A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Icon | Skill | Class | Level | Activation | Effect | ||||||||||||||||||||
2 | Spectrum Stance | Lord (Roy) | 5 | All Stats +2 when foe initiates combat | ||||||||||||||||||||||
3 | Rally Spectrum | Lord (Roy) | 10 | All Stats +2 to allies within two spaces | ||||||||||||||||||||||
4 | Rightful Heir | Master Lord | 1 | Skill Activation Rate +10% | ||||||||||||||||||||||
5 | Aether | Master Lord | 5 | Skill/2% | First strike absorbs HP, second strike negates defenses | |||||||||||||||||||||
6 | Galeforce | Master Lord | 15 | Move again after defeating an enemy (once per turn) | ||||||||||||||||||||||
7 | Death Blow | Lord (Lilina) | 5 | Attack +6 when initiating battle | ||||||||||||||||||||||
8 | Bond | Lord (Lilina) | 10 | All allies within 3 tiles recover 10% HP each turn | ||||||||||||||||||||||
9 | Rightful Heir | Marchioness | 1 | Skill Activation Rate +10% | ||||||||||||||||||||||
10 | Aether | Marchioness | 5 | Skill/2% | First strike absorbs HP, second strike negates defenses | |||||||||||||||||||||
11 | Galeforce | Marchioness | 15 | Move again after defeating an enemy (once per turn) | ||||||||||||||||||||||
12 | Canto | Cavalier | 1 | Can move again after certain actions | ||||||||||||||||||||||
13 | Elbow Room | Cavalier | 5 | When on open terrain, +3 damage dealt | ||||||||||||||||||||||
14 | Desperation | Cavalier | 10 | If HP < 50%, double attacks occur immediately. | ||||||||||||||||||||||
15 | Aegis | Paladin | 5 | Skill% | Nullify a magic attack | |||||||||||||||||||||
16 | Battle Veteran | Paladin | 15 | Gain +1 damage and +5% Hit per 10 levels unit has | ||||||||||||||||||||||
17 | Luna | Great Knight | 5 | Skill% | Negates enemy defenses. | |||||||||||||||||||||
18 | Outrider | Great Knight | 15 | Take -1 damage and gain +3% crit per space moved | ||||||||||||||||||||||
19 | Natural Cover | Knight | 5 | -3 damage taken when on terrain with effects | ||||||||||||||||||||||
20 | Armored Blow | Knight | 10 | Defense +6 when initiating battle | ||||||||||||||||||||||
21 | Great Shield | General | 1 | Defense% | Negate all damage | |||||||||||||||||||||
22 | Rally Defense | General | 5 | Defense +4 to allies within 2 tiles | ||||||||||||||||||||||
23 | Full Metal Body | General | 15 | This unit is immune to all the Seal skills | ||||||||||||||||||||||
24 | Critical Boost +15 | Halberdier | 1 | Critical Rate +15 | ||||||||||||||||||||||
25 | Pavise | Halberdier | 5 | Skill% | Nullify a physical attack | |||||||||||||||||||||
26 | Lancefaire | Halberdier | 15 | When equipping a lance, +4 damage | ||||||||||||||||||||||
27 | Vantage | Myrmidon | 5 | If HP < 50%, strike first when attacked | ||||||||||||||||||||||
28 | Life and Death | Myrmidon | 10 | Grants Atk/Spd+5 Inflicts Def/Res-5 | ||||||||||||||||||||||
29 | Critical Boost +15 | Swordmaster | 1 | Critical Rate +15 | ||||||||||||||||||||||
30 | Astra | Swordmaster | 5 | Skill% | 5 attacks at half damage | |||||||||||||||||||||
31 | Swordfaire | Swordmaster | 15 | When equipping a sword, +4 damage | ||||||||||||||||||||||
32 | Shade | Thief | 5 | Enemies are less likely to target this unit | ||||||||||||||||||||||
33 | Pass | Thief | 10 | Can move through enemy units | ||||||||||||||||||||||
34 | Lethality | Assassin | 1 | Skill/2% | Instantly kill opponent | |||||||||||||||||||||
35 | Infiltrator | Assassin | 5 | If within 2 spaces of two or more enemies, gain +3 damage and +15 hit | ||||||||||||||||||||||
36 | Assassinate | Assassin | 15 | When initiating battle at 1 range, +2 damage, double attacks occur before counter | ||||||||||||||||||||||
37 | Locktouch | Rogue | 1 | Can open locks without keys or picks | ||||||||||||||||||||||
38 | Acrobat | Rogue | 5 | All traversable terrain costs 1 movement. | ||||||||||||||||||||||
39 | Celerity | Rogue | 15 | Movement +2 | ||||||||||||||||||||||
40 | Intimidate | Fighter | 5 | -10 Avoid to all enemies within 2 tiles | ||||||||||||||||||||||
41 | Fury | Fighter | 10 | Atk/Spd/Def/Res +3 Unit takes 6 damage after combat | ||||||||||||||||||||||
42 | Lancebreaker | Warrior | 1 | Hit/Avoid +50 when enemy has a lance equipped | ||||||||||||||||||||||
43 | Rally Strength | Warrior | 5 | Strength +4 to allies within 2 tiles. | ||||||||||||||||||||||
44 | Counter | Warrior | 15 | Physical damage taken at 1-2 range is reflected | ||||||||||||||||||||||
45 | Capture | Brigand | 5 | Capture an enemy after defeating it with reduced stats | ||||||||||||||||||||||
46 | Armsthrift | Brigand | 10 | Luck% | Chance to not consume weapon durability | |||||||||||||||||||||
47 | Capture | Pirate | 5 | Capture an enemy after defeating it with reduced stats | ||||||||||||||||||||||
48 | Armsthrift | Pirate | 10 | Luck% | Chance to not consume weapon durability | |||||||||||||||||||||
49 | Critical Boost +15 | Berserker | 1 | Critical Rate +15 | ||||||||||||||||||||||
50 | Wrath | Berserker | 5 | If HP < 50%, +20 critical rate. | ||||||||||||||||||||||
51 | Axefaire | Berserker | 15 | When equipping an axe, +4 damage | ||||||||||||||||||||||
52 | Strong Riposte | Mercenary | 5 | If foe initiates combat, attack +3 | ||||||||||||||||||||||
53 | Patience | Mercenary | 10 | If foe initiates combat, avoid +10 | ||||||||||||||||||||||
54 | Defiant Strength | Hero | 1 | If HP is < 25%, grants +4 strength | ||||||||||||||||||||||
55 | Sol | Hero | 5 | Skill% | Restore damage dealt as HP | |||||||||||||||||||||
56 | Axebreaker | Hero | 15 | Hit/Avoid +50 when enemy has an axe equipped | ||||||||||||||||||||||
57 | Certain Blow | Archer | 5 | If unit initiates combat, +40 hit | ||||||||||||||||||||||
58 | Adept | Archer | 10 | Speed% | Gain a consecutive attack | |||||||||||||||||||||
59 | Critical Boost +15 | Sniper | 1 | Critical Rate +15 | ||||||||||||||||||||||
60 | Point Blank | Sniper | 5 | Minimum range of equipped bows is set to 1 | ||||||||||||||||||||||
61 | Bowfaire | Sniper | 15 | When equipping a bow, +4 damage | ||||||||||||||||||||||
62 | Canto | Ranger | 1 | Can move again after certain actions | ||||||||||||||||||||||
63 | Quickdraw | Ranger | 5 | If unit initiates combat, +4 damage | ||||||||||||||||||||||
64 | Trample | Ranger | 15 | Unmounted foes receive +5 damage | ||||||||||||||||||||||
65 | Opportunist | Mage | 5 | If foe cannot counterattack, +4 damage | ||||||||||||||||||||||
66 | Focus | Mage | 10 | If there are no allies within 3 tiles, +10 crit | ||||||||||||||||||||||
67 | Glacies | Sage | 1 | Skill% | Add unit's Res to damage dealt | |||||||||||||||||||||
68 | Rally Magic | Sage | 5 | Magic +4 to allies within 2 spaces | ||||||||||||||||||||||
69 | Tomefaire | Sage | 15 | When equipping a tome, +4 damage | ||||||||||||||||||||||
70 | Canto | Mage Knight | 1 | Can move again after certain actions | ||||||||||||||||||||||
71 | Mage Slayer | Mage Knight | 5 | Gain +2 damage and +10 crit when facing magical enemies | ||||||||||||||||||||||
72 | Tome Range +1 | Mage Knight | 15 | Maximum range of equipped tome is increased by 1 | ||||||||||||||||||||||
73 | Hex | Shaman | 5 | -15 avoid to all adjacent enemies | ||||||||||||||||||||||
74 | Anathema | Shaman | 10 | -10 avoid/dodge to all enemies within 3 tiles. | ||||||||||||||||||||||
75 | Lifetaker | Druid | 1 | Restore up to 50% HP after attacking and defeating an enemy | ||||||||||||||||||||||
76 | Vengeance | Druid | 5 | Skill% | Add half of damage taken to damage dealt | |||||||||||||||||||||
77 | Tomebreaker | Druid | 15 | Hit/Avoid +50 when enemy has a tome equipped | ||||||||||||||||||||||
78 | Canto | Dark Knight | 1 | Can move again after certain actions | ||||||||||||||||||||||
79 | Slow Burn | Dark Knight | 5 | Hit and Avoid +1 for each passing turn, up to 15 | ||||||||||||||||||||||
80 | Tome Range +1 | Dark Knight | 15 | Maximum range of equipped tome is increased by 1 | ||||||||||||||||||||||
81 | Demoiselle | Cleric | 5 | Male allies within 2 tiles receive -2 damage | ||||||||||||||||||||||
82 | Miracle | Cleric | 10 | Survive a lethal attack if HP > 50% | ||||||||||||||||||||||
83 | Gentilhomme | Priest | 5 | Female allies within 2 tiles receive -2 damage | ||||||||||||||||||||||
84 | Miracle | Priest | 10 | Survive a lethal attack if HP > 50% | ||||||||||||||||||||||
85 | Imbue | Bishop | 1 | Heal HP equal to magic at the start of each turn | ||||||||||||||||||||||
86 | Rally Luck | Bishop | 5 | Luck +4 to allies within 2 tiles | ||||||||||||||||||||||
87 | Countermagic | Bishop | 15 | Magic damage taken at 1-2 range is reflected | ||||||||||||||||||||||
88 | Axefaith | War Monk | 1 | Axes can't lose durability, and grants +Luck*1.5 Hit when wielding axes | ||||||||||||||||||||||
89 | Renewal | War Monk | 5 | Restore 30% of max HP at the start of each turn | ||||||||||||||||||||||
90 | Axefaire | War Monk | 15 | When equipping an axe, +4 damage | ||||||||||||||||||||||
91 | Axefaith | War Cleric | 1 | Axes can't lose durability, and grants +Luck*1.5 Hit when wielding axes | ||||||||||||||||||||||
92 | Renewal | War Cleric | 5 | Restore 30% of max HP at the start of each turn | ||||||||||||||||||||||
93 | Axefaire | War Cleric | 15 | When equipping an axe, +4 damage | ||||||||||||||||||||||
94 | Canto | Troubadour | 1 | Can move again after certain actions | ||||||||||||||||||||||
95 | Spur Spd | Troubadour | 5 | Adjacent allies gain +4 attack speed | ||||||||||||||||||||||
96 | Powerstaff | Troubadour | 10 | Get another action after using a staff (once per turn) | ||||||||||||||||||||||
97 | Rally Resistance | Valkyrie | 5 | Resistance +4 to allies within 2 tiles | ||||||||||||||||||||||
98 | Staff Savant | Valkyrie | 15 | Maximum range of staves is increased by 1 | ||||||||||||||||||||||
99 | Canto | Pegasus Knight | 1 | Can move again after certain actions | ||||||||||||||||||||||
100 | Darting Blow | Pegasus Knight | 5 | Speed +6 when initiating battle |