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mode / categorykey bindaction
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EDIT VIEW(default view)
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Edit pointerMouseDrag-LMove Edit pointer
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X + MouseDrag-LMove Fixed by X
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Y + MouseDrag-LMove Fixed by Y
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Z + MouseDrag-LMove Fixed by Z
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MouseDrag-L + Mouse-RCancel Drag Move
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Mouse-L + 0Reset the Edit pointer by 0
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Arrow keyMove Edit pointer X-Y
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[Decrement Edit pointer Z
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]Increment Edit pointer Z
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Mouse-R + Mouse-LJump to the Vertex Where the Edit pointer has been selected
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Mouse-LJumps the Edit pointer to the Vertex on the Mouse pointer
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PanningSpace + MouseDrag-LPanning View
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Space + MouseDrag-L + Mouse-RCancel Drag Move
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Space + 0Reset the View position
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Rotate ModelMouseDrag-RRotate Object
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- Rotate-Z when Drag start on Outside
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MouseDrag-R + Mouse-LCancel Drag Rotate
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X + MouseDrag-RRotate Fixed by X
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Y + MouseDrag-RRotate Fixed by Y
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Z + MouseDrag-RRotate Fixed by Z
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Mouse-R + 0Reset the Rotate Object by 0
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Light SourceMouseDrag-MMove Light source XY-axis
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Space + MouseDrag-MMove Light source Z-axis
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MouseDrag-M + Mouse-RCancel Drag Move
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Mouse-M + 0Reset the Light position
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ColorMouse-L(on Color palette)Select Color
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Mouse-R(on Color palette)Select Background Color
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VertexMouseDouble-LPut Vertex on Edit pointer
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- Move Multi select vertices on Edit pointer (Refere the Last index)
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MouseDouble-RRemove Vertex on Edit pointer
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Space + MouseDouble-LInsert Vertex to After selected Vertex
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Space + MouseDouble-R(WIP)
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X + MouseDouble-LRotate vertices position with 90 degree angle by X axis
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Y + MouseDouble-LRotate vertices position with 90 degree angle by Y axis
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Z + MouseDouble-LRotate vertices position with 90 degree angle by Z axis
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Shift + SSwap two vertices position before the selected vertex
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Undo(toggle)Shift + ZUndo (Once history)
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Shift + ASelect all vertices or Unselect all vertices
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Shift + QUndo Moved Pointer (Once history)
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Select Vertex1Select Prev Vertex
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2Select Next Vertex
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Shift + 1Add Prev Vertex for Multi select
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Shift + 2Add Next Vertex for Multi select
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Space + Mouse-R + Mouse-LSelect Vertex on Edit pointer
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OthersTabDisplay switch the "Face / Line / Point"
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MouseDouble-MSwitch the Shading palette
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EnterOpen the Menulist
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PLAY
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XExit PLAY VIEW
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Mouse moveAdjust Scale
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LOAD
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Mouse Drag-LSelect Rect for Load
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ZLoad 3D Model
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XExit LOAD VIEW
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SAVE
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Mouse Drag-LSelect Rect for Save
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ZSave 3D Model
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XExit SAVE VIEW
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EXPORT
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Mouse Drag-LSelect Rect for Export
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Mouse-RRemove last Selected Rect
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ZExport 3D Model[GFX] and Sptite indexes for Load
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XExit SAVE VIEW
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COPY-CODE
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Copy the Sample rendering code
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That need to Setting the Color palette Sprite and Sprite id at specified destination
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