Feiyan
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Name:Chu FeiyanAbilModMod+LvlSkill Check Bonus
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Class:Wizard(M)Str12120NOTE: When printing, only print page 1. No sense printing this page.
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Race:HumanCon1423
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Level:1Dex1312Initiative:2
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Multiclass:Int1845
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AC12Wis1312
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PD12Cha8-10
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MD14Stat Bonuses
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Save BonusBasic AttacksMelee Weapon Die:[W]
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Current HP:32Melee:+2 vs AC1[W]+10Ranged Weapon Die:[W]
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Max HP:24AttackHitMissKey AbilitiesMelee Weapon Attack:0
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Current Recov:1Ranged: +2 vs AC1[W]+10First AbilityMelee Weapon Damage:0
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Max Recov:8Second AbilityMelee Miss Damage:0
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Recovery Roll:1d6+21st Class2nd ClassRanged Weapon Attack:0
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Armor Atk Penalty00Ranged Weapon Damage:0
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One Unique ThingFeatsRanged Miss Damage:0
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Feiyan can hear conversations of times past. They are like ghostly echoes anchored to one place or another. They occur more frequently in places she has never been. She often comments on these conversations without explaining herself and can seem quite unglued to strangers.Powers & SpellsLinguistAC:0
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(1st) Magic Missle (At Will)Strong RecoveryPD:0
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(1st) Acid Arrow (Daily)MD:0
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(1st) Blur (Daily)Max HP:0
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(1st) Color Spray (Cyclic Even)Max Recoveries:0
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(1st) Utility SpellInitiative Bonus:0
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Icon Relationships - Disguise SelfRecovery Die:d6
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- Feather FallEliminate Attack Penalty?No
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- Hold Portal
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NOTES
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BackgroundsCatrips
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Short Order Restaurant Cook +1EquipmentGP:25Alarm
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Underworld Spell Thief +4Armor:NoneArmor Type:NoneArcane Mark
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Underworld Document Translator +3Shield:NoneShield?:NoneGhost Sound
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Dagger 1d4 +DEX (thrown)Knock
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Dagger 1d4 +STR (melee)Light
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Mage Hand
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Class FeaturesMending
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Cantrips (Alarm, Arcane Mark, Ghost Sound, Knock, Light, Mage Hand, Mending, Prestidigitation, Spark)
Cyclic Spells; Overworld Advantage; +2 Int OR +2 Wis
Presdigitation
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Spark
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TalentsMagic ItemsStrong Recovery
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1) High Arcana - Choose any daily wizard spell twice and can use counter-magic once per battle.When you roll recovery dice, reroll one of the dice and use the higher result. At 5th level, reroll two of the dice. At 8th level, reroll three.
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2) Cantrip Mastery - Cast Catrips at-will instead of standard.
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3) Abjuration - Cast a daily wizard spell, you gain a +4 AC bonus EOYNT
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Racial PowerIncremental Advances
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Quick to Fight: Roll Initiative Twice and choose result you want.
+2 to any ability score; Bonus Feat at 1st Level.
Hit Points: Temporarily increased to Next Level Numbers = 32HP
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