WCATSP Rewards 2018
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CostBenefitRules
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11 Category 1 spell as a knowledge scroll, 5 silver, OR 1 Cosmic Intervention of a Category 1 Spell OR You may draw up to 6 points from your bank, and spend them as rules-free character points (You may only purchase this effect once). OR 1 tier 1 schematic from a craft skill of your choice (This schematic is guaranteed to not be something you already have).- WCATSP Points gained from WCATSP apply at the PLAYER level, not the CHARACTER level. In other words, the max you will get for attending all 4 events is 10 points which may be divided amongst your main character and any alts. You do not get 10 points per character. You may use all mad money towards one character or divide it up as you see fit
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21 Category 2 spell as a knowledge scroll, OR 1 Cosmic Intervention of a Category 2 Spell, 1 Rules-Free Character Point (Max 2, a single purchase buys a point for BOTH alt and main.) OR 1 tier 2 schematic from a craft skill of your choice. (This schematic is guaranteed to not be something you already have). - You can only have one spell learned under Cosmic Intervention per character. You may get one for main and one for alt if you wish if you buy it twice.
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31 Malorian’s Gift (Maximum 2)- Any left over points you do not spend are lost! Spend them all!
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41 Monty's Magical Vigor OR 1 Essence of Productivity OR 1 Essence of Distilled Power OR 1 Liquid Courage OR 1 Draught of Liquid Gold. (You may only choose any of the preceeding potions once each.)- You may not combine points with others and you may not "give away" your points
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5You may choose an additional potion from the tier 4 list (even if you've already bought that potion)- Any character points gained during Summer Madness apply to both main characters AND alts
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- Potions, Scrolls and other items or spells gained must be chosen for either main OR alt
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-Runic Spells may NOT be received as Knowledge Scrolls
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Category 1 Spells
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SchoolSpells
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FireFlame Dart, Ignite Missile, Endure Elements: Fire, Flame Arrow, Flame Blade, Heat Weapon
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WaterIce Dart, Purify Liquid , Endure Elements: Water, Ice Arrow, Ice Armor
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EarthStone Dart, Stone Skin, Endure Elements: Earth, Stone Grip, Sweep
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AirWind Dart, Featherfall, Sweep,Thunderclap, Endure Elements: Air, Gust, Spin
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ForceForce Dart, Sweep, Resist Force, Force Arrow, Disarm
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Enchantment
Enchanted Dart, Lesser Arcane Armor, Lesser Arcane Vigor, Enchanted Arrow, Enchanted Weapon
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FaeDiscomfort, Clumsiness, Glitterdust, Trip, Fae Arrow
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BardicAwaken, Communication, Mighty Voice, Minor Healing, Ballad of Protection, Ballad of Vigor, Singing Sword, Song of Restoration, Intoxicate
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ShamanicAwaken, Communication, Lesser Empowerment, Lesser Spirit Armor, Magic Dart, Speak with Spirit, Minor Healing, Root Minor Undead, Lesser Healing
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Clerical/DivineAwaken, Communicate, Minor Healing, Purify, Holy Dart, Lesser Empowerment, Lesser Holy Armor, Root Minor Undead, Remove Blindness, Remove Deafness
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RunicStone Skin, Communication, Smithing, Pierce, Courage, Restoration, Resist Shatter
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Category 2 Spells
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SchoolSpells
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FireEndure Elements: Water, Flame Blast, Meteor Swarm, Melt Weapon, Fireball, Immolation
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Water
Freeze Limb, Ice Blade, Endure Elements: Fire, Ice Blast, Bind, Root, Shatter Weapon, Ice Helm
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EarthState of Stone, Endure Elements: Air, Stone Arrow, Stone Weapon, Stone Blade, Sand Blast, Stone Shield
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AirWind Dart, Featherfall, Sweep,Thunderclap, Endure Elements: Air, Gust, Spin, Electric Armor, Endure Elements: Earth, Repulsion, Wind Arrow, Flurry of Wind, Silence, Lightning Blade
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ForceForce Blast, Force Armor, Force Blade, Repulsion, Shatter Weapon, Bind, Force Storm
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EnchantmentFortify Armor, Resist Charm, Grace, Penetrating Strike, Divert Attention, Fear, Mend Limb
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FaeColor Spray, Disable Limb, Root, Shield, Daze, Feeblemind, Knock, Weakness, Web
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BardicDivert Attention, Lullaby of Arrawiel (Sleep), Resist Charm, Wail of Doom (Fear), Daze
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ShamanicHealing, Bind, Empowerment of Bear, Neutralize Poison, Protection of Turtle, Release, Root, Cure Disease, Flame Blast
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Clerical/DivineRelease, Holy Arrow, Remove Fear, Repulsion
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RunicIron Skin, Luck (Resist Trap), Stone/Lightning Weapon (Note: this is one Rune), Fire/Ice Weapon (Note: this is one Rune), Parrying, Spite.
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Potion Descriptions
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PotionDescription
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Malorian’s GiftMalorian's Gift: This effect expands your memory and capacity to learn when needed. Normally the rules of magic state you may only learn 2 spells per event, one via teacher and one from a scroll of knowledge. When this effect is consumed it grants the user the ability to learn an additional spell on the event it was consumed, bringing your maximum total up to 3. The extra spell may be from any source, teacher or scroll. You must note in your following update when it is used. This effect is attached to the character, and will carry over from event to event until used. Please note that this effect MAY be used to learn a spell within the same school. This effect may not be transferred, and cannot be removed in any way (persists through death, dispel, etc.). You may only consume one effect per game.
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Liquid CourageThis potion when imbibed grants the drinker one permanent use of Courage, in addition to any they already have. This will take effect immediately. This tag must be handed in with your character packet at the end of the event in which it was used.
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Monty's Magical VigorThis potion when imbibed grants the drinker 1 PERMANENT point of health. This will take effect immediately. The drinker may not go above the maximum limit of health for his/her class. This tag must be handed in with your character packet at the end of the event in which it was used.
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Essence of Distilled PowerThis potion when imbibed grants the drinker 4 PERMANENT points of ANY ONE casting resource of their choice (piety, mana, ki, chords, favor etc.). This will take effect immediately. The drinker must already possess the particular casting resource for this to be effective. If the drinker has no casting resource at the time of drinking this effect is not wasted, but will take effect at a later time if the previous listed conditions are met. This tag must be handed in with your character packet at the end of the event in which it was used.
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Essence of ProductivityThis potion when imbibed grants the drinker 2 recipe points of ANY ONE crafting skill to a non merchant-artisan. It will instead grant 4 recipe points if the drinker is a merchant-artisan. The drinker MUST have at least one rank in the crafting skill they intend to gain recipe points on. This will take effect immediately. If the drinker has no crafting skill at the time of drinking, this effect is not wasted, but will take effect at a later time if the previous listed conditions are met. This tag must be handed in with your character packet at the end of the event in which it was used.
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Draught of Liquid GoldThis potion when imbibed grants the drinker 4 permanent ranks of Craft: Merchant. The drinker must already possess a class with access to the skill Craft: Merchant for this to take effect. If the drinker does NOT have a class with access to the Craft: Merchant skill at the time of drinking, this effect is not wasted, but will take effect at a later time if the previous listed conditions are met. This tag must be handed in with your character packet at the end of the event in which it was used.
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