ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
NAMEEtohnFIGHTING STYLE
2
Brutal
3
4
RACESaiyan (Half)Power+5 Energy Control
5
6
ImpactAt-WIll. Roll add. dmg die with one attack on turn.
7
TEAMBastion
8
TRAITS
9
NameEffect
10
MPMP SPENTSTORY MERITSZENIClevernessPassive. +15% status effect inflict chance.
11
12
222133112,910BlitzRequires 40 Fght. At-will. Make 2 Basic Atks during one Standard Action on turn.
13
14
POWER LEVELInfusePassive. 30% Burn chance with Basic Atks.
15
16
BlurRequires 40 Ref. Passive. One Movement tech can be at-will on turn.
17
211,477
18
TalentedAt-will. Gain extra use of one Def or Util tech you know.
19
20
Natural PL183893Multiplier1.15--
21
SKILLSMASTERYPOTENTIALABILITYTECHNIQUE
22
Lv.10Lv.5Lv.5EQUIPMENT
23
FIGHTING40
24
STATSOUTFITWeighted Clothing
25
ENERGY CONTROL30
26
HPKIDEFENSEDAMAGE DIEPassive. +50% PL per post or 200 words.
27
REFLEXES40
28
5010090d12ACCESSORY*Brave Sword
29
RESILIENCE0
30
Passive. Basic Atks on turn rolls two dmg die sets and takes better results. Also have a 50% Wound chance. +15% PL.
31
TRANSFORMATIONS
32
GEARSenzu Bean
33
T1PLPerksASCENSION POINTS
34
634,431DeadlyFerociousBonus Action. Restore 20 HP and 20 ki to self or ally. 1 use.
35
36
T2PLPerks5GEARTrinket
37
1,268,862---
38
Bonus Action. Remove all status effects. Gain 5 tou. 1 use.
39
T3PLPerks
40
1,903,293-----
41
42
TECHNIQUES-
43
44
SLOTS9/9LEGENDARY SLOTS2/2-
45
46
SUPER ATTACKS-
47
48
NameRankTypeMajor EffectMinor EffectLinkBASES / FACILITIES
49
50
Big Bang Attack3Area (Signature)Splash-PLANET NAMEShizenFACILITY CAPACITYUnlim
51
52
----Base / FacilityDescription
53
54
----Magic VaultFacility. Hunting an artifact you have costs 10k more zeni. Also add +25 to all Mining Drone rolls.
55
56
----ConvoyFacility. 10% discount on all item purchases.
57
58
----DojoFacility. Techs cost 1 less MP to rank up. Also you gain a signature attack.
59
60
----Mining DronesFacility. Once per month can sell minerals for 1d100 x 500 zeni.
61
62
----FreighterBase that holds 1 facility. Increases zeni from Adventures and Events by 10%.
63
64
----Medical MachineFacility. Allows you to spar an add. time per week.
65
66
DEFENSE / UTILITYWar CruiserBase that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes.
67
68
NameRankDescriptionPortalFacility. Spend 2,500 zeni to ravel to Otherworld. Paparapapa sidekick has +1 to damge die rolls for first 3 turns.
69
70
Psychic Powers3Requires EC 30. Standard Action. Make a Basic Atk with +5\10 acc but the dmg die is 2\1 ranks lower. ArenaGives you and opponent +250 PL in spar.
71
72
Divination3Must know Psychic Powers. Bonus Action. Gain +15 defense for 2\3 turns. 1 use.Gravity MachineFacility. Increases PL from MP training by +500 with +100 per consecutive week to max of +1,000.
73
74
Energy Shield3Bonus Action. Gain 20 tou. 1 use.INVENTORY
75
76
Magic Materialization3Requires 30 EC. Bonus Action. Create an item to go into a gear slot. Replaces item. 1 use.Dragonball RadarBoost TokenBoost TokenAdventure TokenBattle Armor
77
78
Paparapapa3Requires Magic Material. Bonus Action. Summon minion. See desc. for details. 1 use.Patrol UniformScouterAmuletMagic CapeWorld Champ Belt
79
80
Sonic Sway3Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use. Destron GasTotemGrenadeTrinketHeadband
81
82
Wild Sense3Bonus Action. Choose foe. Each attack they make against you gives +5 def. At +25 def lasts 1 turn then fades.SiphonersScrollBoost TokenAuxiliary CoreAdventure Token
83
84
Light Bullet3Bonus Action. Avoids all direct dmg. Movement tech. 2 uses.-----
85
86
Aura Guard3At-will. Immune to non-special status effects and negates critical hit bonus dmg. 1\2 uses.-----
87
88
Poison3Bonus Action. Basic Attacks have 50% chance to Poison for 3\5 turns. 1 use.-----
89
90
Deflect3Bonus Action. Take half dmg from two attacks that hit you. 2 uses.----Planet Deed
91
92
LEGENDARYDRAGONBALLS
93
94
NameRankDescription-----
95
96
Time Skip3Require 30 Ref. Bonus Action. Target rolls two d100s for acc and takes lesser when attacking you for 2\3 turns. 1 use.
97
-Wishes MadeMarks of Fate
98
Energy Feints3Requires Ref 30. Bonus Action. Inflicted Misdirected on foe. Misdirected lasts 1 turn. Movement tech. 2 uses.SecretsKnowledge0
99
100