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Monday 19PhD ConsortiumPhD ConsortiumPhD ConsortiumPhD ConsortiumPhD ConsortiumWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshopsWorkshops
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08:30Reception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registration
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09:15Pre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome SessionPre-Conference Welcome Session
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09:30Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
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Session TitleGame Development & National Perspectives | PhD ConsortiumIntersectional Issues | PhD ConsortiumWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop Session
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10:00Video game developers and passion in Japan | Marc Llovet FerrerBetween girl power and platforms’ power: an analysis of the Brazilian feminist streamers’ communication strategies | Beatriz BlancoSeminar room 1 - Game Design Pattern Creation | Christopher BarneySeminar room 2 - Supervising the Games Doctorate | Mia Consalvo, Rilla Khaled, Souvik Mukherjee and Hanna WirmanSeminar room 3 - Provocative Approaches to Serious Game Design and Analysis | Jamie Ferguson, Daisy Abbott and Sandy LouchartSeminar room 4 - Experimental Adaptation: Gamey Literature & Literary Games | Eddo Stern and Daniel SnelsonClassroom B1 - The Rules We Break – Fundamentals of Play | Eric ZimmermanClassroom B2 - Controlling the Trolling: Classroom Management for Teaching Gamers | Ashley Guajardo and Nina FengBoardroom - Children, Play and Age-Appropriate Game DesignChildren, Play and Age-Appropriate Game Design | Sara Grimes, Seth Giddins and Darshana JayemanneGraduation Hall - Games and Pr0n | Agata Waszkiewicz, Maria Ruotsalainen, Mike Hyslop Graham and Tanja VälisaloClassroom 2.1 - Re-Playing with History: Revisiting Historical Games Studies | Adam Chapman, Esther Wright (ONLINE), Nick Webber and Iain Donald Classroom 2.2 - Fashion and Gaming Cultures | Thomas Apperley, Mayara Caetano, Elina Koskinen, Ana Rodriguez and Maria RuotsalainenClassroom 2.3 - Automation in Game Production | Paolo Ruffino and Aleena ChiaClassroom 2.4 - Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art) | Florian Bettle, Mathias Fuchs, Margarete Jahrmann, Hartmut Koenitz, Lies van Roessel, René Bauer, Kato Hiloko and Roman KirschnerClassroom 2.5 - Morality Play | Malcolm Ryan (ONLINE), Paul Formosa, Dan Staines (ONLINE) and Kevin SchutClassroom 2.6 - From the Margins: Limits and Possibilities for Diversity in Games-Game Studies | Poonam Chowdhury, Mahli-Ann Butt, Cody Mejeur, Noel Brett, Eliane Bettocchi and Amanda Cote (ONLINE)Classroom 2.7 - Game-It-Yourself in Healthcare: Implications for Teaching and Curriculum | Liliana Vale Costa
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10:30Antiquity for Sale: The Classical as Commodified Discourse in Game Development | Kevin WongGamer Identity and masculinity: Narrative and Typologies in the use of the video game | Pablo Romero-Medina
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11:00Establishing Interpretation Design as a Game Design Method | Emmi KärnäPink-Collar Playbour: The Digital Housework of Video Game Livestreaming | Christine Tran
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11:30Gaming the Golden Ecosystem: The Mobilization of Play in the Dutch Military-Innovation Complex | Dennis JansenThe Impact of Social Digital Games in Online Communities on Older adults’ Digital Competences | Francisco Regalado
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12:00Esports in Europe: Exploring Gender Diversity | Carina de Assunção (ONLINE)What Works For Me: A content analysis of a problem gamer community on Reddit | Maya Geudens
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12:30A Diachronic Look at the Swiss Game Developers Community: The History of Swiss Digital Games and Game Design from 1968-2000 | Larissa WildEvaluation of Gamification Strategies’ Impact in the Information and Communication Services of Cyclotourism for Senior Citizens | Cláudia Ortet
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13:00Experiences of Expatriate and Remote Workers in Czech Game Companies | Jan HouškaA digital game-based intervention model proposal for mental health promotion in young adults | Rebeca Mendes (ONLINE)
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13:30Lunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch Break
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Session TitleGame Design and the Issue of Economy | PhD ConsortiumAesthetic, Spaces and Temporalities | PhD ConsortiumWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop SessionWorkshop Session
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14:30Virtual income and how to tax it | Anna Vvedenskaya"Dear Diary...:" An Analysis of Recordings in Video Games | Kübra AksaySeminar room 1 - Game Design Pattern Creation | Christopher BarneySeminar room 2 - Designing Game-Based Educational Projects: From Cots in the Classroom to Playful Design and Co-Creation of Games | Jorge Oceja, Bárbara de Benito and Gemma TurSeminar room 3 - Referencing Digital Games: Developing Shared Guidelines and Citation Practices | Stefano Gualeni, Paul Martin, Jonathan Frome, Kazufumi Fukuda, Eric Kaltman, Riccardo Fassone and Martin RothSeminar room 4 - Towards an Oral History of Game Studies: Past, Present and Future Perspectives | Souvik Mukherjee, Kati Alha and Emil Lundedal HammarClassroom B1 - The Rules We Break – Complex Systems | Eric ZimmermanClassroom B2 - Local History of Games, Play and Game Design | Mela Kocher, Eugen Pfister and Yannick RochatBoardroom - Busting the Matchmaking Bubble in Video Games | Hadi Mehrpouya, Duncan McCann and William KavanaghGraduation Hall - Games and Pr0n | Agata Waszkiewicz, Maria Ruotsalainen, Mike Hyslop Graham and Tanja VälisaloClassroom 2.1 - Re-Playing with History: Revisiting Historical Games Studies | Adam Chapman, Esther Wright (ONLINE), Nick Webber and Iain DonaldClassroom 2.2 - Fashion and Gaming Cultures | Thomas Apperley, Mayara Caetano, Elina Koskinen, Ana Rodriguez and Maria RuotsalainenClassroom 2.3 - Automation in Game Production | Paolo Ruffino and Aleena ChiaClassroom 2.4 - Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art) | Florian Bettle, Mathias Fuchs, Margarete Jahrmann, Hartmut Koenitz, Lies van Roessel, René Bauer, Kato Hiloko and Roman KirschnerClassroom 2.5 - Morality Play | Malcolm Ryan (ONLINE), Paul Formosa, Dan Staines (ONLINE) and Kevin SchutClassroom 2.6 - From the Margins: Limits and Possibilities for Diversity in Games-Game Studies | Poonam Chowdhury, Mahli-Ann Butt, Cody Mejeur, Noel Brett, Eliane Bettocchi and Amanda Cote (ONLINE)Classroom 2.7 - Game-It-Yourself in Healthcare: Implications for Teaching and Curriculum | Liliana Vale CostaClassroom 4.1 - Gamification: Thinking Beyond Game-Elements | Salma Habachi
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15:00Procedural and Emergent Narrative: From Analog RPG to Digital RPG | Joan J. Pons LópezExploring Transformative Aesthetic Experiences in Videogames | Jaakko Väkevä
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15:30The history of Smaky from a practical and social point of view | Sophie BémelmansRemediation and Refunctionalization of Natural Spaces in Videogames: Perspectives, Patterns, and Impact on Society | Andrea Piano
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16:00Value Extraction of Digital Gameplay: Audience and Producer Struggles | Daniel NielsenPractical skill and reasoning in broken games played swiftly: A case study of how glitches are used to speedrun The Legend of Zelda: A Link to the Past | Jordan Ashworson (ONLINE)
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16:30The Emergence of Minor Worlds: Experimental Worldbuilding as Artistic Practice | Teodora Sinziana FartanTourism in Video Games | Anh-Thu Nguyen
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17:00Player Effort and Experiences: Perspectives on Game Dynamics | Shruti Agrawal (ONLINE)Temporalities of open world work ideology: the case of Elden Ring and Genshin Impact | Ondřej Trhoň & Filip Hauer
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17:30An Advanced Game Design Perspective in Game Studies | Alberto CalleoFor an Understanding of Video Games Genres through the Discourse of Players | François-Xavier Surinx
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18:00Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
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Tuesday 20Day 1Day 1Day 1Day 1Day 1Day 1Day 1Day 1Day 1Day 1Day 1
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08:30Reception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registrationReception & registration
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09:00Conference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference OpeningConference Opening
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09:30Keynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael SantorumKeynote Session 1: Michael Santorum
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10:30Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
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Session Title4A - Panel4B - Panel4C - Panel4D - Panel4E - Panel4F - Breaking Boundaries4G - Cosy Games4H - Decolonization4I - Young and Old Players4J - Situated Learning4K - Handheld Lifestyle
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Session Chair
Aleena ChiaAgata WaszkiewiczLiliana CostaMatti KarhulahtiJose ZagalVíctor Navarro-Remesal
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11:004770 PANEL: The Canon is Inherently Patriarchal and Colonial, But …: A Defense of the Canon for Game Studies | Miguel Sicart, Hans-Joachim Backe, Stephanie Boluk and Patrick LeMieux272 - PANEL: Other Worlds Are Possible: Games as Speculative Research-Creation Processes | Kaelan Doyle-Myerscough, Patrick Jagoda, Sarah Edmands Martin and Allison Yang Jing5835 - PANEL: Cultural Sustainability in Esports | Usva Friman, Matilda Ståhl, Solip Park, Beatriz Blanco, Maria Ruotsalainen and Nicholas Taylor3405 - PANEL: Ludic Libidos: Intimate Economies in the Boudoir of Critical Game Studies | Christine H. Tran, Thomas Apperley, Mayara Araujo Caetano and Amanda L.L. Cullen (ONLINE)4782 - Panel on Mis/Dis Information and Games Studies in Climate, Health, Culture, and News | Lindsay Grace, Mia Consalvo, Andrew Phelps, Hartmut Koenitz and Roger Altizer6067 - Theories for Toys: Play Theory, Fictionalization, and New Materialism | Soomin Hong (ONLINE)6144 Soothing Affect or Neoliberal Indoctrination? Cozy Games and Agency | Bettina Bódi8882 The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017) | Christoffer Mitch Cerda1697 - Finnish young adolescents’ digital gaming and physical activity behaviour | Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko and Pasi Koski8828 - Locating Videogame Development in Australian Higher Education | Brendan Keogh and Taylor Hardwick2342 - Modding Leisure: Content Creation in Animal Crossing: New Horizons | Alex Custodio
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11:20910 - Lost Horizons: Constructing a Fiction of Knowledge | Debbie Ding4510 The Cozy and the Strange in Strange Horticulture | Melissa Kagen and Jennifer Minnen6406 Love Letters to India? Adapting Colonial Fiction in The Secret Games Company’s Kim | Paolo D'Indinosante3811 - Gamer Identity, Masculinities, and Feminities. An Analysis of Teenagers' Perception of Gamer Identity | Júlia Vilasís-Pamos and Pablo Romero-Medina7951 - Playing Animal Farm: Designing a D&D One-Shot for Pivotal Play and Learning | Premeet Sidhu (ONLINE)7799 - Playing with Animal Crossing. A data-based analysis of regional and transregional practices in the Japanese, Korean and Chinese YouTube space | Martin Roth
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11:406150 - Perceiving Across Gameworld Boundaries: Actual, Fictional, and Imaginative Perceptions | Nele Van de Mosselaer3057 Farming a Cosy Utopia: A Regenerative Escape to Simpler Times | Gerald Farca 6316 - OtomeArmada: Otome Games, Networks and Deterritorialization | Sarah Christina Ganzon (ONLINE)2278 - Silver gaming in Poland. The margin or the future of the gaming industry? | Damian Gałuszka (ONLINE)2199 - Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game on Maltese History and Culture | Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Andreou, Emmanuela Marla, Naomi Cutajar, Yannis Brellas, Lara Caruana Montaldo and Renata Ntelia6288 - Playable, Portable, Pretty?: Gender in Nintendo DS Lifestyle Software | Keita Moore and Joleen Blom
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12:006260 - Materially Random Stories: Randomness and Narrative as Material Structures in Digital Games | Justyna Janik2623 - A Garden of One’s Own: Reclaiming Agency at a Free-to-Play Playground | Alesha Serada4230 - Invisible at the Edge: Playing with the Geoglyphs of Occupation in Anglo-America | Mikael Jakobsson and Richard Eberhardt676 - “You Have To Manage On Your Own”: The Challenges and Resources of Gaming In Old Age | Gabrielle Lavenir2489 - The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices | Josh Aaron Miller (ONLINE)9552 - Peer-pressure? A motivation-focused taxonomy of social mechanics in microtransaction-based mobile games. | Elena Petrovskaya (ONLINE)
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12:20Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
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13:00Lunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch Break
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Session Title5A - Limits of Representation5B - Ludic Subjectivities5C - Local Community5D - Inclusivity and Accessibility5E - Ludic Liminality5F - Digital Literacies5G - Preserving Games5H - Waiting for the World to EndI5 - Personal Touch5J - Teamwork Spaces5K - Game Worlds
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Session Chair
Francisco RegaladoMayara Araujo CaetanoJuan Francisco Belmonte ÁvilaZsófia Orosz-RétiJaakko StenrosSalvador GómezVíctor Navarro-RemesalPéter MakaiLiliana CostaChien LuTorill Elvira Mortensen
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14:305250 - Let’s Play Evangelization. The A Plague Tale Video Game Series as a Tool of Digital Televangelism | Mateusz Felczak6273 Role Playing as Your Happier Self: Self-help Games as Female-Coded “Leisure” | Melissa Kagen9344 - Translating Witcher: Investigating Conflict and Cooperation Between Localization Industry and Gaming Communities | Selahattin Karagöz (ONLINE)6222 - Social Acceptability of Location-Based Games in Cemeteries | Martin Gibbs (ONLINE), Fraser Allison and Bjorn Nansen3287 - The Womb as a Sphere of Biopolitical Liminality in Video Games | Agata Zarzycka7039 - A systematic literature review of teachers’ role in using game-based learning | Merav Hayak6672 - On the Preservation of the Experience of Play in an MMORPG Environment: Livestreams and the Game Preservation Conundrum | Lidia Morris4024 Enjoyment in the Anthropocene: The Extimacy of Ecological Catastrophe in Donut County | Benjamin Nicoll7613 - Home Computing and Digital Game Piracy in the 1980s in Portugal | Luciana Lima, Camila Pinto, Terhi Martilla and Patrícia Gouveia9304 - Evaluating Teamwork in a Game Development Team at Triband | Mark Staun Poulsen5024 - Game Worlds at the Limits and Margins of Games | Olli Tapio Leino and Sebastian Möring (ONLINE)
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14:503904 - Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey | Marcelo Vasconcellos, Flávia Garcia de Carvalho, Cláudio Rodrigues, Alexandre Werner and Matheus Prestes8325 - Of Mice and Lemmings: Ludic Subjectivity and Interface in a Historical Context | Jaroslav Švelch and Daniel Vella2112 - Perceived Finnishess amongst four player groups through UnReal World | Haron Walliander and Tapani Joelsson3608 - Improving Digital Accessibility Through Audio-Game Co-Design | Zach Mason, David Green, Joseph Lindley and Paul Coulton1661 - Xeno-ludens: deformativism and playful estrangement | Mario Barranco2690 - Digital literacy games: A systematic literature review of digital games designed to foster the development of digital literacy skills | Teresa de la Hera, Laura Cañete Sanz, Nuria Navarro Sierra, Jeroen Jansz, René Glas and Jasper van Vught7528 - “Accidental Archivists:” YouTube Gameplay Content and Game Preservation | Michele Newman and Jin Ha Lee7048 New Old Worlds: Ecology in Planetary Colonization Games | Pawel Frelik171 - Commercial, Hobbyist and in-between: Understanding the DAI Personal Computer associative Game Library | Pierre-Yves Hurel4011 - Developer dialogues: A study of videogame creators to understand the potential for industry self-regulation of monetization | Maarten Denoo, Elena Petrovskaya (ONLINE) and Steven Malliet8805 - On Being Stuck in Sid Meier’s Civilization: The Promise of Freedom in Historical Games | Angus Mol, Aris Politopoulos and Sybille Lammes
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15:108817 - Making the Revolution Resonate: From La Conquista to El Generalissimo | Sarah Christina Ganzon and Andrei Zanescu (ONLINE)5522 - We can do it, can we? Experiences of women in the Czech Video Game Industry | Tereza Fousek Krobova2617 - Staying with the Glitch: The Queerness of Temporal Disruption in Animal Gameplay | Kathryn Whitlock8784 - A post structuralist understanding of integrating games in education | Stamatia Savvani3828 - Preserving and Emulating Australian Made Videogames of the 1990s | Cynde Moya, Melanie Swalwell, Helen Stuckey and Denise de Vries2102 Ecology and the Post Apocalypse: Regenerative Play in the Metro Series | Gerald Farca8425 - Podcasts and Players – Examining the Careers of Gaming Podcast Creators | Ryan Stanton (ONLINE)9504 - Australian Video Game Developers’ Marketing Knowledge: Filling an Important Research Gap | Jacqueline Burgess (ONLINE), Alexander Muscat, Anthony Grace and Christian Jones9196 - Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality | Yu Hao (ONLINE)
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15:30Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
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16:00Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
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Session Title6A - Panel 6B - Livestreaming Communities6C - Horror Reawoken6D - Single/Multiplayer6E - Postanthropocene6F - Owning Ludic Histories6G - Nostalgia6H - Traversing Space6I - East-Asian Contexts6J - Marginalization
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Session Chair
Pierre-Yves HurelBernard PerronEmma ReayYannick RochatDavid Murphy (ONLINE)Jesper JuulTanja SihvonenJoleen BlomDarshana Jayemanne
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16:303009 - Gaming Disorder Around the World: Overview of Current Situation in 19 Countries | Alexandre Infanti (ONLINE), Damian Galuszka (ONLINE), Elena Petroskaya (ONLINE), Espen Aarseth, Florence Chee, Leon Xiao, Lobna Hassan, Matúš Adamkovič, Mayara Araujo Caetano, Miia Siutila, Premeet Sidhu (ONLINE), Souvik Mukherjee, Tae-Jin Yoon, Tiina Auranen, Tsubasa Shinohara, Veli-Matti, Jorge Oceja, Yingrong Chen1427 - Super Memory Makers: Livestreaming and/as videogame play archives | James Manning7982 The Magic Prison: Game Rules as a Tool for Dread in Sir Gawain and the Green Knight and Inscryption | Dom Ford and Sophie Thorkildsen434 - Enacted Sociality in Single-Player Play | Mike Hyslop Graham7038 Building and rebuilding the Anthropocene in Cities: Skylines | Lawrence May3974 - Learning Cultural Heritage through Emergent In-game Dialogues | Zihan Feng2739 Genre Awareness and Nostalgia: Textual Aspects of Role-Playing in Black Geyser: Couriers of Darkness | Norbert Krek (ONLINE)3573 From the Walking Sim to the Watch_Dog and Beyond: Walter Benjamin’s Flânerie in the Age of the metaverse | Curtis Maughan1296 - From Play to Playces: the representation of contexts of play in Japanese games and popular media. Introduction | Vincenzo Idone Cassone7560 - On Field Colonization, Intersections and Marginalized Game | Lindsay Grace
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16:50752 - A Historical Perspective on Speedrunning: Evolution and Impact of the Informational Aspect upon Speedrunning Communities | Sacha Bernard8322 “Our player friend here... they already hold the key...”: Redefining Genre Limits in Inscryption | Sabrina Sgandurra9908 - Individualized Communal Experience: Players of Detroit: Become Human | Victoria Lagrange8539 Saving the Planet One Game at A Time | Gabrielle Trepanier-Jobin, Simon Dor, Maeva Charre-Tchang, Elisa Vial4517 - My Game History: Teaching Against Hegemonic Game History | Annakaisa Kultima and Jaakko Stenros2833 Kosmonaut’s log: Field notes on the politics of nostalgia in ludic representations of Soviet space exploration | Diego Andrés Mejía-Alandia8819 Monkey Island as a Theme Park Going Beyond Hyperrealism: Ron Gilbert’s Auteurial Style and Thematic Concerns | Péter Makai1868 - Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins | Yasheng She (ONLINE)366 - Englishized?: Polish Game Scholars’ Responses to the Anglophone Norm | Stanisław Krawczyk
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17:10468 - Disenchanted re-enchantment: comparative analysis of World of Darkness and Monsterhearts tabletop RPGs | Leonid Moyzhes (ONLINE)9179 - From Superhuman to Posthuman: Collective action in single-player video games | Zsófia Orosz-Réti9871 Two Approaches to Solving the Climate Crisis: Comparing Half-Earth Socialism and The Climate Game | Jonne Arjoranta (ONLINE)9089 - Unearthing the ludic media archaeology of fashion | David Cumming531 The Call of Queue. PRL Heritage and Nostalgia in Contemporary Polish Game Culture | Tomasz Majkowski, Magdalena Kozyra and Aleksandra Prokopek9662 - The rogue needs a city: Role-Playing Game cities and their literary background | David Matencio Durán9539 - Chinese Cultivation Games and the Cosmotechnics | Jiadong Qiang (ONLINE) and Yu Hao (ONLINE)
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17:30Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
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20:30Conference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference DinnerConference Dinner
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Wednesday 21
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09:30Keynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily MarlowKeynote Session 2: Emily Marlow
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10:30Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
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Session Title7B - Panel7C - Panel7D - Panel7E - Panel7F - Limits of Gamification7G - Game Streaming and eSports7H - Simulations7I - Thinking Games7J - Pain and Pleasure
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Session Chair
Malay DhameliaUsva FrimanSalvador GómezMaria O'BrienKati Alha
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11:00978 - PANEL: Practice in Game Studies: Beyond Game Design | Miguel Sicart, Bart Simon (ONLINE), Rilla Khaled, Pippin Barr (ONLINE), Stephanie Boluk and Patrick LeMieux2105 - PANEL: Latinx Game Studies: Past, Present and Future | Phillip Penix-Tadsen, Regina Marie Mills and Carlos Gabriel Kelly González (ONLINE)9766 - PANEL: eSports policies in the Nordic Countries | Andreas Gregersen, Anne Mette Thorhauge, Kwok Ng, Louise Anker Nexø, Miia Siutila, Veli-Matti Karhulahti, Ville Malinen249 - “Everyone Has a Plan Until They Get Punched in the Mouth”: Thinking with Chessboxing | Olli Sotamaa, Jaakko Stenros and Emma Witkowski1173 - Gamified city for 6th graders: The effect of gameful experience on students’ 21st century readiness in Finland | Isabella Aura, Simo Järvelä, Lobna Hassan and Juho Hamari6096 - Time and Temporality in Game Streaming on Twitch | Mark R Johnson (ONLINE)9583 Playing Brexit: Borders and nationalism in the times of inhospitality | Beatriz Pérez Zapata and Víctor Navarro-Remesal 628 - From Replay to Revisit | René Glas and Souvik Mukherjee4369 - Subtle Playability: Orienting Players’ Actions Beyond the Threat of Failure | Sofia Abatangelo (ONLINE)
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11:204687 - Gamification and undesign: exploring the affordances of digital detox apps with game features | Yukun You and Faltin Karlsen2867 - The Indian Esports Scene - A Demographic Cluster Analysis | Isha Bihari and Debashis Pattanaik3453 “Air Time!”: Balconing Simulator 2020 and criticism of junk tourism in Spain | Víctor Navarro-Remesal, Beatriz Pérez Zapata, Ignacio Bergillos and Mateo Terrasa-Torres5205 - Fact and Fiction in Video Games: How much fiction is needed for good design? | Ágnes Karolina Bakk and Bendegúz Szatmári4385 - Beyond the analysis from neoliberal subjectification: the accelerationist short-circuiting of gaming pleasure in Total War: Warhammer II & III | Feng Zhu
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11:405147 - Digital Cycling Club: Gamification of Cycling in post Covid-19 Pandemic | Haryo Pambuko Jiwandono (ONLINE)1213 - Scoping Review of South Korean Esports Research and Comparison to the Stakeholder Perception | Yaewon Jin and Matúš Adamkovič6622 Sinking Strangers No More: Playing “Climate Refugees” in Video Games | Carolin Becklas211 - Thoughts on kitsch and games | Elina Roinioti7447 - Suffocated by Surplus Enjoyment: A Psychoanalysis of "Gamer Rage" | Benjamin Nicoll
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12:007216 - Serious Narrative Microgames as a Remedy for Gamification Limitations. The Case of the Platform for Making Games for Mobile CBT Therapies | Jan Stasieńko, Ewa Wojtyna, Sławomir Nikiel, Wojciech Bieroński, Justyna Szklarska and Anna Anzulewicz7126 - Problems anchoring and verifying identities in an emerging esports ecosystem | J. Patrick Williams and Vinh Trinh Luu1031 Playing the Industry: Exploring the Margins of the Videogame Industry through Game Dev Tycoon | David ten Cate630 - Lifestyle Games | Patrick Prax8581 - Making the Mechanics Monetizable: On the Development Process of Free-to-Play Games | Lies van Roessel
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12:20Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
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13:00Lunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch Break
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Session Title8A - Voices and Noises8B - Local and Independent8C - Legitimizing eSports8D - Mixed Realities of VR8E - Meta8F - Learning through Games8G - Identity and Agency8H - Games and Vision8I - Mediation8J - Digital Data Clouds8K - Discipline and Punish
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Session Chair
Maria Inmaculada Parra MartinezJan ŠvelchAleena ChiaChaitanya SolankiBeatriz Pérez-ZapataJon StoneRune KlevjerTanja SihvonenChien LuMartin RothKati Alha
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14:301283 - “Constellations” of Vocal Expression: A Time Traveler’s Examination of Vocal Performance in Assassin’s Creed: Origins | Janine Bower4334 - Czech appeal: Use of local themes and settings by a national game industry | Jaroslav Švelch and Jan Houška1335 - Gender and resilience in esports | Nick Taylor and Matilda Ståhl6765 - Why do people use VR (games)? A study of continued use and spending | Lobna Hassan, Henrietta Jylhä, Max Sjöblom and Juho Hamari137 - Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design | Constantinos Miltiadis112 - Dirty Pretty Romans: Teaching Catullus as Interactive Fiction using Twine and StoryMaps | David Fredrick and Rachel Murray657 Enacting Photojournalism in Videogames | Cindy Poremba7469 - Understanding Games as Streamed: Streaming Noita on Twitch for a Research Project | Annakaisa Kultima, Riina Ojanen and Niklas Nylund1698 - Every Cloud Has a Silver Lining: Through the Cracks of Cloud Gaming Infrastructure | Eduardo Luersen1775 - Examining the Cultures of Discipline in Overwatch and League of Legends Esports | Miia Siutila and Maria Ruotsalainen
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14:501355 - Functions and powers of barks in video games: reclaiming the margins of video games narrativity | Hélène Sellier and Aurélie Huz2087 - A Survey of the Irish Games Industry & The Ethics of Policy Research | Maria O'Brien9470 - Esports at the Margins of the Commonwealth Games: Organisational Philosophy, Equity Pipelines, and National Representation | Emma Witkowski and Stephanie Harkin7512 - Mixed Feelings and Realities: Joyful to Nauseating Sentiments about VR on Twitter | Alex Leith, Maxwell Foxman (ONLINE), Mary Onuche, Rabindra Ratan and Chaeyun Lim2316 - Faraway, So Close! Co-citation analysis of sources cited by Gaming & Simulation journal | Marcelo Vasconcellos, Fabio Gouveia, Flavia Carvalho, Cynthia Dias and Fernando Kleiman6279 - Gami-Math: Educational Escape Rooms as learning environments, an optimal tool for horizontal mathematization and curricular integration | José Carlos Piñero Charlo, María Del Carmen Canto López, Malena Manchado Porras and Rocío Noriega Bustelo7619 - From Gamer Identity to Game Cultural Agency | Usva Friman3852 Selfies in Interface Games: Intimacy, Consent, and the Voyeur Player | Agata Waszkiewicz9772 - The Game(s) of Netflix: Exploring the Entertainment Functions of Digital Games as part of the Company's Content Strategy | Salvador Gómez-García, Teresa de la Hera, Nuria Navarro-Sierra and Mireya Vicent-Ibáñez (ONLINE)2230 - Finding the GaaP - Data, Dashboards, and Independent Games | Stuart Anderson and Darshana Jayemanne7741 - Beneath the label: Assessing video games’ compliance with ESRB and PEGI loot box warning label industry self-regulation | Leon Y Xiao
69
15:102573 - Meaningful Blehs and Rabbid Gwahs: Identity Representation Through Non-Human Noise and Words | Juan Francisco Belmonte Avila4352 - As Independent as possible or as necessary? The different context layers of being an indie developer | Jeffrey Wimmer (ONLINE), Antonia Wurm and Tomas Novy1671 - Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming | Maxwell Foxman (ONLINE), Onder Can (ONLINE), Andrew Wilson, Amanda Cote (ONLINE), Brandon C. Harris, Md Waseq Ur Rahman (ONLINE), Jared Hansen (ONLINE) and Tara Fickle8142 - The Paradox of Pleasure and Performance: A Virtual Reality Experiment on Exercise Endurance | Jeroen Lemmens2166 - Huizinga’s Lila: Game Studies and Indian Concepts of Play | Souvik Mukherjee1904 - League of Learning: A Study of Classroom Intervention Effectiveness | Ashley Ml Guajardo and Nina Feng1157 - Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO | Yeonhee Cho (ONLINE), Michele Newman, Lidia Morris, Lane D. Koughan, Jason Yip and Jin Ha Lee8131 - Imagining the All-Seeing Eye: Surveillance Imaginaries in Games | Kristian Bjørkelo and Ragnhild Solberg8397 - GBStudio and Platforms by Consent | Kaelan Doyle-Myerscough152 - Towards Understanding Game Data Work | Heikki Tyni, Olli Sotamaa and Taina Myöhänen7644 - First Glue: Protocolar Power and the Texts of Game Cultures | Matthew Horrigan (ONLINE)
70
15:30Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
71
16:00Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
72
Session Title9A - Small-scale Games9B - Sexist Game Cultures9C - Board Games9D - Dark Play9E - Ontologies9F - Gaming Academia9G - Games and History9H - Breaking Characters9I - Limits of Immersion9J - Uses of Video Game Art9K - Patterns of Analysis
73
Session Chair
Bettina BódiMiia SiutilaRiccardo FassoneMartin RothDavid CummingDarshana JayemanneElina RoiniotiMatilda StåhlAnnakaisa KultimaDavid Murphy (ONLINE)Yannick Rochat
74
16:303248 - Grief in Mobile Games | Emma Reay2426 - Lad mags and Anti-feminist Irony in the Formation of Gaming Culture | Thomas Apperley623 - Meaningful Social Play: An Exploratory Study on the Phenomenological Experience of Boardgame play | Md Waseq Ur Rahman (ONLINE)1244 - “Yes, I Cheat, but Not Blatantly”: The Use of Macros in Racing Games as Transgressive Play | Samson Tang1317 - Discovering a Threshold: a Novel Approach to the Ontology of VR | Mathias Kofoed-Ottesen2528 - Let’s Play with Academia: Overcoming The Limits of The Zoom Classroom via Video Game Streaming | Gabriel Elvery618 - Manufactured Dominance: Boosting in Battlefront II | Matthew Horrigan (ONLINE)4532 - Breaking Character: Contesting Marginalisation through Critical Bricolage | Rob Gallagher875 - Virtually Limited: Boundaries of Play in Virtual Reality Production | Maxwell Foxman, Dalton Bouzek, Rabindra Ratan and Alex P. Leith8006 - Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity | Jan Švelch and Jaroslav Svelch7615 Mapping Game Biopolitics: Introducing Biopolitics Analysis Network | Michał Kłosiński
75
16:501923 - The Wild West of Mobile Game Advertising | Kati Alha4573 - Merely Marginal? Gaming Culture and Reactionary Ideology | Rob Gallagher5586 - The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period | Karoliina Koskinen and Jaakko Suominen7856 - Playing Darkly: Rescuing Cheating in Online Games | Daniel Nielsen4388 - A Criticism of Computer Game “Ontological Models” | Nikita Stulikov (ONLINE)2215 - Relationship between Motives for Gaming and Dependence on Gacha Charges among University Students | Masanori Fukui (ONLINE), Hiroaki Ohdachi and Masakatsu Kuroda1251 - ‘Died on First Try, 10/10 Would Recommend LMAO’: Studying the Appreciation of Historical Digital Games about WWII via Text Mining Methods | Pieter Van den Heede6723 - Individuals, representatives, and racers – The images of F1 and F1 Esports Series drivers on Instagram | Ville Malinen7668 - Immersive VR Storytelling | Elizabeth Goins (ONLINE)3701 - First Impressions: Effects of Representation on Video Game Covers | Daniel Gardner (ONLINE) and Shanley Corvite4430 A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes | David Antognoli and Joshua Fisher
76
17:102174 - What’s a Mini-Game? The Anatomy of Fishing Mini-Games | Leon Y Xiao1583 - Alt-right and Video Games: A Literature Review | Pablo Romero-Medina and Júlia Vilasís-Pamos7450 - Meet Up for a Board Game? How Socialisation, Access, and Language Influence Community Formation | Johnathan Harrington3896 - Insult swordfighting: Gendered, Competetive, and Transgressive Communication in Gaming Culture | Kristian Bjørkelo3477 - Ontology and interdisciplinary research in esports | Tom Brock6881 - The Midnight Ride of Paul Revere: Balancing Accuracy, Fun, and Tone in Educational Games | James Coltrain (ONLINE)3037 - Frostpunk: Lessons from Contemporary Polish History | Eleonora Imbierowicz9780 - Extreme Bodies: The Uncommon Player-Avatar Relationship | Hongshen Xu (ONLINE), Jussi Holopainen and Olli Leino9214 - The Limits of Immersion: Case Study of "Desolatium" a VR Graphic Adventure Development | María Inmaculada Parra Martínez7253 - Connections: An intergenerational feminist game art timeline | Emma Westecott, Fusun Uzun and Katherine Micak3898 - A Typology of Videogame Rewards | Veli-Matti Karhulahti and Espen Aarseth
77
17:30Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
78
19:00
79
80
Thursday 22Day 3Day 3Day 3Day 3Day 3Day 3Day 3Day 3Day 3Day 3Day 3
81
09:30Keynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo PederciniKeynote Session 3: Paolo Pedercini
82
10:30Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
83
Session Title10A - Panel10B - Panel10C - Panel10D - Panel10E - Panel10F - Playful Learning and Game Design10G - Katabasis10H - Ludonarrative Contexts10I - European Cultural Heritage10J - Game Industry10K - Game Design Research
84
Session Chair
Chaitanya SolankiLeon Y. XiaoVincenzo Idone CassoneTomasz MajkowskiJan ŠvelchAdrienne Domasin
85
11:004783 - PANEL: Pushing the Limits of Games: How do Sports Fit In? | Christopher Paul (ONLINE), Florence Chee, Kishonna Gray, Maria Ruotsalainen and Olli Sotamaa6826 - PANEL: Fictional Games and Fictional Game Studies | Stefano Gualeni, Riccardo Fassone, Cristina Di Maio, Daniel Vella and Nele Van de Mosselaer8196 - PANEL: Past, Present, and Future of Game (Cultural) Studies in South Korea | Yaewon Jin, Bora Na, Jung Yeop Lee and Tae-Jin Yoon7990 - PANEL: Navigating the lines: Towards a multi-perspective approach on videogame monetisation | Pieterjan Declerck, Bruno Dupont, Eva Grosemans, Elena Petrovskaya (ONLINE), Maya Geudens, Martin Sas and Alexandra Dumont 9538 - PANEL: The Matter of Gaming: technology, aesthetics and materialist approaches to game development | Ivan Girina, Merlin Seller, Paolo Ruffino and Aleena Chia955 - Considering Large Student Teams in Game Development Education: A Post-Mortem | Jose Zagal2696 - Demonic Games: Demonic Figures and Functions in Contemporary Digital Games | Frans Mäyrä9683 - Regret in Play and in Paint: Authorship, Narrative, and Intertextuality in Pentiment (2022) | Danielle Kleinerman and Chiara Haynes7213 - Players’ perceptions of Andalusian cultural heritage representations in the digital game Blasphemous | Teresa de la Hera, Salvador Gómez and Deborah Castro2171 - Articulating the Field of Videogame Production | Brendan Keogh3998 - A Method for Design Materialization: Accountable Game Design Research | Rilla Khaled and Pippin Barr (ONLINE)
86
11:202936 - Designing Games in the Margin: Queer and Intersectional Feminist Meanings of Genre Perspective | Alexandra Samper Martínez and Diana Moisés Toro7751 - The Harmony of Escaping Hell: Ludonarrative Interplay in Hades | Yotam Shibolet (ONLINE)8026 - Sky’s the Limit: Skyboxes and Backgrounds as narrative and imaginative elements | Giorgio Chiappa3781 - A Co-operative Study of Transnational European Histories of Videogames | Alex Wade, Maria Garda, Ivo Furman, Mirek Filiczak and Maryja Supa7490 - Digital Games and the Category of Auteur: A Re-Evaluation and Perspectives | Filip Jankowski (ONLINE)4158 - A Protocol to Study Gameplay Experiences from Game Design Research Perspective | Malay Dhamelia and Girish Dalvi
87
11:407841 - Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study | Valéria Pinto, Mariana Seiça and Licinio Roque1828 - Motivation and flow experience as crucial factors in the completion of narrative games | Dalila Martins, Nelson Zagalo and Ana Patrícia Oliveira980 - Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games | Jakub Majewski, Michał Mochocki and Paweł Schreiber3667 - To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity | Solip Park7757 - “I really think of these things more as toys”: Will Wright’s Toy-Based Design Philosophy | Amanda Cote (ONLINE)
88
12:002951 - Playful learning and design futures to enhance urban civic competences through a card game and Minecraft | Marta Fernández Ruiz, Carles Sora-Domenjó, José Miguel Tomasena and Antoni Roig Telo8388 - “Select Your Instrument”: Musical Character Customization in Divinity: Original Sin 2 | Ragnhild Solberg109 - Investigating the Video Game Developer Scene of Hungary: A Case Study of Invictus Games Developer Studio | Norbert Krek (ONLINE)1679 - If You Don't Like the Game, Change the Rules: Unions and Co-operatives in the Canadian Game Industry | Michael Iantorno (ONLINE) and Marie LeBlanc Flanagan7150 - Beyond the old game design: a new design paradigm in Game Studies through C-K Theory | Enrique Perez
89
12:20Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
90
13:00Lunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch BreakLunch Break
91
Session Title11A - Ideologies11B - Trans Identities11C - What's at Stake in eSports?11D - Toxicity11E - In and Out of Diegesis11F - Learning with Games11G - Mythologies11H - Post/Post11I - Role-playing on the Edge11J - Political Play11K - Loot and Boxes
92
Session Chair
Martin RothMayara Araujo CaetanoChaeyun LimFlávia Garcia de CarvalhoSuely FragosoMalay DhameliaKübra AksayMaria Inmaculada Parra Martinez Isabella AuraIvo Ozan FurmanBruno Dupont
93
14:305220 - Allegorithmic Politics of Game Exchange – Subversion, Ideology, and Capitalism | Filip Hauer2235 Trans Tissue: If Found…’s (2020) Dehiscence, Liminality and Decreation | Merlin Seller2592 - Gamers at War: The Relationship Between Military and Esports | Pablo Nolla Michel7442 - “Smurfing is a pretty common problem”: Toward a performative conception of toxicity  | Ben Scholl740 - ‘A Definition of Enchantment’: A New Approach to Ludic Magic Systems Analysis | Mikael Sebag (ONLINE)7496 - An Examination of Gender Differences in Happiness Perceived by Japanese University Students in Games | Kazuki Okuno, Masanori Fukui (ONLINE), Hiroaki Ohdachi, Masakatsu Kuroda and Yuji Sasaki419 - Making Antiquity Resonate in Assassin’s Creed: Origins, Odyssey & Articulated Resonance | Andrei Zanescu (ONLINE)4435 Postapocalyptic Margins, Motherhood and Feminist Identity in Naughty Dogs The Last of Us Part II | Rebecca Käpernick6851 - Pervasive Larps at Scale: Design Challenges of a Novel Work | Benjamin Viney (ONLINE)3489 - Prestige or Promotion: Industrial Reflexivity and Political Economy of The Game Awards | Jan Švelch8020 - “Let’s unbox!”. Gambling-like elements on Twitch and simulated gambling among Flemish teenagers | Eva Grosemans, Tim Smits, Bieke Zaman and Rozane De Cock
94
14:502409 - Producing the Post-Gamer: Game Engines as Tools for Ideological Expansion | Aleena Chia and Maxwell Foxman (ONLINE)3203 Subtle presence and (dis)identification: transmasculinity in narrative video games | Robin Longobardi Zingarelli770 - The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in The US | Onder Can (ONLINE), Maxwell Foxman (ONLINE), Andrew Wilson, Amanda Cote (ONLINE), Waseq Rahman (ONLINE), Shane Burrell, Brandaon C. Harris, Jared Hansen (ONLINE) and Tara Fickle8675 - Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming | Giacomo Lauritano, Valeria Marina Borodi, Chien Lu and Jaakko Peltonen7391 - Virtual Game Spaces and Diegetic Fictionality | Rune Klevjer8435 - An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game ‘Tattva Bhoomi’ | Chaitanya Solanki and Deepak John Mathew5157 Museums of Myth and Mechanics of Mythography in Mythological Video Games | Alexander Vandewalle548 Post-Racial Post-Apocalyptic Narratives?: Navigating Player Character Identity in Naughty Dog’s The Last of Us | Adrienne Domasin2450 - Could an AI design a larp? Processes and applications | Alba Torrebejano Osorio2983 - State Aids for Digital Games in the European Union: A Symbiotic or Parasitic Relationship? | Maria O'Brien8385 - What did players think about Belgium’s ‘ban’ on loot boxes? | Maarten Denoo and Leon Y Xiao
95
15:108707 - Fake news and disinformation in ludonarrative contexts. The case of Headliner: Novinews | Mireya Vicent-Ibáñez (ONLINE), Salvador Gómez-García and Joseba Bonaut-Iriarte6696 Intersectional Masculinities in Mass Effect | Leandro Lima5255 - Exploring constructions of situated esports aesthetics within and outside gameplay in a Nordic context | Matilda Ståhl, Maria Ruotsalainen, Usva Friman and Fredrik Rusk4636 - Genealogy of a Hate Raid | Josh Jarrett and David Murphy (ONLINE)9601 - Game Studies through ‘Conceptual Games’: The case of Doors | Stefano Gualeni and Nele Van de Mosselaer8768 - Teaching Chinese with Games: Knowledge, Attitudes and Experience of Teachers | Paul Martin and Yanhui Zhang844 Posthumanist, postapocalyptic, postanthropocentrism: Morals and Multiplicities in My Friend is a Raven | Poppy Wilde9391 Safety and Identity Exploration: How Queer TTRPGs Provide Structure for Players | Jailyn Zabala (ONLINE), Josie Zvelebilova and Alexandra To5935 - Corteo and political play in late 1970s Italy | Riccardo Fassone and Giaime Alonge215 - Gacha Games in East-Asian Transmedia Franchises | Joleen Blom
96
15:30Questions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and DiscussionQuestions and Discussion
97
16:00Coffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee BreakCoffee Break
98
Session Title12A - Recovery and Thrill12B - Bodies Coming Together12C - Regional and National Contexts12D - Fan Power12E - Posthumanism12F - Health Crisis12G - Moral Justifications12H - Intercultural Identities12I - Problematic Gaming12J - Game Industry and Globalization12K - Paratextual Gaming Capital
99
Session Chair
Rune KlevjerPaolo D'IndinosanteIvo Ozan FurmanUsva FrimanFrans MäyräDalila MartinsLicinio RoquePhill Penix-TadsenLeon Y. XiaoJan ŠvelchMarcelo Simão de Vasconcellos
100
16:30799 - ‘I prefer to play alone to recharge my social battery’: Parent gamer identities in Australia | Fae Heaselgrave and Ashlee Borgkvist1897 - Erecting A New Home: Adult Video Games and the Necessity of Independent Platforms | Harrison Charles2416 - National Identity in the Brazilian Gaming Community on Twitter: Esports Tournaments During the 2022 Elections | Leonor Jungstedt, Tarcízio Macedo, Alessandra Maia (ONLINE), Luis Gomes, Lucas Roberto da Silva, Polyana Barboza, Dalby Hubert and Maria Sirleidy Cordeiro101 - The use of data in Magic: the Gathering Arena draft: complexity and critical immeasurability beyond ‘metric power’? | Feng Zhu7474 - Humanist Delusion in Games | Eleonora Imbierowicz4903 - Spatiality and the Power of Simulation in Covideo games | Zsófia Orosz-Réti9354 ‘Detective — what were you hoping to accomplish?’: Benign Violation as Means of Moral Detection in Disco Elysium | Jon Stone4046 - Game Studies in Latin America: Reflexions about a growing field and gamer/player counter hegemonic identities | Antonia Hargreaves and Mary Anne Argo6750 - The Dualistic Model of passion in the scope of problematic gaming | Alexandre Infanti (ONLINE), Carlos Valls-Serrano, José César Perales, Claus Vögele and Joël Billieux3646 - Play Value, Gameplay, and Immersion in the Early Videogame Industry | Braxton Soderman5983 - Let Us Play Oregon Trail: Origin Stories and Gaming Capital around the First Let’s Plays | Annie Harrisson (ONLINE)