A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Layout Notes | |||||||||||||||
2 | Map | Clearing Ability | Mob Count | Boss Difficulty | Boss | Boss Based On | Boss notes | Tileset | Few Obstacles | Boss not in own room | Outdoors | Linear | Notable Drops | Additional Notes | ||
3 | Tier 1 | Flooded Mine | 2 | 8 | 3 | The Eroding One | Stone Golem | Summon tornadoes, Earthquake attack. | Caverns | x | o | x | x | The Wolf | ||
4 | Channel | 8 | 7 | 4 | The Winged Death | The Hundred Foot Shadow | Powerful telegraphed Cleave. Summons bird adds. | Aqueduct | o | o | o | o | ||||
5 | Atoll Map | 9 | 1 | 8 | Puruna, the Challenger | Kuduku | Very strong Cold spells. Summons small totems that cast Frostbolts. Bring Freeze immunity to avoid being chain stunned. Boss has a deadly Ice Nova that can one shot certain characters. Ice Nova is used approximately every 10 seconds and is signalled when the boss starts releasing icy sparks (will not cast other spells). | Ledge | o | x | o | o | Spark and the Flame, The Wind | |||
6 | Ramparts | 7 | 6 | 4 | The Reaver | Perpetus | Casts Ethereal Knives and Bear Trap. Be careful of being immobilized by a Bear Trap. | Sarn Ramparts | o | x | o | o | ||||
7 | ||||||||||||||||
8 | Tier 2 | Dungeon | 1 | 8 | 7 | Penitentiary Incarcerator | Brutus, Lord Incarcerator | Physical Slam has low accuracy but hits hard. Watch out for spikes coming out of the ground | Prison | x | x | x | x | The Wretched | ||
9 | Pen | 5 | 5 | 6 | Arwyn, The Houndmaster | Overseer Krow | Telegraphed Storm Burst attack can shotgun in close proximity. Physical/Lightning Storm Whip release 7 Lightning projectiles. Summons group of magic hounds in first stage. In second stage summons group of rare hounds, along with two unique hounds. These hounds have high life so be careful that you are not overwhelmed. | Slave Pens | x | x | x | o | Chains that Bind | |||
10 | Arid Lake | 8 | 3 | 1-8 | Drought-Maddened Rhoa | Oozeback Bloom | Chaos degen aura and Physical charge attack. Breaking Rhoa nests heals and enrages boss. Boss becomes much more difficult when enraged. Enraged boss drops more loot | Fetid Pool | o | x | o | x | ||||
11 | Iceberg | 9 | 3 | 7 | Torishi, Aurora-Sage; Jeinei Yuushu; Otesha, the Giantslayer | Mutewind Warbands | Group of Mutewind Warbands led by one of three Mutewind bosses. All use a variety of Cold based abilities | The Descent | o | o | o | o | ||||
12 | Thicket | 5 | 4 | 5 | The Primal One | Blood Chieftain | Summons small monkeys and frenzies allies. Physical Sunder attack. Will periodically start spamming Sunder which can dish out extreme physical damage if caught unaware. Just kite the boss in a circle when this starts happening. | Dread Thicket | x | x | x | x | ||||
13 | Armoury | 5 | 7 | 2 | Warmonger | General Gravicius | Large Energy Shield pool. Weak Firestorm and Molten Shell abilities. | Labyrinth | x | o | x | o | ||||
14 | ||||||||||||||||
15 | Tier 3 | Graveyard | 6 | 4 | 6 | Champion of Frost; Thunderskull; Steelpoint the Avenger | Skeleton Archmage, Chatters, Ironpoint the Forsaken | Bosses have Union of Souls. Kill Steelpoint (the archer) first. Steelpoint has fast Physical Split Arrow and Strong Rain of Arrows. The other two bosses are trivial. | Fellshrine Ruins | x | x | o | x | |||
16 | Desert | 6 | 6 | 3 | Preethi, Eye Pecker | Kira | Open Storm Weathered Chest to initiate boss fight. Boss has strong Puncture ability. Chest summons tornadoes and waves of zombies (same as in Act 9) | Vastiri Desert | o | o | o | x | ||||
17 | Cage | 5 | 2 | 3 | Executioner Bloodwing | Justicar Casticus | Physical Lacerate attack. Channels swarm of bats. | Slave Pens | x | x | x | o | Chains that Bind | |||
18 | Fungal Hollow | 6 | 3 | 2 | Aulen Greychain | Oak | Summons Warcheif Totems and adds. Casts Immortal Call for temporary immunity to Physical damage | Fungal Caverns | x | x | x | x | ||||
19 | Excavation | 6 | 7 | 2 | Shrieker Eihal; Breaker Toruul | Voidscream, Hammerstorm | Each boss in a separate room. Shrieker summons sandstorms. Breaker uses strong Spectral Throw and Vaal Spectral Throw. | Mines | o | x | x | x | ||||
20 | Peninsula | 7 | 5 | 4 | Titan of the Grove | Rock Golem | Other allies cannot die aura. Summons Stone Golems adds. Double boss is no longer a puzzle as the allies cannot die aura no longer affects the other boss. | Southern Forest | x | x | o | o | ||||
21 | Grotto | 4 | 8 | 5 | Void Anomaly | Chaos Sentinel | Chaos-storm and Ground Slam attack. Summons Pocked Miners after a time. | Caverns | o | o | x | x | Hunter's Reward | |||
22 | Bone Crypt | 5 | 5 | 2 | Xixic, High Necromancer | Necromancer | Resummons nearby minions. Casts Spirit Offering and Vaal Summon Skeletons. Focus on killing the boss over the unique skeletons as these can be revived by the boss. | Crypt | x | o | x | o | The Standoff, The Wretched | |||
23 | Shipyard | 5 | 3 | 8 | Musky "Two-Eyes" Grenn Susara, Siren of Pondium Lussi "Rotmother" Roth | Brinerot Warbands | Various Lightning abilities. Watch out for Soothsayers casting Conductivity and keep a Shock removal flask handy. | Docks | x | o | o | x | ||||
24 | Cursed Crypt | 2 | 4 | 3-8 | Pagan Bishop of Agony | Archbishop Geofri the Abashed | Similar to Relic Chambers boss. Turn off curses when facing this boss - when a curse expires he unleashes a deadly nova (damage type based on colour of curse gem) which can one shot. Without curses this boss is non-threatening. He spawns spiders (including rare ones), inflicts curses (can break curse limit) and deals strong telegraphed Physical attacks. | Crypt | x | o | x | x | Celestial Justicar | |||
25 | ||||||||||||||||
26 | Tier 4 | Lookout | 5 | 4 | 3 | The Grey Plague | Plaguewing | Boss room has packs of Kitava cultists. Boss fires projectiles which leave poison clouds | Cathedral Rooftop | x | x | o | o | |||
27 | Beach | 9 | 2 | 2 | Glace | Hailrake | Spams Cold spells. Bring Freeze immunity if you have low health | The Beacon | o | x | o | o | ||||
28 | Marshes | 5 | 8 | 4 | Tore, Towering Ancient | Barkhul | Fire/Physical damage. Cyclone leaves Burning Ground. Sunder attack. | Maligaro's Sanctum | x | x | o | x | ||||
29 | Strand | 10 | 1 | 6 | Massier; Master of the Blade | Calaf, Headstaver, Kraityn | Kraityn can hit hard and fast. In particular watch out for his Blade Flurry. Calaf is fairly unthreatening as well as being easy to kite. | Twilight Strand | o | x | o | o | ||||
30 | Glacier | 8 | 2 | 5 | Rek'tar, the Breaker | Goatman | Five unique Goatmen begin the fight, take care they do not all leap on you at once. Rekt'ar performs a powerful telegraphed Leap Slam. After jumping for a while Rek'tar will rest giving time to finish him off. | Frozen Hollow | o | x | x | o | ||||
31 | Lighthouse | 8 | 5 | 6 | Uruk Baleh; El'Abin, Bloodeater; Leli Goya, Daughter of Ash; Bin'aia, Crimson Rain | Redblade Warbands | Group of Redblade Warbands led by one of three Redblade bosses. Uses a variety of Fire based abilities | Beacon | o | o | o | o | ||||
32 | Spider Lair | 7 | 4 | 8 | Thraxia | Bone Queen | Lightning projectile spray. Constantly summons Rhoas and Skeletal Beasts which deal large amounts of Physical damage and are hard to see. Boss casts Detonate Dead on revived corpses. | Weaver's Nest | o | x | x | o | ||||
33 | Barrows | 5 | 10 | 1-3 | Beast of the Pits | The Great White Beast | Physical attacks - charge and telegraphed slam. When boss sits down rocks fall from ceiling. | Wetlands | x | x | o | x | ||||
34 | Crater | 7 | 9 | 7 | Magaera | Fire Fury | Long duration Firestorms that stack on each other, keep mobile. Fire bombs which leave Burning Ground. Summons skeletons to recharge flasks | Magma Fissure | o | o | o | o | ||||
35 | Courtyard | 6 | 3 | 5 | Oriath's Vengeance Oriath's Vigil Oriath's Virtue | Imperator Stantius Bitterblade, Draconarius Wilhelm Flamebrand, Compulsor Octavia Sparkfist | One casts Spark Totems and Lightning Warps, one Cyclones leaving Chilled Ground and the other Leap Slams + casts multiple Fireballs. Fight is relatively easy if you isolate each boss individually. Leap Slammer is most dangerous. | Imperial Gardens | x | x | o | o | ||||
36 | ||||||||||||||||
37 | Tier 5 | Alleyways | 8 | 5 | 2 | Calderus | Utula | Spectral Throw creates Animated Weapons. Uses Sunder and releases fire spray of projectiles | Oriath Square | x | o | o | o | |||
38 | Port | 7 | 6 | 8 | Unravelling Horror | Knitted Horror | Like a Russian doll; kill one boss, a smaller one spawns (4 times). Powerful Puncture and Blast Rain. | Quay | x | x | o | o | ||||
39 | City Square | 9 | 3 | 8 | Pileah, Corpse Burner, Pileah, Burning Corpse, Carius, the Unnatural | The Matriach, Twisted Effigy | The two Matriarchs throw Magma Orbs which inflict heavy Ignites. Carius has a powerful Chaos degen which follows the character. After one of the bosses die the others enrage gaining damage and health. Recommend killing Carius first. | Oriath Square | o | o | o | x | ||||
40 | Maze | 3 | 6 | 6 | Shadow of the Vaal | Vaal Oversoul | Same as Act 2 fight. Kite when boss starts shooting laser beams. Avoid telegraphed slam at all costs. | Ancient Pyramid | x | o | x | x | ||||
41 | Mausoleum | 8 | 3 | 5 | Tolman, the Exhumer | Tolman | Act 8 Quay fight. Aggressive zombies spawn in waves until Tolman is released. Tolman detonates corpses. Red circle summons powerful enraged zombies. | Ossuary | o | x | x | o | ||||
42 | Jungle Valley | 8 | 4 | 4 | Queen of the Great Tangle | The Weaver | Spiders continually spawn during fight. The boss appears after a while and uses a strong Ethereal Knives ability. The boss is relatively weak, with Flicker Striking spiders representing the real danger in this fight. | Riverways | o | x | o | o | The Wind | |||
43 | Underground Sea | 5 | 8 | 4 | Merveil, the Reflection | Merveil (Both Forms) | Same as Act 1 fight. First phase avoid Merveil's cold spells. Second phase can be hectic. Watch out for the Heir of Flame and Storm when they arrive. Stay out of geysers which do large amounts of Cold damage. | Merveil's Caverns | x | x | x | x | ||||
44 | Residence | 4 | 8 | 4 | Excellis Aurafix | Caliga, Imperatrix | Throws powerful Lightning and Fire traps. Beware of Bear trap that can immobilize you, allowing the boss to spam traps at your location. | Sceptre of God | o | x | x | x | Dapper Prodigy | |||
45 | Gardens | 3 | 7 | 4 | Sallazzang | Plumed Chimeral | Projectile Barrage which lowers attack and cast speed. Devours nearby corpses healing life. Constantly summons Devourers (including rare ones) which provide the main danger in the fight. If you find your damage is too low to outpace the healing consider bringing a Devouring Totem or other means of corpse removal. | Imperial Gardens | x | x | o | o | ||||
46 | Vaal Pyramid | 3 | 7 | 6 | The Fallen Queen The Hollow Lady The Broken Prince | Alal the Terrifying, Kali the Crazed, Orcus the Reaver | Bosses spawn one at a time, after a delay of around 5-10 seconds. The first boss, the Whipping Miscreation is most dangerous inflicting Vulnerabililty and dealing massive Physical damage. The Tentacle Miscareation buffs nearby enemies and shoots easily avoidable projectiles. The Reaver has a large AoE but doesn't deal substantial damage. Try to kill each boss before the next spawns. | Ancient Pyramid | x | x | x | x | The Queen | |||
47 | ||||||||||||||||
48 | ||||||||||||||||
49 | ||||||||||||||||
50 | ||||||||||||||||
51 | ||||||||||||||||
52 | ||||||||||||||||
53 | ||||||||||||||||
54 | ||||||||||||||||
55 | ||||||||||||||||
56 | ||||||||||||||||
57 | ||||||||||||||||
58 | ||||||||||||||||
59 | ||||||||||||||||
60 | ||||||||||||||||
61 | ||||||||||||||||
62 | ||||||||||||||||
63 | ||||||||||||||||
64 | ||||||||||||||||
65 | ||||||||||||||||
66 | ||||||||||||||||
67 | ||||||||||||||||
68 | ||||||||||||||||
69 | ||||||||||||||||
70 | ||||||||||||||||
71 | ||||||||||||||||
72 | ||||||||||||||||
73 | ||||||||||||||||
74 | ||||||||||||||||
75 | ||||||||||||||||
76 | ||||||||||||||||
77 | ||||||||||||||||
78 | ||||||||||||||||
79 | ||||||||||||||||
80 | ||||||||||||||||
81 | ||||||||||||||||
82 | ||||||||||||||||
83 | ||||||||||||||||
84 | ||||||||||||||||
85 | ||||||||||||||||
86 | ||||||||||||||||
87 | ||||||||||||||||
88 | ||||||||||||||||
89 | ||||||||||||||||
90 | ||||||||||||||||
91 | ||||||||||||||||
92 | ||||||||||||||||
93 | ||||||||||||||||
94 | ||||||||||||||||
95 | ||||||||||||||||
96 | ||||||||||||||||
97 | ||||||||||||||||
98 | ||||||||||||||||
99 | ||||||||||||||||
100 | ||||||||||||||||
101 | ||||||||||||||||
102 | ||||||||||||||||
103 | ||||||||||||||||
104 | ||||||||||||||||
105 | ||||||||||||||||
106 | ||||||||||||||||
107 | ||||||||||||||||
108 | ||||||||||||||||
109 | ||||||||||||||||
110 | ||||||||||||||||
111 | ||||||||||||||||
112 | ||||||||||||||||
113 | ||||||||||||||||
114 | ||||||||||||||||
115 | ||||||||||||||||
116 | ||||||||||||||||
117 | ||||||||||||||||
118 | ||||||||||||||||
119 | ||||||||||||||||
120 | ||||||||||||||||
121 | ||||||||||||||||
122 | ||||||||||||||||
123 | ||||||||||||||||
124 | ||||||||||||||||
125 | ||||||||||||||||
126 | ||||||||||||||||
127 | ||||||||||||||||
128 | ||||||||||||||||
129 | ||||||||||||||||
130 | ||||||||||||||||
131 | ||||||||||||||||
132 | ||||||||||||||||
133 | ||||||||||||||||
134 | ||||||||||||||||
135 | ||||||||||||||||
136 | ||||||||||||||||
137 | ||||||||||||||||
138 | ||||||||||||||||
139 | ||||||||||||||||
140 | ||||||||||||||||
141 | ||||||||||||||||
142 | ||||||||||||||||
143 | ||||||||||||||||
144 | ||||||||||||||||
145 | ||||||||||||||||
146 | ||||||||||||||||
147 | ||||||||||||||||
148 | ||||||||||||||||
149 | ||||||||||||||||
150 | ||||||||||||||||
151 | ||||||||||||||||
152 | ||||||||||||||||
153 | ||||||||||||||||
154 | ||||||||||||||||
155 | ||||||||||||||||
156 | ||||||||||||||||
157 | ||||||||||||||||
158 | ||||||||||||||||
159 | ||||||||||||||||
160 | ||||||||||||||||
161 | ||||||||||||||||
162 | ||||||||||||||||
163 | ||||||||||||||||
164 | ||||||||||||||||
165 | ||||||||||||||||
166 | ||||||||||||||||
167 | ||||||||||||||||
168 | ||||||||||||||||
169 | ||||||||||||||||
170 | ||||||||||||||||
171 | ||||||||||||||||
172 | ||||||||||||||||
173 | ||||||||||||||||
174 | ||||||||||||||||
175 | ||||||||||||||||
176 | ||||||||||||||||
177 | ||||||||||||||||
178 | ||||||||||||||||
179 | ||||||||||||||||
180 | ||||||||||||||||
181 | ||||||||||||||||
182 | ||||||||||||||||
183 | ||||||||||||||||
184 | ||||||||||||||||
185 | ||||||||||||||||
186 | ||||||||||||||||
187 | ||||||||||||||||
188 | ||||||||||||||||
189 | ||||||||||||||||
190 | ||||||||||||||||
191 | ||||||||||||||||
192 | ||||||||||||||||
193 | ||||||||||||||||
194 | ||||||||||||||||
195 | ||||||||||||||||
196 | ||||||||||||||||
197 | ||||||||||||||||
198 | ||||||||||||||||
199 | ||||||||||||||||
200 | ||||||||||||||||
201 | ||||||||||||||||
202 | ||||||||||||||||
203 | ||||||||||||||||
204 | ||||||||||||||||
205 | ||||||||||||||||
206 | ||||||||||||||||
207 | ||||||||||||||||
208 | ||||||||||||||||
209 | ||||||||||||||||
210 | ||||||||||||||||
211 | ||||||||||||||||
212 | ||||||||||||||||
213 | ||||||||||||||||
214 | ||||||||||||||||
215 | ||||||||||||||||
216 | ||||||||||||||||
217 | ||||||||||||||||
218 | ||||||||||||||||
219 | ||||||||||||||||
220 | ||||||||||||||||
221 | ||||||||||||||||
222 | ||||||||||||||||
223 | ||||||||||||||||
224 | ||||||||||||||||
225 | ||||||||||||||||
226 | ||||||||||||||||
227 | ||||||||||||||||
228 | ||||||||||||||||
229 | ||||||||||||||||
230 | ||||||||||||||||
231 | ||||||||||||||||
232 | ||||||||||||||||
233 | ||||||||||||||||
234 | ||||||||||||||||
235 | ||||||||||||||||
236 | ||||||||||||||||
237 | ||||||||||||||||
238 | ||||||||||||||||
239 | ||||||||||||||||
240 | ||||||||||||||||
241 | ||||||||||||||||
242 | ||||||||||||||||
243 | ||||||||||||||||
244 | ||||||||||||||||
245 | ||||||||||||||||
246 | ||||||||||||||||
247 | ||||||||||||||||
248 | ||||||||||||||||
249 | ||||||||||||||||
250 | ||||||||||||||||
251 | ||||||||||||||||
252 | ||||||||||||||||
253 | ||||||||||||||||
254 | ||||||||||||||||
255 | ||||||||||||||||
256 | ||||||||||||||||
257 | ||||||||||||||||
258 | ||||||||||||||||
259 | ||||||||||||||||
260 | ||||||||||||||||
261 | ||||||||||||||||
262 | ||||||||||||||||
263 | ||||||||||||||||
264 | ||||||||||||||||
265 | ||||||||||||||||
266 | ||||||||||||||||
267 | ||||||||||||||||
268 | ||||||||||||||||
269 | ||||||||||||||||
270 | ||||||||||||||||
271 | ||||||||||||||||
272 | ||||||||||||||||
273 | ||||||||||||||||
274 | ||||||||||||||||
275 | ||||||||||||||||
276 | ||||||||||||||||
277 | ||||||||||||||||
278 | ||||||||||||||||
279 | ||||||||||||||||
280 | ||||||||||||||||
281 | ||||||||||||||||
282 | ||||||||||||||||
283 | ||||||||||||||||
284 | ||||||||||||||||
285 | ||||||||||||||||
286 | ||||||||||||||||
287 | ||||||||||||||||
288 | ||||||||||||||||
289 | ||||||||||||||||
290 | ||||||||||||||||
291 | ||||||||||||||||
292 | ||||||||||||||||
293 | ||||||||||||||||
294 | ||||||||||||||||
295 | ||||||||||||||||
296 | ||||||||||||||||
297 | ||||||||||||||||
298 | ||||||||||||||||
299 | ||||||||||||||||
300 | ||||||||||||||||
301 | ||||||||||||||||
302 | ||||||||||||||||
303 | ||||||||||||||||
304 | ||||||||||||||||
305 | ||||||||||||||||
306 | ||||||||||||||||
307 | ||||||||||||||||
308 | ||||||||||||||||
309 | ||||||||||||||||
310 | ||||||||||||||||
311 | ||||||||||||||||
312 | ||||||||||||||||
313 | ||||||||||||||||
314 | ||||||||||||||||
315 | ||||||||||||||||
316 | ||||||||||||||||
317 | ||||||||||||||||
318 | ||||||||||||||||
319 | ||||||||||||||||
320 | ||||||||||||||||
321 | ||||||||||||||||
322 | ||||||||||||||||
323 | ||||||||||||||||
324 | ||||||||||||||||
325 | ||||||||||||||||
326 | ||||||||||||||||
327 | ||||||||||||||||
328 | ||||||||||||||||
329 | ||||||||||||||||
330 | ||||||||||||||||
331 | ||||||||||||||||
332 | ||||||||||||||||
333 | ||||||||||||||||
334 | ||||||||||||||||
335 | ||||||||||||||||
336 | ||||||||||||||||
337 | ||||||||||||||||
338 | ||||||||||||||||
339 | ||||||||||||||||
340 | ||||||||||||||||
341 | ||||||||||||||||
342 | ||||||||||||||||
343 | ||||||||||||||||
344 | ||||||||||||||||
345 | ||||||||||||||||
346 | ||||||||||||||||
347 | ||||||||||||||||
348 | ||||||||||||||||
349 | ||||||||||||||||
350 | ||||||||||||||||
351 | ||||||||||||||||
352 | ||||||||||||||||
353 | ||||||||||||||||
354 | ||||||||||||||||
355 | ||||||||||||||||
356 | ||||||||||||||||
357 | ||||||||||||||||
358 | ||||||||||||||||
359 | ||||||||||||||||
360 | ||||||||||||||||
361 | ||||||||||||||||
362 | ||||||||||||||||
363 | ||||||||||||||||
364 | ||||||||||||||||
365 | ||||||||||||||||
366 | ||||||||||||||||
367 | ||||||||||||||||
368 | ||||||||||||||||
369 | ||||||||||||||||
370 | ||||||||||||||||
371 | ||||||||||||||||
372 | ||||||||||||||||
373 | ||||||||||||||||
374 | ||||||||||||||||
375 | ||||||||||||||||
376 | ||||||||||||||||
377 | ||||||||||||||||
378 | ||||||||||||||||
379 | ||||||||||||||||
380 | ||||||||||||||||
381 | ||||||||||||||||
382 | ||||||||||||||||
383 | ||||||||||||||||
384 | ||||||||||||||||
385 | ||||||||||||||||
386 | ||||||||||||||||
387 | ||||||||||||||||
388 | ||||||||||||||||
389 | ||||||||||||||||
390 | ||||||||||||||||
391 | ||||||||||||||||
392 | ||||||||||||||||
393 | ||||||||||||||||
394 | ||||||||||||||||
395 | ||||||||||||||||
396 | ||||||||||||||||
397 | ||||||||||||||||
398 | ||||||||||||||||
399 | ||||||||||||||||
400 | ||||||||||||||||
401 | ||||||||||||||||
402 | ||||||||||||||||
403 | ||||||||||||||||
404 | ||||||||||||||||
405 | ||||||||||||||||
406 | ||||||||||||||||
407 | ||||||||||||||||
408 | ||||||||||||||||
409 | ||||||||||||||||
410 | ||||||||||||||||
411 | ||||||||||||||||
412 | ||||||||||||||||
413 | ||||||||||||||||
414 | ||||||||||||||||
415 | ||||||||||||||||
416 | ||||||||||||||||
417 | ||||||||||||||||
418 | ||||||||||||||||
419 | ||||||||||||||||
420 | ||||||||||||||||
421 | ||||||||||||||||
422 | ||||||||||||||||
423 | ||||||||||||||||
424 | ||||||||||||||||
425 | ||||||||||||||||
426 | ||||||||||||||||
427 | ||||||||||||||||
428 | ||||||||||||||||
429 | ||||||||||||||||
430 | ||||||||||||||||
431 | ||||||||||||||||
432 | ||||||||||||||||
433 | ||||||||||||||||
434 | ||||||||||||||||
435 | ||||||||||||||||
436 | ||||||||||||||||
437 | ||||||||||||||||
438 | ||||||||||||||||
439 | ||||||||||||||||
440 | ||||||||||||||||
441 | ||||||||||||||||
442 | ||||||||||||||||
443 | ||||||||||||||||
444 | ||||||||||||||||
445 | ||||||||||||||||
446 | ||||||||||||||||
447 | ||||||||||||||||
448 | ||||||||||||||||
449 | ||||||||||||||||
450 | ||||||||||||||||
451 | ||||||||||||||||
452 | ||||||||||||||||
453 | ||||||||||||||||
454 | ||||||||||||||||
455 | ||||||||||||||||
456 | ||||||||||||||||
457 | ||||||||||||||||
458 | ||||||||||||||||
459 | ||||||||||||||||
460 | ||||||||||||||||
461 | ||||||||||||||||
462 | ||||||||||||||||
463 | ||||||||||||||||
464 | ||||||||||||||||
465 | ||||||||||||||||
466 | ||||||||||||||||
467 | ||||||||||||||||
468 | ||||||||||||||||
469 | ||||||||||||||||
470 | ||||||||||||||||
471 | ||||||||||||||||
472 | ||||||||||||||||
473 | ||||||||||||||||
474 | ||||||||||||||||
475 | ||||||||||||||||
476 | ||||||||||||||||
477 | ||||||||||||||||
478 | ||||||||||||||||
479 | ||||||||||||||||
480 | ||||||||||||||||
481 | ||||||||||||||||
482 | ||||||||||||||||
483 | ||||||||||||||||
484 | ||||||||||||||||
485 | ||||||||||||||||
486 | ||||||||||||||||
487 | ||||||||||||||||
488 | ||||||||||||||||
489 | ||||||||||||||||
490 | ||||||||||||||||
491 | ||||||||||||||||
492 | ||||||||||||||||
493 | ||||||||||||||||
494 | ||||||||||||||||
495 | ||||||||||||||||
496 | ||||||||||||||||
497 | ||||||||||||||||
498 | ||||||||||||||||
499 | ||||||||||||||||
500 | ||||||||||||||||
501 | ||||||||||||||||
502 | ||||||||||||||||
503 | ||||||||||||||||
504 | ||||||||||||||||
505 | ||||||||||||||||
506 | ||||||||||||||||
507 | ||||||||||||||||
508 | ||||||||||||||||
509 | ||||||||||||||||
510 | ||||||||||||||||
511 | ||||||||||||||||
512 | ||||||||||||||||
513 | ||||||||||||||||
514 | ||||||||||||||||
515 | ||||||||||||||||
516 | ||||||||||||||||
517 | ||||||||||||||||
518 | ||||||||||||||||
519 | ||||||||||||||||
520 | ||||||||||||||||
521 | ||||||||||||||||
522 | ||||||||||||||||
523 | ||||||||||||||||
524 | ||||||||||||||||
525 | ||||||||||||||||
526 | ||||||||||||||||
527 | ||||||||||||||||
528 | ||||||||||||||||
529 | ||||||||||||||||
530 | ||||||||||||||||
531 | ||||||||||||||||
532 | ||||||||||||||||
533 | ||||||||||||||||
534 | ||||||||||||||||
535 | ||||||||||||||||
536 | ||||||||||||||||
537 | ||||||||||||||||
538 | ||||||||||||||||
539 | ||||||||||||||||
540 | ||||||||||||||||
541 | ||||||||||||||||
542 | ||||||||||||||||
543 | ||||||||||||||||
544 | ||||||||||||||||
545 | ||||||||||||||||
546 | ||||||||||||||||
547 | ||||||||||||||||
548 | ||||||||||||||||
549 | ||||||||||||||||
550 | ||||||||||||||||
551 | ||||||||||||||||
552 | ||||||||||||||||
553 | ||||||||||||||||
554 | ||||||||||||||||
555 | ||||||||||||||||
556 | ||||||||||||||||
557 | ||||||||||||||||
558 | ||||||||||||||||
559 | ||||||||||||||||
560 | ||||||||||||||||
561 | ||||||||||||||||
562 | ||||||||||||||||
563 | ||||||||||||||||
564 | ||||||||||||||||
565 | ||||||||||||||||
566 | ||||||||||||||||
567 | ||||||||||||||||
568 | ||||||||||||||||
569 | ||||||||||||||||
570 | ||||||||||||||||
571 | ||||||||||||||||
572 | ||||||||||||||||
573 | ||||||||||||||||
574 | ||||||||||||||||
575 | ||||||||||||||||
576 | ||||||||||||||||
577 | ||||||||||||||||
578 | ||||||||||||||||
579 | ||||||||||||||||
580 | ||||||||||||||||
581 | ||||||||||||||||
582 | ||||||||||||||||
583 | ||||||||||||||||
584 | ||||||||||||||||
585 | ||||||||||||||||
586 | ||||||||||||||||
587 | ||||||||||||||||
588 | ||||||||||||||||
589 | ||||||||||||||||
590 | ||||||||||||||||
591 | ||||||||||||||||
592 | ||||||||||||||||
593 | ||||||||||||||||
594 | ||||||||||||||||
595 | ||||||||||||||||
596 | ||||||||||||||||
597 | ||||||||||||||||
598 | ||||||||||||||||
599 | ||||||||||||||||
600 | ||||||||||||||||
601 | ||||||||||||||||
602 | ||||||||||||||||
603 | ||||||||||||||||
604 | ||||||||||||||||
605 | ||||||||||||||||
606 | ||||||||||||||||
607 | ||||||||||||||||
608 | ||||||||||||||||
609 | ||||||||||||||||
610 | ||||||||||||||||
611 | ||||||||||||||||
612 | ||||||||||||||||
613 | ||||||||||||||||
614 | ||||||||||||||||
615 | ||||||||||||||||
616 | ||||||||||||||||
617 | ||||||||||||||||
618 | ||||||||||||||||
619 | ||||||||||||||||
620 | ||||||||||||||||
621 | ||||||||||||||||
622 | ||||||||||||||||
623 | ||||||||||||||||
624 | ||||||||||||||||
625 | ||||||||||||||||
626 | ||||||||||||||||
627 | ||||||||||||||||
628 | ||||||||||||||||
629 | ||||||||||||||||
630 | ||||||||||||||||
631 | ||||||||||||||||
632 | ||||||||||||||||
633 | ||||||||||||||||
634 | ||||||||||||||||
635 | ||||||||||||||||
636 | ||||||||||||||||
637 | ||||||||||||||||
638 | ||||||||||||||||
639 | ||||||||||||||||
640 | ||||||||||||||||
641 | ||||||||||||||||
642 | ||||||||||||||||
643 | ||||||||||||||||
644 | ||||||||||||||||
645 | ||||||||||||||||
646 | ||||||||||||||||
647 | ||||||||||||||||
648 | ||||||||||||||||
649 | ||||||||||||||||
650 | ||||||||||||||||
651 | ||||||||||||||||
652 | ||||||||||||||||
653 | ||||||||||||||||
654 | ||||||||||||||||
655 | ||||||||||||||||
656 | ||||||||||||||||
657 | ||||||||||||||||
658 | ||||||||||||||||
659 | ||||||||||||||||
660 | ||||||||||||||||
661 | ||||||||||||||||
662 | ||||||||||||||||
663 | ||||||||||||||||
664 | ||||||||||||||||
665 | ||||||||||||||||
666 | ||||||||||||||||
667 | ||||||||||||||||
668 | ||||||||||||||||
669 | ||||||||||||||||
670 | ||||||||||||||||
671 | ||||||||||||||||
672 | ||||||||||||||||
673 | ||||||||||||||||
674 | ||||||||||||||||
675 | ||||||||||||||||
676 | ||||||||||||||||
677 | ||||||||||||||||
678 | ||||||||||||||||
679 | ||||||||||||||||
680 | ||||||||||||||||
681 | ||||||||||||||||
682 | ||||||||||||||||
683 | ||||||||||||||||
684 | ||||||||||||||||
685 | ||||||||||||||||
686 | ||||||||||||||||
687 | ||||||||||||||||
688 | ||||||||||||||||
689 | ||||||||||||||||
690 | ||||||||||||||||
691 | ||||||||||||||||
692 | ||||||||||||||||
693 | ||||||||||||||||
694 | ||||||||||||||||
695 | ||||||||||||||||
696 | ||||||||||||||||
697 | ||||||||||||||||
698 | ||||||||||||||||
699 | ||||||||||||||||
700 | ||||||||||||||||
701 | ||||||||||||||||
702 | ||||||||||||||||
703 | ||||||||||||||||
704 | ||||||||||||||||
705 | ||||||||||||||||
706 | ||||||||||||||||
707 | ||||||||||||||||
708 | ||||||||||||||||
709 | ||||||||||||||||
710 | ||||||||||||||||
711 | ||||||||||||||||
712 | ||||||||||||||||
713 | ||||||||||||||||
714 | ||||||||||||||||
715 | ||||||||||||||||
716 | ||||||||||||||||
717 | ||||||||||||||||
718 | ||||||||||||||||
719 | ||||||||||||||||
720 | ||||||||||||||||
721 | ||||||||||||||||
722 | ||||||||||||||||
723 | ||||||||||||||||
724 | ||||||||||||||||
725 | ||||||||||||||||
726 | ||||||||||||||||
727 | ||||||||||||||||
728 | ||||||||||||||||
729 | ||||||||||||||||
730 | ||||||||||||||||
731 | ||||||||||||||||
732 | ||||||||||||||||
733 | ||||||||||||||||
734 | ||||||||||||||||
735 | ||||||||||||||||
736 | ||||||||||||||||
737 | ||||||||||||||||
738 | ||||||||||||||||
739 | ||||||||||||||||
740 | ||||||||||||||||
741 | ||||||||||||||||
742 | ||||||||||||||||
743 | ||||||||||||||||
744 | ||||||||||||||||
745 | ||||||||||||||||
746 | ||||||||||||||||
747 | ||||||||||||||||
748 | ||||||||||||||||
749 | ||||||||||||||||
750 | ||||||||||||||||
751 | ||||||||||||||||
752 | ||||||||||||||||
753 | ||||||||||||||||
754 | ||||||||||||||||
755 | ||||||||||||||||
756 | ||||||||||||||||
757 | ||||||||||||||||
758 | ||||||||||||||||
759 | ||||||||||||||||
760 | ||||||||||||||||
761 | ||||||||||||||||
762 | ||||||||||||||||
763 | ||||||||||||||||
764 | ||||||||||||||||
765 | ||||||||||||||||
766 | ||||||||||||||||
767 | ||||||||||||||||
768 | ||||||||||||||||
769 | ||||||||||||||||
770 | ||||||||||||||||
771 | ||||||||||||||||
772 | ||||||||||||||||
773 | ||||||||||||||||
774 | ||||||||||||||||
775 | ||||||||||||||||
776 | ||||||||||||||||
777 | ||||||||||||||||
778 | ||||||||||||||||
779 | ||||||||||||||||
780 | ||||||||||||||||
781 | ||||||||||||||||
782 | ||||||||||||||||
783 | ||||||||||||||||
784 | ||||||||||||||||
785 | ||||||||||||||||
786 | ||||||||||||||||
787 | ||||||||||||||||
788 | ||||||||||||||||
789 | ||||||||||||||||
790 | ||||||||||||||||
791 | ||||||||||||||||
792 | ||||||||||||||||
793 | ||||||||||||||||
794 | ||||||||||||||||
795 | ||||||||||||||||
796 | ||||||||||||||||
797 | ||||||||||||||||
798 | ||||||||||||||||
799 | ||||||||||||||||
800 | ||||||||||||||||
801 | ||||||||||||||||
802 | ||||||||||||||||
803 | ||||||||||||||||
804 | ||||||||||||||||
805 | ||||||||||||||||
806 | ||||||||||||||||
807 | ||||||||||||||||
808 | ||||||||||||||||
809 | ||||||||||||||||
810 | ||||||||||||||||
811 | ||||||||||||||||
812 | ||||||||||||||||
813 | ||||||||||||||||
814 | ||||||||||||||||
815 | ||||||||||||||||
816 | ||||||||||||||||
817 | ||||||||||||||||
818 | ||||||||||||||||
819 | ||||||||||||||||
820 | ||||||||||||||||
821 | ||||||||||||||||
822 | ||||||||||||||||
823 | ||||||||||||||||
824 | ||||||||||||||||
825 | ||||||||||||||||
826 | ||||||||||||||||
827 | ||||||||||||||||
828 | ||||||||||||||||
829 | ||||||||||||||||
830 | ||||||||||||||||
831 | ||||||||||||||||
832 | ||||||||||||||||
833 | ||||||||||||||||
834 | ||||||||||||||||
835 | ||||||||||||||||
836 | ||||||||||||||||
837 | ||||||||||||||||
838 | ||||||||||||||||
839 | ||||||||||||||||
840 | ||||||||||||||||
841 | ||||||||||||||||
842 | ||||||||||||||||
843 | ||||||||||||||||
844 | ||||||||||||||||
845 | ||||||||||||||||
846 | ||||||||||||||||
847 | ||||||||||||||||
848 | ||||||||||||||||
849 | ||||||||||||||||
850 | ||||||||||||||||
851 | ||||||||||||||||
852 | ||||||||||||||||
853 | ||||||||||||||||
854 | ||||||||||||||||
855 | ||||||||||||||||
856 | ||||||||||||||||
857 | ||||||||||||||||
858 | ||||||||||||||||
859 | ||||||||||||||||
860 | ||||||||||||||||
861 | ||||||||||||||||
862 | ||||||||||||||||
863 | ||||||||||||||||
864 | ||||||||||||||||
865 | ||||||||||||||||
866 | ||||||||||||||||
867 | ||||||||||||||||
868 | ||||||||||||||||
869 | ||||||||||||||||
870 | ||||||||||||||||
871 | ||||||||||||||||
872 | ||||||||||||||||
873 | ||||||||||||||||
874 | ||||||||||||||||
875 | ||||||||||||||||
876 | ||||||||||||||||
877 | ||||||||||||||||
878 | ||||||||||||||||
879 | ||||||||||||||||
880 | ||||||||||||||||
881 | ||||||||||||||||
882 | ||||||||||||||||
883 | ||||||||||||||||
884 | ||||||||||||||||
885 | ||||||||||||||||
886 | ||||||||||||||||
887 | ||||||||||||||||
888 | ||||||||||||||||
889 | ||||||||||||||||
890 | ||||||||||||||||
891 | ||||||||||||||||
892 | ||||||||||||||||
893 | ||||||||||||||||
894 | ||||||||||||||||
895 | ||||||||||||||||
896 | ||||||||||||||||
897 | ||||||||||||||||
898 | ||||||||||||||||
899 | ||||||||||||||||
900 | ||||||||||||||||
901 | ||||||||||||||||
902 | ||||||||||||||||
903 | ||||||||||||||||
904 | ||||||||||||||||
905 | ||||||||||||||||
906 | ||||||||||||||||
907 | ||||||||||||||||
908 | ||||||||||||||||
909 | ||||||||||||||||
910 | ||||||||||||||||
911 | ||||||||||||||||
912 | ||||||||||||||||
913 | ||||||||||||||||
914 | ||||||||||||||||
915 | ||||||||||||||||
916 | ||||||||||||||||
917 | ||||||||||||||||
918 | ||||||||||||||||
919 | ||||||||||||||||
920 | ||||||||||||||||
921 | ||||||||||||||||
922 | ||||||||||||||||
923 | ||||||||||||||||
924 | ||||||||||||||||
925 | ||||||||||||||||
926 | ||||||||||||||||
927 | ||||||||||||||||
928 | ||||||||||||||||
929 | ||||||||||||||||
930 | ||||||||||||||||
931 | ||||||||||||||||
932 | ||||||||||||||||
933 | ||||||||||||||||
934 | ||||||||||||||||
935 | ||||||||||||||||
936 | ||||||||||||||||
937 | ||||||||||||||||
938 | ||||||||||||||||
939 | ||||||||||||||||
940 | ||||||||||||||||
941 | ||||||||||||||||
942 | ||||||||||||||||
943 | ||||||||||||||||
944 | ||||||||||||||||
945 | ||||||||||||||||
946 | ||||||||||||||||
947 | ||||||||||||||||
948 | ||||||||||||||||
949 | ||||||||||||||||
950 | ||||||||||||||||
951 | ||||||||||||||||
952 | ||||||||||||||||
953 | ||||||||||||||||
954 | ||||||||||||||||
955 | ||||||||||||||||
956 | ||||||||||||||||
957 | ||||||||||||||||
958 | ||||||||||||||||
959 | ||||||||||||||||
960 | ||||||||||||||||
961 | ||||||||||||||||
962 | ||||||||||||||||
963 | ||||||||||||||||
964 | ||||||||||||||||
965 | ||||||||||||||||
966 | ||||||||||||||||
967 | ||||||||||||||||
968 | ||||||||||||||||
969 | ||||||||||||||||
970 | ||||||||||||||||
971 | ||||||||||||||||
972 | ||||||||||||||||
973 | ||||||||||||||||
974 | ||||||||||||||||
975 | ||||||||||||||||
976 | ||||||||||||||||
977 | ||||||||||||||||
978 | ||||||||||||||||
979 | ||||||||||||||||
980 | ||||||||||||||||
981 | ||||||||||||||||
982 | ||||||||||||||||
983 | ||||||||||||||||
984 | ||||||||||||||||
985 | ||||||||||||||||
986 | ||||||||||||||||
987 | ||||||||||||||||
988 | ||||||||||||||||
989 | ||||||||||||||||
990 | ||||||||||||||||
991 | ||||||||||||||||
992 | ||||||||||||||||
993 | ||||||||||||||||
994 | ||||||||||||||||
995 | ||||||||||||||||
996 | ||||||||||||||||
997 | ||||||||||||||||
998 | ||||||||||||||||
999 |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Layout Notes | |||||||||||||||
2 | Map | Clearing Ability | Mob Count | Boss Difficulty | Boss | Boss Based On | Boss notes | Tileset | Few Obstacles | Boss not in own room | Outdoors | Linear | Notable Drops | Additional Notes | ||
3 | Tier 6 | Volcano Map | 4 | 6 | 4 | Forest of Flames | Torchoak Grove | Summons small totems that use Lightning Warp and Magma Orb. Casts Elemental Equilibrium on you so overcap resistances. Totems however don't dish out too much damage. | Kaom's Dream | x | o | o | x | King's Heart | ||
4 | Canyon Map | 9 | 3 | 9 | Gnar, Eater of Carrion; Stonebreak, Battle Fowl | Eypecker, Steelchaw | Both bosses are deadly. When one dies the other enrages gaining damage and health. Pitbull inflicts a deadly Bleed. Chicken fires Poison Arrow and Vaal Rain of Arrows which can prevent you from moving. Recommend kill the Chicken first then kite the Pitbull. | Prisoner's Gate | o | o | o | o | ||||
5 | Sulphur Vents | 7 | 5 | 3 | The Gorgon | The Basilisk | Telegraphed Flamethrower and Petrify attacks, keep behind the boss. Weak projectile barrage. After killing boss, petrified monsters are freed. | Boiling Lake | x | x | o | o | ||||
6 | Haunted Mansion | 7 | 5 | 5 | Barthol, the Pure | Suzie Cato, Scholar of Light | First form deals Fire Damage. Homing fire beams and GMP Incinerate. Second form does same skills but with Physical damage instead. Homing beams are significantly more dangerous in second form. | Templar Courts | o | x | x | x | ||||
7 | Fields Map | 7 | 3 | 5 | Drek, Apex Hunter | Greust, Lord of the Forest | Familiar Act 7 fight. Melee acolytes will constantly spawn and wall archers will fire maiming Blast Rain throughout duration of fight. After a while two doggos will appear, then Gruest. Gruest fires a spear which deals Physical damage and inflicts a Strong bleed. Periodically Gruest will gain an enrage buff which increases his damage and allows him to use a very quick barrage of spears that should be evaded. | Imperial Fields | o | x | o | x | ||||
8 | 6 | 4 | 7 | Erythrophagia | Act IV Doedre | Try not to stand in more than one curse aura (Vulnerability being particulary dangerous). Avoid strong physical projectiles. | Belly of the Beast | x | x | x | o | The Hunger | ||||
9 | Academy Map | 3 | 5 | 6 | The Arbiter of Knowledge | Trinian, Intellectus Prime | Hexfont, be careful of dangerous curses such as Vulnerability and Silence (for casters). Throws books with Far Shot (more damage the further away you are from the boss). Summons tornadoes that do a lot of quick Physical damage, avoid at all costs. | Library | x | x | x | x | ||||
10 | Wharf Map | 7 | 5 | 2 | Stone of the Currents | Lightning Golem | Weak Lightning spells. Summons 6 Flood Orbs which use an unthreatening Cyclone. Boss is tanky. | Docks | x | o | o | o | ||||
11 | Ashen Wood Map | 7 | 4 | 2 | Lord of the Ashen Arrow | Bandit | Archer with Fire based attacks. Avoid Blast Rain. Vaal Burning Arrow is hard to avoid and can inflict a powerful Ignite. | Ashen Fields | x | o | o | x | The Enlightened, Bowyer's Dream (from boss) | Burning ground in map can cause poor game performance for many setups | ||
12 | Precinct Map | 6 | 8 | 8 | Orra Greengate, Torr Olgosso, Damoi Tui, Eoin Greyfur, Wilorin Demontamer, Augustina Solaria, Igna Phoenix | 2-6 Rogue Exiles | These are not like usual Rogue Exiles. They have much more health and deal much more damage. Do not engage them all at once as certain combinations can output substantial burst damage. Try to isolate each exile one by one. | Slums | o | o | o | x | Saint's Treasure, The Undaunted | Twinned affix improves odds of more Rogue Exiles appearing | ||
13 | ||||||||||||||||
14 | Tier 7 | Cells Map | 1 | 8 | 8 | Shavronne the Sickening | Act IX Shavronne | Avoid large Ball Lightning and spray of small Lightning projectiles. Boss will lay a small circle on the ground then ghost Brutus will appear slamming the area for massive Physical/Lightning damage. Boss also summons small lightning orb minions and books which explode after a time. | Crematorium | x | o | x | x | The Wretched | ||
15 | Arcade Map | 3 | 3 | 3 | Herald of Thunder; Herald of Ashes | The Voltaic Seal, The Infernal Seal | Flammability and Conductivity lower resists so overcap or bring curse removal. Weak elemental spells | Marketplace | x | o | o | x | Saint's Treasure | |||
16 | Conservatory Map | 5 | 5 | 2 | The Forgotten Soldier | Hector Titucius, Eternal Servant | Shield Charges, leaving behind weak Physical projectiles. | Bath House | o | x | x | x | ||||
17 | Toxic Sewer Map | 10 | 6 | 6 | Arachnoxia | Black Death | Physical Leap Slam. Cast green spears which do significant Chaos damage. Spawn spiders which release Caustic Clouds (Chaos DoT). | Sewers | o | o | x | o | The Throne | Pantheon- Soul of Arakaali | ||
18 | Lava Chamber Map | 3 | 5 | 6 | Fire and Fury | Flame Surge and small Fire projectiles. Summons small fire elementals. Teleports onto corner furnaces to regain health. Pulling the corresponding lever will deactivate the Furnace temporarily stopping the healing effect on the boss. Be careful with multiple projectile map mod as Fire projectiles can overlap, potentially one-shotting. | Crematorium | x | x | x | o | Chains that Bind, The Standoff | ||||
19 | Dunes Map | 9 | 2 | 4 | The Blacksmith | Hillock | Strong Physical melee attacks. At half health heals to full and gains a Leap Slam ability that summons zombies which release poison clouds on death. Staying in melee range prevents use of Leap Slam. | Vastiri Desert | o | o | o | o | ||||
20 | 7 | 3 | 4 | It That Fell | Q'uru | Spawns Dropbears. Boss disappears and reappears, in both instances the boss leaves a powerful Earthquake aftershock that can deal serious Physical damage. | Caverns | o | x | x | o | Hunter's Reward | ||||
21 | Bazaar Map | 4 | 8 | 3 | Ancient Sculptor | Undying Worker | Physical Spectral Throw. At 2/3 health Marceus the Defaced (Marketplace) is summoned - strong Lightning Strike attack. At 1/3 health Goddess of Purity (Solaris Temple) is summoned. | Marketplace | x | x | o | x | Saint's Treasure | |||
22 | Geode Map | 5 | 6 | 7 | Void Anomaly | Chaos Sentinel | More powerful version of Grotto boss. In addition to Chaos-storm and Ground Slam summons large whirlwinds which deal Chaos DoT. Pocked miners can release powerful Chaos Sentinels from the walls. Fight can be difficult due to small size of room. | Quarry | x | x | o | x | ||||
23 | 8 | 1 | 7 | Nightmare's Omen | Malachai | Phase 2 Malachai without the hearts/adds and much more room to manoeuvre. Avoid standing on the Fire Traps. Move out of the AoE from his Mortar projectile. His most dangerous attacks are the channelled "You are being selfish" tentacles and telegraphed teleport slam which most likely will one-shot. It pays to stay closer to the boss so you can always see when these two abilities are coming. | Fetid Pool | o | x | o | o | |||||
24 | Ghetto Map | 4 | 6 | 6 | Lady Stormflay | Spinecrack | Powerful Lightning Strike that inflicts Vulnerability on hit. Summons Shocked Miscreations which Lightning Warp. Pays to bring shock removal. | Slums | x | o | o | x | Saint's Treasure | |||
25 | ||||||||||||||||
26 | Tier 8 | Arachnid Nest Map | 6 | 4 | 7 | Spinner of False Hope | The Weaver | Same as Jungle Valley boss except now significantly stronger. Boss will disappear and reappear throughout fight. Also can now summon rare spiders which may have dangerous auras. | Weaver's Nest | o | x | x | x | |||
27 | Laboratory Map | 5 | 5 | 7 | Riftwalker | The Unshaped | Black hole Frostbolt leaves Vortex Cold DoT on the ground. Modest Physical Spectral Throw. Avoid telegraphed Slam attack that leaves a massive black hole Vortex dealing significant cold DoT.- this is likely a one shot. After losing life boss will teleport to another platform leaving behind a growing Vortex. Keep hopping through portals until the boss is dead. | Reliquary | x | x | x | o | The Professor | Layout split into four quadrants, at the end of each is a lever. Pulling all four levers will allow you to face waves of minions and then the boss at the centre of the map. To leave the boss area take the portal that says 'Laboratory'. | ||
28 | Infested Valley Map | 8 | 5 | 8 | Gorulis, Will-Thief | Start off by killing the three nests, then the boss will spawn on the central platform. Ryslatha fires projectiles that deal significant Chaos damage and leave green pools that do DoT. The boss' hits also Poison, so bring a Poison removal flask. This fight can be very difficult for characters with low regeneration/sustain. | Wetlands | o | x | o | o | |||||
29 | 4 | 7 | 6 | Visceris | Act VII Maligaro | Maligaro deals telegraphed Physical attacks that Maim and Poison. When damaged Maligaro will summon the spider Akaveesh and his sex slave Mun'eh. Akaveesh's projectiles are particularly deadly, dealing large amounts of Chaos damage and leaving Chaos DoT ground. When almost dead Maligaro will assault the player with several clones which must be tanked through. | Chamber of Sins | x | x | x | x | The Artist, The Wretched | ||||
30 | Mud Geyser Map | 8 | 2 | 8 | Tunneltrap | The Conqueror Wurm | Extremely powerful Physical projectiles. Three fast ones that are hard to dodge. One large one that deals an explosion (60% Physical/40% Fire) on contact which can one shot. In melee range always stay behind the boss. When ranged always keep the boss in sight (it can be hard to see sometimes) and keep actively mobile to avoid the projectiles. | Fetid Pool | o | o | o | o | ||||
31 | Shore Map | 9 | 1 | 3 | Belcer, Pirate Lord | Fairgraves Eternal | Weak Spectral Throw and Summon Raging Spirits. At 50% health summons a Tormented Bootlegger which when absorbed causes Belcer to throw fire bombs and gain Power Charges. At 25% health summons a Tormented Buccaneer which when absorbed grants Belcer Vaal Spectral Throw and Frenzy Charges. Belcer and his ghosts don't have too much health so it is usually rare to feel the full effect of these augmented abilities. | Coast | o | o | o | o | ||||
32 | Mineral Pools Map | 2 | 4 | 7 | Shock and Horror | Sea Witch | Summons five Lightning Warp totems which create Shocking Ground. Ignore them during the fight as the boss will just resummon them. Keep mobile so they do not all stack on top of you at once. The boss will periodically use a honed laser beam that deals considerable continuous Lightning damage. Take cover behind one of the pillars in the chamber to interrupt the beam. The beam is on a 20 second cooldown so use the downtime as an opportunity to quickly finish the boss. | Merveil's Caverns | x | x | o | x | ||||
33 | Sepulchre Map | 7 | 3 | 8 | Doedre the Defiler | Act IX Doedre | Creates three stone monoliths that apply up to 5 stacking debuffs (Green reduces your damage, Purple makes you slower, Red makes you take increased damage). Destroying the corresponding monolith removes the debuff. Do not kill them all though as when damaged Doedre will cast an arena wide physical AoE that will quickly kill you unless you take cover behind one of the monoliths. From 75% life Doedre will transform until a familiar form where she will only fire slow Physical projectiles and use a teleport slam that deals significant damage. | Ossuary | o | x | x | o | ||||
34 | Wasteland Map | 4 | 5 | 5 | The Brittle Emperor | Voll, Emperor of Purity | Telegraphed Slam and Charge attacks that deal significant Physical damage. Summons undead that release poisonous clouds on death. For ranged characters the boss is easily kitable. | Dreid Lake | o | o | o | x | The Brittle Emperor | |||
35 | Orchard Map | 5 | 8 | 6 | Vision of Justice | Goddess of Justice | Mortar of Fire based projectiles that can shotgun the player. Summons skeletons and places offerings which deal Chaos or Fire DoT. Channels a laser beam that deals significant Fire DoT. Run behind a pillar to interrupt the beam. Green circle teleports players standing in it - potentially onto labynith traps on around the arena. | Imperial Gardens | x | x | o | x | ||||
36 | Promenade Map | 7 | 4 | 4 | Blackguard Avenger Blackguard Tempest | Captain Arteri, Blackguard Mage | Avenger deals simple Physical Cleave and Double Strike attacks. Mage casts weak Sparks and Conductivity auras on the ground. The Mage also will cast a large, slow-moving Ball Lightning that deals heavy damage so stand clear. The Mage casts Lightning Thorns on the Avenger which reflects Lightning damage back to the attacker. Again, this is extremely dangerous for fast attacking builds so always pay attention (the mage does not cast it on herself so it is usually safest to kill her first). | Grand Promenade | o | o | o | o | ||||
37 | ||||||||||||||||
38 | Tier 9 | Cemetery Map | 6 | 5 | 8 | Erebix, Light's Bane | Gruthkul, Mother of Despair | Deals strong Physical melee attacks. Avoid telegraphed slam and dark patches of ground that deal DoT. Boss will channel for several seconds summoning short lived Physical projectiles from all directions. As boss loses life player gains stack of Despair debuff (unremovable) which slows you, reduces your light radius and increases damage taken. Therefore the boss becomes much more deadly as the fight progresses, pays to try to save burst damage/flasks for towards the end of the fight. | Fellshrine Ruins | x | x | o | x | |||
39 | 5 | 6 | 1-7 | Litanius, the Black Prayer | Colossal Bonestalker | Recommend turning off curses when facing this boss. When cursed the boss releases a powerful projectile nova which can one shot (damage type based on colour of curse gem). Boss is trivial otherwise | Reliquary | x | o | x | o | |||||
40 | Ancient City Map | 4 | 8 | 5 | Legius Garhall | Blackguard Duelist | Strong Physical Double Strike, Cleave and Leap Slam. Leap Slam leaves Burning Ground which does high amounts of Fire DoT. | Vaal City | x | o | o | x | ||||
41 | 9 | 1 | 2 | Blood Progenitor Spirit of Aidan Spirit of Nadia | Chieftain, Aidan the Frenzied, Nadia the Soothing | Has 'allies deal substantial extra physical damage' aura. Summons monkeys and frenzies allies. Boss itself is slow and does little damage. At 50% health summons two small unique monkeys with Haste and slowing auras. | Southern Forest | o | o | o | o | |||||
42 | Moon Temple Map | 6 | 10 | 3 | Sebbert, Crescent's Point | Dusk, Harbinger of Lunaris | Fires Ice shots which Chill the player. When damaged fires more projectiles including some that home in on the player. The orb casts dark Frostbolts which leave patches of hard to see Vortex on the ground dealing cold DoT. | Lunaris Temple | o | x | x | x | Wealth and Power | Pantheon- Soul of Lunaris | ||
43 | Waste Pool Map | 8 | 2 | 7 | Portentia, The Foul | Act VIII Doedre | Doedre has two attacks: firstly firing three Physical projectiles, secondly a teleported warp dealing a large amount of Physical damage. While the room is red, small red balls spawn, exploding for minor Physical damage but inflicting a stacking debuff (up to 10) which causes you to take increased damage. While the room is green, zombies will continuously spawn - when slain these zombies inflict a stacking debuff causing you to deal less damage. While the room is purple, small purple areas spawn which deal Chaos DoT and slow your character. At any point during the fight you can pull the valve to removes all debuffs and ground effects - changing the room to the next colour but also giving Doedre a buff (depending on the colour). The room always starts red, then green, the purple. | Doedre's Cesspool | o | x | x | o | The Throne | |||
44 | Vault Map | 7 | 2 | 6 | Guardian of the Vault | Stone Golem | Powerful Physical Slam attacks. Summons Animated Weapons and Guardians throughout the fight. Standing on the gold piles grants 50% more damage to yourself. Don't leave the fight too long as the boss will disappear placing yellow circles all over the ground that explode for massive Physical damage. Killing the boss quickly also rewards you with bonus loot from the nearby gold piles. | Solaris Temple | o | x | x | o | Abandoned Wealth, The Hoarder | Need to pull three levers to open golden door leading to boss room. Any gold piles remaining after the fight can be looted for an extra reward. | ||
45 | Temple Map | 5 | 5 | 3 | Jorus, Sky's Edge | Dawn, Harbinger of Solaris | Scorching Ray, debuffs Fire resistance. Casts Bladefall. Throws Fire based projectile that splits into smaller ones. Sun orb casts a fire laser that leaves Burning Ground. | Solaris temple | o | x | x | x | ||||
46 | Arena Map | 3 | 3 | 6 | Avatar of the Forge Avatar of the Huntress Avatar of the Skies | Rudiarius Felix, Mevion, Dimachaeri Cassius | Archer uses Caustic Arrow and Puncture traps, when damaged uses Vulnerability and Barrage. Cycloner deals Fire damage and grants Endurance Charges to allies, when damaged gains Vaal Glacial hammer and some other melee abilities. Caster uses Summon Raging Spirit and Flammability, when damaged uses Flameblast and Vaal Summon Skeletons. Recommended to isolate each boss and DPS them down individually to minimize the impact of their augmented abilities. | Grand Arena | o | x | o | x | ||||
47 | Museum Map | 3 | 8 | 8 | He of Many Pieces | Act IV Maligaro | Heavy and hard to avoid Chaos and Physical damage. Fills room with nasty Chaos cluster traps. Also uses Desecrate and Detonate Dead so keep moving and try to stay out of all the chaos. | Library | x | x | x | x | ||||
48 | Scriptorium Map | 6 | 7 | 6 | Gisale, Thought Thief | Act IV Shavronne | Array of Lightning Spells. Casts Lightning Thorns on herself. Fast hitting characters (Cyclone, Blade Flurry, Incinerate etc), must stop attacking while Lightning Thorns is up else they will near instantly die. | Library | x | x | x | x | The Offering (from boss) | |||
49 | Waterways Map | 7 | 7 | 5 | Fragment of Winter | Ice Golem | Weak Ice Spear attack. Places Ice Traps that create Chilled Ground. Periodically summon Ice Golems of varying rarity. After losing enough health the boss will become frozen, gaining immunity and Ice Thorns, which reflects Cold damage back to the attacker. Do not attack during this phase. As with the Scriptorium and Promenade bosses fast attacking builds can kill themselves very quickly if they are not observant. | Aqueduct | o | o | o | o | ||||
50 | ||||||||||||||||
51 | Tier 10 | Leyline Map | 8 | 5 | 2 | Mirage of Bones | Nightwane | Mirror Arrow and Blink Arrow. The real boss is the one that moves around, the copies will always stay still. | Boiling Lake | o | x | o | x | |||
52 | Coral Ruins Map | 4 | 8 | 5 | Ironclad Demolisher Ironclad Decimator Ironclad Arsonist Captain Tanner Lightfoot | Gemling Legionnaire | Try not to engage all bosses at once. Arsonists cast Fireballs, Decimator casts Glacial Cascade and Demolishers have melee Physical attacks. Save the captain till last as he heals while his friends are still alive. The captain uses Taunt and has a modest Physical melee attack. | Brine King's Reef | x | o | o | o | ||||
53 | Plateau Map | 9 | 2 | 7 | Puruna, the Challenger Poporo, the Highest Spire | Kuduku and Kadaka | Atoll boss, along with another totem that uses a variety of Lightning spells. Once one is killed the other will restore to full health, gaining new abilities and more damage. For melee characters I advise killing Purina first (cold one) and for ranged characters killing Poporo (lightning one) first. Purina maintains a powerful Ice Nova that can one shot. Poporo has an extremely powerful Vaal Storm Call which you need to get out of asap. | Ledge | o | x | o | o | Spark and the Flame | |||
54 | Estuary Map | 8 | 5 | 4 | Sumter the Twisted | Humanoid Mage | Fire and Cold Spells. Avoid standing in Fire/Icestorms. Casts four fire/ice balls which are hard to avoid. At 2/3 and 1/3 health transforms into elementals Frostus and Flarus. These elementals have low health and don't provide much threat. | Karui Fortress | o | x | o | x | ||||
55 | Belfry Map | 9 | 4 | 8 | Lord of the Grey | Act V Kitava | Too many mechanics/phases to describe. Best to consult a mechanics video on Act V Kitava. Most of Kitava's attacks are telegraphed but can be hard to avoid and mistakes are costly. If you have enough damage it is easy to transition from boss phase to phase quickly. | Cathedral Rooftop | o | x | o | o | Boss takes ages, consider skipping | |||
56 | Pier Map | 5 | 8 | 5 | Ancient Architect | Undying Worker | Similar to the Bazaar boss without the statues. During the fight small spikes will appear from the ground. At 2/3 and 1/3 health will teleport. You have to traverse a mini trap gauntlet to get to the next area. Don't be afraid to teleport back to your hideout to refresh flask charges. | Docks | x | x | o | x | ||||
57 | Spider Forest Map | 6 | 4 | 4 | Enticer of Rot | Alira | Alira from the Burial Chambers map, this time without the Soul Eater ability. Again, avoid standing on Desecrated Ground or on corpses as the boss uses Detonate Dead. After some time a large zombie called 'Avatar of Rot' will appear from the cauldron. This zombie deals modest melee Physical damage. | Northern Forest | x | x | o | o | The Doctor | |||
58 | Coves Map | 7 | 4 | 6 | Telvar, the Inebriated Pirate Treasure | Pirate Ghost, Stone Golem | Telvar throws Magma Orbs that leave Burning Ground, he also throws barrels which deal Physical damage and spread slowing tar. The stone golem only deals modest melee Physical damage. Not too difficult if you engage each boss separately. | Coves | x | o | o | o | Formless Sea, The Vast | |||
59 | Pit Map | 3 | 3 | 3 | Olof, Son of the Headsman | Barkhul | Same as Marshes boss. Strong Physical Cyclone and Physical/Fire Ground Slam. Taunts you, reducing your damage against other enemies. Many waves of enemies spawn in congested room so be careful not to be overwhelmed. | Daresso's Dream | o | x | o | x | The Master (from boss) | |||
60 | Plaza Map | 3 | 6 | 7 | The Goddess | Goddess of Justice | Same as Orchard boss except with some Spiky Pillar Labyrinth traps. This time when she channels her deadly beam get behind one of the pillars either side of the room. | Imperial Gardens | x | x | o | x |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Layout Notes | |||||||||||||||
2 | Map | Clearing Ability | Mob Count | Boss Difficulty | Boss | Boss Based On | Boss notes | Tileset | Few Obstacles | Boss not in own room | Outdoors | Linear | Notable Drops | Additional Notes | ||
3 | Tier 11 | Burial Chambers Map | 7 | 7 | 7 | Witch of the Cauldron | Alira | Continually spawns zombies. Has Soul Eater, increasing damage/health/speed whenever a nearby enemy is slain. Casts Desecrate and Detonate Dead. Do not stand on corpse of boss in double boss map | Crypt | o | x | o | o | The Doctor | ||
4 | Chateau Map | 3 | 6 | 4 | Hephaeus, The Hammer | Argus | Strong Physical attacks. Sunder. Doesn't feel as strong as Uber Labyrinth Argus, also isn't immune to status ailments. Enrages for 8 seconds (turns red) increasing damage, movement speed and attack speed by 100%. Decoy Totem comes in handy for casters and ranged characters. | Labyrith - Estate Walkways | x | o | o | x | ||||
5 | Siege Map | 8 | 9 | 8 | Tahsin, Warmaker | Tukohama | Summons totems that cast Fire projectiles, periodically marks an area on the ground which all totems fire at. Telegraphed Physical Sunder. Telegraphed spinning Physical/Fire Slam that can one shot. Central totem casts Scorching Ray which lowers Fire resistance. A 50% life summons four Tukohama's Protection which makes Tukohama invulnerable until all four are slain. | Canals | o | o | o | o | ||||
6 | Arachnid Tomb Map | 7 | 3 | 3 | Hybrid Widow | Black Death | Viper Strike inflicts Poison. Summons swarms of small spiders. Will periodically enshroud the arena in web, lowering your attack, cast and movement speed as well as your damage. You can drag yourself through the nearby fires to remove the debuff. | Temple of Decay | o | x | x | o | ||||
7 | Bog Map | 8 | 4 | 1-8 | Skullbeak | Oozeback Bloom | Same as Arid Lake boss except reskinned. Again, breaking nests heals/enrages boss making it significantly more difficult. | Fetid Pool | o | x | o | o | ||||
8 | Lair Map | 7 | 8 | 10 | Lycius, Midnight's Howl | Rigwald | Annoying boss as Rigwald spends most of his time in invulnerable or near invulnerable states. Channels a Barrage of wolf projectiles that do massive Physical damage. While channelling Rigwald takes 50% less damage. Get behind a nearby obstacle to dodge the projectiles. Rigwald also transforms into wolf form for 8 seconds where he becomes immune to damage and chases your character. Keep moving as in wolf form Rigwald hits hard and inflicts a deadly Bleed. | Caverns | o | x | x | o | Wolven King's Bite | |||
9 | Factory Map | 7 | 6 | 7 | Pesquin, the Mad Baron | General Adus | Stay out of Lightning beams which deal heavy Lightning DoT. Adus has strong Physical attacks including Earthquake. Periodically Adus will leap in the air performing a more powerful Earthquake that has several aftershocks which deal heavy Physical and Lightning damage. The real danger in this fight comes from his 'Living Bomb' attack where he charges up and discharges a huge amount of Lightning damage which always Shocks and can potentially one shot. Avoid these telegraphed AoE abilities at all costs. | Refinery | x | o | o | o | ||||
10 | Mesa Map | 9 | 1 | 2 | Oak the Mighty | Oak | Surprisingly easier than Tier 3 Springs Oak. Modest physical attacks including Leap Slam. Summons a Warcheif totem to supplement his damage. Endurance Charges and Immortal Call can make him tanky against Physical attacks | Ledge | o | x | o | o | ||||
11 | Crystal Ore Map | 5 | 7 | 9 | Champion of the Hollows Lord of the Hollows Messenger of the Hollows | Pocked Goliath, Pikerivet, The Burning Man | Bosses have Phylacteral Link, which means only one can be damaged at a time (indicated by shiny aura around boss). Burning Man has Righteous Fire and throws Fire projectiles which leave a powerful Burning Ground. On death the Burning Man explodes for massive Fire damage that always Ignites so stand clear. Pikerivet has a Physical Cascade attack. The Pocked Goliath has a powerful short-range Ground Slam and spawns Miners. The small arena can make this boss fight hard to manoeuvre, however ranged characters may be able to offscreen from certain positions. | Mines | x | x | x | x | Jeweller's Boon | |||
12 | Park Map | 9 | 3 | 3 | Suncaller Asha | Soulmourn | Leap Slam. Molten Strike. Summons exploding balls which deal weak Physical damage. Conjures several beacons of light that deal Fire DoT on contact. | Oriath Square | o | o | o | o | ||||
13 | ||||||||||||||||
14 | Tier 12 | Ivory Temple Map | 5 | 8 | 7 | One random chosen "Perandus Manor" Boss | Platinia, Auriot, Rhodion, Pallias, Argient, Rheniot | Constantly spawns Perandus mobs until boss is dead (RIP GPU). In general, Perandus bosses hit hard so take caution. Boss also has a tonne of health. | Labyrinth/Estate Gardens | x | x | x | o | The Mayor and Perandus Manor (from Temple Stash) | Temple stash after boss kill. Adjacent to boss room outside is a passage to a large room with several mobs. | |
15 | Colonnade Map | 6 | 6 | 6 | Tyrant | General Gravicius | Much stronger than Armoury Gravicius. His Firestorm, Fire trap and Molten Shell abilities hit hard so ensure you have adequate fire mitigation. Gravicius has a large ES pool (cannot be bypassed by Chaos damage). At 2/3 and 1/3 life Gravicius will return to his tent regaining all his ES back. This fight can be long so you may need to portal to get back flask charges. | Battlefront | x | x | o | o | ||||
16 | Defiled Cathedral Map | 8 | 5 | 8 | Woad, Mockery of Man | Act X Avarius | Boss has strong Physical Cleave and telegraphed projectile. Also fires three weak Physical projectiles. Summons slow moving statues that deal massive Physical damage. Summons several beams, either in a line from the back of the room, or in a circle from the centre of the room. These beams inflict a massive Physical DoT that lasts two seconds. | Chamber of Innocence | o | x | x | o | ||||
17 | Overgrown Shrine Map | 7 | 4 | 6 | Maligaro the Mutilator | Act IX Maligaro | Leaves purple spikes on the ground which after a short time deals a Chaos/Physical rain. Maligaro deals modest Physical and Chaos damage with melee attacks and a Spectral Throw projectile. At low life Maligaro splits into several apparitions. These apparitions can be lethal if you let them engage you all at once. | Chamber of Sins | o | x | x | o | The Artist | |||
18 | Castle Ruins Map | 7 | 7 | 6 | Leif, the Swift-Handed | Kraityn | Strong physical attacks. Gains Frenzy charges with Frenzy. Flicker Strikes. Throws Smoke Mines that deal Physical and Fire damage. After 75% health uses a very powerful Blade Flurry attack, keep out. | Broken Bridge | o | x | o | x | ||||
19 | Villa Map | 6 | 9 | 7 | The High Templar | Dominus (First Form) | Stay out of Chilling Totem beams and off Shocking Ground. When channelling his Lightning beam run in a circle around the boss. Avoid 'Touch of God' slam - it will most likely one shot you. | Sceptre of God | x | x | x | o | ||||
20 | Necropolis Map | 4 | 7 | 7 | Burtok, Conjuror of Bones | Giant Bonestalker | Throws three strong Physical projectiles. Summons Animated Weapons. Creates a circular frost wall around your character that prevents movement. Places Bonespire ground beneath your feet that inflicts a stackable, unremovable physical DoT. It is imperative you move out of this quickly. Always bring some form of movement skill (not Shield Charge) that allows you to escape the Frost Wall. Frost Wall + Bonespire ground equates to death. | Crypt | x | x | x | o | The Wretched | |||
21 | Malformation Map | 7 | 7 | 9 | Nightmare Manifest | Act IV Piety | Spawns Eyes, Physical Cleave at close range, large Ball Lightning that you should avoid. Spinning Lightning Beam deals massive Lightning damage. If it does not one-shot you it also inflicts a powerful Physical Bleed they must be instantly removed. As this fight is mechanical it is usually not too bad. However, it becomes extremely dangerous with map mods like double boss, boss attack/cast speed or multiple projectiles. | Belly of the Beast | o | x | x | o | The Hunger | |||
22 | Arsenal Map | 4 | 9 | 4 | The Steel Soul | Animated Sword | Waves of Animated Weapons until boss appears. Fast but manageable Physical Cyclone and Lacerate attacks. Cascade of weak Physical projectiles. | Warehouse District | x | x | o | x | Abandoned Wealth, Saint's Treasure | |||
23 | ||||||||||||||||
24 | Tier 13 | Racecourse Map | 10 | 1 | 7 | Shredder of Gladiators Crusher of Gladiators Bringer of Blood | Shackled Hellion, Fighting Bull, Mad Gladiator | All three bosses deal strong Physical attacks. Helion Leap Slams, Maim's on hit and places Burning Ground on death. Mad Gladiator throws her sword and uses Cleave - both attacks inflicting a strong Bleed. Bull has Ground Slam and Charge attack. Casts thorns on himself (indicated by yellow aura) reflecting 15% of Physical and Elemental damage to the attacker - for some high crit builds this can be lethal. | Grand Arena | o | x | o | o | |||
25 | Caldera Map | 6 | 4 | 6 | The Infernal King | Kaom | Fire Leap Slam that always ignites. Powerful Physical/Fire slam that may one shot. Summons Archers and Raging Spirits when damaged. Not too much health. | Kaom's Dream | x | x | o | x | Pride Before the Fall, Dragon's Heart, King's Heart | |||
26 | Shrine Map | 3 | 10 | 6 | Piety the Empyrian | Act III Piety | Weak Arc and Ball Lightning. Stay out of Vaal Storm Call. Some builds can tank her fire form, if not just kite. In ice form take cover behind the pillars as her Ice Shot does significant damage. | Lunaris Temple | x | x | x | x | The Fiend, Thaumaturgist | |||
27 | Core Map | 3 | 6 | 10 | Prodigy of Pain Prodigy of Hexes Prodigy of Darkness Eater of Souls | Act IV Maligaro, the Inquisitor Act IV Doedre Darktongue Act IV Shavronne of Umbra Malachai, the Nightmare | The Depraved Trio of Maligaro, Shavronne and Doedre all maintain serious damage but have little health and should make for short work. Phase 1 Malachai avoid the "Die and be reborn" one-shot slam. In phase 2 avoid the teleport slam. The main difficulty of this boss comes from the small arena and ease to make a fatal mistake in a long fight. Absolutely manic with some map mods such as extra projectiles or double boss. | The Harvest | x | x | x | o | The Hunger, The Offering (from Shavronne) | |||
28 | Colosseum Map | 5 | 5 | 7 | Ambrius, Legion Slayer | Daresso | Quick Physical/Cold attacks. Kneels to heal at 25%/50%/75% health. After healing gains 75% increased attack speed for 6 seconds. AoE Reave has Resolute Technique. Always be wary of spinning blades that contiually spawn, they deal serious Physical DoT. Decoy Totem work wonders in this fight. | Daresso's Dream | x | x | o | o | ||||
29 | Acid Caverns Map | 7 | 6 | 9 | Rama, The Kinslayer Kalria, The Fallen Invari, The Bloodshaper Lokan, The Deceiver Lokan, The Deceiver Marchak, The Betrayer Berrots, The Breaker Vessider, The Unrivaled Morgrants, The Deafening | Renegade Warbands | Two randomly selected Renegade bosses. All use a range of Elemental/Chaos/Physical abilities. Best to consult the Wiki on the mechanics of each possible boss. I will say however Mongrants, The Deafening uses a powerful Spectral Throw which casts powerful Elemental spells below your feet on hit. On several occasion this particular boss has caught me out. | Sulpher Wastes | x | o | x | o | ||||
30 | Crimson Temple Map | 6 | 4 | 5 | The Sanguine Siren | Fire Fury | Throws Physical projectiles. AoE summons bats, curses nearby enemies with Temporal Chains. Red ground bubbles spawn which burst for small Physical damage after a time. | Templar Courts | x | x | x | o | ||||
31 | Dig Map | 5 | 6 | 7 | Stalker of the Endless Dunes | Garukhan | Variety of Physical attacks. Powerful Charged Dash inflicts Maim. Phase Run - invulnerable while phasing. At 2/3 life and 1/3 life summons Sand Goliaths (throw projectiles), Sand Warriors (melee attacks) and Kira who applies Bleed (also drops loot). Constantly summons Sandstorms/Tornadoes that deal large Physical DoT and occupy much of the arena. Keep moving to avoid these. | Quarry | x | x | o | o | ||||
32 | Reef Map | 8 | 4 | 9 | Nassar, Lion of the Seas | The Brine King | Powerful telegraphed Physical Slam. Gains a Tidal Barrier, reducing damage taken by 80% and dealing Cold damage to nearby enemies. Constantly summons small Brinespawn adds while the barrier is up. At 75/50/25% life he boss retreats into his shell (becoming immune) and floods the arena. The outer waves deal Cold damage over time, Lightning strikes will targets small areas and large, Cold waves will sweep over the arena. This phase is extremely dangerous as the small area means the flood mechanics are hard to avoid. An easy way to cheese the fight is to portal out during this phase and come back in, you will be in grace period where you cannot take any damage so you can just wait for the Flood phase to end before resuming fighting. Note after each Flood phase the arena gets smaller so it is harder to avoid the Brine King's abilities. | Brine King's Reef | o | x | o | o | Formless Sea | Pantheon - Soul of the Brine King. | ||
33 | ||||||||||||||||
34 | Tier 14 | Courthouse Map | 5 | 5 | 7 | Thena Moga, Ion Darkshroud, Bolt Brownfur | Rogue Exiles | Use Physical/Chaos attacks. Watch out for Vulnerability curse and Bleeding. Can deal alot of damage between them very quickly. Bosses do not have too much health. | Torched Courts | o | x | x | x | The Undaunted | ||
35 | Terrace Map | 6 | 6 | 8 | Varhesh, Shimmering Aberration | Yugul | Leap Slam. Charge attack. Powerful telegraphed "Cone Strike' deals Physical and Cold damage. After 90% life summons Mercury totems that summon piercing projectiles which explode for Cold damage after 3 seconds (only one totem active at a time). Every 5% life lost a small invulnerable white orb is spawned which chills and applies cold DoT on contact. At 2/3 and 1/3 health Yugul disappears summoning several weak clones of Yugul that use basic melee attacks. | High Gardens | x | x | o | o | ||||
36 | Dark Forest Map | 8 | 5 | 10 | The Cursed King | Rigwald | Same as Lair Rigwald but more frustrating. He teleports more often giving you even less time to get damage in. Each platform comes with a bonus effect such as summoning adds or ground effects. Watch out for the spinning Essence Drain that does a lot of Chaos DoT. | Northern Forest | o | x | o | x | Mawr Blaidd, Wolven King's Bite | |||
37 | Palace Map | 3 | 8 | 7 | God's Chosen The Hallowed Husk | Dominus | Both phases of Dominus. First phase ensure you keep out of his one-shot "Touch of God" slam and channelled Lightning beam. Second phase stay in Proximity Shield to prevent Blood Rain damage. You will probably need to tank his Physical attacks. Ensure you have means to remove the Bleed from his Cleave attack. | Sceptre of God | x | x | x | x | The Sephirot | |||
38 | Basilica Map | 6 | 5 | 9 | Konley, the Unrepentant | Act V Avarius | Too many abilities to list, consult an Act 5 Avarius guide. In Phase 1 telegraphed Ground Slam and Rapid Projectile attack. In Phase 2 stay out of Divine Beam which deals heavy Fire DoT and applies a stacking debuff that lowers Fire resistance. Avoid large circle on the ground that explodes after a duration for massive Fire damage. Most dangerous attack is "Super Projectile" which splits into a Nova of smaller projectiles that each deal massive fire damage. Either get to back of the chamber where this is easy to dodge or stand behind one of the large statues. | Chamber of Innocence | x | x | x | o | ||||
39 | Sunken City Map | 7 | 7 | 6 | Armala, the Widow | Arakaali | Several abilities, most of which are not threatening. Attacks are a combination of Physical and Chaos. Purple laser beams explode for Lightning damage. Watch out for Arakaali's Laser Barrage which can do significant Lightning damage if you don't get out of the way. | Causeway | o | x | o | o | ||||
40 | Carcass Map | 7 | 7 | 7 | Amalgam of Nightmares | The Depraved Trinity | This boss has a lot of abilities but not too many are threatening. Try to avoid the Storm Calls, purple spikes and red bubbles although none do too much damage. Keep out of way of the giant Ball Lightning which will hang about the edge of the arena. The Trinity lobs large projectiles which create coloured ground that stack the effluents from Doedre's fight - keep off. At 75/50/25% health the Trinity runs off leaving 6 Scorpions that deal a high amount of physical damage if you let them all attack you at once. | Rotting Core | x | x | x | o | The Hunger, Immortal Resolve (from boss) | |||
41 | ||||||||||||||||
42 | Tier 15 | Tower Map | 6 | 8 | 8 | Laturna, Bazur | Act VI Shavronne/Brutus | Phase 1, immune Shavronne fires Lightning projectiles and Storm Calls. Brutus deals Physical damage using a "Wall Hook" charge and triple Ground Slam. When damaged Shavronne empowers Brutus giving his attacks double damage (half as Lightning damage). At 35% Shavronne swaps with Brutus. She fires Lightning projectiles, summons minions that cast Arc and targets a large circle dealing severe Lightning damage and shocking the player. In Phase 3 you face a permanently empowered Brutus. | Shavronne's Tower | x | x | x | o | The Offering (from boss) | ||
43 | Summit Map | 8 | 7 | 8 | Mephod, the Earth Scorcher | Aberrath | Physical and Fire damage attacks and spells. Casts combo of Fireballs, fast Leap Slam. Periodically gains 'Abberaths Fury' buff gaining 80% reduced damage taken, more attack speed and more damage - in addition Abberath releases a continuous Fire Nova from his hooves. After taking damage will spawn four unique goatmen - two ranged and two melee which are relatively harmless. Casts a Meteor (small circle around boss) at target location which inflicts heavy Fire damage - move when he uses this skill. In phase 2 Aberrath channels a Firestorm (indicated by large circle around the boss) which spreads over approximately half the arena. Getting hit by several of these will spell death. | The Ascent | o | x | o | o | ||||
44 | Primordial Blocks Map | 4 | 10 | 9 | High Lithomancer | Primeval City Warrior | Telegraphed projectile attack. Stay out of Donut Slam which can one shot. Summons Volatile Cores which explode on contact and trigger other Volatile Cores to also explode. At half health goes invulenerable and summons melee adds. During this phase boulders spawn from the four corners and spiral towards the center hole. Stay vigilant to avoid these as they deal massive amounts of quick physical damage. | Primeval City | x | x | o | x | ||||
45 | Desert Spring Map | 8 | 8 | 9 | Terror of the Infinite Drifts | Shakira | Tail Strike inflicts debuff causing you to create Caustic Clouds at your location, move around to remove the debuff. Burrows towards your location. Charged Tail Slam that can easily one shot. In Phase 2 boss gains new abilities. Quicksand in arena will slow your movement speed. Boss will become invulnerable and Sunder towards you from the centre of the arena while summoning poisonous scorpions. At low life boss will start diving around dealing significant Physical damage. Keep mobile when this is happening. | Oasis | o | x | o | o | Long boss fight | |||
46 | Lava Lake Map | 8 | 6 | 9 | Kitava, The Destroyer | Act X Kitava | Too many phases/abilities to explain. Consult an Act X Kitava guide. Small arena with lots of dangerous mechanics happening at once is a recipe for disaster. Luckily the boss has relatively little health so if your build has enough damage you can trivally go from phase to phase. | Karui Fortress | o | x | o | o | Pride Before the Fall, | Long boss fight | ||
47 | ||||||||||||||||
48 | Tier 16 | 6 | 4 | 10 | Guardian of the Phoenix | n/a | Cannot be slowed. Physical attacks. Very strong Cyclone. Will charge up then release a massive Fire explosion (large AoE) that will probably one-shot. Every 10% life lost the player loses 1% maximum Fire resistance. Phoenixes are summoned which fire Fire projectiles, they revive a few seconds after being killed. More phoenixes are spawned as the boss loses health. Small fire tornadoes travel around the room dealing Fire DoT, again the less health the boss has the more tornadoes are spawned. | Crematorium | x | x | x | o | The Wretched, The Standoff | |||
49 | Lair of the Hydra Map | 7 | 3 | 10 | Guardian of the Hydra | n/a | Cannot be slowed. Half Physical, half Cold ranged attacks. Powerful telegraphed Barrage. Blast Rain directly in front of boss. Temporarily disappears summoning minions that leave Vortex ground on death. When the boss reappears, she does an extremely powerful Fork shot. Always try to position your character behind the boss (stay in close range to do this easily). Throughout the fight a constant stream of slow Frostbolts projectiles travel across the arena. More projectiles as the boss gets closer to death. | Sewers | o | x | x | o | ||||
50 | 8 | 3 | 10 | Guardian of the Minotaur | n/a | Cannot be slowed. 30% of Physical damage converted to Lightning. Powerful telegraphed slam. Slam area leaves behind falling rocks. Burrows underground and springs upon target with powerful attack. Minotaur always Burrows in a straight line so step to the side when you see it happen. Every 20% health lost a Lightning Wall activates which when touched, applies a temporary, unremovable Shock that slows the player and deals Lightning DoT. Stone Golems are summoned to regain flask charges. | Caverns | o | x | x | o | Brass Dome (from boss) | ||||
51 | Pit of the Chimera Map | 7 | 6 | 10 | Guardian of the Chimera | n/a | Cannot be slowed. Modest physical attacks including Flicker Strike and a Flicker Lance that inflicts Bleeding. When he places a red circle beneath him get out - he will perform a flurry of attacks against targets in the area. Throughout the fight are three minion phases where you face waves of powerful adds ending with a mini-boss. Most dangerous ability is the Chimera Smoke Phase - used after any of the add phases. The Chimera disappears into one of many smoke clouds - to uncover the Chimera you must run through the clouds until you find him. While in the Smoke Phase Chimera will constantly deal hard to avoid melee Physical damage attacks. Save flasks for this phase, it especially helps to pop a Basalt/Granite flask. Sometimes you will be unlucky and the Chimera will be hiding in the last smoke cloud :( | Daresso's Dream | x | x | o | o | The Scourge (from boss) | Long boss fight | ||
52 | Vaal Temple Map | 3 | 7 | 9 | K'aj A'alai K'aj Q'ura K'aj Y'ara'az | A'alai, Q'ura, Y'ara'az | Same as the trio from the Apex of Sacrifice/Alluring Abyss. Check a guide on these areas for detailed mechanics. | Ancient Pyramid | x | x | x | x | Last Hope | Map does not drop. Can only be obtained by corrupting a T15 map. Therefore Vaal Temple will always be a corrupted map. |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Layout Notes | ||||||||||||||
2 | Map | Base Map | Clearing Ability | Difficulty | Boss | Boss Based On | Description | Tileset | Few Obstacles | Boss not in own room | Outdoors | linear | Notable Drops | Addtional Notes | |
3 | Whakawairua Tuahu | Strand | 4 | 7 | Tormented Temptress | Sea Witch | Notorious for a few reasons, not least for the difficult to pronounce name. As a Kiwi the map is pronounced “Fuck-a-why-rue-a Two-a-who” and roughly translates as sacred place where two waters run together in Maori. You arrive on a misty island similar to the Ship Graveyard and start with reduced light radius. Killing monsters increases your light radius and also your IIR and IIQ. Not killing monsters causes you light radius to fall. Once you have cleared the island make your way to the cave at the top of the island. Inside the cave activate the Vaal seal. A Shade of an Exile will spawn depending on your class. This exile can be fast and dangerous so take caution in avoiding their attacks. After you have killed the exile you face the true boss of this map, some people say this is the *HARDEST* boss in the game. Okay that is probably a lie but it is definitely the most annoying. I don’t really want to ruin the surprise so play and find out. A Flicker Strike or Scorching Ray character will have zero problem – for other builds this could be an interesting fight… | Twilight Strand | x | x | o | x | |||
4 | Maelstrom of Chaos | Atoll | 9 | 4 | Merveil the Reflection; Merveil, the Returned | Merveil, the Siren | Chilled ground, monsters apply random curses on hit, monsters reflect curses back to you, monsters deal 50% extra damage as Lightning. Straightforward linear map with Merveil(both forms) occupying a familiar cave. No more difficult than a normal Mineral Pools Merveil. Enjoy all the rare loot. | Ledge | o | x | o | o | |||
5 | Hallowed Ground | Cemetery | 6 | 8 | Maker of Mires, Jaesyn, Jik'shah, Balah Duke, Kruug | Kole, Hillock, Vaal Oversoul, Weaver, Fidelitas | The monster level of this map can range from 70 to 79. Only five monsters are present in this map (Hey it’s not as bad as Death and Taxes). Heading south you come to a large room where you will find Kole from the Lunaris Temple, at this point he cannot take damage so just run on past him. The map splits off into four branches. At the end of each branch is a sub-boss that when killed buffs Kole in some way. Only once all the sub-bosses are down only then can you kill Kole. The sub bosses are the Vaal Oversoul, Hillock (from the Dunes map), the Weaver and Loathe – these guys aren’t too bad. When you return to the middle you find not one but TWO Koles. Luckily once you kill one the other dies. The Koles are hasted, have a heavy hitting ground smash and can grapple you from distance with their chains. Characters with good physical mitigation can simply tank them Squishy ranged characters will have to put in some effort trying to kite these two. | Crypt | o | o | x | x | |||
6 | Caer Blaidd, Wolfpack’s Den | Underground River | 7 | 7 | Solus, Pack Alpha; Storm Eye; Winterbite | Wolves | The map contains two types of mobs. Firstly, wolves which Puncture inflicting a severe Bleed. Ensure you bring along a Bleed removal flask. Secondly, wolf cultists which deal use Caustic Arrow and Viper Strike to inflict chaos damage – these guys aren’t too frightening. Walking through this linear Den you will encounter two unique wolves which deal substantial elemental damage. Winterbite has a powerful Ice Nova and creates Frost Bombs on the ground. Storm Eye casts a Lightning Storm as well as using a strong Lightning Strike attack. Both of them can also Leap Slam. At the end of the Den is a Cave which contains Winterbite, Storm Eye and Solus, the most powerful wolf of the three. Solus deals exclusively in Fire spells, dishing out very fast Flameblasts and multiple projectile Magma Orbs. Because the cave is small there isn’t really anywhere to hide. My recommendation is to keep moving, you may eventually be able to kite one of the wolves away from the others. | Caverns | o | x | x | o | |||
7 | Pillars of Arun | Dunes | 2 | 4 | Talin, Faithbreaker | Solumoure | Bring a movement skill that allows you to traverse gaps such as Leap Slam, Flame Dash or Blink Arrow. Packs of Sand Warriors lie on each platform that use a Physical Spectral Throw. These monsters can only be damaged when you are on the platform. Be careful when jumping from the pillars to the platforms as the Sand Warriors can all Spectral Throw towards you at once. Tornadoes can also spawn on the pillars doing Physical DoT. In the opposite corner will be a portal to the arena consisting of four platforms. The boss uses Leap Slam, Spectral Throw and lays Burning Ground. She will jump around from platform to platform so you have to chase her. Frustrating fight but not really difficult. Overall a horrid, unrewarding map. | Temple | x | x | o | x | |||
8 | Olmec's Sanctum | Bone Crypt | 6 | 5 | Olmec, the All Stone | Totem | Similar to the Hallowed ground map except with mobs. You start in a large central room with four passages leading to boss rooms. Each passage contains mobs that deal a particular type of damage (Fire, Cold, Lightning and Chaos). The boss at the end of each passage is a unique totem that deals that type of damage. In particular, watch out for Izioc, the Abyss who can pump out serious Chaos damage with Ethereal Knives and Caustic Arrow if your Chaos resistance is low. Also, watch out for Achioc, the Glacier who can freeze your character easily with his Arctic Breath. After killing all four sub-bosses you will face Olmec in the middle of the central room. Olmec uses a variety of abilities of different types – none of which are too threatening. The dangerous part of the fight is that Olmec resummons copies of the four unique totems you just killed. Together they can provide a headache. Note that even after killing these totems Olmec will resummon them after a time. Therefore, it is best to focus on killing Olmec. The room is large so you can head to the corners to avoid engaging all the bosses at once. | Vaal Pyramid | x | o | x | o | |||
9 | Vaults of Atziri | Vaal Pyramid | 5 | 0 | A map with no monsters whatsoever (although Tormented Spirits and Rogue Exiles can still spawn for some reason – who knows how they got into Atziri’s vault?). This map contains only chests with 1800-2000% increased item rarity. Simply walk around the two large rooms and loot every chest. At the centre of the second room is a chest that contains large amounts of Sacrifice Fragments and Vaal skill gems. | Ancient Pyramid | x | n/a | x | o | One of two maps in the game with a Large Chest. Opening one gives the 'Golden Touch' achievement. | ||||
10 | Mao Kun | Shore | 8 | 7 | Fairgraves, Never Dying | Fairgraves | Monsters deal 175-190% extra damage as lightning. Bring Topaz flasks. A Purity of Lightning is also recommended for the additional maximum lightning resistance. Clearing the trash mobs doesn’t really matter; you can if you want but the loot isn’t anything special. At the end of the island you will find the ghost of Fairgraves. Interact with him and all the remaining monsters in the map will die. Running over monster corpses will resurrect them as ghosts. While running over corpses you will encounter Booty chests. When opened, these chests give lots of currency items and after a few seconds Fairgraves himself will appear. Note at this stage Fairgraves can’t die so just run around for a while, dodging his Spectral Throw (which hits hard) – after 10-20 seconds he will disappear. Keep running around the map until you have found and opened all 8 Booty chests (this can be tedious, note some corpses may be in the water). On the 8th chest (it pays to count) the final form of Fairgraves will appear surrounded by ghost pirates. Finally mortal, Fairgraves is more dangerous than before. Avoid his Spectral/Vaal Spectral Throw as well as his Summon Raging Spirits. Kill him to complete the map – hopefully you found some good currency along the way. | Tidal Island | o | o | o | o | |||
11 | Vinktar Square | Courtyard | 5 | 8 | Guardian of the North; East, South and West; Avatar of Thunder | Defeat the four mini-bosses (all have modest Lightning based abilities) located in each of the four corners. After they are all dead you will be able to face the Avatar of Thunder in his arena at the centre of the map. There are four boss phases and three add phases. During the boss phases, the Avatar will use a Physical Cyclone and a Physical/Lightning Earthquake. The Avatar will also charge up and then explode for massive Lightning AoE damage that always Shocks (but will most likely one-shot) - get out of the way when this happens. Three beams of light will also travel around the arena - these beams deal Lightning DoT and always Shock. In each of the add phases the Avatar will teleport out and summon one of his four guardians defeated previously. Each subsuquent add phase has an extra mini boss you have to kill (so one, then two, then three). Overall a long fight, but a large arena, so plenty of room to kite and avoid the dangerous boss abilities. | Imperial Gardens | x | x | o | o | Vessel of Vinktar (always from boss) | Vinktar Square does not drop. It can only be obtained by trading the four unique Agnerod staves (North, South, West, East) to a vendor. | ||
12 | Twilight Temple | Moon Temple | 6 | 7 | Helial, the Day Unending or Selenia, the Endless Night | Solaris and Lunaris | Large Temple, half owned by Solaris Fanatics (Fire damage) and half by Lunaris Fanatics (Cold damage). On each side are three floor buttons that when pressed summon Solaris/Lunaris mobs and the Sun/Moon Orb from Act 8. These orbs can use some of Solaris and Lunaris' more powerful abilities like the cascade of falling rocks. You will also see the unique mini-bosses from Act 8: Nightbringer Lucius, Regulus, Dawn and Dusk. At the end of the map you can choose to face either Lunaris or Solaris as the final boss. They both deal high amounts of hard to avoid damage but have little health. | Solaris Temple | x | x | x | o | Invictus Solaris (always from Solaris), Vix Lunaris (always from Lunaris) | ||
13 | Putrid Cloister | Museum | 3 | 8 | Headmistress Braeta | Act V Doedre | Man have I underestimated this map before. You are inflicted with 5 unremovable curses; Vulnerability, Flammability, Frostbite, Conductivity and Projectile Weakness. Make sure your elemental resistances are adequately overcapped and you have Bleed removal before entering. Pieties miscreations occupy the zone - they are fast and can burst you down quickly. You face Act 5 Doedre 3 times. She isn't too difficult, just dodge her telegraphed projectiles. Watch out as throughout the fight various miscreations will continually spawn. Each boss will drop a lot of Divination cards (not zone dependent), similar to a Diviner's Strongbox. You may just hit big if you are lucky. | Library | x | x | x | o | Stacked Deck | ||
14 | Poorjoy's Asylum | Temple | 5 | 9 | Mistress Hyseria | Tentacle Miscreation | Hahahahahahahahahahahahahaha. Ahh, this map is pure chaos. 140-160% increased damage as well as the Fleet affix is not to be underestimated. The map is a large square based on the Lunaris Temple level 2. The mobs here are various Miscreations as well as Mortality Experimenters. For many characters this map is a case of get hit, you’re dead. Mobs move fast and hide around corners. Even experienced players may have a hard time navigating this map deathless. Whipping Miscreations are quick, accurate and hit for a massive amount. They also inflict Vunerability so a second hit will likely spell death. Tentacle Miscreations destroy non-evasion based characters but are easily dodged. Avoid standing on corpses as Mortality Expermienters use Detonate Dead – the increased life affix stacks with the increased damage affix on the map. My best advice is don’t rush through this map. In the top-left corner lies the boss, a unique Tentacle miscreation, that when compared to the rest of the mobs here doesn’t feel too threatening. She drops 10-15 rare items of a specific class. Although the real reward from this map is the amount of experience you can gain, as long as you don’t die… | Lunaris Temple | x | o | x | x | Chaotic Disposition | ||
15 | Cowards Trial | Cursed Crypt | 6 | 4 | Infector of Dreams | Necromancer | A great map for levelling due to the number of enemies. The map is split into 4 rooms. In each room you will face up to 6 waves of undead monsters – this includes magic and rare monsters. On the final wave a rare necromancer will spawn which will quickly raise all those undead you just laid to rest. Repeat this task for four rooms. On the forth room during the last wave a unique necromancer called the Infector of Dreams will appear. This boss resurrects undead at an insane rate. You may suddenly find the whole room has just been revived. Fight through the horde of undead and kill the necromancer who will drop a guaranteed unique item. | Crypt | o | o | x | o | |||
16 | Hall of Grandmasters | Promenade | 9 | 10 | Player Exiles | Probably the most unique out of all the unique maps. GGG has immortalized players who had purchased a Grandmaster supporter pack in the game by allowing them to add a character of theirs (mirrored gear and all) into this map. You fight about 30 waves of 5 grandmasters at a time. As you progress the waves become more difficult. The map is split into four halls which contain 50 grandmasters. At the end of each hall is a Grandmaster’s Cache which are comparable to Izaro’s chests at the end of Uber Labyrinth. The fact of reality is that 90% of builds cannot complete this map. For example, many of the grandmasters are running Chaos Innoculation so pure chaos damage builds are ineffective. Some grandmasters do too much damage or are too tanky (Aegis Aurora + Max Block) for the majority of characters to kill. Do not do this map on Hardcore (seriously it is probably harder than the Shaper). If in Softcore try this map out for fun and see how far you can get. There are many caveats for a lot of the grandmasters which can’t all be covered here. A few tips. Builds that use traps, mines or even Explosive Arrow can preload their abilities while the exiles are still immune. The super tank chracters with high regen/block can be partially countered with the block reduction support and frost bomb (to lower regen). Secondary damage can't be blocked so abilities like Scorching Ray are also extremely strong here. Watch out for some of the Necromancer exiles with buff zombies that leave poison clouds on death - these cloud will one shot you. | The Grand Promenade | o | n/a | o | o | House of Mirrors, Last One Standing | |||
17 | Death and Taxes | Necropolis | 7 | 8 | Avatar of Ash; Avatar of Winter; Avatar of Silence; Avatar of Apocalypse | Animated Guardian | At the start of the map run along the walkways past all the orange portals. At the last platform running over portal will spawn the boss, the Avatar. In his first three forms the Avatar will use a range of powerful elemental spells of a single element. After killing each form the Avatar will become immune to all damage and start chasing the player. At this point you must kite the Avatar back the way you came to the orange portal on the next platform. Along the way animated weapons will spawn which can be used to regain flask charges. The Avatar has massive AoE, so watch out for the Flameblasts, Ice Nova (almost the whole screen) and Storm Calls. On the last platform, the Avatar will go from using a single element to using all three concurrently, effectively making the fight thrice as difficult. Pop all your flasks and kill him fast or he will kill you. Retreat behind the pillars if you need to recuperate but beware of his Ice Nova which has massive range. | Catacombs | o | o | x | o | |||
18 | Oba's Cursed Trove | Torture Chamber | 3 | 6 | In this map it pays to be fast. After nine minutes (6 if in a group) a 10 second countdown will be initiated. Any players remaining in the map after those 10 seconds are automatically killed. The map consists of 6 rooms. Each room contain a variety of monsters that must all be killed before moving through to the next room. The monster level of each subsequent room is increased by one. After completing the 5th room Oba states you are a mighty adventurer. At this point the clock stops and the map will no longer become deadly. Venture into the 6th room to find a small area will 5 strongboxes; 2 rare Ornate strongboxes and a unique Jeweller’s, Gemcutter’s and Arcanist’s strongbox. | Submerged Passage, Crypt, Chamber of Sins | x | n/a | x | x | |||||
19 | Acton's Nightmare | Overgrown Shrine | 5 | 2 | Rose; Thorn | Necromancers | Do not play this map without the music on! The soundtrack is among the best within the game. The map is filled with spooky skeletons that will not lie down. The Restless Dead map mod means that monsters come back to life 10 seconds after being killed unless their corpse is removed (via shatter or corpse explosion for example). The resurrected skeletons don’t provide and experience or drop any loot. Use the mini-map to ensure you have visited each room in this mazy map. In the North-Western corner are the bosses – two Necromancers, Thorn and Rose, which can resurrect any monster, even each other. This means the fight is eternal unless you kill both bosses at approximately the same time. As reward open the Large Chest to receive a heap of loot. | Chamber of Sins | x | o | x | x | One of two maps in the game with a Large Chest. Opening one gives the 'Golden Touch' achievement. | ||
20 | Untainted Paradise | n/a | 8 | 3 | Clutch Queen; Colossal Spitter; Elder Devourer; Great Maw; Prime Ape; The First Rhoa | Wild Chimeral, Fossil Eater, Devourer, Fetid Maw, Aboriginal Chieftain, Primordial Rhoa | A unique, unique map in that it will never drop as an item. Untainted Paradise can only be found through a Zana mission if you are very lucky. Monsters in this map drop no items but give greatly increased experience. Untainted Paradise is the fastest levelling experience in the game (that I know of). The map itself is a quaint island never touched by civilization (probably why the Rhoas here don’t drop items like axes). You will find a variety of enlarged animal species such as Apes, Chimerals, Maws, Beasts and Rhoas. Watch out in particular for Devourers who come in large dense packs which can spring upon you in an instant. A cave near the north of the island contains six unique animals that have little life and aren’t very threatening. | Southern Forest | o | x | o | x |
A | B | C | D | E | F | G | H | I | J | K | L | M | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Navigating the Spreadsheet | ||||||||||||
2 | Acknowledgements | ||||||||||||
3 | |||||||||||||
4 | All maps are partitioned into four sheets, Low Tier maps (1-5), Mid Tier maps (6-10) and High Tier maps (11-15). Unique maps get their own sheet. Map like zones (Apex of Sacrifice/Pale Court/Breachlord Domains) are not covered by this spreadsheet but may be at a later date. | 2.5 Breach Spreadheet | Used as a template for this spreadsheet. | ||||||||||
5 | Details of each map are given by the following columns: | PoE Database | Data on all boss mechanics and abilities. | ||||||||||
6 | Clearing Abililty | Scaled from 1 (horrible) to 10 (amazing). Represents how easily the map can be cleared in a logical fashion without backtracking and whether there are many obstacles. It is not influenced at all by the difficulty/length of boss fights or monster density. Note also that depending on your method of movement different maps will have more favouable layouts. For example, a small/desnse map with lots of obstacles may be preferable for a high movement speed build compared to one that uses Shield Charge. On the flipside a large open map may be preferable to the Shield Charger compared to a character that runs around. | PoE Wiki | When updated, the best available resource on all things PoE | |||||||||
7 | Mob Count | Scaled from 1 (barely any mobs) to 10 (mobs everywhere). This takes into account the amount of experience/items you will get total from the map (based on number/type of mobs). It does not tell monster density/exp per hour. It does however predict how easy it is to sustain a map pool. Generally maps with high clearing ability/mob count will be very desirable to run. A 1 ranked map has ~60% of the mobs in a 10 ranked map. | 3.1 Sextant Data | Source for Sextant Coverage. | |||||||||
8 | Boss Difficulty | Scaled from 1 (trivial) to 10 (insanely dangerous). Note boss difficulty is relative (a 10 ranked tier 1 boss will be easier than a 5 ranked tier 13 boss for example) and will vary depending on your characters strengths and weaknesses. For example, a EQ Juggernaut can make short work out of most Physical damage dealing bosses but can struggle against ones with elemental spells. A Barrage Ranger may be able to offscreen several bosses, but could be one-shot by a large Physical attack that gets through her Evasion/Dodge layers. | Comprehensive Guide to Maps | Forum guide for all things map related. This spreadsheet is a supplumentary resource to the guide also written by myself (GildedCage). | |||||||||
9 | Boss /Based On | The name of the boss and a link to PoE Wiki description of the boss. Most bosses are based on enemies encountered through the story. Therefore by knowing the base boss you will already be familiar with many of the boss' mechanics. | |||||||||||
10 | Boss notes | A rundown of the main abilities and their damage types. For more difficult bosses strategies are also provided. | |||||||||||
11 | Layout notes | Layout is the key determinant of a maps clearing ability. | |||||||||||
12 | Notable Drops | The valuable items that are specific to the map. These are usually Divination Cards. | |||||||||||
13 | 3 to 1 | Trading three of the same map to a vendor will give you one map of the next tier up. This recipe is vital when playing SSF. Maps that cannot be obtained from this recipe are highlighted in the 'Map' column. | |||||||||||
14 | Additional Notes | Anything else worth mentioning about the map | |||||||||||
15 | Sextant Coverage | The number of sextants and colour that can be applied to the map. For example, WWW YY R means the map can be affected by four white sextants, 2 yellow sextants and 1 red sextant. | |||||||||||
16 | |||||||||||||
17 | Acronyms Used | ||||||||||||
18 | DoT | Damage over Time | |||||||||||
19 | AoE | Area of Effect | |||||||||||
20 | DPS | Damage Per Second | |||||||||||
21 | GMP | Greater Multiple Projectiles | |||||||||||
22 | IIR | Increased Item Rarity | |||||||||||
23 | IIQ | Increased Item Quanitity | |||||||||||
24 | SSF | Solo Self Found |
A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | Key | Mod can spawn on Low tier maps up | This spreadsheet contains a description of each map affix as well as how dangerous it is (in my opinion). Certain mods will be a cakewalk for some characters and near impossible for others, so ensure you do research on which mods worst affect your character. Mods also have a weighting, which indicates how likely they are to appear on a randomly rolled map, higher weighting equates to higher probability. Note some mods cannot appear together. For example, you cannot have two monster type mods (like 'Undead' and 'Demonic') or two ground mods (like 'of Flames' and 'of Ice). A mod description like 'Players have 15/20/25% less Area of Effect' means players have 15% reduced AoE on Low tier maps, 20% on Mid tier and 25% on High tier. | |||||||
2 | Mod can spawn on Mid tier maps up | |||||||||
3 | Mod can spawn on High tier maps only | |||||||||
4 | Mod becomes more dangerous on higher tier maps | |||||||||
5 | Mod Bonuses (%) | |||||||||
6 | Mod | Description | Analysis | Danger Rating | Prefix/Suffix | IIQ | Pack Size | IIR | Weighting | |
7 | Monster Type Mods | Capricious | Area is inhabited by Goatmen | Goatmen are quick and leap dealing large amounts of physical damage. Take caution in these maps as they can spring upon you out of nowhere. | 3 | P | 13 | 5 | 8 | 150 |
8 | Skeletal | Area is inhabited by Skeletons | Skeletons are generally fragile and do little damage. However, watch out or Bone Husks from the Ossuary, which summon walls that can explode for serious Physical damage. | 2 | P | 13 | 5 | 8 | 150 | |
9 | Slithering | Area is inhabited by Sea Witches and their Spawn | Extremely easy as Sea Witches are easily killed by most builds with decent area of effect. Take caution with the exploding spawn or Sea Witches which can Freeze. Fun mod when paired with the Beyond mod. | 1 | P | 13 | 5 | 8 | 150 | |
10 | Undead | Area is inhabited by Undead | Undead can be an annoying mod as the map is filled with Necromancers that are constantly resurrecting minions. Not too difficult but me mindful of Bone Rhoas that deal ample physical damage and can stun. | 3 | P | 13 | 5 | 8 | 150 | |
11 | Emanent | Area is inhabited by ranged monsters | Tends to be an easy mod for mobile characters as ranged monsters have lower life. Be careful when this mod is combined with extra projectiles or chaining. | 2 | P | 13 | 5 | 8 | 150 | |
12 | Feral | Area is inhabited by Animals | Devourers and Plummeting Ursas can be extremely dangerous if unprepared. Keep mobile throughout these maps. | 5 | P | 13 | 5 | 8 | 150 | |
13 | Demonic | Area is inhabited by Demons | Whipping/Tentacle Miscreations, Avian Wretches and Voidbearers make up the most dangerous of demons. | 4 | P | 13 | 5 | 8 | 150 | |
14 | Solar | Area is inhabited by Solaris fanatics | Mobs from Act 8 Solaris Temple and surrounding environs. Deal predominantly Fire damage. Watch out for Aurate Lions, they hit hard. | 3 | P | 13 | 5 | 8 | 150 | |
15 | Lunar | Area is inhabited by Lunaris fanatics | Mobs from Act 8 Lunaris Temple and surrounding environs. Deal predominantly Cold damage. | 2 | P | 13 | 5 | 8 | 150 | |
16 | Haunting | Area is inhabited by Ghosts | Ghosts are generally very weak. Watch out for the Wraiths (from Act 7 Crypt) that deal a strong Ethereal Knives. | 3 | P | 13 | 5 | 8 | 150 | |
17 | Feasting | Area is inhabited by Cultists of Kitava | Kitava’s Heralds are tanky and deal a lot of Physical damage. Many Kitava mobs inflict Bleed. | 6 | P | 16 | 6 | 9 | 150 | |
18 | Abhorent | Area is inhabited by Abominations | Contains monsters from the Belly of the Beast in Act 4. Watch out for Gut Flayers which use a quick Puncture ability and Stygian Revenants which revive monsters and Detonate Dead. | 5 | P | 16 | 6 | 9 | 150 | |
19 | ||||||||||
20 | Added Monsters | Ceremonial | Area contains many Totems | Usually not too impactful of a mod but you should be careful of a few of the totems. Vaal totems can prevent enemies from dying or cause monsters to do a lot more physical damage. Detonating totems can cast Detonate Dead on large minions causing huge amounts of Fire damage. Diamond totems cause monsters to get Critical Strikes all the time. | 3 | P | 10 | 4 | 6 | 1000 |
21 | Anarchic | Area is inhabited by 2 additional Rogue Exiles | Additional rogue exiles cannot drop maps but usually come with some sweet loot. Some rogue exiles are particularly dangerous like Antalie Napora, Magnus Stonethorn and Xandro Blooddrinker. Eventually you will have encountered all the rogue exiles and know what each of them does. | 4 | P | 10 | 4 | 6 | 1000 | |
22 | Twinned | Area contains two Unique Bosses | Map bosses gernally drop good loot so double boss is usually an amazing mod to roll. The danger of this mod is determinant on the danger of the map boss (you can find out how dangerous each map boss is in the map by map analysis spreadsheets) | 4-10 | P | 19 | 7 | 11 | 1000 | |
23 | Otherworldly | Slaying Enemies close together can attract monsters from Beyond | Beyond monsters cannot drop maps but usually give good loot. When combined with high monster density you can expect some dangerous Beyond demons to spawn. Watch out for the unique demons, especially Abaxoth, Haast and Bameth. Special fun with Beyond Zana mod for double Beyond madness. | 7 | P | 10 | 4 | 6 | 650 | |
24 | Multifarious | Area has increased monster variety | It feels like this mod does nothing to the map at all. Be wary as you are more likely to encounter dangerous mobs such as Devourers. | 1 | P | 10 | 4 | 6 | 1000 | |
25 | ||||||||||
26 | Monster Defence Mods | Armoured | 20/30/40% Monster Physical Damage Reduction | Lowers clear speed for Physical damage dealing characters. | 4 | P | 13 | 5 | 8 | 800 |
27 | Overlord's | 15/20/25% Monster Chaos Resistance and 20/30/40% Monster Elemental Resistance | Lowers clear speed for Chaos and Elemental damage characters. | 4 | P | 13 | 5 | 8 | 800 | |
28 | Hexwarded | 25/40/60% less effect of Curses on Monsters | Curse reliant characters will still struggle but at least curses like Warlord’s Mark and Assassin’s Mark can still be used to generate charges. Bosses are already extremely resistant to player curses, therefore this mod will mean curses have practically no effect on them. | 2 | P | 13 | 5 | 8 | 800 | |
29 | Unwavering | Monsters cannot be Stunned and 15-19/20-24/25-30% more Monster Life | Stun is an important survivability mechanic for many caster and melee builds to keep enemies at a distance. For the great majority of builds this mod is negligible. | 4 | P | 13 | 5 | 8 | 1000 | |
30 | Fecund | 20-29/30-39/40-49% more Monster Life | Slows down clear speed. Very noticeable in higher tier maps where monsters have almost 50% more life | 5 | P | 13 | 5 | 8 | 1000 | |
31 | Impervious | Monsters have a 25/45/65% chance to avoid Poison, Blind and Bleed | Poison and Bleeds usually supplement your main damage source so this mod won’t impact too many builds dramatically. | 2 | P | 10 | 4 | 6 | 800 | |
32 | Unstoppable | Monsters cannot be slowed below base speed Monsters cannot be Taunted | Means mobs are unaffected by Maim, Chill, Freeze and Temportal Chains etc. Particularly dangerous for characters that use slowing effects as a defense mechanism. Especially Freeze characters against Porcupines. Also disadvantages chracters that really on Taunt effects like Decoy Totem | 4 | P | 10 | 4 | 6 | 650 | |
33 | ||||||||||
34 | Monster Offence Mods | Antagonist's | Rare monsters each have a nemesis mod | Very desirable mod as more rare monsters means more higher tier map drops. Be familiar with all the possible Nemesis mods. Notably Volatile Flameblood, Nullifier and Corrupting Blood (Make sure you always have a remove Bleeding flask when mapping). | 3 | P | 10 | 4 | 6 | 1000 |
35 | Conflagrating | All Monster Damage from Hits always Ignites | With the removal of double-dipping and Vulnerability changes this mod doesn't pose much too much threat. Still pays to bring along Ignite removal. | 3 | P | 10 | 4 | 6 | 650 | |
36 | Chaining | Monsters' skills Chain 2 additional times | Free mod if you don’t have any minions/totems or are in solo play. If you only have a golem I suggest not using it when running a map with this mod. When this mod is present keep your distance from other friendly characters/minions, especially in maps where bosses have deadly projectiles. | 7 | P | 16 | 6 | 9 | 1000 | |
37 | Splitting | Monsters fire 2 additional Projectiles | Avoid this mod for bosses that have fast powerful projectiles as they can become harder to avoid (eg Malformation Piety). Some projectile abilities can still shotgun (AoE overlap) in close confines which can be extremely dangeorus. | 8 | P | 19 | 7 | 11 | 1000 | |
38 | Titan's | Unique Boss has 25/30/35% increased Life and 40/55/70% increased Area of Effect | Area of effect is not too dangerous for most builds. Take care on bosses where avoiding certain area abilities is imperative – for example Dominus's Slam in Villa. | 4 | P | 13 | 5 | 8 | 1000 | |
39 | Savage | 15-19/20-24/25-29% Increased Monster Damage | Can be very dangerous when paired with several other damage mods. | 7 | P | 19 | 7 | 11 | 1000 | |
40 | Burning/Freezing/Shocking | Monsters deal 50-69/70-89/90-109% extra Damage as Fire/Cold/Lightning | Extremely dangerous when paired with –max resists or several other damage mods. Try to avoid maps with too many of these types of mods. | 8 | P | 16 | 6 | 9 | 1000 | |
41 | Fleet | X% increased Monster Movement Speed, Monster Attack Speed and Monster Cast Speed | Faster monsters means you are more likely to be killed out of nowhere. Avoid on maps where mobility is key – for example avoiding Dominus’ Touch of God slam in Residence or Rek’tar’s Leap in Gorge. | 7 | P | 19 | 7 | 11 | 1000 | |
42 | Overlord's | Unique Boss deals 25/30/35% increased Damage and has 20/25/30% increased Attack and Cast Speed | Obviously depends on the boss of the map you are running. Do not do this mod on maps with extremely dangerous bosses (see map spreadsheet to find out which bosses are lethal). | 2-8 | P | 16 | 6 | 9 | 1000 | |
43 | Mirrored | Monsters reflect 13/15/18% of Elemental Damage | Extremely dangerous for most elemental characters (barrring totems,mines, traps). Very few elemental characters can safely do this mod. For physical characters it is usually useful to replace any elemental auras with defensive ones (e.g. Hatred for Grace). | 10 | P | 10 | 4 | 6 | 600 | |
44 | Punishing | Monsters reflect 13/15/18% of Physical Damage | Extremely dangerous for physical damage characters. Some non-crit physical damage tanks can out-leech/regen the reflected damage, but for most physical damage characters you should avoid this mod. Especially in high level maps, combined with many other dangerous mods. (Sidenote: I have lost at three characters on Hardcore after foolishly running unidentified maps with reflect mods and instantly getting one-shot. One day I will learn…) | 10 | P | 10 | 4 | 6 | 600 | |
45 | Empowered | Monsters have a 15/20% chance to cause Status Ailments | Shocks, Freezes and Ignites are all dangerous for different reasons. Ensure you bring along a Freeze/Shock removal flask and have capped elemental resistances. | 6 | P | 13 | 5 | 8 | 800 | |
46 | ||||||||||
47 | Monster Offence/ Defence Mods | of Frenzy | Monsters gain a Frenzy Charge on Hit | Grants monsters increased attack and cast speed as well as more damage with attacks. Dangerous on bosses who can gain many over the course of a long fight. | 7 | S | 13 | 5 | 8 | 800 |
48 | of Endurance | Monsters gain an Endurance Charge on Hit | Grants monsters elemental resistances and Physical damage reduction. Slows down clear speed on tanky minions. | 4 | S | 13 | 5 | 8 | 800 | |
49 | of Power | Monsters gain a Power Charge on Hit | Grants monsters additional Critical Strike chance. Again dangerous on bosses who can gain many over the course of a long fight. | 7 | S | 13 | 5 | 8 | 800 | |
50 | of Venoms | Monsters Poison on Hit | Chaos/Physical attacks inflict Poison dealing Chaos DoT. Bring a Poison removal flask (on Shakira Pantheon if unlocked). Can be painful with Vulnerability map mod. | 5 | S | 16 | 6 | 9 | 1000 | |
51 | of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters | Great mod as more Magic monsters means more higher tier map drops. Make sure you know the dangerous bloodline mods, especially Corrupted Bloodlines, Voidspawn of Abaxoth, Flame/Frost/Storm-Bearers and Herald of the Obelisk. | 4 | S | 10 | 4 | 6 | 1000 | |
52 | of Giants | Monsters have 45/70/100% increased Area of Effect | Mainly dangerous of bosses that often have deadly telegraphed AoE abilities. Take extra caution to stay well clear of these attacks. | 3 | S | 13 | 5 | 8 | 800 | |
53 | of Deadliness | Monsters have 160-200/260-300/360-400% increased Critical Strike Chance and 30-35/36-40/41-45% to Monster Critical Strike Multiplier | The majority of deaths from experienced players come from one-shot attacks that in many cases are near unavoidable. This mod greatly increases the probability of a one-shot occurring. Critical strikes can also Shock, Freeze and Ignite which provide additional danger. This mod is extremely dangerous when paired with other damage mods. | 9 | S | 16 | 6 | 9 | 800 | |
54 | of Insulation | Monsters have 30/60/90% chance to Avoid Elemental Ailments. | Really harms characters that build around Elemental status ailments, especially in High tier maps. Dangerous for characters that use Freeze as a defense mechanism. | 4 | S | 10 | 4 | 6 | 800 | |
55 | ||||||||||
56 | Player Impairment mods | of Flames | Area has patches of Burning Ground | Burning ground is usually negligible for players with capped fire resistance and decent life regeneration. Can provide some frustration for energy shield characters looking to safely recharge. In it's current incarnation Burning Ground can cause severe lag on many machines. | 2 | S | 10 | 4 | 6 | 250 |
57 | of Ice | Area has patches of Chilled Ground | Chilled ground is extremely annoying, especially for melee characters. While standing on it it lowers your attack/cast speed and movement speed. | 3 | S | 10 | 4 | 6 | 250 | |
58 | of Lightning | Area has patches of Shocking Ground | When standing in shocking ground you take 50% more damage from monsters. Because the shocking ground is hard to see and is everywhere this is sometimes unavoidable. Take a lot of care in these maps. | 7 | S | 10 | 4 | 6 | 250 | |
59 | of Desecration | Area has patches of Desecrated Ground | Similar to burning ground in that it degenerates your life. It tends to be more dangerous as Chaos resistance is hard to cap (no problem for Chaos inoculation characters though). | 4 | S | 10 | 4 | 6 | 250 | |
60 | of Balance | Players have Elemental Equilibrium | Hurts the clear speed of builds that only use a single element for damage. For most builds this mod is negligible though. | 2 | S | 10 | 4 | 6 | 1000 | |
61 | of Skirmishing | Players have Point Blank | Point Blank makes projectiles deal more damage closer to enemies and less damage when further away. Therefore, this mod is negligible for any non-projectile based character. For range characters clearing closer to monsters provides a damage increase, although if you still opt to fire from range the damage penalty shouldn’t be too noticeable. | 1 | S | 10 | 4 | 6 | 650 | |
62 | of Drought | Players gain 30/40/50% reduced Flask Charges | Impactful on builds that rely on flasks, especially for sustain on tough bosses. Portal back to your hideout if you want to refill your flasks if you run out in a tricky situation. | 4 | S | 13 | 5 | 8 | 800 | |
63 | of Rust | Players have 20/25/30% less Armour and 20/30/40% reduced Block Chance | Due to diminishing returns in scaling 40% less Armour does not mean you take 40% more physical damage. Also, Armour based characters are usually backed by other physical mitigation methods such as Fortify or Endurance Charges. Block reduction means Block based characters get hit much more often. | 6 | S | 13 | 5 | 8 | 800 | |
64 | of Miring | Monsters have 30/40/50% increased Accuracy Rating. Player Dodge chance is Unlucky | Unlucky means you have to roll twice to get a successful dodge. For example, if you had a 40% chance to dodge attacks, the probability of a successful dodge is 0.4*0.4 = 0.16, which is a net 24% reduction to dodge attacks. Higher accuracy means that monsters will hit through your Evasion rating more often as well. Getting hit more often is particularly problematic for Evasion/Dodge based characters which usually have little Life and other mitigation underneath. | 7 | S | 13 | 5 | 8 | 800 | |
65 | of Impotence | Players have 15/20/25% less Area of Effect | Slightly slower map clearing for characters that rely on area based skills. | 2 | S | 13 | 5 | 8 | 800 | |
66 | of Toughness | Players deal 25-30/31-35/36-40% reduced Critical Strike damage | Hurts crit builds only. Even for crit builds it is not really noticeable and far less punishing than the Enfeeble mod for instance. | 2 | S | 10 | 4 | 6 | 800 | |
67 | of Smothering | Players Recover Life and Energy Shield 20/40/60% slower | Hurts builds that require high amounts of Life Regeneration and hybrid Life/ES builds. Also affects recovery rate of your Life flasks. | 6 | S | 16 | 6 | 9 | 750 | |
68 | of Stasis | Players have no Life, Energy Shield or Mana Regeneration | Almost impossible for Energy Shield characters without Ghost Reaver, Zealot's Oath or other ES gaining mechanics. Frustrating and dangerous for characters that rely of Life/Mana regeneration. Adding a Life Leech or Mana Leech gem can sometimes work. Drop Blood Rage buffs and watch out for other degeneration such as Desecrated Ground if running this mod. | 9 | S | 16 | 6 | 9 | 300 (600 on High tier map) | |
69 | of Elemental Weakness | Players are cursed with Elemental Weakness | If your elemental resistances are sufficiently over-capped (109% for High-tier maps and 104% for Mid-tier maps) then this mod is negligible. To over-cap resistances you can usually substitute one of your auras with Purity of Elements. Don’t run this mod if your resistances are not adequately over-capped. | 4 | S | 13 | 5 | 8 | 850 (1000 on High tier map) | |
70 | of Enfeeblement | Players are cursed with Enfeeble | Enfeeble reduces the damage of all characters, reducing clear speed. It is especially punishing for characters that use their high damage as a defensive mechanic. It also disproportionately affects attack-based crit builds due to the way Enfeeble affects both accuracy and Critical Strike chance. | 6 | S | 13 | 5 | 8 | 850 (1000 on High tier map) | |
71 | of Temporal Chains | Players are cursed with Temporal Chains | Temporal Chains greatly reduces your attack, cast and movement speed. This mod is especially dangerous for bosses that require high mobility. This mod can kill your clear speed like no other mod can. | 8 | S | 13 | 5 | 8 | 850 (1000 on High tier map) | |
72 | of Vulnerability | Players are cursed with Vulnerability | Vulnerability means characters take more Physical damage and Physical damage from DoT effects. Physical damage is hard to mitigate in Path of Exile so this mod is particularly dangerous. Avoid this mod for high Physical damage bosses. Be careful as Vulnerability also gives monsters a chance to inflict Bleed and Maim with attacks. Ensure you have both Curse and Bleed removal flasks. | 9 | S | 13 | 5 | 8 | 850 (1000 on High tier map) | |
73 | of Exposure | (-X)% maximum Player Resistances | A deadly mod for almost all characters. Use can Ruby/Sapphire/Topaz flasks to help raise your maximum elemental resistances against certain damage types. Avoid this mod for bosses that deal high amounts of elemental damage (eg Piety in Overgrown Shrine). | 10 | S | 19 | 7 | 11 | 600 (1000 on High tier map) | |
74 | of Congealment | Cannot Leech Life or Mana from Monsters | Similar to reflect mods, in that builds that are dependent on leech (e.g Slayer/Berserker) may find this mod almost impossible to run. Physical builds that leech mana can also struggle, so mana gained on hit jewels or a Blood Magic support could be used as potential substitutes. | 9 | S | 16 | 6 | 9 | 100 |