A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Rooms | A | B | C | D | E | F | G | H | I | J | K | L | M | N | P | Q | R | R | ||||||||||
2 | Monday 19 | PhD Consortium | PhD Consortium | PhD Consortium | PhD Consortium | PhD Consortium | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | Workshops | ||||||||||
3 | 08:30 | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | ||||||||||
4 | 09:15 | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | Pre-Conference Welcome Session | ||||||||||
5 | 09:30 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | ||||||||||
6 | Session Title | Game Development & National Perspectives | PhD Consortium | Intersectional Issues | PhD Consortium | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | |||||||||||
7 | 10:00 | Video game developers and passion in Japan | Marc Llovet Ferrer | Between girl power and platforms’ power: an analysis of the Brazilian feminist streamers’ communication strategies | Beatriz Blanco | Seminar room 1 - Game Design Pattern Creation | Christopher Barney | Seminar room 2 - Supervising the Games Doctorate | Mia Consalvo, Rilla Khaled, Souvik Mukherjee and Hanna Wirman | Seminar room 3 - Provocative Approaches to Serious Game Design and Analysis | Jamie Ferguson, Daisy Abbott and Sandy Louchart | Seminar room 4 - Experimental Adaptation: Gamey Literature & Literary Games | Eddo Stern and Daniel Snelson | Classroom B1 - The Rules We Break – Fundamentals of Play | Eric Zimmerman | Classroom B2 - Controlling the Trolling: Classroom Management for Teaching Gamers | Ashley Guajardo and Nina Feng | Boardroom - Children, Play and Age-Appropriate Game DesignChildren, Play and Age-Appropriate Game Design | Sara Grimes, Seth Giddins and Darshana Jayemanne | Graduation Hall - Games and Pr0n | Agata Waszkiewicz, Maria Ruotsalainen, Mike Hyslop Graham and Tanja Välisalo | Classroom 2.1 - Re-Playing with History: Revisiting Historical Games Studies | Adam Chapman, Esther Wright (ONLINE), Nick Webber and Iain Donald | Classroom 2.2 - Fashion and Gaming Cultures | Thomas Apperley, Mayara Caetano, Elina Koskinen, Ana Rodriguez and Maria Ruotsalainen | Classroom 2.3 - Automation in Game Production | Paolo Ruffino and Aleena Chia | Classroom 2.4 - Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art) | Florian Bettle, Mathias Fuchs, Margarete Jahrmann, Hartmut Koenitz, Lies van Roessel, René Bauer, Kato Hiloko and Roman Kirschner | Classroom 2.5 - Morality Play | Malcolm Ryan (ONLINE), Paul Formosa, Dan Staines (ONLINE) and Kevin Schut | Classroom 2.6 - From the Margins: Limits and Possibilities for Diversity in Games-Game Studies | Poonam Chowdhury, Mahli-Ann Butt, Cody Mejeur, Noel Brett, Eliane Bettocchi and Amanda Cote (ONLINE) | Classroom 2.7 - Game-It-Yourself in Healthcare: Implications for Teaching and Curriculum | Liliana Vale Costa | |||||||||||
8 | 10:30 | Antiquity for Sale: The Classical as Commodified Discourse in Game Development | Kevin Wong | Gamer Identity and masculinity: Narrative and Typologies in the use of the video game | Pablo Romero-Medina | ||||||||||||||||||||||||||
9 | 11:00 | Establishing Interpretation Design as a Game Design Method | Emmi Kärnä | Pink-Collar Playbour: The Digital Housework of Video Game Livestreaming | Christine Tran | ||||||||||||||||||||||||||
10 | 11:30 | Gaming the Golden Ecosystem: The Mobilization of Play in the Dutch Military-Innovation Complex | Dennis Jansen | The Impact of Social Digital Games in Online Communities on Older adults’ Digital Competences | Francisco Regalado | ||||||||||||||||||||||||||
11 | 12:00 | Esports in Europe: Exploring Gender Diversity | Carina de Assunção (ONLINE) | What Works For Me: A content analysis of a problem gamer community on Reddit | Maya Geudens | ||||||||||||||||||||||||||
12 | 12:30 | A Diachronic Look at the Swiss Game Developers Community: The History of Swiss Digital Games and Game Design from 1968-2000 | Larissa Wild | Evaluation of Gamification Strategies’ Impact in the Information and Communication Services of Cyclotourism for Senior Citizens | Cláudia Ortet | ||||||||||||||||||||||||||
13 | 13:00 | Experiences of Expatriate and Remote Workers in Czech Game Companies | Jan Houška | A digital game-based intervention model proposal for mental health promotion in young adults | Rebeca Mendes (ONLINE) | ||||||||||||||||||||||||||
14 | 13:30 | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | ||||||||||
15 | Session Title | Game Design and the Issue of Economy | PhD Consortium | Aesthetic, Spaces and Temporalities | PhD Consortium | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | Workshop Session | ||||||||||
16 | 14:30 | Virtual income and how to tax it | Anna Vvedenskaya | "Dear Diary...:" An Analysis of Recordings in Video Games | Kübra Aksay | Seminar room 1 - Game Design Pattern Creation | Christopher Barney | Seminar room 2 - Designing Game-Based Educational Projects: From Cots in the Classroom to Playful Design and Co-Creation of Games | Jorge Oceja, Bárbara de Benito and Gemma Tur | Seminar room 3 - Referencing Digital Games: Developing Shared Guidelines and Citation Practices | Stefano Gualeni, Paul Martin, Jonathan Frome, Kazufumi Fukuda, Eric Kaltman, Riccardo Fassone and Martin Roth | Seminar room 4 - Towards an Oral History of Game Studies: Past, Present and Future Perspectives | Souvik Mukherjee, Kati Alha and Emil Lundedal Hammar | Classroom B1 - The Rules We Break – Complex Systems | Eric Zimmerman | Classroom B2 - Local History of Games, Play and Game Design | Mela Kocher, Eugen Pfister and Yannick Rochat | Boardroom - Busting the Matchmaking Bubble in Video Games | Hadi Mehrpouya, Duncan McCann and William Kavanagh | Graduation Hall - Games and Pr0n | Agata Waszkiewicz, Maria Ruotsalainen, Mike Hyslop Graham and Tanja Välisalo | Classroom 2.1 - Re-Playing with History: Revisiting Historical Games Studies | Adam Chapman, Esther Wright (ONLINE), Nick Webber and Iain Donald | Classroom 2.2 - Fashion and Gaming Cultures | Thomas Apperley, Mayara Caetano, Elina Koskinen, Ana Rodriguez and Maria Ruotsalainen | Classroom 2.3 - Automation in Game Production | Paolo Ruffino and Aleena Chia | Classroom 2.4 - Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art) | Florian Bettle, Mathias Fuchs, Margarete Jahrmann, Hartmut Koenitz, Lies van Roessel, René Bauer, Kato Hiloko and Roman Kirschner | Classroom 2.5 - Morality Play | Malcolm Ryan (ONLINE), Paul Formosa, Dan Staines (ONLINE) and Kevin Schut | Classroom 2.6 - From the Margins: Limits and Possibilities for Diversity in Games-Game Studies | Poonam Chowdhury, Mahli-Ann Butt, Cody Mejeur, Noel Brett, Eliane Bettocchi and Amanda Cote (ONLINE) | Classroom 2.7 - Game-It-Yourself in Healthcare: Implications for Teaching and Curriculum | Liliana Vale Costa | Classroom 4.1 - Gamification: Thinking Beyond Game-Elements | Salma Habachi | ||||||||||
17 | 15:00 | Procedural and Emergent Narrative: From Analog RPG to Digital RPG | Joan J. Pons López | Exploring Transformative Aesthetic Experiences in Videogames | Jaakko Väkevä | ||||||||||||||||||||||||||
18 | 15:30 | The history of Smaky from a practical and social point of view | Sophie Bémelmans | Remediation and Refunctionalization of Natural Spaces in Videogames: Perspectives, Patterns, and Impact on Society | Andrea Piano | ||||||||||||||||||||||||||
19 | 16:00 | Value Extraction of Digital Gameplay: Audience and Producer Struggles | Daniel Nielsen | Practical skill and reasoning in broken games played swiftly: A case study of how glitches are used to speedrun The Legend of Zelda: A Link to the Past | Jordan Ashworson (ONLINE) | ||||||||||||||||||||||||||
20 | 16:30 | The Emergence of Minor Worlds: Experimental Worldbuilding as Artistic Practice | Teodora Sinziana Fartan | Tourism in Video Games | Anh-Thu Nguyen | ||||||||||||||||||||||||||
21 | 17:00 | Player Effort and Experiences: Perspectives on Game Dynamics | Shruti Agrawal (ONLINE) | Temporalities of open world work ideology: the case of Elden Ring and Genshin Impact | Ondřej Trhoň & Filip Hauer | ||||||||||||||||||||||||||
22 | 17:30 | An Advanced Game Design Perspective in Game Studies | Alberto Calleo | For an Understanding of Video Games Genres through the Discourse of Players | François-Xavier Surinx | ||||||||||||||||||||||||||
23 | 18:00 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | ||||||||||
24 | 19:00 | ||||||||||||||||||||||||||||
25 | |||||||||||||||||||||||||||||
26 | Tuesday 20 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | Day 1 | |||||||||||||||||
27 | 08:30 | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | Reception & registration | |||||||||||||||||
28 | 09:00 | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | Conference Opening | |||||||||||||||||
29 | 09:30 | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | Keynote Session 1: Michael Santorum | |||||||||||||||||
30 | 10:30 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
31 | Session Title | 4A - Panel | 4B - Panel | 4C - Panel | 4D - Panel | 4E - Panel | 4F - Breaking Boundaries | 4G - Cosy Games | 4H - Decolonization | 4I - Young and Old Players | 4J - Situated Learning | 4K - Handheld Lifestyle | |||||||||||||||||
32 | Session Chair | Aleena Chia | Agata Waszkiewicz | Liliana Costa | Matti Karhulahti | Jose Zagal | Víctor Navarro-Remesal | ||||||||||||||||||||||
33 | 11:00 | 4770 PANEL: The Canon is Inherently Patriarchal and Colonial, But …: A Defense of the Canon for Game Studies | Miguel Sicart, Hans-Joachim Backe, Stephanie Boluk and Patrick LeMieux | 272 - PANEL: Other Worlds Are Possible: Games as Speculative Research-Creation Processes | Kaelan Doyle-Myerscough, Patrick Jagoda, Sarah Edmands Martin and Allison Yang Jing | 5835 - PANEL: Cultural Sustainability in Esports | Usva Friman, Matilda Ståhl, Solip Park, Beatriz Blanco, Maria Ruotsalainen and Nicholas Taylor | 3405 - PANEL: Ludic Libidos: Intimate Economies in the Boudoir of Critical Game Studies | Christine H. Tran, Thomas Apperley, Mayara Araujo Caetano and Amanda L.L. Cullen (ONLINE) | 4782 - Panel on Mis/Dis Information and Games Studies in Climate, Health, Culture, and News | Lindsay Grace, Mia Consalvo, Andrew Phelps, Hartmut Koenitz and Roger Altizer | 6067 - Theories for Toys: Play Theory, Fictionalization, and New Materialism | Soomin Hong (ONLINE) | 6144 Soothing Affect or Neoliberal Indoctrination? Cozy Games and Agency | Bettina Bódi | 8882 The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017) | Christoffer Mitch Cerda | 1697 - Finnish young adolescents’ digital gaming and physical activity behaviour | Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko and Pasi Koski | 8828 - Locating Videogame Development in Australian Higher Education | Brendan Keogh and Taylor Hardwick | 2342 - Modding Leisure: Content Creation in Animal Crossing: New Horizons | Alex Custodio | |||||||||||||||||
34 | 11:20 | 910 - Lost Horizons: Constructing a Fiction of Knowledge | Debbie Ding | 4510 The Cozy and the Strange in Strange Horticulture | Melissa Kagen and Jennifer Minnen | 6406 Love Letters to India? Adapting Colonial Fiction in The Secret Games Company’s Kim | Paolo D'Indinosante | 3811 - Gamer Identity, Masculinities, and Feminities. An Analysis of Teenagers' Perception of Gamer Identity | Júlia Vilasís-Pamos and Pablo Romero-Medina | 7951 - Playing Animal Farm: Designing a D&D One-Shot for Pivotal Play and Learning | Premeet Sidhu (ONLINE) | 7799 - Playing with Animal Crossing. A data-based analysis of regional and transregional practices in the Japanese, Korean and Chinese YouTube space | Martin Roth | ||||||||||||||||||||||
35 | 11:40 | 6150 - Perceiving Across Gameworld Boundaries: Actual, Fictional, and Imaginative Perceptions | Nele Van de Mosselaer | 3057 Farming a Cosy Utopia: A Regenerative Escape to Simpler Times | Gerald Farca | 6316 - OtomeArmada: Otome Games, Networks and Deterritorialization | Sarah Christina Ganzon (ONLINE) | 2278 - Silver gaming in Poland. The margin or the future of the gaming industry? | Damian Gałuszka (ONLINE) | 2199 - Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game on Maltese History and Culture | Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Andreou, Emmanuela Marla, Naomi Cutajar, Yannis Brellas, Lara Caruana Montaldo and Renata Ntelia | 6288 - Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software | Keita Moore and Joleen Blom | ||||||||||||||||||||||
36 | 12:00 | 6260 - Materially Random Stories: Randomness and Narrative as Material Structures in Digital Games | Justyna Janik | 2623 - A Garden of One’s Own: Reclaiming Agency at a Free-to-Play Playground | Alesha Serada | 4230 - Invisible at the Edge: Playing with the Geoglyphs of Occupation in Anglo-America | Mikael Jakobsson and Richard Eberhardt | 676 - “You Have To Manage On Your Own”: The Challenges and Resources of Gaming In Old Age | Gabrielle Lavenir | 2489 - The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices | Josh Aaron Miller (ONLINE) | 9552 - Peer-pressure? A motivation-focused taxonomy of social mechanics in microtransaction-based mobile games. | Elena Petrovskaya (ONLINE) | ||||||||||||||||||||||
37 | 12:20 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | ||||||||||||||||||||||
38 | 13:00 | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | |||||||||||||||||
39 | Session Title | 5A - Limits of Representation | 5B - Ludic Subjectivities | 5C - Local Community | 5D - Inclusivity and Accessibility | 5E - Ludic Liminality | 5F - Digital Literacies | 5G - Preserving Games | 5H - Waiting for the World to End | I5 - Personal Touch | 5J - Teamwork Spaces | 5K - Game Worlds | |||||||||||||||||
40 | Session Chair | Francisco Regalado | Mayara Araujo Caetano | Juan Francisco Belmonte Ávila | Zsófia Orosz-Réti | Jaakko Stenros | Salvador Gómez | Víctor Navarro-Remesal | Péter Makai | Liliana Costa | Chien Lu | Torill Elvira Mortensen | |||||||||||||||||
41 | 14:30 | 5250 - Let’s Play Evangelization. The A Plague Tale Video Game Series as a Tool of Digital Televangelism | Mateusz Felczak | 6273 Role Playing as Your Happier Self: Self-help Games as Female-Coded “Leisure” | Melissa Kagen | 9344 - Translating Witcher: Investigating Conflict and Cooperation Between Localization Industry and Gaming Communities | Selahattin Karagöz (ONLINE) | 6222 - Social Acceptability of Location-Based Games in Cemeteries | Martin Gibbs (ONLINE), Fraser Allison and Bjorn Nansen | 3287 - The Womb as a Sphere of Biopolitical Liminality in Video Games | Agata Zarzycka | 7039 - A systematic literature review of teachers’ role in using game-based learning | Merav Hayak | 6672 - On the Preservation of the Experience of Play in an MMORPG Environment: Livestreams and the Game Preservation Conundrum | Lidia Morris | 4024 Enjoyment in the Anthropocene: The Extimacy of Ecological Catastrophe in Donut County | Benjamin Nicoll | 7613 - Home Computing and Digital Game Piracy in the 1980s in Portugal | Luciana Lima, Camila Pinto, Terhi Martilla and Patrícia Gouveia | 9304 - Evaluating Teamwork in a Game Development Team at Triband | Mark Staun Poulsen | 5024 - Game Worlds at the Limits and Margins of Games | Olli Tapio Leino and Sebastian Möring (ONLINE) | |||||||||||||||||
42 | 14:50 | 3904 - Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey | Marcelo Vasconcellos, Flávia Garcia de Carvalho, Cláudio Rodrigues, Alexandre Werner and Matheus Prestes | 8325 - Of Mice and Lemmings: Ludic Subjectivity and Interface in a Historical Context | Jaroslav Švelch and Daniel Vella | 2112 - Perceived Finnishess amongst four player groups through UnReal World | Haron Walliander and Tapani Joelsson | 3608 - Improving Digital Accessibility Through Audio-Game Co-Design | Zach Mason, David Green, Joseph Lindley and Paul Coulton | 1661 - Xeno-ludens: deformativism and playful estrangement | Mario Barranco | 2690 - Digital literacy games: A systematic literature review of digital games designed to foster the development of digital literacy skills | Teresa de la Hera, Laura Cañete Sanz, Nuria Navarro Sierra, Jeroen Jansz, René Glas and Jasper van Vught | 7528 - “Accidental Archivists:” YouTube Gameplay Content and Game Preservation | Michele Newman and Jin Ha Lee | 7048 New Old Worlds: Ecology in Planetary Colonization Games | Pawel Frelik | 171 - Commercial, Hobbyist and in-between: Understanding the DAI Personal Computer associative Game Library | Pierre-Yves Hurel | 4011 - Developer dialogues: A study of videogame creators to understand the potential for industry self-regulation of monetization | Maarten Denoo, Elena Petrovskaya (ONLINE) and Steven Malliet | 8805 - On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games | Angus Mol, Aris Politopoulos and Sybille Lammes | |||||||||||||||||
43 | 15:10 | 8817 - Making the Revolution Resonate: From La Conquista to El Generalissimo | Sarah Christina Ganzon and Andrei Zanescu (ONLINE) | 5522 - We can do it, can we? Experiences of women in the Czech Video Game Industry | Tereza Fousek Krobova | 2617 - Staying with the Glitch: The Queerness of Temporal Disruption in Animal Gameplay | Kathryn Whitlock | 8784 - A post structuralist understanding of integrating games in education | Stamatia Savvani | 3828 - Preserving and Emulating Australian Made Videogames of the 1990s | Cynde Moya, Melanie Swalwell, Helen Stuckey and Denise de Vries | 2102 Ecology and the Post Apocalypse: Regenerative Play in the Metro Series | Gerald Farca | 8425 - Podcasts and Players – Examining the Careers of Gaming Podcast Creators | Ryan Stanton (ONLINE) | 9504 - Australian Video Game Developers’ Marketing Knowledge: Filling an Important Research Gap | Jacqueline Burgess (ONLINE), Alexander Muscat, Anthony Grace and Christian Jones | 9196 - Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality | Yu Hao (ONLINE) | |||||||||||||||||||
44 | 15:30 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | |||||||||||||||||
45 | 16:00 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
46 | Session Title | 6A - Panel | 6B - Livestreaming Communities | 6C - Horror Reawoken | 6D - Single/Multiplayer | 6E - Postanthropocene | 6F - Owning Ludic Histories | 6G - Nostalgia | 6H - Traversing Space | 6I - East-Asian Contexts | 6J - Marginalization | ||||||||||||||||||
47 | Session Chair | Pierre-Yves Hurel | Bernard Perron | Emma Reay | Yannick Rochat | David Murphy (ONLINE) | Jesper Juul | Tanja Sihvonen | Joleen Blom | Darshana Jayemanne | |||||||||||||||||||
48 | 16:30 | 3009 - Gaming Disorder Around the World: Overview of Current Situation in 19 Countries | Alexandre Infanti (ONLINE), Damian Galuszka (ONLINE), Elena Petroskaya (ONLINE), Espen Aarseth, Florence Chee, Leon Xiao, Lobna Hassan, Matúš Adamkovič, Mayara Araujo Caetano, Miia Siutila, Premeet Sidhu (ONLINE), Souvik Mukherjee, Tae-Jin Yoon, Tiina Auranen, Tsubasa Shinohara, Veli-Matti, Jorge Oceja, Yingrong Chen | 1427 - Super Memory Makers: Livestreaming and/as videogame play archives | James Manning | 7982 The Magic Prison: Game Rules as a Tool for Dread in Sir Gawain and the Green Knight and Inscryption | Dom Ford and Sophie Thorkildsen | 434 - Enacted Sociality in Single-Player Play | Mike Hyslop Graham | 7038 Building and rebuilding the Anthropocene in Cities: Skylines | Lawrence May | 3974 - Learning Cultural Heritage through Emergent In-game Dialogues | Zihan Feng | 2739 Genre Awareness and Nostalgia: Textual Aspects of Role-Playing in Black Geyser: Couriers of Darkness | Norbert Krek (ONLINE) | 3573 From the Walking Sim to the Watch_Dog and Beyond: Walter Benjamin’s Flânerie in the Age of the metaverse | Curtis Maughan | 1296 - From Play to Playces: the representation of contexts of play in Japanese games and popular media. Introduction | Vincenzo Idone Cassone | 7560 - On Field Colonization, Intersections and Marginalized Game | Lindsay Grace | ||||||||||||||||||
49 | 16:50 | 752 - A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities | Sacha Bernard | 8322 “Our player friend here... they already hold the key...”: Redefining Genre Limits in Inscryption | Sabrina Sgandurra | 9908 - Individualized Communal Experience: Players of Detroit: Become Human | Victoria Lagrange | 8539 Saving the Planet One Game at A Time | Gabrielle Trepanier-Jobin, Simon Dor, Maeva Charre-Tchang, Elisa Vial | 4517 - My Game History: Teaching Against Hegemonic Game History | Annakaisa Kultima and Jaakko Stenros | 2833 Kosmonaut’s log: Field notes on the politics of nostalgia in ludic representations of Soviet space exploration | Diego Andrés Mejía-Alandia | 8819 Monkey Island as a Theme Park Going Beyond Hyperrealism: Ron Gilbert’s Auteurial Style and Thematic Concerns | Péter Makai | 1868 - Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins | Yasheng She (ONLINE) | 366 - Englishized?: Polish Game Scholars’ Responses to the Anglophone Norm | Stanisław Krawczyk | |||||||||||||||||||
50 | 17:10 | 468 - Disenchanted re-enchantment: comparative analysis of World of Darkness and Monsterhearts tabletop RPGs | Leonid Moyzhes (ONLINE) | 9179 - From Superhuman to Posthuman: Collective action in single-player video games | Zsófia Orosz-Réti | 9871 Two Approaches to Solving the Climate Crisis: Comparing Half-Earth Socialism and The Climate Game | Jonne Arjoranta (ONLINE) | 9089 - Unearthing the ludic media archaeology of fashion | David Cumming | 531 The Call of Queue. PRL Heritage and Nostalgia in Contemporary Polish Game Culture | Tomasz Majkowski, Magdalena Kozyra and Aleksandra Prokopek | 9662 - The rogue needs a city: Role-Playing Game cities and their literary background | David Matencio Durán | 9539 - Chinese Cultivation Games and the Cosmotechnics | Jiadong Qiang (ONLINE) and Yu Hao (ONLINE) | |||||||||||||||||||||
51 | 17:30 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | ||||||||||||||||||
52 | 20:30 | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | Conference Dinner | |||||||||||||||||
53 | |||||||||||||||||||||||||||||
54 | Wednesday 21 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | Day 2 | |||||||||||||||||
55 | 09:30 | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | Keynote Session 2: Emily Marlow | |||||||||||||||||
56 | 10:30 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
57 | Session Title | 7B - Panel | 7C - Panel | 7D - Panel | 7E - Panel | 7F - Limits of Gamification | 7G - Game Streaming and eSports | 7H - Simulations | 7I - Thinking Games | 7J - Pain and Pleasure | |||||||||||||||||||
58 | Session Chair | Malay Dhamelia | Usva Friman | Salvador Gómez | Maria O'Brien | Kati Alha | |||||||||||||||||||||||
59 | 11:00 | 978 - PANEL: Practice in Game Studies: Beyond Game Design | Miguel Sicart, Bart Simon (ONLINE), Rilla Khaled, Pippin Barr (ONLINE), Stephanie Boluk and Patrick LeMieux | 2105 - PANEL: Latinx Game Studies: Past, Present and Future | Phillip Penix-Tadsen, Regina Marie Mills and Carlos Gabriel Kelly González (ONLINE) | 9766 - PANEL: eSports policies in the Nordic Countries | Andreas Gregersen, Anne Mette Thorhauge, Kwok Ng, Louise Anker Nexø, Miia Siutila, Veli-Matti Karhulahti, Ville Malinen | 249 - “Everyone Has a Plan Until They Get Punched in the Mouth”: Thinking with Chessboxing | Olli Sotamaa, Jaakko Stenros and Emma Witkowski | 1173 - Gamified city for 6th graders: The effect of gameful experience on students’ 21st century readiness in Finland | Isabella Aura, Simo Järvelä, Lobna Hassan and Juho Hamari | 6096 - Time and Temporality in Game Streaming on Twitch | Mark R Johnson (ONLINE) | 9583 Playing Brexit: Borders and nationalism in the times of inhospitality | Beatriz Pérez Zapata and Víctor Navarro-Remesal | 628 - From Replay to Revisit | René Glas and Souvik Mukherjee | 4369 - Subtle Playability: Orienting Players’ Actions Beyond the Threat of Failure | Sofia Abatangelo (ONLINE) | |||||||||||||||||||
60 | 11:20 | 4687 - Gamification and undesign: exploring the affordances of digital detox apps with game features | Yukun You and Faltin Karlsen | 2867 - The Indian Esports Scene - A Demographic Cluster Analysis | Isha Bihari and Debashis Pattanaik | 3453 “Air Time!”: Balconing Simulator 2020 and criticism of junk tourism in Spain | Víctor Navarro-Remesal, Beatriz Pérez Zapata, Ignacio Bergillos and Mateo Terrasa-Torres | 5205 - Fact and Fiction in Video Games: How much fiction is needed for good design? | Ágnes Karolina Bakk and Bendegúz Szatmári | 4385 - Beyond the analysis from neoliberal subjectification: the accelerationist short-circuiting of gaming pleasure in Total War: Warhammer II & III | Feng Zhu | |||||||||||||||||||||||
61 | 11:40 | 5147 - Digital Cycling Club: Gamification of Cycling in post Covid-19 Pandemic | Haryo Pambuko Jiwandono (ONLINE) | 1213 - Scoping Review of South Korean Esports Research and Comparison to the Stakeholder Perception | Yaewon Jin and Matúš Adamkovič | 6622 Sinking Strangers No More: Playing “Climate Refugees” in Video Games | Carolin Becklas | 211 - Thoughts on kitsch and games | Elina Roinioti | 7447 - Suffocated by Surplus Enjoyment: A Psychoanalysis of "Gamer Rage" | Benjamin Nicoll | |||||||||||||||||||||||
62 | 12:00 | 7216 - Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies | Jan Stasieńko, Ewa Wojtyna, Sławomir Nikiel, Wojciech Bieroński, Justyna Szklarska and Anna Anzulewicz | 7126 - Problems anchoring and verifying identities in an emerging esports ecosystem | J. Patrick Williams and Vinh Trinh Luu | 1031 Playing the Industry: Exploring the Margins of the Videogame Industry through Game Dev Tycoon | David ten Cate | 630 - Lifestyle Games | Patrick Prax | 8581 - Making the Mechanics Monetizable: On the Development Process of Free-to-Play Games | Lies van Roessel | |||||||||||||||||||||||
63 | 12:20 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | |||||||||||||||||||||||
64 | 13:00 | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | |||||||||||||||||
65 | Session Title | 8A - Voices and Noises | 8B - Local and Independent | 8C - Legitimizing eSports | 8D - Mixed Realities of VR | 8E - Meta | 8F - Learning through Games | 8G - Identity and Agency | 8H - Games and Vision | 8I - Mediation | 8J - Digital Data Clouds | 8K - Discipline and Punish | |||||||||||||||||
66 | Session Chair | Maria Inmaculada Parra Martinez | Jan Švelch | Aleena Chia | Chaitanya Solanki | Beatriz Pérez-Zapata | Jon Stone | Rune Klevjer | Tanja Sihvonen | Chien Lu | Martin Roth | Kati Alha | |||||||||||||||||
67 | 14:30 | 1283 - “Constellations” of Vocal Expression: A Time Traveler’s Examination of Vocal Performance in Assassin’s Creed: Origins | Janine Bower | 4334 - Czech appeal: Use of local themes and settings by a national game industry | Jaroslav Švelch and Jan Houška | 1335 - Gender and resilience in esports | Nick Taylor and Matilda Ståhl | 6765 - Why do people use VR (games)? A study of continued use and spending | Lobna Hassan, Henrietta Jylhä, Max Sjöblom and Juho Hamari | 137 - Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design | Constantinos Miltiadis | 112 - Dirty Pretty Romans: Teaching Catullus as Interactive Fiction using Twine and StoryMaps | David Fredrick and Rachel Murray | 657 Enacting Photojournalism in Videogames | Cindy Poremba | 7469 - Understanding Games as Streamed: Streaming Noita on Twitch for a Research Project | Annakaisa Kultima, Riina Ojanen and Niklas Nylund | 1698 - Every Cloud Has a Silver Lining: Through the Cracks of Cloud Gaming Infrastructure | Eduardo Luersen | 1775 - Examining the Cultures of Discipline in Overwatch and League of Legends Esports | Miia Siutila and Maria Ruotsalainen | ||||||||||||||||||
68 | 14:50 | 1355 - Functions and powers of barks in video games: reclaiming the margins of video games narrativity | Hélène Sellier and Aurélie Huz | 2087 - A Survey of the Irish Games Industry & The Ethics of Policy Research | Maria O'Brien | 9470 - Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation | Emma Witkowski and Stephanie Harkin | 7512 - Mixed Feelings and Realities: Joyful to Nauseating Sentiments about VR on Twitter | Alex Leith, Maxwell Foxman (ONLINE), Mary Onuche, Rabindra Ratan and Chaeyun Lim | 2316 - Faraway, So Close! Co-citation analysis of sources cited by Gaming & Simulation journal | Marcelo Vasconcellos, Fabio Gouveia, Flavia Carvalho, Cynthia Dias and Fernando Kleiman | 6279 - Gami-Math: Educational Escape Rooms as learning environments, an optimal tool for horizontal mathematization and curricular integration | José Carlos Piñero Charlo, María Del Carmen Canto López, Malena Manchado Porras and Rocío Noriega Bustelo | 7619 - From Gamer Identity to Game Cultural Agency | Usva Friman | 3852 Selfies in Interface Games: Intimacy, Consent, and the Voyeur Player | Agata Waszkiewicz | 9772 - The Game(s) of Netflix: Exploring the Entertainment Functions of Digital Games as part of the Company's Content Strategy | Salvador Gómez-García, Teresa de la Hera, Nuria Navarro-Sierra and Mireya Vicent-Ibáñez (ONLINE) | 2230 - Finding the GaaP - Data, Dashboards, and Independent Games | Stuart Anderson and Darshana Jayemanne | 7741 - Beneath the label: Assessing video games’ compliance with ESRB and PEGI loot box warning label industry self-regulation | Leon Y Xiao | |||||||||||||||||
69 | 15:10 | 2573 - Meaningful Blehs and Rabbid Gwahs: Identity Representation Through Non-Human Noise and Words | Juan Francisco Belmonte Avila | 4352 - As Independent as possible or as necessary? The different context layers of being an indie developer | Jeffrey Wimmer (ONLINE), Antonia Wurm and Tomas Novy | 1671 - Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming | Maxwell Foxman (ONLINE), Onder Can (ONLINE), Andrew Wilson, Amanda Cote (ONLINE), Brandon C. Harris, Md Waseq Ur Rahman (ONLINE), Jared Hansen (ONLINE) and Tara Fickle | 8142 - The Paradox of Pleasure and Performance: A Virtual Reality Experiment on Exercise Endurance | Jeroen Lemmens | 2166 - Huizinga’s Lila: Game Studies and Indian Concepts of Play | Souvik Mukherjee | 1904 - League of Learning: A Study of Classroom Intervention Effectiveness | Ashley Ml Guajardo and Nina Feng | 1157 - Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO | Yeonhee Cho (ONLINE), Michele Newman, Lidia Morris, Lane D. Koughan, Jason Yip and Jin Ha Lee | 8131 - Imagining the All-Seeing Eye: Surveillance Imaginaries in Games | Kristian Bjørkelo and Ragnhild Solberg | 8397 - GBStudio and Platforms by Consent | Kaelan Doyle-Myerscough | 152 - Towards Understanding Game Data Work | Heikki Tyni, Olli Sotamaa and Taina Myöhänen | 7644 - First Glue: Protocolar Power and the Texts of Game Cultures | Matthew Horrigan (ONLINE) | |||||||||||||||||
70 | 15:30 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | |||||||||||||||||
71 | 16:00 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
72 | Session Title | 9A - Small-scale Games | 9B - Sexist Game Cultures | 9C - Board Games | 9D - Dark Play | 9E - Ontologies | 9F - Gaming Academia | 9G - Games and History | 9H - Breaking Characters | 9I - Limits of Immersion | 9J - Uses of Video Game Art | 9K - Patterns of Analysis | |||||||||||||||||
73 | Session Chair | Bettina Bódi | Miia Siutila | Riccardo Fassone | Martin Roth | David Cumming | Darshana Jayemanne | Elina Roinioti | Matilda Ståhl | Annakaisa Kultima | David Murphy (ONLINE) | Yannick Rochat | |||||||||||||||||
74 | 16:30 | 3248 - Grief in Mobile Games | Emma Reay | 2426 - Lad mags and Anti-feminist Irony in the Formation of Gaming Culture | Thomas Apperley | 623 - Meaningful Social Play: An Exploratory Study on the Phenomenological Experience of Boardgame play | Md Waseq Ur Rahman (ONLINE) | 1244 - “Yes, I Cheat, but Not Blatantly”: The Use of Macros in Racing Games as Transgressive Play | Samson Tang | 1317 - Discovering a Threshold: a Novel Approach to the Ontology of VR | Mathias Kofoed-Ottesen | 2528 - Let’s Play with Academia: Overcoming The Limits of The Zoom Classroom via Video Game Streaming | Gabriel Elvery | 618 - Manufactured Dominance: Boosting in Battlefront II | Matthew Horrigan (ONLINE) | 4532 - Breaking Character: Contesting Marginalisation through Critical Bricolage | Rob Gallagher | 875 - Virtually Limited: Boundaries of Play in Virtual Reality Production | Maxwell Foxman, Dalton Bouzek, Rabindra Ratan and Alex P. Leith | 8006 - Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity | Jan Švelch and Jaroslav Svelch | 7615 Mapping Game Biopolitics: Introducing Biopolitics Analysis Network | Michał Kłosiński | |||||||||||||||||
75 | 16:50 | 1923 - The Wild West of Mobile Game Advertising | Kati Alha | 4573 - Merely Marginal? Gaming Culture and Reactionary Ideology | Rob Gallagher | 5586 - The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period | Karoliina Koskinen and Jaakko Suominen | 7856 - Playing Darkly: Rescuing Cheating in Online Games | Daniel Nielsen | 4388 - A Criticism of Computer Game “Ontological Models” | Nikita Stulikov (ONLINE) | 2215 - Relationship between Motives for Gaming and Dependence on Gacha Charges among University Students | Masanori Fukui (ONLINE), Hiroaki Ohdachi and Masakatsu Kuroda | 1251 - ‘Died on First Try, 10/10 Would Recommend LMAO’: Studying the Appreciation of Historical Digital Games about WWII via Text Mining Methods | Pieter Van den Heede | 6723 - Individuals, representatives, and racers – The images of F1 and F1 Esports Series drivers on Instagram | Ville Malinen | 7668 - Immersive VR Storytelling | Elizabeth Goins (ONLINE) | 3701 - First Impressions: Effects of Representation on Video Game Covers | Daniel Gardner (ONLINE) and Shanley Corvite | 4430 A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes | David Antognoli and Joshua Fisher | |||||||||||||||||
76 | 17:10 | 2174 - What’s a Mini-Game? The Anatomy of Fishing Mini-Games | Leon Y Xiao | 1583 - Alt-right and Video Games: A Literature Review | Pablo Romero-Medina and Júlia Vilasís-Pamos | 7450 - Meet Up for a Board Game? How Socialisation, Access, and Language Influence Community Formation | Johnathan Harrington | 3896 - Insult swordfighting: Gendered, Competetive, and Transgressive Communication in Gaming Culture | Kristian Bjørkelo | 3477 - Ontology and interdisciplinary research in esports | Tom Brock | 6881 - The Midnight Ride of Paul Revere: Balancing Accuracy, Fun, and Tone in Educational Games | James Coltrain (ONLINE) | 3037 - Frostpunk: Lessons from Contemporary Polish History | Eleonora Imbierowicz | 9780 - Extreme Bodies: The Uncommon Player-Avatar Relationship | Hongshen Xu (ONLINE), Jussi Holopainen and Olli Leino | 9214 - The Limits of Immersion: Case Study of "Desolatium" a VR Graphic Adventure Development | María Inmaculada Parra Martínez | 7253 - Connections: An intergenerational feminist game art timeline | Emma Westecott, Fusun Uzun and Katherine Micak | 3898 - A Typology of Videogame Rewards | Veli-Matti Karhulahti and Espen Aarseth | |||||||||||||||||
77 | 17:30 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | |||||||||||||||||
78 | 19:00 | ||||||||||||||||||||||||||||
79 | |||||||||||||||||||||||||||||
80 | Thursday 22 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | Day 3 | |||||||||||||||||
81 | 09:30 | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | Keynote Session 3: Paolo Pedercini | |||||||||||||||||
82 | 10:30 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
83 | Session Title | 10A - Panel | 10B - Panel | 10C - Panel | 10D - Panel | 10E - Panel | 10F - Playful Learning and Game Design | 10G - Katabasis | 10H - Ludonarrative Contexts | 10I - European Cultural Heritage | 10J - Game Industry | 10K - Game Design Research | |||||||||||||||||
84 | Session Chair | Chaitanya Solanki | Leon Y. Xiao | Vincenzo Idone Cassone | Tomasz Majkowski | Jan Švelch | Adrienne Domasin | ||||||||||||||||||||||
85 | 11:00 | 4783 - PANEL: Pushing the Limits of Games: How do Sports Fit In? | Christopher Paul (ONLINE), Florence Chee, Kishonna Gray, Maria Ruotsalainen and Olli Sotamaa | 6826 - PANEL: Fictional Games and Fictional Game Studies | Stefano Gualeni, Riccardo Fassone, Cristina Di Maio, Daniel Vella and Nele Van de Mosselaer | 8196 - PANEL: Past, Present, and Future of Game (Cultural) Studies in South Korea | Yaewon Jin, Bora Na, Jung Yeop Lee and Tae-Jin Yoon | 7990 - PANEL: Navigating the lines: Towards a multi-perspective approach on videogame monetisation | Pieterjan Declerck, Bruno Dupont, Eva Grosemans, Elena Petrovskaya (ONLINE), Maya Geudens, Martin Sas and Alexandra Dumont | 9538 - PANEL: The Matter of Gaming: technology, aesthetics and materialist approaches to game development | Ivan Girina, Merlin Seller, Paolo Ruffino and Aleena Chia | 955 - Considering Large Student Teams in Game Development Education: A Post-Mortem | Jose Zagal | 2696 - Demonic Games: Demonic Figures and Functions in Contemporary Digital Games | Frans Mäyrä | 9683 - Regret in Play and in Paint: Authorship, Narrative, and Intertextuality in Pentiment (2022) | Danielle Kleinerman and Chiara Haynes | 7213 - Players’ perceptions of Andalusian cultural heritage representations in the digital game Blasphemous | Teresa de la Hera, Salvador Gómez and Deborah Castro | 2171 - Articulating the Field of Videogame Production | Brendan Keogh | 3998 - A Method for Design Materialization: Accountable Game Design Research | Rilla Khaled and Pippin Barr (ONLINE) | |||||||||||||||||
86 | 11:20 | 2936 - Designing Games in the Margin: Queer and Intersectional Feminist Meanings of Genre Perspective | Alexandra Samper Martínez and Diana Moisés Toro | 7751 - The Harmony of Escaping Hell: Ludonarrative Interplay in Hades | Yotam Shibolet (ONLINE) | 8026 - Sky’s the Limit: Skyboxes and Backgrounds as narrative and imaginative elements | Giorgio Chiappa | 3781 - A Co-operative Study of Transnational European Histories of Videogames | Alex Wade, Maria Garda, Ivo Furman, Mirek Filiczak and Maryja Supa | 7490 - Digital Games and the Category of Auteur: A Re-Evaluation and Perspectives | Filip Jankowski (ONLINE) | 4158 - A Protocol to Study Gameplay Experiences from Game Design Research Perspective | Malay Dhamelia and Girish Dalvi | ||||||||||||||||||||||
87 | 11:40 | 7841 - Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study | Valéria Pinto, Mariana Seiça and Licinio Roque | 1828 - Motivation and flow experience as crucial factors in the completion of narrative games | Dalila Martins, Nelson Zagalo and Ana Patrícia Oliveira | 980 - Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games | Jakub Majewski, Michał Mochocki and Paweł Schreiber | 3667 - To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity | Solip Park | 7757 - “I really think of these things more as toys”: Will Wright’s Toy-Based Design Philosophy | Amanda Cote (ONLINE) | |||||||||||||||||||||||
88 | 12:00 | 2951 - Playful learning and design futures to enhance urban civic competences through a card game and Minecraft | Marta Fernández Ruiz, Carles Sora-Domenjó, José Miguel Tomasena and Antoni Roig Telo | 8388 - “Select Your Instrument”: Musical Character Customization in Divinity: Original Sin 2 | Ragnhild Solberg | 109 - Investigating the Video Game Developer Scene of Hungary: A Case Study of Invictus Games Developer Studio | Norbert Krek (ONLINE) | 1679 - If You Don't Like the Game, Change the Rules: Unions and Co-operatives in the Canadian Game Industry | Michael Iantorno (ONLINE) and Marie LeBlanc Flanagan | 7150 - Beyond the old game design: a new design paradigm in Game Studies through C-K Theory | Enrique Perez | |||||||||||||||||||||||
89 | 12:20 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | ||||||||||||||||||||||
90 | 13:00 | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | Lunch Break | |||||||||||||||||
91 | Session Title | 11A - Ideologies | 11B - Trans Identities | 11C - What's at Stake in eSports? | 11D - Toxicity | 11E - In and Out of Diegesis | 11F - Learning with Games | 11G - Mythologies | 11H - Post/Post | 11I - Role-playing on the Edge | 11J - Political Play | 11K - Loot and Boxes | |||||||||||||||||
92 | Session Chair | Martin Roth | Mayara Araujo Caetano | Chaeyun Lim | Flávia Garcia de Carvalho | Suely Fragoso | Malay Dhamelia | Kübra Aksay | Maria Inmaculada Parra Martinez | Isabella Aura | Ivo Ozan Furman | Bruno Dupont | |||||||||||||||||
93 | 14:30 | 5220 - Allegorithmic Politics of Game Exchange – Subversion, Ideology, and Capitalism | Filip Hauer | 2235 Trans Tissue: If Found…’s (2020) Dehiscence, Liminality and Decreation | Merlin Seller | 2592 - Gamers at War: The Relationship Between Military and Esports | Pablo Nolla Michel | 7442 - “Smurfing is a pretty common problem”: Toward a performative conception of toxicity | Ben Scholl | 740 - ‘A Definition of Enchantment’: A New Approach to Ludic Magic Systems Analysis | Mikael Sebag (ONLINE) | 7496 - An Examination of Gender Differences in Happiness Perceived by Japanese University Students in Games | Kazuki Okuno, Masanori Fukui (ONLINE), Hiroaki Ohdachi, Masakatsu Kuroda and Yuji Sasaki | 419 - Making Antiquity Resonate in Assassin’s Creed: Origins, Odyssey & Articulated Resonance | Andrei Zanescu (ONLINE) | 4435 Postapocalyptic Margins, Motherhood and Feminist Identity in Naughty Dogs The Last of Us Part II | Rebecca Käpernick | 6851 - Pervasive Larps at Scale: Design Challenges of a Novel Work | Benjamin Viney (ONLINE) | 3489 - Prestige or Promotion: Industrial Reflexivity and Political Economy of The Game Awards | Jan Švelch | 8020 - “Let’s unbox!”. Gambling-like elements on Twitch and simulated gambling among Flemish teenagers | Eva Grosemans, Tim Smits, Bieke Zaman and Rozane De Cock | |||||||||||||||||
94 | 14:50 | 2409 - Producing the Post-Gamer: Game Engines as Tools for Ideological Expansion | Aleena Chia and Maxwell Foxman (ONLINE) | 3203 Subtle presence and (dis)identification: transmasculinity in narrative video games | Robin Longobardi Zingarelli | 770 - The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in The US | Onder Can (ONLINE), Maxwell Foxman (ONLINE), Andrew Wilson, Amanda Cote (ONLINE), Waseq Rahman (ONLINE), Shane Burrell, Brandaon C. Harris, Jared Hansen (ONLINE) and Tara Fickle | 8675 - Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming | Giacomo Lauritano, Valeria Marina Borodi, Chien Lu and Jaakko Peltonen | 7391 - Virtual Game Spaces and Diegetic Fictionality | Rune Klevjer | 8435 - An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game ‘Tattva Bhoomi’ | Chaitanya Solanki and Deepak John Mathew | 5157 Museums of Myth and Mechanics of Mythography in Mythological Video Games | Alexander Vandewalle | 548 Post-Racial Post-Apocalyptic Narratives?: Navigating Player Character Identity in Naughty Dog’s The Last of Us | Adrienne Domasin | 2450 - Could an AI design a larp? Processes and applications | Alba Torrebejano Osorio | 2983 - State Aids for Digital Games in the European Union: A Symbiotic or Parasitic Relationship? | Maria O'Brien | 8385 - What did players think about Belgium’s ‘ban’ on loot boxes? | Maarten Denoo and Leon Y Xiao | |||||||||||||||||
95 | 15:10 | 8707 - Fake news and disinformation in ludonarrative contexts. The case of Headliner: Novinews | Mireya Vicent-Ibáñez (ONLINE), Salvador Gómez-García and Joseba Bonaut-Iriarte | 6696 Intersectional Masculinities in Mass Effect | Leandro Lima | 5255 - Exploring constructions of situated esports aesthetics within and outside gameplay in a Nordic context | Matilda Ståhl, Maria Ruotsalainen, Usva Friman and Fredrik Rusk | 4636 - Genealogy of a Hate Raid | Josh Jarrett and David Murphy (ONLINE) | 9601 - Game Studies through ‘Conceptual Games’: The case of Doors | Stefano Gualeni and Nele Van de Mosselaer | 8768 - Teaching Chinese with Games: Knowledge, Attitudes and Experience of Teachers | Paul Martin and Yanhui Zhang | 844 Posthumanist, postapocalyptic, postanthropocentrism: Morals and Multiplicities in My Friend is a Raven | Poppy Wilde | 9391 Safety and Identity Exploration: How Queer TTRPGs Provide Structure for Players | Jailyn Zabala (ONLINE), Josie Zvelebilova and Alexandra To | 5935 - Corteo and political play in late 1970s Italy | Riccardo Fassone and Giaime Alonge | 215 - Gacha Games in East-Asian Transmedia Franchises | Joleen Blom | ||||||||||||||||||
96 | 15:30 | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | Questions and Discussion | |||||||||||||||||
97 | 16:00 | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | Coffee Break | |||||||||||||||||
98 | Session Title | 12A - Recovery and Thrill | 12B - Bodies Coming Together | 12C - Regional and National Contexts | 12D - Fan Power | 12E - Posthumanism | 12F - Health Crisis | 12G - Moral Justifications | 12H - Intercultural Identities | 12I - Problematic Gaming | 12J - Game Industry and Globalization | 12K - Paratextual Gaming Capital | |||||||||||||||||
99 | Session Chair | Rune Klevjer | Paolo D'Indinosante | Ivo Ozan Furman | Usva Friman | Frans Mäyrä | Dalila Martins | Licinio Roque | Phill Penix-Tadsen | Leon Y. Xiao | Jan Švelch | Marcelo Simão de Vasconcellos | |||||||||||||||||
100 | 16:30 | 799 - ‘I prefer to play alone to recharge my social battery’: Parent gamer identities in Australia | Fae Heaselgrave and Ashlee Borgkvist | 1897 - Erecting A New Home: Adult Video Games and the Necessity of Independent Platforms | Harrison Charles | 2416 - National Identity in the Brazilian Gaming Community on Twitter: Esports Tournaments During the 2022 Elections | Leonor Jungstedt, Tarcízio Macedo, Alessandra Maia (ONLINE), Luis Gomes, Lucas Roberto da Silva, Polyana Barboza, Dalby Hubert and Maria Sirleidy Cordeiro | 101 - The use of data in Magic: the Gathering Arena draft: complexity and critical immeasurability beyond ‘metric power’? | Feng Zhu | 7474 - Humanist Delusion in Games | Eleonora Imbierowicz | 4903 - Spatiality and the Power of Simulation in Covideo games | Zsófia Orosz-Réti | 9354 ‘Detective — what were you hoping to accomplish?’: Benign Violation as Means of Moral Detection in Disco Elysium | Jon Stone | 4046 - Game Studies in Latin America: Reflexions about a growing field and gamer/player counter hegemonic identities | Antonia Hargreaves and Mary Anne Argo | 6750 - The Dualistic Model of passion in the scope of problematic gaming | Alexandre Infanti (ONLINE), Carlos Valls-Serrano, José César Perales, Claus Vögele and Joël Billieux | 3646 - Play Value, Gameplay, and Immersion in the Early Videogame Industry | Braxton Soderman | 5983 - Let Us Play Oregon Trail: Origin Stories and Gaming Capital around the First Let’s Plays | Annie Harrisson (ONLINE) |