A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | |
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1 | List Archived: Due to increase in scammers posting links in comments, this list has been archived. Please check my Halo community for the new list. Editor request will be declined. | List Archived: Due to increase in scammers posting links in comments, this list has been archived. Please check my Halo community for the new list. Editor request will be declined. | List Archived: Due to increase in scammers posting links in comments, this list has been archived. Please check my Halo community for the new list. Editor request will be declined. | ||||||||||||||||||||||||||||
2 | Halo Game | Custom Game Type | Custom Map | Author(Creator/Editor) | Comment GT in the spaces below if you have this custom game on your Legacy or MCC Fileshare | Time Limit | Score Limit | Radar | Starting Weapons | Starting Equipment | Other Information [Other names it went by] (Game Types/Maps format) | Type of Custom Game (Map/Mode/Mod/Glitch) | Base Game Mode/Map | Halo Games this custom can be found on/Original or Editted?/Legacy or MCC? | STATUS | Other Links to Check-Out | |||||||||||||||
3 | On Halo MCC The343Favorites fileshare | Fan-Made MCC File Share Browser - https://forge.halocrea.com/ | Legacy Halo Custom Edition/Halo 2 Vista Mods - http://hce.halomaps.org & http://h2v.halomaps.org/ | ||||||||||||||||||||||||||||
4 | In Halo MCC matchmaking | How To Import Legacy Custom Games Post-Migration to MCC https://www.youtube.com/watch?v=8qRTrmYOBg8 | Legacy Halo 3 File Share Browser https://halo.bungie.net/online/communityfiles.aspx | ||||||||||||||||||||||||||||
5 | Fan-Made MCC Version Remake With High Accuracy | Halo MCC Mega Packs: https://halocustoms.com/maps/categories/megapacks.35/ | Legacy Halo Reach File Share Browser https://halo.bungie.net/Stats/Reach/FileSearch.aspx | ||||||||||||||||||||||||||||
6 | Gamers bringing this Legacy Custom Creation Over To Halo MCC | Halo Reach on MCC Map Packs https://halocustoms.com/maps/halocustoms-megapack.2261/, Halo 2 Anniversary on MCC Map Packs https://halocustoms.com/maps/halocustoms-megapack.2284/, Halo 3 on MCC Map Packs https://halocustoms.com/maps/halocustoms-megapack.2323/, Halo 4 on MCC Map Packs https://halocustoms.com/maps/halocustoms-megapack.2333/ | Legacy Halo 4 File Share Browser https://halo4stats.halowaypoint.com/ | ||||||||||||||||||||||||||||
7 | Copied to My Legacy fileshare - Sgt Fergus | Check pins in #megapack-bounties on HaloCustoms Discord - https://halocustoms.com/discord) | Halo 5 File Share Browser https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants | ||||||||||||||||||||||||||||
8 | Unable To Find Legacy File | Legacy Halo Custom Edition/Halo 2 Vista Mods on MCC - (Check pins in #h1-modding-downloads & #h2-modding-downloads on HaloMods Discord https://discord.gg/WuurKwr) | Halo Infinite File Share Browser - Coming Soon | ||||||||||||||||||||||||||||
9 | Halo CE | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | |||||||||||||||||
10 | Halo CE | Fuel Rod Wars | N/A | N/A | Fuel rod gun starts with banshee spawns. 8v8 | Mod | Team Slayer/Hang 'Em High | ||||||||||||||||||||||||
11 | Halo CE | Bumper Cars | N/A | Game Mode | Team Slayer/Blood Gulch | ||||||||||||||||||||||||||
12 | Halo CE | D-day | N/A | N/A | Sometimes called WW2 or Normandy | Fight on the beach | Game Mode/Mod | Team Slayer/Death Island | ||||||||||||||||||||||||
13 | Halo CE | N/A | N/A | Invisible Rockets, no radar | Game Mode | Team Slayer/*Any Map* | |||||||||||||||||||||||||
14 | Halo CE | Practice | N/A | Pre-Swat | Game Mode | Team Slayer, Slayer/*Any Map* | |||||||||||||||||||||||||
15 | Halo CE | Rugby | N/A | Prequel to Grifball. 2 to 4 rounds, 3 or 5 score to win, instant arm, melee only, 110/120% player speed, HONOR RULE: No Shooting | Game Mode | Assault/Battle Creek | |||||||||||||||||||||||||
16 | Halo CE | Machinima | N/A | short action film | Machinima | *Any*/*Any* | |||||||||||||||||||||||||
17 | Halo CE | Fiesta | N/A | Random weapons for primary and secondary | |||||||||||||||||||||||||||
18 | Halo CE | Muskets | N/A | ||||||||||||||||||||||||||||
19 | Halo CE | Hellbringers | NA | Flamethrowers and Shotguns | Game Mode | Team Slayer/Chiron TL-34 | |||||||||||||||||||||||||
20 | Halo CE | Rocketball | N/A | ||||||||||||||||||||||||||||
21 | Halo CE | Team Snipers | N/A | Snipers | Game Mode | Team Slayer/*Any* | |||||||||||||||||||||||||
22 | Halo CE | Team Doubles | N/A | Team Slayer/*Any* | |||||||||||||||||||||||||||
23 | Halo CE | Team Muskets | N/A | ||||||||||||||||||||||||||||
24 | Halo CE | Blood Bucket | N/A | Tanner | It's called Bloody Bucket. Everyone has overshields and damage resistance (MCC Max Helath 400%) and starts with shotguns and Assault Rifle (or Rocket Launcher if you want to make things interesting) with halo classic guns on map. Also, score should multiply with more people in the hill (3 people, 3 seconds per second) and use ghosts, warthogs, and tanks, and limit it to 9 lives. It's good on Blood Gulch for anything bigger than 5 on 5, and Battle Creek for anything lower. | Game Mode | King of the Kill/Blood Gulch, Battle Creek | ||||||||||||||||||||||||
25 | Halo CE | Grand Prix | Modded Maps | Racing game type with settings where everyone one gets in warthogs and lines up and races with equal starts and runs max laps with max warthog count and it is free for all, no teams. Commonly played on blood gulch or death island but can be done on any default map. It's also more popular on modded maps like Coldsnap or specifially race track designed maps for racing like Yoyorast Island. Would later become race tracks on contrainment in Halo 2 and a variation of Halo 3 and on ward racetracks. | Game Mode | Race/Any Map | |||||||||||||||||||||||||
26 | Halo CE | Invasion | 3 | CTF where both teams start out with enemy team's flag and must score it back to their base instead. Three scores to win. 5 lives to spare | Game Mode | CTF/Any Map | |||||||||||||||||||||||||
27 | Halo CE | CTF Pro | Can't score unless flag is back at base | Game Mode | CTF/Any Map | ||||||||||||||||||||||||||
28 | Halo CE | Iron CTF | 200% Health, Scorpion Tanks. 6 players or more | Game Mode | CTF/Any Map | ||||||||||||||||||||||||||
29 | Halo CE | Team Rally | Race with Teams. Each player on the team needs 5 flag points to win | Game Mode | Race/Any Map | ||||||||||||||||||||||||||
30 | Halo CE | Team Race | Race with Teams | Game Mode | Race/Any Map | ||||||||||||||||||||||||||
31 | Halo CE | Slayer Pro | 25 | Pistols/ARs | Grenades | 25 to win | Game Mode | Slayer/Any Map | |||||||||||||||||||||||
32 | Halo CE | Team Slayer | 50 | Slayer with Teams. 50 to win. | Game Mode | Slayer/Any Map | |||||||||||||||||||||||||
33 | Halo CE | Elimination | Slayer. 1 life. Recommended on Longest and Boarding Action | Game Mode | Slayer/Any Map | ||||||||||||||||||||||||||
34 | Halo CE | Phantoms | Camo | Everyone is invisible/Active Camo | Game Mode | Slayer/Any Map | |||||||||||||||||||||||||
35 | Halo CE | Endurance | 10 | 5 lives. 10 points to win. Respawn Time Growth (5 seconds each death, descrease 5 per kill) and Odd Man Out rules (if you die, you can't respawn until someone else assumes the role). Need a large party to play | Game Mode | Slayer/Any Map | |||||||||||||||||||||||||
36 | Halo CE | Rockets | 25 | Rockets | No motion tracker | Game Mode | Slayer/Any Map | ||||||||||||||||||||||||
37 | Halo CE | Snipers | 15 | Sniper Rifles | Respawn Time Growth | Game Mode | Slayer/Any Map | ||||||||||||||||||||||||
38 | Halo CE | Team Ball | 2 minutes | Oddball with teams. 10 second respawn. | Game Mode | Oddball/Any Map | |||||||||||||||||||||||||
39 | Halo CE | Reverse Tag | 2 minutes | The first one to score a kill on the map is "It," and a counter starts counting up to two minutes. The first one to reach two minutes win -- but the one who's "It" runs slower than the competition. Fun for all! In case you need pointers, look for the big target symbol over their head to know to nail with your sniper. Remember, so check up on everyone's times, including your own, press the Back button. | Game Mode | Oddball/Any Map | |||||||||||||||||||||||||
40 | Halo CE | Accumulate | 5 minutes | You've got to stay "It" for five minutes, but it's not as long as it sounds -- if you're it, and score kills, you get a timer speed bonus for each one. Get a few kills and keep "It" and you'll win in no time. Get killed, though, and you'll lose "It" status, as well as any time bonuses you accrued while playing. | Game Mode | Oddball/Any Map | |||||||||||||||||||||||||
41 | Halo CE | Stalker | 10 | Juggernaut is invisible | Game Mode | Juggernaut/Any Map | |||||||||||||||||||||||||
42 | Halo CE | King Pro | Magnums & ARs | King with grenades, Magnums, ARs | Game Mode | King/Any Map | |||||||||||||||||||||||||
43 | Halo CE | Crazy King | Hill changes locations | Game Mode | King/Any Map | ||||||||||||||||||||||||||
44 | Halo CE | Team King | King with Teams | Game Mode | King/Any Map | ||||||||||||||||||||||||||
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62 | Halo 2 | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | Community Add Submissions In Open Spaces Below | |||||||||||||||||
63 | Halo 2 | Zombies | N/A | Off | Shotgun and Sword | Save this killer game type straight to your hard drive and load it right up n Halo 2. Zombies square off against humans in a battle of alive versus undead! Two Teams: Red or Blue, and Green or Orange usually. Red or Blue are humans/suvivors and Green or Orange are zombies. The teams have been mixed up a lot back in the day so it can range. Even sometimes White as the zombie team. Shields: Off The way to play the game is pretty open. You can play any map but smaller is better. Usually 1 zombie for less than 8 players or 2 zombies for more than 8 players. To keep it fair, you can limit it to just shotguns, no grenades, no power ups, no vehicles. But some hosats have been less strict. Honor Rules: Humans can use any weapon besides sword, and zombies can only use sword. If a zombie kills you with a sword, you have to change to the zombie team. For Machinima makers they used to call a variant "Movie Zombies" which was just Zombies but made into a movie form for people to record to post online. Sometimes they the person recording would go on another team like pink or yellow and use a plasma pistol with no grenades to hold down weapon or do trick to drop weapons to record without a weapon in the way and also so both zombies and human knew not to shoot them. Went by other names like infection, Dawn of the Dead, 28 Days Later | Mode | Team Slayer/*Any Map* | |||||||||||||||||||||||
64 | Halo 2 | Virus | N/A | 10 | 50 | Similar to Zombies. If a Player gets kileld, you join that player's team. Unlimited lives. No vehicles, no powerups, team changing and team play on, weapons on map allowed. Difference is you can have two teams or more. Recommend up to 4. And you are not limited to swords. any weapon can be used. Preference Foundation with BR starts | Team Slayer/*Any Map* | ||||||||||||||||||||||||
65 | Halo 2 | Troy (Legacy) | N/A | Bruteshot | None | Two teams, can be simple Red vs Blue. No vehicle, no shields, no powerups, no radar. Both teams have a flag at their base to protect as well as capture the enemy team. 1 life per round. Honor Rule: All players must fire their bruteshot ammo right away and try to arc it at the enemy spawn area like a rain of arrows. Best to charge at the enemy while firing and usually you should run out by the time you both get close to each other. Also, you need to spend all your ammo right away, no point blank shooting players at close range as that's unfair. Went by other names like 300, Achilles, Braveheart, Trojan War | Mode | Team CTF/Coagulation | |||||||||||||||||||||||
66 | Halo 2 | Race Track | Ultimate Halo 2 Race Track Mod | Modded Racing Map outside of Containment. | Mod | Slayer/Containment | |||||||||||||||||||||||||
67 | Halo 2 | N/A | Donkey Kong | Milkman | Mod outside of Terminal with falling vehicles. There is Donkey Kong v1, Donkey Kong v2, Donkey Kong v3. Donkey Kongv2 was made by Robert_Hehn, Br3A5tc4NceR, xxxwxtxaxxx May have been inspired from a Donkey Kong mod by [Ej]KingJly in Halo CE | Mod | Slayer/Terminal | ||||||||||||||||||||||||
68 | Halo 2 | Hitman | N/A | https://www.reddit.com/r/halo/comments/12j6lp/whats_your_favorite_halo_custom_game/ | |||||||||||||||||||||||||||
69 | Halo 2 | Tower of power | N/A | Off | Shotguns | Shields: Off Teams: 2 or more (the more teams the more chaotic) Unlimited lives Score: 200 or more Weapons on Map: Just the turret on the tower or you can also do more shotguns Vehicles on Map: None Player weapons: Shotguns only | Team Slayer/Ascension | ||||||||||||||||||||||||
70 | Halo 2 | Tremors | N/A | Capture the flag, while staying off the ground. Navigate through Coag without being eaten by the tremors. Vehicles on Map: Ghost Weapons: None Special Rules: Players cannot use their weapons, ghost cannot fire their weapons, 2 people on the defenders team, both in ghost. | 1 Flag CTF/Coagulation | ||||||||||||||||||||||||||
71 | Halo 2 | Ring of Fire | N/A | ring of rockets | glitch | Slayer/*Any Map* | |||||||||||||||||||||||||
72 | Halo 2 | hell rain | N/A | reign of fire | Slayer/Headlong | ||||||||||||||||||||||||||
73 | Halo 2 | Hog wars | N/A | Team Slayer/Coagulation | |||||||||||||||||||||||||||
74 | Halo 2 | Bumper Cars | N/A | Slayer/Coagulation | |||||||||||||||||||||||||||
75 | Halo 2 | Cat n mouse | N/A | Infection: Warthogs on one side and wraiths on the other. 1 wraith to start has to splatter the warthogs. At the end its X amount of wraiths against 1 mouse (Warthog) | Team Slayer/Coagulation | Halo 2, Halo 3, Halo Reach, Halo 4, Halo 2A, Halo 5, Halo Online | |||||||||||||||||||||||||
76 | Halo 2 | Hide n Seek | N/A | Hide and Seek | Juggernaut/*Any Map* | ||||||||||||||||||||||||||
77 | Halo 2 | Ghost of lockout | N/A | Glitch | Slayer/Lockout | ||||||||||||||||||||||||||
78 | Halo 2 | Swat | N/A | 50 | Team Slayer with BRs and maybe magnums though tradiational is just BRs. No shields. | Team Slayer/*Any Map* | |||||||||||||||||||||||||
79 | Halo 2 | Swords | N/A | Sword Battles, Swords No Radar, Paranoia (If you’re looking for small map paranoia, you’ve found it in this Team Slayer variant. Everybody’s got the energy sword and nobody has working radar, so anybody can get stabbed in the back at any time. It’s the official warm-up game of OXM!) | Team Slayer, Slayer/*Any Map* | ||||||||||||||||||||||||||
80 | Halo 2 | Dodgeball | N/A | Sometimes called "MiniTroy" | Team Slayer/Beaver Creek, Colossus | ||||||||||||||||||||||||||
81 | Halo 2 | Protect The President | N/A | There are two teams (the "assassins" and the "secret service"). One person on the "secret service" team is the "president". The "secret service" has to protect the "president" from the "assassins". If the "assassins" kill the president before time is up the "assassins" win. If they don't the "secret service" wins. Make this new game type a capture the flag game. I find nutral flag works best for this game type. You can have any # of rounds, or time limit. (just remember to set a time limet, you dont have to set multiple rounds). also make the speed of the flag carrier normal and make it so he can ride in vehicles. Honor Rule: Before you actually start the game, have your president retrieve the flag from the middle of the map (but don't let him score!) the flag marks who is president and who is not. If you decide to set multiple rounds switch from being an assassins to secret service or visa-versa. ALTERNATIVE: There is another way to place with slayer version where there are 4 terrorists (red), 2 secret service (blue), and 1 president (green). Was always played on Terminal and the pres always started in the parking garage with bodyguards. Custom game also went by other names like President, VIP, JFK | Team CTF/*Any Map* | ||||||||||||||||||||||||||
82 | Halo 2 | Predator | N/A | Recreate the movie Predator. Use Ninjanaught variant of Juggernaut and has invisibility. 1 life. juggernaut has to use sword. No shields. Really fun to play on maps like Backwash with the spooky fog. | Ninjanaught/Backwash | ||||||||||||||||||||||||||
83 | Halo 2 | Meganaut | N/A | Hiro Glifics | settings: Give the juggernaut all of the powers (invisibility, unlimited ammo, oversheild ect.) except radar. For everyone else, no shields. Weapons for everyone: pistol and sword. On Map: Heavy set Rules: Predator tries to kill everyone vise versa. Predator CANNOT USE ANYTHING EXCEPT PISTOL AND SWORD. It takes about three heavy hits to bring down the Predators sheilds, so use the heavy set to your advantage. Also was called Super Predator | Juggernaut/*Any Map* | |||||||||||||||||||||||||
84 | Halo 2 | Cops n Robbers | N/A | Usedmoomoomilky | shotguns and plasma pistol | 2 or 3 lives, no shield, no powerups. Blue team as the Cops and the Red team as the Robbers. Cops are only allowed to use the Shotgun and the Robbers are only allowed to use the Plasma Pistol. If Robbers shoot at Cops, then Cops can shoot back, or the Robber can choose to go peacefully. If they do so, then they duck down and start walking to the "Jail", which can be pretty much anywhere you want. If the Robbers fail to follow the Cops instructions (Get down, walk slowly toward the jail, etc.), then the Cop can shoot the Robber. Now, if all of the Robbers have been put in Jail, then the Cops get to shoot all of the Robbers, but if there is one Robber left, then he can use his Shotgun and shoot all the Cops he wants until the game is over. I hope I explained it well enough. If not, just ask what you want explained. Goes by other names like cops and robbers, cops n crooks, cops n criminals | Team Slayer/Lockout | ||||||||||||||||||||||||
85 | Halo 2 | Lava Man | N/A | Lavaman, Don’t touch the lava, The floor is lava | Team Slayer/Turf | ||||||||||||||||||||||||||
86 | Halo 2 | Border Patrol | N/A | sniper rifle/plasma pistol | 1 or 2 red players (US) on top of wall with snipers with the rest on the other team (Mexico), either green or brown, and start at the building and must making it past the wall and to the beach side to be safe. Only US players can kill. | Team Slayer/Zanzibar | |||||||||||||||||||||||||
87 | Halo 2 | Glitches | N/A | Glitch, Glitchez, Superbounce. Overshields, swords, rockets. This was a general custom game to do glitches like sword flying, rocket jumps and tricks, superbounces, get out of maps, break into parts of maps getting rammed | Glitch | Slayer/*Any Map* | |||||||||||||||||||||||||
88 | Halo 2 | Train Spotting | N/A | shotgun only KOTH on Terminal. The hill is in the base on the tracks | KOTH/Terminal | ||||||||||||||||||||||||||
89 | Halo 2 | Paintball | N/A | Everyone has Battlerifles and Magnum, no weapons on the map and no power ups. Best played on Ivory Tower or Foundation. Neutral Flag with 5 second respawn. 3 Lives Each. Round ends with 3 flag captures or when all lives are gone. | Slayer, Team Slayer/Ivory Tower, Foundation | ||||||||||||||||||||||||||
90 | Halo 2 | Clint Eastwood | N/A | Juggernaut played exclusively on Ascension. Everyone has pistols and shotguns, but no shields. Juggernaut has damage resistance, no motion tracker, unlimited ammo and extra speed. | |||||||||||||||||||||||||||
91 | Halo 2 | Fight Club | N/A | Off | Plasma Pistol | None | [Boxing, Punchout] (Variant 1) Objective: Score the most points. Absolutely NO KILLING unless you are inside of the hill. Map: Lockout Game mode: King of the Hill Starting weapon: Plasma Pistol Weapons on map: None Player traits: No shields, No ammo, No radar (Variant 1) Objective: 2 men enter, only 1 lives. Boxing match. Map: Relic Gametype: FFA Slayer Vehicles: Warthogs Weapons: Plasma Pistols Over shields on Special Rules: Use a warthog to plug the holes in the pit on Relic, so once you jump down there is no way out. Then you you 1v1 fight to the death in the pit, one fight at a time, no killing unless you are in the pit. | Team Slayer, Slayer/Lockout | |||||||||||||||||||||||
92 | Halo 2 | Team Fiesta | N/A | Slayer/Lockout | |||||||||||||||||||||||||||
93 | Halo 2 | Fiesta Hill | |||||||||||||||||||||||||||||
94 | Halo 2 | Fiesta | |||||||||||||||||||||||||||||
95 | Halo 2 | Methane Moshpit | |||||||||||||||||||||||||||||
96 | Halo 2 | Troy (MCC) | (Team Slayer) - Players spawn with Brute Shots. | Mode | Slayer | ||||||||||||||||||||||||||
97 | Halo 2 | Pit of Joy | (Team King of the Hill) - Players spawn with Energy Swords and 4× Overshields. Static Hill. First team to 150 (200 for Halo 3) points wins. 10 minute match time limit. | ||||||||||||||||||||||||||||
98 | Halo 2 | 2 Flag Shottys | (Capture the Flag) - Players spawn with Shotguns, but no energy shields. First team to three flag captures wins. Your flag must be at home in order to score. 12 minute match time limit. | ||||||||||||||||||||||||||||
99 | Halo 2 | Ninja Assault | (1 Bomb Assault) - Bomb Carrier active camo and moves quickly, but is weak. Highest score after four rounds wins. 3 minute round time limit. | ||||||||||||||||||||||||||||
100 | Halo 2 | Attic | N/A | CTF gametype, Offensive team needs to kill players in Attic by any means necessary. Defending team just tries to stay alive hiding in the attic until the time runs out. | Team Slayer/Terminal |