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|Power name||Type||Required points||Paragon||Description||Rank 2||Rank 3||Rank 4||Range|
|Magic Missile||atwill||0||Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.||Damage: +10%||Damage: +10%||Damage: +10%||80' Range|
|Ray of Frost||atwill||0||Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks.||Damage: +10%||Damage: +10%||Damage: +10%||80' Range|
|Chill Strike||encounter||0||Hurl a powerful icicle at your enemy, briefly Stunning them and adding Chill.|
Spell Mastery: The Icicle now shatters on impact, also damaging those around your target (Only main target is Stunned.)
|Damage: +10%, Stun: +0.33s||Damage: +10%, Stun: +0.33s||Damage: +10%, Stun: +0.33s||80' Range|
|Ice Storm||daily||0||Unleash a massive wave of ice, Knocking away enemies leaving them briefly Prone, and adding Chill.||Damage: +10%, Knockback: +10%||Damage: +10%, Knockback: +10%||Damage: +10%, Knockback: +10%||Personal, 40' Burst|
|Orb of Imposition||classfeature||0||Increases the duration of your control powers by 5%.||Buff: +5%||Buff: +5%||Buff: +5%||Personal|
|Conduit of Ice||encounter||5||Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for a short period.|
Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.
Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect.
|Damage: +10%||Damage: +10%||Damage: +10%||80' Range|
|Entangling Force||encounter||5||Stun your target, pulling them into the air and choking them for a short period. Duration of power increased for each stack of Arcane Mastery.|
Spell Mastery: Holds foe slightly longer, and when first cast, enemies near the target will be pulled towards them, and you gain a stack of Arcane Mastery for each target pulled.
|Damage: +10%, Debuff: +10%, Cooldown: -2s||Damage: +10%, Debuff: +10%, Cooldown: -2s||Damage: +10%, Debuff: +10%, Cooldown: -2s||80' Range|
|Arcane Singularity||daily||10||Creates a powerful singularity that sucks in all enemies in a large area. When cast, you gain a stack of Arcane Mastery.||Damage: +10%||Damage: +10%||Damage: +10%||Personal|
|Oppressive Force||daily||10||Create an oppressive magnetic force that Dazes nearby enemies, and then explodes after brief delay, Dazing them further. On cast you build a stack of Arcane Mastery.||Damage: +10%, Daze: +0.5s||Damage: +10%, Daze: +0.5s||Damage: +10%, Daze: +0.5s||Personal, 25' Burst|
|Repel||encounter||15||With a forceful blast, Push your target away from you at high speeds, briefly Stunning them. Distance increased based on stacks of Arcane Mastery.|
Spell Mastery: Now affects multiple targets.
|Damage: +10%, Push: +5%||Damage: +10%, Push: +5%||Damage: +10%, Push: +5%||80' Range|
|Arcane Presence||classfeature||15||Arcane Mastery also increases the damage of your Cold based attacks by 34% of the buff value. Arcane Presence also passively increases your Recharge Speed by 5%||Benefit from Arcane Mastery: +33%, Cooldown Speed: +5%||Benefit from Arcane Mastery: +33%, Cooldown Speed: +5%||Benefit from Arcane Mastery: +33%, Cooldown Speed: +5%||Personal|
|Chilling Presence||classfeature||15||Increases the damage you deal by 2% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets.||Damage: +2% per stack||Damage: +2% per stack||Damage: +2% per stack||Personal|
|Chilling Cloud||atwill||20||Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage, and adding Chill. The first two strikes of this attack will refresh the duration of Chill effects on the target.||Damage: +10%, Damage Debuff: +2.5% and +.5s||Damage: +10%, Damage Debuff: +2.5% and +.5s||Damage: +10%, Damage Debuff: +2.5% and +.5s||80' Range|
|Shield||encounter||20||Form a persistent shield that is diminished by incoming damage. Shield absorbs a large amount of damage if not diminished, and recovers if undamaged for 6 seconds.|
Can be recast to pulse the shield outwards, damaging and Pushing enemies away from you, but removing the shield's protection.
Push and cooldown improved based on stacks of Arcane Mastery.
Spell Mastery: Shield absorbs an even larger amount when not diminished at all and diminishes more slowly. In addition, the pulse will Push enemies farther away from you. While Shield is active from Spell Mastery it also grants you 5% Control Resistance.
|Damage Resist Buff: +5%, Damage: +10%, Push: +1%, Spell Mastery Control Resistance: +5%||Damage Resist Buff: +5%, Damage: +10%, Push: +1%, Spell Mastery Control Resistance: +5%||Damage Resist Buff: +5%, Damage: +10%, Push: +1%, Spell Mastery Control Resistance: +5%||Personal Burst|
|Evocation||classfeature||20||Increases the damage of your Area of Effect powers by 5%.||Damage Buff: +5%||Damage Buff: +5%||Damage Buff: +5%||Personal|
|Icy Terrain||encounter||30||Freeze the ground around you, briefly Immobilizing targets hit by the initial freeze, then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill Stacks will Freeze.|
Spell Mastery: Can now cast at target location.
|Damage: +10%, Cooldown: -2s||Damage: +10%, Cooldown: -2s||Damage: +10%, Cooldown: -2s||Personal, 15' Burst|
|Sudden Storm||encounter||30||Spellstorm Mage||Call down the Spell Storm, releasing powerful bolts of lightning in front of you.|
Spell Mastery: Gains a damage over time effect that arcs into other nearby enemies.
|Damage: +10%||Damage: +10%||Damage: +10%||30' Range, 5' Cylinder|
|Fanning the Flame||encounter||30||Master of Flame||You envelop your target in flame dealing damage over time. While burning, your target attracts flame from nearby targets who are affected by Smolder, causing them to take additional damage. If those Smolder targets are killed, they deal an additional burst of damage to the Fanning the Flame target.|
Spell Mastery: Now also deals reduced damage to enemies near your target, and adds Smolder to them.
|Over Time Damage: +10%, Spread Damage: +12%, Gather Damage: +12%||Over Time Damage: +10%, Spread Damage: +12%, Gather Damage: +12%||Over Time Damage: +10%, Spread Damage: +12%, Gather Damage: +12%||80' Range|
|Stormfury||classfeature||30||Spellstorm Mage||When below half health, shock attacking enemies with a bolt from the storm.||Damage: +10%||Damage: +10%||Damage: +10%||Personal|
|Combustive Action||classfeature||30||Master of Flame||When one of your Smolder targets is killed, gain 1% of your max Action Points.|
In addition, all your Daily powers now add Smolder to affected targets, and those targets briefly take more damage from Fire and Smolder effects.
|Resist Debuff:+6%, Action Point Bonus +1%||Resist Debuff:+6%, Action Point Bonus +1%||Resist Debuff:+6%, Action Point Bonus +1%|
|Storm Pillar||atwill||35||Spellstorm Mage||Hold button to charge, then release to call a bolt of lightning upon your target and those around them. With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period.|
If no target is selected when you release the spell, you will target your own location instead.
|Damage: +10%, Pillar Duration: +.5s||Damage: +10%, Pillar Duration: +.5s||Damage: +10%, Pillar Duration: +.5s||80' Range, 8' Blast|
|Scorching Burst||atwill||35||Master of Flame||You unleash a column of fire at your targets location, dealing damage and adding Smolder.|
Hold button down to increase the radius, and initial damage of your attack.
|Damage: +10%, Action Points: +5%||Damage: +10%, Action Points: +5%||Damage: +10%, Action Points: +5%||80' Range, 1' Blast|
|Ray of Enfeeblement||encounter||35||Over several seconds, deal damage to your enemy while decreasing their damage and Mitigation. Debuff duration increased based on stack of Arcane Mastery.|
Spell Mastery: Gains an additional charge, and if recast on the same target twice, will double the effectiveness of the debuffs.
|Damage: +10%, Debuff: +2.5%||Damage: +10%, Debuff: +2.5%||Damage: +10%, Debuff: +2.5%||80' Range|
|Ice Knife||daily||40||Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill.||Damage: +10%||Damage: +10%||Damage: +10%||80' Range|
|Storm spell||classfeature||40||Spellstorm Mage||Shock your target 30% of the time on critical attacks.||Damage: +10%||Damage: +10%||Damage: +10%||Personal|
|Critical Conflagration||classfeature||40||Master of Flame||You gain increased Crit Severity, and whenever you critically hit with an Arcane or Cold based attack you add Smolder to your target.||Crit Severity: +5%||Crit Severity: +5%||Crit Severity: +5%|
|Icy Rays||encounter||45||Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.|
The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.
Spell Mastery: Deals 50% more damage, Immobilizes for an additional half second, and adds an extra stack of Chill.
|Damage: +10%, Immobilize: +.25s||Damage: +10%, Immobilize: +.25s||Damage: +10%, Immobilize: +.25s||80' Range|
|Steal Time||encounter||45||Steal time from enemies around you, Slowing them, and then shattering the collected time to Stun them based on how much was stolen.|
The Stun and Slow are further increased based on Arcane Mastery stacks.
Spell Mastery: You and allies near you receive Combat Advantage and a Run Speed buff based on how much time was stolen, and your stacks of Arcane Mastery.
|Damage: +10%, Stun: +.25s, Slow: +.1s, Buff: +.1s||Damage: +10%, Stun: +.25s, Slow: +.1s, Buff: +.1s||Damage: +10%, Stun: +.25s, Slow: +.1s, Buff: +.1s||Personal, 30' Burst|
|Shard of the Endless Avalanche||encounter||50||You conjure a boulder from the Elemental Chaos, and then use the followup power to hurl the boulder though your enemies, Knocking them Prone. Standing near the boulder will slowly build Arcane Mastery stacks.|
Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, dealing more damage than normal and Knocking back nearby enemies, leaving them Prone.
Spell Mastery: The Shard can now be dropped at target location, and will knock Prone targets it lands on. Once summoned, instead of pushing away from you, you can now propel it towards a target location.
|Damage: +10%||Damage: +10%||Damage: +10%||30' Range, 10' Cylinder|
|Maelstrom of Chaos||daily||50||Spellstorm Mage||Choose a location to unleash a bolt of spell storm chaos that briefly Stuns targets. While casting the spell, you take greatly reduced damage, and are immune to control effects. When the bolt is cast, enemies around you will be Knocked to that location and left Prone.|
Canceling this power early will cost half of your Action Points.
|Damage: +15%||Damage: +15%||Damage: +15%||Personal|
|Furious Immolation||daily||50||Master of Flame||You summon a titanic column of flame at target location that draws nearby enemies towards its center and blasts them upwards.||Damage: +10%||Damage: +10%||Damage: +10%||Personal|
|Eye of the Storm||classfeature||50||Spellstorm Mage||When using a power you are granted Eye of the Storm. Eye of the Storm grants you 100% chance to critically strike foes for 4 seconds. This effect can only occur once every 20 seconds.||Buff Duration: +1s||Buff Duration: +1s||Buff Duration: +1s||Personal|
|Swath of Destruction||classfeature||50||Master of Flame||Increases Smolder damage, and targets affected by Smolder take slightly more damage.||Smolder Damage: +15%, Debuff: +5%||Smolder Damage: +15%, Debuff: +5%||Smolder Damage: +15%, Debuff: +5%|
|Disintegrate||encounter||60||Deal damage to target foe. If the target is below 280% of your weapon damage, they are killed instantly.|
Spell Mastery: Kills targets who are below 480% of your weapon damage.
|Damage: +15%, Threshold: +40%||Damage: +15%, Threshold: +40%||Damage: +15%, Threshold: +40%||80' range|
|Arcane Power Field||classfeature||60||When you activate a Daily power you gain Arcane Power Field. This effect causes foes within 30' of you to take damage every second.||Damage +15%||Damage +15%||Damage +15%||Personal|
|Imprisonment||encounter||65||Target foe is stunned by chains for up to 15 seconds (4 seconds on players). This target is immune to damage during this time, but the wizard my choose to ed the spell early, releasing the target. After the target is released the spell goes on cooldown.|
Spell Mastery: This spell cools down faster while in mastery.
|Arcane Mastery Stacks on Cast: +1||Arcane Mastery Stacks on Cast: +1||Arcane Mastery Stacks on Cast: +1||80' range|
|Frost Wave||classfeature||65||When you activate a Daily power you Immobilize foes with 30' of you for 1s. (2s if the target is facing away from you).||Effect Duration +1s||Effect Duration +1s||Effect Duration +1s||Personal|