A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | |
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2 | Literi Thavos | ||||||||||||||||||||||||||||||||||||||||
3 | Level: | 1 | Skills | ||||||||||||||||||||||||||||||||||||||
4 | quizzaciouslyDubious [QD] | 0 XP | Next level at 20 XP | Skill | Mod | Sum | + | Prof. | |||||||||||||||||||||||||||||||||
5 | Gold Male | Athletics | Str | -1 | □ | ||||||||||||||||||||||||||||||||||||
6 | Class of Aspect | Current Status Effects | Endurance | Con | +1 | □ | |||||||||||||||||||||||||||||||||||
7 | Land of _____ and _____ | Acrobatics | Dex | +1 | □ | ||||||||||||||||||||||||||||||||||||
8 | Spinydoughnut33#8990 | Sleight of Hand | Dex | +1 | □ | ||||||||||||||||||||||||||||||||||||
9 | Hit Points | Hit Dice (1d6+1) | Str | 8 (-1) | □ | Fort | 10 | Stealth | Dex | +3 | ■ | ||||||||||||||||||||||||||||||
10 | 16 / 16 | 1 / 1 | Con | 13 (1) | +0 | Engineering | Int | +3 | □ | ||||||||||||||||||||||||||||||||
11 | 100% | 100% | Dex | 12 (1) | □ | Ref | 14 | Investigation | Int | +3 | □ | ||||||||||||||||||||||||||||||
12 | Int | 17 (3) | +0 | Occult | Int | +3 | □ | ||||||||||||||||||||||||||||||||||
13 | HP Lost | 0 | HD Lost | 0 | Wis | 14 (2) | ■ | Will | 15 | Animal Handling | Wis | +2 | □ | ||||||||||||||||||||||||||||
14 | Temp. HP | 0 | Max HD | 1 | Cha | 10 (0) | +1 | Concentration | Wis | +4 | ■ | ||||||||||||||||||||||||||||||
15 | Insight | Wis | +2 | □ | |||||||||||||||||||||||||||||||||||||
16 | Current Stance | Speed | 30 feet | Exhaustion | 0 | AC | 11 | Medicine | Wis | +2 | □ | ||||||||||||||||||||||||||||||
17 | Initiative | +1 | Proficiency | +2 | +0 | Perception | Wis | +4 | ■ | ||||||||||||||||||||||||||||||||
18 | Sanity | Wis | +2 | □ | |||||||||||||||||||||||||||||||||||||
19 | RESOURCES | Survival | Wis | +2 | □ | ||||||||||||||||||||||||||||||||||||
20 | Deception | Cha | +0 | □ | |||||||||||||||||||||||||||||||||||||
21 | Intimidate | Cha | +0 | □ | |||||||||||||||||||||||||||||||||||||
22 | Performance | Cha | +0 | □ | |||||||||||||||||||||||||||||||||||||
23 | Persuasion | Cha | +0 | □ | |||||||||||||||||||||||||||||||||||||
24 | Expended: | Current: | Current: | Current: | |||||||||||||||||||||||||||||||||||||
25 | Maximum: | Maximum: | Maximum: | Maximum: | |||||||||||||||||||||||||||||||||||||
32 | |||||||||||||||||||||||||||||||||||||||||
33 | WEAPONS | Tier 0 AnimatomeKind | Tier 0 OrbKind | 1 AC None Armor | |||||||||||||||||||||||||||||||||||||
34 | Strange Book | Ammo | 0 | -- | Ammo | 0 | 20 | N/A | |||||||||||||||||||||||||||||||||
35 | Glass Orb | i found this Book, and for some reason it is comPatiBle with my Psionic aBilities. i am not comPlaining. | this is just a simPle glass orB. there is nothing magical aBout it. i simPly channel my eyeBeams through it. however, i have to exersize caution, or else it will shatter from the heat. | ||||||||||||||||||||||||||||||||||||||
36 | ARMOR | ||||||||||||||||||||||||||||||||||||||||
37 | Nothing | ||||||||||||||||||||||||||||||||||||||||
38 | EQUIPMENT | ||||||||||||||||||||||||||||||||||||||||
39 | Nothing | ||||||||||||||||||||||||||||||||||||||||
40 | |||||||||||||||||||||||||||||||||||||||||
41 | |||||||||||||||||||||||||||||||||||||||||
42 | |||||||||||||||||||||||||||||||||||||||||
43 | |||||||||||||||||||||||||||||||||||||||||
44 | N/A | N/A | N/A | ||||||||||||||||||||||||||||||||||||||
45 | |||||||||||||||||||||||||||||||||||||||||
46 | N/A | effect | effect | effect | effect | ||||||||||||||||||||||||||||||||||||
47 | |||||||||||||||||||||||||||||||||||||||||
48 | |||||||||||||||||||||||||||||||||||||||||
49 | |||||||||||||||||||||||||||||||||||||||||
50 | |||||||||||||||||||||||||||||||||||||||||
51 | |||||||||||||||||||||||||||||||||||||||||
52 | AnimatomeKind | +6 vs. AC | OrbKind | +6 vs. AC | |||||||||||||||||||||||||||||||||||||
53 | Tier | 0 | Ammo | --- | INT | Plus | 1 | Tier | 0 | Ammo | 20 | INT | Plus | 1 | |||||||||||||||||||||||||||
54 | Name | Damage | Description | Damage | Name | Damage | Description | Damage | |||||||||||||||||||||||||||||||||
55 | Cast | Td4+P+INT | Major action: Make a ranged attack a foe within range. | 1d4+5 | Laser | Td6+P+INT | Major action: Make a ranged attack against up to P targets within range. Use 2 ammo per shot. | 1d6+5 | |||||||||||||||||||||||||||||||||
56 | Retaliate | Td3+P+INT | Reaction: If an enemy attacks you, and they are within range, make an attack roll vs the attack. | 1d3+5 | Free Fire | Td3 | Major action: Attack all targets within range, up to 2 times each, consuming 1 ammo for each attack. | 1d3 | |||||||||||||||||||||||||||||||||
57 | Penetrate | Td4+P+INT | Major action: Make a ranged attack against a foe who is behind half or three quarters cover, ignoring said cover. | 1d4+5 | Precise Strike | Td4+P+INT | Minor action: Attack a target that you missed with Laser, with advantage. Use 5 ammo. | 1d4+5 | |||||||||||||||||||||||||||||||||
58 | Charge Shot | 2Td4+P+INT | Major action: Make a ranged attack against a foe within range. Afterwards, this attack goes on cooldown for 2 rounds. | 2d4+5 | Burning Haze | Td2 | Major action: Make a ranged attack roll against all targets within a 15 ft sphere. Every target who’s AC is broken is burned and takes Td2 damage per round for T rounds. | 1d2 | |||||||||||||||||||||||||||||||||
59 | Other Notes: Range is 30/50 ft. Causes Force damage. When held with two hands, increase all damage dice by one size. | Other Notes: Range is 30/60 ft. Ammo regenerates when not using specibus for one round, regenerating PCM*P/2 per round. | |||||||||||||||||||||||||||||||||||||||
60 | |||||||||||||||||||||||||||||||||||||||||
66 | |||||||||||||||||||||||||||||||||||||||||
80 | PSIONICS | Key Stat | |||||||||||||||||||||||||||||||||||||||
81 | Minor Power | Major Power | INT | ||||||||||||||||||||||||||||||||||||||
82 | ■■ | ||||||||||||||||||||||||||||||||||||||||
83 | Other Notes: | ||||||||||||||||||||||||||||||||||||||||
84 | |||||||||||||||||||||||||||||||||||||||||
85 | 2 | Remaining | 0 | Remaining | |||||||||||||||||||||||||||||||||||||
86 | |||||||||||||||||||||||||||||||||||||||||
87 | Telekinesis | Range: 30 feet | Plus | 1 | +6 to hit | ||||||||||||||||||||||||||||||||||||
88 | |||||||||||||||||||||||||||||||||||||||||
89 | Name | Description | |||||||||||||||||||||||||||||||||||||||
90 | Force Crush | At-will: Make a ranged attack against a target’s Fortitude resistance. Pd6 | |||||||||||||||||||||||||||||||||||||||
91 | Minor slot: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target is Crippled (10) until the end of your next turn. Pd8+PCM | ||||||||||||||||||||||||||||||||||||||||
92 | Major slot: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target is knocked prone or pushed back 20 feet, at your discretion. If you fail to break resistance, they are Crippled (10) until the end of your next turn. 2Pd8+PCM | ||||||||||||||||||||||||||||||||||||||||
93 | Impact | At-will: Make a melee attack (range 5 feet) against a target’s Fortitude resistance. Pd8+PCM | |||||||||||||||||||||||||||||||||||||||
94 | At-will: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target is knocked prone. Pd3 | ||||||||||||||||||||||||||||||||||||||||
95 | Minor slot: Make a ranged attack against a prone target’s Fortitude resistance. This attack does not suffer disadvantage for attacking a prone target from beyond 5 feet. Pd12+PCM | ||||||||||||||||||||||||||||||||||||||||
96 | Lift | At-will: You may telekinetically levitate up to 5P pounds of objects, and move them as a free action, up to 30 feet per turn. This effect is incapable of precise movements, and you must continue using a major action each turn to maintain the subpower, up to 1 minute (10 rounds) in a strife, or 1 hour outside it. Lifted objects must remain within range or the effect immediately ends for that object. If you choose to attack a target with an object, the target must be within range and the object must be able to reach the target. Make a ranged attack against the target’s Reflex resistance. If you break resistance, the target takes Pd6 damage and the object is now at the target’s location. You may only attack one target per turn. | |||||||||||||||||||||||||||||||||||||||
97 | Minor slot: You may telekinetically levitate up to 25P pounds of objects or willing creatures, and move them as a free action, up to 30 feet per turn. This effect is incapable of precise movements, and you must continue using a major action each turn to maintain the subpower, up to 1 minute (10 rounds) in a strife, or 1 hour outside it. Lifted objects must remain within range or the effect ends for that object. If you choose to attack a target with an object, the target must be within range and the object must be able to reach the target. Make a ranged attack against the target’s Reflex resistance. If you break resistance, the target takes Pd10+PCM damage and the object is now at the target’s location. You may only attack one target per turn. Every subsequent attack after the first attack with this subpower requires another minor slot to be expended as part of the attack. | ||||||||||||||||||||||||||||||||||||||||
98 | Major slot: You may telekinetically levitate up to 150P pounds of objects or willing creatures, and move them as a free action, up to 60 feet per turn. This effect is incapable of precise movements, and you must continue using a major action each turn to maintain the subpower, up to 1 minute (10 rounds) in a strife, or 1 hour outside it. Lifted objects must remain within range or the effect ends for that object. If you choose to attack a target with an object, the target must be within range and the object must be able to reach the target. Make a ranged attack against the target’s Reflex resistance. If you break resistance, the target takes 2Pd10+PCM damage and the object is now at the target’s location. You may only attack one target per turn. Every subsequent attack after the first attack with this subpower requires another major slot to be expended as part of the attack. | ||||||||||||||||||||||||||||||||||||||||
99 | Gravity Well | Minor slot: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target takes an additional P damage for every 10 feet they move or are moved until the start of your next turn. Pd6 | |||||||||||||||||||||||||||||||||||||||
100 | Major slot: Make a ranged attack against a target’s Fortitude resistance. If you break resistance, the target takes additional damage as if it fell a distance equal to twice the attack roll, then is Restrained until the end of your next turn. If you fail to break resistance, the target takes P damage for every 10 feet they are move or are moved until the start of your next turn. As a major action, you may make an additional ranged attack against their Fortitude resistance in subsequent rounds to Restrain them until the end of your next turn, up to P/2 rounds. This effect automatically ends if you are out of range. Pd12 | ||||||||||||||||||||||||||||||||||||||||
101 | Other Notes: | ||||||||||||||||||||||||||||||||||||||||
102 | |||||||||||||||||||||||||||||||||||||||||
103 | Eyebeams | Range: 90 feet | Plus | 1 | +6 to hit | ||||||||||||||||||||||||||||||||||||
104 | |||||||||||||||||||||||||||||||||||||||||
105 | Name | Description | Name | Description | |||||||||||||||||||||||||||||||||||||
106 | Eyebeam | At-will: Make a ranged attack against a target’s AC. Pd4 | Piercing Eyebeam | Minor slot: Make a ranged attack against a target’s AC. Then use the same attack roll but halved damage roll against all targets between you and the target. Pd4+PCM | |||||||||||||||||||||||||||||||||||||
107 | Minor slot: Make a ranged attack against a target’s AC. Pd8+PCM | Major slot: Make a ranged attack against a target’s AC. Then use the same attack and damage roll against all targets between you and the target, and within 10 feet of the target. If the attack also breaks the target’s Fortitude resistance, they are pushed back 15 feet or knocked prone, at your discretion. Pd10+PCM | |||||||||||||||||||||||||||||||||||||||
108 | Major slot: Make a ranged attack against a target’s AC. 2Pd8+PCM | Lock On | Minor slot: Make a ranged attack against a target’s Will resistance. If you break resistance, you have +1d6 to hit the target with psionic attacks for the next P turns. This effect does not stack, but is refreshed instead. Pd4+PCM | ||||||||||||||||||||||||||||||||||||||
109 | Counter Eyebeam | Minor slot: When you are targeted with Eyebeams, you may, as a reaction, make an attack roll. Some monsters have attacks which count as Eyebeams and may be targeted by the same reaction. If your attack roll is greater than the incoming attack roll, the attack misses, does nothing to you, and automatically hits them for half damage. Otherwise, you may reduce any damage you take from the attack by P. | |||||||||||||||||||||||||||||||||||||||
110 | Thermal Sight | At-will: You ignore the effects of dim light and darkness out to 60 feet for one minute (10 rounds). | |||||||||||||||||||||||||||||||||||||||
111 | Minor slot: You may use this as a free action to ignore the effects of dim light and darkness and see through intervening cover, out to 60 feet. Additionally, you always know the location of targets you have Locked On. This effect lasts for one minute (10 rounds). | ||||||||||||||||||||||||||||||||||||||||
112 | Other Notes: | ||||||||||||||||||||||||||||||||||||||||
116 | |||||||||||||||||||||||||||||||||||||||||
117 | Grist | Pillars and Paths | □ | ||||||||||||||||||||||||||||||||||||||
118 | T0 | Build Grist | 20 | Pillar | Striker | □ | Crown of Desperation | ||||||||||||||||||||||||||||||||||
119 | T1 | 0 | ■ | Psi Fighter | □ | ||||||||||||||||||||||||||||||||||||
120 | T2 | 0 | □ | Charge | □ | ||||||||||||||||||||||||||||||||||||
121 | T3 | 0 | □ | Extra Spell | □ | Pursuing Spell | |||||||||||||||||||||||||||||||||||
122 | T4 | 0 | □ | Mastermind | □ | ||||||||||||||||||||||||||||||||||||
123 | T5 | 0 | ■ | Overdrive | □ | ||||||||||||||||||||||||||||||||||||
124 | T6 | 0 | □ | □ | Disarming Attack | ||||||||||||||||||||||||||||||||||||
125 | T7 | 0 | □ | Levitation | □ | ||||||||||||||||||||||||||||||||||||
126 | T8 | 0 | □ | □ | |||||||||||||||||||||||||||||||||||||
127 | T9 | 0 | □ | □ | Feinting Attack |