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Layout Notes
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MapClearing AbilityMob CountBoss DifficultyBossBoss Based OnBoss notesTilesetFew ObstaclesBoss not in own roomOutdoorsLinearNotable DropsAdditional Notes
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Tier 1Flooded Mine283The Eroding OneStone GolemSummon tornadoes, Earthquake attack.CavernsxoxxThe Wolf
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Channel874The Winged DeathThe Hundred Foot ShadowPowerful telegraphed Cleave. Summons bird adds. Aqueductoooo
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Atoll Map918Puruna, the ChallengerKudukuVery strong Cold spells. Summons small totems that cast Frostbolts. Bring Freeze immunity to avoid being chain stunned. Boss has a deadly Ice Nova that can one shot certain characters. Ice Nova is used approximately every 10 seconds and is signalled when the boss starts releasing icy sparks (will not cast other spells).LedgeoxooSpark and the Flame, The Wind
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Ramparts764The ReaverPerpetusCasts Ethereal Knives and Bear Trap. Be careful of being immobilized by a Bear Trap. Sarn Rampartsoxoo
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Tier 2Dungeon187Penitentiary IncarceratorBrutus, Lord IncarceratorPhysical Slam has low accuracy but hits hard. Watch out for spikes coming out of the groundPrisonxxxxThe Wretched
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Pen556Arwyn, The HoundmasterOverseer KrowTelegraphed Storm Burst attack can shotgun in close proximity. Physical/Lightning Storm Whip release 7 Lightning projectiles. Summons group of magic hounds in first stage. In second stage summons group of rare hounds, along with two unique hounds. These hounds have high life so be careful that you are not overwhelmed. Slave PensxxxoChains that Bind
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Arid Lake831-8Drought-Maddened RhoaOozeback BloomChaos degen aura and Physical charge attack. Breaking Rhoa nests heals and enrages boss. Boss becomes much more difficult when enraged. Enraged boss drops more lootFetid Pooloxox
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Iceberg937Torishi, Aurora-Sage; Jeinei Yuushu; Otesha, the GiantslayerMutewind WarbandsGroup of Mutewind Warbands led by one of three Mutewind bosses. All use a variety of Cold based abilitiesThe Descentoooo
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Thicket545The Primal OneBlood ChieftainSummons small monkeys and frenzies allies. Physical Sunder attack. Will periodically start spamming Sunder which can dish out extreme physical damage if caught unaware. Just kite the boss in a circle when this starts happening. Dread Thicketxxxx
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Armoury572WarmongerGeneral GraviciusLarge Energy Shield pool. Weak Firestorm and Molten Shell abilities.Labyrinthxoxo
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Tier 3Graveyard646Champion of Frost; Thunderskull; Steelpoint the AvengerSkeleton Archmage, Chatters, Ironpoint the ForsakenBosses have Union of Souls. Kill Steelpoint (the archer) first. Steelpoint has fast Physical Split Arrow and Strong Rain of Arrows. The other two bosses are trivial.Fellshrine Ruinsxxox
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Desert663Preethi, Eye PeckerKiraOpen Storm Weathered Chest to initiate boss fight. Boss has strong Puncture ability. Chest summons tornadoes and waves of zombies (same as in Act 9)Vastiri Desertooox
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Cage523Executioner BloodwingJusticar CasticusPhysical Lacerate attack. Channels swarm of bats.Slave PensxxxoChains that Bind
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Fungal Hollow632Aulen GreychainOakSummons Warcheif Totems and adds. Casts Immortal Call for temporary immunity to Physical damageFungal Cavernsxxxx
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Excavation672Shrieker Eihal; Breaker ToruulVoidscream, HammerstormEach boss in a separate room. Shrieker summons sandstorms. Breaker uses strong Spectral Throw and Vaal Spectral Throw.Minesoxxx
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Peninsula754Titan of the GroveRock GolemOther allies cannot die aura. Summons Stone Golems adds. Double boss is no longer a puzzle as the allies cannot die aura no longer affects the other boss.Southern Forestxxoo
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Grotto485Void AnomalyChaos SentinelChaos-storm and Ground Slam attack. Summons Pocked Miners after a time. CavernsooxxHunter's Reward
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Bone Crypt552Xixic, High NecromancerNecromancerResummons nearby minions. Casts Spirit Offering and Vaal Summon Skeletons. Focus on killing the boss over the unique skeletons as these can be revived by the boss.CryptxoxoThe Standoff, The Wretched
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Shipyard538Musky "Two-Eyes" Grenn
Susara, Siren of Pondium
Lussi "Rotmother" Roth
Brinerot WarbandsVarious Lightning abilities. Watch out for Soothsayers casting Conductivity and keep a Shock removal flask handy.Docksxoox
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Cursed Crypt243-8Pagan Bishop of AgonyArchbishop Geofri the AbashedSimilar to Relic Chambers boss. Turn off curses when facing this boss - when a curse expires he unleashes a deadly nova (damage type based on colour of curse gem) which can one shot. Without curses this boss is non-threatening. He spawns spiders (including rare ones), inflicts curses (can break curse limit) and deals strong telegraphed Physical attacks. CryptxoxxCelestial Justicar
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Tier 4Lookout543The Grey PlaguePlaguewingBoss room has packs of Kitava cultists. Boss fires projectiles which leave poison cloudsCathedral Rooftopxxoo
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Beach922GlaceHailrakeSpams Cold spells. Bring Freeze immunity if you have low healthThe Beaconoxoo
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Marshes584Tore, Towering AncientBarkhulFire/Physical damage. Cyclone leaves Burning Ground. Sunder attack. Maligaro's Sanctumxxox
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Strand1016Massier; Master of the BladeCalaf, Headstaver,
Kraityn
Kraityn can hit hard and fast. In particular watch out for his Blade Flurry. Calaf is fairly unthreatening as well as being easy to kite.Twilight Strandoxoo
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Glacier825Rek'tar, the BreakerGoatmanFive unique Goatmen begin the fight, take care they do not all leap on you at once. Rekt'ar performs a powerful telegraphed Leap Slam. After jumping for a while Rek'tar will rest giving time to finish him off.Frozen Hollowoxxo
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Lighthouse856Uruk Baleh; El'Abin, Bloodeater; Leli Goya, Daughter of Ash; Bin'aia, Crimson RainRedblade WarbandsGroup of Redblade Warbands led by one of three Redblade bosses. Uses a variety of Fire based abilitiesBeaconoooo
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Spider Lair748ThraxiaBone QueenLightning projectile spray. Constantly summons Rhoas and Skeletal Beasts which deal large amounts of Physical damage and are hard to see. Boss casts Detonate Dead on revived corpses.Weaver's Nestoxxo
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Barrows5101-3Beast of the PitsThe Great White BeastPhysical attacks - charge and telegraphed slam. When boss sits down rocks fall from ceiling.Wetlandsxxox
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Crater797MagaeraFire FuryLong duration Firestorms that stack on each other, keep mobile. Fire bombs which leave Burning Ground. Summons skeletons to recharge flasksMagma Fissureoooo
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Courtyard635Oriath's Vengeance
Oriath's Vigil
Oriath's Virtue
Imperator Stantius Bitterblade,
Draconarius Wilhelm Flamebrand,
Compulsor Octavia Sparkfist
One casts Spark Totems and Lightning Warps, one Cyclones leaving Chilled Ground and the other Leap Slams + casts multiple Fireballs. Fight is relatively easy if you isolate each boss individually. Leap Slammer is most dangerous.Imperial Gardensxxoo
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Tier 5Alleyways852CalderusUtulaSpectral Throw creates Animated Weapons. Uses Sunder and releases fire spray of projectilesOriath Squarexooo
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Port768Unravelling HorrorKnitted HorrorLike a Russian doll; kill one boss, a smaller one spawns (4 times). Powerful Puncture and Blast Rain. Quayxxoo
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City Square938Pileah, Corpse Burner, Pileah, Burning Corpse, Carius, the UnnaturalThe Matriach, Twisted EffigyThe two Matriarchs throw Magma Orbs which inflict heavy Ignites. Carius has a powerful Chaos degen which follows the character. After one of the bosses die the others enrage gaining damage and health. Recommend killing Carius first.Oriath Squareooox
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Maze366Shadow of the VaalVaal OversoulSame as Act 2 fight. Kite when boss starts shooting laser beams. Avoid telegraphed slam at all costs.Ancient Pyramidxoxx
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Mausoleum835Tolman, the ExhumerTolmanAct 8 Quay fight. Aggressive zombies spawn in waves until Tolman is released. Tolman detonates corpses. Red circle summons powerful enraged zombies. Ossuaryoxxo
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Jungle Valley844Queen of the Great TangleThe WeaverSpiders continually spawn during fight. The boss appears after a while and uses a strong Ethereal Knives ability. The boss is relatively weak, with Flicker Striking spiders representing the real danger in this fight. RiverwaysoxooThe Wind
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Underground Sea584Merveil, the ReflectionMerveil (Both Forms)Same as Act 1 fight. First phase avoid Merveil's cold spells. Second phase can be hectic. Watch out for the Heir of Flame and Storm when they arrive. Stay out of geysers which do large amounts of Cold damage.Merveil's Cavernsxxxx
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Residence484Excellis AurafixCaliga, ImperatrixThrows powerful Lightning and Fire traps. Beware of Bear trap that can immobilize you, allowing the boss to spam traps at your location.Sceptre of GodoxxxDapper Prodigy
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Gardens374SallazzangPlumed ChimeralProjectile Barrage which lowers attack and cast speed. Devours nearby corpses healing life. Constantly summons Devourers (including rare ones) which provide the main danger in the fight. If you find your damage is too low to outpace the healing consider bringing a Devouring Totem or other means of corpse removal. Imperial Gardensxxoo
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Vaal Pyramid376The Fallen Queen
The Hollow Lady
The Broken Prince
Alal the Terrifying, Kali the Crazed, Orcus the ReaverBosses spawn one at a time, after a delay of around 5-10 seconds. The first boss, the Whipping Miscreation is most dangerous inflicting Vulnerabililty and dealing massive Physical damage. The Tentacle Miscareation buffs nearby enemies and shoots easily avoidable projectiles. The Reaver has a large AoE but doesn't deal substantial damage. Try to kill each boss before the next spawns.Ancient PyramidxxxxThe Queen
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