% HP of players within range | |||||
80 | Cannot upgrade | Cannot upgrade | Drain Claw | 1 ★ | Passive | Normal | Stamina recovery | 30 s | N/A | N/A | [Soul Energy Pipe] Steel Grave Episode 15 | Upon enemy death, 10% SG recovery | N/A | N/A | |||
81 | Cannot upgrade | Eric | 1 ★ | Passive | Normal | Stamina recovery | 0 s | 0 s | N/A | [Rusty Wrench] Quest Reward | Every 60 seconds, 1% HP recovery | Every 60 seconds, 2% HP recovery | N/A | ||||
82 | Cannot upgrade | Sunny | 1 ★ | Passive | Normal | Stamina recovery | 0 s | 0 s | N/A | [150 Humorous Selections] Quest Reward | Every 60 seconds, 1% SG recovery | Every 60 seconds, 2% SG recovery | N/A | ||||
83 | F Aria | 1 ★ | Passive | Normal | Stamina recovery | 78 s | 78 s | 78 s | [Sound Device] History Page | Creates a paralyzing trap around the player | Attacks enemies around the player | Attacks and paralyzes enemies around the player | |||||
84 | Temptation Stone | 1 ★ | Passive | Normal | Stamina recovery | 78 s | 78 s | 78 s | [Doll Fragments] History Page | Gives invulnerability for 5s for players within range | Attacks enemies and gives invulnerability for 5s for players within range | Paralyzes enemies and gives invulnerability for 5s for players within range | |||||
85 | Cannot upgrade | Azin | 1 ★ | Passive | Normal | Stamina recovery | 10 s | 10 s | N/A | [Wet Whistle] District 6 Shop | When in District 6 zone, movement speed increased by 3% for 3s | When in District 6 zone, movement speed increased by 5% for 5s | N/A | ||||
86 | Cannot upgrade | Booker TV | 1 ★ | Passive | Normal | Super armor | 0 s | 0 s | N/A | [Old Radio] District 6 Shop | In District 6 zone, every 10s attack is increased by 3% for 3s | In District 6 zone, every 10s attack is increased by 5% for 5s | N/A | ||||
87 | Black Gauntlet | 2 ★ | Active | Normal | Special | 0 s | 0 s | 0 s | AR Cube | N/A | When hitting enemy, 15% chance for +3% attack speed for 2.5s (maximum 3 stacks) | When hitting enemy, 15% chance for +3% attack speed for 3s (maximum 3 stacks) | When hitting enemy, 15% chance for +3% attack speed for 3.5s (maximum 3 stacks) | ||||
88 | Black Gauntlet | 2 ★ | Active | Normal | Summon | 0 s | 0 s | 0 s | AR Cube | N/A | When hitting enemy, 15% chance for +5% attack speed for 2.5s (maximum 3 stacks) | When hitting enemy, 15% chance for +5% attack speed for 3.5s (maximum 3 stacks) | When hitting enemy, 15% chance for +5% attack speed for 4.5s (maximum 3 stacks) | ||||
89 | Bone Crusher | 2 ★ | Active | Normal | Summon | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 7% chance for +10% attack for 2s | When hit by enemy, 7% chance for +15% attack for 2.5s | When hit by enemy, 7% chance for +20% attack for 3s | ||||
90 | Bone Crusher | 2 ★ | Passive | Normal | Accuracy | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 9% chance for +10% attack for 3.5s | When hit by enemy, 9% chance for +15% attack for 4s | When hit by enemy, 9% chance for +20% attack for 4.5s | ||||
91 | Brock | 2 ★ | Passive | Normal | Accuracy | 10 s | 10 s | 10 s | AR Cube | N/A | When hitting enemy, 5% chance for +20% critical rate for 2.5s | When hitting enemy, 10% chance for +20% critical rate for 3.5s | When hitting enemy, 15% chance for +20% critical rate for 4.5s | ||||
92 | Brock | 2 ★ | Passive | Normal | Accuracy | 10 s | 10 s | 10 s | AR Cube | N/A | When hitting enemy, 10% chance for +20% critical rate for 2.5s | When hitting enemy, 15% chance for +20% critical rate for 3.5s | When hitting enemy, 20% chance for +20% critical rate for 4.5s | ||||
93 | Cell | 2 ★ | Passive | Normal | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When hitting enemy, 5% chance for 7% stamina recovery | When hitting enemy, 5% chance for 12% stamina recovery | When hitting enemy, 5% chance for 17% stamina recovery | ||||
94 | Cell | 2 ★ | Passive | Normal | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When hitting enemy, 5% chance for 9% stamina recovery | When hitting enemy, 5% chance for 14% stamina recovery | When hitting enemy, 5% chance for 19% stamina recovery | ||||
95 | Chaser | 2 ★ | Passive | Normal | Attack | 30 s | 30 s | 30 s | AR Cube | N/A | When critically hitting enemy, 20% chance for 10% SG recovery | When critically hitting enemy, 20% chance for 13% SG recovery | When critically hitting enemy, 20% chance for 16% SG recovery | ||||
96 | Chaser | 2 ★ | Passive | Normal | Attack | 30 s | 30 s | 30 s | AR Cube | N/A | When critically hitting enemy, 20% chance for 12% SG recovery | When critically hitting enemy, 20% chance for 15% SG recovery | When critically hitting enemy, 20% chance for 18% SG recovery | ||||
97 | Dancing Shadow | 2 ★ | Passive | Normal | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +5% attack | When equipped, +7% attack | When equipped, +10% attack | ||||
98 | Dancing Shadow | 2 ★ | Passive | Normal | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +6% attack | When equipped, +9% attack | When equipped, +13% attack | ||||
99 | Dark Alligator | 2 ★ | Passive | Normal | Attack | 15 s | 15 s | 15 s | AR Cube | N/A | When jumping, 15% chance for +10% attack for 4s | When jumping, 20% chance for +10% attack for 4s | When jumping, 25% chance for +10% attack for 4s | ||||
100 | Dark Alligator | 2 ★ | Passive | Normal | Attack speed | 15 s | 15 s | 15 s | AR Cube | N/A | When jumping, 20% chance for +10% attack for 4s | When jumping, 25% chance for +10% attack for 4s | When jumping, 30% chance for +10% attack for 4s | ||||
101 | Flame Tempest | 2 ★ | Passive | Normal | Critical rate | 20 s | 20 s | 15 s | AR Cube | N/A | When hitting enemy, 10% chance for 10% SG recovery | When hitting enemy, 10% chance for 15% SG recovery | When hitting enemy, 15% chance for 20% SG recovery | ||||
102 | Flame Tempest | 2 ★ | Passive | Normal | Damage increase | 20 s | 20 s | 15 s | AR Cube | N/A | When hitting enemy, 15% chance for 15% SG recovery | When hitting enemy, 15% chance for 20% SG recovery | When hitting enemy, 20% chance for 25% SG recovery | ||||
103 | Gallus | 2 ★ | Passive | Normal | Defense | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 5% chance for +500 evasion for 2s | When hit by enemy, 5% chance for +500 evasion for 3s | When hit by enemy, 5% chance for +500 evasion for 4s | ||||
104 | Gallus | 2 ★ | Passive | Normal | Defense | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 9% chance for +500 evasion for 3s | When hit by enemy, 9% chance for +500 evasion for 4s | When hit by enemy, 9% chance for +500 evasion for 5s | ||||
105 | Glutton | 2 ★ | Passive | Normal | Evasion | 0 s | N/A | N/A | AR Cube | N/A | Gives 2x experience in card synthesis | N/A | N/A | ||||
106 | Glutton | 2 ★ | Passive | Normal | HP increase | 0 s | N/A | N/A | AR Cube | N/A | Gives 3x experience in card synthesis | N/A | N/A | ||||
107 | Heavy Earthquaker | 2 ★ | Passive | Normal | HP recovery | 60 s | 60 s | 60 s | AR Cube | N/A | When hit by enemy, 20% chance for -20% attack and +1000 accuracy for 6s | When hit by enemy, 20% chance for -10% attack and +1000 accuracy for 6s | When hit by enemy, 20% chance for -5% attack and +1000 accuracy for 6s | ||||
108 | Heavy Earthquaker | 2 ★ | Passive | Normal | HP recovery | 60 s | 60 s | 60 s | AR Cube | N/A | When hit by enemy, 20% chance for -20% attack and +1100 accuracy for 6s | When hit by enemy, 20% chance for -10% attack and +1100 accuracy for 6s | When hit by enemy, 20% chance for -5% attack and +1100 accuracy for 6s | ||||
109 | Heavy Gears | 2 ★ | Passive | Normal | Movement speed | 20 s | 20 s | 20 s | AR Cube | N/A | When HP is under 20%, +40% defense for 20s | When HP is under 20%, +60% defense for 20s | When HP is under 20%, +80% defense for 20s | ||||
110 | Heavy Gears | 2 ★ | Passive | Normal | SG recovery | 20 s | 20 s | 20 s | AR Cube | N/A | When HP is under 20%, +60% defense for 20s | When HP is under 20%, +80% defense for 20s | When HP is under 20%, +100% defense for 20s | ||||
111 | Hell Enforcer | 2 ★ | Passive | Normal | SG recovery | 20 s | 20 s | 20 s | AR Cube | N/A | When critically hit by enemy, +500 accuracy for 7s | When critically hit by enemy, +500 accuracy for 12s | When critically hit by enemy, +500 accuracy for 17s | ||||
112 | Hell Enforcer | 2 ★ | Passive | Normal | SG recovery | 20 s | 20 s | 20 s | AR Cube | N/A | When critically hit by enemy, +500 accuracy for 9s | When critically hit by enemy, +500 accuracy for 14s | When critically hit by enemy, +500 accuracy for 19s | ||||
113 | Intention Carla | 2 ★ | Passive | Normal | SG recovery | 40 s | 35 s | 30 s | AR Cube | N/A | When hitting enemy in the air, 60% chance for 5% HP recovery | When hitting enemy in the air, 70% chance for 7% HP recovery | When hitting enemy in the air, 80% chance for 9% HP recovery | ||||
114 | Intention Carla | 2 ★ | Passive | Normal | Special | 40 s | 35 s | 30 s | AR Cube | N/A | When hitting enemy in the air, 70% chance for 6% HP recovery | When hitting enemy in the air, 80% chance for 8% HP recovery | When hitting enemy in the air, 90% chance for 10% HP recovery | ||||
115 | Kain | 2 ★ | Passive | Normal | Stamina recovery | 117 s | 117 s | 117 s | AR Cube | N/A | Attacks and paralyzes enemies for 6s | Attacks and paralyzes enemies for 7s | Attacks and paralyzes enemies for 8s | ||||
116 | Kain | 2 ★ | Passive | Normal | Stamina recovery | 108 s | 108 s | 108 s | AR Cube | N/A | Attacks enemies for 5s | Attacks enemies for 7s | Attacks enemies for 10s | ||||
117 | Mad Beholder | 2 ★ | Passive | Normal | Zenny gain | 117 s | 117 s | 117 s | AR Cube | N/A | When Mad Beholder is hit by player, +10% attack for 5s and 5% HP&SG recovery to players within range | When Mad Beholder is hit by player, +5% attack speed for 5s and 5% HP&SG recovery to players within range | When Mad Beholder is hit by player, lifesteal buff for 5s and 5% HP&SG recovery to players within range | ||||
118 | Mad Beholder | 2 ★ | Active | Hidden | Special | 108 s | 108 s | 108 s | AR Cube | N/A | When Mad Beholder is hit by player, +10% attack for 10s and 10% HP&SG recovery to players within range | When Mad Beholder is hit by player, +5% attack speed for 10s and 10% HP&SG recovery to players within range | When Mad Beholder is hit by player, lifesteal buff for 10s and 10% HP&SG recovery to players within range | ||||
119 | Marauder | 2 ★ | Active | Hidden | Summon | 20 s | 20 s | 20 s | AR Cube | N/A | When hit by enemy, 2% chance for +20% attack for 4s | When hit by enemy, 4% chance for +20% attack for 5s | When hit by enemy, 7% chance for +20% attack for 6s | ||||
120 | Marauder | 2 ★ | Active | Hidden | Summon | 20 s | 20 s | 20 s | AR Cube | N/A | When hit by enemy, 3% chance for +25% attack for 5s | When hit by enemy, 6% chance for +25% attack for 6s | When hit by enemy, 10% chance for +25% attack for 7s | ||||
121 | Megiddo Maker MK2 | 2 ★ | Passive | Hidden | Accuracy | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, 10% stamina recovery every 5.5s | When equipped, 15% stamina recovery every 5.5s | When equipped, 20% stamina recovery every 5.5s | ||||
122 | Megiddo Maker MK2 | 2 ★ | Passive | Hidden | Accuracy | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, 15% stamina recovery every 5.5s | When equipped, 20% stamina recovery every 5.5s | When equipped, 25% stamina recovery every 5.5s | ||||
123 | Queen Carla | 2 ★ | Passive | Hidden | Accuracy | 8 s | 8 s | 8 s | AR Cube | N/A | When hitting enemy, 10% chance for next attack's damage to be increased by 5% | When hitting enemy, 10% chance for next attack's damage to be increased by 7% | When hitting enemy, 10% chance for next attack's damage to be increased by 10% | ||||
124 | Queen Carla | 2 ★ | Passive | Hidden | Attack | 8 s | 8 s | 8 s | AR Cube | N/A | When hitting enemy, 10% chance for next attack's damage to be increased by 6% | When hitting enemy, 10% chance for next attack's damage to be increased by 10% | When hitting enemy, 10% chance for next attack's damage to be increased by 15% | ||||
125 | Ran | 2 ★ | Passive | Hidden | Attack | 117 s | 117 s | 117 s | AR Cube | N/A | Reduces enemies movement speed by 30% for 2s | Reduces enemies movement speed by 30% for 4s | Reduces enemies movement speed by 50% for 4s | ||||
126 | Ran | 2 ★ | Passive | Hidden | Attack | 108 s | 108 s | 108 s | AR Cube | N/A | Reduces enemies movement speed by 30% for 3s | Reduces enemies movement speed by 30% for 5s | Reduces enemies movement speed by 70% for 7s | ||||
127 | Research Department ST-Lab | 2 ★ | Passive | Hidden | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | Every 100 hits in a combo, +3% attack for 15s (maximum 3 stacks) | Every 100 hits in a combo, +4% attack for 15s (maximum 3 stacks) | Every 100 hits in a combo, +5% attack for 15s (maximum 3 stacks) | ||||
128 | Research Department ST-Lab | 2 ★ | Passive | Hidden | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | Every 100 hits in a combo, +4% attack for 15s (maximum 3 stacks) | Every 100 hits in a combo, +5% attack for 15s (maximum 3 stacks) | Every 100 hits in a combo, +6% attack for 15s (maximum 3 stacks) | ||||
129 | Road Buster | 2 ★ | Passive | Hidden | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +8% max HP | When equipped, +13% max HP | When equipped, +18% max HP | ||||
130 | Road Buster | 2 ★ | Passive | Hidden | Attack | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +12% max HP | When equipped, +17% max HP | When equipped, +22% max HP | ||||
131 | S-01 | 2 ★ | Passive | Hidden | Attack speed | 20 s | 20 s | 20 s | AR Cube | N/A | When hit by enemy, 7% chance for 15% SG recovery | When hit by enemy, 12% chance for 15% SG recovery | When hit by enemy, 17% chance for 15% SG recovery | ||||
132 | S-01 | 2 ★ | Passive | Hidden | Critical rate | 20 s | 20 s | 20 s | AR Cube | N/A | When hit by enemy, 9% chance for 15% SG recovery | When hit by enemy, 14% chance for 15% SG recovery | When hit by enemy, 19% chance for 15% SG recovery | ||||
133 | Sean | 2 ★ | Passive | Hidden | Damage increase | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +5% zenny acquisition | When equipped, +10% zenny acquisition | When equipped, +15% zenny acquisition | ||||
134 | Sean | 2 ★ | Passive | Hidden | Defense | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +10% zenny acquisition | When equipped, +15% zenny acquisition | When equipped, +20% zenny acquisition | ||||
135 | Sedurin | 2 ★ | Passive | Hidden | Defense | 30 s | 30 s | 30 s | AR Cube | N/A | When picking up an item, +20% attack for 4s | When picking up an item, +20% attack for 7s | When picking up an item, +20% attack for 11s | ||||
136 | Sedurin | 2 ★ | Passive | Hidden | Evasion | 30 s | 30 s | 30 s | AR Cube | N/A | When picking up an item, +25% attack for 4s | When picking up an item, +25% attack for 7s | When picking up an item, +25% attack for 11s | ||||
137 | Sewer Rat | 2 ★ | Passive | Hidden | HP increase | 15 s | 13 s | 11 s | AR Cube | N/A | Every second, 10% chance for +10% movement speed for 2.5s | Every second, 20% chance for +10% movement speed for 3s | Every second, 30% chance for +10% movement speed for 3.5s | ||||
138 | Sewer Rat | 2 ★ | Passive | Hidden | HP recovery | 15 s | 13 s | 11 s | AR Cube | N/A | Every second, 15% chance for +10% movement speed for 3s | Every second, 25% chance for +10% movement speed for 3.5s | Every second, 35% chance for +10% movement speed for 4s | ||||
139 | Venomous Mucus | 2 ★ | Passive | Hidden | HP recovery | 60 s | 60 s | 60 s | AR Cube | N/A | When hitting enemies, 7% chance for 10% HP recovery | When hitting enemies, 12% chance for 10% HP recovery | When hitting enemies, 17% chance for 10% HP recovery | ||||
140 | Venomous Mucus | 2 ★ | Passive | Hidden | Movement speed | 60 s | 60 s | 60 s | AR Cube | N/A | When hitting enemies, 9% chance for 10% HP recovery | When hitting enemies, 14% chance for 10% HP recovery | When hitting enemies, 19% chance for 10% HP recovery | ||||
141 | Victor | 2 ★ | Passive | Hidden | SG recovery | 10 s | 10 s | 10 s | AR Cube | N/A | When hitting enemy, 7% chance for +200 accuracy for 4s | When hitting enemy, 7% chance for +250 accuracy for 4s | When hitting enemy, 7% chance for +300 accuracy for 4s | ||||
142 | Victor | 2 ★ | Passive | Hidden | SG recovery | 10 s | 10 s | 10 s | AR Cube | N/A | When hitting enemy, 9% chance for +250 accuracy for 4s | When hitting enemy, 9% chance for +300 accuracy for 4s | When hitting enemy, 9% chance for +350 accuracy for 4s | ||||
143 | Warlike | 2 ★ | Passive | Hidden | SG recovery | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 5% chance for +10% attack for 2.5s | When hit by enemy, 10% chance for +10% attack for 3.5s | When hit by enemy, 15% chance for +10% attack for 4.5s | ||||
144 | Warlike | 2 ★ | Passive | Hidden | SG recovery | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 10% chance for +10% attack for 2.5s | When hit by enemy, 15% chance for +10% attack for 3.5s | When hit by enemy, 20% chance for +10% attack for 4.5s | ||||
145 | Wild Stone | 2 ★ | Passive | Hidden | Special | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 5% chance for +50% defense for 5s | When hit by enemy, 10% chance for +50% defense for 5s | When hit by enemy, 15% chance for +50% defense for 5s | ||||
146 | Wild Stone | 2 ★ | Passive | Hidden | Stamina recovery | 10 s | 10 s | 10 s | AR Cube | N/A | When hit by enemy, 10% chance for +50% defense for 5s | When hit by enemy, 15% chance for +50% defense for 5s | When hit by enemy, 20% chance for +50% defense for 5s | ||||
147 | Xenia | 2 ★ | Passive | Hidden | Stamina recovery | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, 50% SG recovery every 60s | When equipped, 55% SG recovery every 60s | When equipped, 60% SG recovery every 60s | ||||
148 | Xenia | 2 ★ | Passive | Hidden | Zenny gain | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, 55% SG recovery every 60s | When equipped, 65% SG recovery every 60s | When equipped, 75% SG recovery every 60s | ||||
149 | Asphalt Golem | 3 ★ | Active | Normal | Aggro | 117 s | 117 s | 117 s | AR Cube | N/A | Takes enemy aggro for 30s | Takes enemy aggro for 45s | Takes enemy aggro for 60s | ||||
150 | Asphalt Golem | 3 ★ | Active | Normal | Summon | 108 s | 108 s | 108 s | AR Cube | N/A | Takes enemy aggro for 40s | Takes enemy aggro for 55s | Takes enemy aggro for 70s | ||||
151 | Force Strike | 3 ★ | Active | Normal | Summon | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +4% attack and +1% critical rate | When equipped, +5% attack and +1% critical rate | When equipped, +6% attack and +2% critical rate | ||||
152 | Force Strike | 3 ★ | Passive | Normal | Attack + critical rate | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +4% attack and +2% critical rate | When equipped, +6% attack and +2% critical rate | When equipped, +8% attack and +3% critical rate | ||||
153 | Glowing Glutton | 3 ★ | Passive | Normal | Attack speed | 0 s | N/A | N/A | AR Cube | N/A | No special effect | N/A | N/A | ||||
154 | Lucky Medical Corps | 3 ★ | Passive | Normal | Critical damage | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +15% max HP | When equipped, +20% max HP | When equipped, +25% max HP | ||||
155 | Lucky Medical Corps | 3 ★ | Passive | Normal | Damage reduction | 0 s | 0 s | 0 s | AR Cube | N/A | When equipped, +20% max HP | When equipped, +25% max HP | When equipped, +30% max HP | ||||
156 | Sedurin | 3 ★ | Passive | Normal | HP increase | 117 s | 117 s | 117 s | AR Cube | N/A | Attacks and pulls enemies within 14m for 5s | Attacks and pulls enemies within 14m for 7s | Attacks and pulls enemies within 14m for 7s and paralyzes them for 3s | ||||
157 | Sedurin | 3 ★ | Passive | Normal | HP increase | 108 s | 108 s | 108 s | AR Cube | N/A | Attacks and pulls enemies within 17m for 5s | Attacks and pulls enemies within 17m for 7s | Attacks and pulls enemies within 17m for 7s and paralyzes them for 5s | ||||
158 | Sentry Commander | 3 ★ | Passive | Normal | SG cost | 30 s | 30 s | 30 s | AR Cube | N/A | When critically hitting enemy, 10% chance for +12% attack speed for 6s | When critically hitting enemy, 10% chance for +13% attack speed for 6s | When critically hitting enemy, 10% chance for +14% attack speed for 6s | ||||
159 | Sentry Commander | 3 ★ | Passive | Normal | Special | 30 s | 30 s | 30 s | AR Cube | N/A | When critically hitting enemy, 15% chance for +13% attack speed for 6s | When critically hitting enemy, 15% chance for +14% attack speed for 6s | When critically hitting enemy, 15% chance for +15% attack speed for 6s | ||||
160 | Setsuka & Ryoko | 3 ★ | Active | Hidden | Aggro | 117 s | 117 s | 117 s | AR Cube | N/A | Attacks enemies and launches them into air for 1.5s (lower than Elite only) | Attacks enemies and launches them into air for 2.5s (lower than Elite only) | Attacks enemies and launches them into air for 3.5s (lower than Elite only) | ||||
161 | Setsuka & Ryoko | 3 ★ | Active | Hidden | Summon | 108 s | 108 s | 108 s | AR Cube | N/A | Attacks enemies and launches them into air for 2s (lower than Elite only) | Attacks enemies and launches them into air for 3s (lower than Elite only) | Attacks enemies and launches them into air for 4s (lower than Elite only) | ||||
162 | Enoch | 3 ★ | Active | Hidden | Summon | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, -2% SG cost | When equipped, -4% SG cost | When equipped, -6% SG cost | ||||
163 | Enoch | 3 ★ | Passive | Hidden | Attack + critical rate | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, -4% SG cost | When equipped, -8% SG cost | When equipped, -12% SG cost | ||||
164 | Noah | 3 ★ | Passive | Hidden | Attack speed | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +2% damage reduction | When equipped, +4% damage reduction | When equipped, +8% damage reduction | ||||
165 | Noah | 3 ★ | Passive | Hidden | Critical damage | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +4% damage reduction | When equipped, +7% damage reduction | When equipped, +10% damage reduction | ||||
166 | Shion | 3 ★ | Passive | Hidden | Damage reduction | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +150 critical damage | When equipped, +300 critical damage | When equipped, +450 critical damage | ||||
167 | Shion | 3 ★ | Passive | Hidden | HP increase | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +300 critical damage | When equipped, +600 critical damage | When equipped, +900 critical damage | ||||
168 | Sun Flower Miriam | 3 ★ | Passive | Hidden | SG cost | N/A | N/A | 0 s | OBT reward | N/A | N/A | N/A | When equipped, +5% max HP | ||||
169 | Cynthia & Hugh | 4 ★ | Active | Normal | HP recovery | 117 s | 117 s | 117 s | AR Cube | N/A | Restores 10% HP to players within range and paralyzes enemies | Restores 25% HP to players within range and paralyzes enemies | Restores 40% HP to players within range and paralyzes enemies | ||||
170 | Cynthia & Hugh | 4 ★ | Active | Normal | Special | 108 s | 108 s | 108 s | AR Cube | N/A | Restores 15% HP to players within range and paralyzes enemies | Restores 35% HP to players within range and paralyzes enemies | Restores 50% HP to players within range and paralyzes enemies | ||||
171 | Rapid Flame | 4 ★ | Active | Normal | Summon | 117 s | 117 s | 117 s | AR Cube | N/A | Absorbs damage for 30s and gives one of 2 random buffs to player | Absorbs damage for 30s and gives one of 4 random buffs to player | Absorbs damage for 30s and gives one of 5 random buffs to player | ||||
172 | Rapid Flame | 4 ★ | Passive | Normal | Attack + critical rate | 108 s | 108 s | 108 s | AR Cube | N/A | Absorbs damage for 30s and gives one of 7 random buffs to player | Absorbs damage for 30s and gives one of 8 random buffs to player | Absorbs damage for 30s and gives one of 10 random buffs to player | ||||
173 | Rita | 4 ★ | Passive | Normal | Attack + stamina | 117 s | 117 s | 117 s | AR Cube | N/A | Attacks enemies within 9m with 3m AoE attacks | Attacks enemies within 12m with 3m AoE attacks | Attacks enemies within 15m with 5m AoE attacks | ||||
174 | Rita | 4 ★ | Passive | Normal | Special | 108 s | 108 s | 108 s | AR Cube | N/A | Attacks enemies within 10m with 3m AoE attacks | Attacks enemies within 15m with 5m AoE attacks | Attacks enemies within 30m with 7m AoE attacks | ||||
175 | Super Glutton | 4 ★ | Active | Hidden | HP recovery | 0 s | N/A | N/A | Events | N/A | No special effect | N/A | N/A | ||||
176 | Sedurin | 4 ★ | Active | Hidden | Special | 40 s | 40 s | 40 s | Limited AR Cube | N/A | When hitting enemy, 10% chance for +20% Critical Rate and +25% Attack for 10s | When hitting enemy, 10% chance for +25% Critical Rate and +30% Attack for 10s | When hitting enemy, 10% chance for +30% Critical Rate and +35% Attack for 10s | ||||
177 | Sedurin | 4 ★ | Active | Hidden | Summon | 40 s | 40 s | 40 s | Limited AR Cube | N/A | When hitting enemy, 20% chance for +30% Critical Rate and +40% Attack for 10s | When hitting enemy, 20% chance for +35% Critical Rate and +45% Attack for 10s | When hitting enemy, 20% chance for +40% Critical Rate and +50% Attack for 10s | ||||
178 | Xenia | 4 ★ | Passive | Hidden | Attack + critical rate | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When using a skill, 10% chance for +5 stamina and +5% Attack for 15s (maximum 4 stacks) | When using a skill, 10% chance for +6 stamina and +8% Attack for 15s (maximum 4 stacks) | When using a skill, 10% chance for +7 stamina and +12% Attack for 15s (maximum 4 stacks) | ||||
179 | Xenia | 4 ★ | Passive | Hidden | Attack + stamina | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When using a skill, 20% chance for +8 stamina and +8% Attack for 20s (maximum 5 stacks) | When using a skill, 20% chance for +9 stamina and +12% Attack for 20s (maximum 5 stacks) | When using a skill, 20% chance for +10 stamina and +17% Attack for 20s (maximum 5 stacks) | ||||
180 | Big Puppet | 5 ★ | Active | Normal | Special | 117 s | 117 s | 117 s | AR Cube | N/A | Summon 4 beads that give player 1 special buff | Summon 4 beads that give player 2 special buffs | Summon 5 beads that give player 3 special buffs | ||||
181 | Big Puppet | 5 ★ | Active | Normal | Summon | 108 s | 108 s | 108 s | AR Cube | N/A | Summon 4 beads that give player 2 special buffs | Summon 5 beads that give player 3 special buffs | Summon 7 beads that give player 3 special buffs | ||||
182 | Glutton Army | 5 ★ | Passive | Normal | Critical damage | 117 s | 117 s | 117 s | AR Cube | N/A | Summon 5 gluttons to fight enemy for 20s | Summon 7 gluttons to fight enemy for 25s | Summon 9 gluttons to fight enemy for 30s | ||||
183 | Glutton Army | 5 ★ | Passive | Normal | Damage reduction + critical damage | 108 s | 108 s | 108 s | AR Cube | N/A | Summon 6 gluttons to fight enemy for 25s | Summon 8 gluttons to fight enemy for 30s | Summon 10 gluttons to fight enemy for 35s | ||||
184 | Hungry Glutton | 5 ★ | Passive | Normal | Damage reduction from bosses | 0 s | N/A | N/A | Events | N/A | No special effect | N/A | N/A | ||||
185 | Amanda | 5 ★ | Passive | Normal | Damage to bosses | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +5% damage reduction from bosses | When equipped, +7% damage reduction from bosses | When equipped, +10% damage reduction from bosses | ||||
186 | Amanda | 5 ★ | Passive | Normal | Special | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +7% damage reduction from bosses | When equipped, +9% damage reduction from bosses | When equipped, +12% damage reduction from bosses | ||||
187 | Catherine | 5 ★ | Active | Hidden | Special | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +5% damage to bosses | When equipped, +10% damage to bosses | When equipped, +15% damage to bosses | ||||
188 | Catherine | 5 ★ | Active | Hidden | Summon | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +7% damage to bosses | When equipped, +12% damage to bosses | When equipped, +17% damage to bosses | ||||
189 | Lucy | 5 ★ | Passive | Hidden | Critical damage | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When using a skill, 10% chance for +600 Critical Damage for 7s | When using a skill, 10% chance for +1200 Critical Damage for 7s | When using a skill, 10% chance for +1800 Critical Damage for 7s | ||||
190 | Lucy | 5 ★ | Passive | Hidden | Damage reduction + critical damage | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When using a skill, 20% chance for +900 Critical Damage for 7s | When using a skill, 20% chance for +1500 Critical Damage for 7s | When using a skill, 20% chance for +2100 Critical Damage for 7s | ||||
191 | Yomi | 5 ★ | Passive | Hidden | Damage reduction from bosses | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +1% damage reduction and +100 critical damage | When equipped, +2% damage reduction and +350 critical damage | When equipped, +4% damage reduction and +600 critical damage | ||||
192 | Yomi | 5 ★ | Passive | Hidden | Damage to bosses | 0 s | 0 s | 0 s | Limited AR Cube | N/A | When equipped, +2% damage reduction and +100 critical damage | When equipped, +3% damage reduction and +350 critical damage | When equipped, +5% damage reduction and +600 critical damage | ||||
193 | |||||||||||||||||