| C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|
1 | Hand (Size 5): | Buried: | Displayed: | Discarded: | Recharged: | Draw: | Unknown Cards Left: | ||
2 | Jorgenfist Spear | Dwarven Plate | Bearskin Armor | Blessing of Shizuru | Scoundrel's Sword Cane | 16 | |||
3 | Belt of Physical Might | Wizard's Hook | Blessing of the Father of Creation | Random from Discarded: | Total Deck: | ||||
4 | Tessa Fairwind | Blessing of Achaekek | 17 | ||||||
5 | Master of the Gales | Random from Hand: | Random Card of Type: | ||||||
6 | Blessing of the Boss | Any | |||||||
7 | Reloaded: | ||||||||
8 | Push cards up to fill empty space. | ||||||||
9 | |||||||||
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11 | |||||||||
12 | |||||||||
13 | Heal X cards. Enter X Below. | ||||||||
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15 | Set Aside: | 0 | |||||||
16 | Slaying Bolts | ||||||||
17 | Recovery: | Bombardier Bow | |||||||
18 | Immortal Dreamstone | ||||||||
19 | Healing Text: | ||||||||
20 | |||||||||
21 | |||||||||
22 | Kit: | ||||||||
23 | Draw from Reload first? | ||||||||
24 | |||||||||
25 | Hide Warning Messages? | ||||||||
26 | |||||||||
35 | (Optional) Current Location: | Theater of Corruption | Sort Hand on Push? | ||||||
36 | Leave notes here for your team - Support/Movement/Other: | Copy/paste from here: | |||||||
37 | Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check Blessing Available. | [quote=Ak] [b]Hand: [url=https://pacg.fandom.com/wiki/Jorgenfist_Spear]Jorgenfist Spear[/url], [url=https://pacg.fandom.com/wiki/Belt_of_Physical_Might]Belt of Physical Might[/url], [url=https://pacg.fandom.com/wiki/Tessa_Fairwind]Tessa Fairwind[/url], [url=https://pacg.fandom.com/wiki/Master_of_the_Gales]Master of the Gales[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_the_Boss]Blessing of the Boss[/url], [/b] [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Bearskin_Armor]Bearskin Armor[/url], [b]Current Location: [/b]Theater of Corruption [b]Deck:[/b] 17 [b]Discard:[/b] 3 [b]Buried:[/b] 2 [b]NOTES:[/b] [b]Available Support: [/b]Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check Blessing Available. [b]Other: [/b]Hero Point: 6 Product Reroll: Unused [/quote] [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Ring of Stony Flesh, Mace of Smiting, Xoff, Belt of Charging, Four-Mirror Armor, Lady Cerise Bloodmourn, Grappler's Mask, Mighty Steed, Improvised Monster, Blessing of Lady Lastbreath, Dragoon, Blessing of Erastil, Blessing of Angradd, Old Salt, Blessing of the Demon Queen, Blessing of the Lord in Iron [b][i]Recharged: [/i][/b]Scoundrel's Sword Cane, [b][i]Discard Pile: [/i][/b][s]Blessing of Shizuru, Blessing of the Father of Creation, Blessing of Achaekek, [/s] [b][i]Buried Pile: [/i][/b][s]Dwarven Plate, Wizard's Hook, [/s][/spoiler][spoiler=Skills and Powers][b]SKILLS[/b] [b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] Stealth: Dexterity +1 [b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] Fortitude: Constitution +2 [b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Wisdom d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] Survival: Wisdom +1 [b]Charisma d4[/b] [ooc]☐ +1[/ooc] Favored Card: [b]None[/b] [b]Hand Size: [/b]5 [b]Proficiencies:[/b] [i]Light Armor, Weapons[/i] [b]POWERS:[/b] Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card. When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards). ☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location). ☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die. =================================== [i][b]Ak[/b]: SKILLS AND POWERS[/i][spoiler][b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] Stealth: Dexterity +1 [b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] Fortitude: Constitution +2 [b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [b]Wisdom d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] Survival: Wisdom +1 [b]Charisma d4[/b] [ooc]☐ +1[/ooc] Favored Card: [b]None[/b] [b]Hand Size: [/b]5 [b]Proficiencies:[/b] [i]Light Armor, Weapons[/i] [b]POWERS:[/b] Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card. When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.) When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) ☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.) ☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing). ☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4). [/spoiler][/spoiler] | |||||||
38 | |||||||||
39 | Hero Point: 6 Product Reroll: Unused | ||||||||
40 | [quote=Ak] [b]Hand: [url=https://pacg.fandom.com/wiki/Jorgenfist_Spear]Jorgenfist Spear[/url], [url=https://pacg.fandom.com/wiki/Belt_of_Physical_Might]Belt of Physical Might[/url], [url=https://pacg.fandom.com/wiki/Tessa_Fairwind]Tessa Fairwind[/url], [url=https://pacg.fandom.com/wiki/Master_of_the_Gales]Master of the Gales[/url], [url=https://pacg.fandom.com/wiki/Blessing_of_the_Boss]Blessing of the Boss[/url], [/b] | Character Name: | Pronoun: | Marked Scourges: | |||||
41 | [b]Displayed:[/b] [url=https://pacg.fandom.com/wiki/Bearskin_Armor]Bearskin Armor[/url], | Ak | their | DAZED | [spoiler=Dazed][b]While Marked:[/b] You may explore only once per turn and you may not examine locations. If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler] | ||||
42 | [b]Current Location: [/b]Theater of Corruption | Hand Size: | Chief Toggle: | DRAINED | [spoiler=Drained][b]While Marked:[/b] On your checks, subtract 1 for each die rolled. At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler] | ||||
43 | [b]Deck:[/b] 17 [b]Discard:[/b] 3 [b]Buried:[/b] 2 | 5 | ENTANGLED | [spoiler=Entangled][b]While Marked:[/b] You cannot evade or move. When your location is closed, remove this scourge.[/spoiler] | |||||
44 | [b]NOTES:[/b] [b]Available Support: [/b]Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check Blessing Available. [b]Other: [/b]Hero Point: 6 Product Reroll: Unused | EXHAUSTED | [spoiler=Exhausted][b]While Marked:[/b] On each check or step, you may play no more than 1 boon. At the start of your move step, you may end your turn to remove this scourge.[/spoiler] | ||||||
45 | [/quote] | FRIGHTENED | [spoiler=Frightened][b]While Marked:[/b] When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced. When your location is closed, you may remove this scourge.[/spoiler] | ||||||
46 | [spoiler=Deck, Discard, Buried] [b][i]Reloaded: [/i][/b] [b][i]Middle of Deck (Unknown Order): [/i][/b]Ring of Stony Flesh, Mace of Smiting, Xoff, Belt of Charging, Four-Mirror Armor, Lady Cerise Bloodmourn, Grappler's Mask, Mighty Steed, Improvised Monster, Blessing of Lady Lastbreath, Dragoon, Blessing of Erastil, Blessing of Angradd, Old Salt, Blessing of the Demon Queen, Blessing of the Lord in Iron [b][i]Recharged: [/i][/b]Scoundrel's Sword Cane, [b][i]Discard Pile: [/i][/b][s]Blessing of Shizuru, Blessing of the Father of Creation, Blessing of Achaekek, [/s] [b][i]Buried Pile: [/i][/b][s]Dwarven Plate, Wizard's Hook, [/s][/spoiler] | POISONED | [spoiler=Poisoned][b]While Marked:[/b] After you reset, recharge a random card. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | ||||||
47 | [spoiler=Skills and Powers][b]SKILLS[/b] | [spoiler=Skills and Powers][b]SKILLS[/b] | WOUNDED | [spoiler=Wounded][b]While Marked:[/b] At the start of your turn, discard the top card of your deck. When you would heal any number of cards, you may remove this scourge instead.[/spoiler] | |||||
48 | [b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] | [b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] | PLAGUED (Curse) | [spoiler=Plagued][b]While Marked:[/b] At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge. At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler] | |||||
49 | [b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] | [b]Dexterity d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc] | HONOR-TESTED (Curse) | [spoiler=Honor-Tested][b]While Marked:[/b] When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded. When you evade a monster, remove this scourge. At the end of the scenario, gain 1 respect point.[/spoiler] | |||||
50 | Stealth: Dexterity +1 | Stealth: Dexterity +1 | |||||||
51 | [b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] | [b]Constitution d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [b]☑ +3[/b] [b]☑ +4[/b] | Earthbreaker: Local Lock or Obstacle Barrier 1d6 | ||||||
52 | Fortitude: Constitution +2 | Fortitude: Constitution +2 | Blessing of the Gobs: Copies Hourglass (With wearisome in play, I will not steal Blessings from the Hourglass with it until things look more certain) | ||||||
53 | [b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | [b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] | Humanbane Crossbow +2: 1d4+1 Distant Combat. 1d8 if Human | ||||||
54 | [b]Wisdom d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] | [b]Wisdom d6[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] | Surgeon: Local - Heal 1 | ||||||
55 | Survival: Wisdom +1 | Survival: Wisdom +1 | Potion of Healing: Heal 1d4 cards | ||||||
56 | [b]Charisma d4[/b] [ooc]☐ +1[/ooc] | [b]Charisma d4[/b] [ooc]☐ +1[/ooc] | Caltrops: Local Evade Monster | ||||||
57 | Buccaneer's Breastplate: Reduce Structural Damage by 1 | ||||||||
58 | Favored Card: [b]None[/b] | Favored Card: [b]None[/b] | |||||||
59 | [b]Hand Size: [/b]5 | [b]Hand Size: [/b]5 | |||||||
60 | [b]Proficiencies:[/b] | [b]Proficiencies:[/b] | |||||||
61 | [i]Light Armor, Weapons[/i] | [i]Light Armor, Weapons[/i] | |||||||
62 | [b]POWERS:[/b] | [b]POWERS:[/b] | |||||||
63 | Start each scenario with this side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you succeed at a check to defeat, flip this role card. | Start each scenario with the other side up. When you gain or lose a feat on this card, also do so on the opposite side of this card. If you attempt a check to defeat and do not succeed by at least 5, flip this role card. | |||||||
64 | When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. (☐ If you treat your hand size as 3 or less, you may recharge a random card from your discard pile.) | When you reset your hand, you may treat your hand size as 3, 4, or 5 (☑ or 2 or 6) (☑ or 1 or 7) (☐ or 0 or 8) until the end of the turn. | |||||||
65 | When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) | When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (☐ or 2 if it is a combat check) to the result. (☐ If you recharged 3 or more cards, you may reroll the dice; take the new result.) (☐ After rerolling, you may draw a card) (☐ or 2 cards). | |||||||
66 | ☑ When you encounter a bane, you may recharge a card to evade it. (☑ Then you may draw a card.) | ☑ When you defeat a monster (☑ or a barrier), you may draw a card (☑ from your deck or from the discard pile of another character at your location). | |||||||
67 | ☑ Add 1d6 to your check to acquire an armor or an item (☑ or a weapon or a blessing). | ☑ When you play (☑ or any character plays) a blessing on your check, add d12 instead of the normal die. | |||||||
68 | ☑ Reduce damage dealt to you by a power that happens before or after you act by 1 (☐ 1d4). | ||||||||
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