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Level:2[Aimless Automaton]Xherum RokhetDream MoonWardrobifier
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100 XPNext level at 130 XPMale Goldblood TrollClass of AspectHandWardrobeHand
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inhibitedConstruct [IC]Land of ___ and ___Electro CannonRocket: ZeroElectro Cannon
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novalis#0589"/\/ Negative. I refuse to say 'Beep Boop' \/\"AccessoryAccessoryAccessory
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SkillStatBonusTotalCloakDrone StorageEmpire Badge
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20182 / 2022Electro Cannon | Tier 0 Focii
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AcrobaticsDex+0+0Temporary HP10%Hit Die Roll[N/A]
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Sleight of HandDex+0-101d6+2
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StealthDex+0-1
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EngineeringInt+0+6Lesser slots3Greater slots2
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InvestigationInt+0+6Speed30 ft.Passive PerceptionProficiency+2Your arms. Used to channel your power source outward.
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OccultInt+0+5Initiative-113Electro Cannon | Tier 0 Focii
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Animal HandlingWis+0+2[N/A]
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InsightWis+0+3Ability ScoresArmor Class15Status Debuffs
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MedicineWis+0+2Strength10 (0)+1Rupture0
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PerceptionWis+0+3Constitution14 (2)Fortitude13Sunder0
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SanityWis+0+2Dexterity8 (-1)+0Fade0Your arms. Used to channel your power source outward.
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SurvivalWis+0+2Intelligence18 (4)Reflex14Cripple0Rocket: Zero | Tier 0 Apparel
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DeceptionCha+0+2Wisdom14 (2)+0Setback0[N/A]
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IntimidationCha+0+1Charisma12 (1)Will12Max HP Redux0
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PerformanceCha+0+1+0
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PersuasionCha+0+1Hit Bonus+1Crit Range19Defense Bonus+1
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Your metal frame. Recently polished and oiled for the upcoming coronation. You were told not to scratch off the "Rocket: 0" Label this time.
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ResourcesCloakDrone StorageEmpire Badge
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Lesser SlotsGreater SlotsFeedbackLateral ThinkingPassion[N/A][Focus][N/A]
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1 | 32 | 20 | 30 | 20 | 2
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Current1Current2Current0Current0Current0
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Maximum3Maximum2Maximum3Maximum2Maximum2
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Well Rested--Heart PointsParadox
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1 | 2- | -- | -1 | 30 | 3
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Current1Current-Current-Current1Current0
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Maximum2Maximum-Maximum-Maximum3Maximum3
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Danger:
High Voltage
ElectrokinesisTier0StatINTHit+7 to hitTechnopathyBeast ControlTier0StatINTHit+7 to hit
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TypePsionic Power--Bonuses to hit:0TypePsionic PowerAmmo/ChargesSee AboveBonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Battery, ability (affinity)--You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure.Natural Communion (affinity)--You gain a psionic ability to sense, commune, and otherwise deal with animals and the like, such as underlings. You can interchangeably use your psionic skill or Animal Handling for those abilities where necessary. This affinity works with the psion's other senses; the SM may require such a check to sense animals they do not sense otherwise, or to persuade animals to act against their natural instinct, at the SM's discretion.

Additionally at the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play, sense the exact locations of all animals within range, or otherwise supercharge your animalistic gift to attempt something extraordinary with your ability you normally would not be able to do.

This affinity is used as a free action if an action cost must be specified.
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Battery, slot usage (affinity)--Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis.Beastmaster (at-will)Pd2+PCM2d2+4Minor action: Command your Bestial Allies to each make a melee weapon attack (range: 5 ft.) against a target in range. [Base damage: Pd2+PCM]
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Lightning Bolt (at-will, ranged)Pd4+PCM2d4+4Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd4+PCM]Beastmaster (lesser)--Major action: Summon a loyal Bestial Ally minion. They are Medium-sized creatures with Level*5 hit points and AC/resistances of 12+P. They use your base speed plus 10, use 2P for any skill checks, and move during your turn as you will them, but do not attack on their own. They last for 24 hours or until dismissed as a free action. You can only have two Bestial Allies at a time.

While they cannot be used to fight if outside your range, they can otherwise still be interacted with and follow orders like any other loyal animals.
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Lightning Bolt (at-will, combo)Pd4+PCM2d4+4Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]Skinwalker (channeled)--Channeled action: You expand your affinity, allowing you to also perceive through the senses of the animals with which you can commune, for as long as you maintain the channel.
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Lightning Bolt (at-will, melee)Pd8+PCM2d8+4Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. [Base damage: Pd8+PCM]Skinwalker (lesser)--Channeled action: You expand your affinity in a curious way. For the next hour, you can also take direct, fine-tuned control of a creature with which you can commune. Mundane creatures and your Bestial Ally can be controlled without much incident, but powerful animals might shrug off your control, at the SM's discretion. You are not capable of fighting as the creature while controlling them in this way, though individual hostile actions may be possible, also at the SM's discretion.

Your actual body is left Incapacitated while in control of another creature, and creatures controlled this way are more difficult to control and use when outside your range; at your SM's discretion, you may have to make a check to perform actions that might ordinarily be second nature to the host creature.
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Lightning Bolt (at-will, dazing)Pd2+PCM2d2+4Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Daze the target for 1 round. [Base damage: Pd2+PCM] Sensory Overload (at-will)--Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round.
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Lightning Bolt (lesser)Pd6+PCM2d6+4Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. [Base damage: Pd6+PCM]Sensory Overload (lesser)--Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Deafened, Exposed, Stuck, and Weakened until the end of your next turn.
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Lightning Bolt (lesser)--Minor action: After landing a Lightning Bolt attack, you automatically hit your target(s) again for half damage.Naturalism (at-will)--Major action: You grant an ally half the listed damage as temporary hit points. [Base damage: Pd3+PCM]
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Lightning Rod (at-will)--Free action: After landing an attack that benefited from Aim or Assail, you gain one feedback charge. You can only gain one charge per attack made, and only in a strife. You can hold up to three; these charges expire in 1 minute if not used.

Minor action: After landing a damaging Electrokinesis attack, expend up to three feedback charges, gaining +1 die size to damage per charge expended.

Major action: Your next ranged attack roll with an Electrokinesis subpower is made at advantage and Dazes the target for 2 rounds.
Naturalism (channeled)Pd3+PCM2d3+4Channeled action: Your expand your affinity to gain a sixth sense for landscapes and natural environments, similar to animals' magnetoreception. You can interchangeably use your psionic skill or Survival for those abilities where necessary, and the SM may require such a check to tell specific details about an environment, find some lost locale, sense changes in the weather, or some other use for this sixth sense, at the SM's discretion.
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Lightning Rod (at-will)--Major action: You push your affinity to sap and destroy electrical power instead of creating it. For the next hour, you can eliminate electric power from a system, at the same quantities, rules of thumb, and discretion as the base Battery affinity.Naturalism (lesser)--Major action: You heal yourself and two other allies within range for half the listed damage. If a recipient of the healing is a Bestial Ally, heal them for the full amount instead. [Base damage: Pd4+PCM]
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Taser (at-will)Pd2+PCM2d2+4Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. If you break resistance, you Daze and Weaken the target for 1 round. [Base damage: Pd2+PCM]

Minor action: After landing an attack, you also inflict Weaken for 1 round.
Pack Tactics (at-will)Pd4+PCM2d4+4Reaction: As a reaction to an attack being made against a target, if the attacker has any allies and/or minions adjacent to that target, they gain +3 to the attack roll.
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Taser (lesser)--Free action: After landing an attack, you also Impair the target for 1 round.Pack Tactics (lesser)--Reaction: As a reaction to your Bestial Ally attacking a target, your attack rolls and skill checks against them have advantage for 1 round.
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Static Shock (at-will)Pd2+PCM2d2+4Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. [Base damage: Pd2+PCM]Pack Tactics (lesser)--Major action: You Aim, but instead of targeting yourself or an ally to grant the bonus, you target an enemy within range and the Aim die is usable by anyone who attacks them. This lasts for 1 minute. Once per round, whenever two separate creatures land damaging attacks on them, the second of those attacks adds the listed damage to the damage roll. [Base damage: Pd3+PCM]
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Static Shock (lesser)Pd3+PCM2d3+4Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. The sphere is then difficult terrain for 1 round. [Base damage: Pd3+PCM]Feral Instinct (at-will)Pd3+PCM2d3+4Reaction: As a reaction to an incoming attack roll against a resistance, impose -2 to the attack roll.

Free action: Whenever you Assail for a Bestial Ally, it applies to both.
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Static Shock (greater)Pd4+PCM2d4+4Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere. For each target, if you break resistance, they are Stuck and Impaired for 1 round. The sphere persists for 1 minute; all creatures of your choice inside it are Crippled (half), count it as difficult terrain, and have Hazard (damage roll). [Base damage: Pd4+PCM]Feral Instinct (lesser)--Free action: Grant yourself and your Bestial Allies +1 crit range for 1 minute. This effect cannot stack.
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Red Sprite (lesser)--Minor action: Select a target with condition(s) imposed by an Electrokinesis subpower; those conditions are extended by 1 round and the target takes P damage per such condition.Feral Instinct (greater)--Free action: Empower your Bestial Allies. They are healed to full, gain Aegis (PCS/2), and gain +1 die size to damage rolls. Commanding your allies to attack with at-will Beastmaster has its action cost changed from a minor action to a free action that can be done once per round on your turn. This lasts for 1 minute.
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Red Sprite (greater)Pd2+PCM2d2+4Free action: A red light shines behind you. For the next 1 minute, as a reaction to having an enemy within 15 feet of you, make a ranged attack against all targets within 15 feet of you, targeting Reflex resistance. [Base damage: Pd2+PCM]Therianthropy (greater)--Full-round action: Why limit yourself to lycanthropy? You shapeshift into a bipedal, animalistic form influenced by the shape of your Bestial Allies. For the next 1 minute, your base speed is increased by 10 ft., you have +2 to AC/resistances, and whenever you command your Bestial Allies to attack, you can perform a separate minor action alongside it.
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Titanic Bolt (greater)2Pd8+PCM4d8+4Major and minor actions: Make a ranged attack against a target's Reflex resistance. If you fail to break resistance, you deal half damage but still treat the attack as having hit for the purposes of inflicting conditions, using on-hit effects, etc. [Base damage: 2Pd8+PCM]--
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"The power you're supplying.. It's electrifying!"

Hands: Versatile, Range: 60 feet.
"Druids are kinda like clerics.... except not at all."

Hands: One, Range: 120 feet.

Notes: The exact nature of your Bestial Allies is up to you and your SM. As long as they can be called or summoned, and can be replaced or revived or resummoned if killed (or said to flee or some other explanation that takes it off the field), it will suffice.
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Beast Control subpowers apply to machines instead of animals and nature.
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A Heart will doHeartTier-Stat-HitFix the stat!-Tier-StatSTRHit+3 to hit
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TypeAspect PowerAmmo/ChargesN/ABonuses to hit:0TypeAmmo/ChargesN/ABonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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System.out.
heartBeat()
--When you make an attack roll or skill check, you may spend 1 HP to roll with advantage. If making an attack roll, you add two d8 Aim dice. If making a skill check, you add two d8 Stakes dice. This can be used retroactively on a roll.--
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System.in.
soulRead()
--You may spend one HP to extend your ability to Discern and Scrutinize to souls, running diagnostics on a chosen target. You will be able to glean the overall state of their soul, as well as their overall temperament if you have any questions about it. The target must be within five feet, and will only notice this if it is used as a Discern.--
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Function.
animateObject
--You have a natural affinity with machines, and may spend one HP to distribute part of your newfound Heart to them, Animating a machine that you are interfacing with. An Animated machine gains autonomy, able to function on its own. You may communicate with an Animated machine remotely, though you cannot interface further.

The HP you use to Animate a machine is considered permanently expended until you choose to release the effect, in which case you will regain it during your next long rest. You may do this remotely.

Sufficiently large or complex machines may take multiple HP to animate. (Ie. The Gilded Gauntlet)
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" / \ / I swear to help provide help to others whenever I can, so none shall be as helpless as I. \ / \"
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But what you're saying is animating the Gilded Gauntlet is POSSIBLE
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Presence of Mind: Lateral Thinking
Given a problem, you see solutions where others don't. P times per short rest, once per check, you add +3 and a Stakes die to a non-strife skill check.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Fighting Style: Combat Precision, lvl 1, SlayerYou have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC.War Bond, Host, Slayer/StrategistYour minions have an extra 2*Level maximum hit points. If the ability, subpower, etc that gives you a minion only gives you one, raise this to 5*Level for that minion. Once per round, when a minion lands a damaging hit or you use a minion to this effect, you also Assail.Expertise: ComputingThrough hands-on experience and practice, you understand how to use computers and other digital interfaces. Whenever using such devices, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!Minion Tracker
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Pick this at level 17!MK: 001MK: 002
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Pick this at level 19!60 | 600 | 60
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I am throwing my prior step planning out the window.
Wave goodbye to the stupid build everybody.
o/
HP Lost0HP Lost60
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ResistSpeedAttackSkills
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1440+64
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Your armored shoulder covers. Detach from your shoulders and act as flying drones. You are not authorized to use them without permission.
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Grist and BoondollarsSylladex (Chassis Modus)
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T0Build Grist20What kind of captchalogue deck do you have?PackratBattery Packs (12)Wire Spool
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T10GeneratorCorrugated Metal Sheets (4)
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)Large Cloth PieceCrushed Golden Mindchip
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T30Horizon Worker SuitLarge Horizon Cardboard Box
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T40Stolen LaptopWarped Robot Horn
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T50What's your fetch modus? What skill does it take to use it?Various CablesHorizon Fridge (With Screws)
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Boondollars800Scrap MetalFacility Sketch